ABZÛ Review


Abzu is one of those games where you’re going to be doing a lot of exploring. The very premise of the game is effectively that you are underwater and just trying to have a good time. Unfortunately as things go on you can expect to face off against some powerful foes and this may be a deadlier swim than you had ever intended. The fact that the game has some lore and a bit of a story is always a nice bonus. The game isn’t very long but the time could definitely end up extending if you get lost or something which is very easy since there is no map.

The first half of the game is really focused on just swimming around but there is usually a general pattern. You have to find a way to power up the two chains leading into the main statue. To do this, you will have to usually find either a generator to turn on or have your robot blast through something. Your little drone robots are incredibly handy I should add so if you find one on the ground, make sure to pick it up. That being said, I think it may be mandatory anyway so you’ll find yourself doing that at some point.

The only active button you need to use in the game is the square button which allows you to interact with objects. This is how you progress items and get farther in the game. If you see an orange triangle show up anywhere then you have found exactly what you were looking for. That is your ticket. There are also meditation zones where you can space out for a while. It’s an interesting concept to be sure but….I don’t think you really need to worry about that one for too long outside of trophies.

The soundtrack is fairly mild here as it’s going for a very laidback array of music where you don’t even notice it half the time. I’d love some more rock themes or something of course but I do get why they didn’t go that way. The graphics are good. They don’t look quite as solid as the Thumper levels of course but all things considered I think they did a good job here. The explosions from the enemy squares were also good.

The second half of the game definitely picks up in the excitement factor since we get some actual action scenes and a sense of danger. It’s still nothing too high end of course as the focus is ultimately on exploration but it was a nice way to make things more interesting. There are a lot of paintings to establish some kind of lore and my personal guess is that humanity was wiped out by these robotic aliens. The main character managed to escape but he’s just not sure what to do anymore. That’s why he’s wondering around all over the place. I assume perhaps he has amnesia or something like that which I think would make sense in the context of the story.

I’ll definitely give Abzu credit for having large levels though. Part of why you can get lost in the first place is because the levels are absolutely massive. You can just be running around for ages and ages as you get used to the place. While you are in the water for 99% of the game, there are brief moments where you get to go on land. That was definitely fun and I wouldn’t have minded more sections like that. Land based movement is ultimately still the best if you ask me although 3D flying comes at a close second. Being able to do both kinds of movement like in Superman for Gamecube is ideal.

Overall, Abzu is a very low key game. My first impressions of it weren’t great but the game did soften me up as it went along. It ultimately became a game that could stand up on its own. Slowly but surely it got more interesting and that’s a good way to go out. Better to have an unimpressive opening and a solid ending than vice versa. Things got a little dicey for a minute there when it seemed like something was going to happen to the Shark but fortunately that was not the case. It’s not really the kind of game I would go out of my way to buy personally, but when it’s free like this I certainly wouldn’t turn it down. If you’re up for a game about exploring then this is as good a title as any to check out. That said, if you want something that’s a lot more plot focused involving water then you’re going to want to check out Super Mario Sunshine which to this day may be the definitive water based game.

Overall 6/10

Thumper Review


Thumper is one of the last of the big Playstation games that I wrapped up. I have to say that it was one of the more enjoyable ones. It also has a high difficulty level so don’t expect to breeze through it. That being said, with infinite lives and constant checkpoints, you can certainly get through it with enough persistence.

This is really everything that I imagine a future F Zero game would be like. Really this is exactly what they should be thinking about long term. There isn’t much of a plot as the game is very interpretive but it seems like a very powerful alien creature is after you so you have to use your car to bounce back the shockwaves and defeat this monster. Rinse and repeat for each level. This is clearly far in the future so perhaps you are humanity’s last hope.

One thing that you will notice pretty much immediately is how stunning the graphics are. This game is a cut above the average racing game and that’s actually quite impressive. The whole game takes place in space so the levels look like something out of Crazy Gadget. The visuals are always moving and if anything it can be difficult to keep up with your eyes because of how fast the stage moves. The game is part rhythm based so you have to move your car in tune with the music. It’s sort of like a non physical version of DDR at times.

Hitting the right corners at the right times triggers a beat which you can subtly use to keep up the flow of your moves. There are 4 main moves, turning sideways, Jumping, Accelerating, and then a ground pound. Use these as you progress through the levels. The game will teach you how to perform each move as you go through the levels normally. Each chapter has around 20-40 levels in it. No worries, this is where the infinite lives come into play because otherwise it would be really difficult to conquer all of this without a game over.

The first few chapters aren’t so bad but the game does get more difficult after that. It’s the kind of game that feels really challenging even as you’re conquering it so that part is definitely pretty fun. It also just feels like a lot of thought went into the game. The gameplay is smooth and the length is pretty decent considering that the game is free right now. It’s definitely worth picking up before that deal goes away.

