Fall Guys Review


It’s great to finally have Fall Guys as a free to play game. I remember that one got a ton of hype along with Among Us and really broke out into the mainstream. Well, I can say that Fall Guys lives up to the hype and is definitely a fun title. There is a lot of downtime both between and during matches so you’ll want to have something with you to read or play in those moments but the actual gameplay is a lot of fun.

The controls are extremely simple here. You can move, jump, dive jump, and grab things. That’s it, the idea is to survive until the end and have everyone else be eliminated. This is done over the course of a few different events that will test your platforming skills. At the end of the day the big thing here is definitely being able to react quickly and get to the end. The really fun part of course is that you’re up against a bunch of fellow players who are presumably good at platformers too. So it’s not like you’re styling on a bunch of A.I. or anything like that. You’re going up against potential world champs.

It’s also not easy to win because the levels themselves are also reasonably challenging. So between that and the other players then you’ve got quite a lot to balance out. I managed to get 1 win during my first day of playing but it still did take quite a few rounds before I got there. Don’t expect to get a win right away. No matter how good you are at platforming, it’s still going to take a little bit to get used to exactly how this works. Also, there are quite a few different levels and they randomly alternate so eventually you just want to be really good at all of them. Otherwise all it takes is one tough minigame to knock you out of the event.

Once you lose you can choose to stay and watch the others or leave. I personally recommend leaving so you can start the next event a little sooner. On the flip side if you win a level early then you have to keep on watching until the rest of the players make it. This is the downtime I was talking about before and so you’ll probably want to have a plan for that. Otherwise it probably can drag a little which could hurt the experience for you. It is necessary as I don’t see how the game can get around this though. So just stay ready and then you go up against all the rest in the next minigame as well. Rinse and repeat until you are the single champion

Naturally the game does have a level up system and lots of quests so you can work on those as you play the game normally. It’s always fun to have some kind of progression system and I dare say that any free to play game which is lacking in this will probably end up having a rough time. You need some kind of way to keep people coming back after all and this is a very tried and true way of doing it. The replay value never ends that way and the devs will just need to hit that sweet spot of getting new levels from time to time without removing all of the classics too quickly. I feel like they will be able to pull this off though.

It’s a rather simple formula that is hard to mess up. Who doesn’t like platforming anyway right? So long as the rest of the levels are fun like this one then I think you should be in a really good position going forward. The graphics are nice and while the little characters themselves may not be super stylish yet, you’ll unlock different wardrobe items to fully customize them. I expect within a year or so you’ll have countless items with which to make them hit the next level.

How long you stay with this game will probably depend on wat else you’re playing at the moment. After all, picture playing a Mario level for a while. It’s a lot of fun but how long will you keep playing until you decide to call it quits? A progression system in and of itself is probably not enough to keep you on the title forever. That said, one of its strengths is certainly how easy it is to pick up and play at any time. You don’t need to actually remember the game at all to quickly remember how to jump and move around. So as long as you have it downloaded you can easily feel like just playing it on a whim at some point.

Overall, I had a good time with Fall Guys. The developers were really smart in deciding to make a game like this. It’s one of those things that feels obvious afterwards since this is just a really great gimmick to go with. Who wouldn’t want to just be playing a lot of platforming levels and having a blast like this? It was satisfying to get the 1st place that one time after all and no matter what happens you always feel like you won or lost by your own efforts. At least right you never feel like the level RNG elements override your abilities. That’s probably the main thing the game needs to watch out for. Keep on experimenting and bringing in new things but be careful not to go too crazy. I’m confident this game can pull off the balance though.

Overall 7/10

Knockout City Review


Knockout City is one of those free to play games that looks like a lot of fun but I wouldn’t say that it was marketed too heavily. It was certainly possible to just end up missing out on it. Well, I got to play it and it’s quite a bit of fun. Its main weakness is that it does rely on a team format meaning you can only do as well as your teammates. That is sure to get a little dicey for a while unless you can find a squad to join up with but it’s a solid all around title.

The games really follow the ole Dodgeball rules. It’s not instant elimination when you’re hit though and instead you respawn somewhere on the map. A typical match is a 3 vs 3 battle and the first team to 10 points wins. Getting hit by a car or falling off of the map will award the other team a point as well so you really have to stay vigilant at all times. Otherwise you could wind up giving the other team some instant points.

