Championship Foosball Review

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It’s time for another game review! “2 in one day…that’s insane!” That may be the case, but this game is only around 30 minutes long…maybe less. It was easy to quickly complete it and then get back to you guys with this review. It’s the latest game from the infamous 5 dollar bin and it really holds up well to the hype….sort of. This isn’t the kind of game that you should expect to keep you busy for a while. It’s a short experience and it’s not spectacular. Let’s see how it really fared!

There’s actually not a whole lot to say about it. There’s no plot of course. When you begin the game, the main menu is rather empty. You have your standard exhibition battle against a CPU or another player and then you have the tournament mode. There’s also a tutorial mode that features a lot of “Challenges” to help you learn the game. I always skip tutorials unless there are trophies involved so I ran for the tournament. The tournament has about 5 rounds and each one is a best 3 of 5 games set. Each game requires you to win 5 points. So, that sounds like it should stretch out the game right? It better because there’s nothing else to do!

Do you guys remember Table Soccer or Foosball? If not, I’ll quickly explain the gameplay. You are using Soccer rules, but on a small table. So, your players are tied to a line. 3 on 1, 3 on another, and so on. You get around 3-4 lines. You just have to kick the ball into the opponent’s net. Sounds easy enough right? Well….

The game actually gave me a bit of a tough time at first because this is the kind of game that is tough on the Wii Remote. Let’s face it, AAA games have trouble utilizing it so would a 2 dollar, low budget game really be able to refine the controls? I didn’t think so! Turning the guys on the field to hit the ball can be very difficult. I lost the first match because of this and it looked like the game was going to be surprisingly difficult. Luckily, I quickly realized that the 1 button was the key to success. Just hold B and spam the 1 button for the entire match. It allows all of your players to perform an infinity kick so you just need to keep moving and only worry about kicking the ball. This easily made me breeze through the championship. That being said, it’s pretty hard to land a sure goal. The ball moves incredibly fast when you hit it and you just have to keep on smacking the ball as you run up and down to eventually try and score. Your eyes will probably not be able to keep up. That part was actually pretty intense since that’s a pretty good feat for the game’s speed. I’m not sure if it’s because of all the colors flying around or the speed, but it’s still pretty cool.

The graphics are decent, but they aren’t great. The humans look downright terrible and this could give Balls of Fury some competition there. Luckily, the actual gameplay is pretty sharp and it’s what you would want from a Foosball title. The colors around the ball when it’s shot look pretty good and you really feel like you’re in the game. It’s rather surreal and it can be pretty enjoyable to watch a match. There isn’t really a soundtrack so it automatically loses points in that area.

Overall, it was actually difficult deciding if I should give this game a 4 or a 5. See, the game still does have multiplayer mode and the gameplay really wasn’t that bad once I found out about the 1 trick. I’d actually say that the gameplay is downright fun, but I lot of it almost feels like chance because of how fast it is. These are decent reasons to give the game a 5. On the other hand, the game was basically over in 30 minutes and then there is nothing else to do. There are shirts and stuff to unlock, but they don’t make much of a difference. In the end, the lack of replay value ended up hurting the game and I went with the first score. 30 minutes is way too short for any game, even if you do count multiplayer. It’s not as if this is the next Super Smash Bros! I think you could have some decent fun with this game if you’ve never played Foosball before, but the sport definitely has the potential to be a much better game. Once the novelty is worn out, the game loses its charm. You will be better off just getting Madden 15 or the latest FIFA….choose Madden. I would still consider this game to be a success for the 5 dollar bin though. Simply because it was pretty fun and a good way to spend 30 minutes on a rainy day. (It was literally raining the whole day while I was playing! It’s still raining right now I believe)

Overall 4/10

Muramasa The Demon Blade Review

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Muramasa is a game that I’ve had on the backlog for quite a while now. Luckily, I’ve been on a Wii roll lately so this game was bound to pop up sooner or later. Part of the reason why is took so long is because it was also easy to forget that I had the game. Well, no more of that! I can safely say that I won’t be forgetting this game anytime soon and it was a pretty fun title. You can tell that a lot of effort was put into it.

