Donkey Kong Bananza Review


It’s time to look at the new DK game that came out recently. I knew that I needed to get this one as soon as possible because it was really going to put the Switch 2 on the map. There aren’t too many destruction games that come out either so that was another reason to pick it up. I can safely say that this was a really good game as well. Playing through it just feels like a lot of fun and it’s really something that Nintendo is super good at doing. They always bring in that fun factor which is super important to any title.

The game follows a character named DK who works in the mines for bananas. One day a sentient rock shows up and it turns out that her true identity is Pauline. A mysterious group led by a villain named Void Kong are after her. She has some kind of special ability that makes her a big target for these guys and DK agrees to help her get to the planet’s core. There is something there that can grant wishes and her wish is to go home. DK also has a wish, he wants lots of bananas. Together the two of them will dive through the planet and pass a great many number of countries. Will they be able to pull this off?

The game is playing it fast and loose on what exactly is happening here. Why is Pauline a kid and how does this work in the timeline? The answer I like is that this is a hard reboot and is serving as essentially a DK origin story as well as a prequel to Mario Odyssey. It works really well when you look at it that way even if the timeline will still have various questions for you. Ah well, we’re playing more for the gameplay than the story as this is a Nintendo title. DK is not quite as serious as Mario so you can expect DK to be goofing off a lot and getting distracted by bananas. Fortunately Pauline is here to mainly keep him on task.

None of the new villains are all that good but we still get a super good climax regardless. Also while the game is a cakewalk for a good chunk of the adventure, the final boss is legitimately difficult. Not in a cheesy way either but in a very well developed boss battle that forces you to use your various abilities to their full potential. The boss battle certainly took me several tries to defeat and even now I feel like there has to be a better way of dealing damage than what I was doing the whole time. Make sure you don’t slack on your damage upgrades, that’s all I gotta say there.

I do appreciate the skill tree and how many different areas there are to power up. It ensures that you can really be getting a whole lot stronger as you play the game and also makes you prioritize what you are doing. If you really can’t get past a level, you can always go back and earn some more bananas. You should naturally get a whole lot of bananas by beating the game but there are over 700 throughout the game so there are tons of bonus levels and challenges to play to get them all. There are several other kinds of collectibles as well like different buttons and amulets that you can use towards clothes and other items.

The game has an incredible amount of replay value thanks to all of the content. The main campaign is less than 10 hours but the collectibles will likely triple or even 4X that amount by the time you’re done with it. Fortunately the game has a good amount of quality of life features on this, like letting you see the secrets on the map by paying a fee and also giving you a wide range scanner. It ensures that the game won’t feel tedious or anything as you are going through it. Instead, it will remain as a super fun experience the whole time as you go through the game.

The gameplay also lets you feel really powerful since almost anything can be destroyed. You can punch your way through any object and then you unlock various forms with abilities of their own. One of the big ones is the time slow with the snake and you get this near the very end of the game. It really comes in handy and of course flying is really good for skipping some of the puzzles near the end of the game. Use each transformation strategically and you will be just fine.

It’s always fun to run into an old face like Grumpy or Diddy in the game. Look out for the characters when they appear and make sure to say hi. It’ll definitely be worth your while. Meanwhile the graphics are definitely super good. The level designs look really solid and each level is so large. The colors are striking throughout and you’re never confused on what is going on. Then you have the soundtrack which is a lot better than I would have dared hope. The first Bonanza theme is the highlight of the game. I’ve heard it a ton of times and it’s really super great. It’s a catchy theme that gets you right into the action. Pauline definitely had real talent here.

So in the end there are really a lot of things to be happy about within the game and I don’t really have any big negatives. I do think it would have been nice for DK to have been a little more serious when it counted. So as a small issue I would say he was super underwhelming the whole time. Still….it is DK we’re talking about so it’s not like I should be all that surprised. Pauline is one of the few kids I’ve seen in a game like this that was not annoying though so I give her full props here. That can be a tough challenge.

