Scribblenauts Unlimited Stats and Records

Stats time!

Play Time 8h
60/106 Starrites

Stage Stats: Starrites and Star Shards

Edwin’s Farm 1/1 2/2
Capital City 1/1 8/8
Capital City Runoff 0/0 6/6
The Virgule Gallery 1/1 8/8
Capital City Firehouse 1/2 5/9
St. Asterisk 1/1 1/7
Hyphen Heights 2/2 10/10
The Under Line 1/1 5/5
Full Stop Diner 1/2 8/9
Inkwell High 1/1 8/8
Majuscule Grotto 1/1 7/7
Grave Manor 1/1 10/10
Metaforest 1/1 9/10
Sir Guillemet’s Castle 1/1 7/8
The Saurus Park 1/2 10/10
Bullet Point Bayou 0/1 0/7
The Listy Colon 2/2 7/11
Payper Plains 1/1 7/7
Anaphora Falls 0/2 0/10
Payper N. Penitentiary 2/3 11/11
Ruins of Ellipsis 0/1 0/7
Storybook Keep 0/1 8/12
Dot The Island 0/1 0/10
Alliteration Abyss 2/2 2/10
Syntax Station 1/1 8/8
Kana Craters 2/2 9/9
Palindromeda 2/2 6/7
Tilde Reef 0/0 4/5
Ampersand Beach 1/1 7/8
Vowelcano 2/2 9/11
Ampersand Beach 1/1 7/8
Camelcase Oasis 0/1 0/7
Abjad Dunes 1/1 5/8
Underscore Mine 0/2 3/5
Tomb of Onomatopoeia 1/1 4/7
Dusty Brush Canyon 1/1 6/9
Underscore Mine 0/2 3/5
Pilcrow Peaks 2/2 9/10
Exclamation Point 1/1 8/9
Abian Sea Front 1/1 8/8
Lost Kingdom of Parentheses 0/2 0/10

Scribblenauts Unlimited Review

scribblenautsunlimitedwiiu1
Time to play the next installment in the Scribblenauts series. This is the first one for the home consoles so that was definitely neat. This also meant that I was one step closer to completing the series! It is definitely different from the first two in a few ways. It’s more open world and that’s always a good thing, but it also results in a slightly shorter game.

The plot involves the origin of Maxwell. Long story short, his parents were explorers and they found a book that brought anything that you wrote in it to life. This was pretty neat so they gave it to Maxwell, but the power quickly corrupted him. Then, his sister started turning into stone and Maxwell was told that the only way to save her was to help people with his incredible book. Helping them would cause the people to drop Starrites and he could save Lily’s life if he collected enough of them. With this knowledge at his disposal, Maxwell headed off to go save Lily…and the world.

Collecting Starrites is classic and a tradition for the series. The new part is that there are also Starrite Shards to find. Getting 7-8 of them will form a full Starrite. There are 106 of them in the game and you only need 60 to complete the story. Seeing as that is only a little over half of them, it’s pretty easy to find enough solvable puzzles to work through so that you can save Lily. Each level has 1-3 Starrites and 5-10 Shards. There are quite a lot of levels, although not as many as the previous games since you can compact a lot of missions onto one level. I actually prefer it this way since you don’t have to move around as much. Finding and solving the missions is more linear.

When you enter a world, you’ll see people who need help. The ones with Starrites over their heads will give you one if you help them and you get hints if it is taking you a while. There are no hints for the Shard missions, but they are typically a lot quicker anyway. As you collect the Starrites more and more levels open up. The final ones are all in space so you can tell that the stakes have been raised.

The graphics are about equal to the other games since they’re still using sprites. I assume that they are in HD here and they are certainly a little clearer. Watching the objects on the big screen is definitely a lot of fun. You can’t say that the graphics are at Legend of Zelda or Sly level, but they’re not meant to be. You’re using sprites to save the world and that’s good enough for me. The actual gameplay is crystal clear so you never have to wonder where to go next or what an object is supposed to be.

The soundtrack is not really around. There are a lot of familiar jingles like the remixed victory theme, but it’s more of a soothing experience than most games. There is background music, but it’s all very subtle so that it transitions smoothly from level to level. The music is pretty calming to listen too and it definitely fits the gameplay.

For Replay Value, you can naturally go back and collect all 106 Starrites. That’s about it for replay value, but that should still last you quite a few hours after getting the initial 60. That would end up at around 10-20 hours of play time and it would probably steer closer to the 20 than 10. It is definitely shorter than the other Scribblenaut games and technically it’s the easiest since you don’t have to worry about fully beating all levels. It’s actually a little more appropriate for the kids since I found the first one to be a little too difficult for the average youngster, but this one is just right. There are some that they will likely have trouble with, but that’s what the hints are here for right? Typically, the final hint will make it clear enough to solve the riddle. The going price for the game is less than 20 so that more than makes up for the short campaign and the replay value helps even more.

Fans may be a little disappointed with Maxwell since he is evidently not the selfless hero that we all had expected. He likes to play pranks on everyone and the power went to his head very quickly. He quickly sees the light once his sister is in danger, but I’m sure that his fans will be surprised. He’s a pretty likable main character although he doesn’t get to talk. Lily gets all of the lines so Maxwell may just end up being a silent main character. It’s worked well for Mario and Link so it could be a good move.

One thing that was mildly disappointing is that there is no final level joke this time. Perhaps you get a secret level if you get all of the Starrites, but I was expecting a little more. Some kind of final boss would have been nice like in the last game. Something that forces you to create a Starrite or do something really simple. The previous two games loved to troll the gamer like that and I was hoping that the tradition would be upheld. Instead, you just get a quick cutscene when you get the 60 Starrites. Again, I’m assuming that something happens once you get all 106, but I wanted more closure.

A tip for any future players is to always have your wings on. It’s helpful in just about every scenario and it beats walking through all of the levels right? Using your adjectives wisely will help you complete a lot of missions since you can just make a beast cheerful instead of giving it food to make it cheerful. As there are many words in the English language, there are many ways to beat a mission so you can really choose one that you prefer over the others. There are also dozens of playable characters so you can switch how you look, but that doesn’t impact the gameplay. It’s merely a stylistic choice.

Overall, Scribblenauts Unlimited is a pretty fun sequel to the first two games. The fact that it is now all mission based as you help the people is a fun twist in how you collect the Starrites. It’s probably the best game in the series and the big screen effect certainly helps with that. It’s less repetitive in the types of missions that you complete as opposed to Super Scribblenauts and the gameplay is smoother than the original. The original game will always be a classic since it was the toughest and had the most environments, but this one has done a good job of upholding the legacy. It also helped to increase my Wii U collection. The next Scribblenauts is already at home waiting to be played, but quickly it’s time to go back to a Wii game first. That being said, it shouldn’t last long and then we’ll see if Unmasked will be able to take on Unlimited. Get ready for an adventure! I recommend Scribblenauts Unlimited to Casual and Core gamers alike. It’s a fun way to spend your time and it’s pretty unique. I’m sure that everyone will have fun putting their life experience to the test as you try to think of how you can help someone. It will test your mastery of the English language.

