1943: The Battle of Midway Review


1943 is a rather basic airplane type game. There may be a plot but you wouldn’t really know it from playing the game. I don’t tend to count booklet plots all that much. So you have to enjoy the gameplay as that’s really the focus of this game. I wasn’t particularly impressed with any one element but the game itself is solid enough. It’s a game built on its fundamentals and there are quite a few weapons and mechanics to learn. Ultimately they may not stand out but this is a really difficult game so good luck trying to beat it without using any of the advanced features like rewinding and such. This one is going to take all of your abilities to get through to the end.

The main gameplay here is an overhead style as you watch your plane go forward and land major damage. You are attacked by all kinds of ships and other enemies as they overload the screen. Your task is to take them out as they come through and survive until the end. Typically there will be a boss at the end although not every level has one. Sometimes you will just keep on going until the level ends.

Now when I said the game was tough, I definitely meant it all the way. A few hits can take your plane down for the count. Additionally your plane keeps changing weapons when you touch the power ups. Some are better than others so avoid these when you have one that you like. On the other hand, you can shoot a power up to turn it into a health item but you have to do that carefully. Shoot too much and it’ll be a power up item again, shoot too little and the same thing could happen. It’s all a battle of reaction times and you have to make sure that you are on point the whole time.

You’ve also got some kind of bomb/thunderstrike ability. This is really handy as it affects the whole screen but surprisingly it won’t necessarily defeat all of the minions that it hits. It’s strong but not a one hit KO move the way that most of these attacks tend to be. I was certainly surprised when some of the villains endured the attack. I guess it helps as per game balance but I’m used to it being a one hit KO in all other games so it took me by surprise.

It’s not worth using anyway though as it cost your health to use this attack. It takes a solid chunk out of your health bar so even if you land a lot of hits with it, it’ll rarely be worth it. I’d say at best, use it if you’re completely surrounded and are about to be shot down. Then you have nothing to lose and may as well give it a shot. Moves that take up health are just rarely worth it to me in any game.

The graphics are decent here. Nothing too special but the game itself is clear and you always know what’s going on so that’s worth something. The soundtrack is more on the forgettable side but it’s not bad. In general the game just doesn’t have a whole lot of personality. From a screenshot you could easily mistake this for any other aerial fighter. I think they should have done a better job of standing out. Even if this is trying to be fairly realistic, you could still pull it off if you thought about it hard enough. It’s an old game so I’m not expecting anything out of this world but I think it could have done more.

There also just isn’t much of an ending or a sense of accomplishment when you make it to the end. It just starts looping as if this is a super old NES game. I would have liked there to have been some kind of end cutscene or something. That would have done a lot of good if you ask me. Well, it’s not a bad game either way but you probably won’t see me picking it up again. This is very much a one and done kind of game. You play it through and then move on to the net thing.

Overall, 1943 is a decent game to play for a little while. Blackhawk Striker/Shooter is a much better plane game though. If you want a game with a lot of personality and energy then that is the one to check out. Without a doubt that one tends to blow everything out of the water in the genre. This one feels more like a dime a dozen and hey, that’s still not a bad deal for 40 minutes of free fun. It’s just not enough to take it to the next level so I’d recommend giving this one a try and then looking for something more long term.

Overall 5/10

Congo’s Caper Review


Congo’s Caper is a fairly traditional platforming title. You get to travel through different lands as you jump and fight your way to the goal. You can swing at enemies with your club and duck under obstacles. It’s a fairly short title but a fun one all the same. If you like platformers then you’ll definitely enjoy this and you can’t go wrong since the game is free after all.

The main character was enjoying a nice peaceful day when the heroine gets kidnapped by the main villain. He now has to save her before all hope is lost. The characters are now monkeys but with an item he can turn into a human. It’s an interesting gimmick. Instead of shrinking like Mario when you’re hit, the player turns into a monkey. I can tell you that the gameplay is a lot smoother when you’re a human so I advise you not to get hit. Sure, that’s easier said than done but I recommend that all the same. It’s just way easier to land blows and fly through the stage when you’re a lot bigger.

