Kaguya-sama: Love Is War Review


Kaguya is definitely a title that took the romance genre to new heights. It has to be up there with Nisekoi as one of the all time greats. The manga has definitely been a lot of fun with how crazy it is and season 1 of the anime manages to capture that same energy. The premise is excellent and the show really manages to capitalize on this. So in the end you’re bound to have a good time with this one and you’ll definitely be really hyped for the next season.

The show starts by introducing us to the 2 main characters, Kaguya and Shirogane. They are members of the Student Council and are considered to be elites in a school that is already comprised of only the rich and influential. Shirogane has earned his way to the top as the student council president through good grades and being a general genius. It’s something he is quite proud of since there is otherwise no way he could possibly be in the school. Then you have Kaguya who is a member of the most powerful family in the world, the Shinomiya family. She is a natural prodigy at just about any skill she picks up.

With such talents comes a great ego on both sides though. Shirogane and Kaguya both like each other but refuse to make the first move. That is where “Love is War” comes into play as the anime uses a lot of battle analogies for this. The way to win this battle is to get the other person to confess first. If you can do this then you will have won the match but on the other hand is you break down and confess then it will be an eternal loss. So who will end up conquering the other? That is the basis for each episode as they use their impressive intellects to try and get the other person into a tight spot where they have to confess.

Right from the start I thought this was really a great plot. It’s also a fairly big departure from the usual rom-com setup where it would be one character obviously chasing after the other. Here we actually get to see into their heads as they come up with all kinds of crazy plans. It’s safe to say that Kaguya tends to be better at planning things out long-term as her plans usually involve a lot of research from before the day has even started. Meanwhile I would say that Shirogane is quicker at thinking in the moment like when he has to counter her various plans and come up with some strategies of his own. He’s never on the back foot for long.

You may wonder how this premise could go on for so long but it’s really easy as the show comes up with all kinds of fun scenarios throughout the 12 episodes. Additionally there are other characters here as well and I’ll get into them in a moment. First off, as an adaption the anime really does a great job. The soundtrack is a 5 star title. There are so many great themes that fit each of the various moments in the show. You’ve got action themes, comedic ones, emotional tracks, etc. Whatever scene is happening, the show is able to amp it up with some well placed music. You’ll definitely want to listen to a lot of those tunes again. As for the theme song itself, it’s fairly decent. I wouldn’t call it high tier or anything but the song is catchy enough. I think the visuals can feel a bit too lazy with how so many scenes are reused over and over again.

It’s a stylistic choice but one that didn’t land for me. Otherwise the general animation in the show is really quite good. There’s always a lot happening in every scene from background effects to things happening in the character’s eyes. The show is never taking a break with the animation and it helps keep everything as interesting as possible. The story is engaging enough where it would still be good but that’s why this ends up being a great adaption as it makes everything even better.

You can feel the tension in the episodes as the characters have to try and get each other to crack. In that sense the Umbrella segment is one of the best ones because almost the whole thing is the two characters casually hinting that the other one is lying about not bringing an umbrella. There isn’t a lot technically happening so the scene has to carry itself with pure dialogue and music. It does so quite well. On average my favorite segments tend to be the game themed ones though. Whether the characters are playing a card game, board game, or a mental game, I like the competitive fire it brings out in the cast. Chika tends to do surprisingly well at some of these too even if she doesn’t always win.

All right, lets talk about the characters now. I think it’s a strong testament to how good the cast is that I can remember the names of the main 4 immediately. Sometimes it takes a little while to really know the characters. Kaguya is a solid lead for all the reasons I mentioned before. She’s a genius, always has a lot of plans at the ready and knows what she wants. Kaguya does well in this war of love and is also just a good person beyond that. She will put aside her competition to help someone out in need, whether it be a child who needs to cross the street or Ishigami flunking a class. So her role as a member of the student council never really takes a back seat and that makes sense.

Kaguya is someone who certainly values honor and duty so she doesn’t let go of those things. Then you have Shirogane who is also a blast. He’s someone who is always under a lot of stress since he has no family connections or money to fall back on. As a result the guy is constantly doing a million things but he always has time to compete with Kaguya and the others. He really comes through in the climax of the season and definitely helps to put everyone in a better place. At the end of the day he’ll also stop to do the right thing even if it might hurt him in his battles with Kaguya.

The two have a really solid balance going in part because of how different they are. They each have similar goals but you’ll see how they tackle this in different ways. I’d also say Shirogane tends to overthink things a little more than Kaguya does. He imagines things going in the worst possible way all the time. While this may happen to Kaguya once in a while, it’s almost constant for him.

The next biggest character here would be Chika. She’s the main comic relief character of the series and fulfills her role very well. She doesn’t notice any of the tension between the main two characters and just likes to have a lot of fun. She’s often the character who will bring in the games to play with. She has less of an honor code than the other two and doesn’t mind cheating at times though. Chika can often be a bit of a space case and mess things up for the others but at times you also figure she’s a lot smarter than she lets on.

Chika is one of those characters who just doesn’t let anything really get to her and has a lot of fun all of the time. She’s another very strong character as a result. The main two still win but she’s still an extremely solid character and probably one of the best you could hope for to slot in as the comic relief character. Often times those characters don’t seem to contribute a whole lot to the plot or can get annoying but that never happens with her. She’s just consistent through it all and the series would lose a lot in the dynamic if she wasn’t around. Just having her here as a third party to mess up Kaguya and Shirogane’s plans is great.

Ishigami is the final member of the student council and doesn’t really get to do much until fairly deep into season 1. I liked how the anime would keep him out of frame or have him facing the wrong way until it was time for his debut. It was a good way to acknowledge/foreshadow that he would be appearing soon without actually spoiling that part yet. While I don’t think he’s as strong as the main 3, he’s still a solid member. His gimmick is that he’s super afraid of Kaguya and loves playing video games so he doesn’t take the school as seriously as the others. It’s to the point where he nearly flunks so the guy definitely likes to live life on the edge.

Ishigami tends to get in trouble a lot but most of the time it’s through situations of his own creating so you don’t feel super bad for him. The guy needs to work on reading the room which is not one of his strengths right now. He does add to the dynamic though and so I’d say he didn’t arrive too late or anything. With these 4 the student council is in good hands and they’re all quite different so it’s not like they’re stealing a lot of screen time away from each other or anything.

