Tales of Symphonia Review


It’s time to look at one of the biggest RPG titles out there and Symphonia definitely lives up to the hype. It really excels in every area from story to gameplay to music. The game is also quite long. It took me 37 hours to conquer this title and typically I finish RPGs quite a bit sooner than that. The longest ones are still the Final Fantasy titles which tend to put me through the wringer but there is no shortage of content here. Additionally I really didn’t do much of the side missions so there’s a lot of untapped content here.

The plot changes quite a lot but I’ll just leave you with the main synopsis. The game takes place on a planet known as Sylvarant where a kid named Lloyd lives. He’s not known as one of the best students but he has heart. His childhood friend Colette has been selected as the Chosen which is a great honor. She will go around the world and unlock all of the steals which shall regenerate the world. Currently the planet has been in decline due to the mana levels running low. Once Colette has completed her duty then this will end. Lloyd decides to go along with her in addition to his best friend Genis, their teacher Raine, and a bodyguard known as Kratos. There are a lot of seals though so they will have to move quickly. Additionally they will have to watch out for the Angels, Desians, Government, Rebels, and a few other factions.

Right away the game introduces you to the fact that this planet is pretty messed up. For starters, there are human farms that exist on all of the countries. Desians use the humans as slaves in these places and the world just accepts this as a necessary evil rather than taking them down. The humans live in fear all across the globe. Then you have the half elves who are considered less than human and discriminated against throughout the planet. They certainly don’t have it easy and with each group having another one to look down on, nothing is changing. Lloyd wants to change all of this but he isn’t sure where to start or how to do it. Whenever he tries to save someone it ends up backfiring which does hurt his confidence quite a bit.

In game reviews I don’t usually write much about the plot in part because there isn’t a whole lot to say. RPGs are different in that respect because they have such a long story that really goes into detail thanks to how lengthy the game is. You’ll go through several parts in the story that will feel like the climax and then the story suddenly transitions. There are quite a lot of twists and turns here as well as a really large character cast. There were 2 villains that vanished for so long that I even forgot they were in the game. It was almost like a surprise that they returned although of course they had to return at some point. It was only a matter of when and not if they would return.

The gameplay is a real time 2D fighter. You use magic or physical attacks as you smash away the opponent’s health bar. You can have a team of 4 fighters running around so when it’s one enemy it’s best to completely overwhelm them. Watch out for knocking an enemy down since they will gain temporary super armor to all of your attacks. There’s a good amount of strategy in the fights but if you want to just whack away you can also focus on gathering extra level ups. I made sure to fight quite a lot so that I was over Level 60 in time for the final boss. I’ve noticed that in most games if you’re over Level 60 you’ll be okay and it worked out for me. I lost to the final boss once but I quickly regrouped and won the next time. As long as you have a good plan you’ll be set. The gameplay is very smooth and very easy to get used to. There are also several points in the game where you are forced to make changes that affect the next few scenes which is cool. That part seemed ahead of its time.

If there is any negative with the game it’s just that at times it can be hard to know where to go. The game can be vague with directions and the map doesn’t help for new areas since it doesn’t show up until you visit it. If you don’t know where to go then your only bet is to check the huge hub world and talk to everyone or look it up. Some of the puzzles could also be a bit much as you’ll have a huge dungeon where getting the puzzle wrong means backtracking several floors. I could have done with less puzzles and more focus on just fighting through. I suppose this was meant to be a breather from the action though.

The graphics are very solid. As is the custom with Tales of titles we do have some anime cutscenes here. There aren’t a whole lot of them or anything like that but when they come it’s definitely a lot of fun. The opening is solid and the graphics in game also hold up really well. We get nice voice acting for a lot of the scenes as well which is always fun. On a technical level, it can be hard to tell which cutscenes are on auto play and which ones aren’t though. There is no visual indicator most of the time so you either have to wait a little longer before pressing A to continue or just risk it and click A after the line is over. I think what they could have done is in any cutscene where there is voice acting, set it to auto play.