Overall, DK Bonanza is a great game. Nintendo really did a good job with this one and it feels so creative. I would definitely be down for more destruction type games like this one. It is surely a genre that has a ton of potential within it. I’m sure other companies could mess it up but Nintendo just laid out the blueprint. There are no tedious moments, no times where the game gets randomly unbalanced, etc. Every minute you are playing the game is a minute that you are having fun. The controls are super smooth after all and you always feel like you are fully in control. If you don’t have this game yet then you should definitely change that. Nintendo has set the bar rather high here but they’re always a company that continues to climb higher and higher. The game should keep you plenty busy working towards that true ending as well so it won’t be going anywhere.

Overall 8/10

Donkey Kong Land III Review


It’s time to end the trilogy. The Donkey Kong Land games have sure lasted a while and you have to give them major props for that. That being said, this one really doesn’t do much different from the others. Sure, it brings in new levels and good ole King K Rool to shake things up…actually he’s always been the villain. So you get the idea here. If you like platformers then you should have a good time with this.

This time we have 3 different characters to play as which is definitely fun. You basically get to switch places every time you get hit. You can only hang on to one extra life point at a time so the third character is technically never on the roster. No matter though, you will get hit plenty of times as you play through the game so I don’t see this being a really big issue. It is always fun to play as Dixie though since she still has the long glide. You can really cheese some levels with her if you can avoid getting hit for a while.

One thing you will notice very quickly though is that it’s very hard to keep track of what level you’re on. This is probably a casualty of the no color issue for the Game Boy. When you complete a level, there is no visual indicator that it is cleared. Then you have to go up, right, left, or sometimes down depending on the world and this means it ends up being very risky on if you may end up playing an old level by mistake. That happened to me twice and I had to back out. It’s definitely something I’ve never seen in the genre before so it could desperately use a quality of life enhancement there.

Meanwhile while the graphics were likely good originally, hey don’t look great here. It’s all very faded out and the sprites are the only saving grace here. The soundtrack is good though, I do tend to enjoy the DK tunes. Nintendo did a good job of giving them a lot of personality rather than it sound like generic jungle environments which would have been very uninspired. So I was quite content there.

As far as the length goes, I’d say it is a fair amount of content to get through. It may feel short compared to a modern game, but playing through a lot of these Game Boy titles you see how short they can be. The most important thing is that the game doesn’t only have one world or anything like that. There are also some bonus levels that you can optionally play which increases the replay value as well.

The game can be rather difficult so you need to tread through the stage carefully. Without the rewind feature at the ready the enemies would certainly be very overpowering. You just wouldn’t be able to get through them all so easily. I could run a lot but that was a privilege of the Nintendo Switch Online. You could probably add some hours to my playtime otherwise. You also still have the animals here which is good for spreading the gameplay out. There are quite a few ways to play the game and that was a nice bit of extra work by the devs.

You’d expect that it definitely costs more time and money to set up more than one playing style. The DK games have been consistent in this though so that’s a good thing. There isn’t a whole lot to say about the game though because it’s a very straight forward title and also because not much has changed from the first two. I suppose in that way it’s a sequel that should make the players feel very comfortable. It’s all things that they have seen before and so they can hit the ground running rather than worrying about learning the style or anything like that.

Naturally if we get a Land 4 one day I really hope it has more of a story. That’s what the DK games are lacking and it’s a critical component since that really gets you engaged in the series. Naturally it’s not something I would dock this one any points for due to the age and all that but for a new game I would definitely be a little more harsh. I need those cinematics!

Overall, Donkey Kong Land III is a good game that definitely ends rather quickly. It took a step back in terms of the hub world but in all other areas it manages to keep pace. It’s definitely a title to keep your eyes on the whole time. Hopefully we get some new DK games in the future. It may not be my favorite platforming series but I would still play it at some point. You can always count on Nintendo to deliver a fun experience no matter what year it is. It’s just what they do.