Overall 7/10

Transformers Prime Stats and Records

Stats time!

Play Time 3h 6m
31/50 Emblems

Stage Ranks and collectibles

Stage 1 S 1/1
Stage 2 S 0/2
Stage 3 S 1/3
Stage 4 B 0/2
Stage 5 A 0/2
Stage 6 S 0/2
Stage 7 A 0/2
Stage 8 S 1/2
Stage 9 S 0/1
Stage 10 S 1/1
Stage 11 A 0/1
Stage 12 S 1/1
Stage 13 S 1/1

Transformers Prime Review

Transformers-Prime_WiiU_US_ESRB
Transformers has had a pretty great track record for video games. The War For Cybertron series always promises exciting gameplay with a good story and even the movie tie in titles have been very good. Naturally, the stand alone game for the Armada series was great since it mixed in the fun gameplay with some fun forest levels. Transformers Prime is no different and it is a very fun game, albeit a little short.

The plot certainly does start off like a classic episode. A Dark Energon spike has appeared so the Autobots arrive to see what’s happening. Megatron and Prime have their usual scuffle until the gang is separated. The Autobots will need to regroup to see just what is going on, but the Decepticons have their eyes on the kids. Meanwhile, an old Decepticon of legend has awakened and he wants to destroy the Matrix. Optimus Prime better watch his back!

The gameplay is a lot more combat centered than previous titles. Just about every Transformers game has the option to get in close and personal, but the emphasis is still on blasting your opponent away into oblivion. Blasting is really just a side option in this game although it’s very useful. I tend to use it quite often as the damage builds up pretty quickly. It’s also fun because it’s not the main option. It’s hard to describe, but you just feel the blasts more and it’s more fun to use than in the normal titles. As for the hand to hand combat, it’s what you would expect. You have two different ways to attack and you can string them together to unleash some solid combos. You can quickly enter an awakened mode that allows you to deal extra damage and unleash longer combos.

Naturally, changing into a vehicle is still an option and your blasters do even more damage in that mode. You can tell that the gameplay is not very balanced like in the TMNT game for Gamecube though. There are times when you know that the game wants you to use hand to hand to beat an opponent, but then you just switch to blasters and it still works. It takes a little longer to deal the same damage as a fist attack, but it’s almost equaled out since the enemies don’t fall down as often this way. I just loved blasting away and it’s especially useful when you’re outnumbered since the opponents can’t gang up on you. You can also make a barrier to block energy blasts and you can unleash slow power attacks that can break through a shield. I highly recommend using that only when it is mandatory.

Thunderwing is the new villain for the game and he’s not bad. He’s definitely pretty generic though and he doesn’t have a whole lot of character. He was pretty tough back in his day and he’s still proud of that, but you can’t say much more about him. His design is actually really good, but he’s pretty large so he doesn’t actually get to fight. He’ll just blast at you or try to hit you with his arm. It’s a simple matter to evade and keep on blasting him. His moves are just too limited so he never stood a chance. Still, he’s better than he could have been since he may have been generic, but he was still a tough villain who feared no being!

Speaking of which, the last 5 or so missions are basically just boss fights. Each Autobot gets to take on his/her rival. Starscream isn’t that tough, but he typically runs away a lot, which is true to form. Airachnid and Knockout are probably the easiest to defeat, but that’s probably because Arcee and Bumblebee are the most fun to play as. Spamming their energy attacks is always a lot of fun. Megatron is easily the most difficult opponent to defeat because of his constant air charges. Once he hits you, it’s tough to break out of his combo. I never actually lost a fight, but he did come very close on several occasions. The Decepticon leader is not to be underestimated!

The graphics look pretty good. The energy blasts stand out and they are actually pretty useful here. The character models are all good and the level designs are pretty fun as well. The color palette is a lot lighter than the War For Cybertron series so you could almost say that it looks better, but the latter is still more detailed. I just prefer some of the designs in this game.

Prime’s soundtrack is very good. It borrows the themes from the show and it works out pretty well. There are a lot of opera themes in the game and they help to set the mood for the Decepticons big plots. Once in a while the hero theme will play during a moment that doesn’t make a whole lot of sense. That is really the only negative that I can think of in this area since the actual soundtrack is pretty great.

Transformers has always had a bit of a problem with the length of its titles. It is not a real problem depending on your minimum for how long a game should be though. My minimum is 10 levels and the game goes beyond that to 13. It’s just a little dicey since some levels can be completed in under 5 minutes and the longest one is still 10-12 minutes long. That means that you’re looking at about a 2 hour game although likely a lot less if we’re just counting gameplay. This hurts the replay value a bit, but the game still does give us more to do to make up for this.

A pretty big positive for the game is the addition of multiplayer mode to the franchise. That was definitely huge and it’s a lot of fun. The way that it is set up implies that they were thinking of adding a 4 player option, but it may have been scrapped. You can still battle it out with a friend and I believe that you are also able to team up. It’s great to finally have a local multiplayer experience like in the good ole days. you can also try to get S ranks on all of the stages and find the collectibles on each level. That shouldn’t be very hard, but you’ll probably need to play each level at least twice so that should certainly increase the play time for you. I managed to get S ranks on several levels on my initial run, but I still missed most of the collectibles.

Overall, Transformers Prime is a pretty good game. It’s definitely what you’d call a cash in/tie in, but it’s pretty fun. You’ll be done with it in no time so getting it at 50-60 dollars may not be the way to go, but the price has dipped considerably since then. Now, it’s definitely worth purchasing and you’ll have fun playing in multiplayer mode. The replay value is definitely good enough and the graphics/soundtrack are very good. It never drags on and that’s always a very important factor to consider in a game. I recommend getting this if you’re a Transformers fan or if you’re a Wii U owner who’s looking for a new game. This’ll help you hold out until the next Legend of Zelda game comes out or it can act as a little break from Super Smash Bros before you go back to challenge the online warriors.

Overall 7/10

Super Smash Bros Wii U Stats and Records

Stats time. Naturally, this list will be outdated by tomorrow since I’m still playing it… 😉