Then we have the soundtrack which is definitely very solid. The main battle theme is very catchy which is good since you’ll hear it a lot. The “danger” theme as I call it is also really solid and shows up in a lot of cutscenes. Then you have the various boss themes as well. It’s an excellent all around soundtrack that has a good amount of variety. It’s all pretty catchy and works out quite well if you ask me. This is definitely the level of quality I would expect to see.

It goes without saying that the game has a lot of value to it thanks to how long it is. In terms of replay value I would say there is a lot less since by the game it’s not like you can go back to do most of the side missions. Still, if you take care of them from the start then you’ll be well off. As far as I know there isn’t a post game but with 37+ hours at the ready you’ll have definitely had your chance to see the world in the meantime. The writing is definitely on point and the character cast is pretty solid. I’ll talk about them briefly now.

Lloyd is the main character and he’s a solid lead. He’s pretty head strong and jumps right into action. While he blames himself for getting a village blown up and a lot of lives lost, he did make the right decision. Everyone would have preferred he ignore the human farms so it would be less work for them, but ignoring evil just makes you complicit in it. Lloyd may not be the strongest guy around but he does a really good job in taking down the villains and acting right away. He does his best to come up with ideas that work out for everyone as well. You really can’t fault a character like that.

Then you have the heroine Colette who has to suffer with this great burden of being the Chosen. Often she keeps it to herself and never complains. She’s a very solid character who is willing to make any sacrifice if it’ll mean helping the world. She’s a very nice heroine and also a good fighter. Colette is definitely not a character you will forget about anytime soon. Then you have Lloyd’s best friend Genis who is less remarkable than the first two. I feel like he can go a bit too far with constantly insulting Lloyd if we’re being honest. His elemental attacks are solid though and he’s a good support character. He’s just not as strong as the rest of the cast.

Then you have Raine who is the wise member of the group. She definitely gets really into her studies. She is always around although I’d say her role is a little smaller than the first 3 characters. You’ve also got Presea who joins the main cast later on. She is emotionally distant compared to the rest but that ties into her origin here. She’s a fun character and fits in pretty well with the group. She definitely isn’t afraid to speak her mind. Then we have Regal who is a pretty solid fighter. I disagree with his decision to keep his hands chained the whole game but at least he has a reason for it. He can also fight really well which is handy for your ally to have here. You need other capable fighters.

Then we have Sheena who was a ninja antagonist at first but eventually she came around. She’s one of the more entertaining characters. At first her quest for revenge was treated rather lightly as she kept failing over and over again but as a hero she is very dependable. Without her summoning abilities the heroes really would have been in trouble quite a lot. She’s also pretty quick to call Zelos out on his antics. From the supporting characters I would say that she was the best one. The other characters in the party couldn’t quite match up.

Finally we have Zelos who is also a Chosen fighter so he’s pretty tough. He doesn’t take things very seriously compared to the other characters though and loves to goof around. He’s an entertaining character even if I wouldn’t say that he’s one of my favorites. The guy always makes his presence known though and that’s important for a side character. Then we have the mysterious Kratos who is a great character. I would go as far as to say that he is the best character in the game. He has a lot of questionable moments in the title to be sure but he’s definitely solid. The guy gets a ton of hype throughout the game and is certainly one of the strongest fighter. Without this bodyguard around the characters would have been doomed many times over.

Then we’ve got a whole slew of villains such as the Grand Cardinals and other factions. They’re all pretty solid. The only villain who I’d give a thumbs down to was the doctor with glasses. You’ll know him when you see him. The rest were pretty solid and all look pretty good when they’re getting in on the action. King Yggdrasil is the highest ranking villain and he’s definitely solid. For a villain you always want to make sure that their motive at least makes sense and I can get on board with his plan. Naturally it is an evil one as he is a villain but the fact that you can follow the logic of it is what’s important. He’s a very interesting figure and puts up a solid fight. There are many other characters of course but these are the main ones.

