Wario’s Woods Review


It’s time to look at another classic NES game from a while back. It’s pretty neat that Wario actually got his own game so long ago. Personally I wouldn’t have really expected that. The guy’s popular but even Luigi has only had a handful of games in his career and he’s a lot more popular than Wario. This game’s pretty fun. It’s basically a slightly different take on the Dr Mario series and that works out pretty well. I prefer Dr Mario but this one has an actual story which is cool. The story isn’t deeper than just a handful of cutscenes every once in a while but they’re still pretty cool. I’ll take what I can get.

The gameplay is all about matching the objects and destroying all of the monsters. To defeat a monster you have to match it with 2 blocks of the same color. One of those blocks has to be a bomb and then you’ve got 3 objects in a row of the same color. When you get a match then all 3 objects are destroyed and you rinse and repeat as more blocks appear. New blocks constantly fall from the ceiling so you have to move quickly. If the blocks make it all the way to the top then you’ll have lost as an energy blast instantly zaps you into oblivion. Trust me, it’s not a fate that you will want to experience. At times Wario will take control of the stage and will make the ceiling start falling towards you. That is when the stages are at their hardest so keep on matching. One thing to take note of is that you can match blocks diagonally as well so keep that in mind.

Eventually the monsters themselves get a little more powerful. The only way to defeat them is through the diagonal option and that gets really hard to do when there are monsters everywhere. Other monsters can regenerate so you have to blow them up twice within a short span of time. If you only blow them up once they go back to full power. So there is definitely an increase in difficulty to the point where the final levels are incredibly difficult. It took me around an hour just to knock out 2 near the end. Ultimately I made it to level 60 out of 99. That’s pretty good progress I’d say and kudos to anyone who made it to the end. It’s definitely a lot more difficult than it would appear.

You’ll figure out little tricks as you play the game though. You can quickly grab and then drop a piece while still moving so you sort of cheat the gravity effect. You can jump on top of a bunch of blocks by holding up when lifting a lot of them. Sometimes you will match some blocks you didn’t even know were there while jumping and placing. That’s because the blocks only have to match for an instant in order to count so sometimes I recommend just running around and seeing what sticks. It’s a method that can prove to be most useful.

The graphics are solid. I like the animations and how everyone looks. Wario definitely appears as more of a villain than usual that’s for sure. The presentation is just solid with everything appearing clearly. You won’t have any issue with wondering what is going on in the screen. The soundtrack is more on the generic side, but catchy nonetheless. It’s an easy beat to listen too as you try to make the connections. Wario’s Woods is definitely a soothing game even though it’s very difficult. You can always try again and again until you have it beat.

The amount of content here is also impressive. 99 distinct levels is more than even most modern games would supply. It’s impressive and you don’t really need any replay value other than that. There are some other modes here like a Vs. mode though so you’ve got options. I’m surprised Wario’s Woods never got a sequel or some kind of re-release. I feel like there would be a market for it and you can be sure that it would work quite well as a mobile title. Just look at Dr. Mario. That was one of Nintendo’s better mobile titles if you ask me.

Overall, Wario’s Woods is pretty fun. I appreciate the extra development time they clearly put into this. This is a game that has aged well. If you plan to play the game all the way to the end then definitely expect to stick with this one for quite a while. It’s just fun to play and the kind of game that you can plug in at any time. The fundamentals will come back to you pretty quickly but you will want to play it a lot to keep your speed up. The faster you match the objects the better in order to increase your score and make it up to the end.

Overall 6/10

Balloon Fight Review


It’s time to look at another NES game I recently finished playing through. Balloon Fight is definitely a pretty popular one despite the main character not becoming playable in Super Smash Bros yet. Don’t worry, it’s only a matter of time until they fix that. In the meanwhile it’s fun to look back at how the franchise began. The game has aged quite well and does something almost no other NES game at the time had even thought to do….it has 2 modes. In almost all of my NES reviews I have to mention that there isn’t really anything to do in the way of replay value. Well, that’s not the case for this game. In Balloon Fight you’ve got the main mode and an endless score version.

So the main gameplay of Balloon Fight is that you have to try and pop the balloons carrying your enemies. Then you knock them out before they can grab more. The game is endless so you just see how many levels of this you can survive. Each level has around 4-8 enemies for you to beat. At first this is pretty easy as there are no obstacles or elements getting in your way. The game gradually gets harder though as eventually you have lightning bolts being fired at you and things of that nature. It’s a challenging but fun experience. Your main incentive will be to keep trying to beat your old score.

