Harry Potter and the Sorcerer’s Stone Review


At long last I have begun the Harry Potter marathon. It’s definitely a pretty legendary series that’s for sure. The games are out of print though so getting a hand on this one is pretty difficult. It ended up costing 100 but I was able to get it in a bundle pack with two other Harry Potter games so the price didn’t feel all that crazy. Usually you’re likely going to be spending a whole lot more than that on it. It’s a pretty fun game, fairly standard I’d say but one that does the job.

The game starts with Harry being invited into Hogwarts. It’s a school for magicians where he will be able to perfect his craft. He quickly becomes friends with Ron and Hermione which is handy since being on your own here is pretty tough to say the least. One of the Professors seems pretty shady. His name is Snape and he just looks like a villain. Mix that in with his teaching the dark arts and the heroes are all wary of him. When the kids learn that the Philosopher’s Stone is around they realize that they’re going to need to find and secure it before the villains can make a move. After all, Voldemort is supposed to be dead but is that really the case?

From a gameplay perspective Harry Potter isn’t going for anything new. It’s a classic 3D Platformer where you navigate through the levels and deal with the occasional boss. You can’t jump but your character will automatically jump if you are next to a gap. You learn 5 different spells although awkwardly the game only lets you equip 3 so prepare to have to open up the menu a lot. The spells are Light, Attack, Fire, Cut, Open, and Spring. Use them wisely in order to get through the obstacles. The game is typically pretty clear about what you have to do so no worries there. The first plant boss took me a little time to figure out how to beat him but since there aren’t a ton of attack options it’s not like you have to experiment too often. They also re-use the plant boss two more times so it’ll be easy to take him out after round 1.

Aside from two times where you have to go and find some potion ingredients which involves backtracking the game is very linear. You go accomplish your goals for the day and then you have the option to end the day or go collect some cards. If you want to end the day you can do so immediately from the start menu as opposed to having to go back to your room each time. I definitely appreciated that. The fact that you have the option to explore is nice too. There are over 100 trading cards in the game so grabbing those will probably take a while. You can also collect little beans to buy things with. You can only carry 50 though so you get the item box filled really quick. In a way it’s nice to stay filled up though as otherwise Harry always makes a lot of noise when going for the beans. You’d think he would take the whole thing with a little more stride.

The game’s length isn’t bad. You should have it beat in around 5-6 hours and then with the replay value of getting the cards it should take a few extra hours. The hub world is surprisingly huge so finding the collectibles would be quite the journey since there is no way to track where the ones you haven’t grabbed yet are. Still, the game isn’t quite long enough to drop $100 on so I would keep that in mind if it’s still out of print. In that case it’s only worth that amount if you are an incredibly large Harry Potter fan.

The graphics look pretty nice. All of the characters have the huge eyes approach so they’re almost like bobble heads at times. There are a ton of cutscenes and the whole thing feels like it has a good amount of effort to it. The soundtrack is more on the forgettable side though. I don’t think there are any tunes here that will make you think twice about the whole thing. So all in all the game works pretty well on a technical level. It’s just a pretty quick platformer to spend a few hours on and have a good time. We even have a few broom levels where you get to zoom around the room. Honestly I would have liked more of those levels since they were a fun change of pace. Finally there are 2 stealth levels but they seemed kind of broken. I just ended up cheesing them by running past the guards and opening the door even if I was seen. It was still a fun little minigame though.

The only thing I would say against the game is that the lock on feature isn’t very good. At times your lock will just go away so you end up shooting at nothing. Changing targets is also difficult. I feel like this could have used a little polish. At times it makes some parts of the game a little more difficult than they should be just because you can’t get the game to lock on to the person you want to attack. On the whole though I would say this isn’t a huge deal and it’s something you can certainly adapt to and quickly overturn. It’s big enough where I thought it was worth mentioning though.

