Rayman Legends Review


Rayman is one of those titles where I’ve played quite a few of the games but I haven’t found it to be as memorable as most of the other big titles. Well, it’s fair to say that Legends is definitely a game changer for the series and it is by far the best installment. It handles the collectathon aspect of the title very well and makes more use of the platforming genre than almost any other title I’ve seen. Ultimately the gameplay is so strong that it does help to make up for the lack of a story here.

The game starts off with some evil magicians deciding to make a mess of things. They’re kidnapping people and so Rayman will have to free everyone and save the world. All in a days work for someone like this though. Rayman has dealt with his share of threats over the years after all. Unfortunately that’s pretty much it for the story. There’s not much of an ending and each world just has the same recycled cutscenes over and over. You don’t expect a whole lot more from a platformer and yet I do think they really could have done a better job here. At least give me new cutscenes for each world. The story is absolutely the weakest part of the game by far.

Fortunately we are here for the gameplay at the end of the day. The lack of a story would hurt its chances of my getting the game on opening day compared to other franchises but at least once I do get around to it, I’m always happy to see solid gameplay. At its core the gameplay is fairly simple, you run and jump your way past obstacles as you try to get to the goal. Occasionally there will be a boss battle for you to go up against.

Where the game shines is in taking this simple gameplay and making a lot of intricate levels out of it. In a way it reminds me of Mario Maker a bit. For example after every boss battle, each world ends with a music themed level where you have to run quickly and hit enemies at the right time to follow the beat. This is used in a subtle way to let you know when to make a move as well as making the level fun to listen to. Likewise in the normal levels there are always a lot of visual and audio cues to let you know when to make a move.

The game allows you to jump between worlds at will so because of that every level even has tutorials at the ready through on screen prompts which are nice. They aren’t intrusive but are a great idea particularly if you’re going back to play the game after putting it down for a long while. You won’t really need it while playing through the game but I can absolutely see it coming in handy a year from now.

The game has a ton of replay value through unlockable characters (Basically costumes though tbh since they play the same) and extra levels that you unlock by getting more of the blue orbs. The best part though is that you can still beat the game without getting them all. There are 700 in the game and you need around 300 to complete the story. That’s a good ratio if you ask me because you can have a good time enjoying the levels without being stressed about the missing collectibles. The level designs are really good so you will find a lot of them naturally but if you want all of them you will have to work for it.

A solid quality of life feature here is that you have unlimited lives and the checkpoints are very consistent. So even when you lose you don’t end up getting sent too far back. That’s perfect and I can’t stress enough just how important that is. These levels could very easily turn from awesome to annoying if you had to start from scratch every time. This way you can appreciate the difficulty and creativity without any annoyance setting in.

Make no mistake, the game can be rather difficult at times. I died quite a number of times but I was always ready to revive just as quickly. I ended up blasting through the game rather quickly as a result. It’s a bit on the short side to be honest but I can’t even remotely consider that as a negative because of how the game handles it. There are tons of levels but the game just doesn’t force you to play them all and I can respect that. Each level is also so unique and filled with fun features that I’ll take this over a ton of standard levels.

The game even has a gimmick with a little frog moving things around that somehow doesn’t get annoying. I was prepared for this to be super annoying but it’s actually a really fun mechanic. In terms of pure platforming I dare say the game even has more life than some Mario titles and that’s saying something. If we’re only looking at gameplay this is one of the best games to ever do it.

Meanwhile the graphics and soundtrack are definitely impressive. The soundtrack in particular is awesome with a ton of different songs everywhere and remixes of popular ones. Then the graphics have aged really well with a colorful style all the way through. The character designs are on point and the levels all stand out.

Overall, I was pleasantly surprised at just how good the game was. Of course I was expecting it to be pretty good but to be great on this level? That was a surprise. The story holds it back a little bit considering this game has some of the best platforming I’ve ever seen. Imagine pairing this with a big budget story? It could have really made history and so I do eagerly await seeing what the Rayman franchise does next. This will be a tough title to top but of course there’s always a chance. If you haven’t played this game yet then you should definitely fix that!

Overall 8/10

Rayman Mini Review


It’s time for the return of Rayman! Definitely nice to see that he has managed to continue to get new games even if it has to be through the Arcade. This one’s an endless runner which is a pretty good idea for a mobile game because that works really well with the phone setup. That being said, could it be enough to make this a really solid title? Well the most disappointing thing is that there is 0 story, not even an opening cutscene. Surely they could have added something right? So it is a fun game but one that is more limited than it should be.

