Luigi’s Mansion: Dark Moon Review


Luigi’s Mansion was one of the first video games that I ever played. It came along with the Gamecube and while I did play on the Super Nintendo/N64/Game Boy, this was one of the first games that I really remember playing with my full gamer skills intact. It was a tough game and had a lot of replay value as I went through it many times. This sequel can’t fully match the original’s true greatness in part because of the nostalgia and also the fact that the Gamecube really made the most of the game. The original had more features and took greater advantage of the concept. That being said, this is still a great sequel and everyone’s favorite Mario villain finally gets to take center stage once again after a rather disappointing appearance in Super Mario Sunshine. (The one time Mario really took it to the guy)

The game starts off with Mr. Luigi “I do it” Luigi resting at his summer cottage. Unfortunately, E Gadd kidnaps him and tells Luigi that he has to liberate the city since all of the ghosts have turned evil after King Boo blasted it into multiple pieces. Luigi barely got away with his life the last time so he isn’t thrilled about getting a rematch, but he doesn’t really have any way of getting out of this. Luigi grabs his flashlight and prepares himself, but King Boo isn’t playing around this time. He has already kidnapped Mario and a bunch of the toads…Luigi may be next!

One thing you’ll notice straight away in the game is that the format is a little different. It’s not the free roam environment that you may be used to from the first game. Instead it is divided into linear levels among the various worlds. Each level will tell you to do something and then you’re beamed home afterwards. It’s different, but I’ll take it since we’ve been getting a lot of big free roam games lately like Breath of the Wild and Mario Odyssey lately so it’s good to keep things varied. The game is still reasonably long as some levels can take upwards of 40 minutes. Others are finished in under 10 though so it varies quite intensely. You should expect the game to last you at least around 10-13 hours.

The game’s difficulty is pretty low so you shouldn’t have much trouble against the actual ghosts. The power ups that you get during the game make this even easier. I only lost twice if I recall correctly. Once was to the Giant suit of armor and I also lost to the boss where you had to slide a few times. Beyond that, it didn’t feel like a cakewalk or anything, but you won’t feel too threatened. You are given a lot of health and it’s always easy to find more hearts.

There is some replay value here as you can go back to all of the old levels and grab all of the Boos/Gems. It may not be a whole lot, but it’s something to do and it won’t take an insane amount of time to do it. Hopefully you get something cool like an extra ending or picture. I think the first game let you upgrade your mansions based on how much money you had so that was a nice incentive. I thought there would be more power ups so I could list that under the replay value, but we maxed out before the final chapter even started. Between the solid length of the story and getting all of the collectibles, there is certainly a lot of content here.

The graphics are pretty good. Some elements are pretty stunning like the energy blasts, King Boo’s design, and one of the final cinematics as Luigi’s destination is forcibly changed. The game really put in a lot of effort towards the final levels with all of the cool designs. The soundtrack is mostly forgettable to be honest, but I did enjoy the final boss theme for King Boo. That one sounded really good and worked quite well to build up the tension. One good theme can always go a long way.

I do have to call the game out for being a little lazy with the sound effects and cutscenes though. We get the same recycled scene of Luigi being transported, landing, using his vacuum, and picking up the DS throughout the game. Adding insult to injury is the fact that we also get the same sound effects in the same order. Luigi grunts 4-5 times every time he lands which starts out as rather painful gasps to tired ones. After a while you sort of hope that Luigi will just get his game on and save the world. He also randomly utters one of the phrases that they recorded once in a while like “I do it” even if they aren’t totally relevant at the moment. I think Nintendo did phone it in to an extent in this department and could have certainly recorded more lines. That or they could use text like with what they did for King Boo. It just felt like someone was always talking throughout the game, but not in a fun Spider-Man kind of way, but in a forced “Lets play another grunt” way.

I was a little surprised that we didn’t get back some classic features like shooting fire or ice in this one, but we got a black light flashlight so that was neat. It lets you see invisible things and is immensely useful once you obtain it. The controls are simple so you’ll get used to them right away. You have your flashlight and your Vacuum Cleaner. Those are really the main 2 weapons that you’ll be using during the game.