There are two stories to choose from in this game. You can play as Momohime or Kisuke. I opted to go for the Kisuke story and I may go back to do the other one someday. It could be a while until that happens though. Kisuke has lost his memory and all he remembers is that he’s a world class swordsman. Everybody that he meets calls Kisuke a traitor and that’s not very cool. Kisuke eventually starts to regain his memories and the stakes have definitely risen. If he doesn’t stop the big boss, the planet may not make it out in one piece. Kisuke will have to struggle to completely regain his memories as he gets ready for the ultimate showdown. After all, he doesn’t want to pick the wrong side!

The gameplay can be pretty fast paced. Picture your average Mario or Sonic side scroller except that you have a sword. You go from area to area, striking down any opponent that gets in your way. It’s pretty rare to have a side scrolling slasher and this game does a good job with it. You can unleash some pretty cool combos on the ground or in the air and each sword that you possess has a unique special ability. The combat system is pretty fluid and I definitely wouldn’t mind seeing more games with this style.

You are allowed to carry three swords at one time. I recommend going for the 3 strongest ones, but don’t forget to watch out for speed as well. Some swords also have passive special abilities that don’t damage the enemy, but perform more useful tasks. (Like extra EXP) In any game that has a level up system, always look for the EXP boosters. Trust me, that advice has helped me through every RPG and I don’t think that it’ll stop now. Defeating enemies and eating food gives you spirit energy which you can combine with spirit power to make new swords. This is highly recommended since the swords really make all the difference against opponents. It’ll make your battles nice and quick. Some swords are not available even after you buy them because you have to gain some more levels to use them. Don’t worry, it’s still worth it!

Aside from your health bar, you’ll have three others to worry about. They belong to your swords. When one goes down, the sword will temporarily shatter and you’ll be defenseless. It only takes about a minute or two to come back together, but that can be a dangerous amount of time. It’s important to switch up swords whenever possible to keep all three of them in top condition. Also, switching will allow you to get a free area hit once in a while which is useful. (Area Hit = Attack that does damage to all opponents on the screen)

The soundtrack for the game is pretty solid. The boss themes are decently memorable and they’re pretty fast paced to match the gameplay speed. It’s not an all star selection of themes, but it’s certainly above average. The graphics are mainly using sprites and they do look rather dated, but I suppose that it’s just the style. This game would be more comparable to an indie game than a AAA title, but it was made to be like one I suppose. I’m not sure how long ago it came out, but it’s about GBA level in terms of graphics. It’s easy to watch though and that’s the important part. I never considered the graphics to be bad or anything like that.

There is a lot of replay value in this game and it’s one of Muramasa’s strong points. As I mentioned, I was impressed with the depth of the game. The combat system is very well done and it’s the kind of game that makes you want to keep on playing it. Unlocking all of the swords is a pretty fun goal to have while also taking down all of the secret bosses. The level up system isn’t too easy, but it still moves fast enough for you to feel like you really have a chance at reaching Level 99. I made it up to 30, which is pretty decent. Typically, you beat the game with a level in the 40s or 60s, but I’m fine with 30. It’s also possible that the maximum level is 50 and not 100, but I wouldn’t be so sure about this. We also can’t forget that the game has a second story, which instantly doubles the content as well as a secret ending to attain once we beat the game with both characters.

That being said, this game isn’t perfect or it would have gotten a higher score. What is stopping it from getting 9 or a 10? One of the areas where I believe the game could have greatly improved is the travel area. You have to walk from area to area constantly. Act 1 may take place in one land and then Act 2 will take place halfway across the globe. Since each area can have around 15-30 rooms in it, it takes a very long time to get to where you want to go. One also has to consider that many rooms have enemies that you must defeat before you move on. They respawn so you can’t just win once and hope that they’ll be gone on your next travel. Once you beat the game, you are allowed to warp from shrine to shrine, but that should have been implemented from the get go. You should be allowed to warp to shrines that you have already passed. That’s how it works in most games like this and the only reason I can think of for now allowing it at the beginning is to extend the journey.