Overall 7/10

Donkey Kong Land 2 Review


The next DK Land game has arrived and it’s a pretty good continuation from the first one. In general I miss DK and his strong way of fighting but Dixie is certainly the most powerful all around character with how she can fly anywhere. The game also doubles up on all the summon animals so on a purely gameplay sense it may beat the original. I would still have liked for DK to have been involved more though since this is supposed to be his series.

There’s still not much of an actual story to be had here though. The game is much more focused on just throwing you into the action so you’d probably have to read the booklet. Somehow or other King K Rool has kidnapped DK though and it is up to Diddy and Dixie to save him. They are ready for this though and prepare to use all of their skills to get past the waves of enemies and help him out. There are a wide variety of worlds to go through here so prepare for a lot of environments.

One thing that is evident from the stat is that the gameplay is quite hard though. A lot of these levels require split second reflexes and you always have to be moving or you will be left in the dust. One big example of this is the level where you play as a spider. You have to shoot out your webs and then keep on rising through the level as some boiling water follows you. The way you do this is by shooting out the web with B and then clicking select to stop it and turn this into a platform. You have to continue with this process at top speed or you will quickly be overwhelmed. It’s really hard because of how far apart the buttons are.

Then you have to consider that a lot of the enemies are impervious to your jumping. So you have to use your rolls which isn’t always easy to time. If you don’t time it well then you will end up taking damage instead. The bosses also attack rather quickly so you want to learn the timings real fast. The game is definitely unrelenting which is impressive. Since the levels aren’t overly long and there are checkpoints, I say bring it on! Of course with the Switch Online and rewinding it’s a non factor but even back in the day it would have been fun.

There are more worlds here than in the first game and of course you also have a bonus world for if you had gotten all of the collectibles. That is some good replay value here and it feels like the modern Nintendo platformers where there is a lot to do. You definitely do get the bang for your buck with this title. Then the graphics are hard to really praise since everything is so faded out but the sprites for the characters look good. It’s the kind of game that would probably look great if we did have full colors but sadly that was not in the cards here.

The soundtrack is good though. Probably not as good as the first one to be honest but it’s close and I would keep it as a positive either way. The game’s technical elements are on point and I also enjoyed the gameplay. It’s not the tightest Nintendo gameplay that I’ve experienced but it definitely does hold its own. The fact that they came up with different gameplay for all of the various animals and Kong members is also impressive. They didn’t just go the lazy route and establish a single mode for gameplay.

My main recommendation is to hold the run button at all times. Some of the jumps are really hard to handle but if you are running then you will be able to make them without any issue. The only weakness is that it can be easy to fall that way and of course if you are in a place with a lot of minions then you might bump into them. So you probably want to be patient but for any gap, immediately start running. One thing about the 2D platformers is they will punish you if you rush through the levels too much. It’s just hard not to since I love going full blast all the time.

The game has a fun cameo for Mario at the very end of the game so make sure you check that out. It’s Nintendo’s way of reminding you that he is always around. If we ever do get a modern plot based DK game, I really want them to include Mario somewhere. Have him show up as a secret boss battle or any ally who helps out at the end. Mario and DK are in the same universe after all so it’s about time that they start crossing over more.

Overall, Donkey Kong Land 2 is a pretty fun game. It ends up being over very quickly but such is always the fate for a platformer. That’s why it is important that you enjoy the gameplay. So it may be a short time, but that way it is a fun one. Additionally with the collectibles it can last a bit longer that way. Hopefully the Switch Online continues to deliver more DK games since there are definitely more that I need to play. We’ll see if any of them beat this one. At the end of the day this one’s a basic platformer so there isn’t a ton to talk about but it handles all of the fundamentals well so it’s a good game.

