Gotham Knights Review


Batman has definitely had quite a few top tier titles over the years. When you think of Batman you tend to think of the best level of comic book games. This one didn’t quite get the same acclaim as the big Arkham titles but at the same time I’d say it does hold up. There is a whole lot to do within the game even outside of the story and so the replay value really hits hard. I would say it sacrifices a bit of polish for overall content and of course that won’t always be seen as a positive so I suppose it’s a bit of a case by case kind of thing.

The game starts with Batman taking some heavy injuries against Ra’s and is forced to settle for a draw as he blows up the Batcave. With Batman dead, the rest of Gotham’s heroes have to suit up and defend the city. Batgirl, Nightwing, Robin, and Red Hood will have to team up for this one. They find out that Batman was looking into a crazy conspiracy involving an organization that controls Gotham from the shadows. This was such a big secret that it cost the Dark Knight his life, so his successors must solve it or die trying. This won’t be easy, but they understand the risks.

The gameplay is your classic 3D brawler. You have a lot of different attacks up your sleeve and will also be dodging a whole lot in order to counter blows. One thing I was surprised about was the lack of a block button. Dodging is your complete form of counter attacking here which is different from what you’d normally expect. Still, it works pretty well and after not being allowed to dodge like that in God Eater, I was glad to go back to my spamming ways. Most of your super attacks are locked behind side quests so I had to make do with the default ones. They are good enough though. The main story is fairly long even if you are only focused on doing them and not touching the side quests.

Counting the side quests, it feels like there is a very impressive amount of content here. It certainly feels longer than the main Arkham titles at the very least. The fact that the side quests also have a lot of cinematics is also pretty fun. At one point I had skipped so many side quests and such that there were no random mobsters to interrogate which held me back during chapter 6. I had to randomly defeat a few Clayface minions which let me go forward. It’s a pretty decent mechanic though because the heroes should be penalized for not defending enough civilians.

I will say that navigating the city isn’t quite as fun as in Spider-Man since you can’t just leap through the city. Arkham City was much easier in that respect. The motorcycle is cool though, it just does take much longer. Locking the fast travel points behind side quests is diabolical but it does encourage you to at least do a few of them. I ended up doing at least a few of them because it would save time in the long run.

Then you have different forms of currency and materials which you use to get new suits, weapons, and projectiles. You can also get mod chips to put inside of them, although I never had gear good enough to equip any so I had to go with the defaults. The equipment was a nice touch though because it adds further incentive to go exploring. The more you do that, the stronger you get. I always like when a game rewards you for these kinds of things. Yeah there is definitely a whole lot of replay value here so you can bet that you will be adventuring around for a long while. Getting the Platinum looks like it could be rather difficult though.

The graphics are pretty solid. I’m not a huge fan of the art direction at times as a lot of the humans look rather generic but the costumed fighters are good. The game does a good job of making all of the dozens of suits and equipment match the art style as well. It may not be the most colorful game but it still does look good. The soundtrack is definitely more on the dull side though. Not many memorable tunes here so you will end up forgetting them rather quickly.

While the game is definitely centered around having multiplayer, I think they should have added AI allies for when you’re playing solo. It would have been nice to have seen the other characters fighting too since otherwise it doesn’t feel as much like an ensemble game. I mainly played Nightwing the whole time so to me this was basically a Nightwing solo title. Of course I could have switched and such but I already had Nightwing leveled up really well so at that point I didn’t want to switch. The fact that all 4 characters have their own unique fighting styles is cool though.

The game’s only real weakness for me could be that the mechanics are really not explained very well at all. Installing mods is really confusing and likewise the map has way too many icons that look similar. White triangles are mobsters, white upside down triangles are for the freaks, yellow triangles are corrupt cops, etc. Your world map gets real cluttered real fast. There had to be a better way to display all of that information. Again I would point to Spider-Man where the map never feels as imposing. Additionally it’s just easier to do a ton of side missions because of how quick they all are there. This game doesn’t move at quite the same high speed because while the combat gameplay is very smooth, the hub world navigation can be a little rough at times. Get ready to run past buttons when you just meant to walk past them.

