The Promised Neverland Season 2 Review


The Promised Neverland Season 2 was definitely very controversial to say the least. It really did a number on the fans who wanted a faithful adaption and even to non fans who felt it was super rushed and didn’t feel natural. It’s certainly a unique case where it seems like the studio just wanted to wrap it up as soon as possible. At the very least it was fun keeping up with all the theories on why it ended so quickly and all of that but the burning question is…did it change for the better? Well…I have to say that it did. Granted I was never the biggest fan of the manga but the anime effectively toned down some of the darker elements of the story and made it more of a standard adventure which I’m game with.

Last time, the kids had just escaped and were on the run. Now that they were out of the orphanage they could try and either get over to the proper human world or at least survive somewhere safe. Emma has promised that she would go and save the rest of the kids though so no matter what happens, she won’t be leaving without them. Still, it’s a cruel world out there so this environment is going to test all of her abilities.

I wasn’t particularly impressed with the animation in the first season and it’s more or less the same here. It’s pretty standard stuff with some giant CG demons running around. The demons have lost their edge compared to season 1 though so don’t expect them to be all that intimidating here. They’re mainly only relevant when they’re getting beat up and need Emma’s help. How the times have changed eh? The CG is fairly minimal though and in a way I guess if you’re going to use it for something, demons make sense since it makes them look that much more crazy.

For the soundtrack, it’s also not too memorable. I couldn’t tell you a single theme here. The new theme song definitely isn’t up to par with the original one either. That one’s fairly iconic at this point while this one just sort of fades away. I wouldn’t call it bad, but it doesn’t leave any kind of impact. On a technical level it felt like this show was sort of just going through the motions.

The pacing and writing were fine though. It’s always interesting learning more about the world and there is certainly a whole lot of dialogue here. You can see how things get sped up at the beginning and ending though. Norman showing up near the beginning of the show felt rather crazy since it was a big deal that he was gone. I still have to say that it feels like a lot of plot hax how he actually survived and escaped though. The demons are clearly awful at their jobs as well as the human guards. How do you let a kid escape like that?

There are a lot of plot convenient things happening here though like an old man who has every answer you can possibly need and the villains getting foiled because of numerous traitors and getting overconfident. It also helps that the villains always miss their shots when they’re firing their guns or don’t fire at all. The kids don’t have guns in this version so they’re even more outmatched.

The final episode can be almost funny though with how things are skipped over. The actual promise with the alien thing? That’s a single camera shot here so if you were watching The Promised Neverland for…the promise, then you’re out of luck. That’s not something you’ll get to see here. The show throws in a few Easter Eggs like the wolf girl appearing in a prison cell and at least a reference to GoldyPond but that’s about it for throwing a bone to the fans who missed some of the skipped content. The ending’s far better than the manga version though so I’ll give you that.

That’s enough on the pacing though, lets talk about the characters and how they ended up shaking out in this version. First up is Emma since she is the main character after all. She’s certainly come a long way since in season 1 she wanted to escape at all costs and would slaughter any demon who got in her way. Things are more complicated in season 2 though since she has now met demons who are not really combatants. It turns out that demons have families and loved ones as well so this puts Emma in a rather difficult place.

It does end up hurting her character though because one thing I don’t like is when a character is opposing the main plan but has no actual solution. It’s something you would see a lot of in Attack on Titan. So Norman’s plan is he’ll poison the water and in that way they will end the entire demon race. The scary thing about the plan is how easy it will be and yet it will still be super effective. The demons won’t stand a chance and humanity will finally be saved at long last.

The problem is that Emma now wants to spare the demons. There are a few problems with that though. For starters, the demons will die if they don’t eat humans are a while anyway. It’ll be the same effect as Norman’s poison water only slower and potentially more painful. Additionally given that they need humans to survive, talking with them is already out of the question.

