Jumanji: The Video Game Review


I’ve completed my first game from the Christmas batch! Jumanji was quite a bit different than I had imagined. There is no story mode to be found in this game and the offline content is minimal. Ultimately I can’t imagine buying this game at launch but at least I got it for cheap so it wasn’t a big loss here. You probably won’t be coming back to this one after you beat it though.

So the game has 4 levels which you can play online or offline. That’s the extent of the game which….is quite small. So offline you play with 3 A.I. controlled characters while online you play with 3 other people. Unless you really love the gameplay that means you’ll be feeling that repetition almost immediately. There is no challenge mode, minigames, or anything like that. It’s just 4 levels that you can play by yourself or with friends. I’ve seen mobile games with a whole lot more content than this one. Jumanji definitely ended up falling under expectations here.

Lets talk about the gameplay though. So this is really a third person shooter where you go around blasting away at the enemies who try to take you down. Each stage is divided into several areas. Each area has you either protect a totem pole from the enemies or gather 4 relics. For the relic levels, you just run around until you find them. The levels are just big enough where this can take a few minutes so try to really look around so you don’t miss any and have to run backwards. For the totem levels, you have to stand around the amulet to power it up and the idea is to stay near until the meter fills up. If the enemies chase you out of the area then no more energy will go through until you get back in there.

I don’t really have a problem with the gameplay itself. It’s actually rather fun and I’ve always liked third person shooters. The gameplay has no real glitches or bugs in it. You do have to reload a lot which can hurt your momentum but as long as you grab ammo a lot then it won’t be a problem. Aside from your blaster you also have grenades and your character’s signature attack. The attacks don’t seem all that balanced though. There are 4 characters here. One has a stomp which destroys all nearby enemies. It’s easily my favorite attack in the arsenal. Another character has a boombox which deals damage to all nearby enemies and lasts for a while. Now that’s another pretty good attack.

The third character has a little healing ray that builds up health…this is a pretty bad one. There are health packs everywhere so you’re either at full health or dead during a battle. There’s no real need for this ability at all. Then you have the 4th character who has a monkey of sorts and I’m not even sure what it does. It might help lead you through the map but it’s not like you would really get lost so I don’t think this is all that good either. Perhaps there is another skill that I was missing when playing as him but I was not impressed.

Likewise, the graphics are nothing to make you look at twice either. It looks like something from the PS2 era and even then it has much less personality than a lot of those games. The level designs are decent but nothing is all that detailed and it just looks as generic as possible. There doesn’t seem to be any real effort put into the graphics here. The soundtrack is also pretty much nonexistent. I mean it’s okay but it’s just not very good or anything like that so I would still not put this as a big thumbs up. It’s not a thumbs down but I doubt you will remember any of the tunes by the end.

The game does have some unlockables so I suppose I should say that there is some replay value here. If you play each character long enough you will unlock alternate outfits and weapons. Each character starts at level 1 and by completing levels and earning exp you will get them to higher levels and each unlockable is blocked by a level requirement. The 4 characters each have their own level requirements. It’ll take a while to get everyone maxed out so that offers you something to do…if you are playing this game that long.

I can’t stress enough how little the content is here. There’s just nothing to do before long and it’s pretty much unheard of that there are only 4 maps. I feel like they were planning DLC if the game did well to add more stages or something but otherwise you’re going to have played all the levels in a single day. There’s not enough progression rewards to keep you going here. So even though I enjoyed the gameplay, it loses a lot of points for just not putting anything in here. The levels are decently long at around 20 minutes but that still means you will have beaten all of the levels in under 2 hours. From there on you are just replaying the same levels over and over again which is no good. It’s too bad because there is really a lot you could do with this franchise otherwise.

Overall, Jumanji is really not a good game. In fact I would go as far as to say that it’s a bad game. This could work as a free to play mobile game or something but certainly not to purchase. There is no incentive to buy this game at all. Even if the gameplay was amazing, 4 levels is not enough to do anything. Certainly not without a fighting mode. See, the game would completely change if there was a vs mode both offline and online. If even either of those styles of play had a vs mode that would help a lot. That’s where you get a lot of replay value but bashing enemies over and over will get old extremely quick. I would say to skip out on this game for sure.

