Landstalker Review


Landstalker is a game that is definitely a lot longer than you would have figured. The game is filled with lots of puzzles and platforming challenges that will really keep you guessing. Completing them is no easy feat and I tip my cap to the gamers who managed to complete this one back in the day. It is incredibly difficult and any time you choose the wrong passageway you have to fight a bunch of enemies once again. That was a really rough mechanic.

The game follows a treasure hunter named Nigel who is searching for the ultimate treasure. Unfortunately it won’t be an easy journey and along the way he meets many people who are having issues and dealing with corrupt leaders. Nigel didn’t exactly sign up to be a hero but he won’t let these people fall without a fight. His trusty spirit companion is also around to make sure he doesn’t get distracted by matters of the heart. She wants Nigel all to herself but he doesn’t seem to truly notice her.

While the game’s story isn’t super detailed, there is more dialogue and plot than you may have normally assumed from such an old game. So I can definitely appreciate that. The world is also quite large and that contributes to how long the game’s story ended up being. It is not a game that will end too soon, it’s going to take you a little while. Part of the reason for this is that there is no quick travel system until you reach the final dungeon. So you have to be running back and forth a whole lot. You better hope you have the routes more or less memorized too or that will also add onto the extra time. There were several times where I had no idea how to get back to an old town.

The game has no good map system after all. There is a general world map but it doesn’t give many details. There are a few guideposts but they are rarely around when you need them. So that is a quality of life feature that could be addressed in a remake without a doubt. The game’s combat system is pretty basic. You have a single sword strike…and that’s it. So keep on spamming it as much as you need to until you win. Often times the best thing to do is just spam the attack and wait for the minions to walk into it.

Towards the end there are a few minions this doesn’t work on so for those cases I recommend doing a lot of jump slashes. Keep on pulling those off and eventually you will win. Some of the bosses are incredibly durable to t point where you might wonder if you are attacking them correctly. No worries, if they flash then you are doing it right. This is why I do like to have health bars though, so there is no guessing game.

The puzzles come in many variations but the penalties are too large. Like I mentioned, the enemies all respawn when you exit a room and most of these puzzles revolve around going through a bunch of different locations. So that means backtracking and re-defeating the enemies to activate switches and the like. I had to do this so many times and it’s not like the enemies are ultra easy. They will deal you a ton of damage and then you’re sunk.

I died dozens and dozens of times throughout the game. So like I said it’s no picnic and it’s really rough to be dying thanks to a puzzle. Those puzzles absolutely needed a whole lot of work and they just aren’t fun to solve. Why are the villains using so many puzzles? Lets just jump into the combat. If the system focused on the combat more then this could have absolutely been something great.

Meanwhile the graphics aren’t bad. I will admit that the game looks really solid for its age. The colors are striking and the character designs stand out. That’s certainly never a guarantee for a game like this. Meanwhile the soundtrack isn’t anything amazing but works well enough. You won’t be remembering the tunes though. None of them stick in your head and I will ultimately have to blame the game there as you should have a ton of great themes at the ready. The best theme would probably be the background music for the final labyrinth. It felt suitably final at least.

There isn’t really any replay value here as the game ends when you defeat the final boss. At least the campaign is long enough though so if you have the Switch Online it might be worth playing through. I just warn you that you have to love the puzzle aspect or you really won’t be having fun here. It’s absolutely the focus of the game but since that involves a lot of combat then you are stuck playing through a lot of battles which was clearly not a development focus.

Overall, Landstalker is a game that has not aged particularly well. It’s a game that feels old and the gameplay elements just aren’t as good as they could have been. The puzzles tend to be super annoying the whole time and the game overstays its welcome by the end. The lack of attack options makes the combat become repetitive as well. So those are quite a lot of reasons why you will want to stay away from this one. I’m afraid that it just did not manage to succeed in spite of these instances.

Overall 4/10

Cape Fear Review


It’s time for one of those films that makes you wish the main character was someone different. The whole film revolves around the main character not being willing to make the tough calls until it’s nearly too late whereas other leads could have ended this really early. The film even stacks the deck by having the lead be friends with the chief of police along with having a super long, clean record. Yeah there were definitely ways to avoid the fallout that ensues and I dare say it would have been a much better movie as well.

The film starts with Sam working on another case when an ex convict shows up. This guy’s name is Max and he’s pretty upset because Sam is the one who put him away for a long time a while back. Unfortunately, Max was let go after only 8 years due to good behavior. That’s not good news for Sam because this guy is completely unrepentant and wants to take his revenge. He basically tells Sam that he’s going to take down his wife and daughter. Sam has an easy out here, he could murder Max. However, doing so would tarnish his social reputation. So in that case…what can he do?

Well, the answer should be clear here, he’s gotta take this guy down. Sam knows that it’s no bluff since this guy was put away once already. It’s not like he’s just trying to scare Sam. So I would argue that Sam has a moral duty to go as far as he can in order to protect his family. This is a fairly seedy town to the point where there are gangs running around who can be hired to beat people up. So in that case you dispose of Max and cover it up along with the help of the locals, the cops, or just do it yourself and don’t tell anybody.

There are a lot of methods for this but the main point is that you can take care of the villain and hide the evidence. Sam is too worried about doing things by the book here and that just puts everyone in danger. Before the film is over Max gets at least two more victims and also really traumatizes both the daughter and the wife. Yes, he was stopped but it was at a really high cost and Sam cut things really close.

Sam did hire a gang to help out at one point but that was still the half hearted approach. I mean, he couldn’t have known that they would all be defeated but that’s why you gotta do the job personally. To their credit, the cops at least do as much as they can to protect Sam. There’s just going to be an obvious limit to what they can do here. Especially in an official capacity.