Naturally we can’t end the game without talking about King Boo. He’s easily one of the strongest Mario villains even if he isn’t talked about quite as often as you’d expect. He defeated Mario even when the hero was aided by the Power Star and in this game he has done it again. He seems to have some reasonable reality warping abilities or at the very least advanced telekinetic abilities. His power lasers are great as well and he’s just a pretty intimidating villain. I actually feel kind of bad for him since his arch nemesis isn’t quite as intense. It was nice to see King Boo and I’m glad that the first game was mentioned so as to keep the continuity straight. It does kind of hint further that the Sunshine King Boo was different since he went straight from the first game’s painting to here, but I still think the Sunshine appearance needs to be looked into a little further.

The game really doesn’t have many negatives to talk about. The actual gameplay is simple, but well constructed. You won’t be running into random glitches here or poor level designs. One thing about the various mansions is it allows the game to give each one a different design which is nice. My one complaint is probably that Luigi’s a little too scared the whole time even if that is the point. I always imagine a game where Luigi is actually really hardcore and eagerly fights the villains, but maybe you could make the case that it wouldn’t be the same character. I still think it’s worth the risk and maybe it’s about time they announce a Luigi’s Mansion 3. Honestly, I’ve love to see a big budget one with a long campaign. (Think equivalent length to a big Mario platformer) It could have an array of side characters, maybe even a level or two where you play as Mario and physically try to fight King Boo. Of course, King Boo would need to be in it or the fans would riot.

Overall, I put off getting this game for many years as it kept sinking below other games that would come out. Well, I finally got to nab it and it was certainly a really fun game. I’d definitely recommend buying it, especially since it goes for only about 15-20 dollars now. That’s a really great deal and it’s why the Nintendo Selects tag is always a welcome addition to any game. Be prepared though as the game may be more intense than you’d expect and you’ll have to make some tough calls.

Overall 8/10

Mario Party Advance Review


I’ve wanted to play a portable Mario Party game for a long time. I don’t know when exactly I first started to think about this, but it was probably back during the days where I played Mario Party 4 regularly. Advance is a good enough spinoff and the minigames are enjoyable although the story mode holds it down a bit. It wasn’t really constructed well so I’d advise you to focus on Minigame Mode. I do think Mario Party DS and 3DS will likely end up being better.

The plot of the series is that Big Bad Bowser has stolen all of the gadgets in the world and now Mario must steal them back. The townsfolk have taken them all, but they are willing to give them back if you solve their quests. Sometimes the quests involve going back and forth to find something or 1 on 1 challenges. Regardless, you must complete all 50 quests in order to save everything, but Bowser won’t make this easy on you. He plays for keeps!

Naturally, the plot isn’t really the key thing here. The game board is rather large as you would expect from Mario Party and you roll the dice to see how far you can move on the board. Each turn costs a mushroom and once you are out of them, it is game over and you’re sent home. Your progress is saved though as the only thing that resets is your current quest. You can earn 3 more mushrooms every 3 turns if you win a minigame and there are also spots on the board that have the same effect. Watch out for Bowser Jr though as running into him can have you lose a mushroom or be warped somewhere else. Unfortunately, there is no way to dodge him as it is luck based.

This is where the story mode flops a little. Towards the end of the game Bowser Jr starts to appear everywhere. It’s just not very fair as you can be super close to ending the quest, but suddenly find yourself back at the start. It’s not cool to have to retread the ground that you’ve already covered. The last mission that I did before the final Bowser battle was also a little cheesy and I head to check with Gamefaqs to see what the game wanted from me. The characters kept stating that King Bob Omb was hiding in the Condo, but it only had 3 floors. Apparently you had to hit an invisible option and then you can enter the basement. That’s a bit of a low blow if you ask me.

The majority of the missions were fine though. The trek could just be a bit tedious so I am actually glad that there were only 50 missions. Any more would have been a little excessive. The minigame selection was designed well though as you would typically get a new minigame every time you played. Collecting them all was actually pretty easy for a change so that was a pleasant surprise. Most of the minigames are pretty easy to understand, but some of them will likely take you 2 shots to fully understand.

They’re not made to be overly difficult or anything like that so you should breeze through them. My DS has a weak L button so the Chain Chomp game in particular took a little longer than I would have liked to complete, but the actual game was fair. I didn’t care much for the luck ones, but since when do I ever like those? Mario Party does succeed with its minigame selection and while people have mentioned that the games have gotten worse over the years, I have always liked them. The old games certainly had the best selection, but so long as the newer ones still have that classic fun factor, I’m satisfied. Mario Party’s made to be the kind of game that you can just boot up and play. This one fits the bill although I don’t see why I’d ever choose it over one of the big titles like Party 4.

