Hellboy: The Science of Evil Review


It’s time to jump into the world of Hellboy! This is one of those games that I sort of forgot existed but it’s a pretty fun beat em up. The gameplay is solid and there are a good amount of cutscenes in here. So while there aren’t a lot of frills around the game, it does really do the job of being a fun title that keeps you entertained all the way through. The combos are tight and while you will be spamming a lot, it’s just fun.

The story is kind of all over the place since you keep jumping from the past to the present. There’s an evil witch who is causing trouble so you have to destroy her in the past and then in the present you’re dealing with an evil scientist who is probably trying to take over the world. You feel like Hellboy himself is probably overwhelmed too because it feels like every level involves him getting beat up and thrown around over and over again. Like he seriously can’t catch a break and he’s fed up at this point. Fortunately he does have super durability so he can handle himself.

Hellboy’s a fun lead because he has a very sarcastic air about him. No matter what happens, he’s got to have the last word on it and I can respect that. The guy is also a total tank with how he can just keep taking shots and walking them off. It doesn’t always translate into full attack power which his opponents take advantage of but he wins in the end which is what counts. The gameplay is mainly beat em up style so you go around crushing enemies with your fists or using your gun. For 99% of the game I recommend sticking to your fists but one world has a light gun which one shots all opponent so I definitely recommend using that one.

There is no level up system or any kind of power ups so what that means is you should only fight the enemies that you have to. I would just keep on running until a barrier stopped me and then I would fight the enemies. After all, why fight when there’s no benefit right? Occasionally there are a few puzzles that you have to solve like moving a lever or breaking something but the game keeps them fairly simple so I wouldn’t worry about that too much. You’ll typically be able to notice that the object or wall look a bit different.

One mechanic that makes the game a whole lot easier is that you are able to absorb health from enemies. This attack is petty much broken to be honest. You just grab the enemy and thrown him in the air for a slam. Do this and you get half of your health back. You also have high speed health regeneration if you can dodge attacks for around 5 seconds. So with very few exceptions, you should not typically be in any danger. It is possible to get overwhelmed if you let your guard down though. Also, the final boss did finish me off the first time. The laser basically covers the screen and is tough to deal with. I very nearly lost a second time but hung on with the last bit of my health. That seems to happen to me in a lot of games to be honest.

The game has constant checkpoints which is a great quality of life feature. As I mentioned the gameplay is also just fun because it’s nice and flashy all the way through. You may be using the same moves over and over but they’re still fun because of this. The platforming is a bit clunky but there are only a few sections in the game where you have to jump so this tends to be rare. The graphics are also fairly decent. It’s not a high end PS3 game but it is still PS3 level and so you have full cinematics and a lot of different backgrounds. I felt like the game had a reasonable budget. The soundtrack is more on the forgettable side.

There isn’t a ton of replay value to be had here. You can try to find all of the collectibles scattered throughout the game but aside from barely charging the power up meter that you never use anyway, I’m not sure if there is much of a point to it. The main playthrough here will really be for the story all the way through and that works for me. It’s short but there’s enough levels here. The ending also leaves room for that hype sequel even if you know that it’s just not going to happen at this point. We did get an unrelated Hellboy game recently though so it’ll be fun to compare that one at some point.

Overall, Hellboy is a pretty fun game. It brings you back to the simpler days of movie-tie ins where they had basic gameplay styles and just took you through the events. Some would be about the same as the movie and some would diverge immediately but you didn’t have to worry about advanced mechanics or anything like that. This is a very simple plug and play that I think works really well. I’m not going to call it a great game but it was never trying for that. It’s a game that you can get for cheap and will last you for a few hours so there’s no real downside to that right? I’d say to pick this one up as long as you like the beat em up genre.

Overall 7/10

Rayman Legends Review


Rayman is one of those titles where I’ve played quite a few of the games but I haven’t found it to be as memorable as most of the other big titles. Well, it’s fair to say that Legends is definitely a game changer for the series and it is by far the best installment. It handles the collectathon aspect of the title very well and makes more use of the platforming genre than almost any other title I’ve seen. Ultimately the gameplay is so strong that it does help to make up for the lack of a story here.

The game starts off with some evil magicians deciding to make a mess of things. They’re kidnapping people and so Rayman will have to free everyone and save the world. All in a days work for someone like this though. Rayman has dealt with his share of threats over the years after all. Unfortunately that’s pretty much it for the story. There’s not much of an ending and each world just has the same recycled cutscenes over and over. You don’t expect a whole lot more from a platformer and yet I do think they really could have done a better job here. At least give me new cutscenes for each world. The story is absolutely the weakest part of the game by far.