Feeding them humans is also crazy since that’s how we got here in the first place. Norman does his best to explain this to Emma but she doesn’t really care. Now the show does offer a convenient way out of this predicament but until that solution appears, Emma is rather unreasonable here. There are times where you really have to make a choice. Choosing both sides just puts everyone at risk and it’s not worth it. Emma has a responsibility to the kids she has already saved.

Her lack of determination ultimately holds her back in this season quite a lot. Then you have Norman. I miss his updated manga design though as the guy finally got the big time skip super form that he deserved. In this version he looks pretty similar to how he did in season 1. His plan and motivations are similar enough with trying to end the demons once and for all but it’s all a lot more rushed here. He basically sees a demon with Emma’s name and calls it a day. So much for his determination and will to come out on top no matter what right? At the end of the day he folded like a deck of cards.

I also think he was acting rather rashly by walking into a demon village by himself while his team was busy. He easily could have been taken out by a stray shot and then all of his plans would have been for nothing. Whenever there’s a bad plan like that I have to call it out because while it may have worked, that doesn’t retroactively make it a good idea. In the end Norman was still pretty fun here the whole time though, he certainly still seems to be the smartest character around.

As for Ray, I would say his role here is smaller than in season 1. He used to be the tough member of the 3 who would always play the bad cop role. He would mention the most practical solution while Emma would say the most ideological one. Norman would then try to compromise and find a plan that would save everyone. With Norman gone though, Ray mainly lets Emma call the shots and does his best to assist her. There’s just less character to him as a whole at this point though. He does everything he can to help Emma but doesn’t do much beyond that so he doesn’t feel like the gruff rival anymore.

Don and Gilda still aren’t some of the more likable characters for me though. Gilda gives yet another lecture to Emma about taking too many risks and all that. Maybe Emma wouldn’t have to take so many risks if she actually got some backup once in a while right? That would have certainly helped a lot but Don and Gilda never really do much of anything. I guess they do more than the rest of the kids but that’s almost by default.

Mujika and Sonju get to do a lot more here. As they are demons who can actually converse with the main characters that means there is something different about them. They end up being some of the most important characters in the series due to how their blood works. Without them things would be pretty tough on the heroes. I wouldn’t say I’m a big fan though but Sonju does have some fun scenes. The heroes may not want to underestimate him based on some of the things he said earlier on.

Then we have the return of Isabella since you naturally have to bring in this classic villain for the end. She has definitely lost her edge since season 1 though. She acts as a hype person to the kids at times and then makes her move by the end. No matter how you slice it the whole thing is pretty cheesy though. Her character motivations by the end are utterly unbelievable.

If you want a more compelling big villain here then you’ve got Peter Ratri. He’s the mastermind behind everything and is a man who isn’t even afraid of the demons. Now that’s someone to be feared because you never know when he’s going to pop out and start taking names. The guy may be an ordinary human but he is a grown up which means he could technically defeat most of the cast with ease. I was pretty cool with this guy being the final boss, he was a fun enough character.

Finally you have Norman’s new group. These guys were excellent so I’m just sad they couldn’t appear more. First up you have Zazie. He can’t really talk due to how the experiments messed him up but he’s got super strength and is not someone to underestimate. Then you have Vincent who is pretty decent although he doesn’t seem as powerful as the other members. He’s a strategist like Norman although of course he can’t fully match that guy.

For the real stand out characters you have Cislo and Barbara. Cislo is sort of the Captain America of the group. He is a natural born leader who really dislikes the demons but doesn’t show his emotions the same way that the others do. He doesn’t panic and is quickly to call out any member who gets out of line. You’ll enjoy any scene he is in because the guy is just that good.

Finally you have Barbara who goes as far as to even eat the demons she defeats. She really doesn’t hold back and has really been through a lot. It’s why you know that she will never be able to see eye to eye with Emma on this. How could she? She had to live through the worst of the demonic experiments while Emma had a very pleasant life in the orphanage. It’s another reason why it’s really hard to back Emma in her goals throughout the season.

