Jelly Boy Review


Jelly Boy is one of those games that very easily could have been a really good one. Instead it made the big mistake of trying to force collectibles onto you instead. Let me tell you, that was not a good move. By the time you finish the first world you’ll need to turn back and nobody wants to do that. It’s a bit sloppier than other platformers but I wouldn’t call it a bad game. You’re just not likely to go back and finish it.

You play as a little Jelly guy and can go around punching your opponents. Along the way you can turn into a variety of items like a hammer which will certainly keep your opponents on guard. This helps to ensure the gameplay is always adapting since you’re never in any one form for too long. Turning and jumping can be a bit more on the annoying side here but you do have some features like the rewind to help with that. It’s not exactly Mario in terms of how smooth the game is, but few titles are right? It’s not exactly a knock against the game because nothing should be expected to go toe to toe with Mario like that.

As mentioned earlier though, the biggest issue here is really the fact that I could not get into world 2. Seemingly this was because I didn’t have the piece of the puzzle from every level but they’re really hidden. I only happened to come across one of them so the rest are probably buried deep into the levels. This really goes against the concept of a platformer in the first place since it’s supposed to be a very calming experience where you have fun with the levels and keep it moving. By giving you something to look for, the game is no longer than leisurely experience you once craved. Quite a few platformers seem to make this mistake.

Now the graphics are good at least. I thought they did a good job with the artwork for each of the characters and the color schemes as a whole. The game looks good even though it’s so old. The soundtrack is also okay. Nothing super memorable but it is catchy enough and so the game flows rather well. On a technical aspect I do think they did their best here and you can tell that some effort was put in.

There’s not a whole lot more to say about this one. It’s always fun to play the more retro games but in some cases like this one, it just reminds you how far we have come. Nowadays a game like this would probably still be a little bit better because either there would be more of a real story or the gameplay would just be smoother. This one hasn’t aged particularly well and that’s probably why you wouldn’t have heard of it before Nintendo announced that it would be in the next online wave. A title like this just would not have stood out for very long at the toy store. Not when you had bigger titles always coming out to overshadow it.

Now if you could remove the collectibles and tighten up the gameplay a bit, then I think this would have really had some potential. The gimmick of turning into objects and other people is one that would work really well. Right now that’s still a big thing like how Odyssey let you control others with the hat and Kirby would transform in the latest game. People like to have different gameplay styles and that’s where Slime Boy would come in. Who knows, maybe one day they will make a sequel or a full remake. The odds seem slight but you never know.

Overall, Jelly Boy is okay at best. You can see some promise in the game as you go through it but it just made too many mistakes and that’s why this one never hit it big. The biggest thing to remember is you never want collectibles to be mandatory. Perhaps there was another reason I couldn’t get into world 2 but if there was then that’s just as bad because there was no indicator of that. All in all, it just means that accessing the rest of the game is more difficult than it should be. You’ll probably want to avoid this one but if you need a new platformer to check out then I suppose this one will do the trick at least for a little while.

Overall 5/10

Bombuzal Review


It’s been quite a while since I went back to play the old SNES titles so this was certainly nostalgic. Can the new ones possibly beat the classics though? Bombuzal has an interesting concept that reminds me of Bomberman to an extent. It’s an interesting puzzle game but one that ultimately could have benefited big time from actually having more of a story or at least some kind of illustrations between the levels. It would make the whole thing come alive because otherwise you don’t see the point of continuing after a while. There are a ton of levels here so you’re absolutely getting a lot of bang for your buck but it all starts to feel the same after a while.

The gameplay has you starting on a field with a bunch of bombs. The idea is to set them all off without being caught up in the explosion. Initially this just means setting them off and walking away. You can only move 1 space after setting off a bomb so you would go in the opposite direction. The levels quickly get more difficult though as you have to set off multiple bombs and stay out of the way. You can even cause a ripple effect where everything blows up except your square.

If you pick the wrong spot then it’s all over though. Additionally some levels will have switches and other gimmicks to help you move the bombs around. There are even teleportation squares and naturally ones that disintegrate so you can’t use the same route to go back. The puzzles are impressive here because the levels are really not that big and the controls are simple so you’re surprised that you don’t find the right answer right away.