Then you’ve got the other gameplay mode where you’ve got an auto scrolling screen and a bunch of balloons floating around. Every few balloons you grab lowers your ranking. Your goal is to make it to Rank 1 and then you’ll have beaten the mode. It keeps on going endlessly if you want to keep getting more balloons but that is your main goal. It’s pretty fun and certainly different from the main mode so I like the diversity. You can tell that this game had a good amount of development time behind it. This is what I like to see.

The graphics are simple but effective. The enemies are colorful and the background is catchy. The music theme is also pretty iconic at this point. There’s not much else to say on a technical basis but it doesn’t disappoint. Between the two modes this game should last you close to an hour. There’s also a little replay value in trying to raise your high scores although I wouldn’t say that the replay value is too high either. It’s just right considering that this is a free title with the NES Online.

The controls are very smooth as well and I like how the physics are handled. You can’t just turn at the drop of a dime or anything like that. You do have to account for gravity and everything. If you tried going somewhere very quickly then you will not be able to stop as fast as you would have liked. Also, one fun thing about the game is that crossing the edge of the screen actually doesn’t result in you losing a life the way that it does in most games. That’s a fun little element that may seem pretty random, but I think it does serve to help make the game even more unique. It’s all pretty impressive if you ask me.

There’s not a whole lot more to say about this game in part because of how simplistic it is. The gameplay you’ll understand within seconds of playing it because moving and floating is really all you can do. You beat all of the enemies the same way after all. Sometimes it seems like the simplest games ended up being some of the most addicting ones. It’s the same principle behind a lot of current mobile games that hit it big. There’s just something fun about doing repetitive actions. You start to do them real automatic like and it works out quite well if you ask me.

Overall, Balloon Fight is definitely one of the better NES games. This is exactly why I played a bunch of the low budget type games first. I figured that the longer I kept putting off the big games the more satisfying it would be when I ultimately started playing them back to back at the end. Now all I’ve got are the really big games and the marathon works quite well. I’d definitely be up for a big budget sequel to this someday. I think that would really work well since there is a ton that you can do with the balloon setup. You could even throw a plot in as that’s not something you typically saw a whole lot of back in the classic days.

Overall 6/10

Shadow of the Ninja Review


Time for another classic Nintendo game. This one I was definitely not familiar with but it looked like Ninja Gaiden so it had to be good right? Well, the gameplay is definitely pretty similar although I would say that Ninja Gaiden still has the edge overall. The gameplay was just a little tighter in that one and it also had more of an engaging plot. Still, this one is pretty close in all respects which is quite impressive. I’m surprised that the game isn’t more well known. I think there would definitely be a pretty good audience for it.

The United States has been taken over by a powerful new villain who needs an empire. The two Ninja are called in to take this guy down. You’ll probably have a whole lot of questions about this. Why is the U.S. banking everything on two ninja warriors? Why do ninja still exist in a futuristic America? Well, the game has no time for these questions because it throws you into the thick of the action right away. The goal here is to just stop the villain and so the heroes march their way through various levels and lots of different enemies.

The game does a good job of taking advantage of this future setting. You fight a lot of robots and at times the game feels a bit like a Megaman X title. When you blast at the robots they even split into two different ones in a similar fashion to some of the original X villains. The backdrops have a ton of variety and the bosses are pretty fun too. One guy gets swallowed up by his bird and they merge into an armored bird which was pretty cool. The final boss also has a pretty good design. One thing I found interesting about the bosses is the game would try to keep you in suspense about what their weak point was for a while. During the first bit of each boss fight they have an extra health bar but you can’t see it so it looks like you may be hitting the wrong point.

The fact is you are hitting the right spot, you just can’t see the damage it is taking. On the other hand it’s pretty risky business because with at least one boss you did have to hit him in a specific way (crouch hit) so if you were not doing that you would be there for quite a while. Each boss is different which may sound like a pretty small thing but I always appreciate when each boss is different. It speaks to the effort of the developers. Cloning different bosses is pretty easy but it also feels a bit lazy at times.