That’s it for the main characters and right now there aren’t too many supporting characters. A few like Shirogane’s sister do appear but haven’t had much to do yet. I’d say the two main ones to show up would be Hayasaka and Nagisa. Nagisa and her boyfriend have a bit of a running sub plot where they will show up to separately ask the main 2 for advice since they assume Kaguya and Shirogane would have a lot of experience even if that is not the case. There’s not a whole lot to say about them beyond that but they seem like nice enough characters.

Hayasaka is a much more entertaining character though. She is forced to live a double life so that nobody suspects that she is actually Kaguya’s maid. Her role is really to keep Kaguya safe and so she does this really well by also being at school so she can help out as needed. Hayasaka is more old school on the romance angle and just thinks Kaguya should confess but of course that’s not going to happen. Hayasaka really goes the extra mile in her duties to help Kaguya out so she’s a very solid ally to have.

That about wraps up the characters. Each episode tends to have 2-3 adventures in it so the episodes really breeze by. It shows how quick some of the adventures are but also that the show isn’t really going to drag them out which is good. The pacing is always on point here. While the series eventually gets more plot driven I would largely say that season 1 is episodic. Some development and events do carry over of course but for the most part you can pop in any episode and understand what’s going on right away.

There really aren’t any negatives to speak of for this show. With any comedic title there are bound to be some segments that you won’t find quite as funny as others but with multiple segments per episode I doubt there will be any episode where you don’t like any of them. The weakest segments for me would be Kaguya getting sick and Kaguya being unable to laugh. Then the best ones would be the Umbrella and all of the game episodes I mentioned earlier. The series also avoids some of the potential pitfalls of the rom-com genre like random fanservice and lots of rivals popping up out of the wood work. Not to say that the show is completely devoid of fanservice but it’s fortunately just about nonexistent.

Finally, the writing just feels very sophisticated. It’s the kind of show that will randomly drop lots of different scientific theories at you. The characters are always showing off in one way or another so it makes sense and works naturally. This helps to enhance the script all around and the line between the characters stating facts or just bluffing gets really blurry which is always nice. You don’t want to necessarily believe whatever you hear them say but it’s always nice to see them invoking all of the theories anyway. The show is really a comedy first and a romance second but balances the two to perfection and never gets overly dramatic. It is just a great all around title.

Overall, If you’re looking for a solid rom-com then look no further. Even if you’re not big on romance I could still recommend it entirely because at its core the series is about the mind games that come from this. The romance is always around but it’s not a dramatic romance or anything. Often times the characters will just seem more like friends anyway and you might even hope that this could be the end game instead of getting together. It’s just season 1 though so it’s too early to be thinking about the end game. Just enjoy all the laughs and fun and the 12 episodes will go by in a breeze. You’ll also be looking forward to Chika’s continued assault against the Ramen Kings. It’s a small subplot that begins in this season and is just a lot of fun with how seriously they take their food. I’m more of a “Stuff my face” kind of eater personally but I understand that some like to really savor the experience. It’ll also make you hungry for some good pasta even if you don’t have a ramen on hand.

Overall 8/10

The Recruit Review


The Recruit is definitely a movie about the dangers of romance. No matter how you slice it, things would have been way different for the main character if he had stuck out of that arena. Still, you’re in for a fun time with this movie. It’s got a good plot and a lot of twists and turns to keep you interested all the way through.

The movie starts by introducing us to James who is a master coder. He’s invented a program which lets him take control of anything else. Well, he’s approached by a guy from the CIA named Walter who is recruiting him and brings up the dad card. See, James never knew exactly what his Dad was doing and it turns out that he was in the CIA. Walter tells James that he won’t get any more answers about that but this is in his blood so he should join up. James does and quickly meets a nice lady named Layla. The actual CIA tests are tougher than expected though, can James hold on?

Right off the bat James isn’t one of the best main characters. Imagine being drunk and arriving late to the biggest event in your life? If he had missed the presentation entirely and ruined it for everyone then that would have been downright tragic. Fortunately things turned out well but it showed that he wasn’t very responsible. This continues when he goes to the CIA for tests and is immediately distracted by Layla. He had to be cautioned by the proctors because he was so out of it. That’s not a good look for someone who should be highly motivated to succeed so that he can find out more about his father.

Romance proves to be his biggest weakness and it gets him into trouble several times. One test by the CIA is to take a girl out as if it was a date but naturally he messes this up as well. The first rule here is always to not get too attached but he doesn’t excel at that to put it mildly. Throughout the film he doesn’t think things through at all and it always puts him in a tricky spot. By the end of the movie you can at least appreciate that he is decent at being sneaky in the field but he also gets lucky just as many times.

For example, at one point he has to use a computer while at someone’s house so he sneaks off during the night/early morning to pull this off but of course she sees him. He lays a fake trail down to cover himself but I don’t think that would erase the suspicion at all. If anything it still makes him stand out like a sore thumb and as a CIA agent that’s not what you want to do. Luck is a part of the game of course but James really did himself no favors the whole time. I’d say he’s a cut below the average action lead here.

Then you have Walter who is more of a stand out character. He’s good at manipulation and deception which is exactly what you want from a CIA fighter. He knows what makes everyone tick and how to get the best of them. The guy has an impressive track record on the field so everyone is pretty much in awe of him. I thought he delivered on that and knows how to be kind one moment and gruff the next. His sudden emotion changes always make it hard to know exactly what he is thinking here.

Finally you have Layla as the main heroine. Initially she doesn’t care for James and that makes sense because he can come across as annoying and she is here to be an agent, not to have to put up with this guy’s flirting. Naturally you can guess how this will play out anyway. The romance is one of the weaker parts of the film but I’ll give Layla credit for not being completely outmaneuvered here. She still did well on her own with carrying out her plans and also being aware that James was acting a bit fishy. In that way she wasn’t just another minion getting defeated or anything like that.

Now how much you enjoy the film will likely come down to how much you like the CIA training because a solid chunk of the film is all about how to become a CIA agent rather than actually being out there in the field so it’s all a bit different in that sense. Usually the field work is the majority of the film although there is time for that too. It was interesting to see how the tests went although some seemed a little too intense. At least one in particular would be enough for me to decide to leave the CIA entirely. It was just way too crazy.