Fortunately we are here for the gameplay at the end of the day. The lack of a story would hurt its chances of my getting the game on opening day compared to other franchises but at least once I do get around to it, I’m always happy to see solid gameplay. At its core the gameplay is fairly simple, you run and jump your way past obstacles as you try to get to the goal. Occasionally there will be a boss battle for you to go up against.

Where the game shines is in taking this simple gameplay and making a lot of intricate levels out of it. In a way it reminds me of Mario Maker a bit. For example after every boss battle, each world ends with a music themed level where you have to run quickly and hit enemies at the right time to follow the beat. This is used in a subtle way to let you know when to make a move as well as making the level fun to listen to. Likewise in the normal levels there are always a lot of visual and audio cues to let you know when to make a move.

The game allows you to jump between worlds at will so because of that every level even has tutorials at the ready through on screen prompts which are nice. They aren’t intrusive but are a great idea particularly if you’re going back to play the game after putting it down for a long while. You won’t really need it while playing through the game but I can absolutely see it coming in handy a year from now.

The game has a ton of replay value through unlockable characters (Basically costumes though tbh since they play the same) and extra levels that you unlock by getting more of the blue orbs. The best part though is that you can still beat the game without getting them all. There are 700 in the game and you need around 300 to complete the story. That’s a good ratio if you ask me because you can have a good time enjoying the levels without being stressed about the missing collectibles. The level designs are really good so you will find a lot of them naturally but if you want all of them you will have to work for it.

A solid quality of life feature here is that you have unlimited lives and the checkpoints are very consistent. So even when you lose you don’t end up getting sent too far back. That’s perfect and I can’t stress enough just how important that is. These levels could very easily turn from awesome to annoying if you had to start from scratch every time. This way you can appreciate the difficulty and creativity without any annoyance setting in.

Make no mistake, the game can be rather difficult at times. I died quite a number of times but I was always ready to revive just as quickly. I ended up blasting through the game rather quickly as a result. It’s a bit on the short side to be honest but I can’t even remotely consider that as a negative because of how the game handles it. There are tons of levels but the game just doesn’t force you to play them all and I can respect that. Each level is also so unique and filled with fun features that I’ll take this over a ton of standard levels.

The game even has a gimmick with a little frog moving things around that somehow doesn’t get annoying. I was prepared for this to be super annoying but it’s actually a really fun mechanic. In terms of pure platforming I dare say the game even has more life than some Mario titles and that’s saying something. If we’re only looking at gameplay this is one of the best games to ever do it.

Meanwhile the graphics and soundtrack are definitely impressive. The soundtrack in particular is awesome with a ton of different songs everywhere and remixes of popular ones. Then the graphics have aged really well with a colorful style all the way through. The character designs are on point and the levels all stand out.

Overall, I was pleasantly surprised at just how good the game was. Of course I was expecting it to be pretty good but to be great on this level? That was a surprise. The story holds it back a little bit considering this game has some of the best platforming I’ve ever seen. Imagine pairing this with a big budget story? It could have really made history and so I do eagerly await seeing what the Rayman franchise does next. This will be a tough title to top but of course there’s always a chance. If you haven’t played this game yet then you should definitely fix that!

Overall 8/10

Star Ocean The Last Hope International Review


Star Ocean’s a pretty fun franchise so far. I’ve only played a handful of games in the series but each one has been high quality. This one in particular does take a little while for the story to really get going but by the end it is delivering with the high end/explosive climax that you would expect from the series. The Last Hope is a fairly long game too so that’s enough time to really get used to the characters. Ultimately you’re going to want to pick this one up for sure.

The game starts by introducing us to the state of the world. Earth has developed enough to send ships into space in order to explore the universe. Sort of like Star Trek you are not allowed to have excessive contact which can change the course of a planet’s history. The main character here is Edge who finally gets to be the captain for this mission. He may not have a ton of experience but he is ready to do good. Unfortunately he’s in for an adventure with a lot of hurdles that threaten to shatter his confidence entirely. Will he be able to salvage the operation?

This story definitely gets very dramatic. Get ready for a lot of self doubt here as the characters all wrestle with their dilemmas. There are also a ton of cinematics in this game, more than I have seen for most other titles which is pretty impressive. The game is already super long as it is, throw in all of these cinematics and now the game is that much longer. It’s always good to see of course since cutscenes make a game more immersive but as mentioned earlier, the pacing can be a little slow at first.