As for the soundtrack, it’s not very memorable but it does have that classic sci-fi feeling. It works really well within the levels as you work to get to the next stage. The whole game meshes well with that atmosphere. Beyond that, there isn’t a whole lot to talk about with the game since it is a very straight forward racing game. Either you enjoy blasting through the levels and dodging the obstacles or you don’t.

If anything this could even help you practice your timing if you are a musician. After all, timing is crucial to playing any instrument and this game is built entirely around that concept. So it’s a game that can definitely help to improve your skills while you also have a blast. In that way you’re cooking two skills with one bill. Not a bad deal if I do say so myself.

It would be fun to be able to race other cars in the story but taking on these giant bosses is certainly a blast as well. They come at you relentlessly and you’ll likely lose quite a few lives on your first encounters. It also took me a minute to realize that to damage them you have to properly go through each boost point. For a while there I was ignoring them and just accelerating as much as possible. This is one of those times where accelerating isn’t necessarily the right approach to take.

Overall, Thumper is a really fun game. It’s a nice futuristic look at a car game and F-Zero should take some notes. I’m always up for some virtual driving so when you throw in some lore and boss fights I’m definitely all in. It’d be cool if they could make a sequel to this one with a heavier emphasis on the story at some point. I’d definitely be excited to give it a whirl since there is certainly a lot you can do with this one. If you haven’t played it yet then I would definitely recommend checking it out.

Overall 7/10

Subnautica Review


Time to check out another one of the PS Home free titles. Subnautica is a survival game and I haven’t played a whole lot of those. Unfortunately…that’s probably for good reason. Now, you can absolutely churn out some great titles for this genre, but this was not one of them. I think there is an ambitious game to be found here but it does leave you to your own devices a lot and it is maybe trying to be a little too realistic. More on that in a minute.

Your spaceship has crashed and now you are stuck in an escape pod. You are able to bust out but the main ship is infected with radiation so going there isn’t exactly an option. Additionally, you don’t have a lot of equipment. If you don’t rustle up some food and water soon then you will eventually die. Can you manage to survive in such a remote ocean or is it game over for you? There isn’t much of a plot beyond that but you’re not supposed to be playing the game for the story to be honest.

The gameplay is pretty smooth so that’s good. I was able to make a knife and a power up that let me swim faster so that was a good way to kick things off. I felt like I would do anything as I scooped up a bunch of mushrooms and equipment. The problem is that soon after I ran out of item space and couldn’t figure out how to clear my inventory. I put as much as I could in storage but even that filled up so then I was sunk. I needed to try and make some things to fix up a radiation suit or to at least fix my tech but I couldn’t find the elusive ingredients.

One thing is due to how large the game is, it can be very hard to find a specific item. It’s like digging for a needle in a haystack as they say. Along the way you can also meet a lot of fish and even some monsters. Watch out as some of the monsters can blast you out of existence with their spores or just eat you straight up. I wanted to see how far the ocean would stretch out so I made it a great distance before being eaten. I’m sure there is a limit to how far away you can go but it would take a while to get there.

The farther you go the more dangerous the Ocean gets as well which makes a lot of sense. That’s exactly how you would expect it to be right? Meanwhile you can’t go underwater for very long as you will drown so keep that in mind as well. In a way you have 4 different health meters now as you have to watch out for radiation, hunger, oxygen, and water. Fail to keep one of those meters up and you’ll die. As I mentioned the game goes very in depth. I could have done without some of that though like food which is probably the most annoying one. Dying of hunger’s kind of sad but at the same time I won’t want to waste item space on getting a lot of fruits or fish.

You’ll need to do it anyway but still, I think that’s where the game is getting a little too realistic. I’d be good with just hanging out in the ocean. The graphics are definitely really good though. The game’s visuals are sharp like the waves and the backdrops. It’s part of why you can be okay just swimming around for an hour or two. The soundtrack is pretty much nonexistent though so don’t expect to hear any big tunes like that. This isn’t exactly that kind of game after all.

Ultimately what keeps the game from going higher is that it’s just not a whole lot of fun outside of short spurts for me. It’s not really a very active game where you are doing a lot of things. You do have to plan things out and someone like Senku from Dr. Stone would probably appreciate the attention to detail. Outside of a scientific basis though, I wouldn’t be likely to go back to this game without some kind of extra story being added in or some cutscenes. Now that would be a lot of fun.

