Sengoku Basara II Review


The first Sengoku Basara was incredibly good. It had a lot of action, good graphics, as a hype soundtrack to boot. All of the tactical scenes were also handled well thanks to the music and it made for one complete package. It’s only slight issue was that the end of the show started to feel like a cop out since basically all of the characters survived. This season takes that a little more to the extreme and is just a lot weaker than the first season. It’s still a really good show, but one that should have been better.

The Devil King has been defeated so all of the various clans are back to fighting each other. Unfortunately, this peace was never going to last too long. A new villain named Hideyoshi has arisen and he wishes to take over the world for the sake of his ideals. He quickly begins to take over land after land so Date realizes he’ll have to deal with this threat personally. Meanwhile, Sanada heads to the beach to overcome his mid life crisis, but will he be able to deal with all of the dirty techniques his opponents use?

Let’s start off with the positives that stayed with the show from the first season. The animation is still really solid. The character designs are on point and this makes for some really fun action scenes. There is a nice contrast whenever it is night or day. Also just about all of Hideyoshi’s fights get a high budget and look spectacular. Furthermore, the soundtrack is excellent as you’d expect. Basically all of the themes from the first season return except for the Devil King’s. I’m glad his didn’t return since it should be exclusive to his character. Replacing that one is Hideyoshi’s theme which is virtually as good. “This is a fight to change the world” makes the fight feel larger in scale and more theatrical. The normal battle themes and talking themes are very solid as well. They did a good job with the selections.

Hideyoshi makes for a great villain. While I still prefer the Devil King and consider I’m to be more powerful as well, Hideyoshi doesn’t disappoint in the strength department either. The scene where he punches a hole in the sky was an incredible start and then draining a river with a single punch was also super impressive. If not for some plot had at the end, he would have certainly achieved his vision. More on that later. He may have a twisted sense of justice since he’s a classic “I’ll destroy everybody, but then we’ll be at peace” kind of guy. Sometimes tricking yourself is the only way to get out of answering the tough questions I suppose. Either way, it was a nice surprise to see the show churn out yet another really cool final boss.

His subordinate Hanbei was also a good character. Unlike the Devil King who had a few minions, Hanbei is really his only minion. Still, he is in charge of all the tactical operations and is actually loyal for a change so that’s nice. He’s a good fighter although he’s a little naive. I don’t think Kojuro would have ever joined his ranks so the mind games felt rather futile. I would have liked to have seen him fight more since he only got 2 action scenes, but he did well in both of them. He had the upper hand against Date and was also beating Kojuro until his illness took control of him. He made for a great lieutenant and I definitely wish that Yukimura had gotten a swing at him.

As expected, the cast of returning characters here is very solid as well. Date has moved up from being a dual main character in the first season to being the complete lead in this one. He may lose a few fights here and there, but overall I’d say that he definitely looked really good. After all, his personality is the main important thing. Even without his right eye, Date continued to show some strategy and foresight into his plans which was nice to see. He didn’t become a commander for nothing after all. He definitely worked well as the main character in Yukimura’s place.

Kojuro got a larger role here as well. He’s always been one of the main characters, but he has another big role here since he was kidnapped and forced to watch the villains plan things out for a while. He eventually got out and was able to claim his vengeance, but his intelligence was certainly praised a lot. Even when he was entirely out of the loop he could predict what everyone was doing. He’s probably the best tactician in the show and was shown to be capable of foiling Hanbei as well. I suppose Mori could give him a run for his money in the intelligence department, but I like to think Kojuro has the lead.

Motochika also got a much larger role here. His army is usually at a disadvantage since it’s smaller in size when compared to the other, but his large battleship always keeps him in the running. He’s got a pretty good personality and doesn’t back down from a fight. I was definitely cool with seeing more of him here and I’m just sad that we wasted an episode with him during the whole mountain exploding debacle. I think having him team up with Date to fight Hideyoshi made a lot of sense instead of sending him off to an off screen climax. He did a great job while he was on screen though and his weapon is pretty unique. The show’s actually pretty good with that as most of the characters use different weapons as opposed to the same sword. One other new character was a ninja who served Matsunaga. He’s apparently extremely strong and he ends up winning his only fight in the series. He’s another character who just appeared out of the blue and I would have liked to have seen more of him. Ah well, perhaps in the next season. What I just want to know is how Matsunaga can hold his own against guys like Date when he seems like the kind of guy who just sits on a throne all day? I can’t picture him training.