I would say Sam’s wife also comes across as looking very naive here. For a good chunk of the film she isn’t taking the situation quite as seriously like when she lost sight of the daughter or when she tells Sam that he better not even think of murdering Max. She’s acting like this isn’t life or death stakes and doesn’t really change her tune until the very end of the film. It was definitely more than a little annoying because this concerns her just as much as it does Sam. In some ways more since she is one of the active targets.

Naturally Max is one of those villains who isn’t made to be likable so pretty much any scene with that guy is going to be super annoying. He’s always very smug because his opponents are going to be pushovers here. He keeps on pushing Sam because he knows that nothing is going to happen and so you’re just waiting for the tides to turn but it takes a really long time to get to that point. You’ll be shaking your head the whole time.

Of course this kind of plot is always going to limit how good the film can be and unfortunately it takes the low road at each opportunity. If Max was just aiming to murder the family that would be one thing but he wants to do more than that and he has a history of it as well. He also gets another lady midway through the film and so he ends up getting away with way too much. That kind of Sword Art Online plot is always going to doom any movie with it. It means this film’s going to make for a very dreary watch the whole time.

It’s going for easy tension with the threats of what could happen which always comes at the expense of a good time. The fact that the villain gets as far as he does only serves to further hurt the experience. Additionally, the film wasn’t satisfied with just doing that and so of course we have to have the death of a dog in here as well. It’s just one of those things where you can immediately tell that this is the kind of film that will go there. The villain obviously has no qualms about it and unfortunately the heroes aren’t able to watch the dog at all times. So you have to watch as Sam doesn’t do anything about this because he’s legally stuck once again.

I know you wouldn’t have much of a film if he acted quickly but that would have made so much more sense. Even at the bar when Sam was being threatened, you could just shoot him there and explain that he was reaching for the gun or something. If there was ever a time to commit a crime, this would be it. You commit one to save your family and you have the knowledge that they will be safe. At the very least this film is a good example of what not to do if you’re ever in a situation like this. Sam also talks about how leaving isn’t an option but honestly if you aren’t going to fight, it’s worth a shot. This was in the days before advanced technology after all so you would have much better odds of vanishing than you would otherwise. It’s not the best strategy but it’s better than doing nothing right?

Overall, Cape Fear is definitely the kind of film I’d highly advise you to avoid at all costs. It goes out of its way to step into every cinematic pitfall possible and it doesn’t even have any real positives to fight against this. You probably can’t cobble together 10 minutes of happy moments because there is always the underlining threat that is looming. The heroes keep letting themselves be backed into a corner throughout the movie and the ending isn’t the most satisfying. Yeah one character is trying to get the ultimate win here but at the same time you can’t help but think that he will now have to be looking over his shoulder for the rest of his life. It’s not like that would have saved the film at all but I still would have enjoyed a more positive ending.

Overall 1/10

The Man From Utah Review


It’s time for a film where John Wayne plays a character named…John? Yeah you already know this is going to be a good one. It’s a very old film since it’s from the 30s but it still does have a full soundtrack and everything so that was nice. The film does feel its age but it still holds up as a solid experience. It is incredibly short though so things have to move quickly but in a way that may be a good thing. I think the novelty could have worn off if this was too long.

The film starts off with John singing and having a good ole time as he dashes through the wild west. This is clearly a man on a mission but then he bumps into a bunch of bank robbers. He holds his own against them but they run off and John nearly gets framed for being one of them. Fortunately, John gets away but the Marshall catches up to him and enlists the guy’s help. See there is going to be a big contest in a few days and these crooks have been cheating to win a bunch of them. If John enters, they will try taking him down as well and then the Marshall will have caught them in the act. John agrees to help.

Now I do have to admit that the whole thing does make the previous heroes look sloppy since they didn’t notice the villains fiddling with the equipment all the time. These guys don’t exactly seem like top professionals or anything like that after all. They’re also not the smartest crooks in the bunch as they desert the girl member of the group right before the heist. Seems like an easy way to get yourself double crossed right? They should have brought her along or made up some lie on why she would be joining them later on. Just straight up ditching her is absolutely the worst decision you could make there. It makes them look real bad there.

Granted they still put up a fight at the end and overwhelm the bank worker. It would have been nice if they could have been stopped a bit sooner but at the end of the day the heroes still took care of business. John could have been one of the ultimate sheriffs but instead he decided to go for the romantic life. This won’t surprise you but the romance here is very rushed. When a film is only around an hour or so that is very likely though.

The actual competition is okay but all of them involve animals which is not a pastime I can really support. Having to tie up bulls or stay on horses that don’t want you there just feels mean spirited. If the animal is not having fun then I’m not either. I can appreciate that it is difficult to pull off these challenges and yet I feel like it just should not be a thing. I would have had more fun with it being able lassoing different objects or something like that.

This is the main chunk of the film though as it builds up to the villains getting ready to cheat. The Marshall was a fun character for his limited screentime though. You actually feel bad for him and the town when John says that he just wants to settle down now. He was the best shooter that they had and so it was crazy to lose a mega asset like that. No sirrrrrrr, but I imagine off screen he would probably get back into the action at some point. The Wild West has a way of dealing you back into the fold.

Interestingly the film seemed to have a hard time having music on during any dialogue scenes. So when the characters are running with the horses it can get eerily quiet and that’s how you know they’re about to start talking. Then you have some chase scenes where some fun music plays so you know there won’t be dialogue for a while. I’m guessing there is probably some kind of really old technical reason for why this is the case. Maybe you could not mix the different audio tracks together at once or something like that. It makes for a pretty interesting gimmick though.