I would say there isn’t even really a main villain until you’re fairly deep into the game. Once the villain appears more that makes things a bit more interesting. The character cast will also grow on you as you go through the game. Edge makes for a good main character and his comrades are all fairly solid as well. It’s just a shame his rival/friend couldn’t appear more as that guy was a lot of fun. He felt like he would be the hero in most other adventures. The guy always made the right calls and fought hard. Ultimately I would say that Edge has not caught up to him just yet.

The graphics here are definitely sharp. I wouldn’t call it one of the most high end PS3 games but the levels and character designs are always clear. The space backdrops always look good and the attacks have good animations. I definitely had no issues there. The soundtrack can be a little more bland but there are still good tracks to be had here. I may have gotten a bit too used to the hype rock soundtrack from the PS4 title. Regardless there is enough variety here where you will almost certainly like some of the tracks.

The gameplay here is effectively real time action. You have different attacks and supers that you use as you run across the map. Enemies will try to attack you as well and you want to time your attacks just right. Once you start a combo you have to let it play out so make sure that you actually have an opening because if your opponent blocks then you will be wide open. A lot of the enemies are immune to being stunned as well so they will just launch an attack while you are attacking and then you’ll go down.

Part of the learning curve here is knowing when to attack and when to run. The game can actually be rather difficult as a result and I can safely say that I did lose quite a few times. There were many moments where I had to take a step back and start training/prepping to get stronger before replaying the level. There is a full level up system at least so you can always get stronger if you are stuck. That said, one tip I would give is to make sure to check the shop while you can.

For most of the game there are no shops accessible which can be rough if you need better equipment. It’s the first time that resource has felt so scarce in an RPG before. Because of that I was over leveled but underpowered for a while because I still had the basic equipment. Trust me, you absolutely do not want the basic equipment. Ultimately it evens out by the end since more shops will appear but the middle act will go a lot smoother if you are properly prepared before heading out.

As mentioned the game is long so I would expect you will be here for a minimum of 30 hours and likely more. You can’t ask for much more out of an RPG than this. I always like to say that a game over 10 hours is reasonably long so it goes without saying that 30 is most excellent. It’s one of the biggest benefits of RPGs since you always know that you’re getting a lot of bang for your buck.

Overall, Star Ocean brings another fun installment to the franchise. It may not be the best title in the franchise but not everything needs to be the best. The main important thing here is that its fun so I would say to pick it up while you can. The final boss rush is definitely not for the faint of heart so definitely get some good training in beforehand. Nothing worse than losing in the middle of a rush and then having to start again from scratch. It just reminds you that you weren’t ready for this yet.

Overall 7/10

Driver: San Francisco Review


This game I’ve had in the closet for so many years. Earlier this year I finally bought the two previous installments so it was time at last to play this one. I greatly enjoyed the first game which is still one of the definitive driving games of all time but the last two were more standard. This one brings things back to a high point and is a great game. It certainly wins in plot but the original still has the best gameplay and at this point I think that will be tough to surpass.

The game starts with John Tanner putting a villain behind bars but unfortunately he breaks out almost immediately and gets revenge by putting John in a coma. Now here’s where things start to get tricky. So John wakes up back in the car but now he has super powers. He can possess anybody at will which is cool and then his real body becomes a quiet zombie on autopilot in the meantime. With these powers maybe he can stop the villain and save the city. There is a big bomb being created so there’s a race against time. But how come he keeps getting visions where he is still in the hospital and seeing weird signs? Well no time to worry about that now!

The Driver games are usually as realistic as they get so it’s a bit odd to see the game take more of a supernatural approach but it leads to one of the best driving game mechanics that I’ve seen in a while. The story is also fun with this. It plays out like a very interactive movie. In each level there is a lot of dialogue and of course there are a whole lot of cutscenes scattered throughout the game. That helps to make the whole thing feel really high budget. Another nice thing is they recorded a good amount of dialogue for each mission so when you die and try again, you’ll usually near some new lines as well. It’s a clever way to keep things from feeling too stale if you were to hear the same lines every time.

Now for the gameplay, mainly you’ve got the driving as normal. Unfortunately this part isn’t as polished as the average driving game. Turns are really difficult to make here as the cars have a very tough time turning while moving forward. You’re going to be bumping a whole lot and the car also tends to go unbalanced really quickly if you hit anything. Definitely something to keep in mind the whole time you are playing. You will really want to slow down for those turns, but fortunately there aren’t too many races. Mainly this just gets tricky when you are trying to evade the cops so instead of looking for the hidden paths, try driving into traffic and dodging the cars. That will help you lose them quick.

