The Vision of Escaflowne Review

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It’s time to look at a recent anime that I saw. This one’s an old school action fantasy romance (Wait…what’s romance doing here?) with lots of danger and dragons. It’s a pretty solid show that may have an annoying main character and a lackluster ending, but hits most of the right notes with the plot and action scenes. The animation has aged pretty well and the music is very memorable. The most important part though is that I can add this title to my mecha list alongside Heroic Age, IGPX, and Transformers. (Probably another one or two somewhere in there)

The plot follows a girl named Hitomi who is on a search for true love, but only finds rebound guys and people who want to use her powers to save their kingdom. So…Hitomi runs. She runs and runs and ultimately becomes one of the best track and field athletes at her school. The main guy from school decides to move away so Hitomi confronts him and wants to prove that she can run really fast. Her big moment is interrupted when a giant laser shows up from the sky and brings her to another world along with a kid named Van. They slay a dragon and Hitomi realizes that she is now on another planet.

Van’s kingdom was exterminated by the Zaibach empire and so he is now the King by default. He intends to exact his revenge, but it’ll be tough since their technology is centuries ahead of the other kingdoms. While people from the hero side still fight with sticks and stones (With a few low tech robots as well) Zaibach has electronic assassins, people with shape shifting abilities, and robots that can burn whole cities to the ground. Luckily, Van finds a robot named Escaflowne. This robot is the strongest robot in history and it is the one thing that can tip the scales of this one sided war. Together with Hitomi’s ability to see the future (Wait, when’d this happen?) they will save the world!

Hitomi may have just been an ordinary runner at first, but travelling to the other world strengthened her pre cog abilities. She was already good at reading fortunes, but now she was the real deal. Hitomi can sense dangers before they occur and her predictions are 100% accurate. They can be changed of course, if she uses this knowledge to warn people ahead of time. Her very existence also works to nullify fate alteration weapons and if she becomes strong enough, she can heavily influence destiny as well. After all, any future that she sees will be in jeopardy since Hitomi can change it if she wants. If she were a strong main character, this ability could have really helped the heroes even more.

Unfortunately, being strong willed is not one of Hitomi’s abilities. She consistently makes the wrong decisions and is certainly one of the weaker characters in the show. For starters, she is really the symbol of the rebound character. She starts off liking one guy, then goes to a second, and finally a third. She goes back and forth between these guys throughout the whole show and simply cannot make up her mind. By the very end of the show, she finally makes a choice and everyone else made theirs anyway, but it was hard to sympathize with her plight. She also lied to one of her friends, which doomed that person to a failed marriage. Hitomi only deserves half of the blame since nobody should ever leave their marriage up to a fortune reading though.

The worst strike against her is that Hitomi ultimately decides not to use her powers to help everyone. She doesn’t want to see the terrible visions and would prefer the armies to just destroy each other than to end the war quickly. The joke’s on her since the visions come true regardless and will keep on popping up, but Hitomi does help to increase the body count dramatically. Yeah, I definitely didn’t like Hitomi and it felt like she just kept making things worse. A pet peeve of mine is that when she returns to the past…Hitomi decides to do everything in the same exact way. It defeats the purpose of getting a second chance if you’re not going to do anything about it right? It’s like if I could go back in time to my first Super Smash tournament. You can bet that I’d wreck everyone since I’d be ready for the attacks that they’d throw out.

Moving on, Van is a pretty good hero. For a while there, he was losing to Allen but ended up passing him due to a whole host of reasons. Van’s your typical action hero. He’s pretty head strong and is always ready for a fight. He craves battle even more than some leads since the whole matter is pretty personal. Once he unlocks the true power of Escaflowne, he really reigns down chaos on all of the villains. He becomes so powerful that they simply can’t hold a candle to him anymore. While the romance isn’t really handled all that well, it doesn’t become much of a factor for most of the series. For the most part, Van is just focused on taking everyone down. Even with the emotions machine making everyone a little more upset, it was odd to see Van and Allen go all out in the final episode. It was a good fight though and Van was definitely doing well. I didn’t care for Van too much in the first half as he was just mean for no reason and was surprisingly weak considering all of his tough talk. Gradually, Van did prove that he was a nice guy when out of his shell though and he became a good fighter. He’s definitely the best character in the series by the end.

Allen’s a good rival and for a wile there he was easily the best character in the show. Unfortunately, his character took a bit of a nosedive by the end as the show had to prove that Van was the only acceptable answer. For starters, Allen couldn’t make up his mind on whether or not he actually liked Hitomi or not. Once he decided, Allen was very heavy handed about the whole thing and seemed to just treat the whole thing as a contest where he could one up Van. He never seemed all that serious and since he would still be flirting around Millerna and had another affair in the past…it’s sort of hard to like him by the end. He never turns evil or anything so there’s always that.

Folken is one of the big villains who has one of the most unbelievable turnarounds out there. He’s behind the wheel, destroying all cities and villages to try and get to the goal. His own homeland is one of the first to go and he never looks back. See, Folken’s a pacifist who didn’t like that his village forced you to destroy a dragon at one point so he decided to become a mass murderer to end war. You know, it’s the classic “Take over the world and murder all the leaders so they can never start a war again” train of thought. It ultimately won’t work and will just make a lot more conflicts in the mean time and Folken eventually sees this. So….he becomes a good guy who is all about peace. Lets just say that this doesn’t end well for him, but he 180 turnaround was extremely sudden and I can see why Van wasn’t very accepting of this. Hitomi was way too accepting of this if you ask me as she instantly jumped on his side. I can’t say that I ever liked Folken, he was constantly using everyone so I can’t believe the turn around.

Dilandau was easily the more interesting villain. He likes to cause carnage and picks fights everywhere. He does get an identity/gender crisis by the end which is really weird and out of left field. I can’t say that I was thrilled about the twist at all. It was a little humorous with how sudden it was, but did nothing for the character and just felt unnecessary. Side stepping that land mine, Dilandau worked perfectly as the main rival for Van. He got completely outclassed once Van learned of Escaflowne’s true power and never put up a good fight again, but he had a solid run. I guess you can say that he’s like Allen as they both started out very strong and ended on a whimper. He’s still the best villain in the series though.

Finally, we have Zaibach’s leader, Dornkirk. He’s a really old man who can’t move anymore so he just sits down and looks at everyone through a telescope. He has McDonalds Wifi so the connection is always very distorted and blurry. No matter, he wants to build a Utopia where everyone is in a dream and living in harmony. He’s mad at the fact that Hitomi’s existence makes this just about impossible. The way that he goes out is definitely laughable as it’s how I picture The One Above All getting wrecked in a fight. It was rather clever to make sure that he met his end at the site of the reverse fate manipulation weapon though since that means that his death is flipped around. It was ultimately pointless though since he stayed in a ghost like state though. There’s nothing really interesting about Dornkirk, but he’s probably the funniest villain of the bunch since he literally cannot move. It’s hard to take a villain like that seriously. Especially considering that Dornkirk panics at least once an episode since fate cannot see through love and this is a romance series so that happens a lot.

Millerna was a decent supporting character. She’s a princess who is also a little confused in matters of the heart. She goes for the rebound character because everyone expects her to do so and naturally it leads to one of the quickest divorces in anime. That part definitely made her look bad since she was just lying to herself the whole time, but at least she’s not the one who broke it all off. Then again…maybe it would have been better if she had made the decision. She can’t really fight since Van and Allen are the only ones with mechs, but she’s always around to encourage Hitomi. Merle is another heroine who is always around and she’s a cat creature who’s very loyal to Van. She makes sure to insult Hitomi all of the time and is one of the main comic relief characters of the series. She’s not all that bad although her “romance” with Van doesn’t really add anything to her show. All of Merle’s scenes are basically filler although at least she called the guards when Hitomi was kidnapped for the 4th or 5th time.
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Eriya and Nariya were two villains who showed up towards the second half of the series. They’re skilled generals who work for Folken. Their mechs are pretty speedy and they make for good opponents. They only got to battle Van in a fair fight once, but that round didn’t go well for them at all. Choosing to fight a rage mode Van is definitely not the best call. Their luck enhancements were seriously powerful and made them the toughest threats of all, but in the end the weaknesses of it were a little too grand. They were good villains, but mainly because of their mechs. Their roles were a little too small to do much other than that. They do beat a lot of the other villains like Folken though.

Dryden is a prince who shows up to get married and remind the characters that having a lot of money is handy in this series. He’s pretty annoying and while the show tries to present him as a likable guy by the end, I wasn’t buying it. He definitely doesn’t seem genuine and maybe I just don’t trust rich salesmen in these kinds of things all that much. I mean, who doesn’t remember the happy salesman from Majora’s Mask? There’s also a Mole Man who is very annoying throughout the series. He breaks into people’s rooms, steals things, and is generally just a bad guy. Despite this, the heroes never do anything about him because they just figure that he could never do anything too terrible. They don’t take him seriously, but if you ask me, he should still be brought to justice. The guy gets away with wayyyy too much. I do like the fact that none of the characters ever bothered to ask his name though. He literally doesn’t have a name, which is fitting.