For some reason Rayman is tiny and so you play through the levels trying to get to the end where you will probably be turned back to normal size. Probably…hopefully. The gameplay is a 2D auto runner like I mentioned so what you can do is jump and attack but he won’t stop running. This means in a way the platforming is very simple and yet it can still be rather difficult because you need a lot of good timing for this one. You’ll have mastered the controls right away but you need to definitely make sure you react quickly at all times.

The graphics are solid here. I would not say they keep up with the most high end of the Arcade games but ultimately it has that Rayman artstyle matched pretty well. As for the soundtrack, it wasn’t too remarkable so you’ll forget it pretty quickly. This game will mainly be surviving off of the gameplay which is fun enough to keep it afloat for a while. I had a good time with it at least even if this game doesn’t come close to Bubsy when it comes to this genre.

The game does have a lot of variety in the level designs and backdrops though. That’s one area where I dare say it may even surpass Bubsy so the game does have that going for it. Longtime Rayman fans also may notice some cameos and such that I wouldn’t really notice since I’m not quite as involved in the fandom…yet. It’s also really satisfying when you do end up completing a level after a lot of attempts. The more difficult the challenge, the greater the triumph right? At least that’s the way that I see it.

There isn’t a whole lot more to talk about for this game though. Auto runners aren’t exactly complicated which is why the gameplay segment was short and there isn’t really anything else to do in the game. It just comes down to how much you like the gameplay since there isn’t a story or anything like that. If you have the Arcade then you should give this a download but of course if you don’t have the Arcade yet then this would not be enough for you to buy that package. It’s a game that works well in the supporting role, not as a starring player.

Overall, Rayman Mini is a fun game. The collectathon elements will buy you some extra time here outside of the missions so you have a good amount of content to play around with here. If you’re a longtime Rayman fan or you just like auto runners then I would recommend picking this one up. It’s fairly polished and also gets decently difficult in the latter levels. Particularly the boss levels at the end of each world really do not hold back. You will need to memorize each level. The levels themselves aren’t too long which is a good thing because then you can keep on replaying the levels as many times as you need to until you get the hang of them.

Overall 6/10

Rayman 2: Revolution Review


It’s time for some Rayman hype! The series is always guaranteed to give you a fun platforming adventure but there has yet to be a definitive title in the series for me. I’ve played some good ones of course but none that made me think it had to be the king of the series. Well, this one changes that as I would say Revolution is the best yet. There are no mandatory collectibles or anything like that. No, this is all about just getting through the levels and having a good time. I can definitely respect that.

So the game starts off with the villains taking everyone out including Rayman but fortunately he is able to get out in one piece. He is depowered now and the pirates are taking more and more people as slaves. At one point in the game the ticker shows that they have over 30,000 people captured which is insane. Rayman will have to save them one by one and to do that he will need to get his powers back and also hit some of the installations so he can weaken their forces. He will have some friends to help him along the way but at the same time they can also be liabilities with how they can’t really fight all that well.

With the gameplay you’ve got your classic 3D platformer. You can run and jump to get to the end of a level. Rayman can also punch and his fist goes far which is really handy. He can even glide for a bit so there’s a whole lot that you can do in the levels. Rayman definitely has variety in his move set which is always important. It also means that the levels are able to do a whole lot because more movement options means there are more ways for developers to set up their obstacles.

It works well and the gameplay is always fun. There is a decent amount of difficulty thrown in but I wouldn’t say it’s comparable to Crash or anything like that. It’s more classic in that sense but you still shouldn’t underestimate it. Some segments took me many tries like some of the rocket runs. Those are levels where you have to ride a rocket and zoom around all over the place. That level is really set up so it can be as difficult as possible. Good luck getting the rocket to go where you want it to go! It just seems to have a mind of its own the whole time.

The game has a lot of constant check points though so that’s really appreciated. If you get a game over then you go a little further back but it’s never all that crazy. Odds are that you’ll never feel discouraged as a result and that’s why the game handled this in a very smart way. The only area where the gameplay wasn’t amazing was with the camera angles. Those could definitely be rather brutal but you’ll get the hang of it after a while. It can make some moments a little harder than it should be but ultimately you will be able to press on past that.