The inclusion of Norman’s group helped transition this into more of an action title since these guys are able to beat demons in large numbers. Since the anime version has no super demons or anything like that, you could actually say the humans were more powerful this time around. That’s kind of crazy to think about but it ended up being the case this time. It’s part of why none of the demons were actually a threat in this one. No matter what they could possibly try, Norman’s group would take them down a few pegs.

This great power does come at a large price though. It’s not sustainable so the characters have to finish this quickly. It should add a layer of tension but at the same time you don’t feel like they’re in too much danger. Norman has already cheated death before, why not do it again now? The guy’s a genius so surely he can think of something.

Ultimately a lot of these things I couldn’t consider to be severe negatives though. The plot hax and sudden character turns always seem awfully convenient but it’s not the kind of thing I dock points for. The show includes some animal hunting for no real reason which can be annoying but the show doesn’t exploit it in nearly the way some other titles would so this one doesn’t sink into the negatives. Ultimately what keeps it from being higher is more due to a lack of positives than an abundance of negatives. At least the series will keep your attention from episode to episode which is important.

Overall, The Promised Neverland may have ended with a rather controversial season but at least it ended. It would have been nice if we could have gotten some more time to have Norman have a proper debate with Emma and Ray though. Surprisingly I wouldn’t say the three of them interact all that much here. Often times they are in different places and so they can’t even debate the whole demon thing much. Norman hands Emma a few Ls and that’s about it for their conversation. The season tackles some pretty interesting themes but with all of the scenes that were cut, there isn’t enough time to try and make the demons all that sympathetic. At the very least the attempt didn’t work this time. If you liked the first season then you should still enjoy this one well enough. The main thing to keep in mind is that the horror genre has been completely removed in favor of more of a classic adventure genre here.

Overall 6/10

The Legend of Zelda Majora’s Mask 3D Review


As I entered the final dungeon, I started writing this review back in April 2015. Little did I know that I would be stuck in that same dungeon for the next 6 years. It’s pretty fun to see how I may have sounded 6 years ago and why waste the writing right? So I’ve kept my old review in italics and will throw in some additions at the very end of this review for some modern thoughts
Majora’s Mask is one of the few Legend of Zelda games that is a direct sequel. It takes place after Ocarina of Time. Despite this it seems to be forgotten or pushed to the wayside more than the other big titles. Part of the reason is that it is a sequel so it could not be thought of as the next core Zelda game. That being said, it does have a strong fan following and it is talked about to this day.

Link’s adventure begins suddenly as he is confronted by a mysterious kid. He calls himself Skull Kid and his powers are incredible. He takes Epona away and transforms Link into a scrub. Link will have to stop strong guardians in different parts of the world if he is to stop the moon from crashing. He only has 3 days to do this, but let’s not forget that he is the hero of time! Time has never been a problem for Link before and it won’t be one now.

Graphically, the game holds up pretty well. You are bound to feel nostalgic if you played Ocarina of Time. Of course, the area is not quite as happy as it used to be so things are also different. I am also sure that you are familiar with the many fan theories for this game. There are loads and loads of them to be found and the developers likely had this in mind when they were making the game. It is certainly a lot darker than the average Legend of Zelda game.

The sad fact for the resistance is that Link is simply too late this time. Most of the heroes are already dead and Link simply pretends to be them so that he can inherit their powers and keep up morale. It is certainly scary just how many casualties there were in this game and the whole atmosphere can seem depressing at times. It is as if all hope is lost.

The soundtrack is a little limited, but it is still good. The danger theme holds up well and that’s the main one that I continue to remember. It is catchy and returns again and again as you play the game.

Unfortunately, I do think that this game is a big step down from the average Zelda game. It certainly loses to all of the big titles. There are two main reasons for this. The first of which is the new 3 day system. As it is, the 3DS version added more save features to make this a little less tedious, but the system still hurts the game. It is a unique gimmick as Pikmin is the only other game that I can think of which uses it. That being said, it simply acts to delay you. If you are in a dungeon when the 3 days are up…then too bad. You can slow down time to make it more manageable, but it is still an issue which the adventure could do without.