Overall, Subnautica is a game where you can tell they did put a lot of work into it. It didn’t quite click with me but if you’re really into the genre I can see how it could potentially work. The level is certainly huge so you can spend a lot of time in the game. The loading time may be a little long to start the game but considering how much has to be generated I can see why that is the case. It basically saves at any time as well so that’s cool. There are also some automatic events that play out the longer you play so that’s pretty neat. It’s free so you may as well give it a shot.

Overall 5/10

Arc the Lad: Twilight of the Spirits Review


RPGs tend to always be a lot of fun because you get to have a blast hanging out with a group of characters for a while. In this case the game took me close to 40 hours so you’re not likely going to forget about these guys anytime soon. The plot is solid and the cast of characters is good. The game also has you switching between two sides which is handled very effectively. This is definitely a game you won’t soon forget.

There are two main characters as I mentioned. First you have the humans led by Kharg. He is a prince who fights for the humans against the Deimos, a race of creatures that seemingly want nothing more than chaos and to destroy all humans. Kharg has no reason to doubt this and continues slaying them all but one day he meets a girl named Lilia who is on the run from a corrupt government. She explains that there are 5 magical stones and if they are all collected then the person who has all 5 will gain unlimited power. Since the Deimos are after this, Kharg realizes that he will have to assemble them himself.

The other story follows Darc, who is a slave who lives a rather brutal life. One day his owner is destroyed by a pack of deimos and when Darc is unable to protect his furby he comes to believe that power is everything. He ends up going on a rampage and becoming King of the Deimos. He now wants to slaughter all humans and aims to collect the stones in order to do so. He also meets up with Lilia who is determined to help him see the light but it’s rather difficult since both species are so opposed to each other.

I can’t think of another game like this where you keep switching between both sides and ultimately have to pick one at the end. Certainly not any RPG that I know of so this was pretty fun. Every chapter the game forces you to change sides so you get to really see their point of view. Everything about the sides is isolated which includes your items, level ups, and money. It makes you feel like you’re playing 2 20 hour games at the same time. The stories are connected of course by the plot and such but the characters don’t actually get to meet until you are almost at the very end of the game. This allows for a whole lot of build up which is always a good idea.

Adding to the tension is that Kharg and Darc are brothers who are half human and half deimos. This is something both of them try to hide since being a hybrid in this world would certainly be frowned upon. Naturally there is also a lot more to the story than I’ve mentioned as they both accumulate a lot of allies and the story has a lot of twists. That is often the case with RPGs after all and part of why the genre is so great. It’s definitely got to be one of the best game styles out there.

The gameplay is similar to Disgaea as you move each character around the board and unleash their attacks. After everyone has made their attack then the enemy team is allowed to do so. Additionally, your EXP is based on how much damage you deal and on who gets the finishing blow. As a result you will likely end up with a very unbalanced team depending on how you fight so keep an eye out for that. You can learn skills to help you out through the game and of course you will want to make sure you grab some great equipment as well. It can be the difference between victory and defeat here.

There are a few aspects of the gameplay that could be improved though. One if that this is a game where the cutscenes are all unskippable. Trust me, it’s never fun to have to watch cutscenes again after you have been defeated. The final boss is especially guilty of this since you will likely expect to lose there a few times and getting back through all of the cutscenes takes around 30-40 minutes each time. I got beat down 2 times before winning eventually so it was a long path. It does make sure that you will do a lot of training before you try a second time though.

The gameplay can also be a bit slow and would have benefited a whole lot from having some king of speed up feature. Something to make the turns go by faster would have just been genius since the turns can take a while and absolutely add up. I’d also like to say that the final boss is incredibly cheesy. Defeating him requires a rather unusual battle style that feels like it is exploiting the battle and yet, it’s the only viable way to win. It also takes a while as a result since my team was not built for long range encounters. I had to level up my fighters like crazy.

Graphically the game certainly holds its own though. It’s a PS2 game that has a good amount of polish and definitely wasn’t just thrown together at the last second. The character designs are on point and the battles we get inside of the cinematics are good. The soundtrack is a little on the forgettable side though. There aren’t a whole lot of tracks but they get the job done.

Really the game’s biggest strength here is how good the plot was and how the game utilized having two main characters the way that it did. I thought that was a really good way to do things. The game is also long at around 40 hours. There isn’t a ton of replay value after beating the game but with that kind of length you don’t really need a lot like that. If you can get the game for a decent price then you’ll definitely want to do so. It’s a unique game with a lot of features that are different from usual and I thought it pulled this off.

Overall, Arc The Lad is a great game. I’ll admit that it could use a little more polish in some areas of the gameplay. There are things that can be improved like the speed and the design of the final boss. That being said, the story is just really solid. The game absolutely can hold its own with the bigger RPGs out there and I look forward to playing through the sequel someday. Hopefully more games use this style of two main characters some day because the build up and the inevitable confrontation is always a blast.

Overall 8/10