Overall 7/10

Donkey Kong Land Review


DK is one of those franchises that has so many games that I start to lose track of them. I don’t even remember a Donkey Kong Land. Mario land? Yeah I know that one but I never would have guessed that DK had this title as well. It’s a fun enough DK game. It’s a little dated and all but at the same time, good platforming is supposed to be timeless. So I can still race through the levels now or 20 years from now and it’ll still be a good time. Such is the power of DK.

There are 4 worlds in this game or roughly so. Unlike most platformers where the worlds are clearly defined, you follow a map of stages here that intersect as you go through them. So sometimes you go back to an old area but it’s a new level. Still, they are labeled as worlds when the game is saved so that’s what I’ll go with. Technically speaking the game is fairly short. It’s only around 2 hours or so but the levels are fun. You can also add onto the time a little bit since without the Switch Online I would have had to use a more conservative play style. This way I was able to just charge through at all times which I do have to admit felt pretty good.

As is standard for platformers, you can jump and climb objects in order to get past the obstacles. Additionally, it’s worth noting that you have some animal assistants. Not as many as in future games but there is a Rhino you can jump on to barrel through opponents. That is certainly a satisfying move. Then you can turn into Diddy Kong when you lose a health point but I basically stuck to playing as DK the whole time. I’d say one of the most creative levels in the game is a level in the clouds. You ride a cloud that shifts directions whenever you jump and land back on it. So you have to time your jumps perfectly to escape a whole maze that is closing in around you. That’s certainly a good way to challenge yourself right?

It actually took me several tries, not because it was particularly difficult per say but because it wasn’t always obvious exactly where I was supposed to be going. It’s easy to not notice the clouds around you that you have to jump on and that made for a pretty good shift. Then we have the boss fights and that’s an area where Nintendo has always exceled in. The bosses each have their own unique mechanics which is nice and forces you to really put in some strategy. The King K. Rool boss at the end is fun for example as you have to time your jumps perfectly to stomp on him when he tosses his crown. The more hits you land, the faster that he starts to move so you really have to be careful.

There is some actual skill at play here and it keeps the boss fight from being repetitive so that was a good design choice. The other bosses are similarly fun. Meanwhile while the graphics don’t look good because of how the colors are loaded, the sprites are good otherwise. The characters all move and act the way that they should and it’s fun to recognize all of the moves from Super Smash. I do miss the vibrant colors though. Meanwhile the soundtrack is definitely good and another reminder of just how solid Nintendo is. In any era, you can always count on them to deliver with some really top tier tunes.

One thing that is different from a lot of the other titles is how you die to almost any attack. It’s definitely a little tricky in that sense. Also any pitfall that you fall into, directly drops you out of the level. You land back in the hub world immediately which is definitely interesting. It may seem a little harsh but the fact that there are no loading times is really impressive. It really lets you get right back to playing the game with no real interruptions which is nice.

Also in terms of the one hit death thing, it’s worth noting that this will turn you into Diddy right away so it’s not like you’re in the game over screen right off the bat. Playing as Diddy can also be fun since he has all of the same moves. It may take you a second to get used to his movement but I’m not sure if that is because he is faster or it just feels that way because of the design. It’s hard to tell either way.

I suppose if there’s anything I would have added here, it would have been more of a story. The plot is basically nonexistent here and while I was not properly expecting a big story or anything like that, I would not have turned it down either. That is definitely a good way to really take a platformer to the next level and the day Nintendo learns that may be the day that they completely end the console wars. It would be really tough to defeat them at that point.

Overall, Donkey Kong Land is a good game. It definitely feels more like a mini platformer compared to the newer titles but it has strong fundamentals all around. I don’t really have any negatives with the game and it is easy to recommend to basically anyone. As long as you enjoy gaming then you will probably enjoy this game. I look forward to checking out Donkey Kong Land 2 sooner than later and seeing how different it is. What changes and what remains the same. It’s a mystery that I will get to the bottom of sooner than later.