I always thought that the test about how to beat out the lie detector machine was always interesting though. Is it really so easy to beat out? If so then it seems like that is not a very good machine to be using on any of the sides. So instead you have to assume that both sides have better machines at the ready that they keep hidden in which case this training won’t be super useful. At least it’s painless compared to the others though so that’s a start. It’s the silver lining here.

Once James is in the field then we get to the meat of the story. It was nice to get the chase scenes and the big action moments that I was waiting for. So I thought all of these scenes were pretty solid. Seeing James have to decide what to do next since it’s hard to trust anyone was also good. These scenes were all really solid and helped the film live up to the action angle.

So it boils down to my one real issue with the film being the romance. It just felt like one of those romances that had to be included. Sure, it fits into the big plan at the end but that just makes it feel all the more convenient. A really large part of the plan revolved around the romance so if it hadn’t gone through then it seems like the whole movie would have been really different. Couple that with the fact that the romance really shouldn’t have gone so smoothly and it feels like the film was trying too hard to make everything connected. I also still think the CIA training went way too far in one of the tests and don’t see how that would be allowed here at all. Surely one of the execs at the CIA would have shut that down a lot sooner right?

Overall, The Recruit is a solid film and makes for a good spy thriller. If you want to watch something sort of like Jason Bourne or James Bond but with a look at how it all began then this is a good one to check out. James can be a bit of an annoying main character who is very easy to manipulate but he does have the tough disposition you would need to have for this job. He is able to manage that much at least. A sequel to this movie would definitely be fun but by this point it’s probably going to stay as a one shot.

Overall 6/10

Get Out Review

This review is of the edited TV-14 version of the film. All thoughts below should be addressed as such as a review of the unedited version would be more negative

Get Out is a horror film that you must have heard of at some point or another because of big it was. The film was everywhere and got a pretty good reputation. I ended up seeing Us first and now I can finally compare the two of them. In a lot of ways Us is the more interesting and suspenseful film with all of the alternate universe rumblings and supernatural things going around but this one has stronger fundamentals and the characters at least have some battle tactics.

The film starts with Chris and Rose heading over to meet her family. He’s not thrilled about this but she says it’ll be fine. Unfortunately her family all seem to be a little nutty and Chris feels like the odd man out. He does his best to hang in there but the timing is very unfortunate. See, the family’s having a whole big reunion/birthday party so everyone’s in town and that’ll make it more difficult to leave. The whole setup seems rather odd so should Chris leave or try to stick it out?

You’ll get a Twilight Zone vibe right away here as everyone is just a bit off. You don’t have any way of knowing exactly what is wrong with them until the film goes into its twists but from the start something is off and that alone should be enough to get you intrigued into what’s going on. Now part of the setup here is that Chris is black and heading into an area that’s pretty much all white so he’s worried that everyone’s going to be racist. I think this aspect could have been toned down somewhat but it’s a major part of the film’s setup to the point where it can’t really be overlooked.

That’s part of what gives Chris a red flag about this whole thing. The film also opens with a cop randomly asking for his ID to just to ram that point home. Of course in the process Chris seems to reveal his own racial biases as one of the things that makes him suspicious is that the only other 2 black people around don’t talk or dress in a black way. There’s a bit of an irony throughout the film that the family all have racial assumptions towards him and Chris has them right back towards the white family members. His best friend Rod is usually the mouthpiece for these guesses so even when all of the characters are being polite on the surface they are all thinking their true thoughts when they’re separate.

Don’t want to get caught up in the weeds here for too long but I guess in a way the film’s trying to show a big divide here from both sides as everyone in the film seems to be thinking along those lines. Because it all ends up canceling out like that, that’s why this whole element could have been a more subtle one rather than being a big plot that doesn’t really go very far. Ironically only the big villain at the end seems to not care about all of that…or at least so he claims. I guess it’s hard to say from a very brief scene.

With all of this extra tension in the mix, Chris really never had a chance of getting along with the family. I don’t think he was particularly concerned about that either and just wants to go but unfortunately his phone goes dead early on. Too bad the charger wasn’t in the mix for a while. (Must have been on really low battery to go dead that quickly though) It’s a little convenient but I appreciate the film actually addressing this in a unique way so I’ll give it credit there. In the end Chris is a good character but I do think he gets taken out way too easily.

The scene where he sits down and gets crushed by Missy was a bit hard to buy though. I don’t believe in instant hypnosis like that and particularly not when you’re already prepared for it. We can allow for some supernatural elements here of course since this is a horror title but either way you may roll your eyes for an instant. Everything went down for Chris as soon as he went outside and got intimidated by the gardener, was spotted by the maid, and then ran inside to get beaten up (hypnotically) by Missy. Going outside definitely wasn’t worth it but I’m sure they would have come up with some excuse to get him even if he had stayed in his room.

The real hero here was Rod who really did his best to check up on Chris. He did not let that guy down and pursued every lead he could. Rod had a lot of determination here and really had to do a lot of research in order to find the place. I was glad that he wasn’t just all talk or anything like that and that’s why he was a stand out character for me. He is also quick on the uptake like when he told Chris that maybe there was some mind control going on here.

This was Chris’ worst scene as he immediately discarded the theory as a joke but this was after he had already been mind controlled once. Wait a minute…….why not believe this theory then? I remember that really stood out to me because it was a reasonable idea. Finally there’s Rose of course as the main heroine. Too bad she happened to pick the big family gathering day to bring Chris over but apparently it slipped her mind. She’s definitely a big presence in the film for sure.

Of course there’s not a lot more to say without getting into spoiler territory here. The film definitely goes all out with the twists and those really shake up the whole film. A good twist goes a long way and I thought this one was handled really well. It’s definitely not the twist I originally thought it was so they did good with the setup there and in hindsight this also makes sense and explains a lot of what happened earlier.