With the game being on the simple side, you really feel like the difficulty is earned and nothing about it is cheesy. If there’s a level you aren’t able to beat then that’s on you and not the developers. Yeah some of the controls may not be made apparent at first but you’ll certainly get it after some trial and error. Some bombs even move around so you have to time it carefully on when you want to detonate them. Do it too quickly or too late and it will wreck your chances at clearing the level.

The soundtrack’s okay. The game feels like it has one main theme but it’s a catchy one that works for the levels. I’d also say that the graphics aren’t bad and hold up fairly well for their time. The explosions are nice and the controls are smooth so you don’t feel like you’re just stuck. If you lose it’s because you didn’t interpret the level correctly, not because you slipped or something like that.

With over 100 levels this game will last you quite a while. As mentioned earlier, I just think it could have used more of a story or something to break up the monotony though. Now if a gameplay is good enough then you don’t need anything else. You can play endless levels because it’s just that fun like Lollipop or Fruits Mania. The problem is that Bombuzal just isn’t in that league. If I had to guess on why that is, I would say it’s because the puzzles are a bit longer but less active. You’ll spend a lot of time thinking about what to do as opposed to just doing it. In other puzzle titles you are always moving things around to try and get a clearer picture. So in a way this one has you in the backseat for a bit. It makes all of the levels a bit longer.

There’s not much bad to say about the game except that it’s just very limited. There really isn’t a whole lot to do here and so you’ll probably grow bored of it long before you end up beating all of the levels. I would say it’s one you can just pick up and continue in the future but it’s not an easy one to plug and play since you’ll have to remember how each of the bombs work through the level designs. Otherwise you’re just going to be dying a whole lot.

Overall, Bombuzal is a reasonable game but one where the limitations really show themselves. This is an example of an old game that feels old. It couldn’t pass for more of a modern title and needed some other options to improve its replay value. If you have the Switch Online this is free so you should definitely check it out for a little while. I don’t think you’ll be going back to this one though so it’ll likely end up being forgotten after that.

Overall 5/10

Kirby and the Forgotten Land Review


I knew as soon as they announced this Kirby game was coming out that I would need to buy it day 1. I’ve been waiting a little while for the next Kirby game and while I may not be caught up yet..I’m close enough. Outside of the first 2 levels, I ended up playing the whole game through in one batch. Not to say that it’s super short (Took around 5 hours) but Kirby games are not usually known for length or difficulty so it wasn’t all that difficult to do. It does speak to the enjoyment levels of the game too.

So the story starts with multiversal Kirby walking around when some kind of hole in reality appears and sucks everyone inside. Kirby’s now in a whole new world filled with vicious beats and monsters. He has to help this little blue creature along the way as he finds out who did this and how he can possibly get home. Will Kirby be able to get out of this in one piece or is it curtains for him?

In a way you almost would think this is still Planet Popstar if you skipped the cutscene because the first world definitely has that classic Kirby feel. It’s a green forest kind of planet that has an upbeat feeling to it. The level designs are all on point and there is a lot of variety here as we have the classic water planet, fire planet, etc. Each world has 4 levels and then the boss at the end except for the second last world which has 5 levels plus the boss and the final world which only has a boss. So you can see how you can go through the levels pretty quick.

I did die twice to one of the last bosses though. That one was deceptively tricky as it’s tough to dodge the ballerinas and the big guy’s spin move. Your best bet here is to rely on your quick dodge which is R2 and then pressing A at the same time. I didn’t even know about that until near the end of the game but it’s quite handy. There is an easy mode too but I recommend sticking to Wild. Having a little bit of a challenge is always a good thing and then you can really appreciate the bosses.

The gameplay is your classic 3D adventure. You can’t really spam Kirby’s flying too much though. The game developers probably figured you might cheesing the whole game so you can’t go too high and still have to use the ladder. You have over 10 copy abilities you can use though and each one can be evolved twice. You can even power them up further beyond that which is handy. Obtaining rare stones can take a little while but you will at least get enough to evolve everything by the time you complete the game.

I highly recommend focusing on the fire blast ability. It causes lasting burns to the villains which means that you are dealing constant damage even when you aren’t attacking. The ability is extremely useful. I would say they all mostly are but I didn’t care for the spike ball much. It tends to lag behind the other abilities in terms of how useful it is but you should still try to get used to it since you will need to use it for treasure road.