Overall 6/10

Dino Piranha vs DK



Suggested by Sonic Donkey Kong is one of the most popular Mario characters of all time but you could say it’s also because he is one of the oldest ones. While Dino likely has the edge in pure power, it’s fair to say that DK is the better all around fighter. DK has more experience and is more versatile in combat. When you mix that all together then you’ve got a fight that Dino can’t hope to possibly win. His attacks will all be dodged. DK wins.

DK: King of Swing Review


It’s time to enter the world of DK once more. This game was one that was on the backlog for the GBA for many years. Unfortunately my GBA console no longer works and the DS has L and R buttons that aren’t really responsive. So at that point it was time to finally just get this one on the virtual console. The Wii U E-shop doesn’t shut down for another 2-3 weeks so this was really my chance to get in there and make a difference. The game was short though so I ended up conquering it in around 2 hours which is pretty good. The controls are very unique and I would say they work out well. I feel like the Wii U does give it a bit of a buff over the portable version though as the controls feel smoother.

The basic plot here is that DK and friends were getting ready for the big race but unfortunately King K. Rool showed up to steal all of the coins. Now nobody can have fun racing so it’s up to DK to stop him. He won’t have any backup support on this one so he’s truly alone this time. Still, nothing will deter DK from getting out there and saving the day as only he knows how. Can he prove that he really is the King of Swing or is this game over?

So the controls are what makes this game stand out from the others. It’s not your typical platformer as you use the L and R buttons in order to grab onto platforms and swing yourself through the air. You then use the momentum to jump from place to place. You only use the control stick on the ground which is around for the first instant of each level and that’s it. You jump by holding down both L and R. Bosses are taken down by jumping in their direction by maneuvering on the blocks. This is one of those games where it’s probably a lot better to just see visually as opposed to hearing about it since it’ll be hard to get a solid visual due to how unique the concept is.

It’s not a bad concept. It’s original but at the same time I have to say that a traditional platformer would still have been way better. You want to be able to control the character the whole time, not just hold down L and R like this. It even does a number on your wrist because it’s hard to hold the controller like that. In part it’s probably due to the Gamepad being so large though, I think it wouldn’t hurt the wrist so much if it was your standard DS or GBA console.

The levels are very short and there are only 25 in the game. That’s including the 5 bosses by the way and 1 level which is effectively just there to give you more lives. See, in this game you don’t have traditional lives. Instead you have 3 health points and you gain a health point back by eating 10 Bananas. You can also use 20 to temporarily become invincible and blast through enemies. That said, you keep the totals that you had when you end the level. So if you just had 1 heart left upon clearing the level and 3 bananas, that’s how much you will have when you start the next one. Of course that does make things really difficult if you are up to a boss. So what you sometimes need to do is go back to an old level that was easy and beat it with extra bananas.

It may feel a bit tedious but it’s often quicker than trying to beat a boss with only 1 heart or something like that. I had to replay levels around 4 times by the end of the game but they’re short so it really isn’t a huge issue. Once you make it to world 5, you should only use 5-1 for the Bananas as it’s extremely hard to lose that level and you can grab 50 bananas in an instant. That’s effectively 5 heart points per level and it’s one of the shortest in the game. You’ll want to have those for the final boss against Rool which is a really creative boss fight as well. I like how that one was handled.

Beyond that, I wouldn’t say there is a ton of replay value. The game says that something good will happen if you grab all of the collectibles though so maybe they do have something nice in store for you. There aren’t a ton of collectibles either so it may not be a bad idea to try and grab all of them. What do you have to lose right? The game is short but it’s also very cheap on the Eshop. It’s normally $7 or you can grab it for $5 if you have some coins and get the discount. Either way, for 2 hours plus some replay value that’s a good deal.

As for the graphics, I’d say they’re good. The game has a very colorful art style at the ready here so all of the levels pop out. It looks a little overly zoomed in on the Wii U so you can see the pixels but it adds to the nostalgic nature of the game. Nintendo has always been many years ahead of the competition in this regard so even now the game looks good. The soundtrack is even better with a lot of really classic DK tunes. You’ll probably remember them from the Super Smash games. DK’s soundtrack may not be at Mario’s level but it certainly gets the job done.