Overall, Tales of Symphonia is excellent and it’s one of the main reasons why I am a huge fan of the RPG genre. By the time you’ve completed the game it’s like you’ve just completed a whole experience. You’ve gotten to know the characters for many hours. In a way it’s like playing through an interactive anime. I’d definitely consider RPGs to be one of the best genres for that reason. I would still put fighting games as the absolute best of course, but RPGs would be second. I won’t go too much farther into it since eventually I plan to have an editorial ranking the genres at some point but of course it’s tricky because there are so many sub genres and such. Regardless, whether you typically like RPGs or not, I would definitely recommend picking this one up. Symphonia is the perfect Tales of game to start you off on the franchise.

Overall 8/10

Tales of Symphonia Stats and Records

Stats time!

Play Time 37h 13m
Total Gald 541,425
Saves 176
Encounters 866
Escapes 303
Max Combo 37 Hits
Max Damage 8544
Max Grade 1310

Character Levels

Lloyd Level 62
Zelos Level 61
Genis Level 59
Raine Level 59
Sheena Level 60
Colette Level 60
Presea Level 60
Regal Level 60

5 Ways Nintendo can fix the Switch Online Service


Nintendo has historically been known as the greatest video game company out there. Certainly they have a lot of great titles. The consistency and unchanging nature of their games is part of why they’re an easy pick for starting someone off on their first console. You know what to expect and the games are pretty high quality. That being said, they have their share of weaknesses though. A big one if their online services. For years Nintendo has lagged behind the other companies. At least they had the excuse that their online product as free though. Now you do have to pay for it so that makes the issue all that much worse. Let’s look at 5 things they can do to fix their online.

1. Make it Free

This is the most unlikely option of course but it is one that would solve a lot of the issues. The online would be terrible compared to the competitors but since you wouldn’t be paying for it you probably wouldn’t mind a whole lot. When things are free you tend to cut them some slack because you aren’t losing anything. Nintendo also doesn’t really need to charge for much. They opted not to go for dedicated servers anyway and their NES/SNES Online catalogue is basically just a bunch of emulators that anyone can download for free online. As such we know that the space for these is tiny and it doesn’t take a whole lot of power to have them online. Still let’s look at more realistic options.

2. Use dedicated servers

This is an easy one. If you boot up a Sony or Microsoft game right now and head online you can expect to have close to 0 lag in your matches. That’s because the connection isn’t peer to peer so even if one of your opponents has a terrible online system it won’t affect your match. Compare that to Nintendo where if one player has a bad connection it will mess it up for everyone. That’s pretty inexcusable. Lag completely ruins an online experience when it’s at its worse. Input Lag can be crazy to deal with and normal lag is just as bad when it comes to trying to nail a solid combo. Nintendo’s really got to shape up in this area because it is very noticeable at this point.

3. Time to add GameCube Online

This is a big one, the GameCube needs to be online. There are too many crazy amazing games for them to not be here. I’m guessing Nintendo wants to make us pay 60 bucks for an HD Remaster but that’s not the play here. Putting these games online would be hype and it’s not like Nintendo would have time to port all of them either way. Give us a few big ones like Mario Sunshine and Melee. If those are going to get remasters then give us Pokémon Colosseum and F Zero GX. Either way GameCube games are a huge jump from the level of quality and replay value of the current titles. The NES and SNES games are fun to be sure but they are also very short. Adding in GameCube will really be the ticket to get people buying the online pass. I dare say you could even skip N64 and go back to it later. GameCube is what the people want and trust me, it would definitely go a long ways to getting Nintendo’s online into the big leagues.