So when comparing it to Us how does this stack up? Well, Us has the more interesting storyline here. Parallel worlds and all of that? Easy slam dunk and of course it wins in the soundtrack and visuals department. We also have more fights there which is nice. Where Get Out has the advantage is it’s more of a subtle title with the violence. I thought Us was a bit gratuitous with how the neighbors were murdered. Get Out has its share of action but is considerably less violent because none of that really starts happening until the final 15 minutes. Until then it’s a horror where the threat is implied rather than shown. Us might have more replay value but Get Out makes for the better initial watch. I wouldn’t consider either one to be a particularly impressive horror title. They’re a little above average (Average horror film is closer to a 2) but that’s about it.

The ending of the movie’s definitely solid and a good way to close things out here. Get Out tells a complete story although you could definitely turn this into a whole franchise if you wanted to. After all if the twists are more widespread then we know, it could easily be the perfect setup to an action sequel. You could also do a prequel I suppose but I can’t say that would be super interesting. We already have the general understanding of how this all started after all so you want a new story after that. If they ever tie this in with the Us film then that could be a fun crossover. I feel like it should be possible too.

Overall, Get Out doesn’t really play out like a typical horror film but in the end that’s pretty much what it all boils down to in terms of quality. The character cast isn’t bad as the good guys are pretty decent although the villains are more on the “eh” side. There are some moments where Chris could have handled things better but I wouldn’t say he ever made a choice that was really bad. He was just in a tough situation from the jump. I think a sequel could be interesting but no matter how you slice it, this would probably be more of a thriller than a horror. If you want to check this kind of vibe out I would recommend the classic Twilight Zone episodes. Those really nailed down the creepy atmosphere this film is going for.

Overall 3/10

Claymates Review


Claymates is the next platformer in line and this one always looked like fun. You get to turn into different animals and run through a variety of levels. Who wouldn’t enjoy that for a while right? Well, it’s a good game but one that is limited by some questionable decisions like a whole bunch of puzzles that you have to play through. Cut those out and this would be even better if you ask me. I guess we do have to roll with it in the end though and it’s still not bad. You should be able to have some fun with this one for a few hours.

The game starts with the main character being turned into clay by the villain who kidnaps his father. The lead must now master his abilities before it’s too late. The gameplay here is your classic 2D adventure as you have to run through and take names. You get to the end of the level and then you’re taken to the hub world where you have to clear a puzzle and then start the next level. There are 4-5 worlds to conquer here and each one has a few levels. It’s not a particularly long game but I would say that some of the levels can be a bit longer than what you might be used to. They aren’t always linear too so sometimes you will have to go backwards.

It’s not one of those games where you can hold right and go all the way until you beat it. You will actually have to change directions at times and the game won’t hold your hand so bring your best. Any big mistakes can definitely cost you some time like some teleporters that take you back to the beginning of the level. Now those are really hard to deal with so make sure you dodge them as best you can. The 10 minute timer for each level is generous but you still want to try and minimize how often you have to go back and replay portions of the level right?

Each animal form has a different attack/ability although all of the offensive moves tend to work the same way. One of them has a projectile instead of a close range attack which is good. The others mainly alternate between bites and scratches so you’ll have the same effect. You can also run really fast in these forms. 9 times out of 10 this will cause you to get hit but it’s still fun to just run all out real quickly. It temporarily feels like a Sonic game that way.

So the gameplay is a lot of fun and I don’t really have any issues there. The platforming parts are handled well and with care. The plot is also pretty good and the cutscenes we do get help to show their personalities better than the titles with no cutscenes. It’s not a lot or anything like that but every bit helps. So that’s taken care of but the biggest tricky thing here are the puzzles between levels. Basically you have to help navigate 2 robots over to the end where they can use a bomb or a hammer to get rid of the obstacles. You can’t move the robots directly so you have to move obstacles to guide them there. At first they are fun enough but as this goes on you end up needing more and more complicated ways to move them which can be a bit tedious.

You’ll make it through eventually but once the puzzles start taking longer than the actual levels you feel like it’s gone too far. It just doesn’t make sense since the main gameplay is presumably why you are here in the first place. Also, I seemed to get caught up in a glitch near the end of the game where one of the cars vanished so I couldn’t use it to manipulate the robots. That felt really cheesy especially since I was so close to the end of the game. Sure, there’s probably a way to fix the glitch like going into an old level and completing it again but I didn’t know that for a fact and wasn’t sure I wanted to go back and replay anything.

So instead I figured that would be where I ended things. At least I did save the father so I ended up beating most of the game. Perhaps it wasn’t 100% but it was close enough. Glitches just take the fight right out of you. I want to assume it’s a fairly rare one though so hopefully you shouldn’t be affected by it if you decide to play the game through. Then you can really enjoy it.

As for the soundtrack and graphics, those are good enough. The game’s got a good amount of energy going for it and you can tell they put some effort here. Visually the game holds up quite well and the music was catchy enough from what I remember. So in the end this is one I could recommend as long as you have the Switch Online. It’s free that way so you may as well right? While the puzzles take away from the fun, the actual levels are crafted well and the length also isn’t bad for the SNES. The transformation gimmick works well. Between Kirby and Jelly Boy it seems like I’ve been running into that a whole lot lately.

Overall, Claymates is an interesting game with a fun premise. A modern remake with some more dialogue and cutscenes would absolutely be a full win if you ask me. Just keep those puzzles out of this and focus on it being a platformer. Let me speed through the levels like I did here but maybe give some opportunities for me to run without being hit. It’s not like Sonic has the exclusive copyright on going fast so lets get this job done. Bring back the big villains and boss fights to make the whole thing feel authentic. We’ll see if the next SNES game can beat this one but ultimately I would say this was still a good title. It gets the job done, glitch or not.

Overall 6/10

Burnt Offerings Review


Burnt Offerings is a film where the story was cooked a little too much and so it all drags on quite a bit. The characters have virtually no willpower so the house is able to give them the hands right away. At no point do you think the main characters stand any kind of a chance here and that’s an issue. How can you possibly root for the characters when they’re all so unlikable? The movie makes a lot of mistakes and barely stumbles to the end.

The movie starts with the main characters getting ready to rent out a house for a while. It’s summer and the time for relaxation and adventure. They find a large house that looks like a bit of a fixer upper but the owners are nice enough. They say cryptic stuff about the house looking after itself and that it’ll look good soon but the main characters don’t mind. The place is super cheap, even suspiciously so you could say. Still the owners say that it’s a deal and then vanish. Only one elderly lady will be staying with the family but she never leaves her room so she shouldn’t be much of a bother. Well the characters have their house but they all start acting rather oddly right away. Should they leave before it’s too late?