Overall, Harry Potter and the Sorcerer’s Stone is a pretty fun initial journey into the verse. It does a good job of capturing the story and tone of the original movie. I look forward to seeing the characters progress in the sequels. I’ll be starting the second game shortly. So if you find this game at a reasonable price then I would definitely recommend checking it out. If it’s still a little overpriced then you’re good with just waiting a little while or even skipping it. You won’t be missing a whole lot. The game’s not trying to do anything special. It’s just a pretty good game, no more and no less.

Overall 7/10

Digimon World 4 Review


This has been a game I had on my backburner for an incredibly long time. I remember playing this for the Gamecube so many years ago but never got past world 2. Well, I went back and played the game from start to finish. It’s a pretty fun title but I do have to say that the story was a little on the disappointing side. There are a lot of moments where the story feels like it was skipped or was off screen. There is just barely a plot holding this together so much so that when you beat the final boss the credits just roll. There’s no final cutscene or any final dialogue. The game’s just over and it shoos you away to the next one. I feel like maybe it got a bit rushed.

The basic plot of the game though is that a virus is spreading and going to destroy the entire Digital World soon. The heroes naturally have to stop this so you’re sent out to finish them all. That’s about it for the story. Go to all 4 worlds and blow up the enemy Digimon. Doing so will be a good move and you’ll also get to feel heroic so that’s not a bad deal is it? It’s what you’ve always wanted to do. While there are only 4 worlds I would say the length of the game is still pretty decent. I’d estimate about 8 hours of gameplay more or less. The difficulty of the game is definitely what could extend this one. It’s clear that the game was made with multiple fighters in mind since the game supports 4 player co-op. You can counter the fact that the EXP goes at a slow rate by overwhelming the enemies with sheer numbers. In particular I found the first and last levels to be very tough. I had to do a lot of leveling up and retries in order to clear the final hurdle.

The game has an overhead combat style similar to Marvel’s Ultimate Alliance. You can choose from a few weapons such as a sword, axe, spear, or a gun. I highly recommend the gun. Attacking with the swords is just really dangerous because of how close you have to get to the enemies and how they keep moving while you are hitting them. You get a lot of attack power from close combat weapons but I don’t think it’s really worth it. The drawbacks are still too numerous next to the gun which really has no big weakness. You can spam it from afar and that will take care of the enemies no sweat. You can hold onto 3 weapons while you’re on the field though so feel free to bring one of each.

In this game you do need to improve your weapon levels to use them though. For example, if you have a gun level of 100 you can only use guns up to that level. So you couldn’t equip a level 105 gun. Then if you only use guns your sword level will be at 1 so even if you find an amazing one it’ll take a while to use it. TO improve your weapon level you need to keep using your weapon on enemies. Pretty self explanatory eh? There’s not a whole lot to explain on it so you’ll just get it right away. One thing to note is this is one of the first RPGs I’ve played where you can’t just use weapons you pick up. So if you pick up a weapon on the field then you will need to go back to base and go to the Digi Lab in order to equip it. that means you can expect a lot of back and forth trips. Additionally, you can’t hold too many items so get ready to sell some. You can only sell items one at a time though.

I think that’s really at the heart of the issues for Digimon. The game doesn’t seem all that polished. A lot of the elements here just take up way too much time. We’re just talking about small delays but they’re actions you have to repeat over and over again so the time starts to quickly add up. This occurs whenever you need to change a weapon, equip a mod, etc. It gets to the point where you don’t want to bother with equipment all that much. Just get a good loadout and then get ready to head out. The Hub World is also quite huge with 3 different areas one of which has 2 floors. There are various shops and such to be found here so you should memorize which area has which shops early on so you don’t go to the wrong place too often.