Overall 4/10

Miden Tower Stats and Records

Stats time!

Play Time 13h 54m
Total Steps 524330
Total Items from Cauldron 200
Enemies Defeated 8006
Physical Skills 2829
Magical Skills 1775
Hyper Arts 39
Max Hit Count 474
Overkill Count 38
Damage Dealt in 1 turn 1666322
Quests Cleared 20/20
Memos seen 77/77
Treasure Chests Opened 214/376

Miden Tower Review


Miden is the latest Kemco game and goes back to the roots of their original rpgs. It has all of the solid gameplay customizations at the ready like skipping battles you don’t need and things like that. I’ll go into it more later but mix that in with one of the best plots I’ve seen in a while and you definitely have a winner here. This is one of those games that would be nice to see a sequel for.

The story starts with a village being burned to the ground as most of these RPGs seem to start off with. The government in this game appears to be on the evil side as they slaughter everyone and so the last remnants of humanity quickly build a tower and hide in there. Using teleportation technology and magic to prevent people from warping in, the people have lived in peace for a while now. Well, one day the villains start appearing in the tower. Peace is no longer a guarantee and so the heroes must find the villains and the source of their entrance to put a stop to this.

We then cut to our main character who is quite unique. Valen had to personally watch his friends and family get destroyed, he has sworn revenge on the army. Every day he heads out to destroy a bunch of them and head home. His entire motivation and reason for existing is revenge which is definitely not healthy. One day he bites off more than he can chew and comes near death only to be saved when he summons a sentient wall to save him. Her name is Leila and she is different from most magic creatures in this land. See, most of them have to listen to the summoner at all times and don’t have creative thoughts or the ability to resist. None of that applies to Leila though. She has control of her own and makes her own choices. Still, she does want to protect Valen even if she does not agree with his whole quest for revenge. She aims to get him to mellow out by the end of all this.

The graphics are classic Kemco from start to finish. You have a lot of bright character designs and different level designs. They all appear very familiar so I wouldn’t be surprised if they are starting to reuse assets from previous games. I can’t really blame them if that is the case though since it’s efficient and ultimately it doesn’t affect the story. As long as the story is good that’s the important thing and the graphics are solid either way.

As for the soundtrack it’s nothing all that special but the tunes are always fun. These games always have a very specific style to them where you can recognize the music immediately. That’s the case with this game as well so you feel rather pumped to be starting on the adventure. The soundtrack isn’t large but we do get a new theme for the final boss which was nice. All in all the game succeeds massively on the technical side as expected.

As for the gameplay, there isn’t a lot to explain here. It’s your classic turn based RPG. You attack with physical blows, magic, or special skills. You keep on fighting until you take the opponents down. On the hub world you run around until you get to the very end. You also have a pot where you can throw ingredients in to get other items from time to time. There are several trophies for making a lot of items so I recommend always having a bunch cooking at the same time since it helps a lot for later on. Ultimately you’re doing this more for the trophies than for its effects.

Now I mentioned the gameplay customization before. So here’s how it goes, first off you can turn off battle effects. When you have to level grind, it can feel a bit long to see the attacks over and over again in each battle. When you turn the effects off, you just see a flash for every attack but they keep on attacking. That saves a lot of time right off the bat. Then you can also increase the speed of combat from X1 all the way to X3. That makes a difference too. Following up on that, you can turn off battles against enemies that are weaker than you. You know how in most RPGs you have to keep getting encounters with level 1 monsters and beating them is only a formality since the victor is never in doubt? You don’t have to worry about those here.

These are gameplay improvements I’d like to see more games pull off but Kemco seems like the only ones who have done this to date. It’s why I consider them as masters of the RPG genre. There are also orbs in each area that you can activate after beating it to stop encounters all together. Need to back track for treasure chests? Well at least you won’t have monsters jumping out at you all the time. Considering that one trophy is for walking 50,000 steps, I thought this was a very considerate option of the game since it at least makes this feat rather painless. Otherwise that would just take forever. Even now that is one of the only trophies left that I haven’t obtained for that reason.