Again it comes down to that novelty factor. It was fun while watching this movie but I probably would not want it to be a regular thing. The shooting and everything was fun enough though. The film had good action and a fun story. It almost goes without saying that the writing and the script were good as well. These old films rarely ever missed on that angle. I would say the movie did as much as it could within the runtime.

Overall, The Man From Utah is sort of like an abridged wild west film. It goes by really quickly and its got all of the usual elements you would expect to see from a Wild West but doesn’t take too long with them. It basically has to jump from story beat to story beat with impressive speed. As a result it is easy to keep your attention though and I did enjoy John as the main character. Most of the others don’t get a whole lot of screentime though. If you’re looking for a retro film then this one is as good as any to check out. Sometimes you just want to watch a peaceful film like this where there is a little danger but you know you’re on your way to a happy ending.

Overall 7/10

Big Run: The Supreme 4WD Challenge Review


This one had some really long sub titles in there so I wasn’t sure how deep to in with this one. Either way I have to say that it is a very sub par racing game and one of the worst that I’ve played. This may sound harsh but they went way too far with the realism aspects that come at the expense of the actual fun. When I step into the car I want to feel the wind behind me as I go all out on the speed. I don’t want to be changing tires and things like that. This isn’t supposed to be a real world simulation!

The game starts off with you having to choose a sponsor which was the first red flag. Each sponsor has different amounts of money and starter equipment. For example the cheapest sponsor starts you off with the most spare tires while the most expensive one leaves you to your own devices. After that you can select who you want to hire to be on your crew for pit stops and emergency repairs. You can also go to the shop to buy engines and wheels. You have to balance out all of your cash here and be very economical because you don’t get any more money for the remainder of the game. The game is 9 levels long by the way and a single loss sends you back to the first level.

Another trope I don’t like. Never send me back to the first level. If I lose then I want you to send me back to the start of the level that I lost at, but sending me back to the first level is really overdoing it here. It’s a game that is so difficult, even the access points may not help you much because you will be absolutely stuck once you are out of inventory. I’m also not exactly sure how the pressure system works. It seems like the faster you go, the more you really burn out the tires but at the same time if you go slow then you’re not going to beat out the aggressive timer. The right speed is somewhere in the middle and it’s a very difficult tight rope to walk.

I suppose at the end of the day you really just have to try your best and keep on fighting. I do like the actual gameplay of driving through the roads, but it’s just overwhelmed by these other aspects. Even when I tune that out and just drive, I’m reminded of the system because my car’s engine suddenly gives out and I’m stranded on the road. No matter how quick you send the emergency crew out, you can bet that you will have just lost the race. So you have to make sure to repair really well after each race but I couldn’t figure out how to have enough money left over. The farthest I made it to was level 6 out of 9 and even that took me a lot of tries.

I imagine truly big fans of the inner workings of a car will get a kick out of this but it definitely didn’t do anything for me. I will say that the graphics are pretty good though. Everything is very bright and colorful which is always a positive. The levels may not have a whole lot to them in terms of details but at least while driving the car I can focus on that. There’s not much of a soundtrack but I’ll give it a bit of a pass there. I wasn’t really expecting one. I suppose there is a lot of replay value in trying to beat the game because that will take a long time. Don’t expect that you will be able to just turn this game on and win because that’s not happening.

I also think it would have been better if you could have seen other drivers to add some more competitiveness to this. For the most part it feels more like a time trial game as you try to beat the clock rather than fighting other drivers. So that also starts to miss the mark on why you’re playing a racing game. Sure, there are obstacles like signs and trucks that you can bump into but there are no scores or anything like that. In a way it’s like you’re all isolated here or you’re an illegal driver messing around on the highways.

Overall, Big Run falls into the trap of trying to be too realistic the whole time. The more realistic you get, often times the more you will just end up biting off more than you can chew. Games are fun because you get the end product without having to worry about the stuff in the middle. It’s very rare that I like a game that goes as far into the weeds as this one does. It just feels like a misplaced goal to me, at least that’s the way that I see it. Perhaps I am just missing the appeal here but the driving takes a back seat and in a racing game that is never the way to go. Go and play Need for Speed instead, you won’t miss out by skipping this game.

Overall 4/10

Castlevania Anniversary Collection Review


Castlevania is one of those franchises where I actually hadn’t gotten too involved with yet. There are tons and tons of games but I’ve only played a handful up to now. Well, with this collection I get to jump into 8 games right off the bat which is a huge increase. They’re definitely fun titles and only one of them actually deals with a lot of puzzles and mysteries so I appreciate that. The rest are all direct platformers which is of course the best way to go about things. The games are rather difficult so the access points really come in clutch.

First we have the original Castlevania which is of course very dated in terms of graphics. This is how the saga all started of course so it definitely did well for itself. It’s a very direct game about having to stop Dracula so you fight bosses on each level and then make it to the end. You really have to be perfect in your jumps and attacks in order to really stand a chance though. A single slip up and you are really going to be absolutely doomed here. It’s one of the harder games in the collection to be sure but I had a good time with it. Sometimes you don’t need all the extra frills and such. Just give me some good core gameplay and I am set!

The second game is the worst one so at least we get it over with quickly. This one decides to go the full Metroidvania experience as you have to find items scattered throughout the world. Different items will unlock new pathways so you will continue to travel across each level multiple times. It’s definitely not easy to put it mildly and the game doesn’t do a great job of directing you. The NPCs are definitely not helpful and some of the objectives are so vague that I can’t imagine how you would have ever figured the hint out on your own. Seems to be like it would have been an absolutely futile effort. Mix in the day and night system where you just have to wait the nights out in order to proceed and that’s a mechanic that didn’t work so well. Why should I have to wait? I want to just get in there and progress. I’ve yet to see a game where a day/night system really enhanced it.