The game is at its best when it’s focusing on the actual dungeon exploration gameplay. You take out all of the enemies in your way and evntually head to wherever the boss Digimon is. Each world has 4 dungeons in it except for the last one which has 3. The dungeons typically have scores of enemies that will try to get in your way until you meet the boss to take him out. The boss is usually a lot easier to deal with than the minions so I don’t expect you will have any real issues there. The final boss is a handful though so my recommendation is a lot of run and gun tactics. If he hits you with the thunder palm it’s game over. If he hits you with the shadow balls then it’s game over. You really can’t let him hit you at all so just keep on running. If you think you can squeeze in another attack…don’t. It’s just not worth it at that point. You want to live because dying means you have to go through the entire dungeon again which can take a little while.

Also pro-tip, don’t trust the quick save. You have the ability to use a gate card to make a shortcut deep in the dungeon that takes you home. Thing is, the shortcut expires as soon as you quit the game so if you save and exit then that’s it for that. I got burned on that once. I guess it’s meant as just something fun to have on hand for long play batches but it’s definitely not something you want to take chances with. My other tip is to really use the healing attack a lot. You cant to have it keep improving since you recover more health that way and eventually you’ll never even need to use potions. It’s a great help not having to depend on the items. You can use that space for something else.

The graphics here are pretty good. It’s definitely got that nice Gamecube feel to it and looks very nostalgic. The boss designs are on point and the stages all look pretty different. The soundtrack is fairly standard and not too memorable but it works well enough I’d say. As mentioned the game length is fairly decent. There’s not really much in the way of replay value though. I suppose you could go and learn all of the evolutions to have fun with. I believe they take you back to level 1 though and since leveling up isn’t very fast in this game I’m guessing you won’t want to put so much time into doing things all over again.

Overall, Digimon World 4 is a fun game. It’s just one that feels like it was rushed quite massively towards the end. A lot of the gameplay mechanics take longer than they should and the story was nonexistent. The actual dungeon gameplay was fun though and having to go up against such large numbers of enemies can be pretty thrilling. You know that you can’t lower your guard for an instant or it’ll be over. I also appreciate the fact that this was made as a 4 player co-op game as you don’t really see that anymore. If you want to check out a Digimon game this is a good one to get but I would sooner recommend Cyber Sleuth or Rumble Arena.

Overall 6/10

Casper: Spirit Dimensions Review


Casper is one of those characters that I don’t know nearly as well as I should. The ghost’s a bit of a mystery to be honest but I do know that he’s about as friendly a guy as you’ll ever meet. The game was sitting on my backlog for an incredibly long amount of time in part because the first few levels weren’t great and also because the old TV had a really hard time with loading up old graphics. Well, now I was finally ready to give this another go. The game isn’t very long at all and makes for a decent playthrough. I’d say the game still has some gameplay elements holding it back but you should still have a good time for a few hours until you complete it.

The game starts with Casper noticing that the house is rather empty. Wendy shows up and lets him know that a powerful being known as Kibosh has appeared and taken all of the ghosts down. Casper is the only ghost left who is not enslaved or now working for the villain. She pleads with Casper to help but the young hero is reluctant since he believes that a friendly ghost won’t be enough for this mission. He keeps bringing up the fact that he is a friendly ghost as if it was a weakness. If only he knew that this was what made him strong. Still, in the end he does decide to help. Can Casper take this guy down?

The game has 4 worlds. Most of the worlds are pretty quick. In general you can even beat the game in around 2 hours based on videos that I’ve seen. It took me considerably longer than that though, I want to say around 5 hours or so. Mainly it can always be tough to find some of the collectibles. This game is a 3D platformer but at its core a lot of emphasis is put on collecting things. Whether it’s buttons, cannons, or something like that you’ll always be trying to find something. Keep on searching long enough and eventually you will be able to get at it. Usually the final collectible is hidden in a rather unique place like through a tunnel or past a gate somewhere. So just don’t give up.