The screenshots here don’t really do the animation justice. It’s definitely held up really well and the fight scenes are excellent. The colors stand out and you can feel the blows. There aren’t many energy blasts or weapons to be found here, but Escaflowne’s energy jewel stands out. The character designs are all solid and while I haven’t actually seen the movie, I can already tell you that the designs here are many times better. The best design is probably Allen’s robot, it always looked very regal and majestic.

The music makes sure to keep up as well. I can still remember most of the soundtrack clearly, which is something that I can’t say for other shows. The themes were also very good. We had an epic opera theme, a really good villain theme, a good thinking theme, and a whole bunch of others. The overall soundtrack is definitely a lot better than I had been anticipating. It has an old feel compared to most of my favorite soundtracks, like the techno Cardfight Vanguard, but it works really well with the show. It’s old, but it’s not boring and that’s an important distinction to make.

Escaflowne’s fight scenes are definitely pretty good. We get a few hand to hand battles, but most of the action scenes are with the mechs. Any battle with Dilandau is sure to be entertaining and I also liked Allen’s fight style. Since he is a great sword fighter outside of the mech, it makes sense that it would translate well to the robot. It’s a shame that his robot couldn’t fly or use any projectiles though. That would have helped him a lot. As it stands, he was still beating Van most of the times that they fought. Right now, Van would easily defeat Allen thanks to the fact that his robot is 100x better, but Allen still has the better fundamental skills.

Escaflowne is also pretty unique with how long it takes for the heroes to do anything. The first 3-4 villages that they go to are all destroyed by Zaibach. Each time, Van and Hitomi try to warn the locals, but they don’t listen and as a result, they’re all destroyed. This happens to them over and over and over again. Finally, they are able to make a counter offensive by the end. The whole dynamic goes from the situation being hopeless for the heroes to them being overpowered by the end. Without Van’s robot, there is definitely no way that they can win. The villains are more prepared in every area and also have the large advantage in numbers. By the end, Van’s so powerful that he can basically take on the whole army on his own, but all of his teammates are still in trouble.

That’s why the villains could have easily won so many times had they not made the mistake of listening to their old leader. They were winning drastically, but he told them not to make a move. Well, it cost him since one of the heroes decided to fire a nuke. The scene was super unexpected, but also pretty interesting. Once again, it was just not something that an anime would typically do. Usually, you have the heroes win the big final battle or something, but the main heroes didn’t actually do much this time around. They actually would have been overwhelmed if not for the nuke, although it was a rather sour ending to the alliance and got everyone fighting again. The ending showed everyone’s true colors after the dust was settled.

Escaflowne’s one weakness is definitely the romance. It plays a rather large role in the show, but none of the characters even know what they want. Hitomi chases after several guys, but loses them all. Millerna goes after one, but winds up with another. Allen goes after one, but it doesn’t end well so he leads on a second while he tries for a third and eventually comes away with none. Van tries for one, but loses her in the end. Two villains aim for one, but they lose their lives first. One guy gets his girl, but then breaks it off because he’s not ready for this. It goes on and on with these guys and none of the romances really matter in the end. Everyone just keeps on spinning their wheels and hurting the others emotionally while also getting hurt by someone else. It feels like the romance is just a distraction and should be treated as such instead of being the main plot for a while. Trust me, it does become the main plot as the main villain’s plan involves pairing up Hitomi with her second choice as it will let him take over the world. His plan was too vague to work anyway, but the fact that he has to help encourage a romance is also rather strange.

There’s no need to talk about the ending much since it’s hard to discuss without spoilers. Needless to say, I was not thrilled with it. It would work if someone had pulled the friend zone card before leaving, but since the character made the opposite move…it makes no sense. It’s one of those head scratchers where you just have to wonder what the writers were thinking. I certainly thought that it was a bad ending at any rate. One more thing you will question during the film is why the friends and the Mom don’t care about Hitomi being missing for months as much as they should? Hitomi gets one text/fax from the guy she was trying to impress and that’s it. Maybe they tried to send more and they didn’t get through the dimensional firewalls, but since one did I have to believe that others could. The Mom’s only reaction is that she’s sure Hitomi will be fine. That’s not the best reaction. There’s a plot twist about Hitomi’s grand mother which may have helped to bring this reaction out, but it was still rather unrealistic.

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Overall, The Vision of Escaflowne is a solid anime. In its 26 episodes, the show managed to cover a great deal. We had several big villains, one shot villains, etc. The heroes got to visit a lot of different landscapes and even went into a portal where they met vague high above beings who built Escaflowne. It has a good amount of action and the plot is solid as well. While the cast may not seem all that great from the character profiles, they can hold the show with ease. Most of them may be unlikable individually, but at least they’re interesting. Boring characters are worse for a show than unlikable ones and while Dunkirk may have not been threatening in the slightest, he was a memorable main villain. (For all the wrong reasons) The show even got to try out several tones as we had a few dark and intense episodes, but also several light hearted ones. The pacing was always nice and fast and you could never tell when the next tragedy would occur. Be prepared for a lot of it though as the villains leave no stone unturned. They make sure to get to everyone by the end. I definitely recommend this anime and don’t let the romance scare you off. It’s definitely the weakest part of the show and it’s omission would have made the whole thing better, but it doesn’t drag it down all that much. Now you can safely compare it to titles like Transformers and Gundam. Winning that battle is another story though!

Overall 7/10

Home Alone 4 Review

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It’s time to take a look at the next Home Alone film. Kevin’s back and we already know how good he is at stopping crooks. The problem is that the crooks do a good job of stopping themselves as it is and Kevin doesn’t have as much nerve as you’d think. It’s a solid film that is bogged down by a few elements like the villains and the unfortunate ending. There are less iffy jokes like in Home Alone 3 though so that’s a nice improvement.

Kevin is getting ready for Christmas, but it doesn’t seem like it’ll be a good one. His parents filed for divorced and his Dad immediately found the rebound character and intends to marry her as soon as possible. He wants Kevin and his two siblings to spend Christmas at his house, but the Mom doesn’t approve. Ultimately, she leaves it up to Kevin though and initially he chooses to spend Christmas with her. She then makes the really odd decision of telling Kevin to stay with his older brother for a while while she gets some errands done. Kevin tells her that he’s going to get bullied a lot, but she ignores him and leaves. Well…Kevin gets humiliated, lids slammed on him, and a whole lot of other stuff off screen and the Mom’s only response to this is to tell Kevin to go to his room and think about how much worse it could have been. Kevin imagines it all right and decides that instead of having a terrible Christmas over there, he’ll visit his Dad.

This is where the plot starts to get a little obvious and unfortunate, but lets continue. The Dad is now with a super rich soon to be step mom who is basically perfect. She has a large game room, personal attendants for everything, and the house is fully electronic. You just say something and the house will listen. Lets just add in the names so it’s easier. Kate = Mom. Natalie = Step Mom. Peter = Dad. So, Natalie is not just super rich and more fashionable than Kate, but she’s also a nicer person. Her only flaw is that she’s super successful and has to go to a lot of meetings and parties. That’s fine though, it pays the bills and helps keep them rich right? Kevin doesn’t approve though and has a bad attitude the whole time.

Marv returns from the first film and brings alone Vera to rob the place. Kevin has to stop them himself since nobody will believe him, but he does it in the worst ways possible to the point where you can’t sympathize with him. If we’re being honest, we all knew how the film was going to end from the start. Natalie would lose out since Kate has to win and the family would get back together again. It all happens as expected, but you just feel bad for Natalie. Lets think about all of the examples from the top.

Kate allowed Kevin to be bullied and was not apologetic about it at all. She wasn’t being nice to Kevin during Christmas time and her plans for Christmas were rather terrible. Meanwhile, Natalie wasn’t expecting Kevin since he declined the invitation and was ready to have a fun night with Peter, but Kevin just walks in uninvited. All right….that may have wrecked Christmas to an extent, but Natalie quickly shifts gears without batting an eye and gives Kevin a great welcome. The day is going perfectly and while Kevin’s a little ungrateful about Natalie and Peter having to leave, he lets them go. When they get back…Kevin has completely wrecked their multi million dollar mansion by flooding the entire thing with water. He did it to stop the crooks, but did he have to be so extreme? Seriously…millions of dollars gone in the blink of an eye. He ruined the entire mansion.

This is already reason enough for Natalie to get Kevin out of the house for good. Instead, she chooses to forgive and forget. This time, the party is at her house so she gets people to quickly fix it up as best they can and hopes for no disasters this time. That’s not in Kevin’s game plan though as he breaks the windows and makes a loud commotion. He freezes the butler and nearly destroys him. Next, Kevin wrecks the dinner as he throws everything at the villains, which leads to a big fall for all of the guests and things shatter. The party is completely ruined and once again, Kevin should have planned things out better.