The controls are fairly easy to get the hang of. You can shoot the ball, pass, jump, double jump, and glide. The most important mechanic of course is catching a ball when someone throws it at you. You don’t actually knock them out by doing that but you prevent them from taking any points and can then fire your ball back at them right away. A good defense is a good offense right? This is the best chance to put that into practice and really dish out the damage. It take a little practice but before long you should be able to pull this off without too many issues.

There are different balls which all have different abilities so you’ll want to keep an eye out for them. The level has a little info section about the ball so you always have a heads up though. There’s only one kind of gimmick ball per level so you won’t be seeing a ton of them just show up. That said, it’s hard to beat the classic ball since it just feels really good when you’re able to secure the win there.

There are other modes too like a super hero one where everyone has powers and a 2 v 2 v 2 mode. Unfortunately there is no free for all or survival kind of mode. It would be nice to have at least one mode where you were on your own and I think the game should look into getting that mode available right away. There’s a whole lot of potential there right out of the gate and not using it just feels like a pretty big mistake.

So the game is fun but here are my brief issues with it. I already went into the lack of a solo mode. The other one is that the wait between matches can feel a little long. The announcer is trying to be very engaging with how he yells between the rounds but it’s more on the grating side. I would say you don’t need an announcer here and the game could just use that time in silence or putting you in a practice field like what Fortnite does. It would make the matches a little more seamless.

I also think the game could show where the dodgeballs are a little better. Sometimes it feels like you’re running around for a while trying to find them and I suspect this was not intentional. It just doesn’t seem to me like the game would want to make it hard for you to find the Dodgeballs so I suspect this wasn’t intentional. Perhaps there is a way to locate them easier and the game’s tutorial just didn’t cover it. That’s certainly possible so I don’t want to rule it out.

The graphics are solid here. They may not be cutting edge or anything as this is still a free to play game but it does well enough for itself. You should have a good time here. Then there is the soundtrack which is more on the forgettable side. You’re here for the gameplay either way though and that’s where the title excels. It does well with the Dodgeball mechanics and now we really know that the sport is possible to make into a video game. I’m surprised more titles don’t adapt this sport. I feel like there is a lot of potential here.

There’s naturally a ton of replay value as this game should go on for many years. You’ll have different modes popping in and out, new items, outfits, etc. As you progress through the levels you’ll unlock more things as well and one of the main advantages of a game like this is that the content never has to end. So if you like Dodgeball then this is a solid one to check out.

Overall, Knockout City does well in what it’s trying to accomplish. I had fun playing some rounds here and there. Ultimately it’s not quite as good as the big free to play title on the market in Fortnite though so it will be hard for this one to break out. It may end up getting a strong core fanbase but ultimately you need a lot of people if you want to become the next big thing and I’m not convinced that this one will make it in the long run. Guess we’ll see how it plays out.

Overall 7/10

Mario Party: The Top 100 Review


Mario has returned! It’s been a while since I got a Mario game but in my defense, Nintendo doesn’t churn them out nearly as quick as they used to. Back in my day it felt like Mario games would come out every other week. Well, this one’s not known as one of the better Mario Party games and I can see why but I had a good time with it. You just wouldn’t want to have paid opening day prices for it because it is extremely short. You can complete the entire game in 2 hours which is really not very impressive.

There isn’t really a story in this one after all. Instead what happens is you go onto a map where you have to clear each minigame to go forward. There are 4 worlds and around 25 minigames per world. There are 300 stars to collect in total with each level having 3 stars to obtain for coming in first and 4 for boss battles. You can lose every non boss battle minigame and still get to the end of the game so there’s no pressure. That said, I expect you’ll still complete most of these with ease since the game’s not difficult like that. The only exceptions are the luck based games.

But of course now you can see why the game is so short. Most minigames can be completed in around a minute after all since they’re so short. Since you can skip the enemy turns that makes the minigames even shorter. You’ll be breezing past the game like it’s nobody’s business and then there isn’t a whole lot of other things to do. There is free play with the minigames of course and little tournaments you can do with the computers. It just boils down to the fact that you have to like going up against the computer or you will end up getting bored very quickly here. For the most part the Mario Party series are famous because you get to play with others.