Despite all the positives, there were certainly some negatives that got thrown into the show and became a bit of a problem. Let’s start with Yukimura. His character seems to go in circles as he deals with fears that he overcame in the first season. Once again, he is unsure of whether he is doing the right thing or not since he is taking a lot of lives even if it’s for the sake of peace. This causes him to go train on a beach…for almost the whole series. Those episodes are all complete filler and Yukimura doesn’t even get to take on the final boss like Date. Yukimura’s fight with Date in episode 1 is great, I’ll give him that. Unfortunately, that’s the only fight you’ll get to see Yukimura have. Even his big climax battle isn’t really a fight, it’s just him doing one really big tackle and maybe 1-2 minutes of actual swordsmanship at best. Yukimura is still my favorite Sengoku character so this was pretty disappointing. He was absolutely given the shaft here.

Also, the show made it seem like he made the wrong decision by trying to help Motochika instead of continuing with the mission. His effort to save him was in vain (Although Motochika lived since Sengoku Basara lets everyone live) and then everyone basically blamed him. Yukimura was rather half hearted the whole time, but it was still the right decision. That carries into another point, the show seemed to just have a very poor director or whoever plotted the scenes. Several times an episode would end with an epic cliffhanger only for it to just be skipped over in the next episode. This episode had ended with Yukimura’s team taking the field. The next one starts with the battle already over and they explain that Yukimura lost. A significant amount of fights are off screen in this title which is pretty unacceptable. I feel like the writers weren’t sure if they should continue their story or turn the show into a history lesson at times. It was just very inconsistent and as a result, we saw less fights than we should have.

The show’s problem of having everyone avert death is another issue. It was starting to get bad in season 1, but it’s far worse here. Motochika is basically destroyed by Hideyoshi as he is punched through a battleship and the episode heavily implies that he is dead. Nah, the guy shows up in the next episode. Matsunaga died in season 1, but returns here. Honestly, his episodes have no point and are basically filler. There was no reason to bring him back. Lady Nohime also comes back from the grave. I’m telling you, nobody stays dead here except for the main villain group of the season and even then subordinates seem to come back if they try hard enough. The show needs to just be bold and let the characters die. At the very least, fix the power levels.

If Sengoku Basara’s death problem is basically turning it into the Fairy Tail or Shonen, it’s wonky power levels are second only to Dragon Ball Super. The problem here is that the show acts as if everyone has the same exact power level. Date, Yukimura, (Lost by a fraction) Motochika, Yukmura’s master, the Ice Master, Keiji, Hideyoshi’s lieutenant, Matsunaga, Matsunaga’s assistant, etc, etc. They all have the same power level so just about every fight in the entire season is a stalemate. That gets really old after a while. I don’t want to constantly be seeing matches end in a draw over and over again. I feel like this is because the writers want all of the characters to stay hype and cool when that is not what should be happening at all. Even if your favorite character loses, at least you’ll know that it was a good fight. If it’s a tie, then it ultimately ends up feeling like a waste.

For the matches that aren’t ties, they can be even worse. Look at Date vs Hideyoshi the final round. Date was getting completely clobbered during the entire fight. Hideyoshi was way stronger and he also appeared to be faster. Then after Hideyoshi “won”, Date gets up with the power of friendship and defeats him in a single hit. Of all the anticlimactic, plot hax endings, that’s how you finish it? It has to go up as one of the most random victories along with Soul Eater’s ending. The anime built up Hideyoshi way too much during the arc which ended up backfiring horribly. He was simply too strong so the anime had two options. They could have had a big team up fight where Date allies himself with other commanders or they could have simply not built him up as much.

Also, I mentioned that Samurai Jack’s ending was pretty rushed. Well this one told tat show to hold its Katana because this one tops that. We have around 6-7 big fights going on and a ton of plots in the final episode. This may attribute to why Date’s fight was so rushed at the end and likewise the other scenes don’t get much screen time. Quite a few new characters even show up in this last episode which was just really weird. They got some hype and appeared in the shadows, but only had time for one clash before we got a cut away and then the rest of the fight was off screen. The whole thing was bizarre. I suppose it was meant as a homage to the games since the characters probably had their own stories there, but if you’re going to include them in the story, find a role for them. It’s like how Brawl couldn’t squeeze in Toon Link, Wolf, or Jigglypuff so they put them in secret rooms. Fortunately, there is a movie and a third season so this should hopefully help with that. If anything, they would have worked well as a stinger in that case.