Each level has a similar formula like that. Someone will tell you to locate the 5 pieces and once you do then he’ll give you a piece of the next collectible. Once you get the rest of the items then you’ll be able to challenge the boss of that world. Most of the bosses are pretty straight forward. Just spam your energy blast and you’ll be okay. Alternately some bosses will have you focus on a weak spot first. That’s the case in the final boss. Make sure you blast at him so he drops some energy which will power Casper up and allow future blasts to hit him.

As Casper you have quite a few attacks. You can charge into enemies to deal some pretty solid damage that way. You can fire classic energy blasts, fire blasts, and ice moves. You can also use some energy to shoot a charged blast or an electric move. Then you’ve got the ability to turn intangible for a few seconds which will prevent enemies from hurting you. It’s pretty handy in the final boss but otherwise you’ll just be using this for puzzles and to find more collectibles. The fact that you can fly without any time limits is nice. It feels like a lot of games don’t let you do this so I’m glad Casper didn’t think of some crazy reason for why we wouldn’t be able to do this. It absolutely would have felt very forced, I can guarantee that.

The difficulty is pretty reasonable. I wouldn’t say the game is all that hard but you can’t be sloppy either. If you just fly into the opponents and start blasting at random then you will absolutely be defeated. You have to go in with a certain degree of caution. The best thing to do in the game is strafe around the opponents. Hold R as you move and you won’t get hit in a 1 on 1 battle. You’ll always be around the corner and that’s pretty key here. If you keep that in mind and also the bit about the collectibles then you’ll be good. Please note that if you fall into a portal during a mission then you have to start from scratch so don’t let that happen to you. I’m guessing it saves the game some memory doing this but it can be pretty easy to fall into one, that’s for sure. Slow and steady wins the race here.

There isn’t a lot of replay value though. I guess you could go back to try and gain some more gems to improve your overall completion% but I don’t see how it helps at all. There don’t appear to be any rewards for doing so which definitely seems like a mess. If you really enjoy the gameplay then it’s still something at least. The campaign is around 4-5 hours since I don’t think you’ll be able to crack all of the puzzles immediately. I certainly wasn’t able to at least. You can typically find this game for really cheap nowadays so that’s something to keep in mind.

Overall, Casper: Spirit Dimensions ended better than it began. I do think the gameplay was rather ambitious. It may not have been super polished and little things here and there like the collecting mechanics not being explained very well or the portals erasing progress can be pretty annoying but the core gameplay itself was good. Kibosh definitely made for a decent villain and I dare say that he may have been Casper’s deadliest opponent. It’s hard to top that guy at least. Make sure you stick around for the ending as well. It was definitely leading up to a sequel but I suppose we never quite got that one. Too bad, it could have been really interesting if you ask me. If you see this in stores I’d recommend checking it out if you want to play a nostalgic platformer.

Overall 6/10

Tales of Symphonia Review


It’s time to look at one of the biggest RPG titles out there and Symphonia definitely lives up to the hype. It really excels in every area from story to gameplay to music. The game is also quite long. It took me 37 hours to conquer this title and typically I finish RPGs quite a bit sooner than that. The longest ones are still the Final Fantasy titles which tend to put me through the wringer but there is no shortage of content here. Additionally I really didn’t do much of the side missions so there’s a lot of untapped content here.

The plot changes quite a lot but I’ll just leave you with the main synopsis. The game takes place on a planet known as Sylvarant where a kid named Lloyd lives. He’s not known as one of the best students but he has heart. His childhood friend Colette has been selected as the Chosen which is a great honor. She will go around the world and unlock all of the steals which shall regenerate the world. Currently the planet has been in decline due to the mana levels running low. Once Colette has completed her duty then this will end. Lloyd decides to go along with her in addition to his best friend Genis, their teacher Raine, and a bodyguard known as Kratos. There are a lot of seals though so they will have to move quickly. Additionally they will have to watch out for the Angels, Desians, Government, Rebels, and a few other factions.