The third game goes back to its roots. We have a clean platformer here where you have to destroy all of the monsters. It’s very similar to the first game but you do notice the improvements. They have improved the graphics and the gameplay. You have a bit more freedom here and the game isn’t quite as punishing as the last one where you were absolutely doomed the whole time. So I can definitely appreciate that and of course it’s always fun to take on Dracula again. He really never stands a chance against the power of the Belmonts!

Continuing on, we have the 4th game which has really gotten the style down to an art by this point. You have to go through all of the levels and beat every boss until you get over to Dracula. It may be a story that you’ve seen before but the games all have their little changes. I really like how you get to read the long plot synopsis before entering the game. That way even if you don’t see much of a plot within the story itself, you still know it’s there. That’s a really good design decision if you ask me.

After that we do have one of the weaker ones though. It’s not the game’s fault by any means but we go to the Game Boy so the graphics take a rather large dip. The gameplay speed is also exceptionally slow so you really have a hard time landing hits on the enemies. It just doesn’t feel as lively or energetic and of course it makes the levels feel longer than they actually are. Even with that it ends up being the shortest game though as there are only 4 real levels here. Certainly not enough to keep you here for the long haul or anything like that.

Then we actually have the second game boy game. I’ll give the title credit for fixing some of my biggest issues like the slow speed. In the sequel you can actually move at a reasonable speed which is really good. You also regain some of the more standard abilities from the mainline games like sub weapons. So it’s definitely improving but doesn’t really get up to the level of the main core games.

After that is easily the most impressive game in the collection, Bloodlines. This one looks really modern and has a dramatic improvement in graphics and gameplay. It’s clearly on a completely different level. You have two different characters to choose from so I went with the guy who has a lance to try out this new gameplay style. It’s definitely a lot of fun. His weapon has such a good reach too so you really have the advantage here. I’m not sure what, if any downsides this weapon has vs the whip but the fact that it’s a different/unique option makes the whole thing worth it. I like to shake things up and this character gave me a way to do it. This is definitely going to be the turning point for the series.

The final game shakes things up a bit by bringing in Kid Dracula. You get the feeling that they wanted to end off on a fun note. It’s a chibi style game that plays more like Mega Man as you blast away at every enemy in your way. It’s actually rather fun and the game is not afraid to get really crazy as you go through it. You fight enemies like the Statue of Liberty before you’re all done. That was a pretty fun boss battle. If I had a complaint it’s that you don’t see the boss health meters anymore and there isn’t always a visual indicator to show that they’re taking damage. So for the final boss for example, you’re just not sure if you’re playing the fight in the right way for a while there.

The games all generally have pretty solid soundtracks to go along with the gameplay. The older ones are a bit more limited but the tune that they choose isn’t bad. The gameplay is generally smooth and of course the graphics get better as you go through the title. In general you could tell that they put a good amount of budget behind these games and were really trying for them to be successful. Clearly it worked out since the franchise is a household name right now.

Overall, It was fun to really start getting used to the Castlevania titles. For now I would even say it is better than I expected since I was dreading the more labyrinth style games where you have to run around and find things. This one managed to avoid all of that for the most part. Perhaps that’s just something the latter games have or maybe it’s actually not that frequent and the series just became known for it somehow. I can’t say I really know how this is going to play out but regardless I can definitely recommend this collection. In general collections always give you such great bang for your buck.

Overall 7/10

Fire Emblem: Genealogy of the Holy War Review


This is a manga that I felt like I was reading for years and years. It just took forever to scan but the series is long with almost 100 chapters so it was a really big project. It certainly had its moments here and there but ultimately the problems were just too massive for the series to ever get past. Put it this way, the series takes place in the olden times of kingdoms and tradition. So unfortunately a lot of characters don’t make the right moves because of a sense of honor. So by the end most of the characters are just real awful and it’s hard to really try and redeem any of them. It’s actually a real shame when you look at it that way.

The story is really split into two main sagas. The first half is about Prince Sigurd as he does his best to unite the kingdom. There are tons of evil countries out there and even his own has a lot of problems. So Sigurd has to really start from the top but since he’s Prince he should be able to do a lot right? Along the way he falls in love and has to work to balance the weight of the crown with the weight of being a husband. Will he be able to unite the kingdom?

Well the second saga is about his son Seliph who has to stop the evil kingdoms so you can probably guess how that went. Seliph is a little more extreme than his father was. He is an ultra pacifist who doesn’t want to hurt anyone. Yeah Sigurd was also keen to avoid fighting but the big difference was that he would ultimately draw his sword when needed. He understood that sometimes you had to fight in order to protect what you love. Seliph takes forever and a day to learn this which is annoying.

Now the idea of two sagas is very interesting. Outside of people who played the game and knew this was coming it really comes as a shock. I was definitely not expecting a whole new 2nd act that would have brand new characters and everything. It’s really like a whole new adventure from end to end. So the idea is cool at least even if it didn’t really do much to save the series. You may be wondering, just how bad can this series get? It’s still Nintendo so what’s with the super low score? Well I hate to say it but this series broke all of the biggest cardinal rules.

First off, it pulls a Sword Art Online. The series so infamous that just using the term lets you know what’s going on. Well maybe not for everyone so basically the series decides to go grim dark by having one of the villains attack Sigurd’s wife and things get really dicey from there. The series really fell into the gutter from that point and never recovered. Unfortunately it doesn’t stop there. The series also decides to pull another Sword Art Online with a plot twist about Seliph’s wife and that reallllly gets dicey. The series really didn’t need to pull that. There are no point to the twist beyond the standard shock value that comes with it. Yeah that may have been something that happened more in the super old time this takes place in but that doesn’t mean it has to be included.