What acts as the ultimate 1-2 punch here is the large amount of puzzles. Legend of Zelda has always had this element to separate it from the traditional hack and slash games. In the past, it has worked really well like with Wind Waker and Skyward Sword. (Which was still a very fun game) Unfortunately, Majora’s Mask is unable to find a good mix of puzzle and action. It is skewed heavily in favor of puzzles. Towards the end of the game, we finally get more action but for the first 70-80% of the game the action is minimal.

Puzzles can be fun if handled right. You always felt a sense of accomplishment when you solved one in Wind Waker. Of course, there was no timer there. Even without a timer, Majora’s Mask’s quests are not nearly as fun as they could have been. One big reason is the actual gameplay.

The gameplay is your average 3D title. You can’t jump, but you have a lot of gadgets and you traverse through the unknown. It works very well for the action segments. The puzzles are the dicey part. Some temples like the water one require you to walk a great distance between areas multiple times. Link isn’t very fast so it makes the experience that much worse when you have to head back to a place where you have already been. It is not as if Link is abnormally slow, but for some reason, if just feels like it can take forever to get to where you want to go at times.

Many of the puzzles simply start as well and you just have to wander around until you find out what to do. It is difficult, but in more of an artificial way. I love a nice challenge, but not because I am unsure of what to do. Look at Capcom vs SNK’s God Rugal/Regal boss or the Subspace Emissary on intense in Super Smash. Those can be very difficult, but you do know what to do from the start. It will test your gaming ability, but in a fun way.

After all, you are playing to have a good time and that is one area where Majora’s Mask is lacking. It simply isn’t fun at times, which certainly hurts the score. It takes away the replay value factor and makes this title dangerously close to not being a good game. All right, that’s enough for negatives, let’s close out with what the game did right.

While the gameplay doesn’t suit the puzzles, it is still a lot of fun for the combat. Striking with a sword or using one of your gadgets ensures that you are in for a very flexible boss battle. The boss fights are also fun. They can be direct like in traditional 3D fighters, but often times they are unique in a good way. The ocean boss fight with the large fish was certainly fun. A lot of the boss designs are certainly good. It is also fun to see the ReDeads/Undead appear once more to strike fear into the hearts of many. They are still one of the most intense minions out there and facing them is always a lot of fun.

Link is naturally about as heroic as you would expect. He tackles the enemies with complete confidence in his abilities and never loses sight of his goals. Naturally, this game came out a long time ago so it can’t make him look quite as epic as a modern title would, but Link tries his best and that’s the important part. He is knocked down many times, but he always makes sure to get back up.

I am definitely not a fan of Skull Kid though. He is lacking in willpower from the start and he just isn’t my kind of villain. His design certainly isn’t bad though. Majora is the real threat and makes for a really epic villain. Even before playing the game you’ll have seen this guy’s crazy super form designs since it’s so iconic. The developers really gave it their all to ensure that Majora would spook the audience as the fight began. Certainly an epic way to end the game.

Finally, Majora’s Mask is very interesting. It is like looking at a twisted alternate reality if Link had not saved the world from Ganondorf. Which, it is still surprising that Ganon completely missed out on this title. That is certainly rare for a LoZ game.

Overall, Majora’s Mask 3D will continue to be known as the deepest Zelda game. It has the mechanics of Ocarina of Time, but ends up losing out due to the extreme number of puzzles as well as the two gimmicks. Those being the masks and the 3 Day system. More action and play time as Link would have done much to improve this title. Either way, the graphics and soundtrack hold up well. The iconic “You’ve met with a terrible fate haven’t you?” line holds up very well to this day. It makes the merchant appear to be sympathetic, sarcastic, or gleeful depending on how you read it. I wouldn’t trust him though since it seems like he destroyed Mario…heh heh. If you are looking for a nice challenge for your puzzle skills or are a big Legend of Zelda fan, I recommend checking this one out. It is also a good bet if you just want to analyze the game and create some theories of your own about it. If not, Skyward Sword is probably a better bet.