Power Time 1987h 7m
Play Time 1406h 56m
Smash Play Time 1h 12m
Collective Smash Play Time 3h 55m
Solo Play Time 18h 47m
Group Play Time 1h 16m
Collective Group Play Time 2h 44m
Gold 2273171
Vs Battle total 16589
Offline Battle total 45
Stock Battle total 143
Time Battle total 221
Vs. Play Contestants 1253
Battles cut short 4
Total Damage 188203
KOs 1456
Self Destructs 25
Smash Tour Play Time 3h 1m
Collective Smash Tour Play Time 7h 55m
Games of Smash Tour 11
Turns in Smash Tour 200
Items in Smash Tour 94
Steps in Smash Tour 2126
Launches in Smash Tour 47
Smash Tour Bosses defeated 2
KOs in Smash Tour 134
Self Destructs in Smash Tour 28
Total Damage in Smash Tour 8164
Completed Classic Mode 57 times
Highest Classic Intensity 9.0
Global Smash Power in Classic 554625
Global Smash Power in Group Classic 252673
Master Order Times Played 76
Master Orders Completed 60
Crazy Orders Played 37
Crazy Orders Cleared 15
Events Played 218
Events Cleared 113
All Star Times Cleared 14
All Star Global Smash Power 369189
Target Blast Total Score 7087010
Target Blast Total High Score 3251510
Target Blast Global Smash Power 286277
Home Run Contest Total Distance 16051.5
Home Run Contest Global Smash Power 282429
10 Man Smash Global Smash Power 203419
100 Man Smash Global Smash Power 200617
3 Minute Smash Global Smash Power 89501
Rival Smash Global Smash Power 106080
Endless Smash Global Smash Power 106251
Cruel Smash Global Smash Power 207501
Trophy Rush Total Score 56736030
Trophy Rush Global Smash Power 298929
Trophy Rush Co-Op Global Smash Power 75148
100% Staff Credits Times Achieved 1
Custom Equipment 949
Special Moves 277
Headgear 41
Outfits 12
Bonus Effects 85
Online Battles Played 319
Wins 160
Play Time with Friends 9h 51m
Play Time with Anyone 7h 16m
Points Contributed in Conquest 29
Spectator Mode View Count 79
Gold Won in Spectator Mode 161217
Winning Streak Successes 16
Gold Spent on Trophies 181180
Trophies 661

High Scores

Classic

Mario 646990
Luigi 784680
Peach 762100
Bowser 789280
Yoshi 700750
Rosalina 731830
Bowser Jr 649870
Wario 720510
DK 827610
Diddy Kong 718310
Mr Game and Watch 792400
Little Mac 744700
Link 762060
Zelda 725820
Sheik 650300
Ganondorf 913450
Toon Link 708670
Samus 754900
Zero Suit Samus 767250
Pit 731390
Palutena 749320
Marth 916970
Ike 740270
Robin 716570
Duck Hunt 678510
Kirby 713430
King Dedede 720190
Meta Knight 707000
Fox 780640
Falco 698480
Pikachu 749040
Charizard 739890
Lucario 698800
Jigglypuff 705300
Greninja 723690
ROB –
Ness 584470
Captain Falcon 708690
Villager 741630
Olimar 744810
Wii Fit Trainer 702500
Shulk –
Dr Mario 960520
Dark Pit –
Lucina –
Pac Man 733830
Mega Man 735460
Sonic –

Classic Co-Op 775230

Home Run Contest

Peach 1760
Ganondorf 3307
Charizard 591
ROB 1831
Total High Score 7490

Target Blast Stage 1

Bowser Jr 160450
Dr Mario 218110
Little Mac 145880
Zelda 192790
Total Score 717230

Target Blast Stage 2

Dark Pit 313800
Little Mac 185000
Palutena 222320
Toon Link 167260
Total Score 888380

Target Blast Stage 3

Ganondorf 474030
Mario 267230
Little Mac 305740
Ness 237370
Pac Man 361530
Total Score 1645900

10 Man Smash

Mario 19s
Luigi 16s
Peach 22s
Bowser 16s
Yoshi 14s
Rosalina 11s
Bowser Jr 23s
Wario 20s
DK 18s
Diddy Kong 20s
Mr Game and Watch 23s
Little Mac 22s
Link 17s
Zelda 22s
Sheik 15s
Ganondorf 24s
Toon Link 17s
Samus 15s
Zero Suit Samus 17s
Pit 19s
Palutena 19s
Marth 20s
Ike 19s
Robin 13s
Duck Hunt 21s
Kirby 21s
King Dedede 24s
Meta Knight 18s
Fox 22s
Falco 17s
Pikachu 19s
Charizard 19s
Lucario 22s
Jigglypuff 23s
Greninja 14s
ROB 21s
Ness 16s
Captain Falcon 21s
Villager 20s
Olimar 15s
Wii Fit Trainer 24s
Shulk 16s
Dr Mario 17s
Dark Pit 23s
Lucina 16s
Pac Man 23s
Mega Man 22s
Sonic 15s
Mii Fighters 14s
Total High Score 15m 48s

100 Man Smash

Mario 2m 23s
Mii Fighters 2m 58s
Sonic 2m 53s

3 Minute Smash

Mario 121
Bowser 111
Mii Fighters 102
Shulk 99
Total High Score 433

Rival Smash

Dark Pit 93
Bowser 62
Diddy Kong 7
Little Mac 10
Ike 5
Ganondorf 17
Shulk 33
Total Score 227

Endless Smash

Sheik 203
Link 51
Meta Knight 91
Total Score 345

Cruel Smash

Lucina 8
Pit 5
Little Mac 3
Peach 1
Jigglypuff 1
Marth 1
Lucario 1
Shulk 1
Total Score 21

All Star

Mario 868600
Luigi 936200
Peach 891800
Bowser 2432100
Yoshi 957200
Rosalina 908200
Bowser Jr 863400
Wario 818800
DK 1233000
Diddy Kong 974400
Mr Game and Watch 864000
Little Mac 2468100
Link 2422800
Zelda 911200
Sheik 881500
Ganondorf 870100
Toon Link 944500
Samus 922300
Zero Suit Samus 926600
Pit 2445000
Palutena 2424000
Marth 927800
Ike 2530200
Robin 869100
Duck Hunt 2612400
Kirby 894100
King Dedede 846700
Meta Knight 877600
Fox 925800
Falco 932200
Pikachu 947700
Charizard 891300
Lucario 1749400
Jigglypuff 847400
Greninja 885600
ROB 866600
Ness 1507200
Captain Falcon 1838200
Villager 883700
Olimar 897000
Wii Fit Trainer 895400
Shulk 833800
Dr Mario 925100
Dark Pit 2655000
Lucina 902500
Pac Man 914300
Mega Man 855400
Sonic 892200
Mewtwo 945600
Lucas –
Roy –
Ryu –
Cloud –
Corrin –
Bayonetta –

Trophy Rush

Mario 685465
Luigi 554640
Peach 619540
Bowser 587855
Yoshi 360095
Rosalina 353620
Bowser Jr 312975
Wario 311935
DK 781490
Diddy Kong 624935
Mr Game and Watch 226740
Little Mac 645525
Link 521140
Zelda 486135
Sheik 590030
Ganondorf 455110
Toon Link 348980
Samus 489385
Zero Suit Samus 337775
Pit 318590
Palutena 335375
Marth 596940
Ike 211860
Robin 570925
Duck Hunt 328340
Kirby 622820
King Dedede 459745
Meta Knight 491955
Fox 603110
Falco 177635
Pikachu 496955
Charizard 336830
Lucario 449125
Jigglypuff 639825
Greninja 317080
ROB 565220
Ness 567485
Captain Falcon 417890
Villager 537785
Olimar 332380
Wii Fit Trainer 574565
Shulk 606455
Dr Mario 689040
Dark Pit 545845
Lucina 362160
Pac Man 599900
Mega Man 374845
Sonic 605270
Mewtwo 630400
Lucas –
Roy –
Ryu –
Cloud –
Corrin –
Bayonetta –
Mii Fighters 369105
Total Score 24028825