The game took me around 5 hours to complete, but it would be closer to 4 or a little below that without all of the excess travelling. It’s hard to say for certain because I would likely have still needed to grind out a few levels ups before the boss, but I would have saved some time. This could be a way for the developers to make sure that the player gets to a decently high level, but they underestimate the gamer. We are always prepared for the ultimate foes and grinding is simply how you do things here. We are all prepared for such an adventure.

One other part of the game that I wasn’t crazy about was the jump mechanics. I’m not sure if this is the Wii Remote’s problem or the game, but it’s really hard to jump from tree to tree. Jumping up and down is easy, but trying to land on a small spot sideways is tough. The controls are just a little too sensitive and you’ll keep overshooting the goal. This doesn’t matter all that much because you never have to make precision jumps, but it makes gathering the souls a little more time consuming. It’s a rather small qualm, but I still felt it was worth mentioning. Overall, the Wii Remotes did a pretty good job with this game. Nothing beats the GC type of controls, but it performed well enough.

Kisuke is the main lead and he definitely reminded me of Kirito/Rin Okumura a lot. The blue color scheme for his sword and the personality certainly helped matters as well. He’s a pretty good hero for the most part and he’s someone that you can root for. He definitely falls into the romance part a lot towards the end and his final act is pretty awful. He doesn’t have the greatest ending from your average hero, but he’s still a good character through and through. He’s not an all star, but he’s better than what you would expect for the main character of a game.

The Princess is pretty tough and it’s good to see that she can fight. That’s always the first step towards becoming a likable character. Her horse makes for a great ally and it would have been fun to have played as her. She’s another solid character, but her fight record is pretty bad in the game. She usually ends up getting defeated by the powerful foes.

Those two are really the only characters that get a lot of development. We have a helpful fox lady and a fox who watch over the heroes. They’re pretty nice and definitely an improvement over the all powerful being at the end. She didn’t stop Kisuke from making his big decision! The villains mostly pop out of nowhere and disappear just as quickly. The final boss had a pretty cool super form where he turned into a dog, although the sprite didn’t look very real since it was so big. We also had an intense Spider Kaiju and a Dragon. The bosses were nice and varied so I have no qualms against them. The Princess’ allies are pretty weak though. They’re always knocked out or on the ground as they beg Kisuke for help. So much for the guards!
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Overall, Muramasa was another obscure game that turned out to be pretty great like Oni or Eve of Extinction. It’s one of the reasons why I continue to scour the 5 dollar bins or even work my way up to the 10 dollar ones. You never know what gems you’ll find hidden in the rough. This game had a great combat system and it was just a lot of fun to play. It’s a game that has a lot of replay value and you’ll never feel bored with it. In that sense, it’s like playing one of the older Mario or Mega Man games. It brought me back to the Gamecube years and beyond. It would be great to see this game get a sequel and I would certainly be ready for it. I recommend this game if you like 2D swordfighters or if you’re just looking for a fun adventure. You can’t go wrong here.

Overall 8/10

Ryuunosuke vs Oga Tatsumi


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Ryuunosuke is back once again and it’s time for him to get clobbered by Oga. Oga is great at hand to hand combat and a single punch should do the trick here. Ryuunosuke isn’t known for his durability after all. Oga’s magical abilities continue to get stronger and stronger as he fights and his portal punches would quickly overwhelm the kid. Oga Tatsumi wins.

Biko Daitokuji vs Aya Natsume


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Aya Natsume is an accomplished close combat fighter and her staff techniques are unrivaled. Her special abilities allow her to glimpse the past, present, and future, which can be decently handy in a fight. On the other hand, Biko’s battle suit allows her to gain a degree of super strength and speed. She is also a genius and she has built some pretty powerful robots in the past. I’m going to say that she has the edge here, but it’s a fairly close battle. Biko Daitokuji wins.