That’s my thing with a lot of these series. Just because something might be historically accurate or improves the realism, doesn’t mean that it’s a good idea to include it. In fact, I would say the opposite is usually true where adding these things just weakens the story by a massive degree. The series could have done without all of this stuff. These were the two most notable moments but trust me when I say there were a whole lot of others as well. The series generally didn’t have a ton of fanservice either. Some here and there but for the most part it was avoided so I appreciated that at least.

Too bad the villains had quite a few pervs in their ranks. Unfortunately this is where the annoying honor stuff comes in again. One guy harasses one of the girls a lot but he’s a high ranking noblemen so the heroes are told to stand down. The girl even says she can take it but really? The heroes aren’t gonna do anything? Oooh yeah I’d have some problems with that. One of the quickest ways for me to lose respect for a character is when they sit back and allow villains to get away with whatever they want. That’s absolutely not something you can allow in any timeline.

The series is long and yet the ending also manages to be rushed. That’s always an impressive combination in a rather grim way. Like how do you even let that happen, it doesn’t make any sense. The main villain suddenly decides not to be super evil and basically gives up, then Seliph decides it’s time to finally have some rage and goes for the final blow. It’s really not a satisfying ending in any way and so the series couldn’t even end on a positive note.

As far as the art goes, I can’t say that it was very good. It’s extremely old and has one of those art styles that just feels really dated right now. Not like that’s a super bad thing in itself but at the same time I wouldn’t say that it goes very well. It’s not the worst art that I’ve seen but I would say that it is considerably below average. It really feels like the whole deck was stacked against this series right? Well one more main negative and then lets go onto some positives.

The power levels make no sense here. I don’t usually go into this much because most series will have some power issues as they go on. It’s pretty much impossible not to right? Well what makes this one particularly egregious is the fact that it’s so drastic. The series is mainly down to Earth. A few fighters have burning blades that increase their attack power but that’s it. That is…until some mages show up. One of the villains is a girl who can shoot meteors that can literally destroy mountains. She is shown to burn a whole town in the blink of an eye. So how do the heroes actually manage to beat a villain like this? Well, she is either told to retreat by her inept commander or she just doesn’t use her abilities until the heroes get in close to knock her out.

Eventually the heroes get mages of their own who have wind abilities and yet the heroes never really do much with him. What’s the point of having a super weapon if you’re not going to use him. I would say that the heroes absolutely did not have good tactics at the ready. There is no excuse for them to not be able to do much of anything here. They had the numbers and manpower to do better but otherwise the villains should stomp. The instant the girl with meteors was introduced, that should have been the end of the series without a doubt. You can’t really come back from that.

Okay now lets get into some positives right here. The first one is that the series does have good world building. While I may not enjoy a lot of the characters and settings, it is hard to deny that the series does a good job of going into everyone’s backstories and the various countries that are around. There are quite a few countries and they all get their big moments to shine. This is a very big world and the series makes sure to explore this as a theme. No country is left behind here, they all have a role to play.

It may be a bit convenient how they all attack one at a time in most cases but I can overlook that for now. The fight scenes are suitably dramatic when they happen and I do enjoy the climaxes for each arc. The series is at its best when it is focusing on these spectacles. There are also some characters that I actually do like quite a bit. In general the cast of part 1 is vastly superior to those in part 2. You have people who look forward to fighting and who can really hold their own.

It unfortunately goes without saying that I couldn’t get behind almost any of the romances in this series though. They tended to fall into the trap of being either risky, rushed, or just out of left field. The characters wouldn’t often have much of a reason to like each other or it felt like something out of desperation. The amount of characters who need validation from others here is rather large after all and unfortunately this always leads a villain to taking advantage of some of them from time to time.

The series’ length is something that works to its favor at least. While I didn’t care for the title in the end, there is a lot to read through if you do end up enjoying it. You can tell a lot of story in 99 chapters after all, particularly since each chapter is really long. The series definitely changes a whole lot when it ends compared to where it starts. It can be happy, sad, action based, romance focused, etc. There is a ton of variety to be found here and it feels less like a video game adaption and more like a full on epic. If it just could have avoided most of the problematic issues of the time then it would have been just fine.

Some titles can survive a few setbacks but the main problem was that these were just way too extensive. At that point the series couldn’t survive which is always a shame when you see the lost potential there. I’ve read lots of series that put in the work to be a super solid title and then they were ultimately not able to prevail. It’s just how it goes sometimes but at least there are so many other Fire Emblem titles out there that it’s not like I would ever need to even try re reading this one to get my Fire Emblem fix.

Pretty much all of the villains are just super evil to the point of it almost being comical without much other depth to them so I won’t talk about most of them here. A lot of them are your average dark mages with different spells and sorcery. Some of them do have some real ability but for the most part they tend to hide in the shadows. They have the fighters with actual skills rush into the fray and then go for the cheap shots. Usually the most notable fighters will turn good and get recruited into the army. Then rinse and repeat for the future arcs.

wo of the first fighters to show up are Lex and Azel. Azel is young but he has good magical abilities. He’s a decent fighter but gets flustered rather easily and does seem a little too young for these games of death. Granted, it’s a war so it’s not like the characters have much choice. Lex is a lot more experienced but doesn’t have the same level of ability so they have a fairly good dynamic there with a lot of contrast.

Then you have Diadora the main heroine. She has some pretty good healing spells and has a big role. Unfortunately things really don’t go very well for her at all and I wish that she would have had a better ending. She was a very nice character after all so the whole thing felt rather harsh. The cast in the series is really huge overall and there are a bunch of other heroines who seem rather similar and got to have better endings. I suppose they can’t all go out on a high note but it still felt like a bit much. I had to quickly take a look through the early chapters to remind myself on some of the different names.