Now for the new mechanic. As a ghost you can fly out of your car and possess somebody. You can move around the field from a bird’s eye view and have 3 different zooms on this. It’s really fun to take over the cars and they come in real handy when attacking your enemies. You can take control of a car and just have him ram into the villain. You can do this at any point to any car so it makes it really hard for the opponent to even try to dodge. It also makes for some interesting boss fights later on in the game. You know a lot of times I’m not a big fan of new mechanics and gimmicks if they don’t work just right but this is one that actually was a success.

It enhances the game which is exactly what a gimmick should do and it was fun to use the whole time. I never got bored of it that’s for sure. There’s a trophy for doing that 1000 times and I made it through about 400 so I better get to work on grinding the rest out. The game’s length is fairly decent. I want to say the game is about 5-6 hours long. Maybe a little above that but roughly in that range. For most genres that probably sounds small but the previous 2 Driver games were about 90 minutes so this is still a big improvement. There is also replay value to get more trophies although unfortunately the servers are down so the Platinum is impossible to obtain now. It’s too bad that couldn’t have stayed up longer. Still there is some replay value here as a result.

The graphics are really solid here. This feels like more of a high end PS3 game in that area. The game loves showing off the big zoom ins as a result. While you’re in the gameplay everything is clear and you can always tell what is happening. The stages will sometimes have a fun visual effect like turning blue or yellow depending on what is going on with John’s psyche and that’s always a nice touch. The soundtrack has a ton of lyrical songs. For the most part they seemed pretty solid. I didn’t get any that were really obnoxious and it never takes over the sound of the dialogue coming through. Whoever did the sound mixing did a good job for this game that’s for sure.

Overall, Driver was a lot of fun to play through. If the driving was just a little smoother it would make the game even better. After all I love pushing through tight corners and really styling on the opponents but with the controls like this I couldn’t quite do that. Still the story is a lot of fun and I give the game tons of credit for having full voice acting for every single cutscene. Whether it was a story mission or one of the side ones, everything had the voices on point and I think that’s great. It’s not something that you see everywhere even if you would expect that to be the standard at this point. So the game has to get a lot of credit for that all around. If you haven’t gotten this game yet then you definitely should. The story alone is worth the purchase as this would make for a great movie. You can also get a good price for it nowadays.

Overall 8/10

Trinity Universe Review


Trinity Universe is a game that I had on the backlog for many years. It’s a long visual novel/rpg title so I had to wait for a good opportunity to check it out. Well, the future is now as they say and I finally got to take it out. This is definitely a game that has a high difficulty level so be prepared to grind a whole lot if you want to make it to the end. Fortunately the level ups come quickly and there are a ton of mechanics involved here so eventually you’ll be in a good spot.

There are two story modes here but I opted to play Kanata’s story. He’s known as the Demon Dog King and he has decided to rebel against his destiny. See, he was supposed to become the Demon God Gem but doing so would mean that he would lose his humanity and become…well a gem. So instead he wants to be a great adventurer and figures he can save the planet another way. Becoming the gem would have stopped the countless falling objects from obliterating the Netheruniverse but he figures he can stop them one at a time instead. Doing that would allow him to keep his humanity while also having a lot of fun. It’s the best of both worlds you could say but of course that means everyone is after him now.

It’s a fun story but the game doesn’t take it all that seriously. At its core this game is still part parody so the characters break the fourth wall and there are some jokes about the budget and everything. I wouldn’t say that any of the characters are all that great either. For the most part they’re good but if you pit them against any other RPG they’re probably getting taken out pretty easily. The humor is mainly the characters repeating their gags over and over so it doesn’t have the same energy and focus as a mainline Disgaea game. Now those would really have a lot of great dialogue throughout.

I also think they could have done a little more than the simple character portraits for all of the dialogue. A little movement or animation would have been nice but this is something that mainly comes with the genre/territory so I can’t go in too hard on that. The graphics look pretty nice once you’re actually playing the game so that’s definitely a plus. Meanwhile the soundtrack is a lot of fun too. I think they could have had more variety in the hub world though since there is only a single track that just plays on loop over and over again.

Fortunately the dungeons have a lot of solid themes. The encounter theme is good and there’s a solid rock one for the bosses. A good soundtrack is always important for these things. The game is also fairly long so when you mix in the difficulty level then you know that you will be here for quite a while. The gameplay mechanics are a bit complicated so it’ll also take you a little time to get those down. Don’t expect that you’re just going to wake up and start cranking out those wins.