That’s really the main draw of the series after all so if you don’t have that then you’re not going to be having fun for nearly as long. Sure enough, I would say that this is the kind of game where you complete it and then you’ll probably never turn it back on again. The games are fun and all so I do enjoy them but there just isn’t a whole lot of reason to play the game unless you just never got a chance to play all of the mainline games. It is cool seeing them grab so many iconic games to play through but there should have been more content here.

This is the game’s biggest weakness. It’s even shorter than Sonic Forces and you definitely don’t want to see that for a Mario title. What I would have done is add a challenge mode so at least for all of the minigames like Booksquirm where it’s about surviving, you could play it on your own and try to get some super high scores. I think that would be the best way to effectively add a lot of single player content to Mario Party real quickly. It may feel like it goes against the spirit of the Mario Party series but what else are you going to do to get around the whole multiplayer angle?

If you ask me, this is just what you gotta do. Still, the game deserves some props for the solid graphics. It looks like a really solid game and they didn’t cheap out on this one. Even if the developers probably knew that this one wasn’t going to be the next big thing, they still put in a lot of effort here. The game would fit in with any of Mario’s other 3DS adventures. Then you’ve got the soundtrack which is catchy enough. You should definitely recognize all of the minigame tunes right away.

It’s all very nostalgic just playing the games again. While they won’t beat the home console counterparts since squishing the minigames into a smaller screen is always tricky, they’re still a lot of fun. I even played a few extra minigames after I cleared all 100 to boost my score up a bit. After all, you can sort of say that collecting the 300 hearts is like completing the post game. I beat the normal campaign with over 250, but I didn’t actually 3 star all of the levels. A part of me was tempted to quickly go and do that just so I could say I’ve made it to the top.

What stopped me here is that some of the minigames are luck based which means it could be a little annoying to try and get the top spot. For the luck based ones I guess you just gotta keep on playing until you’re at the top but something about that didn’t sit right with me. Why include luck games at all here? The ones that are purely luck should not have made the top 100 at all. It feels like a cheap way to extend the play time a bit since you would have to just keep on playing these until you get the 3 stars. Realistically it won’t take too many tries I’m sure but more than I was planning to go through.

Overall, Mario Party will always be a blast and a half to play through. There’s just so much to go through in the series but you can’t really access that with a 3DS port. It’s a fun game but the experience is over way too quick which does end up shaving a star off. If you can get it for a good price then by all means you should check it out, but otherwise I’d say it’s time to give this one a skip. There are a lot of other Mario Party titles to check out which are all considerably better and feel like they give you the complete experience.

Overall 6/10

Final Fantasy Tactics Advance Review


Final Fantasy Tactics Advance has to be one of the oldest games that I’ve had on the back burner for many years. It’s been patiently waiting it’d turn and now it was time to see what this game was all about. It definitely goes all in on the tactical gameplay and there’s a lot of customization here but other parts of the game have not aged well which ends up holding the experience back.

The game starts with our hero Marche having a snowball fight with all of the other kids at the school. At first glance it seems to be going okay but everyone is actually dealing with something. The kids are actually targeting his friend Mewt a lot. Marche’s brother can’t walk so he isn’t able to have fun with the gang and the main heroine Riza is very self conscious about her hair being white so she dyes it every day. There’s quite a lot of unhappiness in the air and for Marche the main point is that he’s a pushover and doesn’t stick up for himself.

Well, one day Marche wakes up only to find himself in a fantastic kingdom ruled by Mewt. It’s effectively a palace like in Persona as it is created by his wishes. Marche figures it isn’t healthy to life in a made up reality like this and he decides he has to destroy the world. The other kids are not in agreement though and will do everything they can to stop him. Can Marche finally find his inner confidence and take the win here?

Interestingly Marche can almost feel like the main villain here in some respects. Think about it, to the creatures living in this world, the place is very real. All of a sudden you have this guy showing up to try and destroy the world because he says its fake. You’d assume this guy is insane and I can see why they were all fighting against him. You also have to ask yourself on whether these guys have become sentient and in a way is Marche actually destroying everyone? If all of the monsters will revert to townfolk similar to how everyone here is a distortion then that helps with making it okay in the end but it’s definitely an interesting concept.