I enjoyed the retro sprites here. The victory celebration after every minigame was a little annoying after a while though. Once you’ve seen it 50 times, you don’t want to see it anymore. Other running gags were more fun though. I liked Bowser’s little laughing sprite that he’d play whenever you’d go to his lair. It made the whole cutscene a little more enjoyable. His line “*sniff* I really liked that gadget too!” was also pretty endearing. You couldn’t help but feel bad for Bowser as he comes across as a kid who just wants some friends, but doesn’t know how to express himself. In the end, he turned out to be a pretty honorable guy and at least he admitted that he had fun. It was a nice ending for the whole cast. I liked the soundtrack as well. The main Bowser theme was a lot of fun and the rest of the tunes also aged well. There’s just not much to dislike here. It’s a standard Nintendo soundtrack, which means that it is well above average.

There isn’t really any replay value to speak of once you complete the game, but as I mentioned before, the 50 quests should be more than sufficient. It’s certainly a long enough game for the low price that you will have gotten it for. It’s just a fun game overall and a good way to spend a few afternoons. I do hope that the story mode is redone for the sequels though. It should just be a little more fluid and less time consuming to get from mission to mission. I don’t even think that a mission mode is completely necessary as a normal Party Mode would be cool although I guess it’d be hard for the GBA to process. Perhaps by the 3DS game as that one certainly has the specs for it.

Overall, Mario Party Advance is another good party game to add to the collection. I’ve played a lot of party games over the years so trust me when I say that the games here are a lot more varied and entertaining than most. If you haven’t played the game yet, then you should check it out. It’s aged pretty well and just take care not to let yourself get burned out on the story. Play it in batches and you should be just fine. As for the Mushroom Condo, just make sure to look at the invisible option and you’ll also be okay. The Christmas batch of games is roughly at an end now. The only two games left are Buu’s Fury and Kirby’s Mirror, but it could be a little while before I finish those two as I’m working on the New Year’s batch and other games may pop up on the side. Regardless, they will be completed though and that means that the GBA era lives on!

Overall 7/10

Mario Kart: Super Circuit Stats and Records

Stats time!

Grand Prix 50CC stats

Mushroom Cup Gold Trophy C Rank
Flower Cup Gold Trophy E Rank
Lightning Cup Gold Trophy A Rank
Star Cup Gold Trophy D Rank
Special Cup Gold Trophy C Rank

100CC Stats

Mushroom Cup Gold Trophy C Rank
Flower Cup –
Lightning Cup –
Star Cup –
Special Cup –

150CC Stats

Mushroom Cup Gold Trophy E Rank
Flower Cup –
Lightning Cup –
Star Cup –
Special Cup –

Mario Kart: Super Circuit Review


It’s time to review the first of the Christmas games! I ended up obtaining 9, which was a pretty solid amount. For the first time in many years, there were more portable games than home console at 6-3. It’s good to go retro once in a while and this was one of them of course. I’ve always been a big fan of the Mario Kart franchise. While none of the other games will ever come remotely close to taking down Double Dash, the other titles still have a lot of heart. This GBA installment is a rather simple and small version, but it gets the job done. It’s fun for on the go or just to unwind and relax.

As always, the main emphasis will be on Grand Prix mode. You can also play Time Attacks, but most players will probably be going right to the tournaments. There are 4 standard tournaments for each of the 3 difficulty settings and then a 5th that you can unlock by completing the first four. With 4 stages in each cup, that comes down to 20 stages in the game. It’s a pretty decent amount and debatably it is better to have 20 unique stages than 50 color swapped ones. Some of the Wii racing games tried that, but it’s very obvious. Nintendo’s never stopped to such tricks. Each race is only around 2-3 minutes so they go by really fast. Of course, that also means that you’ll be breezing through the tournaments at a very rapid pace.

I completed one tournament on Christmas and then did the next 4 the day after. I also completed one tournament in the other two difficulty settings so I could get a feel for how different they were. The main difference is definitely the fact that your opponents will rarely ever use items on 50CC, but they will use them a lot in 150. Their adaptability also gets a lot better and their cars were already unnaturally fast so it’s tough to stay ahead of them. I imagine that it would be very difficult to come in first on the snow level or the sand one. A bunch of them would be really difficult come to think of it.