So it’s time to talk about the replay value here. Don’t mistake a short campaign for a short game as Kirby has tons of modes to keep you busy. Aside from the main levels you have Treasure Road which are a series of 8-10 challenges in each world. If you complete them then you will be awarded a rare stone and these are how you power up your abilities. You also earn extra gold to buy things with. Completing all of the challenges will buy you some time. Each one’s about a minute or two but there are a lot of them.

Then you have the tournaments. While Meta Knight sadly misses out on the story, you get to fight him here. He was reasonably tough even on the intro level so I imagine the more difficult tournaments could get crazy difficult here. You shouldn’t underestimate them and this could absolutely take a while. Finally you have the collectibles of which there are a ton. There are 300 Waddle Dees here and a ton of trophies. I’m assuming you unlock some kind of bonus content for getting everything so that’s some incentive to keep going for.

There’s also a bonus world for the post game here. It directly continues where the main story ended so you won’t want to miss that. The levels are considerably longer than the normal ones and have more parts so you should go in prepared to really give it your all. At the time of this review I’m still going through the post game so I look forward to seeing how it all goes. Between all of that, this game will take you a long while to achieve 100% completion that’s for sure.

The graphics are naturally top tier here. All of the characters look sharp, the designs are great, and as I mentioned the stage designs are really quite nice. You feel like each world is different and it doesn’t feel like they’re reusing levels. No corners were cut here. The soundtrack is also fun. There’s no theme that quite matches the classic Nightmare theme but it’s hard for anything to top that. There is a lyrical song that plays twice in the game which is fun but it would have been especially good to have had something in the climax too.

Kirby games are known for really getting out there with the climaxes so you’re probably wondering about this one right? Well, I can safely say that it does go high tier. You don’t have to worry about that here. While I was underwhelmed with the big villain’s design initially, the super form makes it all worth it. You’ll certainly raise an eyebrow when you see the villain’s official title. A certain Sega villain will immediately come to mind. There’s always a lot you could do with Kirby lore and while this is not that kind of game, I’m always glad to see any kind of big plot climax like this. It works well and helps to really make sure you don’t forget this one.

Overall, Kirby and the Forgotten Land is a pretty fun game. The story could have been longer but even at 5 hours it’s still a bit longer than Sonic Forces and Star Fox Zero so Nintendo’s still got the lead there. I’d like to see a proper 15 hour Kirby game some day as long as they can get to that length naturally and without forced collectibles. This game had a good amount on that front as you need to get some, but not enough where you feel like you have to go out of your way to grab them. The game’s fun enough where I went back and beat most of the treasure levels and am going through the post game so it succeeds there. I would definitely recommend checking this one out. You may want to wait until there’s a price dip but this is Nintendo so you may be waiting a very long time. In that case, just take the plunge and have fun here. You won’t be bored, that’s for sure.

Overall 7/10

Xenoblade Chronicles 2 Review


After all of these years I have finally gotten to experience the hype of Xenoblade Chronicles 2! It’s one of those games that I’ve had an eye on for a while but never really got around to playing. I was certainly missing out as this game did the unthinkable. It beat out Final Fantasy XIII and Kingdom Hearts II as my favorite RPG of all time. This game is now the king of its genre which is absolutely not something I was expecting going in. The game just delivers with so much content and fun all the way through.

The game starts out by introducing us to the world which is not in a good spot. Everyone lives in the clouds and the only “land” around are giant monsters. People live on them as continents but as you can imagine the space is very limited so the world has a population issue. Rex is a scavenger who goes around trying to salvage some spare parts to make money. One day he is recruited to help a group called Torna out in a rather dangerous expedition. Rex agrees to help out but the group double crosses him and murders the poor guy when they come into contact with the Aegis.

So in this world everyone uses a humanoid weapon to fight. The Aegis is the ultimate weapon and so they seem to want her for nefarious ends. Fortunately Rex was quickly able to make a contract with her so their lives are now linked. The Aegis’ name is Pyra and she asks Rex to take her to Elysium. He is happy about this as well because with a new land, perhaps he can help the world find some new space to live. The two will meet many companions and have to fight against a ton of enemies to get up there but neither one plans on giving up.

The game’s story took me almost 60 hours to complete so you can bet that there are a lot of other things going on here. The story is always changing dynamically and does a good job of really getting you invested. There are several factions so even the various villain groups are always trying to get in each other’s way. One of the elements that really got me on board was how likable all of the characters are. We have a bunch of really fun villains running around and of course the heroes are solid too.