Each level is fairly different so the game deserves a lot of credit for keeping things fresh. You never feel like the levels are recycled or anything like that. The stages are also at a good length where they don’t drag on or feel too short. It’s actually a rather well polished game considering that you’ve probably never heard of it before. The gameplay is smooth as well and some of the bosses can actually be rather difficult. You’re probably going to have to break out the rewind and access point features a whole lot here.

Now the story is rather basic and by the numbers so you’re definitely here for the gameplay. The heroine getting captured is extremely standard but at least the game has her getting captured more than once which is a little different. Clearly the heroes need some kind of security detail at the ready since the villains can just waltz in and do whatever they want otherwise.

The bosses have cool designs and the boss battles themselves are rather creative. For one boss you have to avoid all of his legs and wings as you try to hit the head in the center. This boss is particularly difficult because he can move so fast and making any kind of contact with him will damage your health. You really need an air tight reaction time and a good plan in order to take him out. Otherwise you’re just doomed.

Throughout the game there were several moments that seemed incredibly difficult. You had to run ahead of some spikes or the ground collapsing. I died so many times to that and had to keep rewinding until I cheesed it. It wasn’t until the final level that I realized what was going wrong..there actually is a run button. It explains why the character was moving so slowly. I was actually walking for the majority of the game. In my defense the game didn’t make that particularly clear. It was fun to finally have this at the ready though.

The graphics look pretty good. I’d say that the style they used is one that ages really well. The colorful animations and character models are still rather sharp and the same is true for the environments. It’s closer to the high end on the side. The soundtrack is more on the forgettable side. Some decent tunes and all but nothing that will keep you up at night. It could have used some more high energy tracks which would have taken this to the next level.

Overall, Caveman’s Congo is a solid game. I won’t overhype it and say that it’s great or anything but you’ll have a good time with it. The game lasts for about an hour so if you need something quick to play then you should just jump on this one. You’ll be glad you did and I think it could do really well with a modern remake someday. Caveman type stories aren’t really my thing but for a platformer the gameplay is the most important part and I think this game proved that it could make this work.

Overall 6/10

Fighting EX Layer Another Dash Review


Whenever there is a free fighting game to check out, it’s definitely worth a play. Fighting Ex Layer is much like Street Fighter X Tekken in that you can see the full game content right out of the gate in the menus but you just can’t interact with them unless you pay the full price. I went into this one with the freemium version of course so I stuck to my selection. The game’s modes aren’t too extensive anyhow.

The modes here are vs mode (Online and Offline), Arcade mode, and Training. There isn’t a story mode here and Arcade only has one block of text as a character ending of sorts. So this is really a game that is focused purely on the combat. For most that will probably be enough for them to spend money on the full version so they can play the online vs mode. Battling against people online really throws in the replay value after all. If you stay strong on that though then your best bet is playing through the Arcade mode.

You get 4 fighters to play with and each one has their own special techniques and attack options. Mastering each character is your best way to win. I was able to complete the Arcade mode on normal and easy and they were reasonably tough so I imagine going on hard mode would really be a tough ordeal. Definitely not something to do unless you’re really confident in your own abilities. You have to have absolute confidence in yourself or it’s all over. I recommend going for the leg sweep, they seem to have a hard time blocking that move.

Mix in a few aerials and just keep swinging buttons. I can’t say I had an easy time finding out which attack combo’s into another so just find a 2 hit combo and you’re set. You can at least launch a flying kick and then go for a sweep which should work for any character. Pull that off and then you’re in a really good spot. You can also use an unblockable attack by pressing the A and X buttons at the same time. It’s super slow but gets the job done in a pinch.

Another benefit to jumping a lot is that if the opponent counters you will be just out of range. A final tip I should mention is grabbing is really good here. Just throw the opponent all over the field and you won’t have a problem. It’s a great way to keep the momentum at all times. It also deals quite a bit of damage so the game reminded me of Street Fighter V in that sense. Man I used to throw all the time there and it would just work. That’s how good the throws were.

The graphics are definitely really solid here. The game looks new and has a fairly sci-fi kind of feel to it. You feel like it’s a modern title and I would like to see the characters show up in a game with a story mode someday. Now that would absolutely have a ton of potential behind it. The soundtrack is more on the forgettable side. No real bad tunes or anything but none that you’ll remember once you finish the game. It could really use one rock solid rock theme if you ask me.