Overall, Gotham Knights is a great game, it was better than I expected it to be. The game is definitely very combat heavy so you really need to like the style though. Ultimately I found it to be very rewarding as you actually feel it when you level up and get stronger. It’s a great template for a title and the story is also good. There’s really not much else to say about this one. As long as you enjoy really good action titles then you should have a good time and while you may feel overwhelmed at first, just take it one mission at a time and gradually the main map will become a lot emptier.

Overall 8/10

Maki Genryusai vs Batgirl



Suggested by iKnowledge Maki definitely has the edge in pure hand to hand combat skills but I wouldn’t say that this is by a large margin. Batgirl is close enough where her gadgets will make up the difference and then some. It’s why gadgets are so useful in a fight like this. Hastily thrown they can end up being a liability but Batgirl is just as good at using those as she is at fighting. Ultimately that means Maki will be out of luck here. Batgirl wins.

Nakoruru vs Batgirl




Suggested by iKnowledge Batgirl is a talented hand to hand fighter with a lot of gadgets at her disposal. That won’t be enough to defeat a more magical based opponent though. Nakoruru is very talented at hand to hand and with her sword but she also has the ability to enhance each blow with magic or fire the energy off directly. Batgirl isn’t prepared to handle an opponent with metahuman abilities like that and would ultimately be overwhelmed. Nakoruru wins.

Christie vs Batgirl




Barbara isn’t quite as skilled as Cassandra so this would be a closer fight. In pure hand to hand combat I dare say that Christie may even have the slight edge here. Batgirl’s never been quite as impressive as some of the other Bats. That said, she has quite a few gadgets to help compensate for that. Her explosives will keep Christie on the defensive for the whole match and will never allow her to get comfortable. That’s enough of a disruption to ensure that Christie is completely doomed here. Batgirl wins.

Batgirl vs Spica




Suggested by Sonic Spica is a pretty solid detective even if she did have a lot of help in her cases. That being said, Spica is still completely outmatched against someone like Batgirl. Batgirl is also an expert hand to hand fighter which really makes a world of difference here. There’s just no way you can hope to beat a fighter like that. It’s simply not happening. Spica would need to train for years to get to that level. Batgirl wins.

Lego DC Batman: Family Matters Review


It’s time to look at one of the latest Lego adventures. DC has been particularly good at using this format and this movie is no exception. This time we’re back to focusing just on the Batman characters and it works out pretty well if you ask me. Batman steals the show and we get to adapt both the Red Hood and Omac sagas in one film. That’s pretty impressive.

The movie starts out with Batman really not liking the fact that he has to continue living as Bruce Wayne. It’s all just a big distraction from his true passion in life which is beating up enemies. It’s gotten to the point where Batman can’t even stay awake during a board meeting. Something’s got to give and he gets his chance when Wayne Enterprises develops the Brother Eye. In theory it can replace Bruce Wayne so Batman jumps on the idea and even decides to sell Wayne Enterprises entirely. Now he can be Batman 24/7. The only problem is that the city is as dangerous as ever. A mysterious figure is bumping off all of Batman’s allies one by one. If he doesn’t stop this guy soon then everyone is doomed. Additionally, Brother Eye may be deadlier than it appears to be. (Although it looks pretty deadly from the jump.)

One of the main reasons why this film works so well is because of how good Batman looks. He’s got that smug confidence that we’re all used to seeing at this point. Not only is Batman highly skilled but he knows it and it’s even gone to his head by this point. Only Alfred is really able to keep him in check. The others can just hope that Batman sees it their way. The voice actor has done a good job of becoming an iconic voice for the character as well. There doesn’t seem to be anything that Batman can’t do at this point. He beats Solomon Grundy with ease and always has a plan of action even if Brother Eye proves to be a formidable foe.

The rest of the Bat characters are also fun. Damian wants to prove himself as Robin but has to work pretty hard at this since Batman really doesn’t trust him yet. He does well enough when it counts and takes down a bunch of the robots with ease. Batwoman gets one of the larger roles from the allies though. She’s certainly got a lot of confidence and takes Killer Croc on with no hesitation. I like the concept of Batwoman since she’s more of a loner like Huntress. Batwoman doesn’t necessarily work under Batman since they usually have no affiliation. That being said, her skills do suffer a bit as a result since she doesn’t get that training. Here she has got that confidence that you always want to see in a hero.