Then what really helped the game get to the next level for me was the solid story. Lately some of the Kemco games have had more down to Earth stories with slightly smaller stakes. Well, this one goes back to being a grand story. The character development for Valen is good as he goes from only wanting revenge to being more of a reasonable guy. It’s an effective character arc. Now some scenes can be a bit cheesy with him but at the end of the day he does his best. The origin is also quite sad so you can see how he became so revenge driven.

Leila is also a good character and I thought she handled the situation well. She didn’t suddenly jump in and tell Valen to start saving everyone but gradually got him to escape from the cycle of violence. It’s very Naruto style with how the characters point out that murdering people will just continue the cycle. Ultimately this allows Valen to be the bigger man here and look the other way when it comes time to make a choice.

As for length, the game is a bit on the shorter side. I would definitely say it is one of Kemco’s shorter titles as you should blast right through it. There isn’t much of a post game as you should have that beaten in about an hour or so. Granted, it went by so fast in part because I grinded my character levels to over 500 so I was able to beat most opponents in an instant. The secret ending is good though and way more satisfying than the normal one. That wouldn’t have been a great way to end the adventure. The platinum trophy is quite easy to get so I recommend trying to give it a go.

Overall, Miden Tower is definitely a very solid game. I think it’s the closest we’ve gotten to a game on the Asdivine Hearts series. That is still my all time favorite from Kemco but this would certainly be in second. It’s just got a great story and of course a lot of amazing video game mechanics. Kemco certainly brought out the A team here and I look forward to seeing which adventure they churn out next. If you don’t have this game yet, I’d recommend purchasing it asap!

Overall 8/10

Alphadia Genesis Review


Kemco has returned and this is easily the best story they’ve churned out since the original Asdivine Heart games. We’re back to having a lot of twists, a grand end of the world story, and a colorful cast of characters. The game certainly gets rather serious and the heroes are put to their limits but at the end the day you know teamwork is what will be the decisive factor here. The game’s only main weakness is there are still less customizable game options than in the Asdivine games and there are quite a few dead spots. More on that later.

The game starts off right away by explaining that the two kingdoms of the world are getting ready to come up with an answer to the clones issue. Right now there is a debate on if all clones should be put in stasis since they are too dangerous or to continue to allow them free roam. Recently there have been instances of clones attacking and even murdering people. An investigative team is created using two people from each kingdom. Fray and Aurra from one with Walter and Corune making up the other group. They run into a clone named Enah and add her to the party as well. Is someone deliberately making clones look bad or is there a real security risk?

I can’t say I was expecting a game about clones, it is a much more futuristic world than I had expected. It’s a fun change of pace though and the Kemco games really are all quite unique. Naturally when it comes to this debate I’m immediately against the idea of putting everyone into stasis. It seems like an overreaction to me and you’d have a very hard time of ever convincing me that every clone should be taken down for the actions of a few. The dilemma here is interesting though as the clones are cybernetic meaning that they can be hacked. So the heroes need to find a way to prevent that from being possible but don’t even know if that’s the cause.

As mentioned, I enjoyed the cast here quite a bit. Fray is the main character and he’s your classic RPG hero. He can be oblivious a lot of the time but always tries to do the right thing. He’s not quite as intense as Zack from Asdivine but Fray has a lot of good moments and a solid character arc. He does go through a very rough patch during the second half of the game but that doesn’t last too long.

Aurra is Fray’s little sister and she’s a scientist but can still fight when needed. Without her the heroes would have definitely been in a bit of a jam on more than one occasion. She certainly enjoys trolling Fray a lot of the time. Enah is the clone who joined the group and as she literally woke up yesterday she doesn’t know a whole lot for most of the game and learns with the characters. I’d have liked her to have known more about the world but as it stands her character was executed well.

Grande is a tough gang leader or at least so it seems at the start but for the most part he seems like a good guy. The town likes the group and it seems like they’re a bunch of people who do good things but don’t want to take credit for it. Grande looks out for his men and makes for a good addition to the cast. Then you have Corune as the main heroine. With her title as the War Princess you can bet that she fights quite a lot. It’s always good to have another fighter on board and she does well.