Natalie is very upset by this point, but she is completely justified in it. It’s not as if she goes off the rails and hits Kevin or anything like that, but she finally tells him that one more “accident” like that and he’ll have to leave. That’s reasonable right? No, the film makes it a point to say that she is the villain and we should be sympathizing with Kevin right now. No, I was sympathizing with Natalie. She was being a good sport the whole time and even helped with putting the tree up. It got taken down because she had a professional company already on the way to put up their own, but that’s not a big deal. Her very small slights against Kevin were nothing compared to what he did and they weren’t even intentional. She then had to endure a painful conversation between Kate and Peter as they talk about how much fun it used to be when they were married and the old days with Kevin. Is that really a good topic to talk about in front of your new fiancee? Peter’s definitely unlikable, but more on that later.

As you can tell, Natalie had to put up with a lot. The ending just makes it even worse as all of the characters gang up on her. First, Peter decides to break up with Natalie because he wants to move back with his wife. This shows just how petty and superficial Peter is. He was glad to be with her for the money and the late night fun that they had. Once he had enough of that, he just dumped her. I mean, you’ve got to be kidding me. We’re supposed to be on this guy’s side? No way! He has the delicacy and manners of James Bond if he’s going to be like that and the film gives no indication that Natalie was not a good person at all prior to this. She was a very nice character and it just gives you the impression that Peter was using her the whole time. He got what he wanted and got out.

The next big diaster was that Natalie’s butler decided to quit. He had a very well paying job and a nice boss. Natalie was always reasonable and it’s not as if the butler had a whole lot to do. Still, he quits because Kevin tells him that he should. Natalie’s other butler turned out to be a crook as well so now she has no main employees to watch the mansion. It can’t get worse can it? I’m afraid it can as a subplot in the film was that the royal family was coming over. This was super important for Natalie since it would benefit her company quite a lot and she really needed this contract. Well, that’s out, since the prince wants to have Christmas over at Kevin’s house instead.

Lets recap. Natalie had her ultra rich mansion ruined, She had her party completely sabotaged, She lost her reputation, She lost her soon to be married boyfriend, and she lost her staff. You’re supposed to be thrilled at this “happy” ending, but it was really all just in bad taste. She was easily the best character in this film, but she ended up getting a raw deal anyway. I could go on and on and on about how she was the secret hero here and how the film’s ending is very tragic, but you get the point. Over half of this review was just on that after all.

That’s part of the reason why I couldn’t stand Kate and Peter. Peter’s obvious so we don’t need to talk about him anymore. Kate is just as bad as she is completely okay with bullying and she makes life as tough as possible for Natalie. Busting into the house uninvited was definitely not good manners and then trying to say that Kevin’s past Christmases were better is just hogwash. She doesn’t even cope well as she just spends her Christmas Eve crying in front of the TV. She’s not a good character whatsoever. Kevin’s two siblings aren’t good either as they are even more extreme than usual. They were total bullies and I didn’t buy their “suddenly nice” routine at the end. Even when Kevin was in actual danger and called for help, the brother just laughed at him, insulted him, and then hung up. There was quite a lot of bullying and people being generally mean in this film.

Kevin’s not exempt though as he’s just not a nice guy. He immediately goes into areas where he’s not allowed too just to spite everyone. He has the run of the entire mansion aside from one room so what does Kevin do? He immediately goes into that room. He panics a lot and is scared of the villains even after he was just trash talking. He goes through a ton of personality shifts the entire time and you just have to wonder what his plan is. Half of the time he doesn’t seem to know himself. He’s definitely very unlikable and comes off as an ingrate the whole time.

The villains were pretty bad as well. The film went a too far with how goofy they were. They just kept tripping and slipping up at every opportunity. The girl villain seemed as if she was always chewing on something and the guy would just get beat up by everything. Any scene with those two was a little hard to watch so I was always glad to see them not show up. They didn’t have a major role here so that was good. The slapstick definitely looks very painful here as per usual. The villains should have died multiple times, but they keep on going. At least the butler got to help a bit unlike that old lady from the last film who was heavily hinted to do something at some point, but never got around to it. It’s more of a mild consolation than anything though.

Some of the dialogue can be quite forced in the film. Kevin has conversations with his parents about their divorce and offers up his worldly advice, but then he’ll go back to being a very unintelligent kid after that. He is a very inconsistent main character and after a while you’ll start to realize that the writers just didn’t know what to do with him. It’s definitely cheesy and the parents getting back together at the end was more tragic than happy.

Overall, Home Alone 4 was a fun film. For the most part, it was even better than 3 and I was enjoying it quite a bit. It may be silly at times, but the other parts were written well. Unfortunately, the ending kind of wrecked it for me. I thought I would be giving it a solid 7, but the more I wrote this review, the more that I realized that would not be possible. The ending is just way too mean spirited and the film got its protagonists mixed up. It doesn’t really leave you with a “feels good” feeling at the end so I actually won’t recommend it. 90% of it is pretty solid, but the other 10% is enough to knock it back out. I suppose it breaks even, but just barely.

Overall 5/10

Insomnia Review

This review is of the edited TV-14 version of the film and all thoughts below should be addressed as such. A review of the unedited version would likely be more negative.
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It’s time for a dark thriller by Nolan. This film’s a pretty sharp contrast to the light hearted Christmas films that I’ve reviewed of late so it’ll serve as foreshadowing to the horror films coming your way. The film’s battle between Will and Walter is interesting enough and the writing is pretty deep as you would expect. It gets a little too dark by the end though and the film ends on a rather bad note, which ends up hurting the film in the end.

Will is a pretty good detective who is caught in the middle of a rather tricky controversy. His partner wants to sell Will out because otherwise he’ll be the one who is caught in prison. Will has a solid reputation so he wouldn’t be in jail for too long, but the real problem is that many of his cases were dependent on his word so if he becomes a convict, a lot of villains will go free. It’s a tough moral dilemma and Will ends up shooting his partner. It’s an accident, but as the film goes on, Will begins to question whether or not that is really the case. Making things even worse is the fact that he is now being blackmailed by Walter, a villain who murdered a teenage girl. If Walter takes him to justice, then he’ll be freeing many other murderers and if he lets him go, Walter may go on to hurt others. What will Will do?

You can already tell that this is the kind of film where nobody really wins. It doesn’t matter what Will does to an extent, people are gonna get hurt. Now, this is true in life as there are always more villains out there and every choice has its repercussion, but it’s just a little too much if you ask me. I won’t spoil the ending I suppose, but lets just say that it’s verrrry dark. It’s heavily implied that one character makes a certain decision which means that the courts could make another decision that’ll end up with a lot of victims. Now, it’s not a 100% guarantee that the convicts will get out, but as there is no epilogue to the contrary, it’s just a very sad ending. It could have been easily fixed with a single scene at the end where the felons are still behind bars or a judge just says that the old cases are completely shut. It does show why vigilantism won’t work too well in the long run though. The truth always catches up to you and Will learned that the hard way.

The main plot is also rather dark with Walter murdering the girl. Not only did she die, but first she also had an abusive boyfriend who immediately moved on to her friend right after that. The rebounds were strong here and it’s why you can’t always trust sketchy friends from school. I don’t think we needed all of these dark elements. The film was already somber, this just helped to make it grittier and grittier with every scene. Of course, I’d expect no less from a Nolan and Al Pacino team up. Mix dark with gritty…and you get a dark, gritty film.

Will’s a good main character for the most part though. I’m of the opinion that it really was an accident when he shot the partner although the film makes it very ambiguous. You wouldn’t be wrong if you chose either option since it’s up to the viewer to make the final call. It’s a shame that we couldn’t see Will in his prime since he is clearly a very good detective, but doesn’t get to shine since he is being black mailed and manipulated the whole time. Walter’s actually a step ahead of him for the majority of the film, which is rather annoying. It seems like the villains are always geniuses as well in these kind of films.

Walter wasn’t a likable villain, but of course, he’s not meant to be. He’s just there to fill in the antagonist role and give Will an obstacle to overcome. There’s nothing redeeming about him and he’s just another psychopath on who needs to be brought to justice. It’s why you have to remember that someone’s always watching and lies will be found out eventually. In this case, it’s the worst possible scenario as it’s best to be found out by law enforcement or some kind of positive force rather than being found out by a villain. Then they can manipulate you as they please.

Ellie was a good supporting character. You feel bad for her since she looks up to Will and wants to prove herself as a detective, but slowly realizes that he is actually the culprit this time. She really did do a good job and ended up proving herself, but not in the way that she would have liked. Letting her guard down against the villain was pretty sloppy though and Walter really did embarrass just about everyone in this film. Again, it’s why it would have been fun to have a film where she could have teamed up with Will first before this situation had to pop up. No matter, Ellie made all of the right calls and depending on how you look at the ending, maybe she made another one. The decisions were all very hard, but in the end she had to accept the truth, whether or not she liked it.