Ryuunosuke vs Ichigo


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Ryuunosuke is back and he’s up against a true fighter now! Ichigo is a top tier anime fighter and he can likely cleave whole planets in two with a single stroke. I always had a feeling that he could and this has basically been confirmed if you really think about it. Ryuunosuke wouldn’t last a second in this fight and that’s why Ichigo’s voice will always be iconic for his own character. Ichigo wins.

Edward (Twilight) vs Daniel LaRusso


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Daniel LaRusso is a pretty good hand to hand fighter, but he’s thoroughly outmatched here. Edward has some basic super speed at the ready and that’s going to be enough to win this round. Daniel is only mortal and he has no special abilities to really push him over the top. It’s going to be a long match for him! Edward (Twilight) wins.

Ryuunosuke vs Bass


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Ryuunosuke makes his debut and it’s safe to say that he’ll have several matches coming up. He is definitely as unlikable as you may have expected. This is a guy that you don’t want to see on screen because it just means that he is going to drag down the scene for you. In a fight, he’s hopeless without his servant. Either way, Bass owns this round with a single hit. Bass wins.

Sailor Moon Review


It’s time to review a pretty legendary manga in the form of Sailor Moon! If DBZ is the most popular Shonen manga of all time (Mildly debatable I suppose since One Piece tops it in sales, but DBZ basically invented the industry and nobody can forget it!) then Sailor Moon is the most popular Shojo title. It revolutionized the manga industry as we know it and they recently came out with the new Sailor Moon Crystal anime to be a more faithful adaption (in theory) of the manga than the original show. They also re released the manga volumes again in a crisp, new form. So, I finally got to read it and it’s a solid Shojo title. It’s safe to say that it beats most of the others, (I still say that Fairy Navigator Runa may be better…) but it definitely has its weak points as well. Let’s see how the series held up through the years!

The plot is pretty large so bear with me. The first arc mainly follows Usagi as she deals with the usual school routines and such until she is given a magical amulet by a cat. She is actually the legendary guardian of the moon…Sailor Moon to be exact! (I like to think that the sailor part is there because the scouts soar through the cosmos with their FTL feats and space has been known to have similarities to water) She must now find the other Sailor Scouts who have been scattered around her school and neighborhoods so that she can find and destroy defeat Queen Beryl of the Negaverse. (Dark Kingdom) It’s a tough job, but the Sailor Scouts were literally born to do this. (In this reincarnation anyway)

Things wind down a little after that as we get introduced to Mini Moon. Her courage is matched only by her cunning and she certainly makes things difficult for Usagi. (I still prefer to say Serena, but I suppose that I can deal with calling her Usagi) She has come to the present because things are getting dangerous in the future. Wiseman has assembled some powerful allies and they now wish to reduce the world/galaxy/universe into ash. That may not be his exact goal, but that’s more or less what happens. The heroes will now have to time travel and meet up with a new sailor scout to take these villains down. Can they really hope to do this or have the heroes met their match?

Next up, we get the Death Busters! (Really cool name right?) This is the anime that made Sailor Moon famous (to me anyway) and it was pretty intense in the anime. These heart snatchers want to power up an immensely destructive being to wipe out the universe once and for all! The true threat may be closer to the heroes than she appears. Will the heroes really be able to face off against someone so close? Meanwhile, Tuxedo Mask struggles to stay relevant, but it’s a losing battle. As the fate of existence hangs in the balance, Sailor Moon will have to make a tough call!

It’s hard to call the next arc an arc, but I suppose that we’ll have too since even Wikipedia recognizes it as such! A circus comes into town and there’s a new queen who happens to be evil. Nehelenia is so evil that not even the heroes can hope to make her change her ways. The scouts have been through this before, but can they hope to beat the Amazonian Quartet? The villains have finally taken the scout’s number advantage in the fights so the battle can truly be even now!