As with the first show, there is a bonus episode/OVA that is included along with it. It shows how Yukimura participated in the Man event with Date back when they were nursing him back to health. It’s a fun enough special as they get to have some fighting accomplished and all. The power levels were still out of whack as Sasuke got way too much hype, but at least Date didn’t actually lose. It was a fun enough episode and while it wasn’t serious, we never did get a chance to see the characters just hang out before this so I’d say that it worked pretty well. Yukimura’s squad definitely has the most fun out of all the groups.

Aside from Yukimura’s character being wrecked in this season, most of the characters were on point. Date shined quite a lot in his main character role. All of the other captains were around as per usual even if they didn’t do much. Kasuga’s recycled fanservice image is as old as it ever was, but fortunately it is only used once or twice this time since her role was greatly reduced this time. Her commander also doesn’t appear much, but does a good job of not actually harming anyone. Stalling Date for no reason definitely seemed rather pointless if you ask me though. However, I said that most of the characters were on point, there is one other figure who looked really bad here, Keiji.

Keiji’s whole gimmick is that he’s all for peace and rarely tries to fight. He wants to be diplomatic and he used to be friends with Hideyoshi. However, it’s heavily implied that Hideyoshi destroyed one of their mutual friends (The anime never goes into it and I’m sure glad they don’t to be honest. The plot should have never even existed since it just seems to go against his character entirely) so a rift formed between them. He tries to solve things peacefully but it doesn’t work and he gets ignored. Finally, he realizes that the time to act has come and heads off to meet Hideyoshi. Unfortunately, he gets cold feet at the last second and lets the guy steamroll him, losing without trying to fight back. That scene was pretty brutal since you can’t just keep trying the same tactic over and over again and hope to win. Especially since Hideyoshi made it clear that he’s going to conquer the land and innocents are also targeted in his campaign. After a while, it you refuse to fight the enemy, you may as well be aiding them.

Keiji’s friends are just as bad though. Even after the Devil King back stabbed them, they have decided to join forces with Hideyoshi once more. I don’t get their rationale for this at all. They know that he is evil, but they still go through with it. It’s like they’ve learned nothing from their last encounter which could be another example of no character development or regression. Fortunately, Keiji breaks his rule this time to take them out and becomes head of the clan so they can’t do anything, but those guys were definitely annoying.

Keep in mind that this episode is only 12 episodes long and we have all of these characters and various plots running around. It’s no wonder why the whole thing was so rushed. I feel like the writers really wanted a 26 episode show and were only given 12, but they didn’t want to cut anything out. That would certainly explain quite a lot in the show. It’s not really a legitimate excuse, but at least it’ll make the whole thing make sense.

While I definitely had a lot of negative things to say about the show, that’s mainly because the first season just set such a high standard. Compared to the rather tight plot of the first season, this one was incredibly scattered. It just included too many characters and plots that should not have arrived since they ultimately didn’t contribute anything to the story. Still, it kept all of the elements that made the show as good as it was. We get a lot of really Hype moments throughout even if you discount the Hideyoshi moments. (Those were certainly the best ones though) Just about all of the characters get to shine. While the show has about as many hype characters as World Trigger and should probably have a few of them lose, it still does make for fun matchups. While it got a little more jaded here compared to season 1 since you knew they would all be ties, it still works to an extent. It’s a step down, but just as a Lasagna is a step down from pizza, it’s still a very good product in the end.


Overall, Sengoku Basara crumbled under the pressure of its own ambitions. Still, the animation is rock solid and the soundtrack is amazing. The character cast is very solid and the writing is on point. You’ll never be bored during the show except for possibly the Yukimura filler episodes. Even just seeing the characters talk and plot strategies on the board is always interesting. I do enjoy that kind of thing as I like to see strategies unfold. It further emphasizes how ambitious the show was as many different pieces would be moving as once. Everyone had a plan and the villains would try to anticipate these plans and counter with their own. It was all very intricate and interesting. That’s why it would always be regrettable when the outcome would be off screen. Anyway, I definitely recommend watching this show. It may drop the ball on a bunch of things, but still has more than enough to let it compete with just about any other title. It’s definitely still one of my favorite recent franchises and I look forward to seeing what they do in the sequels. Ideally Yukimura will get a larger role coming up.

Overall 7/10

Psyren Review

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It’s time for a pretty fun manga that went under the radar and had to hurry to a rushed conclusion. It’s a shame, but I can see how people never gave it a chance. Personally, I always thought it was a manga about competitive hip hop dancing. I don’t know why, but it just looked like one thanks to a screencap on Mangastream. I didn’t learn better until I got to read a few volumes from the library. It’s a series that takes a few different twists compared to your average Shonen and the series was very ambitious. Unfortunately, it just couldn’t last long enough to unleash its full potential.