4. Time to get Leaderboards

This is a big one that all of the other consoles have. We need some kind of online rankings here. Whether it is through trophies, achievements, or something else it would be immensely helpful. It would also be an extra incentive to get online if that was the only way to see your position. It’s always fun to try and get everything so this would also greatly help the replay value of all the Switch games. It’s never too late to start and this would be a good addition. It’s also worth adding into individual games like Super Smash Bros should have had this at launch along with a few other online features. This editorial is more about general Nintendo Online though so I’m just giving it a small nod here. In general the Switch needs some kind of ranking system.

5. Miscellaneous free stuff

Finally, we just need more freebies. Xbox and PlayStation give you random AAA games for free at times, backgrounds, and other perks. When’s the last time you got anything for free from Nintendo? At best they give you times freebies like ARMS and Mario Tennis which you get to play for a little while and then it’s gone forever. That barely counts as a freebie because you can’t keep it. No sir, I want a freebie that I can actually keep for the long haul. Even small things like new layouts, Switch backgrounds, emblems, etc would go a long way. You need to give people something, by not giving any freebies it definitely makes us feel bad. It’s like Nintendo just isn’t looking out for us. It wouldn’t take very long at all. Nintendo’s track record with reward programs is pretty bad though, I still remember how bad Club Nintendo’s rewards were for a long time.

In short, Nintendo needs to shape up on their online offerings. It is totally within their ability to do so if they really apply themselves. Until they fix these things they will continue to get mocked by everyone all the time. Even recently Super Smash couldn’t make the cut for EVO in large part because the servers are so bad. Make no mistake, that’s absolutely the big reason why it was cut. It’s a shame because it would have been good for everyone to have seen the state it is in on the big screen. That would have been the best chance to get Nintendo to change something ASAP. That boat has sailed though.

Crash Bandicoot: The Wrath of Cortex Review


It’s time to take a look at another Crash game. I actually completed this one before the GBA one but that one was so much shorter that it made sense to just churn the review out real quick. The HD Collection for Crash was pretty fun so I figured it was about time I got the next installment. The Wrath of Cortex does hold up pretty well to the others although I don’t think it beats any of the first 3 one on one. While the gameplay styles are quite varied as Crash is known for, some of them are definitely weaker than others. This results in weakening the overall package a bit in the end.

The game starts with the mask reprimanding Corte and the other villains once again. They have failed him for the last time so he gives them yet another shot to win back his good graces. Cortex is pressured into admitting that he has built the ultimate weapon to beat Crash. It’s a dark prototype known as Crunch and he basically is Crash except a whole lot more powerful. Cortex has also awakened the immensely powerful Elementals who once brought the planet to its knees. Can Crash really stop such a powerful alliance?

I always like starting the game off with a good villain meeting. This way they all hype each other up and it works out quite well. That being said, most of them don’t actually get to fight in this one which is a bit iffy. What’s the point of a big villain meeting if they aren’t actually going to fight right? They all returned for the GBA game and some of them got to fight there, but I was expecting everyone prepped and ready for this fight. No matter, it was still a pretty fun opening cinematic and I’m always going to give a game a thumbs up for including them. Cutscenes are something a game should always have if you ask me.

The main gameplay here are the 3D platforming levels. You run and jump over obstacles. Additionally you can use your spin move to defeat most enemies or a power slide to go right underneath them. It’s definitely a very useful technique and I recommend it against all of the human agents. It’s more trouble than it’s worth to spin on them. A lot of the time you can just breeze past them though. In this game there is no real benefit to fighting them all off so I would say don’t bother. What’s the point of attacking an enemy when you could just walk right past them? That’s the way I see it at least. These levels can definitely be tricky. A lot of time the best thing to do is just stop and survey the level instead of continuing to run forward.

As I mentioned there are other kinds of levels here though. Another one is when you are in a plane flying across the world sinking ships and space stations. These levels are a lot of fun for sure. Just keep on blasting and you’ll be through it with ease. A lot of the time you don’t even need to worry about the ships behind you. Try to tune out the super loud sound of motors behind you though. It can get extremely loud next to the other sounds and music for some reason to the point where you may want to lower the volume a bit. Another kind of gameplay is when Crash puts on the mech suit and starts blasting. It’s a bit clunky so I feel like the game added it near the end. It’s not terrible but I do think it could have been a lot better. The levels don’t show up often though so I wouldn’t really worry about it.