Not really one that the game goes into all that much but it does make you double think what you are doing the whole time. The main focus on the story though is Marche trying to convince everyone that this world isn’t better. Sure they have super powers and live a life of wealth and prosperity here but Marche says that since they know it isn’t real, it’s like they’re running away from the real thing. I thought the game did a good job of not having all of the kids suddenly agree with him or anything like that. It was handled as more of a slow burn which was good so the kids had a chance to explain their side. All in all it may not have been constant end of the world stakes or anything like that but things do get cosmic in the end and the story was fun.

As for the gameplay, it’s your classic tactics style with a few changes here. So if you know tactics gameplay then you remember that it’s all about getting the right angles. You want to attack from the sides of behind an enemy for better damage as well as a better percentage chance of hitting the opponent. You can attack, guard, use a special move, or an item. You can control up to 6 fighters here and the enemy team will typically have around as many. It’s fun to think out your moves and try to get to the win as efficiently as possible. If this was played straight with no gimmicks then there would be no issue.

The gameplay can be a little slow with all of the animations and everything being unskippable but it would still work pretty well. The main issue comes with the law system that is unique to this game. Basically when you start a level there will be a random law that says you cannot do something during the battle. Sometimes it will be that you can’t attack, can’t heal, can’t use fire, etc. As the game goes on there will be 2 laws at once and then three. The big issue with adding RNG into the mix like this is that you can’t just make a plan and stick to it. You have to adjust your combat based on the law for the battle and there is no way to see it before starting the level. What that means is that if it’s a law you can’t hope to overcome then you have to reset the game.

After that you can walk around a bit (Since each step counts as a day and switches the law) and then head back. It’s quite a few extra steps that aren’t needed. Additionally there are random minions running around all the time and if you bump into one then you have to start another long fight. The level up system is also a bit different than the others as each action gets you some XP rather than a total at the end of a level. This is fairly unique for RPG titles but for tactical fighters I’ve seen this in the past so it makes sense. It’s not my favorite style but it is what it is.

There’s also perma death which is active on any desert level. If any of your members dies here and you don’t revive them before the match is up, the member is lost forever. There goes your equipment and level ups. I’m not a fan of perma death in any game. It’s way too harsh and just serves as a big punishment if you end up losing. There’s also a jail system here in case you break the laws in a level. Two strikes takes you to jail while one acts a a fine and your character suffers a penalty. To remove the card you have to play a few battles without the character but at the speed in which the battles are, that’s a fairly long commitment so it’s often better to just reset the game whenever you do that by mistake.

Then you’ve got some quality of life features that aren’t present. One of the big ones is that it’s very difficult to see which equipment is the best one to attach to your character. You can only see the stats for one piece at a time and can’t compare it so you have to remember the numbers as you check each piece one by one. That just seems like something which should have been easier. It’s also odd that you have to actually set the items to your character’s ability slots or you can’t use any at all. I think that’s a bit much and there’s no indication of when they have learned a new ability so you have to manually check everyone every time there’s a level up. Same with ability mastery to learn new classes.

So what I’m saying is the gameplay is held back by a whole ton of features ranging from just about every area you can think of. It’s definitely a problem. The graphics are good though. I thought the character designs were on point and the levels were good. Meanwhile the soundtrack was more on the unimpressive side as none of the tunes were all that good. It was going for a rather calm feel to it but give me rock or metal any day so I can really feel the tunes at all times.

As for the replay value here, there are a ton of missions to complete so that’ll help on that end. There are 300 missions in the game and you’ll probably end up beating around 100 before you finish the game. The missions have several categories including combat and dispatch. Dispatch missions are ones your allies will complete on their own and either take a few days or just some extra battles without you. So choose who you send out on a mission wisely since you never want to be without your best fighter for very long.

Overall, Final Fantasy Tactics Advance would be one of the weaker Final Fantasy games. It has some pretty good ideas and so the story ends up being the strong point here but the gameplay mechanics are what ended up bringing it down. If anything the game’s just trying to be too intricate and having way too many things going on at once. We’ll see if the sequel can dial things back a notch, removing laws entirely would definitely be a great start. If not, maybe there’s a way to just make them better. This is a really long game so make sure you really enjoy the tactics style before picking it up.

Overall 5/10