As for the graphics, I’d say it’s pretty solid. It’s got that very retro look which still has a good amount of detail and personality to it. You really can’t go wrong with Rayman on this. The soundtrack isn’t very memorable though so it looks like I’m in a bit of a streak on that lately. I need another all star soundtrack soon! After all great tunes are really what gets a game to the next level.

As for the story, well I’d say it’s fun enough. The game’s got a nice sense of humor and so while the game never feels very high stakes, you get to enjoy Rayman as a hero and root for him to save the day. The characters around him are solid and the villain certainly works hard. Technically with that many prisoners you could say the pirates did well. They were one Rayman away from total global conquest.

There is a bit of replay value here in terms of grabbing all collectibles but I’m not sure what you actually unlock with that. It better be something really good because there are a ton of collectibles to grab here. If they had been mandatory that definitely would have been really discouraging but I assume the developers knew that and that’s why they went all out since this would only be for the players serious about 100% completing the game.

Because of this the game can be a bit overwhelming at the start since you feel like maybe you should try grabbing these things. The hub world is also huge with many different areas to it so you can easily get lost or enter a level by mistake. Doing so triggers an unskippable animation and of course it just slows you down so try to learn the place little by little. Once you do then you’ll be all good. The game does have a good amount of quality of life features in it like being able to sense when an orb is nearby after beating the game. You just have to get there so this is very much a game where the more you play it, the easier it gets. It’s not as much of a plug and play title though so you have to be prepared for it.

Overall, Rayman 2: Revolution is a very fun game. It really knows how to get the best out of being a platformer and keeping you wanting more. The game’s fairly straight forward even if it can be a little overwhelming at first. Once you get the hang of it then you’ll be blasting all the way through the end. The dialogue can be fun and so you’ll remember Rayman quite well and even some of his friends. Their names escape me most of the time though so they’re not quite at that tier yet. Soon I’ll get another Rayman game so we can see how he’s doing in more of a modern era. In the meantime I would definitely recommend checking this one out.

Overall 7/10

Brawlhalla Review


It’s time to take a look at Brawlhalla. I remember this game being brought up quite a bit back in the day when it first came out. It was supposed to be a FTP Super Smash Bros type game. Unfortunately while it is a platform fighter I can’t say that it is anywhere near the level of Smash. It’s a decent game, but one with more flaws than Playstation’s Battle Royale game. There isn’t a lot that will keep you playing as the years go by. Maybe recreating Super Smash is really impossible. It seems like everyone ends up failing at this task after all.

There are a few main modes here. One of them is naturally going online to spar with other players. You can do so in team battles, 1 v 1, and free for alls. You can also play an online survival mode where you compete with other players to see who can score the most kills. Finally there’s also an offline training mode to tighten up your skills. When it comes to non gameplay content there is also a shop where you can buy other characters with a lot of gold. It’ll take you a very long time to get those characters if you are a free to play user. Still, with the daily log-in bonuses you are sure to get them eventually. There are other characters where the only option is to buy them with real money. One such character is Hellboy as the game is doing a marketing tie in for the movie. That’s fine, Rayman’s the only real notable character to nab and I can get him for free. It would take a lot of days though and I doubt I’ll be playing this game by then.

The gameplay is fairly straight forward. You fight on top of a platform and the goal is to knock your opponent off the platform and prevent their recovery. Do this 3 times and you’ll have won the match. So far so good, but here’s where the game falters. Rather than just attacking each other to claim the win the game throws in a lot of items the whole time that can’t be turned off. Owning a weapon just doesn’t feel as natural especially since you’ll be throwing and tossing the weapons pretty quick. After a while you’ll find the right weapon for you and use that to win. Once you’ve done so, you can just keep grabbing that weapon every game. The characters barely even matter since once they have the weapons they all play in pretty much the same way. Character recoveries are also a little too good and end up dragging the match a bit.

It’s not as bad as Playstation’s rule that you could only win by using a final smash. It’s still a bad one though because the weapons don’t feel like they’ve been designed all that well. The attacks don’t feel powerful and the weapons prevent you from getting in the hype. I know this game isn’t technically a button masher and you would definitely get wrecked online if you were to try it, but after a while you’re tempted to just keep swinging. The gameplay’s not really all that deep and I just don’t see the game lasting very long for a lot of people as a result.

Then we come to the graphics which are all right I guess. It’s always nice seeing the sprites running around. They aren’t going to bring down the house or anything but the characters do look accurate. For example, Hellboy and Rayman’s sprite appearance looks pretty good. The soundtrack is less impressive and I doubt you’ll remember a single tune by the end of it. They just aren’t memorable and I feel like this part was more of an afterthought when developing the game.