The main character is Ageha and he’s your average Bully hunter for hire. He takes out the bullies as long as you can pay him. One day he notices Anamiya getting bullied by a few other girls and saves her wallet. She dashes off, but not before asking him for help. The next day she goes missing and the town goes on full alert. Ageha decides to call the number of a mysterious card that he received and solves its puzzle so he can get some answers. The next thing he knows, he is whisked away to a desolate world that is overrun by monsters. Anamiya is here, but with a completely different personality as she is very cold and antagonistic to the rest of the characters. Still, she needs Ageha to help her clear the game. If you die in the game you die in real life!

There are a few rules. One: They just have to live through it. Two: Clear the daily missions. Three: Tell nobody. As long as they follow those 3 rules, they will be allowed to leave the game in peace. Of course, this is difficult since there are monsters everywhere as well as an evil organization that is bent on taking over the Earth through any means necessary. Fortunately, this world amps up everyone’s natural psychic abilities and you can gradually learn how to use it for combat. Along the way, a kid Ageha used to bully, a rockstar, and a random joe are brought to the world as well. Technically, a bunch of people are brought in, but the rest are all slaughtered almost instantly by the monsters. Hey, you can’t save em all right?

At first the manga plays out like a survival horror. The humans have no business fighting giant monsters and basically just have to run and hide. Anamiya is the only one who can fight them and even she can’t take on too many of them at once. If the series had stayed like this, it could have certainly gone for an Attack on Titan vibe. Honestly, it could have maybe worked, but I’m glad the manga shifted gears into full action instead. Once the characters all got powers and the monsters were phased out in place of humanoid opponents, the manga truly began to excel.

It plays out a lot like Hueco Mundo in Bleach. The heroes get in really large scale battles against the enemies. The series jumps between the present and the future a lot. As you’d probably expect, the future has all of the best scenes and fights. The technology doesn’t really change this time, but everyone is just a lot stronger so the visuals are more spectacular. This series really knew how to draw your attention the whole time. Lets quickly go through a bunch of the characters.

First up is Ageha. He’s a good protagonist even if he definitely doesn’t care about being a hero. Lets move past his childhood where he was apparently a bit of a bully. He does act like your typical main character for a while as he tries to save everyone and does his best to complete the game. What separates him from most is how absolutely ruthless Ageha is. He’s totally on board with destroying any opponent who gets in his way. Some of the villains comment on this as Ageha will go for a kill shot right off the bat. Given the stakes and all, it’s easy to see why, but not something that all main characters will go for. He embraces his dark abilities from the start and never enters into a self doubt phase. All of these elements together make him a very engaging lead. You can draw a lot of similarities to Yusuke Urameshi.

Amamiya is the main heroine and she was always rather odd. We find out the reason why by the end as she has a split personality. One side of her is very shy and timid while the other is aggressive and outgoing. She starts to lose control of her other personality by the end, but eventually gets it back. You could say that the two sides of her made a truce to share the body and each gets a turn now. It’s an intriguing concept anyway. For the most part, the more aggressive one is naturally better although the flirting can be a bit much. I’m glad that Anamiya can fight, but she’s just not a very charismatic heroine.

The same can be said for the big rival of the series. That is Asaga and he is probably the most soulless rival I’ve ever seen in a series. He barely even counts as a rival since he is never in Ageha’s league to begin with. He has a lot of brute strength and that’s how he wields his psychic powers. He just has no real personality though besides possibly liking the main heroine. Ageha’s gravity abilities are both stronger and more versatile. There’s just nothing Asaga can contribute to a fight and he was basically written out of the series for a while as he had some adventures on the alien planet by himself.

Next up is a character whose development never really got to end. Oboro is a famous pop star who got into the game and began to excel. He can heal others which is incredibly useful and his abilities began to morph into disintegration. He can also heal others too well which results in them merging with other monsters and dying. The series was really hinting that he was going to turn evil and he was beginning to fit into the rival role. Then…the series just ended and he never really got to have any closure. I think he barely even got a final fight if he did at all. I did think the character had a lot of promise though and he was probably the best supporting member.

Kirisaki’s essentially the scaredy cat of the group. Every series seems to need one and he fits the bill. His ability is that he can sense the future as long as he is in danger and this allows him to dodge any traps. Think of it like a very good Spider Sense and you get the general idea. This isn’t the kind of character that I’m typically a fan of though so I’ll have to give him a thumbs down.

