Stats time!
Play Time 7h 52m
PS4 Trophies 21/44
Total Gallery unlocked 37%
Servants 69%
Events 12%
BGM 89%
Glossary 78%
Mystic Codes 26%
Install Skills 56%
6/42 Extra Battles completed
17/28 Story Battles completed
Max Character Level: 33
Stats time!
Play Time 7h 52m
PS4 Trophies 21/44
Total Gallery unlocked 37%
Servants 69%
Events 12%
BGM 89%
Glossary 78%
Mystic Codes 26%
Install Skills 56%
6/42 Extra Battles completed
17/28 Story Battles completed
Max Character Level: 33

It’s time to look at a brand new game that isn’t really getting a lot of attention. I don’t pre order too many games throughout the year because…well that gets pricey very quick. So typically I try to hold out for the best games of the year. Now you may be wondering why this one would make it. Well, I’m a big fan of the beat em up genre first of all. Then while Fate the franchise may have its ups and downs, you can’t deny that the premise is definitely really good and it’s a very interesting verse. Mix the two together and it definitely makes for a game that I don’t want to miss. At the same time I do have to admit that the game is incredibly short to the point where it does hurt the longevity part a bit.
There is one main plot here as opposed to a bunch of small ones like in most beat em up titles. You follow the champion of the previous game. He conquered the Fate game on the Moon and thought that a time of peace would be coming but instead a new villain group has arisen. Really it’s just one main villain who is mind controlling a bunch of old foes from the various Fate battles. Fortunately a new character has shown up to help assist the lead. He seems to be hiding a secret, but as long as he is helping then the lead is willing to overlook that.
I won’t mince words here, the game’s story is only around 3 hours long. It’s incredibly short, there are only 8 levels until you get to the ending. Each level varies in length but it certainly won’t take you very long to complete. The levels are longer than a platformer’s or something like that, but they are still short compared to other beat em ups. When the credits start rolling you’ll try to wake yourself up because it just seems to have happened way too quickly.
Still, there is some replay value here which will definitely add a bit to the experience. For one thing, there are 3 different endings to the game. Each path takes about as long as the first so then you’ve turned the game into more of a 6 hour game. (“Wait…that’s not 3X 3!” Well yeah, but you’ll be breezing through by this point) I’ve beaten two endings by the time of this review and my play time is a little under 5 hours. After beating all of the levels you can also jump into the Extra Battles which are effectively the same story levels, but now they are a lot harder. This is a good way to get some level ups and more equipment. There are also a bunch of attacks and costumes to unlock and items to craft. While most of the trophies in the game are easy, they will take time so if you go for the Platinum don’t expect to get it anytime soon.
Then we need to talk about the gameplay of course. Beat em ups come in a few different styles. You have the Dynasty Warriors games which are pretty realistic so you aren’t slamming people by the hundreds and then you have the Nintendo ones where you are beating hundreds of opponents in an instant. This one is definitely more like those as you’ll end up beating hundreds of opponents in seconds. It’s definitely pretty nice and I think the whole point of the genre is to feel powerful. In this respect, the game certainly succeeds. Then you’ve got a nice array of attack options so you aren’t literally using the same button over and over.
Beat em up games are button mashers at heart so that doesn’t go away, but at the same time it’s fun to switch things up a bit. The leveling up system can be a bit slow though. Even by the end of the game you’ll only be around level 30. Assuming that the cap is 100 I don’t think you’ll be getting up there very quickly. The flip side of this is the cool EXP share option that most games have been having in this genre for quite a while. You can match the level of every other character to your main one right away. It doesn’t cost too many resources either so you can just max out one character and you’ve instantly matched everyone else. It helps take away the grind aspect of the game so you only do that if you really want to do so.
There are a bunch of other aspects of the game that you can have fun with like bonding and such, but you don’t need to do so. I didn’t bother with any of that myself, but I can see the appeal if you like hanging out with the characters. Typically this aspect tends to get a little dicey so I’m certainly fine with skipping it. Back to the gameplay for a moment, aside from all of the usual final smashes, you have a Noble Phantasm attack which is effectively your ultra move. It hits everyone in the area that you’re in and the attack power is crazy. The game did a really good job of effectively making it a one hit KO move. I also like how they implemented the command seals into the gameplay. You can save them as last second revive moves or you can use all of them at once in order to get full meter. It can be a tough choice, but typically I’ll go with the latter.
After all, this game isn’t all that difficult. Even on hard mode I don’t expect you’ll run into many challenges unless you aren’t leveled up enough. On all other difficulties the enemies barely fight back. The only level where I actually got in some danger was the final boss of the second path. (Of course I haven’t played the third path yet) I’m sure the game will only continue to get more and more difficult though which is good. Difficulty is fun, especially when it’s optional.