Now the haunted house genre isn’t anything new. We’ve had haunted houses for as long as I can remember. The real issue with this one is how fast is effects them. Usually it might take a few hours or something for this to go through but instead it’s nearly immediate. Ben goes crazy first as he tries to drown his son Davey but ends up being foiled before it’s too late. Then Marian gets really serious about this house to the point of yelling at Davey about it. Finally the grandmother starts feeling really tired all of the time. The only common element is the house and yet nobody really wants to leave it.

It’s all just way too fast. Do these guys not have a single oz of willpower within them at all? That would have solved this issue right off the bat since they could have escaped. You probably suspect how things will play out right from the jump but that doesn’t mean the series couldn’t have just thrown us a curve ball somewhere along the way. Instead they just get possessed as if this is the ghost busters and are overwhelmed at all times. As a result there is no time to find any of the characters likable since they all seem so unhinged.

Ben never recovers from the opening scene. He probably should have gone to greater lengths to make sure they all left the house. Maybe even burn it down as a last resort. The ending is frustrating in that sense as Marian ignores them all to dash in the house. Honestly at that point you probably just need to keep going. At the very least you need some semblance of reaction times. One thing that hurts Ben at the end is that he’s impossibly slow. Seriously the guy can’t move an inch when it counts and that really comes back to bite him. If he could move an inch then that would have helped him out a bit.

Meanwhile Marian is no better as she is quickly absorbed by the house. She never makes the right decisions as a result and yells at Davey for minor things. She also doesn’t stick up for the grandmother at all and just leaves her feeling underappreciated the whole time. Marian ends up allowing the danger to become real each time she strengthens the house. The grandmother is a little less responsible for the bad things that happen. She at least tries to resist the whole being sleepy thing but the other characters don’t exactly help her out in this. Anyone would have cracked eventually.

Davey is reasonable enough the whole time but probably should have also encouraged them to leave the house after the crazy events kept on happening. By the end, running for the hills would have been best. He’s rather young so he wouldn’t get far but that would have helped a bit to at least escape the immediate area. The only winners here are really the two owners of the house who knew what was going to happen but stayed quiet. They ended up being rather talented masterminds the whole time.

I do enjoy the idea of a house that feeds off of the owners in order to look great every Summer but the characters should have been able to resist a little better. At least make the house work for the victory instead of surrendering immediately and making everything so easy. That’s the worst part of it all, this is incredibly easy for the house. I doubt it even broke a sweat messing with these guys. The visions they get aren’t even that scary. Ben keeps seeing a guy with a cap driving around in a black limo? Okay….not too scary for him.

The context is a bit hard to follow and we have to assume he was being scared because of a previous inhabitant’s feelings but he should be able to overpower that, at least a little. The fact that he couldn’t do anything about it was the worst. Marian never even seemed to try with this either. For what it’s worth, Ben still got a few scenes where he was upset. Marian seemed positively thrilled the entire time. Nothing would dampen her mood at all and she didn’t even stop to think twice about why the phones wouldn’t work for Ben but worked when she grabbed it.

At best I can say that Burnt Offerings did have some decent visuals. I thought it illustrated how the house would visibly change really well. I wonder if they shot images of a different house or had to set everything up with physical props. Either way that was effective and the film does have a rather ominous atmosphere at times. So at the very least this did have that horror feeling and the writing was also decent. It may not have been out of this world but the characters all talked in reasonable ways and I liked this style of writing. It’s not enough to overcome the film’s flaws but at least it’s something.

Overall, Burnt Offerings really skips a whole part of the movie that should have existed where we see the main characters resisting the mansion’s influence. By not having that, it makes it seem like the heroes have no self control. They just joined the darkness immediately. None of them are pro active about changing the situation even though it’s clear that this has all happened after moving into the house. They should have left straight away. By not doing so, it can feel like the film has stalled out at times. Always a risk with a slow burner type like this one. I’d recommend checking out a different Haunted House film instead for a better experience.

Overall 3/10

Gifted Review


Whenever you are born with incredible gifts there will be some temptation to use them and make a name for yourself. Sometimes you may prefer to hide them away and live as a normal person though. This film delves into that classic debate and makes for a fun drama. It goes by reasonably fast and has a lot of strengths to it.

The movie starts by introducing us to Mary who is currently being looked after by Frank. Her mother destroyed herself a while back and seemingly it was due to the pressure of being a genius who had to try and solve a math problem that was so difficult it took her whole life and was nearly unsolvable. Frank wants to make sure this doesn’t happen to Mary so he’s kept her enrolled in a normal school and tries to make sure she doesn’t spend too much time studying. It’s all going rather well until her grandmother Evelyn shows up to try and take custody of Mary. If she wins then Mary will be going to a school for the gifted and put on an accelerated track to stardom. Can Frank put a stop to the madness?

Now in terms of the debate itself, naturally it should be left up to the kid eventually but while they are so young, they can’t reasonably make that decision. For example, Mary may like studying a lot but if Frank tells her to stop then she will. Likewise if Evelyn decides to put her in a big school and encourages her to live her life studying then she will do that. Because the kid is so susceptible right now you have to make the choice and ultimately I would be more on Frank’s side. Now, I think he should have taken her to the advanced school because she was so bored in the current one but she shouldn’t need the pressure of thinking she has to succeed.

Mary should still be in a lot of extra curricular activities and playing around outside to keep her balanced. I’d say it’s clear that Frank was doing a better job of watching over her than Evelyn ever could have. As the main character it’s not surprising that he would be the best pick but I wouldn’t even say it was that close. Evelyn wasn’t around all this time and I’d say she could have found Frank and Mary sooner if she really wanted to. So from the start you have some doubts.

As for Evelyn, she makes for a good antagonist. As the villain you don’t expect her to play fair and she certainly doesn’t but she makes for a good opponent. If anything I think the film lets her off rather easy by the end. She did actively try to murder Mary’s cat and that’s really a nonstarter. From that point she went from being the antagonist who still had Mary’s best interests at heart to someone who only saw her as a tool to be famous. Evelyn lost all sympathy points from then on and I think they went a little too far in making her so unreasonable. For most of the film it was a fairly decent back and forth where you could respect Evelyn even if you didn’t agree with her. That was thrown out the window with the cat part.