Trophy Rush Co-Op 756652

Events

The Final Final Battle 1m 32s
A Fated Battle 57s
In the Name of the Hero-King 1m 45s
Great Fox Defense 39s
Behind Enemy Lines 11
Pokemon Battle 51s
It’s Past Your Bedtime 1m 56s
When Lightning Strikes 47s
Oh Yeah Luigi Time 38s
Jackpot Opportunity 1m 36s
Fitness Junkie 25s
The Final Battle 36s
No Mere Sparring Match 33s
Beautification 47s
The Falchion’s Seal 32s
All Star Battle: Regulars 54s
Up To Speed 9s
Playing Tricks 15s
King of the Yoshis 1m 10s
Doctor Schmoctor 11s
Wrecking Mario 1m 28s
Guardian of the Jungle 42s
Mechanical Menace 58s
Bounty Hunter Clash 1m 9s
A Situation of some Gravity 39s
The Ultimate Swordsman 1m
The Destroyer Cometh 39s
The Original Heavtweights 51s
Four Swords Adventures 23s
A Battle of Scale 56s
All Star Battle Brawl 1m 27s
Kirby’s Crazy Appetite 1m 46s
The Jungle in Chaos 1m 15s
Unwavering Chivalry 1m 43s
Robotic Rampage 47s
Doppelganger Duel 19s
Princess Punch-Up 56s
The Demon King and the Goddess 40s
The Big 7650 11s
The King Strikes Back 19s
Fire-Type Frenzy 41s
That Elusive 9 36s
New Challengers 1 1m 9s
Duck Hunt 41s
New Challengers 2 1m 22s
The Break of Day 56s
Aura Mastery 54s
Identity Crisis 44s
Galactic Avenger 1m 9s
Yellow Devils 42s
Family Ties 26s
All Star Battle Melee 1m 6s
Below the Belt 23s
Enough with the Kidnapping 1m 14s
All Star Battle Secret 1m 19s

Events Co-Op

A Lurking menace 45s
Wrecking Bros 1m 21s
A Royal Errand 1m 4s
Food Fight-
Viral Visitors 1m 24s
Unlikely Allies –
Pokemon Multi Battle 44s
Getting Healthy 54s
1988 55s
Full Speed Ahead 40s
A Fairy Nice Trip 19
Scheming Sorcerer 1m 21s
Poisonous Planet 45s
Visiting Onett 2m 3s
Mirror Magic 23s
Solidarity 1m 32s
Peach in Peril 45s
An Offering of Coins 1m 2s
Final Battle Team-Up 1m 32s
Keep Em off the Ship 31s
Sky Pirates 22s
Robots vs Dragons 1m 10s
The Ultimate Battle 5m 6s

Character Play Time (Only using hours)

Ness 768
Sheik 195
Cloud 132
Captain Falcon 128
Fox 84
Marth 83
Mario 78
Lucina 54
Zero Suit Samus 45
Pac-Man 37
Little Mac 30
Bayonetta 22
Roy 21
Diddy Kong 20
Zelda 17
Ike 17
Samus 14
Charizard 14
Luigi 14
Dark Pit 12
Ganondorf 12
DK 11
Dr Mario 11
Rosalina 11
Shulk 10
Peach 10
Bowser 10
Toon Link 8
Ryu 8
Sonic 8
Corrin 7
Wii Fit Trainer 7
Link 7
Lucario 7
Mewtwo 6
Jigglypuff 6
ROB 5
Robin 5
Kirby 5
Villager 5
Pikachu 4
Falco 4
Yoshi 4
Greninja 4
Lucas 4
Mega Man 4
King Dedede 3
Meta Knight 3
Pit 3
Bowser Jr 3
Mr Game and Watch 3
Duck Hunt 3
Wario 3
Palutena 2
Olimar 2
No Miis 🙂

Super Smash Bros Wii U Review

super_smash_bros_wii_u_cover
It’s been a week since Super Smash Bros came out so I think that I’ve had enough time to play it to post this review. I’ve thrown in about 25 hours so far and I’m pretty confident that it will double that by Christmas. I knew what to expect for the most part since the 3DS version is pretty similar, but they did make sure to leave a lot of content for the Wii U version that is unique for the series. It’s everything that I could have wanted and more! The Wii U may have been in need of games earlier, but I think we finally have enough games available where you could say that it has games. I do like having the covers since they really stand out and feel new. This one is no exception and it’s great to see Samus in the cover since she does look cooler than Mario and Link….just sayin.

There are many things to do in this game once you turn it on. It can be a little intimidating at first when you look at the modes. We have Classic, All Star, Home Run Contest, Smash Tour, Target Blast, Around 6 different Multi Man modes, Online Battles, Event Mode, Trophy Rush, etc. You’ll be playing all of these modes quite a bit as you try to complete the 140 challenges in the game. As of this writing, I have completed 121 of them so there are only 19 to go. I still have all 5 hammers, which should help out later, but I have a feeling that beating these 19 will be a lot tougher than the previous challenges. Three of them in particular will be difficult and/or long. Beat Classic on level 7 with everyone, (Long) Beat All Star on Hard with everyone, (Hard) and Beat Classic on level 9 without losing a life. (Definitely hard. I’m going to need Ganondorf or Marth and a great healing item)

I’m sure that you are familiar with many of these modes, but I’ll quickly provide an overview of them. All Star Mode pits you against all of the fighters in the game and you get 4 healing items to use sparingly throughout the 6 battles. Classic Mode is 7 battles long and you can pick which battle to jump in from a selection of 3-4. Typically, you’ll want to go for 1 one 1 battles in the higher difficulties. Target Blast has you break targets using bombs. It’s an intriguing take on the mode, but I really miss the classic Target Smash. Now that was fun!

Home Run Contest is unchanged and it’s fun to see how far you can shoot the Sandbag. The Multi Man modes are fun to try to take on 100 of them or to challenge the Cruel Smash. Event Mode features a lot of themed matches that are pretty fun and a great way to earn some much needed cash. There are a lot of events to be played in single player mode as well as multiplayer. Trophy Rush is a good way to earn trophies since you’ll typically get 30+ and at first most of them will be new. After a while you’ll only get a few new ones each time, but it’s probably still the most efficient way to complete your collection.

Smash Tour probably got the most hype since this is the mode that is replacing Story Mode. Naturally, it’s not even 1/100th as good as Subspace, but it’s a decent mode. You are on a board like Mario Party and you go through the turns as you move around. You collect fighters and items during this time and if you crash into another player, then a battle starts. Most of the battles have themes. In one, there may be only Pokeballs appearing and another one could be filled with hammers. It’s pretty decent, but I’m just not really a fan. Smash Tour can only go down to 15 turns and it still feels like a while thanks to the constant battles and item usage. I would mostly steer clear of it entirely, but there’s still a challenge that I need to obtain in this mode.

Master/Crazy Orders is a pretty great mode and particularly because it really helps you earn equipment, money, and CDs. Master Orders presents you with a single challenge and it costs money to jump into it. If you win, you’ll earn something and losing will have you forfeit your cash. Crazy Orders is similar, but you keep on going until you lose like in a survival mode. You can end the gauntlet at anytime by challenging Crazy Hand and winning. Losing means that you will lost a good portion of the items that you had obtained up to that point so you really do not want to lose!