Well, every series must end at some point right? Things get chaotic for the heroes as a bunch of new characters are introduced. None of them are likable of course, but have we ever had a character debut in the final arc of a series and still manage to be epic? Sure, we can name a bunch of villains, but how about a hero? Gets interesting doesn’t it?……verrrryyy interesting. Anyway, Sailor Galaxia is basically the Sailor Moon version of Galactus and she doesn’t suffer from his great size disadvantage. Sailor Moon is completely outgunned and the scouts really seem to be outmatched. They’re going to have to use the power of friendship and something that could be even more useful in a fight if they really want to end things once and for all!

I’d say that the series’ main weakness is that it feels dated. It’s not really in a good way as some series can pull it off a little more efficiently than others. The art is the main problem that I have with it. It’s kind of like Tsubasa in the sense that the art usually looks all right, but it gets dicey for fight scenes. On the other hand, Tsubasa was still a lot newer and it did look more refined than Sailor Moon. I have a feeling that it’s the kind of series that is easier to read the second time around, but I read this one pretty recently so I likely wouldn’t revisit it for a while. Thus, I can’t really say that I care for the art. I would certainly call it under average, but I’m sure that many series back in those days weren’t quite as refined as the ones of today. Some would hold up well and others just wouldn’t. This is simply a case of the latter.

It’s also why my memory of the series is more grainy than it would be for something like Bleach. The events start to blur together after a while and the characters can look very similar as well. I also have the TV show to thank for my distractions since I saw it quite a few times so I tend to think of the TV show version of each arc instead of the manga’s. What can I say…the show was just That good. Still, this could be the manga’s greatest weakness. No series wants to be forgettable and my recollection is just way vaguer than it should be. Even for a series like Muyo and Roji or Kingdom Hearts II where there may be yearlong breaks between chapters, it’s always pretty easy to remember past events and just jump in. It helps that there are only a handful of characters who really stand out in Sailor Moon. (Plus, no “Rage Mode” scenes or big power ups that radically change Sailor Moon’s appearance.
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The oldness of the series does help it in one big area. There really isn’t anything in the way of fanservice. It’s possible that there is a scene or two somewhere in the manga, but I can’t recall any and that’s always a good thing. There is a pretty big dose of romance thanks to Tuxedo Last Mask and Sailor Moon though. I can’t say that it’s very good though and the constant insults can make you take a step back. Why couldn’t these two just stay as rivals or enemies? Most of the bickering was in the anime so it’s not quite as common in the manga, but it’s still intense to see. Taking away the romance would have been fun since the new characters in the final arc wouldn’t have jumped into the fray themselves. The romance isn’t terrible like Black Bird so it won’t really affect the score that much, but I definitely would have liked it to have been cut out.

One thing that always needs to be addressed are the power levels for the series since they’re always compared to DBZ. I have to say that I sneeze at the very thought of Sailor Moon being that high. One Piece or Naruto could have a field day with the Sailor Moon universe, never mind Bleach! Sailor Moon would have a more even match in something like Shaman King I suppose, but pre elemental spirits and taking Hao away. Then, that could be an interesting fight. The problem is that the Sailor Moon fighters tend to be very slow and their durability is really underwhelming. They’re basically just meta human in those areas or maybe not even peak human. All you need is a quick slash from Kenshin and they would all go down. It really all comes down to Sailor Saturn and Sailor Galaxia to hold off the big threats since they have some good proven feats. The rest of the characters are mostly hype at this point. The manga does make it easy with all of the narration. We find out towards the end that all of the Sailor Scouts are immortal and their spirits are indestructible. This means that they can never be defeated for good because their souls will just be reincarnated. So, the debaters who put a lot of stock into the “immortal = victory” argument will definitely like this. Of course, destroying them once every 100-1000 years shouldn’t be too difficult for the villains since the reincarnations will likely not be much stronger. This is why immortality really doesn’t help all that much. Well, it’s still good to see that Sailor Moon has a lot of debaters on their side.