Nintendo did a good job on the difficulty with this one. It can also be a little “cheap” at times since you should all be at the same speed, but I guess it’d be hard to program the difficulty in otherwise. As good as the computers drive, getting hit by items would probably mess them up a bit. It doesn’t feel unreachable either though and would probably just take some extra tries. Since the stages are all very short, the replay value is high. Even if you lose, it’s not as if you lost a bunch of time right? I think they should have added some extra incentive to beating the tougher level tournaments though. As it is, you don’t unlock any stages or characters so why would you do it? I believe you get a new title screen or something which is fine…but it could be better. This means that the replay value here mostly just comes from the personal satisfaction of taking down all of the variations of the tournaments. I would mention the multiplayer mode, but a lot of people don’t have GBAs anymore so I don’t expect you’ll find a match. Furthermore, I’m playing this one on the DS myself so I couldn’t play it that way even if I did find someone. The tournaments are enough of an incentive to ensure that you’re not ripped off though. I can’t imagine paying 30 for this, but 5-10? That’s definitely not bad at all.

The gameplay is pretty smooth. Some of the turns can be a little tricky, but it’s the kind of game where you just have to learn when to turn. Once you play enough, you’ll be nailing every aspect of the stage. It is very skill based and with less items being thrown around, you barely feel the gimmicks at times. I know that I need to work on my turning to be a better Mario Kart player in this game. I feel like I lose a lot of speed because I just hit the brakes for every turn. It seems to be the most efficient way to drive, but I somehow just don’t think that this is the case. There’s got to be something that I’m missing. Being able to jump is another fun feature in the game although it’s not all that useful. My L button started to act up towards the end so I couldn’t use the items as well as I wanted to, but you can still get past that with solid driving.

The graphics hold up well for the GBA. The character designs are all fun and retro. It’s cool how they haven’t changed all that much over the years except for Bowser. I have to say that he looks quite different. Between the CD-I games, the Mario comics, and this title, it really goes to show how this style completely died out. The old design was fun, but I probably do prefer the new one. Both have their moments though. The soundtrack is great as always. The tunes are fun to listen to as you play and Nintendo is still at the top of the line when it comes to this. Most Game Boy Advance games did have a soundtrack, but a lot of them were either very limited or only had a few catchy songs. This is a bit of a bold generalization since we do have quite a few RPGs and other franchise titles with fans who are ready to tell me differently, but aside from Sonic Advance and the Pokemon games, what other GBA title has such a solid all around soundtrack? I may be forgetting something myself, but this game is certainly up there.

Overall, Mario Kart: Super Circuit is a solid game. It’s also cool to see some of these old stages for the first time in a while since they were present in Mario Kart Wii as part of the crossover appeal. I like to think that I kept my skills from those other titles which is why I was dominating the computers here for the most part. It’s clearly not as expansive or awesome as Double Dash, but this was a nice way to keep the series going. I’m now one step closer to being caught up with Mario Kart. I just need MK7 and MK8 and then I’m back in biz. It’ll be fun to play those as they’re a lot more modern so it’ll be a very large contrast. If you haven’t gotten this game yet, then it’s still not too late. You’ll have a blast, regardless of how long it’s been. Good gameplay doesn’t feel the same wear and tear that other mediums can get blasted with. Just look at Galaga or Pac-Man.

Overall 7/10

Super Mario Adventures Review


It’s time for a look at an old Mario comic series that came out a long time ago. I finally got to read the trade paperback and it was definitely fun. I can safely say that it was better than the Super Mario-Kun manga and it was a fun take on the mythos. There were some creative liberties like Peach’s new personality, but it was actually quite the improvement and it would be really cool if Peach could stay like that in the games. Bowser was a little worse than usual though so that helped to balance things out.

Mario and Luigi are called in to inspect a plumbing situation. They have to get it done before the day is over or it’ll spoil Peach’s party. Unfortunately, Bowser takes this opportunity to attack and says that if Peach doesn’t marry him, he’ll turn all of the Toads into statues. Peach doesn’t surrender to threats though and storms Bowser’s castle. Meanwhile, Mario has been turned to stone and stays that way for 3 days. Are Mario and Luigi too late to save Peach? More important, will Peach be able to save them from Bowser in time?

As mentioned earlier, Peach’s change is the most radical by far. She seems to be styled after Zelda from the TV show this time as she is eager for a fight and also very clever. She actually outshines both Mario and Luigi here as she escapes from Bowser on her own, defeats his underlings, and then escapes the castle. Mario was placed in the same situation later on and he was unable to break free. It just goes to show why Peach is the princess here and while she may have ultimately gotten captured by the end, she stole the show in the end. Peach was easily the best character.