Batgirl gets less to do as a result though. She holds a petty grudge against Nightwing for a good portion of the film. Her fight with Scarecrow was fun as she had to work her way through illusions and mirrors to get at him. The mind games definitely took their toll though which made Red Hood’s job pretty easy. Nightwing looks good and is the only one to not fall for the quick sucker hit. At least he gave Red Hood a good fight and that makes sense. From all of the Robins I do consider Dick Grayson to be the most skilled. After that I would put Jason Todd as number 2 and then Damian as 3. While I do think Tim Drake is a great character and a fun Robin, he’d have to round out the group almost by default. The Robins are just stacked when it comes to power.

Red Hood definitely looks really good here. He gets a lot of hype and seems to be the smartest character next to Batman. The film has no shortage of emotional moments like this plot line as well as the reason why Brother Eye is so sore. Red Hood’s identity may not be much of a secret and I don’t think it was supposed to be, but it’s still nice to have the reveal later on. It’s just a good arc in general whether it’s through a film or a Lego adventure. We didn’t even need the Omac subplot and the film would have still been great but it made for a solid climax.

It’s always good to round things out with some big action scenes and Family Matters didn’t forget about that part. I can’t really say that I had any issues with the film. As far as animation goes there isn’t really anything to say because it’s the same as always. Either you like the Lego style or you don’t. This film wouldn’t be changing your opinion one way or the other because it’s not trying anything different with that. I don’t think there is much you could try either. Legos will always look like Legos or it wouldn’t be a film in that style. That’s the way I see it at least.

A Lego film will usually live or die on the writing. If the writing is bad then the jokes won’t really land and the whole thing will fall flat. What the film is hoping for is that the jokes will be pretty funny and this one succeeds there. Right from the gate we get a lot of great lines. I wouldn’t even mind a whole film about Bruce Wayne just mocking everyone and trying to make it a whole film without people blowing his cover. Batman may not be as cautious when he’s Bruce Wayne like when he’s talking about his Batman job on the phone, but it goes hand in hand with his contempt for everyone. Batman doesn’t think it’s a security risk to be on the phone because nobody’s smart enough to stop him. The arrogance makes for a lot of comedic moments.

Overall, Family Matters is one of the stronger DC Lego specials. The dialogue is some of the best I’ve seen in the franchise and there’s a lot of action here. If you mentally switch the animation out this could legitimately be one of the big DC animated films. The fights are good and the pacing is tight. The film feels like it ends pretty quickly as a result. If you like Lego or at least don’t mind the format then I highly recommend checking this one out. You really can’t go wrong here and it’s always fun to see Batman getting his hype. Even if his scenes may not all be meant to be taken seriously they’re still hype.

Overall 8/10

Meryl Silverburgh vs Batgirl




Suggested by iKnowledge Meryl Silverburgh is a very strong combatant who is an expert with a gun. You won’t be sneaking up on her and she won’t miss any shots. That being said, Batgirl has tangled with many opponents like her and won’t have a problem claiming the win here. Her whole toolkit is built to handle opponents who have a gun and Meryl will fall like all the rest. Barbara’s too experienced and skilled to lose. Batgirl wins.

Superman Adventures Volume 3 Review

https://flic.kr/p/WZWsrY
It’s time for the next volume in the Superman Adventures series! The last one was pretty great and this volume continues to operate on that high level. It’s hard to say which volume is actually better. This one may claim a slight edge but it’s pretty much neck and neck. I’m gonna miss these Superman stories, but coming up I’ll be reviewing some Batman comics so those should also be pretty cool. The DCAU lives on!

The first story has Jimmy show a new intern around as he tries to get a story. Unfortunately, this kid isn’t very good at anything so he holds Jimmy back the entire time and even embarrasses him in front of Superman. I thought the story was a little mean spirited towards Jimmy. I didn’t like the new kid at all and he was a little over the top with how quiet he was and how he constantly kept getting in Jimmy’s way. There was a twist at the end which you could probably have guessed from the start, but it couldn’t save him. Not a bad story, but probably the weakest of the batch since Superman didn’t really get to appear much.

Another story has Bruce Wayne get kidnapped by the Mad Hatter. He won’t be released unless Batman shows up but the problem is that Bruce Wayne actually is Batman! Superman decides to lend a helping hand and teams up with Batgirl to find him. This leads to Superman showing her how he deals with criminals in Metropolis like buying them a coffee. It was a pretty interesting scene and reminds you that above all else, Superman’s always a stand up guy. Batman even had to thank him in the end. It was a fun crossover story and probably one of the only times we’ll see Superman and Batgirl team up.