Sailor Moon is the main character and she’s pretty unique. It’s safe to say that there aren’t many main characters like her, but I can’t say that it’s really a good thing. She’s just not my kind of main character. She’s mostly comic relief for about 90% of the series and she’s just not very powerful. I guess it’s okay for the main character to not be supremely powerful or born with the powers of the 9 Tailed Fox or something, but it certainly doesn’t help. Let’s also not forget the romance subplots as well. Adding all of these things up results in a main character that just isn’t my style. If she could have at least said something like “Only one of us is walking away from this chump” or “In the name of the Moon, prepare to die!” then that likely would have helped me gain some respect for her. I just want her to strike some fear into the hearts of the villains or to at least stand up to them. Typically, Sailor Moon just isn’t that kind of character.

We’ve also got Tuxedo Mask, but they don’t call him Tuxedo Man for a reason. He constantly gets kidnapped or brain washed so it’s really hard to take him seriously. He doesn’t really have any abilities at his disposal so it makes sense that he would be defeated, but he should at least lose with some dignity. His rose was surprisingly effective in the anime, but it was definitely not quite as lethal here. He also develops a romance with the main character that he tries to deny through insults and such, but he eventually crumbles. The romance plots don’t help either of them as you would expect. Again, Tuxedo Mask just needed to act a little cooler for me to really like him. At least punch out one of the villains or something! Don’t worry, we’re going to talk about a cooler character next for a change of pace.

Sailor Galaxia is the big villain that I had been waiting for! It’s no stretch to say that she rose the series up the universe tiers by herself. There were other strong fighters of course, but Galaxia is a casual planet buster and she actually felt like a DBZ villain. This is someone that I could actually picture fighting opponents like Frieza. (Let’s not push it and request that fight though) She’s easily the best villain in the series and that’s great since it means that the manga got to end with a bang. Her armor is really cool and it helps her design to end up as one of the best. She’s easily one of my favorite characters in the franchise and maybe she is my favorite. It’s something that I’ll have to think about.

Two other villains are Queen Beryl and Queen Nehemiah. Unfortunately, they are essentially the same character. I can’t really say that they have any personality. They just want to destroy the world or something along those lines. They are willing to destroy innocent people to do this and Sailor Moon won’t stand for it! They’re not bad villains, but they are pretty generic. In that case, your only hope is usually for the villain to have a cool design or to have some impressive combat feats. In those regards, Queen Beryl definitely beats Nehemiah. I can’t say that they really added much to the series, but Queen Beryl has become pretty iconic by this point. So, I’d say that it warrants her appearance and she can definitely fight. I’ll also give some props to her since her name is a pretty cool pun. From the manga, Queen Beryl is probably my second favorite villain. It’s a bit of a “by default” thing, but that still does mean that I find her likable. It may be in comparison to others, but she still beats many other villains. If only she could have gotten a nice hand to hand fight or an extended action scene. That certainly would have been cool!
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Wiseman is the big villain from the Mini Moon arc and you gotta love the design. He has a pretty intimidating cloak. Unfortunately, his plan is rather sketchy. It revolves around Mini Moon lacking strength of character and buying into what he’s saying. If she had just stayed in the castle or been a little more defiant..things may have been okay. Still, Wiseman’s “cunning” I suppose and he can still fight when it comes to that. He’s not the greatest fighter, but that’s all right considering who he’s fighting. He’s a little generic, but there’s only so much you can do with a serious villain who runs around in a cloak while holding a crystal ball.

The Sailor Starlights come in during the end of the series and they’re pretty underwhelming characters. They’re only here to mess with Sailor Moon and Tuxedo Mast Mask. This gets old rather quickly and you would think that their tricks wouldn’t work on the strong bond that the two of them have right? Well, the problem is that Sailor Moon is easily impressed by just about anyone and we’ve established that Tuxedo Mask doesn’t have a lot of will power. The Starlights are eventually written out of the manga, but why they were added in the first place is beyond me. They scream “filler characters” whenever they’re on screen.