Mario and Luigi were also cool of course. They do panic a bit and let their guard down around the enemies, but they come through when it counts. Mario got a big punch in on Bowser and took down quite a few enemies. Luigi boldly used a disguise to get into Bowser’s lair and even talked back to Peach as he wanted to keep the dress. Mario and Luigi also get to sing at the beginning of the comic so we know that they’re talented. The comic has a lot of fun with them, but it never goes too over the top to make them unlikable or anything like that. I still can’t get over the fact that Peach is stronger than Mario in this version though.

As for Bowser, he is the one sad part of the comic. His whole goal is to marry Peach falls for all of her tricks. He’s not much of a fighter in this comic and needs his underlings around him 24/7. I can understand why Bowser isn’t portrayed as a super serious villain, but they could have at least given him a little dignity. As it stands, he is just a poor villain and I actually preferred all of his henchmen. The piranha plants and Boos actually did the best as they kept biting the heroes. Yoshi was also pretty neat even if he didn’t get to do a whole lot. He was quite large in this version and that made him a powerful ally to have.

There was also one human character who tagged along at some points. He’s always looking to make a few bucks and actually tricked the Mario bros so you can’t say that he isn’t clever. His role was pretty small, but he made an impact and at least he had a fun personality. Fun was actually one of his titles when people would stop to greet him. I don’t know how he got here, but you can definitely tell that the guy is here to stay.

Aside from the main story, there was also a quick epilogue tale with Wario. Apparently Mario used to bully him a lot without realizing it. After 20 years, Wario decided to have his revenge by inviting Mario over while preparing a lot of traps. The problem is that Mario is simply too good so he overcomes all of the traps and then blasts Wario with a water gun anyway. You have to wonder how innocent Mario is in the middle of all this. It was a fun little comic, but you can’t help but feel bad for Wario the whole time. He didn’t ask for this! He should have just looked on the bright side and enjoyed the activities with Mario. You have to see the cup half full after all.

The art is a lot of fun to read. It may not be super detailed, but the colors are some of the brightest that I’ve seen. Every page really pops out at you and the backgrounds all look great. The trade paperback was rather tall and that’s a good thing since it allowed you to easily see all of the panels on the page. It made for quick reading and considering that it was 12 chapters long plus an epilogue bonus comic, the individual comics would have been insanely short. As it stands, this was a good length for a collection although I wouldn’t shell out too much money for it. The art is part of what makes it enjoyable and the definitive Mario reading experience. (Although the chapter book was also a lot of fun)

Overall, Super Mario Adventures was a fun comic. It’s too bad that the series couldn’t have lasted a bit longer. It’s the kind of title that could have easily kept on going and going since there is always another story to tell. The Mario franchise has a lot of characters so it’s not as if they would have run out. The 12 issues are basically just one arc so with a mere 5 arcs, it could have reached 60 issues. Ah well, Nintendo typically doesn’t do a whole lot of comics or other similar products so I’ll just be happy that they did this one. Since Link also got some comics, we just need some for Metroid next. There is less of a big universe to work around, but still enough for a bunch of comics. If you enjoy the Mario games, then I definitely recommend this. Even if you don’t, it’s just a fun all around comic that can appeal to everyone. Who doesn’t like a nice fantasy adventure?

Overall 7/10

Super Mario Run Review


I finally went and played a few Toad Rallies so now this game is set for the review. As you may know, you have to actually pay the 10 dollars in order to play the full Mario Run game. I’m not going to call that a ripoff because then you should just consider it like any other game. I suppose 10 dollars isn’t all that much, but I’m not willing to pay that at the moment so this review is of the free content. I acknowledge that the full game would probably be closer to the next level.

Well, this game’s a free runner so there isn’t much to say about the gameplay. You’re always running and you’ll automatically jump over enemies so you just have to focus on not falling into any holes. The game is super easy at the moment, but all Mario games have an easy World 1. It’s to build you up to what is to come. You can practice your tricks on the enemies and at least rack up the experience points. You are able to play the first three levels under the free form of the game. The other main thing to do is to play the Toad Rallies. Basically, they are time trials against other players and the winner is the one who gets the most coins. Grabbing Toads through cool tricks are a must if you want to win these. I’ve won a few battles and it’s fun to get the extra Toads, but it is a bit of a gambling game as you can also lose toads when you lose. That part will probably get annoying as you face tougher levels.