So the main flow of the game is that you’ll watch a few events and then you’ll head into a dungeon. You run through the rooms as minions attack you until you get to the boss at the end. Beat him and the chapter will usually end before taking you to the next one. It’s a fairly straight forward approach but my advice is to always save when you go back to the hub world. Sometimes an event will trigger an instant boss fight instead of waiting for the dungeon and you don’t want to be caught with your guard down. Now that would be tricky.

Once the battle starts, the game becomes a turn based title. You have a certain amount of energy that you can use for different moves. Lets say you have 50 energy. Your standard attack takes up 10, special takes 12, and your power blow takes 15. You can use any variation of those until you run out of energy or skip your turn so next time you start with 100. The benefit to skipping your turn is that there are several combinations which turn into combos and deal mega damage. For example, 5 special attacks in a row would cost 60 energy but it would trigger a combo. Personally I always skipped a turn with all 4 players and then launched into big moves.

You can look up some combos on the pause menu but a lot of them don’t show up so just memorize them as you play through the game. You can also press R1 to try and launch a team combo right when you’re running out of energy. You then have to press the right button while the meter is in the green which can be surprisingly difficult. This only triggers if you’ve landed multiple solid combos already. There’s also a final smash with R3 but that one is tougher to use because it doesn’t always work. Once you’ve started one attack, the energy starts dropping automatically so make sure you don’t take too long to think.

This is just the tip of the iceberg. There’s a lot more to it but you can see how this game is really detailed the whole time. When you’re not battling you want to grab as many minerals and resources as possible. These are later used to synthesize new weapons and equipment. Those are super helpful so you’ll want to have them. The game does suffer from missing some quality of life features though like being able to directly compare the stats to something that you already have so be prepared for pausing and unpausing the game a lot.

Once you reach chapter 11 then you finally get the meteorites which is super helpful for grinding. The best thing to do is to grab a bunch of the ones that increase your souls so that you can beat one enemy and get 99 souls. Leverage that into creating a monster that will drop an AttackX3 which you can use to increase your attack power by close to 500. Rinse and repeat with every other stat until your guys are absolutely overpowered. The stat increases are way better than leveling up which is probably why the game locks them until the very end of the game.

This is a game where you will want to write a lot of notes or just look up a guide on the best places to grind and where each mineral spawns. Otherwise you’re going to have a tough time finding what you need and that can take a while. Also, be warned that the game does have a “dark” ending if you haven’t done enough. Based on the text it seems like you’re supposed to clear a bunch of side missions which I never really bothered with. It certainly makes for a unique ending though, that’s for sure. I wasn’t expecting things to play out the way that they did at all so it really took me by surprise.

As for the story, well it boils down to fighting Rizelea a bunch of times before finally uniting against a common threat. It’s a classic kind of plot that works well enough but the game is just going through the motions most of the time. As a lead Kanata is okay but rarely knows when to actually get serious. He’s also so strong that almost nobody is a threat to him. Rizelea is fun though and probably one of the highlights here. You can always count on her to steal the stage when she appears and get everyone to focus up.

Etna is always fun for just how over the top evil she is. She makes it quite clear to the others and to the audience that she is still a demon through and through. Flonne’s role here is interesting as she’s still in her more evil appearance from the end of Diagaea. I thought that was a nice nod to the continuity and it’s fitting that the guest characters would be some of the best here. Lucius is the dark hero and has a cool voice. I like the concept behind his character. He may not do a lot but he always talks tough which is appreciated it.

Tsubaki is incredibly loyal to Kanata and always takes his side even if she doesn’t agree with it. I suppose you have to admire her loyalty but sometimes it can hurt her character as I would like her to call him out more. Throughout the game she is hinting at some kind of secret plot but that doesn’t really go anywhere so either it’s in the true ending or was for a sequel. Finally you have Mizuki who tries her best to be the very hyper heroine but often falls flat. Half the time there is nothing for her to do so she’ll just make a random comment. The game’s very self aware about this and so I would say the concept behind her character was better than the execution. The script in general for the characters could be fun at times but really could have benefited from more actual animation.

Overall, Trinity Universe is a fun game. Mainly it’s solid because of the gameplay and how much effort went into that. It does come to a point where I think the game overcomplicates some things and could have gone for a more simple route but it’s still fun. The story also holds it back from taking the next step to an 8 because it can be a bit repetitive and never gets quite as emotional or intense as the average RPG. On that front it just can’t keep up but you should still find the characters amusing enough. I do give the title props for being almost fully voice acted even with so much dialogue and characters here.

Overall 7/10