Next up we have a Clark Kent story. He’s been spending so much time as Superman that he has been neglecting his reporter duties. It’s hardly his fault as he can’t let someone get mugged just because he wanted to write an article. Still, Clark’s in hot water so he has to find a way out of this predicament. He learns of a suspicious rail road and decides to crack the case. The issue lightly deals with the classic topic of whether or not he should really be Clark Kent. The comic can’t get into that much as it’s way too deep of a topic for a single issue, but it’s always an interesting question. If he were to become Superman 24/7, where would it stop? He could eventually become a dictator or society would start to rely on him too much. I do think it would be for the best if he wasn’t Clark Kent much at all, but I suppose if he never took time to relax he’d go crazy. It’s a tough call for sure.

The Parasite comic is more of a standard Superman action story. It’s one of the only comics in this batch where Superman could fight an opponent at his level so I was certainly all for that. Superman does fall for his tricks a little too easily and I think his power shouldn’t leave quite so quickly but that’s what makes Parasite such a dangerous opponent. His fight with Superman is fun and I’m glad that Superman decided to get in on the action so quickly. Letting the cops try to deal with Parasite seemed like a reeeeally bad idea from the start. No offense to Metropolis’ finest, but they’re not ready for this. I always liked Parasite quite a bit as well. He just has a really cool design and great powers.

The action got dialed up further in the Supergirl adventure though. With Superman busy on a Justice League mission, it’s up to Supergirl to protect Metropolis. It won’t be easy though as General Zod and two other Kryptonians escape from the Phantom Zone. Taking on all 3 of them is pretty difficult even for Supergirl. What helps is that she’s immune to kryptonite but so is General Zod. This was pretty interesting and it goes against Justice League Unlimited, but I suppose they couldn’t have known there would be an episode like that. I don’t really see why Supergirl would be immune to Kryptonite and didn’t quite buy into the explanation. Still, it is an incredibly useful ability to have without a doubt. She’ll always have the edge as long as she carried a chunk around with her. It would have been fun to see Superman show up so it’d be 2 against 3, but Supergirl really did a nice job of out thinking the villains.

Brainiac returned in another comic as he started messing with everyone’s electronics. Professor Hamilton is around so he’s as annoying as ever, but Superman has to do all of the hard work. While Hamilton is busy destroying Superman’s precious memories, Superman stands up to Brainiac. The intellectual villain has always been one of Superman’s iconic foes and it’s nice to see him here. I think Superman’s massive speed advantage makes it so that he should always win the fight with ease, but we shouldn’t discount a genius intellect too quickly eh?

One unique story had a group of kids decide to outwit Superman. They got a prototype suit from Lex that could teleport so they’d use it to steal sneakers and other such stuff. They would each take turns in the suit which made them all act really differently. This made it difficult for Superman to actually pinpoint a motive or track them at all. He would need science for this mission and even then he had to find a way to apprehend the kids without actually hurting them. Fortunately, the suit is a prototype so it’s not completely perfect yet. It wasn’t my favorite story in the batch but it was all right.

A much better story involves an assasination attempt. Someone is after the President’s life so Superman decides to act as a bodyguard until an important meeting is over. The Assassin shows up and is strangely confident despite Superman being around. It’s a pretty tense issue and the villain was pretty fun. You may not feel too much of a threat since it’s a guy with a gun trying to get past Superman, but he is resourceful I’ll give him that. It’s also nice to see the President and the army teaming up with Superman. It always makes for a pretty fun dynamic.

As always, the art is pretty good. It captures that nice DCAU feel the whole time. Sometimes the artist will even have a lot of fun and make Superman look serious all of a sudden. A good example is when he broke into the White House. There’s a twist about that of course, but it made for a pretty intense moment. The fight scenes are all on point as well. It’s certainly not the streamlined masterpiece that you see from today’s comics, but it has that retro hand drawn feel to it. I’d personally say that it works quite well.

What really helps these issues shine is the high writing quality. Superman always acts like himself, a peerless hero who always makes the right calls. He doesn’t waver in the line of good and evil or doubt himself, he just makes the hero calls. The supporting cast is very fun. They all have personality and aren’t portrayed as caricatures of themselves. The stories balance humor and being serious with great results. There are really no negatives with the comic once again and you’ll find yourself reading it cover to cover in one sitting. It’s not too short either so don’t worry about that. The collection has 9 issues I believe.