Then the game spared no expense in having a bunch of fights during the cutscenes. I always like to see the characters going at it even outside of gameplay and this title delivers there. The battles are always very intense like when we fought Morag and then fighting against Jin later. The guy being able to go past the speed of light was an incredible moment because it showed how the heroes were badly out of their league. Every time they would get stronger, so would the villains. There was always a ton of suspense at every moment.

The soundtrack was also absolutely top tier. There are so many great themes throughout the game. You have solid battle themes, emotional themes, and victorious themes. These really went in during those battle cutscenes as well. It goes without saying that the graphics here are also really good. It definitely feels like a modern game through and through. You’d never mistake the graphics for anything older than current gen. No chance of that.

The game is already long as I mentioned and there is a ton of post game content to go through. You’ve got the friendship events, side missions, leveling up further, etc. There’s also a whole paid DLC story but I don’t count that directly as replay value since it’s not actually on the disc. If it was then that would be a different matter. So if the game takes you 60 hours then you’ll have spent 1 dollar per hour which is a really good deal. How can you go wrong there right?

Rex had big shoes to fill in since Shulk was the main character of the first game but I would say he did a great job in this role. Rex has a lot of confidence and ends up being a character who will really inspire you the whole time. He never gives up on his dreams and fights hard. He does lose confidence at one point but for the most part he is always ready to get in on the action. Then you have Pyra who is a fun heroine and of course she can fight really well as the Argis. The two of them have a fun dynamic as friends.

Then there’s Mythra who is the more confident version of Pyra who has unimaginable power. When she appears this is a really big tipping point in the game. I had a lot of fun playing with her in the party but the game does give her a big limitation which is that you can’t use her final smash while you’re indoors. A lot of bosses are indoors so that does hurt a bit.

One of our main companions is Nia who was a member of Torna but fortunately joined up with us. She’s always a fun character and liked to mess with Rex and Pyra. There is a twist regarding her character which does hurt quite a bit near the end of the game but all in all she is definitely someone you can trust to have your back. Zeke started out as someone who didn’t seem all that impressive but by the end he looks rather good. It was also good to have him on the squad although by the time he joined up the villains were so powerful that he didn’t seem to get a lot of wins.

Morag has one of the best entrances in the whole game. She appears as the most powerful driver in the land and gives the heroes their first real big battle. It was also a solid moment where Rex chose to trust Pyra instead of delving into her past. Morag would go on to become a very reliable ally for the heroes throughout the adventure. Then we have Poppy who is a fun android. The fact that she is an artificial blade comes in handy on more than one occasion.

There are quite a number of villains in Torna. Some of the members don’t even appear until you’re deep into the game but once they show up, they make their presence known. The two most impressive villains would be Jin and Malos. Both of them have detailed backstories to explain what is going on here. For Jin, he’s extremely fast and determined which makes for a solid villain. He’s also got an honor code so you couldn’t ask for a much more impressive guy. He steals the show for the villains. Malos is also solid though, I like his confidence and he makes things tough on the heroes many times over as the game goes on.

Of course there are many more characters and events going on but you’ll want to play the game for yourself to see how that plays out. Now, what is the gameplay like? Well, that’s the only part of the game that I wasn’t all that impressed with. It’s sort of a turn based RPG, but one that operates in closer to real time and is part auto battle. So you try to stay close to the villain and your character will start automatically attacking. You can then choose special attacks and combos but a large part of the game is pretty much 100% automated.

I’m more used to seeing that on the mobile and not in a console experience so it took me for a bit of a loop. There is still a lot of strategy to it and I want to underscore that the game can still be quite challenging. That said, it just wasn’t my ideal gameplay style. I’d have preferred to have gone with traditional turn based or more of a fully real time style like Kingdom Hearts. If the game had gone in either of those routes then I think it would have ended up being quite a lot better for it.

Seeing as how this is the gameplay we’ve got though, then the next step is that you need to master it as soon as possible or the final bosses will really take you down a few pegs. I delayed learning about the orb system until the final chapters but then I had to use it. It’s difficult to describe so pay a lot of attention during the tutorials in the game. Effectively, you have to launch a combo of a level 1, level 2, and then level 3 special in the correct order to plant an orb on an opponent. Then when your team combo gauge is maxed out, you can use a unity attack. If you break an orb then you get to attack again and this goes on for up to 3 orbs. You can have more but they don’t seem to trigger extra attacks.