The graphics are very good and they live up to the Super Smash Bros legacy. Melee was one of the best looking Gamecube games and Brawl looked very good on the Wii. (Although I didn’t like the grittier art style as much) The Wii U version looks more like an HD version of Melee and that’s great. The attacks all pop out and the animations are wonderful. It’s no stretch to say that it’s the best looking Wii U game so far (Edging out Mario Kart 8 for now) and it is certainly “Next Gen.”

The soundtrack is very good as well. The new Final Destination theme is probably my favorite out of the new tunes. There are so many that you will likely continue to hear new themes long after you’ve played each level a few times. There are just so many to choose from. It’s why I like that the game has an option to decide which songs will typically play in a level. It lets you choose the best ones to fit the high speed tone of the gameplay.

One criticism that I would have with the game is the gold system. The old games had money as well, but nobody took it seriously because there was nothing to do with it after a while. On the other side, I think this one has too many modes that rely on gold. The main one that I don’t like it to apply too is Classic Mode. I like trying out Level 9 for fun, but now it costs 2200 Gold to play. You’ll probably have enough money to spare if you’ve been doing well in other modes, but sometimes you simply won’t have enough money and that’s definitely not cool. Level 9 should definitely be free to play on Classic Mode.

Naturally, there is basically an infinite amount of replay value to be found here. Completing each mode with each character will take a whole lot of time and we can’t forget about collecting all clothing, trophies, and CDs as well. You can possibly finish all of that in about a month or two if you try really hard, but it will typically take the average player much longer than that. After that, you’re ready to have fun playing Smash matches offline with friends or in ranked battles online.

Super Smash Bros is still the only video game series that I get on opening day. It’s simply because it’s a model of excellence and it’s still guaranteed to have some of the best video games ever. I’m pretty glad that I went for it right away since the Adaptors are starting to be sold out all over the place. It makes sense though since playing with a GC controller is really the best way to play. It’s still the ultimate controller and I don’t see that going away anytime soon.

It occurs to me that I haven’t actually described the gameplay. An average match plays out like a Street Fighter kind of gameplay, but you have to hit your opponent off the screen by dealing them a lot of damage instead of draining away their health bar. Each character has his/her strengths and weaknesses and some just don’t match up well against others. For example, you don’t wan to use Mega Man against Mario or Ganondorf against Little Mac. Of course, you can beat any character with any other as long as you are a good enough player. It’s certainly a game of skill that requires a lot of concentration. Alternately, you can also throw in items and make it a chaotic battle that will still be a whole lot of fun. Items definitely add to the appeal and the stages themselves can work against you as well.

My favorite new stage is probably the one from Game and Wario. The lady who tries to KO you with a sudden glance is pretty tough and it can be hard to react at times. Naturally, the Boxing Ring is a pretty great stage as well since it’s really made for close quarters combat. The only thing that I wish they could have done was to not include the part that is outside the ring. Just having a boxing ring in the middle would have really been perfect. Star Fox has some great stages as well and the one where you jump from ship to ship is very impressive visually. It should also be noted that Yoshi’s yarn stage can be pretty tricky and getting caught on the ground with Little Mac can be fatal.

Fox has been my go to character since the very first Smash Bros, but that’s finally changed in this game. Little Mac is just too cool to pass up and I love playing as him. You’re always on the offensive while playing as the boxer and you just can’t beat that. Fox is probably still my second best fighter and I would put Mario as my third. Although, I do have a lot more fun playing as Marth than Fox or Mario so I throw him in whenever possible. Ganondorf is my best player for Classic Mode though since he was the only guy I could beat Level 9 with on the 3DS and so far he’s one of two characters who I’ve beaten level 9 with on the Wii U version. (Marth being the other fighter) He’s slow, but his attacks really pack a punch!

I also think that Nintendo really outdid themselves with the A.I. here. It’s simply fantastic as the level 9 computers can really give you a good fight now. I’d say that they are a considerable step up from the previous titles. It really makes completing Classic Mode on level 9 more of a treat. Also, it can’t be forgotten that the Wii U version has an extra form to the Master Core while on level 9. (8 as well I believe) The Core turns into a rather large fortress and you have to go through it without losing whatever life/lives you have left. There are enemies to slow you down and touching the lava while weakened enough will instantly obliterate you. I’ve lost there several times since it’s utterly brutal for Little Mac and still dangerous for most fighters. A quick and speedy fighter like Marth or Lucario is ideal here, but it’s tough to get them past the final bosses at times. I’ve fought the Master Hand/Dog/Sword/Man/Copy combo so many times that it’s a little easier now, but you still can’t really perfect the copy part since it’s so unpredictable. Beating the game with everyone on level 9 would have certainly been brutal so I’m glad that there is no challenge for that. Level 7 should definitely be doable.

I’m still not a fan of the whole custom characters concept, but it certainly comes in handy for Classic Mode. It’s almost been amped up so much just so that it could force you to use the items. Some items heal you over time, which is pretty crucial and there are three different attributes. Attack, Defense, and Speed. Increasing one of them will decrease the other so finding the right balance is key if you are to get through the gauntlet.

I aim to have all 140 challenges completed by Christmas, but it’ll certainly be a tough trial so we shall see. I should at least be pretty close by then so that I can really focus on my other titles. I wouldn’t expect to see another video game review in the very near future, but others will surely come up soon. One scenario that I could foresee is 138/140 challenges completed with the Beat Classic and All Star with everyone being the final two. That just seems like so much of a grind at the moment.

Overall, Super Smash Bros has always been a revolutionary video game series and this one keeps up its reputation as a really flawless series. I don’t really have any serious complaints for this title and the only reason that it is not a 10 is because I believe that only one game should ever have a perfect in my lifetime. Since the spot is taken, it’ll have to settle for a 9, but it’s definitely a really high one. I’ll be playing this game for years and years and I won’t stop playing it every week until the servers inevitably go down. After that, it’ll be time for offline fun that will still never end. The price tag is pretty steep, but I highly recommend getting it as soon as possible since the enjoyment is certainly worth it!

Overall 10/10

Actually, Dragon Ball Z Budokai Tenkaichi 3, which was the original 10 on the blog has been leapfrogged by Madden 13/2004 and Super Smash Bros Wii U/Melee. Now, The Wii U version is the greatest game of all time. It’ll be tough to top…extremely tough!

Sonic Boom Rise of Lyric Review

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Sonic Boom brought a lot of controversy with it when they first showed the character designs for this reboot. Why did America need to have its own version of Sonic and why was Knuckles so well built? These were questions that plagued the minds of many Americans as we eagerly awaited the game. Evidently, many people are not pleased with this title. It’s pretty sad since the game is a unique take on Sonic that we won’t be forgetting anytime soon. So, this is me telling Sega not to hit the panic button as the Big Red Button may be on to something. I would actually take a sequel to this title…let’s find out why!