Overall, Superman continues to have a lot of great stories. The actual series had over 60 issues, but for some reason this is the last main graphic novel collection. After this they started reprinting the comics or throwing random ones into a collection. I hope the rest of them are nearly packed at some point because I want to check out the rest. It’d be a shame to see them just end like that. I highly recommend checking out this collection. As a Superman fan you’ll definitely appreciate it and you’ll certainly enjoy it even if you just like comics in general. It’s a must buy!

Overall 8/10

The Lego Batman Movie Review


It’s time to review the recent Lego Batman film that was in theaters a while back. This movie got a lot of hype as one person even told me that it was the greatest comic book movie of all time. Of course, that person didn’t enjoy Man of Steel or Batman V Superman so some credibility may have been lost there. It’s a fun film and has fun going over the top with the Lego visuals. Despite the epic action scenes, some of the jokes don’t work as well as the normal shorts as they are reused and stretched a bit much. It’s a fun film, but one with the typical flaws of turning what could have been a 30 minute Lego short into a full length film.

The film starts off with a pretty intense action scene as Batman reminds the world why he is the top crime fighter around. Joker has amassed an army of villains who obey his every order and he wants them to shut down Gotham City. Batman manages to defeat all of them rather effortlessly but also hurts Joker’s feelings when he admits that Superman is actually his greatest enemy. Joker decides to retaliate by destroying the city and hires some pretty notable figures like King Kong and Sauron to help him. Batman may need some help from Barbara and Robin if he’s going to survive this, but will he ask for help?

I was glad that Batman pointed out all of the tropes that companies use when starting movies. The ominous music and long logos always do seem to be a staple and starting the film out in all black is probably one of the more annoying ones. It shows that the film is trying to win an Oscar instead of trying to make a movie. Batman points all of this out and then gets to work on wrecking everyone. As always, his voice is perfect for the character. He gets Batman’s serious nature across and delivers his lines without sounding like he’s going to laugh.

Batman has looked great in the Lego films and for the most part this one is no exception. He’s as overconfident as ever and is even more of a loner in the Lego films than he is in the main ones. It’s the Batman that we wanted and the one that we deserve. He conquers overwhelming odds and doesn’t learn the teamwork moral until the final 15 minutes so he lasted quite a while. Yeah, Batman was basically on point. The only trouble here was his rapping gig on the side. That just felt a little out of character and was a new twist that I couldn’t get behind. Seriously…lets not bring the singing in. That just doesn’t feel right if you ask me. The songs are bad on purpose…but it doesn’t work.

Keep in mind that I’m just talking about Batman singing. The film had a lot of retro songs that worked fairly well. Remember Rick Astley’s “Never Gonna Give You Up Never Gonna Let You Down” song? That one makes a cameo and it was brilliant. Batman chose another song instead though. Ironically I couldn’t actually hear the one he chose though because the sound effects were way louder than the movie. I can only imagine how hard it would be to hear the music in the theater with the sound effects bashing away at the walls. I’m pretty cool with that though as they brought the Adam West visual effects back at long last. That was pretty sweet.

The Lego graphics are also on point. It’s still Lego so it falls short of the average animated movie, but I feel like they brought the style to the height of what it can do. The cool Crisis City vibes I was getting from the climax made it that much more intense. The opening action scene was also really fast paced and visually interesting. At times it felt like the film was on 2x speed with how quickly everything was happening. That’s a good thing though as it made Batman’s skills appear to be even more extreme and hype.

Lets talk about some of the aspects where the film didn’t fare as well. It all starts with the Joker. His whole plot about wanting to be Batman’s greatest enemy starts off as annoying and very quickly turns cringe worthy. It ends up overriding his entire character as every single scene with him on screen is about that. The film goes way too far with its obvious parallels here and Batman is ultimately forced to admit that Joker has earned the title. Even if it could have possibly been funny for some, the joke drags on for way too long. It just keeps coming back over and over again well past the point where you just want it to go away. It really hurt the film in my opinion and was the biggest detriment to it in the end. The film should have just kept on focusing on the absurd parts of the film like the opening with the bombs over the city. That’s the film’s forte and it needed to remember that.