As for the technical level, the graphics definitely look pretty good. It’s not exactly at the top of PS4 level, but everything is nice and colorful with a good amount of detail. The attacks all look good and I like the level designs. The music is less memorable, but it’s not bad. I’d say that this is the kind of game where the gameplay is really what the developers focused on and the graphics/soundtrack were less of a priority. As long as they are good enough that’s fine with me.
There isn’t much to talk about with the story either since it’s so short and there isn’t a lot to cover here. The main character is fun enough. He’s a solid adventurer who likes a good fight. His backstory is definitely interesting since it does make you think twice about his character. His future definitely seems like a grim one so it’s good that he can at least have fun now. The main villain is pretty over the top villainy, but I guess he can be enjoyable. There just isn’t all that much to him to be honest.
There’s less to say about the champion. Technically he is the player so that makes sense, but he only appears once in a while and mainly just talks through thinking bubbles. He goes with the flow and does the heroic thing, but doesn’t really have any character. Everyone else is pretty much in character from the shows. They show up and get their moments before being thrown off screen. Everyone gets to make their presence felt.
Overall, Fate Extella Link is a great game. It is limited by the length in the same way that Sonic Forces was, but ultimately it does provide you with enough of a satisfying experience to overlook that. You actually will be interested in playing through the levels multiple times to get level ups and see the alternate levels. The interfaces are all very smooth and the gameplay is exceptional. While I do express caution at buying the game at full price considering the length, I can definitely recommend it as long as you enjoy the gameplay style. There is enough replay value here to be worth your while.
Overall 8/10
Stats time!
0/45 Trophies

I definitely don’t play a lot of FIFA so most of the gameplay mechanics start to go over my head. You could probably tell that from my earlier FIFA review. Well, the marathon must continue and now I’m going at FIFA 11. I am proud to say that this one is actually an improvement. If anything that could actually be a bit of a negative of course since that means the games got worse as they went along, but that’s mainly because I’m a casual. FIFA 11 is a lot more arcade based so the controls are just simpler. I was actually able to score this time.
As always there are quite a few standard sport modes here. You can quickly pick up and play a normal game, do some minigames and challenges or you can run through a franchise. A cool part of the loading screen here is while waiting for the game to start you can head to the field and practice your shots 1 on 1. I enjoyed these quite a bit and while it would definitely be a very different kind of soccer game I think it would make for a fun one. Some 1 on 1 battles would definitely be a good way to practice fundamentals.
Still, the main part is naturally the actual games and in those I do feel like I improved. At first I couldn’t score a single goal, but then I played some more games and was getting some good shots in. I was able to defeat the opponent on the two easiest difficulties and then after that I started getting blown up again. It’s inevitable, but at least I felt like I was playing as opposed to just staying strong. I got my wins and losses and this just felt like the definitive version of the game.
Everything about FIFA 11 just feels right. The gameplay mechanics and visuals are on point. As always EA really delivers on how the game looks and plays. Then you’ve also got the way the shots work. In the later FIFA games you have to be hitting multiple buttons at once to get the shots where you want. In this one you just hit the shoot button and you’ve got the general direction down. From there it’s all about just keeping on until you get to the end.
Naturally there is also online battles to increase your replay value. Fighting other players online is just a great way to really start testing your skills beyond a local level. At this point it’s hard to imagine going back to just having local multiplayer. For some games that works of course, but especially with sports having online access makes it feel a lot more lifelike. You can go through a complete season with 15 other real teams (Well, that’s Football but you get the idea) and then you’re okay even if you don’t have a friend who plays FIFA.
One gameplay tip for all aspiring FIFA players is you definitely want to pass quite a bit. Get close enough to the goal and one player will always leave his man to try and get to you. That’s when you want to quickly pass the ball and get yourself into a prime position to make the goal. Even then it’s going to be pretty tough of course since the goal keeper is incredibly OP no matter what FIFA game you’re playing. You just gotta keep going and you’ll score. There are less tips to give to the defensive side since it’s pretty easy to stop the goals from being scored so long as you keep tackling the other players. Don’t bother with the slides since you’ll usually get penalized for them. Just go for basic shoves and the other players will never be able to get past you. That’s one thing I’ve been consistent about in both FIFA games, the opponent just doesn’t score.
I did try one game at the highest difficulty level though. It didn’t really follow the same path though as this time I couldn’t stop them from scoring. In my defense, the highest level in any sport game is typically insane. Even in Madden, which is my best series, I have a hard time keeping up at this level. The other team inevitably ends up winning the game by the end even if I can keep it close. So keeping it close in FIFA at this level? Nah…..I can’t do that.
Overall, FIFA 11 is definitely a very solid game. Soccer still isn’t really my sport, but I do think this one is more beginner friendly and the controls are more straight forward. I can see how veterans may not like this, but at the moment I consider this to be the definitive FIFA. I do have other FIFA games to go play (At least 3 more) so we’ll see if those can match up. Considering the trend they just might end up getting even better.
Overall 7/10