Now lets talk about some of the villains. Miroku is the big villain in the series and he’s certainly a strong fighter. He doesn’t have a whole lot of personality and can come across as generic, but I’d say that he’s good enough. His design’s not bad. Grana is the strongest member of the main villain group so he’s second only to Miroku for most of the series. He’s sort of like Zaraki from Bleach and I like his personality. He’s always itching for a fight and he can dish it out as well as he takes it. That makes for a pretty good villain if you ask me. Unfortunately, as the story goes with most of these characters, he didn’t get to do a whole lot.

Junas was one of the most impressive villains. He went up against quite a few of the main characters and kept on rolling. His design is on point and he made good use of his abilities. WISE was very fortunate to have him on their side. There’s not much to say about Uranus. He’s another member of the group who puts up a good fight, but doesn’t get nearly as much screen time as Junas. Finally we’re up to a villain who did get a lot to do. Dholaki was probably Ageha’s first real challenge and the guy kept coming back for more. He would train and learn new abilities to stay relevant. He had a good work ethic for a villain. Shiner was another member of the group and he also got a good role. I’d say that he was maybe a little nerfed by the end of the fight, but he did a good job weakening the heroes.

Mithra is basically the real final boss. She’s a very imposing entity and her true form helps increase the stakes of the series. I definitely think just about all big action titles should end with a big cosmic being suddenly showing up. It makes the final battle really feel like a final stand as opposed to just another fight against the bad guys. Mithra didn’t appear all that much, but she is memorable.

Yusaka is technically a pretty minor villain as he doesn’t appear much, but he was a pretty critical traitor against the heroes so he was memorable. He takes down a lot of humans in a rather brutal action scene and proves to be a lethal opponent. He’s not really my kind of villain, but he made for a good fight scene. While his design isn’t as impressive as most of the villains, it makes sense since he is basically just a human.

There was a group of kids in the future who were the last defenders of humanity. They were a pretty fun bunch and all of them got some good screen time. Frederica is a fire expert who’s extremely confident and she always managed to live up to the hype. I’m not sure I’d call her the strongest member despite her boasts, but she’s definitely fun to have around. She’s effectively the leader of the team. Marie is the nicest member of the team which also happens to mean that she is basically the weakest. Unfortunately, I wasn’t really a fan of hers. She’s not a bad character, but rarely seemed to help out all that much. She did contribute of course, but I would have liked to have seen more action from her.

Kyle looks up to Ageha and pretty much modeled his fighting style after him. Kyle’s a hand to hand specialist who attacks with incredible power. I’d say that he is the most powerful member of the group and he sure did a good job whenever he would appear. He definitely grew a lot from his days as a kid. Shao probably got one of the best fight scenes in the series as he fights with strategy as well as power. He’s about as strong as Kyle and really helps the group have an edge over the villains. Every time you get a strong fighter like that, it really helps everyone’s odds. He’s rather quiet, but it’s not about confidence. It’s simply a choice in his case and he lets his actions speak for him.

Nemesis Q was more annoying than helpful. I still don’t understand what the point was of calling everyone to the game world, but destroying them if they told anyone. By the end of the series we learn that she is basically stuck in a wheelchair and just gets her thrills out of mocking Ageha. She got some kind of origin story, but it still seems like the best plan would just have been to tell the heroes what was going on. They could have changed the past a whole lot easier if they knew the details.

Matsuri was one of the only players who ever got out of the game alive. As such, she knows about it, but isn’t really allowed back. She can still help in the real world though. Her abilities are potent, but not quite as deadly as most of the main characters. She essentially got surpassed by everyone as the series went on, but did well in the mentor role. Kagetora is her friend and essentially a bodyguard who also got some psychic abilities. He handles psychic crime in the real world, but has a tendency to get in a little over his head at times. His regeneration ability at the end is really handy though since it fits in with his constant aggression.

Tatsuo is a friend of Asaga’s who got stuck in the game. In the real world he was super frail, but he was able to excel in this other world as a hybrid monster. At first he is evil from the experience, but gradually learns to accept the situation and becomes a hero. He’s a fairly decent character, but one that still just feels more like a trope than an individual. Asuka is Ageha’s father and he actually shows up to fight by the end of the series. His ability has a lot of drawbacks and can’t be used for too long, but it’s very powerful. He is one of the only characters in the series who is able to use a certain burning/ascendence which amps up all of his stats. The series may not have explained too much about why he knows so much about the psychic wars and all, but it was nice to see him help out. He’s not a very nice guy at times though so that hurts his likability.