I can’t say that Robin was very likable either. He goes from being a big Batman fan who is fairly timid to just rummaging through Batman’s stuff without permission and messing with the guy. Where was the respect? He just ends up getting in the way a lot of the time and while I was glad that it gave us an excuse to hear Batman’s useful life lessons, Robin could have been a better character. Most of the humor with his character didn’t work well either. You know what the problem is? Batman’s the only character here who understands humor. I’d wager that over 90% of the jokes that worked in this film are the ones that Batman used. That’s just a guess off the top of my head, but I wouldn’t be surprised if that was the cast.

At least Batgirl was pretty good. Once she takes over as Commissioner she begins to take names. She did a good job ob taking down all of Batman’s most dangerous enemies without breaking a sweat. She may have taken all of Batman’s insults and attempts to get her out of the action a little too personally, but at least she could fight. From all of the supporting characters, she was easily the best. Alfred wasn’t bad either, but he spent more time trying to shut Batman down and get in his way than actually helping. Also, am I the only one who thinks that the group was way too ungrateful to Batman after he saved their lived from the Hollywood villains? He could have just not done that and they’d all be broken like the cops that he smashed at the prison.

The Justice League makes a nice little cameo. It’s fun to see them all around and while it may have been a little mean of Superman not to invite Batman to the party…Batman did say that they were worst enemies. I suppose Superman is just trying to live up to the title. I was kind of expecting him to show up at the end, but I suppose he wasn’t needed this time. The climax was already really explosive and intense anyway.

When it all boils down to it, I think the film had a stronger opening than ending. As I mentioned earlier, the first part was really on point with Batman taking names and then Bruce Wayne pointing out how awesome Batman was. Grabbing a glass of water just to dramatically spit it out is a classic Batman thing to do. The second half just got a little confused with all of the extra characters and the whole Joker plot when in reality it should have focused on Batman. I think the problem may have been the length. A lot of the DC Lego films are roughly 70 minutes at this point, but this one was closer to 90 I believe. Maybe they just couldn’t fit in all of the extra time. The plot is fairly basic after all so it could have been done a lot quicker.

That being said, the pacing was pretty good. Something is always happening so it’s not really a lack of ideas. It’s just a lack of focus. Maybe they thought people would get bored if Batman got too much screen time and wanted to include everyone. That didn’t work so well as you might expect. I admire the effort though and I am glad that this got to be in the theater. It’s pretty surreal to see Lego Batman actually get mainstream as people saw it in the theater. Not bad…not bad at all.

Overall, This wasn’t a bad film. It had its good moments and while it struggled a bit, the goods outweighed the bad. The Joker plot may have shed the film a star or 2, but Batman’s strong performance keeps the film on the positive side of the spectrum. If we get a sequel I’d like to see Superman get more of a role and the two characters can duke it out. This is a rare time where I’d like the character development to revert as well so Batman is a solo act again. That being said, since his personality didn’t change, they could also just come up with an excuse to have the other characters just be on vacation or something. I’d recommend checking this film out if you haven’t already. Otherwise, you should check out some of the earlier specials as the action is just as good, but you’ll also see a higher level of witty banter between the characters. The wit is what makes or breaks the Lego films after all and DC seems to have a knack for it.

Overall 6/10

Batman’66 Volume 3 Review

BM66v3_TP
I always liked Adam West’s portrayal of Batman. It felt on point and moreover..it felt natural. This is the Batman that I remembered, making lots of puns and having a good time while taking down villains. That being said, the serious Batman from New 52 or the DCAU is certainly a classic as well. Both versions certainly work well when given a good story to back themselves up. Volume 3 of Batman’66 plays out as you would expect it too. It doesn’t take any risks and simply follows the formula along. As such, nothing’s unexpected, but it’s still a good story like the first two volumes.

This one brings 6 issues so let’s take a look at hoe they fared. One of them saw an old Egg themed villain return, but he has now evolved to a level where he can use his mind for abilities like telepathy. Batman and Robin must now figure out a way to defeat this foe since the guy can basically defeat them with a glance. This won’t be easy…that’s for sure. My problem with this issue is simply the fact that the villain was portrayed to be way too powerful. Defeating the heroes with a glance is just too much and as a result, it’s hard to really believe the ending. It felt like plot hax was everywhere. That’s why you never want to make villains too powerful unless the heroes get some kind of power up as well.