As for replay value, there is technically a lot here. There isn’t a story mode and so from the start you’re playing this purely for the multiplayer. These kind of games never technically end so the replay value is infinite. Really it’s all about how much you enjoy the gameplay because if you don’t then it’s not like you’re going to last for any significant amount of time anyway. For what it’s worth, I do think you’ll enjoy the game well enough. Especially since it’s free as that makes everything look a little better. Still, the game just isn’t too deep and there’s not much of a point to playing it when you’ve got Super Smash at the ready. There isn’t any area where this game is able to get to that high level.

Overall, Brawlhalla isn’t quite as fun as I expected. I just thought it would be a little closer to Super Smash to be honest, but it really isn’t. Take the genre away and you don’t really see many other similarities. As the cast grows larger I can see this game improving in the future. After all, if people are still buying the game and the devs are getting their money then they may still see the incentive of adding more updates and mechanic changes. I can hope at least. In the meanwhile you may as well get the game and start stacking up on Gold so you’ll be able to spend it all once you decide to jump in. It’s a free game so you’re not losing any money.

Overall 6/10

Rayman Origins Review


It’s time to look at one of the recent Rayman games. You could make a strong case that this is the one which finally put Rayman back on the map. His games had ceased for quite a bit, but this one made him mainstream again. Although, since the character has vanished once more we will need more games like this one. It’s a fun enough title. While lacking some of the charm of other side scrollers it is nonetheless a solid title for all fans of the genre.

The game starts off with Rayman and his friends lounging around on someone’s tree. The poor old lady can’t even think straight with how much noise they are making so she grabs her buddies and goes to confront Rayman. Rayman quickly turns this into a battle, but the senior citizens defeat him and his friends. Rayman must now save his friends and stop whatever heroic/evil plan the old lady has in store. The question you must ask yourself is if you should root for Rayman…or the old lady?

Naturally the gameplay is pretty fun. It’s your classic 2D platformer with a few unique items thrown in to match Rayman’s style. You can throw punches as well as hold for a charged hit. You can glide with your head that functions as a helicopter and in general have a lot of good movement options. You must get to the end of the level and free whatever fairies are trapped. However, just beating the levels will not be enough as you’ll quickly figure out.

There are a lot of roadblocks in the story that serve as a way to artificially extend the game. You need to collect a great number of spirit orbs in order to beat the game. This means that you must either replay most levels at least once or grab a bunch of them during the level. The latter is easier, however you may enjoy each level a little less with how much longer it takes to complete them. I never like when a game forces you to explore like this. You’re effectively penalized for being too good at clearing the levels. I will say that this does enact a heavy toll on the game and is one of the reasons why it falls short of the other platformers.

The other reason is that the story is just pretty bad. I’m talking Crash levels of bad. Rayman is actually not as likable as Crash which I’m shocked about. He’s quick to violence and the guy doesn’t seem to care about anyone other than himself. It really doesn’t help you think that he is even remotely heroic. I have my doubts after this game. You never get invested into the plot because it is virtually nonexistent and Rayman is too annoying to root for. The game also gets a little iffy with the character designs, adding some fanservice to the fairies that Rayman is saving. I can certainly say that this was not quite how I pictured Rayman to play out.

Still, as I mentioned the core gameplay is fun which is good. The levels are actually pretty solid. If you don’t care about reaching the ending and just play each level straight through you’ll enjoy them a lot more. They only drag on when you have to explore them. As a result, you’ll really look forward to the boss fights which show up during the final levels and the aerial stages. Those are always very short and are fun to get through. It’s the optimal experience if you ask me. Adding in a secondary gameplay style almost always works out for the best so Rayman did a good job there.

Another good thing Rayman did was add the unlimited lives feature. I feel as though this is immensely helpful for the levels given how long they are. You’ll probably die quite a few times so you’ll be glad that you don’t have to backtrack too far. That would get very old very quickly.

I thought the graphics were pretty good. The character designs are on point and the levels are good looking. It’s not as colorful as other games, but that’s likely intentional to get that slightly grittier. I gotta give the soundtrack a thumbs down though. I’m not sure what the game was going for with the various lyrical themes that showed up but they really didn’t mesh well with the game. It got worse whenever you would die since you’d have to hear the theme yet again.