Right away the game introduces you to the fact that this planet is pretty messed up. For starters, there are human farms that exist on all of the countries. Desians use the humans as slaves in these places and the world just accepts this as a necessary evil rather than taking them down. The humans live in fear all across the globe. Then you have the half elves who are considered less than human and discriminated against throughout the planet. They certainly don’t have it easy and with each group having another one to look down on, nothing is changing. Lloyd wants to change all of this but he isn’t sure where to start or how to do it. Whenever he tries to save someone it ends up backfiring which does hurt his confidence quite a bit.

In game reviews I don’t usually write much about the plot in part because there isn’t a whole lot to say. RPGs are different in that respect because they have such a long story that really goes into detail thanks to how lengthy the game is. You’ll go through several parts in the story that will feel like the climax and then the story suddenly transitions. There are quite a lot of twists and turns here as well as a really large character cast. There were 2 villains that vanished for so long that I even forgot they were in the game. It was almost like a surprise that they returned although of course they had to return at some point. It was only a matter of when and not if they would return.

The gameplay is a real time 2D fighter. You use magic or physical attacks as you smash away the opponent’s health bar. You can have a team of 4 fighters running around so when it’s one enemy it’s best to completely overwhelm them. Watch out for knocking an enemy down since they will gain temporary super armor to all of your attacks. There’s a good amount of strategy in the fights but if you want to just whack away you can also focus on gathering extra level ups. I made sure to fight quite a lot so that I was over Level 60 in time for the final boss. I’ve noticed that in most games if you’re over Level 60 you’ll be okay and it worked out for me. I lost to the final boss once but I quickly regrouped and won the next time. As long as you have a good plan you’ll be set. The gameplay is very smooth and very easy to get used to. There are also several points in the game where you are forced to make changes that affect the next few scenes which is cool. That part seemed ahead of its time.

If there is any negative with the game it’s just that at times it can be hard to know where to go. The game can be vague with directions and the map doesn’t help for new areas since it doesn’t show up until you visit it. If you don’t know where to go then your only bet is to check the huge hub world and talk to everyone or look it up. Some of the puzzles could also be a bit much as you’ll have a huge dungeon where getting the puzzle wrong means backtracking several floors. I could have done with less puzzles and more focus on just fighting through. I suppose this was meant to be a breather from the action though.

The graphics are very solid. As is the custom with Tales of titles we do have some anime cutscenes here. There aren’t a whole lot of them or anything like that but when they come it’s definitely a lot of fun. The opening is solid and the graphics in game also hold up really well. We get nice voice acting for a lot of the scenes as well which is always fun. On a technical level, it can be hard to tell which cutscenes are on auto play and which ones aren’t though. There is no visual indicator most of the time so you either have to wait a little longer before pressing A to continue or just risk it and click A after the line is over. I think what they could have done is in any cutscene where there is voice acting, set it to auto play.

Then we have the soundtrack which is definitely very solid. The main battle theme is very catchy which is good since you’ll hear it a lot. The “danger” theme as I call it is also really solid and shows up in a lot of cutscenes. Then you have the various boss themes as well. It’s an excellent all around soundtrack that has a good amount of variety. It’s all pretty catchy and works out quite well if you ask me. This is definitely the level of quality I would expect to see.

It goes without saying that the game has a lot of value to it thanks to how long it is. In terms of replay value I would say there is a lot less since by the game it’s not like you can go back to do most of the side missions. Still, if you take care of them from the start then you’ll be well off. As far as I know there isn’t a post game but with 37+ hours at the ready you’ll have definitely had your chance to see the world in the meantime. The writing is definitely on point and the character cast is pretty solid. I’ll talk about them briefly now.

Lloyd is the main character and he’s a solid lead. He’s pretty head strong and jumps right into action. While he blames himself for getting a village blown up and a lot of lives lost, he did make the right decision. Everyone would have preferred he ignore the human farms so it would be less work for them, but ignoring evil just makes you complicit in it. Lloyd may not be the strongest guy around but he does a really good job in taking down the villains and acting right away. He does his best to come up with ideas that work out for everyone as well. You really can’t fault a character like that.