One of the better stories definitely involved a big Batman robot that will help make Gotham city a nicer place. Batman trains the robot and decides to leave it to its own devices. The moral involves how robots can’t adapt to the situation, which you probably could have guessed from the get go. It’s obvious, but still fitting and I was glad that the robot didn’t randomly turn evil. I was actually expecting that the entire time so I was glad to be proven wrong. Maybe this was the best story in the collection.

Another issue involved a team up between the Penguin and Widow Black. These two are a dangerous tag team and actually defeat the heroes rather easily. The part that I don’t really buy is how quickly the Penguin betrayed her. Sure, Batman reminded him that he would be betrayed eventually, but didn’t he realize that from the get go? I feel like the writers had no idea on how to save the heroes since Batman and Robin were literally put in a sticky situation. Regardless of how realistic that ending may have been, it was good to see a new(ish) villain to the series. This isn’t her first appearance in media or anything like that, but I definitely don’t remember this villain so it’s probably been a while. She’s not the greatest, but more variety is a good thing.

Another all star is definitely the issue where a TV show of Batman and Robin is produced. This leads to a lot of dicey moments for the heroes since villains are beginning to fear them. They don’t want that. This isn’t the 90’s after all! They decide to shut down the program, but find out that it is being run by a villain. This was certainly an entertaining story and I always like the idea of villains using TV to wreck the heroes. It is a solid strategy and almost worked. If anything, the villain should have stayed undercover a little longer. The heroes wouldn’t have dared to have attacked him. A running gag was that the heroes would do “The Bat Business” to the villains, which makes them cower in fear. Considering that the heroes reluctantly hit the villains a little, it could be anything. I feel the comic was hinting towards tickling and that used to be a big joke back in the day, but thankfully that era has passed.

Next up, we saw the return of Batgirl! Batman and Robin are always eager to have another hero to help out, even if it makes Robin look a little worse in comparison. The Joker and Catwoman are teaming up this time so that means double trouble for the heroes. I’ll admit that this comic was surprisingly uneventful though. I can’t really remember the plot even after seeing the cover and the summary. I just remember Batgirl being in it and the quick team up as the heroes had to break up some fights. Not a bad comic, but not really a very good one either. Still, it is a Batman’66 comic that basically follows all the tropes so it’s your standard stuff.

Finally, Marsha decides to leave the Brady Bunch and make a name for herself. She wants all the jewels in the world and actually manages to enter the Bat Cave!!! Luckily for the heroes, She decides not to go for his secret identity since the cops could have been alerted. Not her best decision, but now the Dark Knight can rest easy as he takes her down once and for all. The villains weren’t actually that tough as Marsha can’t fight, but the tension of her possibly knowing his identity (Or coming close) really makes the issue.

It was a fine collection of issues. This volume’s definitely not as good as the Green Hornet crossover, but that…was a crossover. You can’t expect the normal volumes to come close. As far as going against volumes 1 and 2, I’d say that 3 is more of less the same. The thing with Batman’66 is that almost all of the issues are essentially interchangeable. It all comes down to whether you like the style or not. I still love seeing all of the puns and Batman ends up putting everyone in their place even when he only fights reluctantly. He wants to help all of the villains out after all. He makes for a great lead. Robin’s mostly just here to get humiliated and you can feel bad for the guy, but I suppose that he tries. He just tends to almost let the secret identity out a lot, which can certainly be disastrous.

The cover may be very underwhelming, but the art in the actual issues is still solid. It’s easy to really get into the flow of things and you’ll feel like you’re back in the 1960’s. The art does a good job of emulating the classic style and the overall comic is better off for it. I doubt it’s very difficult to draw from the artist’s perspective compared to other styles, but the finished product is really what counts.

Overall, This is a solid continuation from the first two volumes. At this point, you know whether you like the comics and its premise or not. It’s a lot of fun and is filled with many puns, but some Batman fans may still not be used to this happy version of the character. It’s a comedy over action volume as that is the direction that the series is typically focused on. It works quite well and I know what I want to happen in volume 4. We need Superman to appear. This series is typically very realistic, but now that it’s in comic format, I feel like adding Superman wouldn’t be super out of place. It could actually work if handled well…don’t you think?

Overall 7/10