Sonic and friends are just having fun when they are cornered by Metal Sonic and forced to retreat into a mysterious area. It’s like a big dungeon and it seems old. Unfortunately, Sonic ends up freeing the mighty Lyric from his eternal tomb. Lyric is able to fend Sonic off as he escapes to conquer the planet. To stop him, Sonic will need to gather the 7 8 Chaos Emeralds Crystals to stop his dastardly plans. Will the Hedgehog be fast enough or will his constant banter with his friends slow him down? His toughest challenge is now upon him!

So, this isn’t your average Sonic game. It’s a complete reboot for American Audiences to be introduced to the Sonic franchise since the last few installments haven’t exactly rocked our world in terms of sales. You’ll certainly be able to tell that it’s American since there is a lot more dialogue during the gameplay. Think Spiderman Edge of Time. The heroes are constantly insulting and putting each other down as they ultimately strengthen their bonds of friendship. It’s something that we see a lot in Pac Man or in your average, current American animation. It’s not a bad thing per say. See, it does make all of the characters act out of character, but it’s still cool in its own way. I like Sonic as the overconfident Hedgehog of the 90’s, The Epic Sonic from the 2000’s, and I don’t mind the Sarcastic Sonic from this game. They’re pretty different versions of the same character, but they all tend to work out.

A lot of people have criticized Sonic lately for being too slow. Sonic Lost World was made to be more of a platformer like Mario and this game is Ratchet and Clank style so it’s the slowest Sonic game in years. Their complaints are valid if you really miss the Sonic speed, but we can always dig out Sonic Adventure 2 Battle for that. The game desperately does try to convince you that it is a speed game though through various “Speed Segments” that pop up from time to time. It’s like in Sonic 06 where various levels would just have you power your way to the goal line between levels. However, the segments are pretty small and you can only move from side to side like in a retro speed game. The segments are pretty fun, but you can hardly say that it makes the game move any faster. The characters continue to comment on how fast that they’re going, but in your head you can just picture Sega’s PR division trying to force feed you that message.

As I mentioned earlier, I don’t mind a slower game, but my main problem was with the Hub World. You are forced to walk very slowly through it, which makes navigating very tedious. It takes a long time to get from place to place and if you wander into the wrong place you will have to teleport back to another location and begin the trek anew. Trust me…it gets old pretty fast. The Hub World certainly adds replay value, but Sonic should be allowed to run. It’s sort of his thing…Which, you cannot run in regular levels either. Walking is simply here to stay.

Each of the characters have their own gimmick. Knuckles can grab onto walls, Amy can do a triple jump, Tails can glide while over a fan and Sonic can use his homing attack to get over large gaps. It’s a classic teamwork exercise and it works decently well. It does help to slow down the pacing as you switch characters, but that’s just its style.

Lyric is the new villain here and he’s probably going to be remembered as a one and done character unless he makes another appearance on the home console front soon. He’s portrayed as a serious threat and he’s never used for comic relief, but he is just not that powerful. His design ensures that he cannot fight in hand to hand combat and he’s too slow to be considered as a real threat. Ironically, the minions may pose a bigger threat, but I’ll get into that in a moment. I’d say that Lyric beats most of the villains in Lost World, but I do prefer the final boss from that game. Maybe Lyric will grow on me if he appears in the next Sega racing title.

The soundtrack is not so good when you compare it to most Sonic games. The narration probably helped me forget the tunes since it overshadows the music, but I can’t really recall almost any of the level themes. The Hub World music is pretty generic so you won’t find the next City Escape theme there. You can tell that it has an American twist in it and it certainly didn’t help in this case.

The graphics are pretty good. They probably won’t strike you as “Next Gen” but it’s still Sonic and the colorful landscapes look great. It’s good to see that Sonic’s character model survived the Sonic Boom that hit the franchise and he still looks great. Shadow will also strike out at you when he appears and the animations in gameplay are solid. It may not be revolutionary, but I would say that it’s better than average. Sonic just needs to keep up this level!

The tributes to the golden age of the Sonic adventure definitely help to make the story more exciting in the forms of Metal Sonic and Shadow. I think the game would have been even better if they had appeared more. Shadow’s voice actor is terrible, but that’s an unfortunate side effect of the big roster change. The other voices are all pretty decent, but none of them can match the classics. Play through Adventure 2 Battle if you want true voice acting! Metal Sonic means business as per usual and he’s so much faster than Sonic that it’s pretty scary. Shadow’s chaos abilities are also as formidable as ever and he won’t be going down without a fight.

I do have to comment on the power levels since they’re a little wonky in this title. Sonic’s famous speed is all but gone as he just doesn’t move at very impressive speeds. His friends are all decently quick and Sonic’s a few steps ahead of them, but you don’t see anything to support him being massively hyper sonic to light speed levels. Eggman casually outruns him and Sonic can’t even dodge a simple energy blast. Metal Sonic’s speed isn’t even comparable to Sonic’s anymore so Sonic really got the short end of the stick.

The heroes are also pretty under powered as a few ordinary robots are enough to scare them out of their minds. Just a glimpse of Metal Sonic is enough to force the heroes to utilize their tactical retreat options. That’s always pretty sad to see since these are heroes. I don’t think that you would see Link or Samus backing off from these odds. That being said, this will make Mario fans pretty happy as they can make a better argument that Mario can win. This version of Sonic is definitely beatable.

Unfortunately, Eggman doesn’t look very good since he’s around to make Lyric look tough. Metal Sonic is forcibly taken away from Eggman, which I didn’t buy for a second. Lyric basically has control over all electronics, which is a cool ability, but Metal Sonic isn’t your average robot. Eggman does get a few good moments though and I’d say that he’s still a better villain than Lyric. It’s too bad that this game is really just trying to make fun of him rather than making him a serious threat. Technically, he should easily be able to take out Lyric with his mecha. The comic relief is just too much for him at times.

Going back to the gameplay, it’s very similar to Ratchet and Clank, but with less shooting. You’ll do a lot of punching, but you can alternate with homing attacks and ground pounds. Punching is just the most effective way to fight if you want to take out the enemies quickly. Everyone comes equipped with an energy whip to get across various sections of the game. I’ll admit that this part is rather unnecessary and just drags out the game, but at least you can use it to throw the enemies away. It’s a pretty fun game style where I just have one serious complaint.

Beating up on the villains can actually get annoying. They have a lot of invincibility moments where you have to wait until they attack to start pounding into them again. It doesn’t make them any tougher, but it certainly prolongs the battle. You’ll be fighting well over a hundred mechs by the time that the game’s over and they are especially numerous in the climax. You’ll definitely get tired of fighting them by then and you’ll want a break. The bosses are unaffected by this though as they’re all fun to challenge. Unfortunately, they are extremely easy (Either punch or throw things at the bosses…that’s literally it) but that’s to be expected. The Final Boss doesn’t have anything grand added to it, which can be anti climatic, but it’s still a good fight.