So the character cast is fairly decent. I like Ageha and the Actor worked fairly well as a shady rival. I don’t think the author initially planned for that subplot to just end like it did, but you never know. The rest of the heroes were rather weak compared to most titles though, but fortunately the villains held their own. They were all pretty cool for the most part even if I started to mix them up. It’s important that Ageha was good since if the main character had also only been standard, it might have had more of an effect on the series. What helped to compensate for this was the solid artwork throughout. The artist has a nice clear style that works well with the series. It’s also nice since Ageha’s powers could have easily turned into something very wavy and chaotic. With a lesser artist It would have been easy to get lost during the action scenes.

The series could get pretty intense like the massacre inside the government base. You couldn’t help but feel bad for the government the whole time since they were just so out of their league but they kept on trying anyway. At the very least, you have to admire their commitment. We even got the cops involved at one point as they try to arrest Ageha, that was fun. There’s a lot to like in this series which is why it’s a shame that it never hit 20 volumes.

Overall, Psyren is a fun action series. It won’t go down as an all star like Dragon Ball Z or Kenshin, but I’d say that it did a really good job. The idea of fighting in the future is always a good one. Reborn! probably did the best job with it, but many titles have pulled it off. The action was large in scale and Ageha readily embracing his dark abilities was nice as well. It’s a shame that the series ended so suddenly since it still had quite a lot of potential left in it. Sometimes we just don’t get to see it all though. That’s just the way it goes. I’d definitely recommend checking this manga out. It’s pretty epic and I’m confident you’ll like it if action is your genre of choice.

Overall 8/10

Split Second Stats and Records

Stats time!

PS3 Trophies 20/47
Total Credits 2910
Power Plays 465
Crashes 165
Route Changes 3
Distance Driven 495 miles
Close Calls 181
Longest Drift 235 Yards
Rivals Wrecked 421
Local Play Number 18
Online Play Number 99

Level Stats: Level Placements

Episode 1 1st, 1st, 1st, 2nd, 2nd, 2nd
Episode 2 1st, 2nd, 3rd, 2nd, 1st, 1st
Episode 3 1st, 1st, 1st, 1st, 1st, 1st
Episode 4 1st, 3rd, 3rd, 1st, 3rd, 3rd
Episode 5 3rd, 3rd, 2nd, 2nd, 3rd, 3rd
Episode 6 2nd, 2nd, 1st, 3rd, 3rd, 2nd
Episode 7 2nd, 1st, 1st, 2nd, 2nd, 3rd
Episode 8 3rd, 2nd, 1st, 1st, 4th, 3rd
Episode 9 2nd, 2nd, 5th, 2nd, 1st, 1st
Episode 10 2nd, 4th, 2nd, 3rd, 1st, 2nd
Episode 11 1st, 1st, 3rd, 1st, 1st, 3rd
Episode 12 1st, 3rd, 1st, 3rd, 2nd, 2nd

Split Second Review


It’s time to check out a car game that I recently got. This may come as a surprise to some, but I’m actually a huge fan of the racing genre. There are few things more satisfying than nailing a crisp turn and sailing into first place. It’s why I used to play a car game on my PC for so long. Anyway, this is the first racing game that I’ve played in a while, not counting spinoff titles like Farmyard racing. This is probably the first pure racing game I’ve played since Asphalt 3D. (I think that was the title) This is definitely a really fun game and one of the best core driving games out there. It does have a gimmick and while I sometimes prefer my racing games not to have any (F-Zero) I don’t mind them if they’re handled well. Look at Mario Kart after all.

There are a few modes to play when you start the game. Online mode is around of course, but you’ll likely be heading straight to Season mode. (Honestly, I haven’t gone online at all) The season has 12 episodes in it and the general plot is that you’re starring in the show. Think of it as one of those reality programs on TV. You have to dodge all of the landmines and disasters to claim first and prove that you’re the best. Each episode has 5 events, with the final one being unlocked if you’ve earned enough points. Rinse and repeat until you’ve reached the end and you can replay old levels to increase your standing and earn more points if you’re short. For the most part I was able to make it to the end naturally but I did need to replay a few. Once you unlock a certain car at the end of the game, you’ll be breezing through it with no problem.