Finally you have Walter who loses so many times in the game that it might be a record. His thing is that he likes Corune but she likes Fray so he is always jealous. He probably makes 50+ attempts to get her to notice him but this always fails. His streak of losing is so exaggerated that it becomes funny after a while. Naturally this is leading up to a character arc but don’t expect things to ever go very well for him.

From all of the Kemco games this one may have had the most romance. You have Aurra and one of the villains who shows up, the triangle with Fray, Corune, and Walter, then Fray and another girl who shows up near the end. I was glad the final one didn’t really go anywhere (As of the normal ending) though because that would have felt like a very big rebound. There are some circumstances that make this unique but I still don’t think it would have been a good idea. The main romance isn’t too bad I suppose, at least it’s given a whole lot of time to develop. It’s why Aurra’s romance with the villain isn’t nearly as good since it doesn’t have that kind of development.

Now when it comes to the gameplay you have the excellent turn based system that Kemco games are known for. It certainly does not disappoint here. The fights are fast and the attack animations are on point. You can’t turn them off this time around but you can still use auto battle which is good at least. The A.I. is a step down from other games though so you won’t want to rely on it too much. There isn’t a whole lot of grinding needed to complete the game this time around though so that’s not much of an issue. You will just need to use a lot of good tactics as you decide how to play each battle.

I found the status effect moves to be really helpful in this game. I would usually run a status combination for my first 4 turns. (Attack up, Defense up, Enemy attack down, Speed up) That would set me up really well for the next attack. As for the hub world, your characters move really quickly which is good. You can also set a speed formation which lets you run away from pretty much any battle because your character should always move first. Now that is what I’d call an extremely useful formation.

Now what did I mean about dead zones? Well, there are quite a few times in the game where a cutscene will end and you know a boss fight is coming up. The issue is that at this point in the game you cannot leave the castle to go train. So your only option is to fight the boss but if you aren’t strong enough to win then you will be stuck. Your only option is to start the game over from the beginning. That’s what a true dead zone is and this game has quite a few of them. I ended up having 3 files going on at the same time as backups just in case. On one occasion this saved me because there was no way I could have possibly beaten the boss without a lot of level ups.

A dead zone is really a design issue. I think it means this game could have used a little more playtesting. I definitely would have been dismayed if I had to restart the game after being near the end but fortunately that didn’t happen. Beyond that, one element that’s a bit weaker than the other games is that you can’t land your airship just anywhere here. You have to land in the water so you will often have to walk a bit more than would usually be necessary. Not a big deal or anything but it just feels like a really random change. I don’t see why the airship was changed from all of the other games.

As always the graphics are definitely on point here. The level designs are great and I like all of the different attack animations. The character designs are good too so I have no issues here. Naturally the soundtrack is also great with all of the usual catchy beats you find in these games. This one definitely doesn’t falter and you will really enjoy the boss theme.

As for replay value, well the game does have a post game story for the true ending. The main campaign took me almost 20 hours so I imagine the post game will probably be around 1-3 hours of bonus content. I’m sure it will be difficult as well so throw in some extra time for grinding and this is a game that should last you for quite a bit. A lot of story happens throughout so you should be satisfied. You can also go after the Platinum which doesn’t look all that difficult for this game. That would be a fun way to get some extra play time in.

Overall, Alphadia Genesis is definitely a great game. The story is engaging and really tackles some pretty intense themes. The story can be happy, dark, light, serious, etc. As an RPG it succeeds in really telling a complete story from start to finish. Throw in a likable group of characters and you have an adventure to remember. While the dead zones get tricky and parts of the gameplay aren’t quite up to Asdivine level, it’s close enough where it doesn’t hurt the title. Even if it’s not a 100% replica, Kemco games are so far ahead of the curve that this one is as well. I’d definitely be up for a sequel to this game regardless of how the true ending plays out. Seeing the characters again would be fun.

Overall 8/10

Monster Viator Stats and Records

Stats time!