One big tip I’d give here is to constantly have your blades out on scouting assignments. It’s a great way to always be building up some funds and extra XP. You’ll need every bit of that in order to beat the final bosses who really jump up in terms of difficulty level. You won’t be breezing through them the way that you would have done so against the earlier villains. When the game’s difficulty jumps up, it is always very sudden as opposed to being gradual. So one minute you’ll be dominating and in the next you will be getting wrecked.

Overall, Xenoblade Chronicles 2 is a game that will take a while to beat. You really have to fully understand the gameplay style and how to make the best out of every character. You will be engaged with the story right from the jump though. It’s just extremely solid from start to finish and the ending was also the perfect way to end things. With Xenoblade Chronicles 3 on the rise, I can now say that I’m ready for what comes next. I don’t see how it can beat 2 though. If you haven’t played this game yet, I would say that you should change that as soon as possible!

Overall 9/10

Zapper: One Wicked Cricket! Review


Zapper is one of those games that I happened to see randomly and thought it would be interesting. I was in the market for platformer ripoffs of popular mascots and this guy had some spunk. The game was also dirt cheap online so I couldn’t refuse. It definitely doesn’t mind playing out exactly like a Frogger type game with a minimal story. The adventure is over before you know it but the gameplay is certainly fun.

The game starts with Zapper deciding to use his brother as a living battery to power his TV. That’s when a notorious bird shows up and kidnaps the insect. Zapper must now go on a journey to save his bro from this villain but to do so he will have to travel across many dangerous lands. Can he pull this off or is it going to be game over right from the start? It’s hard to say but what he does know is that losing is not an option this time!

There is an opening cutscene and an ending one so don’t expect more of a story outside of that because this is all that you’ll get. From what we see, Zapper isn’t a particularly nice guy. He gets the job done and travels across the distant lands but he isn’t someone that you would want to have to trust. The villain seems interesting enough but it’s just hard to get a real feel for the personality and skills that he might have here. I’d definitely like to see a sequel so we could follow the cast around more.

The game is considerably easier than any of the Frogger titles though. So if you’ve played the Frogger games before then you will have absolutely no trouble getting past this one. The controls are simple, you can move in any direction which causes Zapper to move one square. Press the A button to move 2 squares t once which is how you jump over pitfalls and such. You can also use your thunder blast to wipe out small enemies. The goal of each level is to grab 6 eggs which automatically ends things. That’s the trick to each level aside from the first and only boss in the game.

That one’s actually really creative. You have to touch a bunch of orbs in the proper order and then inch closer to the villain. You can’t touch the wrong one or you’re sent back and the ground is crumbling as you’re doing this. You need to have quick reaction times and really think about what is going on the whole time. I rather enjoyed this part, it was just a nice gimmick and a good way to make the boss memorable. Because of that I really wish we could have gotten more bosses. It’s clear that the game was up to the challenge at any rate so why not right?

There are a lot of collectibles to get as well. Each level has 100 orbs and I can only imagine that getting them all will unlock something cool. I’m not actually sure about that though so you should look it up before attempting such a thing. None of the orbs are really hidden though so you should be able to grab them without a lot of effot. There aren’t too many levels in the game as it is. I cleared the game in under 3 hours and if you aim to get all of the orbs from the start then you could probably increase that to around 5-6. There isn’t any other replay value beyond that though so make the time count.

The graphics are nice enough. It’s got a very classic look to everything from the characters to the levels. The thunder effects are good and it’s always easy to see where you are going. The soundtrack is less memorable though as you probably won’t recall any theme in particular. On a technical level the developers seemed to be focusing on the gameplay above all else and that’s not a bad idea. After all the key is always to make sure that the game runs smoothly and that is true here. No matter what else you can say about the game, poor gameplay is not one of those things.

Still, the lack of content is enough for me to take off one point. I’m hesitant to call this a very good game when you can complete it so quickly and there isn’t much else to do. If there were more cutscenes or more of a story in general then that could have been different. As it stands, this is a game you should definitely pick up and have some fun with if you see it for a good price. It’s not the kind of game that will be a big investment or anything like that though.

Usually I might throw in a few gameplay tips around here but there isn’t much to say on that because the game is straight forward. The best word of advice is to just plunge ahead without hesitating. Due to the nature of the game, you want to always be moving so that you don’t get run over by an enemy. A single hit means that you will lose a life after all so just stay one step ahead of them. You get a lot of free lives in each level so don’t even worry about getting a game over.