The other supporting characters were mostly all good as well. I liked the local chief of police as he didn’t want to engage in all of the spying and double talk and just got down to business. He didn’t care about the scandals, he just wanted to solve the case. The local detective was also good and while Will kept on trying to steer him down the wrong path, the detective wouldn’t listen. He did a good job and I can sympathize with him since nobody likes to get pushed out of their job. He didn’t let Will’s legacy intimidate him and he just kept on chugging.

So, the whole film is just rather tragic. You’ve got a lot of good guys and girls trying to solve a murder, but little do they know that one of their own has been compromised. Will does try to break free of the black mail a few times, but Walter’s just too smart. The film also adds another layer to this by having Will murder an animal to try and use a gun’s bullets as some kind of evidence. I forgot the exact purpose of this, but I definitely don’t like to see any dead animals. Upon second thought, the animal may have already been dead and he just put the bullets in it, but I forgot. It wasn’t a pretty sight either way.

Overall, This was a well written movie and a fairly engaging one at that. There’s just only so much that a tragedy film can do and this is an example of a dark film getting too dark. There’s just too much misery here and almost no “feel good” scenes at all. It’s a somber ride from start to finish and it’s definitely not a film that I can recommend because you won’t enjoy it. It’s the kind of film that you simply experience. Cut out a few of the subplots and parts of the main plot…and maybe you’ve got yourself a good film. If you want a thriller with a good battle of the minds, then check out the recent Sherlock Holmes films. Those were actually quite good and also have a lot of engaging mind battles.

Overall 4/10

Super Mario Advance Review

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It’s time for another one of the Christmas games. I believe this makes 5 completed and 4 to go. Mighty No 9, Shantae, Mario Kart, and Klonoa have been completed along with this one and the ones left are Frogger, DBZ, and Mario Party. Not bad…not bad at all! I suppose Mario Party will probably be next, then Frogger, and then DBZ, but expect some game interruptions in the middle of those from the New Year’s batch. Anyway, this Mario game is pretty solid. It’s definitely shorter than some of the other Mario games and not quite as polished, but certainly a good game all around.

The “plot” involves Mario, Peach, Toad, and Luigi saving a kingdom from the tricky Wart. Wart will send his army of Birdos to stop you, but the heroes won’t waver. They’re just too heroic and determined. You know, it’s almost odd just how skilled these guys are. Mario’s just an ordinary man right? How can he jump so high and perform all of these feats? Well…just stick around for the ending. Lets just say that it makes everything clear and will answer all of your questions.

Mario’s gameplay has remained mostly untouched over the years, but this was one of the few games that tried to change the formula up a bit. At first, it seems like your usual 2D adventure with lots of jumping and running. The main difference is that the characters can grab things and that’s how you defeat enemies. Jumping on them won’t hurt the villains, but once you’re on top, then you can grab them. Throwing villains into each other will defeat them and you can also throw chairs at them. (They’re basically chairs) You use objects to defeat all of the villains. The backgrounds are also fully in 2D so if you run off the screen on the left, you’ll usually appear on the right. It opens up a lot of possibilities in the stages so keep your eyes peeled.

Attacking enemies with throws instead of stomps is a very different approach for Mario. It’s pretty fun and I enjoyed it, but I wouldn’t want this to be the staple. Jumping on enemies is a lot more satisfying and it’s just so central to Mario that it’s hard to let it go so easily. Mario Advance’s large roster (For a Mario game anyway) also makes it interesting for long time Mario fans. That’s because there is really no reason to play as anyone besides Peach. Remember how overpowered she was in Super Mario World? That’s the case here as well. You can cheese a lot of levels by using her float ability along with the super jump. For example, there was one level that involved a lot of precise little jumps. I just chose Peach and floated over the obstacles. You could scale a few jumps with one and that made the levels a lot easier. Did you jump too far? No worries, you can float back a little. Playing with Peach makes everything a lot simpler. I can’t say that there’s any reason to play Toad and for Luigi, getting used to his jump would take a bit of time.

The level designs are pretty solid. Having your second heart is crucial for making the obstacles more bearable. It is annoying to run into an area that’s a dead end though because it becomes your new re spawn point and getting back up can be very difficult. That happened to me once on the last level, but for the most part, the check points are usually next to a heart, which helps a lot. I do like the fact that when you die, you always return to the last room that you were in. Having fewer checkpoints would have definitely made the game a whole lot tougher and more tedious as well since some of the levels were a little long.

There are 20 levels in the game so it’s good that they weren’t standard length or you’d really breeze through the game. As it stands, the length is decent. While it is less than most Mario games, you’re still getting a good value for your dollar and you can add in some replay value for grabbing all of the Red Coins and the Yoshi Eggs from the bonus mode. You can also play the classic Mario Bros game on the side to see how high of a score you can get. That game’s always entertaining and I like how the GBA Mario games always seem to include it. Why not right?

The graphics look pretty good. I wasn’t crazy about these sprites compared to Super Mario World, but they get the job done. The bright levels all age really well and I was a little surprised not to have any fire worlds this time around. Bowser should have made a surprise appearance at the end, that would have been really cool. The soundtrack is solid as always and it’s always fun to hear the old Mario tunes. Nintendo’s always done a good job with that and this game is no exception.

There is one part of the game that’s rather unnecessary and just slows the whole thing down. After completing a level, you can spin a roulette for extra lives. The problem is that it pops up after every level even if you don’t have any coins available. That just results in the game over sound effect and a lot of extra loading time. It should really only pop up if you are able to use it at the moment. Otherwise, what’s the point? It also feels rigged since I only won it once, but that’s another story I suppose.

Overall, Super Mario Advance is a solid game. I still consider it to be one of the weaker Mario titles, but if you compare it to something else then it still ages really well. The bosses are a little more limited since around 80% of them is just Birdo over and over again, but it’s a well designed fight. It’s certainly tougher than the modern Mario games that come out and the difficulty helps to extend the game’s length. It’s nothing unfair, but a good challenge that’ll keep you at a level for a while. The game doesn’t have much plot, but Mario’s never been about that. The gameplay is the important part and the game does that well. I certainly recommend it and it’s a game that anyone can get into.

Overall 7/10

Transformers: Combiner Wars Review

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It’s time to look at the recent online miniseries that came out. Unfortunately, it would be taking the old “5 minute episodes” tactic that rarely ever works out well. The main difference between this one and Pokemon Generations is that the episodes do combine to tell one self contained story. It does have a bit of a cliffhanger to lead into the next part of the trilogy though. It’s a pretty solid mini show that could have certainly benefited from having normal length episodes instead of mini ones, but was fairly decent for its limitations.

The plot takes place in the far future, which is a nice change of pace since most of the shows and movies all take place during the war between the Autobots and Decepticons. The comics have long since passed this part in history, but the shows and movies don’t seem to ever want to leave it. I guess it makes sense since that era had a lot of interesting characters and battles to look at, but the future arcs can be a blast too. Case in point, the plot in this series is actually very interesting and epic. The series itself just fails to completely utilize it.

Both sides are now working together since there aren’t Decepticons and Autobots anymore. Rodimus Prime, Starscream, and The Mistress of Flame are the three rulers now. They use Combiners to take any pockets of villain resistance left. The world still isn’t at peace and it probably never will be, but the situation isn’t half bad at this point. Unfortunately, that’s when the heroes get the bright idea to try and use a super special item to mind control all of the Combiners to have them serve as a personal army. This will take away their autonomy and it’ll serve as the ultimate counter to evil. How can this fail? Rodimus half heartedly advises against it, but is then for it later on. All three of the members go back and forth on the issue until someone ensures that the device is used. It’s like they always say, if you have a weapon, that means you intend to use it at some point.

Windblade knows about what is going on so she recruits Optimus Prime to help her end this. She wants to destroy the device and Prime is in agreement, although he isn’t thrilled about being called back into action. He’s in retirement and nobody likes him even though he fought for peace for many centuries. People blame him for the war and that just goes to show that the average Cybertronian isn’t much smarter than the average human. I can’t believe that Prime of all people would be turned into an outcast after the many sacrifices that he made for justice. It’s pretty unreal. Prime also realizes that the two of them against an army of combiners may be a bit unrealistic so they call in Megatron. Megatron’s enjoying his retirement at a Colosseum, but he’s certainly happy to help if it means messing up Starscream and the others.

Seeing Optimus Prime and Megatron team up was probably the biggest hype moment of the mini series. Unfortunately, there really weren’t any villains for them to fight by that point. They got to shoot at the giant Starscream and at a few Combiners, but I would have liked more of a tangible threat for them to be honest. The back and forth between the two rivals was always good though and we saw their battle experience first hand. You always get the sense that Megatron and Prime are head and shoulders above the rest of the robots. Prime’s retirement was definitely pretty iffy if you ask me and seemed like another hero giving up the Luke Skywalker way. It’s a stretch to imagine Prime just deciding to give up and let others wield the torch, but at least that won’t be a problem for the next two parts of the trilogy. Megatron was definitely in character the whole time though and I can definitely see him being a big villain again someday.