Frank is a good lead but I do think he made some really poor decisions that came back to bite him here. For starters, having an affair with the teacher was absolutely awful. That’s the one thing you really can’t do, particularly when Mary is right next door. Sure, he didn’t expect her to walk in but she’s literally next door. The odds of this happening are not 0. If you have to have an affair then go to a motel or something. Considering the high stakes though Frank should have absolutely been on his best behavior and not doing anything like this.

As for Roberta, she was a nice neighbor who did her best to look out for Mary. She calls Frank out whenever he is making a mistake and also serves as a good friend to Mary. Mary didn’t exactly get along with the other kids at school so this way she at least had someone to talk to. As for Mary, she’s a decent enough kid. She does tend to overreact to things as they do but since she was smarter than most, her dialogue was also a bit better than some of the other kids you would tend to see. Would have been nice if she didn’t decide to just ditch Frank though. I know she was disappointed but cutting him out of her life was a bit disappointing.

Again, Frank could and should have been better like not blowing up at her about the weekend part but they had gotten along for so long that you think she would have given him another chance. As for the teacher, she’s okay but like Frank I have to blame her a bit for this affair as well. Having a relationship with the parent of a kid in her class is really a bad idea. I don’t see any way that something good can come out of that. It will backfire horribly every single time without fail.

Going back to Frank making mistakes though, another one is at the ending. So he catches Evelyn breaking the arrangement they had by seeing Mary in secret. He should have ran over to the judge and told him everything. Get her to move out of the place and then not even give her the notebook from Mary’s mother. I don’t think Evelyn earned that and having the judge give a complete victory to Frank would have been ideal. I think it would have been very difficult for Evelyn to have talked her way out of this one. The very fact that the foster parents were bought out should also get them into trouble for being negligent guardians.

Taking the cat to a shelter to be executed makes the whole thing even worse. I feel like a lot of characters got off easy now that I think about it. Frank should have taken them to town. Well, I suppose the important thing is that Mary’s in a good space now though. Hopefully everything will be on the up and up now as she has a good balance of being a genius and doing normal things. A sequel about her while Mary is grown up could be a good amount of fun.

Overall, Gifted is a solid film. There are some questionable decisions and moments that keep this one from being a bit better but in all you’ll still have a good time. The pacing is on point and the film has a solid cast of characters. I thought Mary’s character was handled well here and the ending should be satisfying for all parties involved. It’s a drama that never tends to get too dramatic and the writing is good so it was a well made film all around.

Overall 6/10

Nami vs Kalifa Review


I know what you may be thinking here…DReager1 is reviewing individual fights now? Well, that would be interesting but also a little overwhelming with how many there are so that’s not the case this time. this is another one shot by Boichi which adapts a part of the One Piece manga. This absolutely would not have been my first choice from the CP9 arc but a fight’s a fight I suppose.

Basically the plot is that Kalifa just absolutely devastated Sanji in their battle. He has a rule about not attacking women which is nice enough. I never hold that against him and won’t fault him for sticking to the rule but at least get out of there right? If you can’t fight back then you have to leave or keep dodging with speed. Instead he ate every attack and got wrecked so now Nami has to try and avenge him. Can she really beat someone like Kalifa though?

One issue with this fight has always been that Nami is absolutely no match for Kalifa. I mean it’s not even remotely close. Nami only has the speed, strength, and durability of a normal human. Her main weapon is the clima tact which can simulate weather conditions but takes a lot of time to work. She doesn’t have any real close combat abilities either. Then we have Kalifa who is a professional government agent who knows the 5 methods of death. (Shave, Sky walk, Finer Bullets, Hardening, and the 5th one I always forget) Her speed alone means that she should be able to dodge every single attack from Nami and one well placed finger pistol would end the match in an instant.

That’s not even counting Kalifa’s devil fruit ability which allows her to make people really smooth so they slip and slide while also becoming rather chibi. It’s not a very good devil fruit to be honest but that’s still more than enough to defeat Nami. Now, why pick on this fight out of all of them? Well, it is what I would argue to be the most lopsided fight in all of One Piece. I just don’t see any scenario where Nami should have had even a ghost of a chance. Particularly since this was a 1 on 1 fight with no interference or third parties getting in the way. Nami should have absolutely lost and there’s no way around that.

Now with the power level concerns out of the way, the only real issue here is that the fight is also an excuse for a lot of fanservice. Unfortunately rather than cutting it out, Boichi only serves to enhance this part. The characters are quite exaggerated during this fight with their reactions when the blows aren’t even all that powerful. The chapter is definitely trying to go in a fanservice direction which hurt the overall experience. It’s a shame since I’m sure you could have made the fight more interesting with that effort instead.

Boichi’s artwork is quite detailed so he can do really well on the fights like with Ace and Zoro. There was less hand to hand here but it would have been a good addition. I think he’s worked on Dr. Stone for so long that it has been ingrained into his artwork now though. While the first pair of oneshots looked fairly more like One Piece, lately his characters all completely have a Dr. Stone look to them. It’s a bit on the surreal side. Not a bad thing since the Stone characters have good designs but it feels like they are really barely One Piece characters at times.

The chapter goes by quickly even though it’s so long and you have to give the artwork credit there. The fight may be fanservicey but the action we do get is good. While I don’t buy into the plan working at all, Nami does incorporate strategy into her fighting style. Her illusions really make Kalifa have to work for the victory.

Overall, if you’re a big fan of One Piece then you’ll enjoy this one shot. It’s pretty cool how the series is so big that it can have chapters remade by different authors. I’d like these one shots to keep on coming since it is nostalgic. I like to think the next action chapter will be for a better fight but even if not, I am pleased to have more content to read. Even more than the normal illustrations each artist gives in appreciation of One Piece, seeing a whole chapter/fight redrawn by someone else gives you a good feel for how the series would look if they were in charge. I’m not sure this would be a fair way to gauge the series if you hadn’t read it before though so I would read one of Boichi’s other one shots to start off with. If you’re a One Piece fan then you should definitely check this one out though.