Overall, Zapper delivers on what you came here for. You bought the game hoping to get that classic Frogger experience right? Well, you definitely get that in full here. You just don’t get any of the extra features or content that could have been used to amp up the game even more. It would have been nice to have had that as well but it’s what separates the big AAA titles from these knock offs. I can see why the game never got a sequel but hopefully that changes some day.

Overall 6/10

Dance Dance Revolution: Mario Mix Review


This is one of the only Mario games I had never managed to get my hands on before now. It’s certainly well known but usually hard to obtain. Well, I can say that it was worth the wait. The story itself is a lot shorter than I would have hoped but you can tell that there was a good budget behind this game. The effects and graphics are just way too solid to overlook and of course the soundtrack is a blast. If you want to play a solid rhythm game then you can’t go wrong with this one.

The story starts with Toad asking Mario for help because someone has stolen the legendary music orbs. Waluigi, Wario, Blooper, and more villains have united to take these away. Now the whole world is being forced to dance because of how the music magic has gotten free. Can Mario out dance everyone who gets in his way or is this possibly game over for the entire Mushroom Kingdom? Luigi and Peach are not here to back him up this time so Mario is really on his own this time.

There are 4 worlds here which each have 4 levels and then the final world that has 2 levels. Each world ends with a big boss at the end which is always fun and of course you have music tracks from across the Mario franchise. Some of the songs are hard to recognize from their original versions but they’re definitely catchy and work well with the fast paced levels. I played the game without a dance mat so then it’s all about timing as you push your control stick in the right direction at the right time. It’s all about having perfect timing and that sounds good to me as timing is what I’m all about. It works out rather well although the game is also quite easy. I picked the most challenging difficulty level and even then the villains could never get more than a D rank. That’s just how it goes I suppose so you’ll still want to give it your all just to prove to yourself that you can achieve the best.

Without the dance mat the toughest part is when you have to click both directions at once. Of course on the mat you can have one foot in two place at once but that’s not possible with a control stick. You have to quickly hit both sides as quickly as possible but you never get the perfect scores that way. As a result maybe it’s for the best that the A.I. wasn’t too good or that could have started to get a bit tricky. Playing this game reminds me of how the Kingdom Hearts melody game could end up being fun.

Where Nintendo went the extra mile here is by adding all kinds of visual elements and extra minions to the levels. They incorporate Goombas, Boo, Bullet Bills, Koopa, and all sorts of enemies into the mix. They affect how you have to use your control stick and it makes for a fun variety in the levels. Then you have the boss levels where you see both of the characters dancing the whole time. Mario is certainly confident in his skills and its well earned considering how well he does here.

I’ll also give the game props for having a real story mode. It certainly would have been tempting to have just side stepped that entirely but that’s not what happens here. The game takes itself seriously and there are cutscenes as we face off against everyone. Even Bowser steps in at one point which is always hype. The whole story is rather crazy from the jump with how the music magic works but you can just roll with it the whole time.

The graphics are also very nostalgic with how this reminds me of the Mario Party 4 game. The character models have aged well and so have the stage designs. This feels like one of the better depictions of the Mushroom Kingdom. You really get a feel for how daily life would be like in this place. On every technical level the game went above and beyond. The only thing that would hold this title back is the super short length and even with that you’ll have had fun during the journey.

Plus there is a multiplayer mode so that’ll help with the replay value. You could end up playing through the game for quite a long time as long as you have someone to play it with. That’ll really test your skills although I hope that there is a way to speed the levels up further than you could in story mode or it’s possible that both you and your opponent will be absolutely dominating the matches the whole time. I’m sure there is some kind of tiebreaker and you guys won’t get perfect scores all the time so that helps out a bit but speeding things along would certainly help to make it all a bit more exciting.

Overall, Dance Dance Revolution has always been a fun genre for games. I don’t participate in them too much myself nowadays but it was a good way to burn some calories and get a good workout. Throwing in the Mario characters was brilliant and I almost feel like they should bring that back in the present. I think it could absolutely sell super well if it was marketed right. I’m not sure if the Switch has any compatible dance mat at the moment but if not that’s something that could be changed really quickly. Playing through this game is like digging up a lost piece of your childhood. If you like the Mario games and grew up with the Gamecube era then this is a title that you’ll want to get. It’s a title that has aged too well to pass up. There’s not much to it but the game’s a lot of fun and you’re always reminded that Nintendo made that their top priority when making games and it definitely shows here.