Rodimus Prime didn’t look all that smart though. I don’t know how everyone just decided that it would be a good idea to let Starscream on the tribunal. If you ask me…that’s just not a smart move. Even if he claims that he’s changed….it’s Starscream that we’re talking about. He’s the shadiest Decepticon of them all. Starscream’s definitely pretty solid though. He has a good plan and considered all of the angles. You definitely can’t say that he’s not one of the smartest bots out there.

Windblade was basically the main character and she was really good. It’s nice to see her as a hardcore assassin. Robots in Disguise tried to make her really cool as well and she is decent in that show, but this one goes a little more all out. She’ll remind you of Arcee from the Transformer comics. Windblade gets the job done and while she should not have won her fight against the Combiner, (Get ready for a lot of plot hax, but this show is full of that so you won’t be surprised by the end) Windblade is definitely a character who is easy to root for and I would certainly say that she is one of the better Transformers overall.

As expected, the characters and the plot are good. Now, where did the series fail? Well, the 5 minute episodes really ensure that the show can’t do much. Now only are the episodes only around 5 minutes long, but they really waste time. One episode will have someone flying for about a minute or another will just have people talking about nothing really important for a while. I feel like the show was trying to show off its animation, but since the graphics weren’t really anything to write home about…it didn’t work. Plus, time was a big factor here so the show needed to take it into consideration.

The graphics aren’t bad though and despite getting a lot of heat, I dare say that they even look great. They have the style of a PS2 game, but with modernized graphics. The colors really stand out and since it is night time for most of the series, the contrasts make for really good visuals. The energy attacks all look sharp as well and these are graphics that I grew up with to the extent where the designs look solid. It’s hard to describe, but the robots actually look strong and menacing instead of skinny and more unassuming. It can’t hold its own to a modern hand drawn anime or anything like that, but the CGI is really good. I can’t say that I really remember the soundtrack all that well though. It’s very forgettable and it’s the kind of fare that works well while you’re in the moment, but just barely. It covers its bases and that’s about it.

Combiner Wars does end on a really epic note though. The cliff hanger for part 2 is really intense since aliens may finally be showing up to make a move. That’s one aspect of Transformers that was never handled too well. Aliens showing up could be really awesome, but usually their designs aren’t great or they just don’t get to do much. A proper Transformers vs Aliens plot for the sequel could definitely be really cool. It would certainly make for a better fight than Prime and friends against Cosmic Giant. The final fight is a little underwhelming because the villain can barely move and the heroes can’t hurt him, which leads to an unfortunate stale mate. Some good visuals make it in there, but that’s about all that you can say for it.
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Overall, Transformers: Combiner Wars is a pretty fun little show. Just treat it as a 30 minute OVA and it works well. The animation is solid and the fight scenes are a lot of fun aside from the last one. The plot is very engaging and the main character cast of Windblade, Prime, and Megatron is a good trio. It will also remind you of just how good the show could have been had it been full length though. Despite it being a series about Combiners, we didn’t get to see them do all that much here. There was simply no time since the series had to try and fit everybody in with the limited length. Hopefully the next part will either have more episodes or they will be able to extend the length of each episode. I think that would do wonders for the show. Still, I recommend it if you’re interested in the future timeline of Transformers, which is rarely explored.

Overall 7/10

Klonoa: Empire of Dreams Review

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It’s time for another one of the Christmas games that I got. Despite obtaining other big GBA titles like Mario Advance and Kirby, I felt like Klonoa had the strongest gameplay of the bunch right from the get go. After completing it, I can safely say that I feel like my hunch was right on the money. Mario Advance is certainly deeper and tougher, but Klonoa feels the smoothest by far. It’s a very short game and won’t last you very long at all, but some of the puzzles can definitely be quite challenging. Not in a “cheap” annoying way or anything like that, but you will have to take a moment and wrap your head around what’s happening. The best part about the puzzles are that they are all self contained in small rooms so you know that the game has given you whatever you need in order to win. You just have to utilize what they have given you.

The game starts with Klonoa waking up in a strange land. For some reason, the people of this country have made dreams illegal and Klonoa is being arrested under that charge. He resists as best he can, but these guys will not be dissuaded. Our hero realizes that the only way to put an end to this is to find the 4 monsters that are being mind controlled by a mysterious villain. Klonoa intends to put an end to the situation at hand and he’ll have to do it with his Pac-Man hat at the ready.

The gameplay is a little different from your average 2D platformer as it’s also heavily puzzle based. Usually that would be a bad thing, but as I explained, it’s surprisingly handled well. You have a ring which allows Klonoa to pick up enemies and objects to then throw them around the board and activate switches and other such gadgets. You have to collect 3 stars in each level and some levels will also have keys that you need to grab. There is no attacking from this, which makes the gameplay easy to figure out. The grab is the only move in the game aside from Klonoa’s unique double jump, which serves as a glide of sorts. It’s mostly useless and won’t help you with just about anything, but I suppose that’s part of the point right?

Klonoa’s a solid lead and you can tell that he’s the kind of character who doesn’t let the villains mess around with him. He even says the only swear word in the game at one point when the villains show up. He believes in the hope of dreams and is an all around good character. Of course, you have to wonder just how much of this is real though because the ending is definitely a little controversial. Let’s just say…..this is a game about dreams right? I suppose you can also just say that memories were wiped and everything, but I actually think the ending just played it straight. It’ll be a little anticlimactic for some, but it also does shed some light on why Klonoa would randomly be in a whole new world with no idea on how he got there. A little too convenient eh?

Klonoa’s sidekick is pretty forgettable. I don’t even remember his name since it was a little hard to pronounce. He’s not bad though and is still more helpful than Navi. He just won’t be remembered quite as well as someone like Clank or Luigi. Most of the villains are forgettable as well. You won’t be thinking about them anytime soon, but I suppose they serve the role of one-time GBA villains well enough. What they lack in design, they make up for in the boss fights. They’re pretty fun and the fact that they all die after 3 hits prevents any of them from dragging on.

At only 5 worlds, Klonoa is certainly shorter than most similar games. It’s also quite a bit easier than most of the others as it’s more about the difficulty of the puzzles than the actual platforming. To help alleviate this, there is some replay value to be found here. Collecting all of the gems in each level will buy you some time. It doesn’t unlock much though as you just get an extra level, but hey…that can still be pretty neat right? For the most part, getting all of the gems won’t take very long at all, but it’s something to do. When you consider the low price point for the game, it’s definitely fine that it’s not super long. Don’t get the wrong idea either, it’s not extremely short like Casper or something like that. It’s still a full fledged platformer and if you take the time to play all of the levels, it’ll give you a few hours of fun.

The soundtrack is fairly good. It gets blown out of the water by Mario Advance and some of the other big mainstream titles, but the music is solid. The graphics are also pretty good as the characters are clear and the level designs are all pretty solid. The worlds all have their unique elements and backgrounds that make the game’s level spread feel very diverse. I dare say that this may be one of the better looking GBA game and the fact that it had cutscenes (picture stills, but we take those) was also nice to see.

Overall, Klonoa: Empire of Dreams is a fun game. It’s not going to rock anyone’s world, but it a fundamentally sound game. I dare say that it is underrated since I would easily say that it is one of the best GBA side-scrollers. It’s just not very well known at all since Klonoa himself never became all that popular. At least he isn’t at the point where he is super obscure yet either. Hopefully the series can make a comeback at some point since it definitely deserves to have more games in its arsenal. If you haven’t played this game yet, then I definitely recommend it. It’s certainly very unique and games with puzzles should take some tips from this one. Majora’s Mask and Layton.. (To a small extent. Most of the game’s puzzles were quite brilliant, but that last shapes one…) I’m talking to you guys. Throw Flip’s Twisted World in there as well because the game’s shadow puzzle is just not fair and it’s certainly not balanced.

Overall 7/10

Attack on Titan Before The Fall Review

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Attack on Titan is a series that I definitely am not much of a fan of. I’ve gone on record to remind people that it’s a series which could not live up to the hype and is riddled with flaws. The manga ranks among my least favorite titles and while the anime notched a 5, that is certainly low compared to most of the titles that I watched. Luckily, a franchise can always turn things around or at least get a good product into the mix somewhere. Attack on Titan managed to do that with this novel as it’s actually pretty decent. It’s still dark and violent, but in book format it’s just not quite as bad and books have always had this edge over other forms of media. It’s a fairly interesting tale, even if there isn’t much of an ending since it continues on into the next novel. (Would have been 2, but I got the fancy omnibus at the ready)

This book takes place before Eren’s adventures in the main manga. It’s a prequel that shows us how the humans first learned about the Titan’s weaknesses and it’s far back enough where the status quo may already be in place, but people still talk about the old days. If you want the true backstory, you’ll have to actually go and read the manga. The story follows Angel, an inventor who does his best to make weapons and equipment for the rest of the fighters. He has a friend who is in the corps and another one who is on the wall. The three of them look out for each other and Angel wants to eliminate the Titan threat so they can see the ocean someday. This is Titan though…so expect some major casualties sooner than later.