The graphics are sharp as you would expect them to be. The Mario characters all look good and it is clear that this is in the Super Mario Bros series. They even have the nice spin to get you some extra air distance. The music wasn’t working for me at first, but got better later on. It’s Mario so the musical themes and the sound effects are on point as you would expect. On a technical level, this game certainly does not disappoint at all. There is very little content under the free version so there isn’t much replay value at all, but the full game should give you a good amount for the 10 dollars, not to mention all of the extra characters that you’ll unlock.

You can also earn some My Nintendo Points here, which you can use for musical themes for your 3DS or even the occasional download game once every few months. What holds this game back a little is the Free Runner format. Honestly, I’d prefer to control Mario myself as this style could get a little annoying after a while. The extra challenge should definitely help with that though. I don’t see this becoming as big of a phenomenon as Candy Crush or Pokemon Go, but it is a nice entry to the Mobile Market for Nintendo. I hope to see them continue to participate, but I also want them to give us some epic games on the Switch. They have a lot of good series under their belt so they have to make the most of them.

Overall, I’d recommend Super Mario Run. It’s a fun little title and this game is probably worth the 10 dollars more than some other games. However, don’t expect too much out of the gameplay and there are other Free Runners that you could play for free…just throwing that out there. The game isn’t for Android yet and unfortunately, it appears that this may be the case for quite a while thanks to security concerns. Don’t worry, you guys aren’t missing a whole lot. I’ll probably play this game a little longer, but then it’s time to put it on the shelf. I don’t really play mobile games all that much anyway. For the most part, I like to just stick to 2 of them at a time and I already have Pokemon Go and Marvel’s Contest of Champions on the front. The latter is just about done though so I’ll probably have a review for that one up soon as well. Now I’m set for that Switch Mario game coming out soon.

Overall 7/10

Mario Party 10 Review


I really enjoyed the original Mario Party games. The mini games were well crafted and it was a great way to spend a few hours. There was a lot of luck involved of course, but a good amount of skill and tactics were mixed in as well. Unfortunately, Mario Party 10 stomps on all of this and does its best to destroy the legacy of Mario Party. Luck is now 99% of the game and the skill part has been lost to oblivion. I don’t know what’s worse, the fact that this has happened…or the fact that I’m not surprised. This fits Nintendo’s MO to a T and that’s pretty sad.

There’s no story mode of course so it’s all about the Party Mode and the minigames. There are two main ways to play this so let’s start off with normal Party Mode. You can gather a group of friends and then launch into the festivities. There are an array of minigames to try out and most of them are inspired by the classics. You may have to jump, run, or shoot at things in order to claim the Gold. The actual minigames are fun as always, but they simply don’t mean much this time which is unfortunate. The very first time that I played Party Mode, I managed to win every single minigame. That’s right…I won them all, but I still did not come in 1st. How is this possible? Well, the sad fact is that the game puts more emphasis on the whole car system. It simply wasn’t my turn when the car would approach the star so there was nothing that I could do. Trust me when I say that I was a little salty about the whole thing and I still hold it against the game.

Whoever thought up the idea of having everyone trapped in a car should be fired. It takes away any strategic elements that the game once had as you can no longer make decisions for yourself. It’s a crying shame if you ask me. I just can’t believe that they would do such a thing. I’ll never like the car system as it simply breaks the game. Remember the good ole days where you could choose to visit an item shop or the Boo manor from Party 4? Those were the good days and 4 is still the greatest Mario Party game of them all. It shall never be surpassed and I don’t think that the upcoming Party titles will even be close.

There is also a Bowser Mode, but it is just as bad if not worse. This is due to the fact that the mode isn’t balanced at all. Bowser must chase the players and stop them before they reach the goal. The problem with that is the fact that they get 4 turns and can make it to the goal very quickly. You get 4 rolls of the dice so you technically always have a chance to catch them, but the whole thing is luck based, which is pretty sad. The mini games also aren’t very favorable for Bowser as the team can easily ensure that they survive. They simply have too many hearts to shave down. There are some gimmicks like Bowser Jr spots which can help with that, but the odds of landing on them are fairly small. Not to mention that there are hearts all around the board as well, which gives them even more of an edge. At least you can make Bowser roar, but then he can’t move so you won’t be able to use it too much or everyone will wonder why you’re wasting time.