In general the game is just lacking in content kind of like Super Mario Run’s free version. It would be good to have added some more things to do here or maybe we could get a story mode at some point. The best thing to do if you ask me would have been to have added some text before each opponent so the arcade mode feels like a story. I think that would have hit the best balance by far and it’s a relatively low impact way to enhance the game as a whole. I’m surprised more titles don’t quickly slap a little story together like that. Would be a perfect way to pull it off.

At the end of the day the game is still good because the gameplay is solid though. It may not be the fastest paced fighting title but the moves make sense and you always feel like you have a chance. It’s got a higher bar to really learn the controls than a lot of the other fighting games so you can’t expect to just pick it up and start landing combos. This is one of those games where actually learning the moves will be absolutely mandatory.

Overall, Fighting Ex Layer is a game that I’d recommend giving a download. After all, it’s free so there’s no reason not to. Way I see it, downloading a free game is always worth the effort. Even if it doesn’t light your world on fire, you’ll have still gotten to play a nice game and it won’t have cost you anything. I don’t think you’ll be playing this game for very long as there isn’t much to do on your own but you can enjoy the nice gameplay and characters. Slap on some more content for this without having to purchase it and you’ll definitely have a winner here. It just has to be done soon before people have forgotten about the game. Honestly the marketing wasn’t that intense so you very easily could have missed hearing about it even from the start.

Overall 5/10

Fall Guys Review


It’s great to finally have Fall Guys as a free to play game. I remember that one got a ton of hype along with Among Us and really broke out into the mainstream. Well, I can say that Fall Guys lives up to the hype and is definitely a fun title. There is a lot of downtime both between and during matches so you’ll want to have something with you to read or play in those moments but the actual gameplay is a lot of fun.

The controls are extremely simple here. You can move, jump, dive jump, and grab things. That’s it, the idea is to survive until the end and have everyone else be eliminated. This is done over the course of a few different events that will test your platforming skills. At the end of the day the big thing here is definitely being able to react quickly and get to the end. The really fun part of course is that you’re up against a bunch of fellow players who are presumably good at platformers too. So it’s not like you’re styling on a bunch of A.I. or anything like that. You’re going up against potential world champs.

It’s also not easy to win because the levels themselves are also reasonably challenging. So between that and the other players then you’ve got quite a lot to balance out. I managed to get 1 win during my first day of playing but it still did take quite a few rounds before I got there. Don’t expect to get a win right away. No matter how good you are at platforming, it’s still going to take a little bit to get used to exactly how this works. Also, there are quite a few different levels and they randomly alternate so eventually you just want to be really good at all of them. Otherwise all it takes is one tough minigame to knock you out of the event.

Once you lose you can choose to stay and watch the others or leave. I personally recommend leaving so you can start the next event a little sooner. On the flip side if you win a level early then you have to keep on watching until the rest of the players make it. This is the downtime I was talking about before and so you’ll probably want to have a plan for that. Otherwise it probably can drag a little which could hurt the experience for you. It is necessary as I don’t see how the game can get around this though. So just stay ready and then you go up against all the rest in the next minigame as well. Rinse and repeat until you are the single champion

Naturally the game does have a level up system and lots of quests so you can work on those as you play the game normally. It’s always fun to have some kind of progression system and I dare say that any free to play game which is lacking in this will probably end up having a rough time. You need some kind of way to keep people coming back after all and this is a very tried and true way of doing it. The replay value never ends that way and the devs will just need to hit that sweet spot of getting new levels from time to time without removing all of the classics too quickly. I feel like they will be able to pull this off though.

It’s a rather simple formula that is hard to mess up. Who doesn’t like platforming anyway right? So long as the rest of the levels are fun like this one then I think you should be in a really good position going forward. The graphics are nice and while the little characters themselves may not be super stylish yet, you’ll unlock different wardrobe items to fully customize them. I expect within a year or so you’ll have countless items with which to make them hit the next level.