The main cast is relatively small so lets start with Angel. Angel’s a fairly good main character. He may not be as headstrong as someone like Ichigo, but he has his moments and definitely does get his shots in. He does his best to help out his friends and doesn’t stay paralyzed in fear of the Titans for very long. He becomes a more outspoken and dependable guy as the book goes on and he certainly spared no expense in working to eliminate the titans. It’ll be interesting to see him as a supporting character in the next volume since he had such a big role here, but time does go on and he has to get old eventually. While he may have made a mistake in judging the weak point of the Titans initially, Angel did a good job in noticing the general area at all. He can also be said to be one of the first humans to take down a Titan. He wasn’t literally the first as his friend also took one down and there may have been others in the past, but certainly not many.

Maria is the main heroine of the story and she’s a good character. She stays strong even after the Titans increase the body count. She’s certainly good at surviving and was encouraging for Angel to have around. She may not have been on board with some of his crazier stunts, but she came around. I’m glad that they also didn’t try pushing any kind of rebound romance here as they just stayed as close friends. Xenophon was essentially Angel’s rival. The novel makes sure to keep mentioning how they don’t get along, but I can’t say that I really understand why. They seemed to get along just fine whenever the two of them were on screen and their personalities don’t really clash. It’s hard to see why there would be any bad blood between them at all. I felt like the author maybe didn’t think this part through, but regardless, it’s good that they got along after that. None of them ended up being petty and suddenly turning evil or anything like that.

I also liked the general of the Survey Corps. Jorge is certainly a much better character than Erwin or the old Pixel guy from the main series. Maybe he also made some morally dubious choices at some point or other, but we don’t see any of that here so I like to think that Jorge didn’t cross that line. He certainly did a good job in the hand to hand fights and considering that Angel had a cool new weapon on deck, Jorge did quite fine. He kept his cool under pressure and also came out to help even when he wasn’t allowed too. Wars are won on the battlefield after all and someone had to make a move against the Titans.

One very interesting difference in this novel was that for the most part, Titans didn’t bleed. When they were slashed, smoke would simply come out from the wound healing back together so quickly. I think the only time there was some blood was when they were blowing up a titan to find out if he had any weak points. Titans didn’t feel any pain or seem to have much intelligence at all. It was certainly an interesting look at them, but I still would have felt iffy about the humans doing a lot of experiments on them like in the manga so I’m glad that didn’t happen.

While the novel is technically not all that long, it still seemed longer than the average light novel. Perhaps it was because the text was a little more dense with all of the terminology and plans as opposed to yelling out attack names and just slashing away at the villains. That…or I was just imagining things, some novels can just feel longer than others. I know for a fact that the Naruto novels seemed to be the smallest ones that I read, but that could be because those were related to Naruto so I was able to blast through them because I’m a big fan of the franchise…even if the first novel was a little dicey.

Overall, This novel was surprisingly good. It’s still the normal Attack on Titan fare in many respects, but in book format it just works so much better. After all, I do find the concept of Attack on Titan to be interesting and that’s why the anime actually wasn’t that bad. This book had an engaging plot and the characters were pretty reasonable. We didn’t have a lot of morally dubious characters or iffy moments where you have to remind yourself to root for the humans. There still were opposing factions and a lot of crazy guys running around, but they didn’t invade the main cast so that’s a good thing. I look forward to seeing what the sequel does with this and now that we’ll be catching up to the manga version, it’ll be neat to see how much of it I can recall. The next volume is double sized since it merges 2 and 3 so it may be a bit before that review pops up, but no worries…it’ll definitely be coming! It’s still pretty surreal to be reading about manga and anime characters in novel format, but it’s definitely a good feeling.

Overall 7/10

Shantae Half-Genie Hero Review


It’s time to take a look at another one of the Christmas games. Shantae was definitely a lot of fun to play through and it’s an indie game done right. It’s not super long or anything since it’s a game that is made to be speed runned, but it’s still long enough for you to feel like you got your money’s worth. The level designs are all on point and the game just looks and sounds good in general. I can also finally say that I’ve played a game in the Shantae series!

Shantae was trying to enjoy her beauty sleep when the village has need of her services once again. As a half-genie hero, Shantae protects a village and in exchange they pay her or at least give her a place to live. Unfortunately, the mayor has a habit of firing her. The village is attacked by all sorts of villains, including Risky Boots. Shantae will have to take them all down and save the genie realm, but can she do it?

The game has a nice retro feel to it as the game uses sprites the whole time. The levels are all pretty bright and cheerful. Even the villain levels and burning remains are still bright enough for you to see where you’re going at all times and breeze through. The game has that simple fun factor that the Mario and Sonic titles of the past possessed. It’s something that some games tend to lack nowadays with their artificial length and unnecessary quests. This one had a few riddles that needed to be deciphered, but they weren’t anything too crazy. I found them all in a reasonable amount of time.

Ironically, I managed to find most of the bonus collectibles in the mean time. By the time I was able to get to the next story level, I was very overpowered. I had a large heart collection by then and a lot of power ups that made the rest of the game a breeze. Naturally, all of these collectibles help the replay value section. The main game should take around 5 hours or so, but in order to get the Platinum Trophy, you’ll need to play the game again and complete it in a mere 4 hours. Certainly doable, but it’ll take some practice and a nice plan in mind. This is a game where I actually do plan on getting all of the trophies sooner than later so stay tuned for that. I’ve already got 72% of the trophies and more are on the way.

The music selection in the game was certainly enjoyable. The song that played during the first level was definitely a lot of fun and so was the boss theme and the burning cafe. They helped make the game more exciting for sure. This game definitely really succeeded on a technical level as well as when it comes to the pure gameplay. The creators definitely put a lot of heart into it and I can see why the kick starter people would feel good about their contributions.

As for the gameplay, it starts out like a classic Mario game, but with her hair acting as a sword of sorts. As you play through the game, you’ll get gradually stronger to the point where the old levels will suddenly be a piece of cake. You’ll learn how to fly, swim underwater, grab onto ceilings, and also multiply your attack power and speed by 4x. It’s fun to see the contrast to the start as you really begin to breeze through all of the levels. It’s hard to believe just what a difference the power ups make, but they are well worth it.

As mentioned before, the level designs are really good, which help to further make the gameplay shine. The only part of one level that seemed a little overly difficult was the Flappy Bird homage in part 3 of the last level. Luckily, you can cheese it out by falling on the very left of the final spike platform and then turning into a Bat. I somehow think that this wasn’t intentional, but we certainly take those. Anything goes when it’s time to complete the game right?

Shantae makes for a good main character. She reminds me a lot of Lina Inverse from Slayers, but less obsessed with money and riches. Shantae’s just a noble hero who tries to do the right thing and save the day. She even takes time out of her day to chat with the villains when they’re not busy trying to rule the world or resurrect old pals from the previous games. There are a lot of references to the older games, but it’s certainly not necessary to purchase them to understand what’s going on. You’ll be able to get into the game rather easily. Shantae’s grandfather and two friends aren’t that charismatic so I don’t mind that they got a rather small role. This is one of those games that really leans on Shantae as she has the most personality by far.

Risky Boots does the same for the villains. She seems to be the only villain who is totally evil and doesn’t have time for niceties or cracking jokes like the others. Her plan was actually pretty intense and if you get the bad ending, she does succeed in destroying quite a few people. Naturally, I went for the bad ending since the good one needed me to grab more collectibles. I’ll probably see that one when I attempt the speed run at some point. If not, well..I can probably tell what will change anyway, but you’ll just need to find out for yourself.

The sheer fun factor of the game ends up putting it ahead of Shovel Knight and Mighty No 9. There is a lot of backtracking here and helping people out with side quests, but they were all fun to play through. The levels are also short enough where it isn’t a bother to go back and forth as you look for collectibles. It’s just a very well made game and if I were to have any complaints, it would be that you can’t skip the credits, but I suppose that’s cool for the people who pledged to this project.

Overall, Shantae Half-Genie Hero is definitely a good PS4 game and I’d recommend picking it up. It’s certainly not the longest game on the block, but it’s long enough and has a good amount of replay value. If we do end up getting some free DLC for it soon, that’ll be even cooler, but there’s enough base content to make it all worthwhile. Sprites also work perfectly for the game since otherwise the dancing and attires could be a bit much in this desert land, but sprites make everything 20% better. Hopefully this game did really well so we can get a sequel at some point. Of course, if Shantae is added into the Switch version of Smash, then she’ll have enough publicity to last a life time!