Then we have the underwater levels where you’re in a ship or swimming free reign. These were my least favorite levels in part because it is very hard to turn. That means if an enemy suddenly appears out of nowhere then you are basically out of luck. Struggle as you may, but in the end you won’t be able to dodge. I remember losing quite a few lives in this battle. There are also the Monkey Ball levels. This felt the most random to see, but it was nostalgic. These levels were pretty decent although there was one where the final maze was a bit much. It wasn’t even hard, just time consuming to check every path until you found the right one. If you picked a bad path, well you wouldn’t know it til you got to the end of it.

The graphics are pretty solid here. The final levels get really dark but I think that’s more on my TV than the game. I did prefer the earlier worlds to the final one though. The final world felt like it dragged on a bit next to the others. One thing about levels is you never want to have a section where you have to wait a lot. Sections with waiting means that the second time around won’t be nearly as exciting and if you die a lot then it keeps lowering and lowering the hype. This was mainly an issue when climbing as Crash climbs very slowly. The souundtrack is pretty decent though. There weren’t any memorable tunes, but I had no issues when playing the game. It all felt pretty appropriate.

The game’s length is pretty short. I’d say that I cleared the game in about 2 hours. The game wasn’t very clear on how to save so I did have to beat the first 3 worlds twice. If you count that then the game lasted about 3 hours. To save you have to walk over to a big TV in the hub world and click on it. Definitely make sure you do that before turning the game off because otherwise you definitely won’t be thrilled to have to redo all of your work. At least I was able to see how quickly I could adapt because the second time I didn’t die nearly as much. It felt like I had really improved on those levels.

There is also a good amount of replay value here as you can try to get all of the collectibles. There are a ton of them to get on every level so if you do that then expect this game to last quite a bit longer. That’s really it, but I’m assuming you would unlock something pretty good for doing that. It would be a shame to do all that work and not really have anything to show for it. Surely the game wouldn’t even dream of doing that…right? If it did then you are definitely free to feel a little disappointed.

My only real complaint with the game aside from how the saving works is that in some levels it can be a bit of trial and error at the beginning. There are some obstacles you couldn’t possibly know are there until they suddenly appear and squash you. In particular this happens quite a bit in the underwater levels. You know where they are the second time but it’ll cost you a stock each time you find out. That’s a lot of stocks in the balance.

While this complaint doesn’t affect the score quite as much, the sound settings in this game as pretty odd. The cutscenes are all extremely low so you can’t hear anything til you raise the volume. Then the actual music and sound effects in the levels are decently loud. Finally you have the aerial levels where the sound effects are incredibly loud. Same for the electricity in ground levels. You can never have your TV at the right volume because the game keeps changing things up on you. I can’t think of another game that had this issue to such a large degree so that was definitely interesting.

Overall, The Wrath of Cortex is a pretty fun game. It’s a nice sequel to the series even if it doesn’t really do a whole lot that the first 3 didn’t. I’m always glad to see another Platformer and especially on the Gamecube. I’d recommend getting the game. The price is pretty good right now and who doesn’t want to revisit the world of Crash right? Sometimes you gotta just take the plunge and see where it takes you. I’ve got one more Crash game to play but then after that there might be a bit of a delay before I get more. I’ll definitely round them up at some point though.

Overall 7/10

Need For Speed Carbon Stats and Records

Stats time!