My views on the game haven’t really changed much since I originally played the title. I would still say this is certainly the weakest of the 3DS titles. It really boils down to the 3 day system more than anything else. It adds a layer of pressure to the puzzles to be sure, but in a way where you dread them rather than enjoy them. After playing through the stone temple dozens and dozens of times, you start wanting some qualify of life updates like not having to solve the room’s puzzle every time you have to go back and forth. Being able to equip more items at once so you don’t have to keep on substituting them out would be ideal as well.

I didn’t get to play as Fierce Deity Link so that was too bad. I guess maybe that’s more of a bonus thing if you get all of the masks or something like that. At least you definitely can’t say that the game is short though. It took me over 50 hours to conquer and even then there is a lot of extra content to try and grab like the masks and collectibles. Finding everything in this world is definitely not for the faint of heart and not something that can be sped through. You’ll really want to master these temples.

Overall, if you really enjoy puzzles and like the idea of the day system resetting your temple progress every 3 days then it’s probably about time you picked this one up. Otherwise I would say to just buy Ocarina of Time or Skyward Sword instead if you want more of a definitive Link experience. Both of those 2 are what I would call the definitive title in the franchise because they capture everything you would expect to see in a Link title. If we ever get a Majora’s Mask sequel, I’m confident it would work out a lot better since the 3 day system should be gone…at least in theory.

Overall 5/10

Transformers Battlegrounds Review


When this Transformers game came out there definitely was not a whole lot of fanfare and hype. For the most part people just kept going about their business and that was the end of that. I probably wasn’t going to get it myself for a while but the price was right so why not? It’s a pretty solid strategy game that you just wish was a little longer. It really ends up flying by so you’ll have it completed within a few days. The game isn’t exactly built for replay value either so there isn’t a ton to do afterwards.

The general plot of the game has the Autobots on the run once more. The Decepticons have taken an overwhelming advantage in numbers and are getting closer to finding the All Spark. The Autobots have split up as Prime focuses on finding it first while Bumblebee defends the city. The Autobots realize that they will need to reunite in order to stop Megatron’s ambitions though and will have to fight their way past the other Decepticons in order to do it. Can they pull this off!?

The gameplay is your classic XCom style as each character gets a turn as you move them around the board. You have to decide what action to have them take, whether it’s an attack, hiding for cover, or doing something else. Each character has 3 “actions” they can take per turn so spending them wisely is important. If you don’t have to spend one moving then you can fire off a level 3 attack right away. Alternately you might be too far and will have to waste all of your points on moving.

It’s important to keep in mind your next turn as well since if you move 3 spots and just barely don’t reach the opponent, that’s basically tell him to take a free shot. You don’t want to go too aggressive in these things or it could really end up backfiring on you quite a bit. The game’s difficulty is not that high so you should be fine either way but you don’t want to pick up any bad habits for when you’re challenging more difficult games. At that point you’ll be glad to have picked up some legitimate tactics.

I’ll give the game credit for making each character feel different. These guys aren’t clones and all have very unique abilities and special moves at their disposal. Even their power level ranges quite a lot as Grimlock and Prime can deal 3 damage with even their weakest attacks while the others are stuck at 2. The health points also vary as some characters might have around 7 while others have 20+.

Each character is also customizable. You can use the points you accumulate from your victories in order to buy new weapons/abilities to make your characters real threats out on the field. By the time you beat the game you won’t have nearly enough points to buy all the upgrades but you can buy most. Within 2 paythroughs you will have them all. That being said, I actually preferred the default blasters to a lot of the more unique weapons. The blasters just did the trick, after all with those you can hit someone from long range while a lot of the other attacks require you to be up close and personal. I can’t stress enough how useful long range options are.