Play Time 22h 44m
PS4 Trophies 21/27
Bestiary 78/81
Quests Completed 31/34

Character Levels

Terry 73
Aira 73
Gonya 73
Molmol 73
Ishiri 73
Levi 73
Brave 73
Alulu 65
Windie 73
Flaire 73
Yucklew 73
Boros 73
Khid 66
Girua 70
Ellen 66
Tetsu 70
Julius 63

One Piece: World Seeker Stats and Records

Stats time!

Play Time 12h 33m
PS4 Trophies 30/44
Pirate Rank 60
Items Acquired 109
Materials Acquired 614
Equipment Made 1
Explore Requests 3
Chests Opened 76
Enemies Defeated 435
Most Enemies Defeated Simultaneously 6
Objects Broken 26
Longest Gum-Gum Rocket Air Time 13s
Total Gum-Gum Rocket Air Time 11m 6s
Longest Continuous Air Time 38s
Perfect Guards 32
Perfect Dodges 32
Critical Shots 288
Enemies Defeated with Takedowns 54
Damage Inflicted 952021
Distance Traveled 141612

One Piece: World Seeker Review


I remember World Seeker was getting a lot of hype when it was first announced but it seems like the hype died out when it came out. I just happened to run across it at a Gamestop and figured that was a good time to see if it was any good. Fortunately this is another great title to add to the One Piece collection. The franchise has really done well in that arena. While most of the other games were big beat em up titles, this one’s more of an open world action/adventure game. It works out really well and feels like a Breath of the Wild type experience.

The game starts out with a very cinematic approach as the credits roll while we see Luffy getting ready to be executed by the government. Fortunately he is able to get out of there just in time but the whole crew has been split up. They were lured to the island with treasure but it turns out to all have been a trap by Isaac and the World Government. Luffy and friends need to get off the island but the Sunny won’t be repaired for a few days so there is no escape. Additionally, there may be something more to this situation other than a simple trap as famous pirates, admirals, and many other figures are all converging on the island. It’s time for Luffy to help Jeanne save her island and prove that even a pirate can be a hero.

Right off the bat you’re thrown into the rather large island and then have to make your way from place to place for the missions. The hub world is quite large to the point where you will be using the quick travel mechanic a whole lot. It’s not as big as Breath of the Wild, but the size is impressive enough where it’s worth noting. They did a really good job there. There is a whole lot to do in the various areas as well with side missions everywhere and a whole lot of treasure chests. This is good because the main campaign is really not that long. I cleared it in around 8 hours which feels short for this kind of big open world adventure.

Throw in the replay value like grabbing all of the PS4 trophies and the deal looks a lot better though. It’ll take a while to get up to rank 100 and take down all of the quests which helps put in a lot of extra value here. The game uses Luffy’s rubber abilities well as you can swing from place to place almost like Spider-Man and all of his classic moves are in the game. I would have liked some kind of flying option though as some mountains are just too high to jump onto so you have to go the long way around the valley.

I suppose it shows that even Luffy has some limits but I wouldn’t have minded the game helping me out a bit there. Just give me a bit of a boost so I don’t have to do the leg work, that’s all I wanted. As for the combat, it’s definitely really solid. There’s a bit more variety here than your average beat em up so you can have fun with your combos. That said, I would make the case that some tactics are simply better than others. For example, against the robots, just use your fire fist because it’s a guaranteed 1 hit KO. I used that technique for 90% of my battles simply because it was so efficient.

There are two weaknesses that the game has though. The first is that there are a ton of loading times. Any time you want to quick travel somewhere you have to sit through a full loading screen which is quite long. Keep in mind that you will be using quick travel dozens of times since it is always significantly faster than running the full distance. The missions will usually have you crossing large portions of the map so walking just wouldn’t make as much sense. The loading times just seemed excessive though and something that could have been improved.