We’ve also got the three Outer Sailor Scouts. Neptune, Pluto, and Uranus. These three were pretty intense in the show, but their roles have been drastically reduced in the manga. Sailor Pluto never really gets to fight since she has to guard the time portals. She eventually rejects that job, but she only gets a page or two of action to use her signature attack. It’s a pretty good attack and more fighters should learn how to use the classic energy ball. Uranus had a pretty great attack in the show and I believe that it’s the same in the manga, but it doesn’t look very impressive. Neptune’s water abilities are decent as well, but these two never get to do anything worthwhile. They couldn’t take down Saturn and I think that’s when the audience realized that they weren’t any more useful than the other Scouts. Only Sailor Moon can hope to take the villains down.

Well then, how about the normal scouts? Mercury is one of the originals and she’s not really a fighter. She’s pretty smart and she has aqua abilities, but even her powers aren’t meant for combat. It’s all about bubble illusions or other non threats. She eventually gets some better abilities, but she really doesn’t help all that much in the fights. Sailor Mars has fire powers and she is a little more refined with her abilities. She can talk a good game and her fire arrow is an attack that I can actually trust. She’s a step up from Mercury to be sure. Sailor Jupiter doesn’t have much character and I really didn’t like her in the show. I’m more indifferent as far as the manga is concerned. Thunder abilities are cool, but they never really help her out. Sailor Venus is arguably the strongest member of the main Sailor Scouts with the exception of Sailor Moon. She has a lot of prior experience since she was already a Sailor Scout since before Sailor Moon’s time. Her experience causes her to be pretty confident or to completely underestimate her opponents…usually both. She’s definitely better than most of the others, but Sailor Mars may give her competition. (In the manga anyway)

Mini Moon is sort of a member, but I like to think of her as a part timer. She hasn’t really gotten to develop her abilities yet so she can’t help in a fight. Mostly, she just tries to psych out Sailor Moon and mess with everyone’s memories. She’s pretty skilled in that area, but she tends to make a lot of bad decisions that endanger everyone. Mini Moon gets a pretty cool/powerful super form as a result, but it’s only a positive for her. At the very least, Mini Moon manages to be a lot more likable than Mini Mini Moon. (Or Chibi Chibi Moon) The double Mini Moon can’t really talk since she’s so young and she’s really only useful for one of those twists that you were waiting for at the end.
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We’ve also got the mysterious Sailor Saturn. She’s one of the main antagonists for a while and her power is considerable. Aside from Sailor Galaxia, it may not be a stretch to say that she is the strongest character in the series. She actually shows her feats instead of relying on the hype of the other characters to keep her going. Sadly, she doesn’t get to do much once she turns good, but one good action scene is still a lot better than 90% of the cast. Her design is pretty inspired and she’s easily one of the best characters in the series.

There are certainly other characters that I could mention. We had The Heart Snatchers, The crazy Scientist, The evil circus…but they aren’t huge players. Sailor Moon is not the kind of manga that really believes in a lot of character development so they’re all pretty one note. This sort of leads into one of the complaints that I have with it.

Sailor Moon is always the hero. What we’ve learned from epic manga like DBZ and Naruto is that it’s best for supporting characters to also get their moments. Imagine if Goku got to fight Android 17 instead of Piccolo and if he fought 18 instead of Vegeta? Picture Goku always being the guy to claim victory while all of the side characters lost every time. That’s basically what happens in Sailor Moon. Her teammates can’t really do anything right and they have to be saved by Sailor Moon everytime. It can get pretty annoying after a while and especially if you don’t really care for the lead. This is probably one of the reasons why the other characters aren’t memorable. All of the Sailor Scouts are just there to be defeated over and over again. Sailor Moon’s victories also aren’t that impressive because she’ll just fire some kind of energy blast and the opponent is disintegrated. This never fails.