Oddly enough, the game doesn’t support the Wii U All Pro Controller. You are forced to dig up the old Wii Remotes as well as the Gamepad if you want to play this one. Another bad move on the game’s part if you ask me. Nobody wants to use the Wii Remotes, they were abandoned for a good reason. Motion Controls were simply a failed experiment. The sooner they are extinct, the better off we will all be. The game can’t really afford to have much more against it at this point.

At least the graphics are solid as you’d expect from a big Nintendo title. Everything is bright and colorful. The backgrounds all stand out and the character designs are great. I don’t think that the game can quite stand up to the latest Sonic titles, but Sega has always had better animation than the Mario series. (OHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!) The soundtrack is all right, but a little more bland than what you will be used to from Mario. It’s not quite the award winning soundtrack from the days of old, but compared to something like Anubis, it’s a masterpiece.

There is a good amount of replay value here at least. Going back and unlocking all of the minigames is definitely fun although it will probably get tedious by the end since it comes down to luck once again if you are able to get the right minigame to show up on the roulette. You can imagine how difficult this is once there are only about 10 or so left. The game is also multiplayer of course so that in itself should help add to the replay value as well. This is certainly not worth 50 dollars or even 40, but if you can find it for a cheap price then it’s not so bad. The series has just lost a lot of the flair that it once had and is now a shell of its former self.

Lets at least end this review off on a more positive note. (Aside from the conclusion anyway) I do think that the minigames were very well done. I didn’t get to play all of them unfortunately as unlocking them is a big grind. I got a glimpse of them through the wiki though and a lot of the minigames are heavily influenced by the big platformer games. They involve crisp jumps and dodging obstacles. Those tend to be my favorite mini games along with the combat ones. I could do without the “Press A as fast as you can!” battles, but it is a good workout. There’s a decent amount of variety here and that’s why you’ll want to just stick to Minigame mode after you finish unlocking the various minigames. That way you can just have fun playing all of them to your heart’s content.

Overall, Mario Party 10 definitely does not do the series any justice. Removing the skill from the equation just isn’t right. Minigames shouldn’t be 100% of the winning formula of course, but it should matter at least a little. It’s just no longer the case since the roll of your dice is really the only thing that matters anymore. I’m hoping that Nintendo gets their act together soon. At least you can still see that the game is well made on a technical level and avoiding Party Mode will really help you appreciate this game more. I believe that the new Mario Party game coming out (Or is out already) goes back to having everyone walk individually so that’s good. Implement that into Mario Party 11 and we’ll be back in biz. As it stands, I recommend just going back and buying Mario Party 4 again. You really can’t go wrong there. Also, Spike should never be a playable character again. Just seeing him on the menu reminds me of the dozens of other characters that should have gotten in instead.

Overall 5/10

Super Mario 3D World Review

Super_Mario_3D_World
I’ve been meaning to buy this game for ages, but it just never happened. Luckily, I ended up buying a Wii U from a relative and got a few games for free. This one happened to be among them so I finally got a chance to play the final 3D Mario adventure. While it isn’t quite as good as the others, it’s still a great game and one that I’d recommend to all Mario fans. With 4 Player Mode, you can imagine how chaotic a lot of these levels are. There’s also a lot of content here so you won’t be cheated out of 60 dollars like with Star Fox Zero. Not that this matters much at the moment though since the game goes for 20 nowadays. At that price, how can you not get it?

The plot is pretty simple and to the point. Bowser has kidnapped a bunch of fairies and Mario has decided to get them back. Bowser has amassed quite the army this time though so Mario has enlisted the help of Luigi, Peach, and Toad. Together, the four of them are ready to take down all the foes who would dare stand in their way. Rosalina also shows up to help, but only after Bowser has already been defeated so it was a little too late by that point. Awesome character to play as though.

By now, the gameplay is likely self explanatory to most Mario fans. It’s a 3D Mario Platformer where you have to try and reach the end of a level. They are all linear so the levels work more like the 2D games or Galaxy to an extent rather than the more complex/circular levels from the Super Mario 64 and Sunshine days. (Still the best two Mario games) Each character has a special ability that will help you complete the levels. Mario…is Mario. The sheer hype that his cap brings to the table is all that you need. Luigi can jump extra high which should help you reach the flagpole just about every time. Toad has some super speed which can help in the races/speed levels. Finally, Peach can float for a limited time which is like having the Raccoon Tail permanently. Her ability is easily the most useful and I’d say that she is unquestionably the best character in the game. Getting the Green Stars with her is almost too easy. As for Rosalina, she can spin, which works as an attack like having the Tail. It’s pretty useful against bosses and enemies alike. That being said, I’d still give Peach the edge over her. Once you start floating around, you don’t go back!