One thing I will say is that the series does have that issue where a bunch of characters look really similar. For once you can say there is a bit of a lore reason for it as almost everyone is related in one way or the other but it still makes them hard to pick out in a crowd. It doesn’t help that most of the characters wear similar getups since they’re all in a war scenario.

Avra is a heroine who stood out as one of the dragon riders. I liked her combat gear and she was definitely more of a tsundere type fighter. She made sure nobody ever got the wrong idea when she would help them but of course this does lead into a romance plot. Fire Emblem is one of those series that has a ton of different romances running around but almost none of them work. It goes for more of a quantity over quality kind of thing.

Again I think part of the weakness here is in how old school everything is. All of the characters constantly talk about honor and what can or can’t be done. As a result they rarely end up seeming all that reliable to me. They will freeze up or hesitate if the big boss says anything and can also be a bit slow to help each of their heroines.

I already talked about the dancer Sylvia getting harassed and everyone was really slow to help her. Levin is a solid character as he is trying for peace and uses his wind abilities to mow down anyone in his way. It would be nice if he was more of an aggressive fighter though but there really aren’t any big characters like that. If we had more notable characters that were really bold and stood out, that would really change things. There are a bunch of other characters but again, they don’t really leap out of the page or anything like that.


Overall, Fire Emblem had a lot of potential but it didn’t live up to this. There is a ton of world building and the story goes really in depth on the kingdom setup so it probably is a must read for scholars of the franchise but I also wanted a top tier story along with that. I don’t think this would be too greedy of an ask right? In general I am still a really big fan of Fire Emblem and I look forward to seeing more stories about the franchise. I’ve generally enjoyed all of the other ones, this was really the only one that just couldn’t hold its own. I think any newer title would easily dominate this one and so I would say to definitely give this one a hard skip. Read Fire Emblem Engage instead if you want a really solid story with great art and characters.

Overall 2/10

The Magnetic Monster Review


All right so I know that right out of the gate you are probably expecting some giant monster running around and crushing everyone right? Well this isn’t that kind of movie and instead I would say it’s more of a brainy kind of film where the heroes have to figure out how to use science to save the day. It works well and is a pretty fun film with a good script and solid pacing. I’d call it more of a slow burn that mainly just works because everything was handled well. If the writing wasn’t as good then of course this movie would not have ended up being very good. It rides or dies with the writing.

The first thing you should know is that the film is quite short so this allows things to move rather quickly. It’s barely over an hour and that works out well since the plot is rather simple. There is a phenomenon taking place that is causing everything to be magnetized. It happens suddenly and causes a lot of trouble for one store. The A-men, a group of powerful scientists who look into this kind of thing are sent to investigate. Sure enough, there is a mysterious force at work here and eventually they narrow it down. It turns out that one scientist was meddling with nature a little too much and created a sentient energy that is eating other kinds of energy. It can cause implosions and is generally too powerful to be contained. The main characters will have to think of something fast or it’s all over.

I have to say that my first thought here was that it reminded me a whole lot of Ghostbusters. Even the way the office was set up gave me those kind of vibes. Sure this is more science-based than supernatural but they have all kinds of fancy equipment and pull out a variety of objects from their bags. Also getting a fancy title like “The A-Men” makes them stick out a whole lot. The movie may not be part comedy but it has a fairly light hearted tone to it as well which only serves to further add to that effect.

The brief romance moments we get with the main character and his wife tend to be on the cheesier side to be honest but I’ll let it slide as the moments are quick and it’s not like they’re that bad or anything like that. It just feels like the film isn’t quite as confident in writing those scenes as it is in the main part of the film. Also you get that the whole film can’t be tense with this living energy but it almost feels a bit out of place to have the main couple talking about finances halfway during the film when the danger isn’t quite over yet. A funny scene that did land was when the cab driver was affected by the magnetic pull and handled the situation well. He didn’t lose his cool and had a lot of info to give the heroes.

This is the kind of film where the narrator steps in to fill in the blanks on details in the story and whenever we have a quick jump. I would say that worked well. One thing I would have liked to have seen more of was the energy itself though. Lets get some big speeches about why humanity has to be destroyed and stuff like that. I’d also like to see more out of the super computer (“MANIAC”) who got absolutely crushed here. Especially with how old this film is I would say that approached some sci-fi levels as well. It was sort of like the Bat Computer from the old comic book films but even then the super computer lost so fast that it really couldn’t keep any kind of hype.

Now, like I said this is a slow burn film so you do have to enjoy the plot. You’re going to have numerous scenes of the characters just talking about the energy and what this means for science. There isn’t a lot of action for most of the film and a lot of times the magnetic energy is being rather harmless. It’s part of the scare factor though as you never know when it’s going to suddenly just blow up a building or something. Those moments really come out of the blue. Naturally it’s also off screen since the effects for that would have probably been rather tricky.

So you are here for the writing and the banter is solid. You have some disagreements with the characters and some tough talk but for the most part they are all on the same side so they are all trying to be helpful. I could definitely appreciate that. There isn’t really much room for human villains here. I’d say the scientist on the plane is the closest thing to it because he was generally not helpful with keeping secrets the way that he was. He put a ton of people in danger without having a great reason for it. Things could have definitely gone sideways very easily.

The scary thing is that ultimately you could say the energy probably got the last laugh here. Everyone is probably filled with radiation at this point and their lives will have been shortened in the process. It’s definitely rough but I suppose that’s how it goes sometimes. At least in the meantime you can take the happy ending at face value. At least they are all alive.