How does Sailor Moon stack up against the anime? Not very well I’m afraid. I think Toei realized a lot of the mistakes that the manga made and rushed to fix them. They didn’t get everything right though. Toei added some extra romance with Mars and they made Jupiter to be a pretty unlikable character. That being said, they made sure that each of the Scouts got their time to shine and there were many more fight scenes to be found. The fillers helped to develop the characters and I can safely say that I remember most of the episodes pretty clearly. I dare say that the anime is in another league and that is very rare since the manga is typically on the same level as the show. Some would say that the manga is typically superior since there is no filler. This is just not the case here. How does it stack up against Crystal? Much better so far, but it’s likely a losing battle. I’ll get back to you on that once I watch it.

This review may have seemed pretty negative, but that’s just because there are a lot of noticeable errors. Some series are just easier to rip apart than others. You still have to consider that this is one of the oldest fighting, shojo manga and it didn’t have a lot of the resources available to us today. It didn’t know that supporting characters should get a bigger role and the art isn’t really its fault. (Still gotta count it though) Sailor Moon was a fun read and that’s what counts. I’m confident that a remake manga would be even better and it still clobbers the average Shojo manga of today.

One of the positives that I can easily elaborate on is the final arc. I guess it would be a stretch to say that it saved the manga from being known as an action series without much action, but it did add a good amount. The stakes were a lot higher and the fights were a lot more engaging. The Sailor Scouts had been needing an opponent like Galaxia to fight because it would make things more interesting. It’s the closest to DBZ that we’ll get here and it was a blast. Galaxia’s minions weren’t that interesting, but her fight was definitely a lot of fun. It also proved that the artist can draw good fight scenes when she wants to. If we had another arc after the final one that had been just as action packed, it may have given it enough steam to earn an extra star on its rating. As it is, it ends up missing the solid seven. If you’re thinking about checking out the series, I’d definitely recommend making it to the final arc. The battles and nonstop action definitely makes it worth it!
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Overall, Sailor Moon is a legend and it’s still one of the biggest titles around. I definitely had my share of qualms with it. I didn’t care for the art and most of the characters weren’t really likable. Still, it manages to avoid most of the pitfalls of other manga like fanservice and characters that are beyond dislikable. (Even DBZ had some of those!) Some parts of the series definitely feel dated, like the writing and the art, but it’s still a fun read. This is a series that has a lot of replay value. There are around 12 volumes and slightly more depending on the format. I would definitely recommend this to the average manga fan and especially if you’re curious about the Shojo version of DBZ. Don’t go into it expecting a bunch of fight scenes though as it’ll give you the wrong impression. Just go in blind and I’m sure that you’ll enjoy it as a pretty nice series. Who knows, maybe this will get you to watch the anime based off of it. See, I think it’s a fair assessment to say that Sailor Moon fails as a shonen action series about warriors who defend the world from evil. You should not read it for that. If you read it as just another Shojo series, then you’ll be very impressed since most of them stay away from the action genre. (Don’t compare it to other magical girl items though or you’ll be saddened to see just how much it gets stomped by Pretty Cure) Sailor Moon won’t be joining the elites of manga, but it can easily fight for Top 3 in the Shojo section of manga. (Which is impressive in itself!) I do plan to give it a re read someday since the ambiguous art also makes you want to check again to make sure that you didn’t miss any feats.

Overall 6/10

Chihaya Hiiragi vs Chii


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Chihaya Hiiragi has magical abilities, but it’s just about impossible to find out what these abilities are. She’s just too much of an obscure character. Luckily, vague magic is all that she should really need since Chii isn’t much of a fighter. Chii likely has superhuman strength, but that’s just not going to cut it here. Chii is outmatched…we just don’t know how outmatched she is! Chihaya Hiiragi wins.