As always, Mario 3D World has an impressive soundtrack by its side for the levels. While they aren’t quite as ironic as the other titles, there are still a few themes that may become iconic from this one like the boss theme. The game did a very good job with that one since it is fast paced and gets you excited for what’s to come. Graphically, the game is also as good as ever with the colors really standing out. Nintendo’s definitely done a good job of staying near the forefront in this area.

As mentioned earlier, there is a lot of replay value here. After the initial 8 worlds, there are 3 bonus ones and then a final secret world. The last world is a little on the small side, but to unlock it you will need to collect all of the Green Stars and stickers, which should take you a very long time in and of itself. The stickers were actually a neat touch, but I don’t like the fact that you have to beat all of the levels with each character in order to unlock some of them. That seems like it would be a little tedious after a while. Most of the levels are only about 2-5 minutes long so it’s not terrible, but you shouldn’t have to do all of that to unlock the world. All of the Green Stars is reasonable, but not the rest of the requirements.

The game does have a little bit of an issue with repetition though. You can guess what will happen in each world based on the first. You’ll get to the castle, where the Fairy will yell “Help!” You’ll save her and then she’ll build a pipe to the next world. This happens at each world with the same music and everything. Both of the Bowser battles are identical and the game also reuses mini/normal bosses in the game. I suppose with a title this long that’s an efficient way to do things, but the repeated cutscenes is certainly a no no. At least switching up the music would be a nice switch.

The Mario games live in a staus quo that they don’t want to switch and that’s fine. I can get used to fighting Bowser at the end every time because it’s classic. That being said, It would be fun if the games would throw in more of a plot. I feel like Mario Sunshine took a large step forward with that as it had actual cutscenes and a talking character. Granted, Mario didn’t handle his arrest as well as Sonic did in Adventure 2 Battle, but..heh, few characters are quite as cool as that hedgehog!

One of the big selling points with this title was the fact that you could play with 4 players through the story. That was certainly fun. It comes at the expense of the gameplay mechanics to an extent as there has been a noticeable drop from the Galaxy titles, but it was still good overall. I do think that splitscreen should return though as one player shouldn’t die if he goes too far from the other. This can get tricky in the stages where jumping switches them all around or when you’re running away from lava/Bowser. It makes for good tactics though and Peach can typically cheese the levels anyway. You’ll always want to play as her.

This game also saw the debut of Captain Toad so it was nice to see him around. The gameplay is fun and these are the kinds of puzzles that I can get behind. They are like brain warmers with one correct answer and not too much guesswork. You’ll either know the answer of you’ll have to walk around and figure it out. You don’t have to sail across the world in order to find the goal. (Final Fantasy VII…..) I definitely wouldn’t want to buy Captain Toad for 40, but if it drops to 20 then that could be reasonable. It would be ironic if I bought that game before New Super Mario Bros U or Luigi Mansion Dark Moon though since it’s more of a spinoff than those two.

Another minigame of sorts in this title was the box challenges. You could earn up to 10 Green Stars in those by winning really quick contests. These tended to be a lot easier with co-op than they would have been otherwise for missions where you had to defeat several enemies in 10 seconds. I liked these bite size challenges and would be up for seeing them reappear in the NX Mario title. I want the Hub World to come back for next time though. Just look at Mario 64 or Sunshine for how to do a Hub World. Galaxy had it as well, but it was a lot less interesting so the next game shouldn’t take a leaf out of that book.

Overall, Mario 3D World is another solid title from Nintendo. It feels like a well polished title with enough fun and extra content to keep you busy for a while. It’s still the weakest Mario 3D platformer, partially due to the fact that it plays out more like a 3D New Super Mario Bros than a full fledged title. The soundtrack also wasn’t quite as epic as those and it felt like it was less of a grand installment. I imagine that it wasn’t a system seller the way that the others were. Still, Nintendo’s seal of quality is certainly found here and I invite you to try and match your gaming skills against this title. Are your Mario skills as good as you think they are?

Overall 8/10