Game Completion 45%
Career Completion 69%
Races Won 60
Races Lost 2
Cash Earned 876,600
Best Jump Air Time 1.65
Cars Unlocked 27
Cars Purchased 9
Tracks Unlocked 86
Safe Houses Found 4
Crew Members Hired 5
Pursuits Evaded 11
Times Busted 2
Longest Pursuit 5m 4s
Shortest Pursuit 15s
Spike Strips Dodged in one pursuit 5
Cars Rammed in a single pursuit 14
Total Cars Rammed 40
Total Cops Disabled 43
Total Cost to State 371,975
Total Infractions 25
Total Roadblocks Dodged 7
Highest Clocked Speedtrap 134mph
Bounty Total 81,000
Highest Heat Level 4

Need For Speed Carbon Review


After a long break it is now time to go back into the world of Need For Speed. Carbon brings in a lot of familiar elements from Underground 2 and Most Wanted while also adding its own spin on things. I would consider this to be the best NFS in a lot of ways with the only thing I don’t like being the whole territory system. On the whole it’s also tough between this one and Most Wanted, but I would probably give this one the slight edge. It definitely does have the best story although the gameplay is naturally the deciding factor.

So you’re playing as an underground racer who was nearly caught by the police but managed to escape. Of course, the issue with this is that he had to desert everyone else to do it. Now the rest of the racers and even his old friend are pretty upset at him. It’s a rough time for our nameless lead and he gets sloppy enough to even let a bounty hunter catch him. Fortunately a “nice” gangster frees the hero and tells him that the only way to restore his rep is to go and take over all the various gangster territories in the city. I don’t know exactly how that makes sense…if anything that would make him seem even more like a jerk right? He comes back just in time to beat everyone up and get the cops back on the trail? Ah well, the hero likes the plan so that’s what we’re going with. As the game goes on it turns out that there may have been something more to this incident. Were the cops really just coincidentally in the area?

I liked the story because there are quite a few cutscenes and I do think it did a pretty good job of setting the stage. Each of the main mob bosses gets a very exaggerated cutscene where they yell a lot with crazy colors in the background. It’s got a very 90’s-early 2000s vibe which works really well with the Need For Speed franchise in general. You really just can’t go wrong with the story here. Most of the levels are at night which is cool, but you will find yourself missing the day time by the end. It’s always good to have a mix of both. When there are only day levels I miss the night themed ones and vice versa. I think the game would have done well to have included a nice mix. As for the soundtrack, you’ve got an array of EA songs as always. They’re pretty fast paced even if the lyrics aren’t anything to write home about.

As for the gameplay it is pretty standard. The driving is pretty good and you’ll get the hang of the turns as the game goes on. Personally I always found it easiest to quickly let go of the pedal and turn before slamming it again. Alternately you’ve got the hand brake by pressing A, but I always found the turns to be a bit too wide using that method. You can also brake to turn which I would use at times if I really had to make a sharp curve in time. They’ve all got pros and cons of course so you’ll just want to try everything and see what sticks. You can also buy turbo which will permanently give you the option to use boosts. One warning for that is once you activate it then the computers will obtain it as well. I’d say that it’s worth it though because the boost really comes in handy.

You start out with a pretty average car, but as the game goes on you will be able to buy new ones. I actually used the same car for most of the game before eventually buying 3 more by the end. It’s worth staying with one car for as long as possible since your new ones will get outdated very quickly and you’ll run out of money. As it stands I only got 3 cars and I was out of money at the end. Of course, the third car I got was the best one money could buy in the game by the end so it was well worth the price. It effectively is impossible to win the last races with a weak car since it is simply too slow. Even if you don’t make any mistakes you simply won’t be able to keep up with the opponent.

Then there are also the cops to worry about. If they catch you too many times then they’ll take your car away for good. If they take all of your cars then you go all the way back to the beginning of the game. I don’t know exactly how that works since I didn’t let them take away 1 car, let alone all of them. Hopefully you’d be able to quickly reset the Gamecube so you wouldn’t actually have to go back. That would be pretty devastating. Speaking of the cops, the game does have an open world as always so you can have fun getting into police chases. I didn’t play around with them much compared to the last games because this time you aren’t forced to stay in the city the whole time. Instead of finding races through free roam you can just warp to them from the safe house. This saves an incredible amount of time and is a great change. You also don’t have to worry about increasing your reputation or anything like that. This game finally gives you the ability to just focus on the races and claim them all.