Then there’s the story which is ambitious but felt really choppy at times. There are no smooth transitions between lines so the screen will go black and then they’ll say the next thing. It’s really noticeable while playing through the game. Also, there is almost no voice acting here which feels a bit lazy for a PS4 title. Most of the time they’ll just grunt or say 1 word. It was cool to see all of the characters showing up on the island but half of them don’t get to do anything. Sanji’s family show up for a transaction for example and then dash off. The admirals appear to get in their fight and then run off.

The amount of times a villain is about to beat Luffy but is told to let him go is crazy. I feel like Luffy could take some of these guys at this point in time too. Gone are the days where he had to run off just because an admiral was around. When we do get a cutscene they’re fun like seeing Zoro take on Isaac. We just needed more of that and the story doesn’t necessarily have to be longer. Just cut out some of the mandatory side missions and you’re good. I see what the intent behind the side missions was. It was to introduce us to all of the islanders so it’s emotional when they come together in the climax. I get the logic there but personally I’d have liked to have seen more of the actual Strawhats taking names. Even Law vanishes early on although he apparently got his own DLC pack so I suppose you would need to play that to see what’s going on with him.

As for the graphics, those are definitely really good as you would expect. The game looks sharp and feels like a PS4 title. It helps that the island is just a lot of fun to look at and the city was developed well too. Then you have the soundtrack which is actually really solid but they don’t play the tunes very often. You might hear a theme that sounds great but then it never appears in the game again. This is the kind of soundtrack you’ll want to look up on Youtube afterwards to see if you can find all of the cool tunes.

Overall, One Piece: World Seeker is definitely a winner in my book. The story could have been a lot stronger to be honest but it would make for a fun movie. Just needed to focus up a bit more. I appreciate that the game went with an original story though and the execution on the open world concept was really solid. Open world can absolutely be a blast when it’s like this. In a lot of ways it does remind me of Breath of the Wild, just with Luffy as the main character. If I had any more nitpicks on that I would like Luffy to be a little faster when moving around so I didn’t have to rely on quick travel so much but the speed isn’t bad either. I’m also glad there is a quick travel since that’s an absolute must have feature for any open world game.

Overall 8/10

Fast & Furious Crossroads Review


It hasn’t been too long since I played the last Fast and the Furious game so it was time to check out the latest one. It has certainly raised the bar compared to last time and it’s a fun playthrough. It’s a bit on the short side though, you’ll certainly be able to beat it in under 10 hours. Aside from the first two levels which I played on day 1, I conquered the rest in one sitting. This is not a game you buy to play for a full month vacation.

The story starts by introducing us to the two main characters Vienna and Cam. They seem to be running away from some kind of dark past but have finally found themselves at peace in a new city. This doesn’t last though when one of Vienna’s friends gets himself wrapped up in some mob business that’s connected with a global terrorist group. Dom and Letty have been on this case for a while but the villain group led by Emil is rather tricky to pin down. They always seem to be one step ahead. Perhaps Vienna and Cam can help Dom’s crew gets the edge here. It’s high risk but then again, the main characters are probably doomed otherwise. Will they be able to gain enough skills to actually take down the villains or will it be curtains for them.

Right away you can appreciate the solid graphics here. The level designs are on point and the world feels really large. It’s really like something out of a Need for Speed game. Granted, I don’t think there actually is a free roam option although I could be mistaken. Each level makes you feel like you can just go off track and do whatever you want though. There are a lot of shortcuts you can use in each level by going off the path. Occasionally you will bump into an invisible wall though and the short cut ends up being the long way around. You have to choose your routes carefully but it’s certainly a good feeling when you find the right path.

The levels are polished and that’s absolutely what you want to see in a game like this. Now once in a while they can go a bit overboard on the effects like the desert level where you can’t see anything. It might be realistic but I’d actually like to see the level instead of sand clogging up the mirror. If you throw on your nitro while in the sand storm it’s really a trippy experience as the whole screen turns a dark red and it’s like you’re in the underworld. Beyond that level it’s always clear to see what is happening though.

The game isn’t very difficult. You should be able to beat most of the levels on the first try. The only two that gave me some trouble was one mission where you couldn’t let your partner die and one where you have to beat the main villain before he got too far away. That one was tough because of how fast he goes but fortunately each level has a lot of checkpoints so you never have to go too far. That’s definitely a critical point because having to replay a whole level would be unfortunate so this was just really good stage design.