Overall 8/10

Pokemon Generations Review


It’s time to review the recent web series that Pokemon got. It was a relatively short show as it only had 18 episodes and they were each 5 minutes. It was a good show, but also very disappointing as I had been expecting something a little more grand. From the premise and the poster, I was awaiting a magnificent look at the best moments in Pokemon history, filled with a lot of great high budget fights. Unfortunately, that was not to be. There are little to no fight scenes to be found here so the series plays out like a commercial. Really, I feel like these were made to be little cutscenes inside of a Pokemon game and wouldn’t be shocked if they announced something like that in the future. It’s important to go into this series knowing this beforehand as you’ll enjoy it a lot more. There won’t be any fights, just think of the series as a commercial for the games.

The first segment is just an overview of what’s to come. We see Pikachu take on a lot of Legendaries and prove that he is the strongest Pokemon of all. It was an interesting way to start the series and I wasn’t against it since I love seeing Pikachu wreck everyone. Unfortunately, it did give the wrong impression as this segment did have a lot of Pokemon action. No full fights as they were all interrupted, but it was still epic. The second episode sees Looker attempt to capture Giovanni, but the mastermind had already escaped. It was a fun little sleuthing episode even if you knew from the start that Looker was doomed. He’s no Red and that’s the only person who can stop him. Looker actually appears quite a lot in the series so if it ever got a full anime, I could actually see him being the main character.

The third segment is easily the best one. It’s about how Blue took down the Pokemon League and became the champion, only for Red to arrive and dethrone him. While most of the fights are skipped over, we do get some nice trash talking and Blue’s voice actor does a great job in the role. The whole thing felt epic and it’s always good to see Blue getting his props. Especially since he didn’t look particularly good in Origins. Next up, we see Lance and Dragonite attack a Team Rocket base and they witness the Red Gyarados. This was another fun segment and Dragonite got a lot of personality. It’s safe to say that the villains stood absolutely no chance against an opponent of Lance’s level. He could wipe the floor with them without even trying.

Next up is the weakest one so far. Looker asks Silver to tell him where Giovanni is, but the kid doesn’t have any answers at the moment. It was also bad timing since Silver was getting ready to take on the Pokemon League and Looker was throwing him off of his game. The discussion is interesting enough, but since you know that the series isn’t very long in the first place, it really just feels like filler. Following that is a story about how Suicune, Entei, and Raikou originally started out as normal monsters and after dying, Ho-Oh brought them back as Legendary Pokemon. I was glad about the twist since the animal violence would have been terrible otherwise. The story is still a bit of a downer as the humans chase off the legendaries anyway. This segment was probably the most boring one as nothing really happened.

The next two segments are essentially flipped versions of each other as one deals with Kyogre and the other with Groudon. It’s not surprising that Groudon had the much cooler version as we see a trainer infiltrate the base and some really cool music is playing in the background the whole time. That part was the best part of the segment and even beat the main plot of Groudon’s awakening. The legendary Pokemon waking up was neat and then they destroyed the world, but it was more of a disaster scene than a fight so I was still hoping for some extra action. The music ensured that the Groudon segment was good though while the Kyogre one was a little underwhelming.

After that was the Deoxys vs Rayquaza segment. Finally, a segment with a big fight scene! Naturally, this was one of the best ones and perhaps it was the best aside from the Blue one. This fight was handled really well in the movie and I was glad to see it return here. Deoxys is easily still one of the best Pokemon out there. After that was a horror episode as a girl and her Chansey walk into a spooky mansion. It was a change of pace and wasn’t so bad I suppose, but the main character really annoyed me. She was scared of everything even though she has a Pokemon and likely dies in the end. Cmon….I expect that from horror movies, but not in Pokemon land where you have Pokemon fighters at the ready. I thought that the scenario didn’t make much sense.

Now we arrive onto the Dialga and Palkia plot. They get captured as per usual, but luckily Giratina is here to lend a helping hand. This was a fun segment and I did like that Giratina got the last laugh against the villains. Legendaries should always show the humans who’s boss in situations like this. They certainly have the power so there is no excuse not to humiliate the humans. The 12th segment had Heatran show up and take on Looker and a kid. It was a fight scene so that was neat and while Heatran isn’t the most interesting Pokemon to fight, he is still pretty tough. Looker showing up again also made the episode feel plot important.

The next episode saw a bunch of the gym leaders come together to try and fight the region’s equivalent of Team Rocket. Naturally, the special ends before the fight can really get started, but it’s still a fairly neat premise. Usually the cliffhanger would be exciting, but it doesn’t work when you know that the next episode is just going to completely ignore it. After that was a segment where the world is frozen. This one was probably one of the weaker ones again. It had some nifty energy blasts and what not, but it’s the kind of segment that could have really used an extra battle scene or two. It just felt a little hollow.

Luckily, we returned to the action with the next segment as N showed up to try and save the world. He gets crushed, but at least we actually got to see the fight this time. I feel like he should have put up a better fight to be honest. The segment ends when the main character comes in as backup and that’s a good thing for the villain since he would have been doomed. This one was solid so it was followed up by a more underwhelming one. Lysandre tricks the world into thinking that he is a good guy by day while actually being a villain by night. The special doesn’t really go anywhere so it is the ultimate definition of a 5 minute filler episode. We are nearing the end now so episodes like this one are the kind that you do not want to see.

The second last episode sees a girl get a meta human suit and perform super feats. Unfortunately, she uses her skills for evil since she has been mind controlled. It was a good special although her Pokemon should have dodged the blow. Looker returned once again for his final appearance and showed that he still had some moves. Finally, the last episode was very underwhelming as it was the most disappointing episode in the whole batch. It starts off with some hype as a guy showed up to challenge the champion, but then cuts away to an incredibly boring flashback that lasts all the way through the special. Disappointment….that’s basically what the whole series boils down to.

Well, the animation is pretty solid for the segments. I suppose they were able to save a lot of the budget by not having fight scenes so it could be used for the environment and destruction moments. I’d like to see a whole series of this, but I suppose it would take a while. That’s why I would have settled for one well done 30 minute episode as opposed to 18 5 minute ones. Hopefully they do something like this soon as an Origins sequel or something. The soundtrack was also fun as it had a lot of good themes and some familiar ones. The show had fun experimenting with different genres and tones so that allowed it to use a bunch of different themes.

Overall, You can kind of get the gist of what I think of the review from the tone alone. The show should have done a better job of marketing itself as a series of commercials rather than a revisit to the best moments in Pokemon. They wasted too much time on stories and flashbacks when they could have been used for fights instead. The Pokemon anime has more action on a week to week basis, which is too bad since I was hoping that this series would have focused on all the action since they could use a higher budget for the 5 minutes. Despite all the disappointment, it’s still a good show in its own right. It won’t last you very long of course as combined it’s only about an hour or so, but it’s a good little watch. At the very least, it should be a little nostalgic if you’ve played all of the games. I’m still behind on those, but I’ll catch up one day. The final takeaway that you should get from this review is that the directors, producers, and anyone who had a say in Generations should be fired ASAP and replaced with people who know what they’re doing. There’s no excuse for having a Pokemon anniversary series that is light on action. Now, the next big Pokemon product to look forward to is the reboot movie. I’m definitely pretty hyped for that one so hopefully it doesn’t let me down!

Overall 6/10

Transformers Rescue Bots Review


It’s time to look at the recent Transformers show that may have finished. There’s always the chance that they could announce a new season at some point, but for all intents and purposes the show is over. It had a good run and seeing as how it is the longest Transformers show of all time, it left a good legacy. I originally started watching the show way back in 2011 so it’s been quite the ride. It’s a nice enough show.

A routine space mission goes wrong one day and four rescue bots fall to Griffin Rock. They are met by the Burns family and quickly realize that they will have to work together if they want to save the island from the many disasters that plague it. By work together, I mean that the humans call the shots and the Autobots help out as best they can. By the end of the show, several other Autobots appear and we even get some guest star appearances from bigshots like Optimus Prime and Bumble Bee.

One thing that you need to be aware of before starting this show is that it is aimed at a younger audience than the rest. What this means is that you can’t go in and expect a bunch of fight scenes. The show is really aimed at the same audience as Arthur or My Little Pony. There will be some danger scenes like a tree falling down or robots gone haywire, but typically that’s the extent of it. Occasionally there will be a real threat like a mad scientist and his robots for the really big episodes, but this show is more about friendship and morals at the end of the episodes.

It’s a show that is definitely better one at a time than in big marathon batches, which sets it apart from the average show. Watching it on my own probably wouldn’t be all that exciting and other shows like Pac-Man and the Ghostly Adventures were actually more engaging even if they weren’t as good in terms of quality. Still, you can find the fun in any show and at least you’ll get used to the characters the more you watch the show. Shows like this one are better to watch with other people so you can poke fun at it or do drinking games like taking a shot every time someone is super polite or passive aggressive. That happens a lot in the show since the Burns family has to be careful not to outright insult the townsfolk.