For levels where you have a healer on board, definitely keep them to the back. You don’t want them taking too much damage and healing 3-4 points a turn is incredibly valuable. It can turn the tides of any match without a doubt. Then you’ve also got super attacks once you have collected enough energon. You fill up this meter by completing turns and also ending them while still having some action points left. So that’s another thing to consider, sometimes it’s best to leave some turns on the table so to speak because they allow you to fire off more ultimate moves.

Another bonus on that is that the special moves don’t take up any action points. So on the next turn one of your characters will effectively have 4 points. Pretty sweet right? So these are all just things to keep in mind and they’ll eventually help you out if you get yourself into a tough spot.

The graphics are pretty solid. I wouldn’t say they’re anything to write home about but they’re colorful and distinct. The character designs are on point and the levels look good. It’s definitely got a retro look to it and doesn’t appear as detailed at other games but at the same time I never had an issue with it. The colorful atmosphere fits right in with this part of the franchise.

The soundtrack is very uninspired though. You won’t be able to recall any key tunes here as it all feels as generic as possible. The gameplay will have you focusing so hard that you’ll barely hear the music as well. It’s not bad but it doesn’t leave any kind of impact and in some ways that is an issue of its own.

As for replay value, as I mentioned earlier it’s a bit on the small side. You can work on buying the rest of the upgrades I suppose but it’s not like there are extra levels to use them on. You do need to complete the game on hard mode for one of the trophies so I suppose that is a good place to start. Obtaining the Platinum trophy will definitely take a lot of time and adding content is definitely a perk of having trophies.

Overall, Transformers Battleground may not be the most impressive Transformers game but it’s always fun to revisit the XCom gameplay. The title just needed to have a longer story though and give you more things to do. At the end of the day I feel like you would be left very unsatisfied if you bought it at opening price. For $12, it’s not a bad bargain though. The gameplay is strong and the story is fully voice acted which always helps make things feel a lot more grand and official. I’d recommend checking this one out and seeing what you think.

Overall 7/10

Crimson Dragon vs Ganondorf




Suggested by Sonic The Crimson Dragon is indeed a powerful adversary. He has the size, strength, and sheer force of will to keep any opponent at bay. That being said, Ganondorf will know that this is not a fight where he should charge in from the front. He’ll play this carefully and with measured sword swings and long range bolts he will chip away at the Dragon’s health. The Crimson Dragon simply won’t be able to land enough solid blows in time. Ganondorf wins.

Dark Gaia vs Hao




Suggested by Sonic Dark Gaia is pretty powerful. The guy was able to give Super Sonic a run for his money after all. That being said, he is not going to be ready for Hao. Hao has his own Spirit of Fire and more than enough speed to dodge Dark Gaia’s attacks. Gaia’s main weakness here is really just the fact that he’s a big target with no escape options. Hao wins.

Videoman vs Yusei




Suggested by Sonic Videoman is a pretty fun Megaman villain. The guy can use his forward and rewind abilities to really give himself an edge in combat. It helps to make up for his more lackluster physical abilities. Still, he will need to contend with Yusei’s entire deck which is no easy feat. Yusei has many dragons, spells, and trap cards at his disposal. These will absolutely overwhelm the guy. Yusei wins.

Toon Link vs Skullman




Suggested by Sonic Toon Link has a lot of gadgets and weapons at his disposal but ultimately he’s going to be out of luck here because Skullman is just too fast. He can dodge Toon Link’s attacks simply by outrunning them and while his attack power isn’t particularly impressive, the hits will add up. Skullman wins.

Zero EXE vs Judgeman




Suggested by Sonic Judgeman is a pretty well balanced fighter but he’s not going to be doing a whole lot against Zero EXE. Zero didn’t get a lot of screen time in the Battle Network series but his swordplay would still be too fast and lethal for Judgeman to counter. This would ultimately keep him on the back foot and there would be few ways to get out of the situation. Zero EXE wins.