Now, this wouldn’t be a Need for Speed game without some kind of pointless gimmick though. For Carbon it is the territory system. The way you advance past each world is to win a lot of races and then challenge the boss. When you beat him then you claim the area. The problem here is the fact that other teams can challenge you for the territories you took earlier. If you refuse to fight them then they take your area automatically. So get ready to have to fight these guys quite a bit in races that you’ve already won. I dunno, maybe it’s not all that bad but it felt like a quick way to extend the game a bit. It’s also not needed since the game is actually pretty long I’d say.

The main story should take you around 10 hours or more. For replay value you can go around and beat all of the levels that you had not conquered yet. Since you’re able to skip about 1/3 of the levels that should add on another 3-4 hours under your belt. In general free roam is also limitless fun as long as you just like driving which is the whole point anyway. I can’t say that I’ll be sticking around with this game, but maybe some day I’ll come back to do those extra races. I basically skipped all of the drift challenges since the controls for those are pretty wonky.

Finally, I should mention that in the story mode there are a few different kinds of events. The general gameplay is the same of course, but the objectives are different. First you’ve got normal races which are self explanatory. Then you’ve got Canyon Races which are usually 1 vs 1 races (it can be 4 way though) and they take place at night on a canyon. In these stages you can actually fall off the track which is an instant loss. I really liked how they handled these levels. You’ve also got check points where you’re doing a time trial, speed bumps where you want to go your fastest as the scanner steps in, etc. The only pretty iffy one is Drift and I avoided every single one of those. By the end of the game I hadn’t completed any of them and I’m glad that I didn’t. It would have taken forever for me to force myself to learn the controls which wouldn’t have been super efficient.

Also, you’ve got a partner for some of these races and he really comes in handy. There are a few different kinds of helpers like people who show you short cuts, help you boost, etc. I went for a guy who can ram into other cars to help you get a lead. It went over really well since the guy was great at his job. It’s part of why I got away with using a terrible car for so long. The blocker could buy you up to 20 seconds at a time which is huge in a race. I owe him a lot.

Overall, Need For Speed Carbon is definitely a solid title. The story ends a little too abruptly if you ask me. There’s really no payoff to the long detective journey and by the end you will definitely wonder what the point of the villain’s plan was. He would have been doing good if he didn’t bring the hero in to mess things up. I suppose it’ll just be a mystery. I actually don’t have the next Need For Speed so that’ll probably be a while, but in the meanwhile I do have another video game review coming out so keep an eye out for it. Meanwhile you should definitely check this title out. You’ll have a hard time trying to find a better racing game than this one.

Overall 8/10

Star Wars Rogue Squadron III: Rebel Strike Review


All right guys, this is a milestone game. It’s my final entry in the Star Wars series! There’s still one or two games I need to get someday, but now I have at least beaten all of the ones that I own. Rebel Strike is definitely a good one to ends things off with. It’s not the best Star Wars game by a longshot, but it’s definitely a quality title all the same. It’s a classic aerial shooter title with some ground elements thrown in as well. While those parts feel more button spammy than the rest it does help make the game feel more complete.

The game’s plot roughly covers the trilogy as per usual. It seems to start with the second movie rather than the first though, I’m guessing Rogue Squadron II probably covered that one. The Rebels are losing ground against the Empire so their only chance is for a young jedi named Luke and another aerial fighter to take back their home and win the war. During the game you get to pick your path as you progress through the story. Depending on which level you pick will determine which character you play as. It’s a pretty interesting way to go forward for sure.