The soundtrack’s more on the forgettable side. I doubt you will remember it at all. For the characters, they’re okay but the film crew steals the show so I wouldn’t have minded if they were the main characters instead. Vienna get a tragic backstory that we don’t fully learn about until the final 2 minutes of the game so the writers really took their time here. She has a clear reason to fight and a lot of development throughout so they did a good job with her. Cam is here as the tough character who is always disobeying orders to run in and get the job done. This tends to work out more often than not and seeing as how everyone is always defying orders here, Cam fits right in.

From the movie cast you’ve really just got 3 characters who get a lot of screen time here. First up is Roman who has to handle the undercover part of the job. He really does take the biggest risks here so you feel bad for him with how nervous the guy gets. It’s fortunate that he is able to stay so calm under pressure. I would have liked to have seen more of him since he was great in all of his appearances. Then you have Dom coming in clutch as always but he might get the smallest role of the 3 since he’s always dashing off. When the game enters the climax and a huge rocket appears you know that he is really their only chance now.

Letty has a lot of connections and is also the one to find the new main characters so she contributed quite a lot to the group. Vienna tries to make things personal quite a few times and fortunately Letty doesn’t back down. She’s not the kind of character who will take any disrespect without some kind of comeback. The villains in the story are less noticeable though. The leader is a guy named Emil but there really isn’t anything to him. He’s just an old guy who wants to cause a lot of chaos and deal a blow to America. It all comes down to money for him.

There actually aren’t a lot of races in this game. Most of the gameplay is following other cars, getting somewhere on time, or even fighting against other cars. There are only maybe 2-3 races if I recall correctly. The races are typically the toughest levels in the game though so it works out that they’re gone. I would win them but it would come down to the wire because it took me some time to get the turning under control. Once that was in the bag then it was off to the races for me. There are also some quick time events like jumping onto a truck but you never control anyone outside of the car so this isn’t completely like Pursuit Force just yet. Maybe for the sequel.

There isn’t a whole lot of replay value here though. So the main story will last you some hours but after that you really just have online and some trophy hunting to keep you busy. I don’t expect either option will last you for too long. I mean, the online will take a lot of matches to get the Platinum if you pursue it, but if you don’t have PS+ then I don’t see the offline options keeping you around for very long. This is definitely a game that you beat and then put away.

Overall, Fast & Furious Crossroads is a solid game. I certainly would have liked to have seen the story be a bit longer but in the end I don’t have any big complaints. It ends up executing well on what you would expect for a game set in the Furious universe. You have high intensity races and car battles from start to finish. The story quickly goes off the rails with the rocket showing up and it feels out really crazy like the movies tend to be. If you want a vehicular battle game then this is the one for you.

Overall 7/10

Monster Viator Review


Time for the next Kemco game. This one may not be in the Asdivine series but otherwise it looks like it could be in that franchise. As always Kemco delivers with a quality game here but the gameplay is a noticeable step down from the other titles. Mix that in with the game not really having a big villain this time around and it isn’t quite ready to be challenging the other titles. Still, you’ll have a fun time playing through this one.

You start off as a kid who has complete amnesia. He has no idea how he got here or even what the world is all about. Fortunately he ends up near a fairly nice village. In this world, some people can talk to monsters and if they have a strong enough bond, the monster will be your pal for life. Most don’t have a whole lot of skill in this arena though so it’s considered a really rare skill. Well, Terry (That’s what I called the kid) seems to be a natural and can talk to any monster with ease. Is it possible that he was the world’s greatest monster trainer back in the day? It’s hard to say but he will need to gather his skills to stop a rather spoiled prince from causing trouble for everyone.

The prince will end up being the main antagonist by the end but for most of the game you’re really just travelling a lot and meeting new monsters. You help people at every place you go to and uncover some memories little by little. By the end of the game you get the full picture of what happened here. You’ll understand why he is always getting a lot of de ja vu and it works well as a final twist. The ending of the game also delivers with a classic final boss that’s super over the top. In an RPG the final boss always has to be some kind of deity with immense power after all and that’s an aspect I’m glad that the genre has continued to use.