Overall 7/10

Super Mario: Goddess of the Demon Empire Review


The title is a bit misleading I’d say. Daisy never comes close to being the goddess here but the title sounds epic I suppose. This oneshot is a quick adaption of the Mario movie and it’s pretty fun. It’s odd to see Luigi as the brave one of the group but perhaps it makes sense since Daisy is the main heroine here instead of Princess Peach. All in all, it probably won’t change your mind on the film if you’re not a big fan but it’s a decent story here. You’ll finish it very quickly without a doubt and while it may not feel a whole lot like the game versions, it’s a decent AU.

The story starts with Daisy calling Mario and Luigi over to fix her pipes. Unfortunately a pair of hooligans take the chance to kidnap her. They jump into a pipe and take her to meet King Koopa. See, Daisy is the daughter of the lady who stole a fragment of the meteor which split the human and dinosaur realms apart. If Koopa can grab a hold of that and put it inside an artifact, he can re-merge the two planets back together. He is confident that his army and weapons would then be enough to take over the world with ease. Mario and Luigi are humanity’s last hope now. Can they really defeat Koopa though?

While the story is short, there’s a lot going on here. The details are usually left out so you have to try and figure things out on your own. For example, why did the planets split into two dimensions when the meteor struck? You’d have thought that everything would have simply blown up so that didn’t make a lot of sense but it was interesting. Then with the key, it is apparently too potent for the villains to hold for a while as it burns two of them but why can all of the heroes hold onto it? We can try to say that it’s about good intentions or something but that’s pure speculation. I don’t know how Bowser had this contraption set up to re merge the worlds either.

Then with how easy it was for Bowser’s minions to go to the human world, why does he needs to merge the worlds anyway? I get that he wants to rule the world but it seems like he already rules the other world so in that case couldn’t he just rule both worlds? It would probably be easy to rule the humans with the advanced tech that he has at his disposal or it seems like that would be the case at least. So the manga will definitely give you a lot of questions but I suppose this isn’t all very important.

At the end of the day, the characters are fun and the writing is good enough so it makes for a decent oneshot. I think Bowser has the worst design though. Not only do they just keep calling him Koopa the whole time but he just looks like a guy with warts. There’s no real attempt to make this guy look like Bowser and it’s just sad. The design does not age well at all. At least Mario and Luigi have the general builds at the ready even if their caps are gone. As mentioned before, Luigi is the brave one this time. He was eager to jump into the pipe to save Daisy and didn’t hesitate during each part in the chase. Mario was the one who was unsure and needed to be dragged along.

Mario does get his battle with Bowser where he looks brave enough though. Using explosive mushrooms to take the guy down was clever and an interesting interpretation of the fire flower. Seeing Bowser get blown to bits is also surprisingly intense. Granted, Bowser is made of sludge here so that helps but even so, you see Mario just blasting away limbs which is intense. Apparently Bowser has high speed regeneration here which is interesting though. Then of course you have his gun which can send people back to their past selves which seems like an incredibly handy tool. It’s a 1 hit KO if you hit someone because you just keep the ray on and it keeps going until the person is no longer alive.

The art is okay even if I don’t like the designs. It can be a little hard to follow once in a while because of how the manga seems to skip ahead though. It doesn’t want to waste any time and as a oneshot I can definitely understand why that’s the case. At only around 30 pages you’ll be able to read through the story very quickly. The ending leaves room for a sequel although I can’t imagine any scenario where we ever get back to this continuity. There are just too many solid games to adapt and other styles to go with.

Overall, This story is okay. It’s certainly poor as an adaption of the Mario games but if you take it as a stand alone story then it works better. There isn’t anything that the manga does particularly well enough for it to be noteworthy though and that’s what keeps me from calling this one pretty good. It’s not bad but I just don’t see you ever going back to re read it. It’s an adventure that you read once for the novelty and then it’s gone. At best I can say that I do think it was going for a TMNT vibe in a lot of ways. It just doesn’t manage to capture that same level of charm and Bowser is a really weak antagonist here. I usually like the guy but not so much in this adventure. If you really want to relive the Mario movie experience then you should jump in and check this one out. It does have a little more action than the movie version which is always a nice plus.

Overall 6/10