There are different kinds of events. The main one is a race. You go through the stage and try to come in first. The gimmick that this game rolls with is that you can use your energy meter to set off traps. You can energy by turning and driving behind another car. The best way is to dodge an opponent’s trap, but they rarely spring any. You can activate traps as soon as one energy bar is filled or you can wait til they’re all filled and activate a massive one. I don’t recommend the latter since you’ll typically destroy yourself as well. If there’s going to be a gimmick, I typically prefer a quick booster, but I can live with this. It’s a pretty unique concept after all and I like the strategy behind it. You always have to decide if it’s worth using your energy now or later.

Another event is Elimination. You start with 60 seconds and have to ensure that you’re not in last. After that, another car is eliminated every 20 seconds. You must stay at the head of the pack or you’ll risk being eliminated. This is another pretty fun event and as it’s quite a bit shorter than a race, it’s a lot easier to keep on replaying. Another event is the Airplane boss. You have to attack it by shooting missiles using your action meter. In this case, I recommend waiting until the red one is ready to go since you can then deal massive damage. Next is Survival which is probably the weakest by default. It’s just you by yourself as you try to complete the stage while the A.I. activates all of the traps. It’s essentially a time trial so it’s not all that exciting.

Finally, there’s the Oil tanker battles. This is the best one by far. A truck ahead of you will be spilling barrels and you have to dodge them as you overtake it. The more trucks that you pass in a row without being hit, the more points that you get. It really tests your reaction times and takes you down if you dare to go too fast. It’s just a lot of fun and I would have loved to have seen more of it. The variety of events in the game helps keep the gameplay fresh throughout.

With 72 levels in the game, it’s certainly one that has an ample amount of content. If anything, I’m glad the game didn’t overdo it and throw in over 150 levels just because it can. As it is, most of the levels are the same. I think there may be 12 tracks total, with a few more if you count night versions. It’s not a lot although I suppose it’s a decent amount. You’ll memorize the layouts after a while which is certainly useful. There’s a lot of replay value here as well. If you decide to aim for the Platinum, you’ll need to get 1st place on every level which will be quite difficult. It’s certainly not impossible, but I’d expect you to be replaying the levels many times before you can finally ace them all. Multiplayer also guarantees that the replay value is basically unlimited.

The graphics for the game are quite good. All of the cars look shiny and new. I could have sworn that one of the cars almost looked as good as the Ford Focus. The levels are nice and bright and the rare night time versions are also quite crisp. The game has aged very well there. Furthermore, the soundtrack is also pretty nice. There are some really good action themes. The music fit in pretty well even if I didn’t notice it in some episodes. It would sort of pop in and pop out if that makes any sense. I suppose not every theme can be an instant winner.

The game’s difficulty level feels pretty fair. There was a very brief time where I felt the computers were a little too fast and strong, but once I got the super car it was all good. I never really mastered the drifting mechanic, but I’d say that it felt fair. The overall gameplay was nice and smooth. Towards the end there weren’t many opportunities to drive as fast as the title would suggest, but driving as fast as possible was always very satisfying.

I also have to give a shoutout to the ending of the game. The voice acting was spot on and the way the game ends just begs for a sequel. Whether we get one or not, it works really well as a stinger. I was practically shaking by the end of the cutscene. You’ll see what I mean when you watch it, but I can safely say that I would be super hyped if they announce a sequel.

Overall, Split Second is definitely a great game. It’s one of those titles that you just don’t want to put down once you start it. You’ll find yourself wanting to play it constantly and you’ll be sad once it’s over. Once again, I do think the length was just right though. Extending it further might have felt artificial and they also got the right balance with the points needed to unlock the final levels. You had to do pretty well in the events (1-3rd place for the most part) but it wasn’t anything too crazy. You don’t want it to have to be a grind to beat the game, that should be left for the people who want the Platinum. The game was just solid on all accounts and I’d highly advise buying this title. It’s one of the best car games on the market.

Overall 8/10

Kingdom Hearts Chain of Memories Review


It’s time for the next installment in the Kingdom Heart novels. This one covers the Chain of Memories game which was always a fun follow up to the original. The story was a lot more intense as you could say that the plot finally started here. This novel is quite a bit larger than the first as it has 2 Sora stories plus the Riku one. It clocks in at a clean 400 pages and makes for a pretty epic read from start to finish.

The first novel finished with Sora, Donald, and Goofy being split up from Riku and King Mickey as the latter stayed behind the door of Kingdom Hearts in order to shut it to save the world. Sora vowed to find them once more and Kairi stayed behind on the island. Unfortunately, something seems off. While the heroes were on a road, they suddenly find themselves at a castle and a mysterious individual warns that as they go through it, they will lose their memories. At the same time, they will gain new ones to replace the old memories that they have lost. Sora decides that they must press on and so the heroes continue.