Overall, The Magnetic Monster may not be a film that is nearly as exciting as its title but at the same time I would say that it is still a pretty good film. It’s the kind of film that keeps you engaged all the while you are watching it. You aren’t likely to talk about it much in the future or anything like that but the very basic nature of the film means that it has a ton of replay value. You can go back and watch it at any time and it’s so short that it will fly by in an instant. Now there is the sign of a good film. I would recommend checking this out if you’re looking for a basic sci-fi film that executes the story well.

Overall 7/10

Ecco the Dolphin Review


It’s time to take a look at a game that is pretty well known for the Genesis, but is it actually good? That’s always the key question in these kinds of things and unfortunately I can confirm that it’s not one of the top titles. It is missing a lot of quality of life features that could have helped it out a whole lot like more of a full map, more of a tutorial on the controls, and just more signage in general. I should know where I have to go at all times. Instead of being a fun fast paced adventure, it ends up getting lost in the weeds.

The general plot is definitely pretty crazy especially if you haven’t read the booklet or anything. Some Dolphins are splashing around when there’s a giant tremor and a bunch of trippy lights appear. The whole crew is scattered and there may be something very sci-fi going on around the place. Ecco (Why isn’t he called Echo tho?) has to stop these invaders and creatures that are certainly not from Earth while also making sure that the rest of the Dolphins are okay. You meet up with one of them again in level 1 but he doesn’t really do anything. So really you are on your own here, Ecco is the last chance for all of Dolphin kind.

I think you’ve got a solid intro right there but the real problem is once you get onto the gameplay part. You only have 3 real controls here, acceleration, attack, and sonar. You’ll be using them all quite a lot as you go through the game but there are definitely some issues here. First off, it’s often hard to know exactly where you are even going. You might want to go right but then that’s not the right way and you’ll be blocked by a crystal. You try to go left and then you get stumped that way as well. You can try to pull off a lap and go the other way but then you’re still busted.

After a lot of trial and error you’ll see that this is really a puzzle game. You have to activate different crystals with your sonar which gives you the ability to move another crystal out of your way. Eventually you will have them all out of the way and then you can really move forward. So that’s pretty good but then there’s another problem, you have an air supply. You have to routinely find an area where you can go above water to replenish that or you instantly lose and go back to the very beginning of the level. Yes, the very beginning so you have to re-complete all of the puzzles again.

Ecco is a really fast creature but that works to your detriment most of the time as it means that you will be crashing into monsters constantly. Looking for a safe area? Crash! Looking for the next puzzle? Crash! It just keeps on happening and while you do have a few health points, you will quickly lose them every time. There is just no real safe zone here. Part of the problem is that the game isn’t ready for Ecco’s level of speed which means that crashing into everyone and everything is basically inevitable. If you go too slow then you’ll run out of oxygen after all. At least the game does remember the enemies that you’ve defeated so you can really take the slow and methodical approach but it also means that every level will probably take forever.

I can’t imagine trying to complete this without access points. It feels like it would be absolutely crazy. Once in a while I do get the feeling that I wouldn’t have been quite as big a gamer as I am nowadays if this was the era I started off on. Of course there were still a lot of solid games back then but it feels like tons of them were really unforgiving. Making constant save points a regular thing in the modern era was definitely a great move.

I can at least say that the graphics are pretty good here. The game looks nice all the way through and I didn’t have any issue there. The soundtrack is a bit more on the forgettable side but I’ve definitely heard worse. Also, I probably didn’t hear most of the soundtrack because of how early I died here. My understanding is that the length of the game is fairly short but at the same time I think you have to account for the difficulty level. So because of that this would be one of the longer Genesis titles. It’s not enough to win me over to their side or anything like that but it’s definitely worth noting. You do at least get a lot of bang for your buck.

Overall, Ecco the Dolphin is a game that had some potential but ultimately the gameplay just wasn’t all that fun. That is a massive problem because without fun gameplay you don’t really have anything. You need that in order to take the win. So we need to redo this game from the ground up. I would argue even the core gameplay should change because while there can be good quality of life features that come in, they won’t be enough on their own to turn this around. Maybe they can prove me wrong, I’ll probably play more Ecco games at some point and I have to imagine that they will beat this one. This is one of the rare titles where I would tell you to skip it for now. There just isn’t much reason to check this one out. When you boil a game down to the basics, it is all about having fun and so if you aren’t having fun then you are out of luck.

Overall 3/10

Wave Race 64 Review


It’s time to venture into the world of racing. Wave Race is a fairly unique racing game when you think about it because there aren’t a lot of games about racing on the water. Unfortunately it still isn’t able to really break the mold and be a top tier contender. The game’s just way too limited with not a whole lot of levels to play with. The few that we do get quickly start to become repetitive as well which is not a good sign. Ultimately you can do better than this one.

There is really just the one main mode for racing and you have to always worry about the circles. See, if you miss too many rings while heading to the goal then you lose points and eventually lose the match. You also move slower by not going through the rings so long story short…you gotta go through all of the rings. The controls can be a bit sloppy with the waves constantly hitting you so that’s already a bit of a tough ask. I get that they wanted the water to be really realistic but me personally? I’d have preferred to just be able to drive really smoothly.

I also think these gimmicks just take away from the race itself. When you’re racing you want to be able to just go to the goal and call it a day. Having to go down a super specific path takes away from the freedom of it. I can see people enjoying this style too of course but I just prefer pure freedom. Let me chart my own path and then I’m really set and ready to rock and roll.

The graphics have aged pretty well for this game though so I’ll give some credit there. It’s certainly better than a few of the other N64 titles I’ve played recently. It’s all very colorful and really sticks out. You won’t get lost or bump into an object because of how clear everything is. So it is all on you as far as getting to the end of the race goes. The soundtrack is more on the forgettable side so nothing much to write home about there.