The animation is flash based or at least it looks as if it is. It’s definitely not all that good and I’m thinking that flash animation just has a very low ceiling. It can look clear, but it’ll never get above a certain point. So, I wouldn’t say that Rescue Bots has bad animation I suppose, but it would certainly be near the bottom of the scale. There are few shows that I’ve seen with worse animation and this could be bottom 3. There aren’t too many tunes to be found here, but at least they are memorable. Especially since the same danger theme played at the first commercial break for just about 90% of the episodes. After a while, you could easily anticipate the theme and predict exactly when it would show. There were a few other tunes as well and even if they screamed “Public Domain” music, they weren’t all that bad. They were passable and there’s only so much that you can do for talking scenes anyway since a big fight theme would have been out of place.

Chief Burns isn’t the main character, but he may as well be. He’s the head of the family and always takes charge. He’s not afraid to defy the Mayor and he gives out the morals a lot of the time. Burns makes the hard calls and he’s probably the best character in the show. I still love the name as well since Burns is a really cool last name. Cody is the real main character and he’s one of the nicest kids that you’ll ever meet. He takes things in stride and can’t wait until he is old enough to have his own Rescue Bot. It’ll take some time, but at least he will have a lot of experience in the field by then right? There’s definitely nothing to really dislike about him. Kade is the hotshot who is sort of tough, but not very smart. He’s the character who usually gets humiliated so that the others can learn a lesson. His overconfidence would be a good trait if he could actually back it up from time to time, but he just gets defeated over and over and over again, which is a little sad.

Dani is the pilot in the series and she is always arguing with Kade about everything. While Kade is the one who talks tough, Dani is typically the one who actually is tough. It’s tough for her to balance her piloting job and being a rescue operator in town, but she gets the job done. Graham is the smart one of the group and he likes science so much that he actually finds it enjoyable to talk about. The others don’t agree about the merits of science, but they try to be understanding about it. Graham’s not quite as charismatic as the others, but he tries. Woodrow is the hardcore brother (or cousin, but I think it’s brother) of Chief Burns and his thing is that his voice is always super calm and almost sarcastic. He likes going on adventures and having fun as opposed to the very safe and isolated life that Chief Burns leads. It typically gets him into trouble, but Woodrow is a character that would have been a nice addition to the main cast.

As for the Rescue Bots, Heatwave is the confident leader and probably the best member of the group. He’s very serious, but this isn’t the right show for that so everyone pokes fun at it and forces him to mellow out. By the final episodes he has basically stopped putting up the front because it wasn’t getting him anywhere. Still, the team would be lost without him. Blades is the comic relief member of the group. He is scared by just about everything, but he does like watching a lot of movies. He keeps the team grounded and is always ready for fun. He’s not exactly my kind of character, but his antics can be all right at times I suppose. Boulder is easily the least interesting member of the main crew. He’s very strong so naturally that means that he is the delicate character. He likes nature and reading. There’s nothing wrong with this of course, but the other three have more interesting personalities. There just isn’t much to Boulder and he may as well be Bulkhead given how similar their designs are. Chase gives Heatwave competition for the best Rescue Bot member. He likes the old westerns and does his best to follow the lawbook to the letter. He’s a great law abiding citizen and you know that everything will be okay when Chase is on the scene. Nobody messes with him and Chase keeps the other characters honest. If they even think about doing anything that is morally dubious, Chase calls them out on it.

Blurr is one of the new recruits from the later episodes. Unfortunately, he was nerfed a little too hard in this show. His whole gimmick is that he’s super fast, but he loses a race to Quickshadow and just holds his own against Heatwave. Doesn’t this defeat the whole purpose of his character? He’s portrayed as a hothead who doesn’t like to follow the rules, but the heroes tame him rather easily so he ends up being a character with no real purpose. Salvage is a lot worse though as he is basically Boulder 2.0. He’s also a strong, but really delicate fellow who likes to build things out of junk so that he can prove to the others how everything has a purpose. He never really gets to do a whole lot and the show intentionally gave him the most annoying voice possible. Luckily, we did have one good new recruit. Quickshadow is essentially a James Bond homage and was even featured in this universe’s equivalent. She is deep undercover and shows up to test the Rescue Bots and provide assistance when necessary. She gets a lot of hype and lives up to it for the most part. Her hand to hand skills are at a higher level than the other bots so that’s why it’s a shame that we never got any real opponents for her to fight. That would have been a perfect way to show off her skills, but at least we got to see her embarrass the others in training exercises. Optimus Prime and Bumble Bee were also cool to see. Prime may have been a little unreasonable at times as he would just suddenly show up and bark out new orders at times, but I guess that’s how most of the bots would see him. The Rescue Bots did their best to follow his orders to the letter even if splitting up the gang was a little iffy. He also came in person to help them out once in a while. Bumble Bee’s appearances were also interesting as he transformed from Prime version to Robots in Disguise by the end. It was certainly interesting to see the sudden change in character personality and I can certainly say that I prefer the Robots in Disguise version. It seems a lot more genuine and is also more charismatic.

Frankie is Cody’s best friend and she’s a kid genius. She appeared a lot less during the final seasons, but still had a moderate role throughout. She’s a nice character and is certainly a lot more likable than her baby sister. Frankie never got her own robot, but she did get a skateboard and an alternate persona so she could help out the gang from time to time. Her father, Doc Greene had a big role as his inventions are usually what ended up putting the town at risk. He has no time to apologize though because he is typically already hard at work building the next one. The voice actor did a good job of making him sound completely oblivious and proud of it too as he kept on making defective products. Morocco is the main villain of the show and the heroes actually have to resort to some morally dubious methods to take him down. Case in point, they mind wipe him and send him to the past so now he can live out his life as a nice person. Yeah….that’s totally shady and uncalled for. The heroes completely crossed over the line on that one and while the show glosses it over….I can’t find myself forgetting that anytime soon. It’s too bad since he was definitely one of the best villains. We had a Morocco doll who took over his role as one of the big villains, but it wasn’t quite the same. No shots intended at the doll…but I would hardly call it intimidating.

Myles and Evan were sub villains that showed up once in a while. Honestly, they didn’t do all that much at all, but I just liked to see them show up because they’re just ordinary teens who somehow cause a bunch of trouble. They break out of jail many times (How?) and they laugh a lot. I suppose I’d be laughing too though if I could outsmart and hack Autobots. That’s not a bad feat at all and these guys were always amusing to watch. Madeline Pynch is probably the biggest villain in the show aside from Morocco. She is rich and uses her money to obtain powerful weapons and skirt the law without repercussions. She has a freeze ray and an invisibility suit thanks to the Burns family not being able to keep them safe and she defeated the whole team at one point. Her overconfidence got the best of her though as she let the team grab the weapons back. She shouldn’t have lost that round, but the show made her a little too powerful. I mean, she even had a memory displacing weapon to trick the heroes with. The plan should have been FOOLproof, but she proved that it was not. Quint is a game hunter who matches wits against the Rescue Bots. He defeats and humiliates them several times over the course of the show in a tribute to the original G1 show where a hunter captured all of the Autobots. He’s a cool villain and I like the accent. His robots are actually pretty overpowered when they first appear as their barriers can easily trap the Autobots. This guy definitely had personality and spunk.

At 104 episodes, the show definitely had a lot of time to throw in many different plots. Since the majority of the episodes were stand alones, that’s almost 100 unique adventures. We got to see the heroes turn into Dinobots and Heatwave even got a boat form. There were other bots who would show up and even other scientists as well. Since this was in the Prime continuity, it certainly expanded the universe quite a bit. It is sad to see the show go since I would have liked it to have kept on extending the episode count. Still, I doubt anything will be surpassing it anytime soon. Getting to be this long is incredibly difficult for an American cartoon nowadays.

Overall, You should check out Transformers Rescue Bots if this sounds like your kind of show. It’s pretty calming to watch and seeing the characters deal with everyday troubles in town should be nostalgic from the old Andy Griffith show. If you grew up in a small town like this one, then that could help as well. It can maybe be a little boring at times since there isn’t much action, but that’s where the cast comes in. They’ll either make or break the title for you, but hopefully the former. It’s probably the worst Transformers show by default, but it’s still not bad. I’m giving it a 6 because a 5 seems a little too low, but a 7 is definitely too high. It’s just right as the show has decent writing and there are no real negatives to speak of here. It probably is the best time for the show to stop though since the final episode decided to really shake up the status quo and that could have been a very risky move. Maybe we would have gotten some new characters though and that could have been interesting. The show was no stranger to Transforming though as season 1 was very isolated, but by season 4 we had a mini army of Autobots and space bridges to use for instant travel at a moment’s notice. The characters really got to experience a lot during their time on the island.

Overall 6/10