The cast here is fairly small. There’s not much to say about Terry since he doesn’t really talk. He’s a lot more expressive than most of the prior main characters though as this guy will jump in the air, grin, do a spin move, etc. He’s having a lot of fun on the journey which is a good thing. After all, you have to enjoy the journey or else what fun will the resolution be right? It would all be futile if the whole thing wasn’t fun.

The main heroine here is Aira and she’s fun enough. She doesn’t have as much skill as Terry yet but she is training hard. Her flute allows her to still train her own monsters up and she is very determined to get Terry into fighting shape which is good. He at least has one ally who won’t rest until he gets all of his memories back. Then you have the villain Biscute who is more of a petty villain. He really just likes to show off and wants to own the most powerful monsters out there.

You have to give him credit for being skilled though. He actually did capture quite a few powerful monsters with no real tricks or sneaky tactics. It was just pure skill and you feel kind of bad for him by the end of the game. Things didn’t quite go as expected that’s for sure. So the story may not have been mind blowing, but it was entertaining enough to get you through the adventure.

The gameplay is a turn based style where you take turns slamming away at each other’s health points. You win by getting the enemy down to 0. You can use physical attacks, magical attacks, or skills. There are some unity moves too but I never got the hang of it. The gameplay itself is good even if it is a bit long. There’s no way to speed up gameplay or turn off encounters here. In fact, a lot of the big quality of life features I praise Kemco’s games for have been removed in this one.

I have to assume it’s because they brought another company in they decided to use that as an opportunity to test new things. It’s not as natural though and makes the gameplay more like any other RPG rather than really standing out like the other ones did. This one is more interchangeable with a classic RPG because there are no extra features. The biggest flaw here though would have to be that there is an extensive amount of grinding needed to beat the game. This is one of those games where it isn’t properly balanced so you go from a group of enemies being a little strong to suddenly being ultra powerful. Well over half of my gameplay experience was pure grinding.

The actual story was very short, likely under 10 hours. It’s the grinding that really stretches this out as you have to spend hours beating up on the minions to be strong enough to take these guys on. That’s really my only issue with the game. It just felt really excessive and then it also feels a bit sneaky when you realize that they sold a DLC pack where you could get triple damage and triple EXP permanently for the rest of the game. Seems like they intentionally made the end of the game difficult so you could buy the pack eh? I mean, it doesn’t even sound conspiratorial because that makes a lot of sense. Why else would you be selling a pack specifically for the two things that would help reduce the grind and allow you to beat the game?

There’s also a trophy for dealing 100,000 damage in a single blow which is incredibly hard without the DLC pack. It’s like a variation of the pay to win tactic and usually Kemco doesn’t go with that. Their other games have had DLC packs as well but you never felt like you absolutely had to get it. If you don’t have a lot of time, this would be one game where it is very tempting to just hunker down and pay the fee. I’ve got time though and knocked it out, but it felt extremely excessive.

The graphics are solid as always though. The game has a very colorful feel to it that works really well. The monster designs are on point and I liked the level layouts. Once you are able to fly, navigating the world isn’t too bad either. The enemies don’t spawn a crazy amount either which is good. So the terrain and gameplay outside of battle are good too. The game is also good with directions for the most part. Through beating the game I was able to beat pretty much all of the EXP monsters around the globe and felt like I almost 100% beat most of the game. The Platinum looks like it would still be really difficult but at least most of the trophies are straight forward. There is naturally a lot of replay value to be found here as well so you definitely don’t have to worry about that.

Overall, I thought Monster Viator definitely could have improved in some aspects. It really should have kept in the gameplay features that made Asdivine so much fun like being able to fast forward or even skip fights against enemies that were super weak. The story also won’t grip you quite as much even if this one’s going for more of an emotional feel. That said, this game may live in Asdivine’s shadow but if you look past that and consider this game as a stand alone experience, then you will definitely be pleased. It’s still a fundamentally strong RPG.

Overall 7/10