Overall 5/10

Bleach the 3rd Phantom Review


Now this is a game that I’ve owned for generations but never went around to beating it. The game’s just so crazy long and back then I wouldn’t have made it. Well, I finally got to play the game from start to finish now and it’s a lot of fun. Be prepared to be here for a while though as the game definitely takes its time with you. Be prepared to grind out some extra level ups and use some cheese as well. Without that you will be in for a rough time here.

The game starts off by introducing us to two siblings named Fujimaru and Matsuri. They grew up in the rough part of Soul Society but get taken in by Captain Seigen and his sister Konoka. They decide to look after the kids and eventually they grow up into fine Soul Reapers. Their time together is cut short when they disappear into a time portal through to the future. Now Seigen is on the side of darkness along with Matsuri while Konoka is no more. Can Fujimaru find out exactly what happened? Also…why is Aizen poised to be the greatest threat that the heroes have ever fought?

The game has 25 chapters and each one can take over an hour so you’ve got a lot to do here. I dare say that you may even spend over 50 hours here by the end of its run. The game does not hold back on how long the levels can be and even some of the cutscenes can be on the long side. So this isn’t a game that you can rush through and as a result we also get quite a lot of story to discuss. That’s for sure. A lot happens here across the two time periods.

First we should talk about the gameplay style here. It’s a tactics game so the idea is to maneuver your pieces around the board and attack the enemy when you have a type advantage. Don’t get greedy here and just take what they give you. You will be moving up to 9 characters at a time. Once you have moved everyone once then it is the opponent’s turn so you have to wait as they attack. The idea is to pick your moment so that you can attack and take the opponent down without eating a counter attack.

There’ a whole lot to describe here if I was going to go into detail on how to play a tactics game but I’ll let you look that part up. It’s fairly self descriptive anyway. You just have to find out exactly how to move everyone and what combination of moves to use. Once you have that figured out then you’ve already won half the battle. Each character can move, attack, use a skill, use an item, or raise spirit pressure. Raising your pressure lets you recover spirit energy quicker which is used to activate your skills or bankai. So naturally you want to have a lot of that at all times.

I didn’t take advantage of the items much until the end but I can definitely tell you that they came in handy. One key thing to always remember here is to keep your healer in the back. Healing usually takes up a lot of health if you’re Orihime or isn’t versatile if you’re using someone like Shiho. You have to take all of that into account when playing through the levels.

Additionally, be careful when you have to split up your team. If you put everyone on one side then the other team will end up being in a tough spot. Try to keep it as balanced as possible. Worst case if you forget you can quickly grind by using free battle. You can do this while at the character selection screen through the options. This lets you raise everyone’s level in the bonus stage. Still, you need to be careful because hypothetically you could find yourself in a position where your team is unable to beat the practice level. If that happens then there is no way to train and you’d have to start the game again. I can definitely say that I did get a little nervous during some levels in the game due to this.

Also, one tip for the final boss. The final level is a really long one and the final boss has 8000 health points while more enemies only have about 1000. That means you’re going to be in for 30+ turns of trying to take him out. The thing to know is that he can attack in any row he is facing and can seal your attacks if you get too close. He cannot hit you at a diagonal angle though so that’s how I got him. Slow and steady was my measure as I gradually drained the energy out of him while he couldn’t retaliate. It’s a tough strategy but one that saved my bacon there. I highly recommend having a strong projectile user like Uryu at the ready to pull this off. Also make sure that you upgrade each character between levels.

I’m mixed on if you should upgrade your sword or go with pure stats. I went with the sword but there were a lot of times where it didn’t seem to help much and I wondered if I should have just paid more attention to health and attack points. Those were the 2 main stats I would raise aside from the sword. Personally that’s probably a better deal than the sword so keep that in mind. I could talk more on the gameplay but I do think you get the general idea here.

The graphics are pretty solid. I would have liked some true cutscenes though instead of images all the time. I feel like the DS could have pulled this off. Ah well, the story is a lot of fun either way and I do like the visual effects here. Activating Bankai always feels fancy in a very good way. You can tell that the technique will make a difference in combat. Some Bankai are better than others but they’re all still better than not having one. I didn’t unlock Fujimaru’s though so I ended up playing without it.

The soundtrack is surprisingly good as well. There are some fun tunes here and the game knew how to get that danger feeling across. There’s a good variety of tunes here as well so you don’t have to worry about hearing the game one too often. In terms of replay value, the main campaign is so long that you don’t even need it. Still, there is a lot since you unlock the Bleach Tower where you get to go through all of the floors and take out a bunch of enemies. Apparently the main campaign is short next to the tower so take that as you will. I can’t say I would be too tempted to try my might up there. It would just take too long plus having the story is definitely a good chunk of the fun.

It was nice to see Aizen and friends here to take some names. He definitely gets a lot of respect in the game as you’d expect. Fujimaru is the main character here and I thought he was okay. He’s not really my kind of character as he slacks off/goofs off way too much but he tries his best by the end. Matsuri is way too gullible which hurts her character. She doesn’t have a lot of conviction of her own which ends up putting her in a sticky situation. Seigen suffers from the same issues to an extent. He gets suckered a lot but the guy does have conviction. Unfortunately he just tends to join the wrong side which isn’t a good look. You absolutely understand why he’s so upset but even so, he’s just going to the wrong side here.

Konoka is more on the side of reason. She’s a fun character through and through who tries her best. Finally you have Shiyo who is a bit too clumsy for her own good. This holds her back considerably. I would have liked to have seen Ichigo be the main character here and I suppose he already gets to be the lead all the time but it would have been nice to see him take names. Now he’s got to share the spotlight for a change.

Overall, This is a game that will require a lot of patience because of how long every match is. Tactic type games really are meant to have you focus on every play so it’s hard to go too fast. I would often be reading while playing because of how long every turn takes. I think there should have been a way to turn off attack animations or something like that but it’s not the kind of thing that would end up hurting the game’s score. I would still say this one was great. There is a lot of attention to the Bleach mythos so you really shouldn’t be disappointed here. It did everything it could to be one of the definitive Bleach titles and it was also cool to see the Wii game’s villain return. That guy was always pretty fun even if he couldn’t match up to Aizen. If you want to check out a tactical game, this is the one for you!