The game got a lot of attention for its glitches and bugs, but there aren’t a whole lot of them. Several cutscenes played without audio and I jumped through a wall once, but at least I was able to jump back to the screen. Also, it came in handy during one part where I tried jumping into oblivion, but ended up teleporting onto an enemy ship. Glitches can actually help out like that! The one glitch that does occur frequently is when the frame rate drops. Lagging when playing online is one thing, but you don’t typically expect that in story mode. It happens a whole lot when you’re in the hub world, but it’s also present for the field. It can be comical or annoying depending on how you look at it.

Sonic and Tails are portrayed fairly accurately compared to their real selves. They’re just a little more extreme as Tails criticizes Sonic’s jokes and Sonic likes to insult Eggman more. Amy is pretty good as she’s solidifying herself as more of a rival/ally to Sonic as she can keep up with him and she also has the hammer. Knuckles is really the only character who looks really bad here as he’s portrayed to be very unintelligent. He can’t comprehend simple sentences and he can barely think without hurting himself. I think that the writers went wayyyyyy to far there since he’s usually a pretty likable character. I think that they need to back up a little and rethink the whole situation. Shadow’s portrayal is just odd and it makes you think that they just threw him in at the last second. He attacks Sonic and his friends for literally no reason and then he backs off at the end because the heroes saved the day. Wasn’t he about to stop them from doing just that? Of course, his voice makes me naturally dislike his role, but it still did not make a whole lot of sense.

Overall, Sonic Boom is a pretty fun game and a nice start to a new section of the franchise. It certainly has its share of flaws, but the first title in a series usually needs some work. Just look at Sonic Spinball and Sonic DX or Mario Golf and Mario Galaxy. Those may not be relevant examples, but they’ll still cause you to think. The bugs aren’t quite as numerous as you may think and the gameplay is ultimately fun, which is the important part. Hopefully they can just portray Eggman a little tougher in the sequel and make Sonic a whole lot faster. This is definitely a solid title to buy and you can expand your Wii U collection at the same time! Also, if you want some hype for debating sites, “Nobody has ever dodged my Spin Dash before!” will be a good line to remember when people try to say that someone’s reaction times are enough to stop Sonic. It just won’t work against good ole Lyric.

Overall 7/10

Sonic Lost World Update

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I have now completed the final 3 levels in Sonic Lost World. The Yoshi level was a fun throwback to the good ole days of Yoshi and I caught most of the Easter Eggs since I recently played his GBA game. The Legend of Zelda level was pretty solid since it was so huge and you really got the sense that you were in Hyrule. The final level was a nice homage to Pac Man with all of the cool enemies that attacked. We even got a boss battle in that one! Capturing the flickies was definitely worth it to embark on this final challenge. I just wish that the Nintendo levels would stay permanently instead of vanishing after you play them. (Until you get 100000 more points anyway) It was fun to revisit the Lost World.

Hyrule Warriors Review

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It’s been a while since I played a good hack and slash game. The last title would likely be One Piece Unlimited World Red, but you could also consider that one to be more of a hybrid between an action game and a beat em up. The last big one that I played would likely be Devil Kings or the PSP version of Dynasty Warriors. It makes sense that this one would be really chaotic like the classic Dynasty Warrior games since it’s from the same people. They’re still the best at making beat em up games and I can safely say that Hyrule Warriors is the best game on the Wii U right now! (Smash Bros will change this in time, but Hyrule Warriors can enjoy the view from the top at the moment)

The plot involves an evil sorceress named Cia. She is descending upon the land of Hyrule with her dark legions and they’ve already enslaved most of the planet as well. Princess Zelda is forced to recruit one of the soldiers to help her and Impa as they fight on. This soldier is pretty courageous and his name happens to be Link. Once he dawns the legendary hero’s get up..he is ready to claim victory! The situation won’t get any easier for the heroes as the fight continues across whole dimensions. Old enemies like Zant, Dark Link, and Ghirahim show up while old allies like Princess Ruto and Agitha appear as well. Amidst all of the chaos, you can count on Ganondorf showing up at some point as well. The heroes will have to muster up all of their strength to defend the universe and luckily they have a skilled warrior aiding them by the name of Lana. What secrets is she keeping from them?

I am glad that Hyrule Warriors only has one main story as opposed to the usual format where each character gets their own adventure. The latter can get old pretty quickly and a lot of the scenes tend to be shared or similar so everything takes a lot longer to complete. This way, you can enjoy the true story and watch the heroes interact. Different stages will require you to play as different characters, but Link naturally stays as the lead for most of them. There are 17 levels in the game. Each of them can take 15-20 minutes and I usually tried to shoot for the former since that almost guarantees you an A rank in Adventure Mode. (Good practice for the future right?)

I already mentioned that the game is a hack and slash, but I’ll still explain what that means for the gameplay. You will typically wield a sword, but other characters also use magic spells and short blades. You are then launched into a giant area where you work to secure certain spots as you attack the army. You will have many allies as well who will help you secure the enemy’s territory. It is crucial to invade the strong hold of the enemy before they reach yours. There will also be sub missions during the level at times, which are typically helpful in winning the battle. Sometimes, the victory conditions will change as well so you should always be on your guard.

In essence, this means that you’ll be doing a lot of button mashing. After all, you’ll defeat over 1000 enemies in each level so you need to really enjoy this kind of gameplay. Luckily, it’s definitely one of my favorite types as it would only lose to something like Budokai Tenkaichi 3’s epic style of fighting. Of course, I tend to like most action genres so they’re all pretty high up in the ranks, but especially so in the case of hack and slash titles. Each character will have a super attack as well as a few combos to unleash during gameplay. You will be equipped with an endless supply or arrows, bombs, hookshots, and boomerangs to help you overcome obstacles as well.

There are also a lot of things to do once you beat the game. First off, you can go into Free Mode to replay the levels with other characters. Each level has 2 Gold Spiders (1 is not available until you complete the story) as well as two heart pieces hidden inside. The Gold Spiders are used to unlock illustrations, which unlock other things. (I believe that a stage is one of the unlockables) After you’ve beefed up your characters a little more, then you can hit Challenge Mode or Adventure Mode.

Adventure Mode is very long and it’s even longer than Story Mode. There are well over 50 levels to be found here and they are considerably more difficult than what you would have encountered before them. You unlock more characters, heart pieces, and gold spiders here. You also get the chance to find some great weapons and earn more rupees. I’ve only played one level here so far, but it seems to be pretty fun. Anything’s worth it for extra characters right? Challenge Mode is similar since you will have to complete several challenges during a level. It’s not bad, but I don’t see the point at the moment. It’s a new DLC that was added into the game though so they may add more incentives for playing this mode.

The rupees can be really helpful once you go to the shop. You can unlock badges for each character based off of the materials that you own. (It costs money to use them) You can make some potions, which can help during battle. (You shouldn’t waste your rupees on this in my opinion. I didn’t buy any of them since the money would be better spent on the next option) The best way to use the rupees is to level up other characters. If you only play as Link and get him to around level 50, the other characters won’t have gotten any stronger. Instead of going back to play as them, you can simply level them up with rupees. The only catch involved is that you can never level up a character past your strongest character’s highest level. Meaning that you couldn’t level up Impa to level 51 through rupees until you got Link to that level. Of course, if you played as Impa and got her to level 51, then you could just level up Link accordingly.