Overall, King of Swing is a pretty good game. It may be short but it’s just a lot of fun to play. You can just sit down and knock the whole thing out in one session since it’s hard to pull yourself away. It’s not going to be one of the more memorable games and it does get overshadowed by almost all of the other DK titles but it is still good in its own right. I’d rather any potential sequel goes for more classic/standard gameplay though since that would enhance the game further. It really has been a while since DK got a big game to himself.

Overall 7/10

DK vs Greenfist




Greenfist is a villain in Wario World who made me immediately think of DK. Both of them are users who like to go with their punches as the first line of defense. DK has had better feats over the years and a whole lot of other opportunities to show off his abilities beyond just one game. That’s what is going to hold Greenfist back here. He just won’t be able to keep up so while he can dish out a good punch, he is out of his league. DK wins.

Donkey Kong Review


It’s time to look at the original Donkey Kong game! This is definitely a title that really helped to put Nintendo on the map. It really had just about everything you could ask for from a classic arcade title. The gameplay was simple but effective and the game actually had a bit of a plot. It’s rather short with only around 3-4 levels but then the game loops so you can keep going to really test your abilities. It’s a solid all around title and definitely a good one to take a look at if you haven’t played it before.

The concept of the game is that you have to climb to the top of the DK level. To do this, you run back and forth across the stage and use ladders to climb up to the next level. DK will throw barrels at you so you have to jump over them as you make your way to the top. Be careful when doing this because a single slip-up will cause you to lose. As you get to the end of the game actual minions will also show up and you can’t touch them unless you have a hammer activated. This does force you to go with a slower, more concentrated approach. Don’t make any move without being absolutely ready for what’s going to come next. Also, you can’t fall from a great height or you’ll die. This got me in the level with the elevators. If you want to make it to the next place make sure that the distance is very short so you will be able to cross with ease.

The graphics are definitely very nice here. It’s got that classic Mario look throughout the game and the colors are pretty vibrant. It definitely looks considerably better than a lot of the other NES games I’ve played. I think what goes a long way to getting this look across are the level designs. It just helps make everything stand out. As for the soundtrack, the main theme is definitely quite iconic and works really well. You definitely aren’t likely to forget it anytime soon. I can’t say the same for most games on the console so that’s another win for Donkey Kong.

Ultimately what does hold this game back from a higher score is really just the fact that it is so short. Of course you do have replay value here for things like increasing your score and such but ultimately that’s it. The gameplay isn’t that different or difficult so it would likely get repetitive quite fast if you’re just trying to stick to this game. It’s free if you have the Switch Online but otherwise I can’t really imagine paying for this game. As such, it is a good title but these factors are holding it back from being a great one.

Overall, Donkey Kong is a game that lives on in the Nintendo legends. Without this game the video game industry would be quite different that’s for sure. It is pretty fun and I had a good time with it. It may not be a game that will last for very long but more importantly, it is a game that you will remember and that’s always a good thing. If you have the Switch Online then you should definitely go and check it out. I’d be game for a modern remake of this someday. I think you could actually make a full fledged game out of this style. You’d just need to add some more stage layouts and minions/obstacles but it could certainly be done. I’d definitely be interested in seeing what ideas they would come up with for that.

Overall 6/10

King Dedede vs DK




Suggested by Destroyer It’s time for a battle of heavyweights. I’d make the case that King Dedede is physically stronger than DK, especially since he has been possessed multiple times which greatly amped up his strength. DK also isn’t the smartest fighter so it’s not like he would have a great advantage in hand to hand combat or anything either. I think it’ll be a fairly close match, but King Dedede just has more tools at his disposal which makes him more of a versatile threat. King Dedede wins.