Then you have the heroine Colette who has to suffer with this great burden of being the Chosen. Often she keeps it to herself and never complains. She’s a very solid character who is willing to make any sacrifice if it’ll mean helping the world. She’s a very nice heroine and also a good fighter. Colette is definitely not a character you will forget about anytime soon. Then you have Lloyd’s best friend Genis who is less remarkable than the first two. I feel like he can go a bit too far with constantly insulting Lloyd if we’re being honest. His elemental attacks are solid though and he’s a good support character. He’s just not as strong as the rest of the cast.

Then you have Raine who is the wise member of the group. She definitely gets really into her studies. She is always around although I’d say her role is a little smaller than the first 3 characters. You’ve also got Presea who joins the main cast later on. She is emotionally distant compared to the rest but that ties into her origin here. She’s a fun character and fits in pretty well with the group. She definitely isn’t afraid to speak her mind. Then we have Regal who is a pretty solid fighter. I disagree with his decision to keep his hands chained the whole game but at least he has a reason for it. He can also fight really well which is handy for your ally to have here. You need other capable fighters.

Then we have Sheena who was a ninja antagonist at first but eventually she came around. She’s one of the more entertaining characters. At first her quest for revenge was treated rather lightly as she kept failing over and over again but as a hero she is very dependable. Without her summoning abilities the heroes really would have been in trouble quite a lot. She’s also pretty quick to call Zelos out on his antics. From the supporting characters I would say that she was the best one. The other characters in the party couldn’t quite match up.

Finally we have Zelos who is also a Chosen fighter so he’s pretty tough. He doesn’t take things very seriously compared to the other characters though and loves to goof around. He’s an entertaining character even if I wouldn’t say that he’s one of my favorites. The guy always makes his presence known though and that’s important for a side character. Then we have the mysterious Kratos who is a great character. I would go as far as to say that he is the best character in the game. He has a lot of questionable moments in the title to be sure but he’s definitely solid. The guy gets a ton of hype throughout the game and is certainly one of the strongest fighter. Without this bodyguard around the characters would have been doomed many times over.

Then we’ve got a whole slew of villains such as the Grand Cardinals and other factions. They’re all pretty solid. The only villain who I’d give a thumbs down to was the doctor with glasses. You’ll know him when you see him. The rest were pretty solid and all look pretty good when they’re getting in on the action. King Yggdrasil is the highest ranking villain and he’s definitely solid. For a villain you always want to make sure that their motive at least makes sense and I can get on board with his plan. Naturally it is an evil one as he is a villain but the fact that you can follow the logic of it is what’s important. He’s a very interesting figure and puts up a solid fight. There are many other characters of course but these are the main ones.

Overall, Tales of Symphonia is excellent and it’s one of the main reasons why I am a huge fan of the RPG genre. By the time you’ve completed the game it’s like you’ve just completed a whole experience. You’ve gotten to know the characters for many hours. In a way it’s like playing through an interactive anime. I’d definitely consider RPGs to be one of the best genres for that reason. I would still put fighting games as the absolute best of course, but RPGs would be second. I won’t go too much farther into it since eventually I plan to have an editorial ranking the genres at some point but of course it’s tricky because there are so many sub genres and such. Regardless, whether you typically like RPGs or not, I would definitely recommend picking this one up. Symphonia is the perfect Tales of game to start you off on the franchise.

Overall 8/10

Tales of Symphonia Stats and Records

Stats time!

Play Time 37h 13m
Total Gald 541,425
Saves 176
Encounters 866
Escapes 303
Max Combo 37 Hits
Max Damage 8544
Max Grade 1310

Character Levels

Lloyd Level 62
Zelos Level 61
Genis Level 59
Raine Level 59
Sheena Level 60
Colette Level 60
Presea Level 60
Regal Level 60