Overall 8/10

Jelly Boy Review


Jelly Boy is one of those games that very easily could have been a really good one. Instead it made the big mistake of trying to force collectibles onto you instead. Let me tell you, that was not a good move. By the time you finish the first world you’ll need to turn back and nobody wants to do that. It’s a bit sloppier than other platformers but I wouldn’t call it a bad game. You’re just not likely to go back and finish it.

You play as a little Jelly guy and can go around punching your opponents. Along the way you can turn into a variety of items like a hammer which will certainly keep your opponents on guard. This helps to ensure the gameplay is always adapting since you’re never in any one form for too long. Turning and jumping can be a bit more on the annoying side here but you do have some features like the rewind to help with that. It’s not exactly Mario in terms of how smooth the game is, but few titles are right? It’s not exactly a knock against the game because nothing should be expected to go toe to toe with Mario like that.

As mentioned earlier though, the biggest issue here is really the fact that I could not get into world 2. Seemingly this was because I didn’t have the piece of the puzzle from every level but they’re really hidden. I only happened to come across one of them so the rest are probably buried deep into the levels. This really goes against the concept of a platformer in the first place since it’s supposed to be a very calming experience where you have fun with the levels and keep it moving. By giving you something to look for, the game is no longer than leisurely experience you once craved. Quite a few platformers seem to make this mistake.

Now the graphics are good at least. I thought they did a good job with the artwork for each of the characters and the color schemes as a whole. The game looks good even though it’s so old. The soundtrack is also okay. Nothing super memorable but it is catchy enough and so the game flows rather well. On a technical aspect I do think they did their best here and you can tell that some effort was put in.

There’s not a whole lot more to say about this one. It’s always fun to play the more retro games but in some cases like this one, it just reminds you how far we have come. Nowadays a game like this would probably still be a little bit better because either there would be more of a real story or the gameplay would just be smoother. This one hasn’t aged particularly well and that’s probably why you wouldn’t have heard of it before Nintendo announced that it would be in the next online wave. A title like this just would not have stood out for very long at the toy store. Not when you had bigger titles always coming out to overshadow it.

Now if you could remove the collectibles and tighten up the gameplay a bit, then I think this would have really had some potential. The gimmick of turning into objects and other people is one that would work really well. Right now that’s still a big thing like how Odyssey let you control others with the hat and Kirby would transform in the latest game. People like to have different gameplay styles and that’s where Slime Boy would come in. Who knows, maybe one day they will make a sequel or a full remake. The odds seem slight but you never know.

Overall, Jelly Boy is okay at best. You can see some promise in the game as you go through it but it just made too many mistakes and that’s why this one never hit it big. The biggest thing to remember is you never want collectibles to be mandatory. Perhaps there was another reason I couldn’t get into world 2 but if there was then that’s just as bad because there was no indicator of that. All in all, it just means that accessing the rest of the game is more difficult than it should be. You’ll probably want to avoid this one but if you need a new platformer to check out then I suppose this one will do the trick at least for a little while.

Overall 5/10

Bombuzal Review


It’s been quite a while since I went back to play the old SNES titles so this was certainly nostalgic. Can the new ones possibly beat the classics though? Bombuzal has an interesting concept that reminds me of Bomberman to an extent. It’s an interesting puzzle game but one that ultimately could have benefited big time from actually having more of a story or at least some kind of illustrations between the levels. It would make the whole thing come alive because otherwise you don’t see the point of continuing after a while. There are a ton of levels here so you’re absolutely getting a lot of bang for your buck but it all starts to feel the same after a while.

The gameplay has you starting on a field with a bunch of bombs. The idea is to set them all off without being caught up in the explosion. Initially this just means setting them off and walking away. You can only move 1 space after setting off a bomb so you would go in the opposite direction. The levels quickly get more difficult though as you have to set off multiple bombs and stay out of the way. You can even cause a ripple effect where everything blows up except your square.

If you pick the wrong spot then it’s all over though. Additionally some levels will have switches and other gimmicks to help you move the bombs around. There are even teleportation squares and naturally ones that disintegrate so you can’t use the same route to go back. The puzzles are impressive here because the levels are really not that big and the controls are simple so you’re surprised that you don’t find the right answer right away.

With the game being on the simple side, you really feel like the difficulty is earned and nothing about it is cheesy. If there’s a level you aren’t able to beat then that’s on you and not the developers. Yeah some of the controls may not be made apparent at first but you’ll certainly get it after some trial and error. Some bombs even move around so you have to time it carefully on when you want to detonate them. Do it too quickly or too late and it will wreck your chances at clearing the level.

The soundtrack’s okay. The game feels like it has one main theme but it’s a catchy one that works for the levels. I’d also say that the graphics aren’t bad and hold up fairly well for their time. The explosions are nice and the controls are smooth so you don’t feel like you’re just stuck. If you lose it’s because you didn’t interpret the level correctly, not because you slipped or something like that.

With over 100 levels this game will last you quite a while. As mentioned earlier, I just think it could have used more of a story or something to break up the monotony though. Now if a gameplay is good enough then you don’t need anything else. You can play endless levels because it’s just that fun like Lollipop or Fruits Mania. The problem is that Bombuzal just isn’t in that league. If I had to guess on why that is, I would say it’s because the puzzles are a bit longer but less active. You’ll spend a lot of time thinking about what to do as opposed to just doing it. In other puzzle titles you are always moving things around to try and get a clearer picture. So in a way this one has you in the backseat for a bit. It makes all of the levels a bit longer.

There’s not much bad to say about the game except that it’s just very limited. There really isn’t a whole lot to do here and so you’ll probably grow bored of it long before you end up beating all of the levels. I would say it’s one you can just pick up and continue in the future but it’s not an easy one to plug and play since you’ll have to remember how each of the bombs work through the level designs. Otherwise you’re just going to be dying a whole lot.

Overall, Bombuzal is a reasonable game but one where the limitations really show themselves. This is an example of an old game that feels old. It couldn’t pass for more of a modern title and needed some other options to improve its replay value. If you have the Switch Online this is free so you should definitely check it out for a little while. I don’t think you’ll be going back to this one though so it’ll likely end up being forgotten after that.

Overall 5/10