How long you stay with this game will probably depend on wat else you’re playing at the moment. After all, picture playing a Mario level for a while. It’s a lot of fun but how long will you keep playing until you decide to call it quits? A progression system in and of itself is probably not enough to keep you on the title forever. That said, one of its strengths is certainly how easy it is to pick up and play at any time. You don’t need to actually remember the game at all to quickly remember how to jump and move around. So as long as you have it downloaded you can easily feel like just playing it on a whim at some point.

Overall, I had a good time with Fall Guys. The developers were really smart in deciding to make a game like this. It’s one of those things that feels obvious afterwards since this is just a really great gimmick to go with. Who wouldn’t want to just be playing a lot of platforming levels and having a blast like this? It was satisfying to get the 1st place that one time after all and no matter what happens you always feel like you won or lost by your own efforts. At least right you never feel like the level RNG elements override your abilities. That’s probably the main thing the game needs to watch out for. Keep on experimenting and bringing in new things but be careful not to go too crazy. I’m confident this game can pull off the balance though.

Overall 7/10

Knockout City Review


Knockout City is one of those free to play games that looks like a lot of fun but I wouldn’t say that it was marketed too heavily. It was certainly possible to just end up missing out on it. Well, I got to play it and it’s quite a bit of fun. Its main weakness is that it does rely on a team format meaning you can only do as well as your teammates. That is sure to get a little dicey for a while unless you can find a squad to join up with but it’s a solid all around title.

The games really follow the ole Dodgeball rules. It’s not instant elimination when you’re hit though and instead you respawn somewhere on the map. A typical match is a 3 vs 3 battle and the first team to 10 points wins. Getting hit by a car or falling off of the map will award the other team a point as well so you really have to stay vigilant at all times. Otherwise you could wind up giving the other team some instant points.

The controls are fairly easy to get the hang of. You can shoot the ball, pass, jump, double jump, and glide. The most important mechanic of course is catching a ball when someone throws it at you. You don’t actually knock them out by doing that but you prevent them from taking any points and can then fire your ball back at them right away. A good defense is a good offense right? This is the best chance to put that into practice and really dish out the damage. It take a little practice but before long you should be able to pull this off without too many issues.

There are different balls which all have different abilities so you’ll want to keep an eye out for them. The level has a little info section about the ball so you always have a heads up though. There’s only one kind of gimmick ball per level so you won’t be seeing a ton of them just show up. That said, it’s hard to beat the classic ball since it just feels really good when you’re able to secure the win there.

There are other modes too like a super hero one where everyone has powers and a 2 v 2 v 2 mode. Unfortunately there is no free for all or survival kind of mode. It would be nice to have at least one mode where you were on your own and I think the game should look into getting that mode available right away. There’s a whole lot of potential there right out of the gate and not using it just feels like a pretty big mistake.

So the game is fun but here are my brief issues with it. I already went into the lack of a solo mode. The other one is that the wait between matches can feel a little long. The announcer is trying to be very engaging with how he yells between the rounds but it’s more on the grating side. I would say you don’t need an announcer here and the game could just use that time in silence or putting you in a practice field like what Fortnite does. It would make the matches a little more seamless.

I also think the game could show where the dodgeballs are a little better. Sometimes it feels like you’re running around for a while trying to find them and I suspect this was not intentional. It just doesn’t seem to me like the game would want to make it hard for you to find the Dodgeballs so I suspect this wasn’t intentional. Perhaps there is a way to locate them easier and the game’s tutorial just didn’t cover it. That’s certainly possible so I don’t want to rule it out.

The graphics are solid here. They may not be cutting edge or anything as this is still a free to play game but it does well enough for itself. You should have a good time here. Then there is the soundtrack which is more on the forgettable side. You’re here for the gameplay either way though and that’s where the title excels. It does well with the Dodgeball mechanics and now we really know that the sport is possible to make into a video game. I’m surprised more titles don’t adapt this sport. I feel like there is a lot of potential here.

There’s naturally a ton of replay value as this game should go on for many years. You’ll have different modes popping in and out, new items, outfits, etc. As you progress through the levels you’ll unlock more things as well and one of the main advantages of a game like this is that the content never has to end. So if you like Dodgeball then this is a solid one to check out.