Cia is the big villain to debut in this game and she’s a decent antagonist. I definitely find her to be more interesting than Zant and Ghirahim. Aside from Ganondorf, she is probably the best main villain. Her magical abilities are definitely powerful and she’s probably one of the only villains to ever talk back to Ganondorf and actually surpass him in fighting ability. There are circumstances involved of course, but it’s very impressive. She has a pretty sad ending, but such is the fate for all villains in the end.

Lana is a pretty cool hero. She’s infinitely more interesting than most of the allies in this game. Her story also has a few sad twists, but she stays pretty optimistic about her circumstances for the most part. She’s a solid addition to the Legend of Zelda series and it would be cool to see her appear in more titles. I don’t care for her gameplay that much since she’s a magic user, but her attacks definitely have good range.

I’m glad that they chose the Skyward Sword version of Impa to show since that is definitely her best incarnation. It’s good to see her as a hero. I didn’t really care for some of the allies like Princess Ruto, Darunia, or Midna. They don’t really do much during the game and I think that Hyrule Warriors could have presented us with more interesting allies.

One of the newer characters from the game that I didn’t care for was Agitha. She’s definitely the kind of character that I don’t care for. She’s not much of a fighter and she’s a little too oblivious about the whole situation. I could definitely have selected a better character to put in her place, (A Wind Waker sage would be cool) but at least her role is pretty small.

We also have the two main villains that work for Cia. Wizzro is a dark magician and he seems to be pretty weak physically so he has to rely on his spells. I was pretty surprised at how confident he was when he went up against Link, but some villains just don’t realize their true limitations until it’s too late. His design is definitely pretty cool and he’s a solid villain. He would be even better if he was a fighter.

That is why Volga is the superior minion. He’s works as a rival to Link and while he is evil..he does have honor. Volga wants to defeat Link in a fair fight and he is one of the more powerful Link villains. He has everything that I could want in a villain and that’s why it’s safe to say that he’s easily in my top 5 of all time. He’s probably even higher, but I haven’t really gone back to think of all of the opponents that have appeared before. Needless to say, he’s a pretty great character. Hyrule Warriors did a good job of making the new characters likable as I enjoyed Cia, Lana, Volga, and Wizzro and Agitha is the only one that I didn’t like.

An assortment of bosses also appeared briefly, but they didn’t really get to stay around for character development. Ganondorf is as tough as ever and this game definitely portrays him pretty accurately. He never retreats and he continues to dominate his opponents with pure power. He takes over a good chunk of the land with ease and it doesn’t take him long to bend Ghirahim and Zant to his will. His new character design really works as well. You get a sense that he is definitely Link’s biggest threat and while he may have suffered defeat by the game’s main villain, he definitely comes back from that. His true form is as tough looking as ever, but I still prefer him in humanoid mode.

Link is pretty true to character. He started from humble beginnings and eventually showed Princess Zelda and the others that he is a true hero. I still say that he’s much more heroic than Mario and he really could be the most heroic character of all time. Of course, it certainly helps a lot that he never talks. He does have a moment where the Master Sword’s power goes to his head, but I can’t say that I disagreed with his actions. I think Link made the right move in attacking the enemy fortress by himself since he is the most skilled hero. Even then, Link never gave up until the bitter end.

Princess Zelda also looks pretty good. I’m glad that she didn’t just hide in the castle and decided to infiltrate enemy lines as Sheik. Sheik’s character design was pretty sleek here and I think the graphics did a good job of depicting it. She’s one of the few characters that I’ve played as aside from Link. (The only others would be Lana, Impa,(Maybe…I’m not positive) and Ganondorf) I do like Sheik more than Zelda, but they’re technically the same character so they’re both pretty good. Zelda is just suck in her leadership role more than Sheik so it limits her actions. Sheik is really free to do whatever she wants.

It’s easy to see why this is an all star title. The developers put a lot of effort into it as they added many easter eggs for the series. Compared to the average Dynasty Warriors game, Hyrule Warriors is lacking a little in content, (Especially the character roster) but that’s okay. It only looks bad when compared to that game. Compare it to almost any other title and Hyrule Warriors really looks good. Counting all of the modes, there are well over 60 levels and there are many other replay value factors to consider. Gathering all of the heart containers, Gold Spiders, and maxing out everyone’s levels will still take a very long time. This game easily has over 30-50 hours of content within it and the developers continue to add more. Challenge Mode only has one level in it so far so we can be pretty confident that more will be added in the near future.

The graphics are pretty solid for the game. Obviously, you shouldn’t expect Final Fantasy levels of animation here since a hack and slash game is typically known to have worse graphics than an RPG title. That’s because of how many enemies are constantly loaded onto the screen. We still do get a few big cutscenes that look really good. I definitely would say that the graphics are 2014 worthy and you won’t be wincing at anything. You can really take in the scenary and enjoy your visits to the various universes relating to the franchise. Twilight Princess, Ocarina of Time, and Skyward Sword levels are all featured in one game. I doubt we’ll ever see that again. (Unless this game gets a sequel, which would be pretty cool)

Naturally, this is a Legend of Zelda game so the soundtrack is very good. A lot of the tunes are very fast paced to keep up with the action and that’s what I like to hear as I shred the armies that stand in my way. You’ll hear many tunes that you recognize from older titles and the atmosphere will make you feel like you’re in one of the main titles for the series.

The only thing that could come close to a negative would be that the game’s opening level is a bit of a tease. We get a pretty grand cutscene that makes the game feel like an RPG. It almost hints at character development for everyone and a grand story. We do get a story of course, but it’s more of a backdrop to the fighting. It would be comparable to a Tekken story, but a little deeper than that. It’s still not the next Final Fantasy there. We only get 4-7 big cutscenes after that and the game became more of a hack and slash through and through. I still did enjoy the story a lot, but the first level really had an RPG feel to it and it will make you think about the next big LoZ title. Hopefully the tone is more like this game’s opening than the last few games. (Meaning that the enemies get to attack right away and the hero is already a pretty good fighter) I still wouldn’t call this a negative though since I did enjoy the story and just got a glimpse of how it could be even better.

Overall, I definitely consider this to be the Wii U’s top title. It had everything that I could want in a hack and slash title. I wouldn’t say that I had any real negatives with the game. Everything performed to my satisfaction and it’s an all around complete title. The gameplay is the smoothest that I’ve played in the genre although Dynasty Warriors Gundam is still my favorite since the moves are more devastating and colorful thanks to all of the explosions. Hyrule Warriors is currently one of the only true hack and slash games that I’ve gotten to experience and it’s nice to see how a brand new, 2014 one fares. This game also gave me a chance to dust off the Wii U and give it all of the new updates. I definitely recommend this title and I actually enjoyed it more than the main installments. (That being said, I will always remember Wind Waker as the greatest Legend of Zelda title due to its replayability and the sheer joy of playing it) If you’ve been waiting to buy a Wii U due to a “lack of games,” I would suggest picking one up now. (Hopefully this inspires Nintendo to really do a big crossover story with the Legend of Zelda series)

Overall 9/10