There are around 10-12 levels in the game although if you pay through all of the routes then you can add a few more levels. (Only 2 routes and 4 levels are shared) Most of the levels have the normal aerial combat gameplay. It’s pretty fun as usual although definitely a lot less polished than the others ones I played which is almost odd. Good luck trying to lock on to anyone as the enemies move too quickly. There was a long tutorial level to start the game off so maybe I missed a few things, but it seems to be like there may not even be a traditional lock on. The enemies also camouflage into the space sky really quick. It’s hard to get a read on them so at times the best thing to do is to just blast wildly. You can also turn infra red on which helps but it doesn’t look quite as fun when used for long periods of time. That said, I’d give a thumbs up to the gameplay overall.

The next gameplay style in the game is the human combat. This is the best part of the whole game so it’s a shame that it only shows up 2-3 times. You basically play as Luke or Han and go around blasting people. It’s definitely a style where spamming the A button is enough to get you through, but it’s very satisfying. It’s extremely simple and feels like you’re back in the arcade. Just run around blasting everyone until you get to the end of the level. There’s nothing more that you need to get to the end and if you ask me that’s exactly how it should be.

Finally you have one level where you’re on a scooter. This is the worst level in the game so I’m glad it only popped up once. The goal is to ride to the end of the level and take out all of the scouts along the way. There are about 11 and then one that you can’t beat until the cutscene plays. The level is annoying for a bunch of reasons, but one of those is the fact that the level explicitly tells you to eliminate all of the enemies. It even gives you an attack to help with that. So what’s the scam? Well, if you attack them then they start attacking back and they’re a lot stronger than you. The best way to win this one is to actually not even try ramming into them. If you just fly peacefully to the end you can just turn right and left and the guys will fall into trees. It feels cheesy and I doubt it is really the intended option. This level just wasn’t made all that well.

The graphics here are pretty good. We actually get some scenes from the movie as well which is always pretty fun. The space levels are a little hard because of how everything is covered by the shadows. I don’t really think this was intended so I will say that this does hold the graphics back a bit though. As for the soundtrack, it’s all themes that you’ve already heard a few hundred times before. They’re still good, but there’s nothing really new to talk about here. Star Wars uses the old themes as a crutch so I look forward to hearing some new tunes once that EA game comes out in the near future.

There isn’t much replay value here, but it’s still a little better than some of the other games. You can go back and play the other paths to experience the full story. There are also some unlockables and you can try to earn a gold medal. Ultimately this may not be a whole lot so I would say to keep that in mind. The main campaign is only a few hours long as well so this is the kind of game that won’t really last very long. That means that the gameplay has to be tight and I thought it was. As long as you like aerial fighter games then you’ll be fine.

Overall, Star Wars Rebel Strike is definitely a good one to get. It’s to be expected though since it did come out for Gamecube. That console is still the ultimate gaming machine and I don’t expect that will ever change. It was really a pivotal moment in gaming history. Star Wars Rebel Strike may ultimately be lacking a little polish in some areas, but its core fundamentals are strong and that’s what counts. If you haven’t played this game yet then it’s worth buying, especially if you can find it for a good price. If it’s overpriced and out of print then I would just suggest getting a different Star Wars title. Most of them have a similar feel to this one so the price is key.

Overall 7/10

American Chopper 2: Full Throttle Stats and Records

Stats time!

Paul SR Levels
Level 1 Bronze
Level 2 Bronze
Level 3 Bronze
Level 4 Bronze
Level 5 Bronze
Level 6 Bronze

Paul JR Levels
Level 1 Bronze
Level 2 Bronze
Level 3 Silver
Level 4 Gold
Level 5 Bronze
Level 6 Silver

Mikey Levels
Level 1 Gold
Level 2 Bronze
Level 3 Gold
Level 4 Bronze
Level 5 Bronze
Level 6 Bronze

Vinnie Levels
Level 1 Silver
Level 2 Bronze
Level 3 Bronze
Level 4 Bronze
Level 5 Silver
Level 6 Bronze