Overall, Knockout City does well in what it’s trying to accomplish. I had fun playing some rounds here and there. Ultimately it’s not quite as good as the big free to play title on the market in Fortnite though so it will be hard for this one to break out. It may end up getting a strong core fanbase but ultimately you need a lot of people if you want to become the next big thing and I’m not convinced that this one will make it in the long run. Guess we’ll see how it plays out.

Overall 7/10

Pikmin Bloom Review


Niantic really hit a home run with Pokemon Go. It’s gone on to be one of the greatest selling app games of all time and is still a household name even after so many years. Unfortunately for them, their other projects like Harry Potter have not been quite as successful. Pikmin has the Nintendo brand behind it but I can’t see this one lasting too long either, at least not in its present state.

Pikmin Bloom takes a lot of the mechanics and visuals from Pokemon Go while also removing a lot of the aspects that make it so much fun. Basically when you start the game you are introduced to the concept. The goal of the game is to walk around and you can create memories with your Pikmin as they bring you back snapshots of where you have been. At the end of the day you can even watch a little video showing where you’ve been and how you did in terms of steps and planting flowers. It’s been a few days and this info is still saved on my end so that’s a cool way to look back at things. That also gets to the core of whether you will like the game or not. A big chunk of it is really about creating memories and having a good time so if you’re not into that then this probably won’t hit quite as hard.

To level up you have to walk a certain amount of steps and also complete another task. Typically this is something like raising a Pikmin, completing an expedition, or planting flowers. Each mechanic is completed through walking. Someone called this an official pedometer game online and I would agree with that. The whole intent seems to be to get you to walk and at first the levels are quick. I walked enough in 3 days to get through the first 11 levels so only completing the other tasks is what would take a little longer. I’m not sure how many levels there are but it seems like a game where you should level up pretty fast.

You can also keep the game off and it will track your steps so that part’s convenient. But aside from walking, what can you do? Well, you can plant Pikmin by putting them in the soil but they are raised only by walking so it once again comes down to just taking a good walk. Most Pikmin wake up after 1000 steps so you’ll be hatching them really quick. You need the vase to put them in though and to get those you have to send your Pikmin off on expeditions which takes around 3 minutes on average with the longest ones being 3 hours.

You can feed your Pikmin honey and then have them send you flower petals to plant flowers in the world around you. You can see the flowers go up as well which is fun. That’s really the extent of the game though. As you can see, there isn’t a whole lot of gameplay. It’s really just a fun way to encourage people to walk and I’ll give a thumbs up to the game for doing that but it’s hard to truly call this a game. It’s more like an activity to do. Niantic is trying to really be at the forefront in terms of locational data and AR so this should help them get a lot more capture data. It’s a good way to help the company out while also having fun. That said, I only really have time for one main walking game in Pokemon Go

The graphics are good though. The game is very bright and vibrant. It’s clear that Niantic didn’t spare any expense here. It looks almost identical to Pokemon Go so I wouldn’t be surprised if they reused those assets here. If it’s not broken why fix it right? Pokemon Go has always looked really good so it makes perfect sense as a template for other titles. The soundtrack is more on the nonexistent side but Pikmin’s always been more of an experience title so usually it doesn’t have any really eye catching tunes like that. You play it to enjoy nature after all.

There is a lot of replay value here for people that are hoping to get their steps up though. While most phones do have built in sensors that track your steps, this is a fun way to get rewards for doing so. If you’re a big Pikmin fan then this will be a must have. That said, I do think Niantic is going to have to add some new features quick to keep people engaged. I just don’t know how long you would go on with this without some other kind of features. Maybe bonuses that you can transfer to Pokemon Go? Something like that would be huge but otherwise just like how you may set a Summer goal to walk more, it’ll usually be gone with the season. Likewise I don’t see this game staying big for very long although it’s certainly getting a ton of promotion everywhere.

Overall, Pikmin Bloom is a calming experience but I wouldn’t call it a very fun one. It’s made to be relatively low effort to play which is nice since you can just keep the app off all day and just open it for 5 minutes to plant a Pikmin. That said, for that I may as well just keep on with Pokemon Go where the gameplay options are truly endless. At least to me that seems like the way to go but I’ll certainly stay on the lookout for the next Niantic adventure. Now if they finally come out with the Shonen Jump Go game, that would be a blast.

Overall 5/10