As far as replay value goes, Rayman has quite a bit at its disposal. As you collect orbs new levels open up and you get more unlockables. You get new costumes, characters, etc. Naturally you can also go after all of the PS3 trophies to really try and put yourself at the top. As the story itself is already longer than many platformers this makes for a game with a great amount of content that will last for quite a while.

Overall, Rayman Origins is a mixed bag. As a game it fulfills it’s job of having quality gameplay but aside from that it ends up faltering in the home stretch. It’s not the most complete game so you just have to decide why you are playing it. If you are here for the gameplay then you are all set. If it’s for the overall experience then you may want to look elsewhere. Either way I’ll look forward to the next Rayman title as I feel like it should improve upon the flaws of this one.

Overall 6/10

Rayman 10th Anniversary Review


It’s time to take a quick look at the Rayman collection I recently beat for the GBA. This one made the interesting decision of merging the first and third games in the series. I don’t really understand why they would skip the 2nd game. Maybe it just wasn’t formatted in a way that would be easy to port to the GBA the way that the others were. Either way, it’s no big loss since I’m guessing it should be rather similar to the others. This is my first real venture into the Rayman series so that was neat. I’d say that it holds up pretty well though the third game definitely more so than the first. If you are a sidescroller fan then you need to check Rayman out.

The first game is pretty intense with how difficult it is. You get 10 continues and you have to be sure to not lse a life too easily. If you died too much on a level consider restarting your system right away so you can win without that hapening. I just barely made it as I finished the game with no continues left. Of course, if I was going for the secret ending by finding all cages then that would have been another matter entirely. The controls are good, but I can’t say as much for the level designs. There are a lot of blind jumps and cheesy sections where the game just stacks the deck against you. That’s fine, but then we should get unlimited continues like in most games. I never like when the game has a limit and then you just have to start over. That doesn’t seem very fair and will just become tedious after a while.

The plot of the game is a little weak though and that’s one thing that seems true for both titles so far. It’s just that Rayman himself isn’t nearly as interesting as most of the other colorful protagonists in these kind of games. I’m assuming he will get more personality soon but right now the cast doesn’t really jump off the page so to speak. They’re all just going through the motions so to speak. Since you don’t even get to see the ending without getting the 100+ cages then it’s not even much of a satisfying end. This game is fortunately supported by the next one.

Rayman 3 is a noticeable improvement in just about every way. For starters the gameplay is a lot faster and smoother. You really feel like you are in control this time around. None of the enemies scare you and if they ever start to get a little rowdy you can quickly take them out. Your lives are quite abundant and there is no limit on retries so no worries there. There is also more of an actual story this time as we get text boxes and the villains have more of a goal. The story still isn’t at the point where it could actually be considered as a selling point, but it’s getting closer which is the important thing. Just a few more steps and it will be ready for the big leagues. Regardless, this is a title that I could recommend a lot sooner than the other one. It’s just a solid side scroller and one that holds up well as it isn’t clunky.

The graphics for both games look pretty good. Naturally the 3rd game is a little brighter and more detailed, but it’s not a huge difference. Both games are quite clear and you can tell that effort was put behind them. Likewise the soundtracks for both games are pretty similar. There are some memorable tunes in there, but nothing super intense. Either way you’ll probably be too absorbed into the levels to notice much. The levels require a lot of concentration or you will be doomed to lose quite a lot.

As far as replay value goes I’d say there is quite a bit here. In the third game I was able to get most of the collectibles naturally so the bulk of your play time will be in the first game. The third one is also shorter in general, but every bit helps. It should last you a few hours. Then the first game will definitely last a few hours and obtaining everything will extend the time even more. Just keep a look out for those lives and continues since they are very previous. Once lost they will not be returned. That’s why the stakes are so high in the first Rayman.

Overall, The Rayman 10th Anniversary game is pretty solid. Since it brings 2 games for the price of one it is already a pretty good bargain. If you haven’t played the series before then it’s the perfect way to start I’d say. It may be tough goings for a little while but you’ll certainly get a lot of experience in how to handle a platformer by the end of this. It’s why I would be a little hesitant to recommend this to a kid but given enough time I’m sure anyone would be able to clear these levels. It’s just all about repetition and trying to learn some strategies. Now I can finally go and play some of the newer Rayman games. I’ll definitely snag them at some point and we’ll see if they can possibly match these two or if they are doomed from the start. No guarantees on just how soon “at some point” means though.

Overall 7/10