At the end of the day the other problem is the lack of content like I mentioned in the intro. Even if you really like the game there isn’t much to do after an hour or two. There is multiplayer which will have to suffice I suppose but it’s still not quite the same. There are too many other racing games trying to grab your attention for you to spend any time on this one. I still say the series has a ton of potential but it needs to change things.

Ordinarily I wouldn’t recommend throwing items into the mix but that would have at least made it more exciting. I also just say get rid of the rings and make this a straight race to the finish. I feel like some devs avoid this for fear of the game feeling too standard or even boring to the average audience but I just don’t think that will be the case. So long as the gameplay is good, people would love playing a racing game like this. You really don’t have to get fancy sometimes, just trust in your gameplay and the execution. So long as that is on point then you will be set.

Overall, Wave Race wasn’t one of my favorite games but if you have the Nintendo Switch Online then you should give this one a try. There’s no real downside to doing that after all. It’s just not going to end up being all that hype so I would say to keep your expectations reasonably low. Maybe see if someone wants to play it with you and that’ll give it a boost. In the meanwhile I’m confident that the next Nintendo 64 titles I play will beat this one.

Overall 5/10

Summer and Smoke Review


Summer and Smoke is about an old school romance that doesn’t go so well this time. See, you’d usually expect the classic trope of the innocent girl who falls for the bad boy to play out in a certain way. She gets him to be a little less wild and he gets her to live it up a little and it’s happily ever after. This takes a more serious look at how this would typically play out and while it does end up being a lot more realistic, it’s definitely not what I would call a feel good movie. It drags on a lot and since none of the characters are particularly likable that puts you in a rough spot right out of the gate.

The movie introduces us to Alma as a child who didn’t get along great with the other kids. She was always off on her own but she did like John who was fairly popular. John was definitely a tough kid already by that point and didn’t have time for the kind of serious romance that she was looking for. Many years have passed by and things haven’t changed. John lives a very problematic lifestyle and is always leaving town on adventures while Alma has been the dutiful daughter who takes care of her sick mother and keeps living on the straight and narrow. With John back in town Alma had been hoping they could finally get together but that isn’t working. Will she have to descend to his level for them to get together or is there a better way?

Of course the answer to this should clearly be that if you have to lower your level to be with someone then that’s not worth it. A true relationship can only blossom when you are being yourself and are with someone where you are comfortable doing that. If you feel like you need to change yourself then that’s already a massive red flag. Additionally John isn’t someone who could possibly be trusted to have a stable relationship with. Throughout the film he is involved in lots of different affairs and it is clear that he likes to play the field. He always goes for the most attractive girl in the group and then moves on when someone even more beautiful arrives. It’s a very clear pattern even if Alma tries to deny this.

Now you absolutely can feel bad for Alma. She has had a rough go of it as her mother has lost a significant portion of her mind so she acts rather crazy on a day to day basis and her father can be quite strict. So she has grown up in a way where she had to be very mature from a young age which didn’t help her when it came to mingling with the rest of town. Even her high education ends up getting in the way a bit as others think she is looking down on them. Ultimately it can be hard to make friends but if she was less obsessed with John then perhaps she could have found someone. She does have a few friends including one guy who likes her but she only really has eyes for John in the end.

Ultimately by the time she is ready to make a move like that it is just too late and it’s still probably for the best. The way her character ends in the film is not very satisfying though. I would instead argue that the ending is pretty bad since she is basically settling for someone else as she is desperate to have any man and she’s not thinking straight. An affair born out of desperation just isn’t going to end up working out. Ironically John probably has a more stable future ahead of him. Hey it’s great that it worked out but it can also be a bit annoying to see considering how much trouble he had caused beforehand. It’s just hard to forget that.

He’s also what brings the film down quite a lot here. See this is a very dramatic romance film. It’s not part comedy so you are going to have a lot of serious plots here like John’s decisions causing his father to get shot and a lot of feelings are hurt all the time. So by the time he has his offscreen redemption after a long timeskip you’re just tired of this guy already. You just don’t even want to see him because you know just seeing the guy is going to get you really annoyed. That’s just the kind of character he is. It’s like watching someone destroy a town and then show up a few years later to build a house. It’s great that he got his life back together but you just would rather he do it somewhere else.

The only really solid character in the whole film has to be the young lady who shows up at the end to deliver one last blow to Alma. Technically this girl doesn’t know any of the backstory so at no point does she have any malicious intentions. It does feel like there is a bit of an age gap there but ultimately she seems like the only character to be very nice with no ulterior motives so it’s easy to root for her. Everyone else can just be annoying.

I feel like the movie didn’t even need the plot about Alma’s mother. All it served to do was make the film a little more dreary and downcast with how Alma couldn’t even rest at home. The film already had enough of that so this was just throwing things over the edge. There’s also not a whole lot of fun to be had in the movie. You will barely find any real happy moments at all. I don’t count the crazy drunk parties John would have because that’s not the kind of happy moment I’m thinking about. You always see the negative connotations there. I’m talking about an actual lighthearted upbeat moment and those are rare. The closest may be when Alma and John go to the carnival and even then you know something bad is about to happen.

Overall, This is definitely a film that I highly recommend skipping. For starters it is a very long film. It drags on and on and on as the relationships keep going back and forth. The cast is weak and the story is annoying at best. The romances here are all awful so you’re not rooting for anyone to get together and the ending is really the big arrow to the heart. It ends things off on such a sour note and whether the relationship works or not, it feels like a pure desperation rebound which is never what you want to see here. There’s just nothing wholesome about that. Maybe the film should have taken place in the winter instead so as to work as a metaphor about how hard all of their hearts became by the end.

Overall 2/10