The gameplay is pretty straight forward. You rush through the 2D levels in order to reach the end. You standard weapon is a sword but when you break crates you can change weapons to a chain, throwing knife, sword with shockwaves, etc. The one I recommend staying away from is the chain to the point where I would rewind if I grabbed that one. It’s hard to tell which weapon is in the box and I believe it’s intentional. It’s like a roulette game where you just don’t know what’s going to happen next. I doubt the chain is meant to be a terrible weapon, it just did not click for me.

The graphics are definitely solid although I think you already get the picture from how I was describing it earlier. A lot of effort was put into this game for sure. Then you’ve got the soundtrack which is pretty light but works quite well either way. Couple that with the smooth gameplay and this title’s ready to go. One really fun enemy was this little robot square that would keep circling the stage and trying to blast you. This is one of those games where attacks deal massive damage so let me tell you, you do not want to get hit by that guy. Figuring out the right strategy to beat the various enemies who would show up was half the fun of the game.

Overall, Shadow of the Ninja is a very fun game. The story is definitely solid and the gameplay really holds up quite well. It may be pretty short but the game is really diverse so it feels like they kicked in a bunch of content. This game did take me about an hour which is definitely longer than most NES titles. It’s a pretty challenging experience so don’t expect it to be a walk in the park either. You will definitely have to work at beating this one and mastering those fundamentals quite a bit. This is definitely one of the best NES games available in the service.

Overall 7/10

Double Dragon Review


It’s time to look at an old beat em up game for the NES. I’m pretty familiar at least with the title because this was a pretty popular game back in the day. Who doesn’t like a good 2D beat em up right? The only thing holding this game back is that it randomly decides to throw an infinitely looping level at you during the campaign. Why would a game even add that? I feel like there is no real benefit to doing so and it just throws you out of your rhythm. Still, the game is definitely fun and it has an actual plot which is always nice.

The game starts with a girl being kidnapped by a gang of thugs. The main character decides to save her, but to do so he will have to travel across cities and mountains to their base. He is also up against an entire city’s worth of thugs who are out to get him. It won’t be easy to stop all of them, but that’s fine. The main character is ready to do whatever it takes in order to win and he is clearly not opposed to getting into some fights. If anything he looks forward to the action.

The controls are pretty simple. You can punch, kick, and do a flying kick. You can also grab the opponent to get some extra pummel damage in which is pretty handy. To continue to going through the level you have to defeat all of the enemies you currently see. After a few waves of this you will make it to the next level. Most of the enemies are pretty easy to dispatch. I recommend kicking over punching as it has a longer range so it’s just a lot more efficient. They will have a hard time landing a counter hit on you.

The toughest enemies are the big dudes who show up to smash your health away. The trick to beating them is to kick when they are the maximum distance away from you. That way you can unleash all 3 kicks in time to knock them down. That’s absolutely your best bet here and if you do that then you will certainly be in a great spot. It’s easier said than done though so you will likely need to work on the timing a bit. A lot of times enemies show up out of nowhere too and throw things at you which are hard to react to in time. These items take a lot of health away so you’ll likely need a few restarts. Still, eventually you will have beaten the game. There are only 4 levels if I recall correctly so that won’t take you very long at all.

The gameplay is straight forward as I mentioned, but the one thing holding it back is level 3. I don’t see why a level loop was necessary. It’s really just penalizing the player for going ahead and kicking everyone around. There’s no reason you should be looking for a secret exit because you haven’t needed one throughout the game. Up til now all you had to do was just beat people up and that worked really well. I feel like this was just to extent the game a bit and it didn’t really age well.

The graphics are pretty solid though. I like the various level backgrounds. You can use quite a few objects throughout the game and it’s always easy to tell what you’re using. The character models are good and the main music theme is pretty solid as well. I definitely didn’t have any complaints with this. There isn’t much replay value since the game is so short and there is no post game content to try and tackle so this is definitely a game that you just play through once and call it a day.

Overall, Double Dragon is a pretty fun game. It may not be the game of the year material you may expect it to be, but you’ll have a good time. It’s fairly short but should still last you for around 30 minutes. Maybe even longer if you get tricked into the infinite level for a while before realizing what is going on. The levels all have time limits which is the main indicator that something is wrong. The time limit is around 2-3 minutes so if you’re still running and there isn’t much time left then you know that something isn’t adding up. If you have the Nintendo Switch Online then there is no reason not to check this one out. The Switch Online even has Double Dragon II already so then you can see if that one does a good job of following up the original.

Overall 6/10