You can definitely say that this is one of the toughest challenges that the heroes have encountered. What they don’t realize is that the castle is owned by Organization XIII. They are using a girl named Namine to rewrite Sora’s memories. She deletes his memories of Kairi and slowly inserts herself into them instead. She begins deleting his memories of his friends as well to the point where Sora begins to forget everything. This starts to cause some tension between the 3 heroes, but fortunately they’ve been through a lot so this doesn’t lead to any big split like in the first novel. Donald and Goofy know something is wrong, but their memories are being tampered with as well so it’s difficult to fight back. You can’t stop an opponent that you don’t even know you are fighting after all.

One of the challenges of the Castle is that Sora must revisit all of the worlds that he visited in the first novel. Admittedly, this part can be a little repetitious. Even more so since I just finished reading the first novel a few days ago. During each chapter, I would just look forward to the parts where he would leave the world and fight with the Organization XIII members. That and the new inner monologue were the most important parts. The actual worlds progressed in just about the same way as the first time around. That’s basically the point, but it doesn’t make those challenges too engaging.

Finally, Sora also has to watch out because the villains created a fake Riku to mess with his mind even further. Fortunately, Sora deals with this fairly well. He does suffer from a ton of self doubt in this novel but considering the circumstances, I suppose it makes sense. Sora’s definitely a great lead and acts as a real hero throughout these trials. Even when he finds out that Namine has been manipulating him, he decides to aid her since it wasn’t totally of her own volition and he claims that even if he never made the promise to protect her, the memory of it (Fake or otherwise) makes it real so he’ll live up to it. It’s an interesting concept and one that I can agree with. (As long as the fake promise wasn’t anything crazy) Donald and Goofy’s roles are a lot smaller here, but they’re good sidekicks to have around. They could maybe use more character at times, but as long as they don’t betray Sora or anything, we’re good.

The Riku story at the end takes place at the same time as Sora’s adventure although it ends after the first one. Since their main target is Sora, the Organization doesn’t bother to mess with Riku’s memories. They don’t even know that he has infiltrated the castle at first since everyone thought it would be impossible to escape from Kingdom Hearts. Riku spends most of the novel trying to fight off the darkness so he can be friends with Sora again, but this is a tough challenge. It’s one that becomes even more difficult once the Organization notices him. Surprisingly, he only gets about half of his own story though. Fake Riku (Replica) gets the other half as he tries to become a real person by destroying the original and taking down Sora.

I actually preferred the Riku story to the Sora one. Since Riku kept his memories, it made his experiences in the various planets feel fresh. After all, we never got to see him there originally so in that sense it was already new. Throw in the fact that Ansem, Maleficent and all of the other villains kept jumping in and the whole thing got even better. Also, as cool as Sora is, Riku’s even better. He’s the intense rival that every good series needs and he fills the role perfectly. Walking the path of light and dark is definitely only something he could do. It was also nice to see Mickey show up even if he didn’t do much til the end. As with most things in the series, it was still a little vague how they escaped and why Mickey has telepathic abilities, but we’ll roll with it. Part of the fun with the series is that the mysteries continue to grow, but the vague statements all amount to something by the end. Since I’ve already played the rest of the games, what they’re saying makes a lot of sense the whole time. I’m sure once I play Kingdom Hearts III there will be a lot of stuff that doesn’t make sense. That’s just how it goes.

Replica was also a decently good character. You can’t help but feel bad for him when the Organization forces him to have his memory wiped. At least he tries to stop them, but he was a little out of his league. The villains were also pretty good. There were quite a few of them and they all had different personalities. I do question the power levels though. The girl was able to detect Replica pretty easily, but then Sora was able to take her down for the count. I don’t think the difference in power should have been that great. At times, Sora also seems outmatched against the Organization while at other moments he seems to be out of their league. Whatever the case, it’s safe to say that he should be able to hold his own against them in Kingdom Harts III. By then he will have more than enough experience needed to take them down now…as a Keyblade Master!

Overall, This was a fun follow up to the first novel. It was definitely quite a bit more epic since the gang was already together and I really liked Castle Oblivion. The repetition in the worlds was maybe a little tiresome, but that was overshadowed by the increased amount of fights in the arc. I also felt like the fights had more stakes since Sora was up against sentient antagonists as opposed to normal heartless. I expect that the novel adaption of Kingdom Hearts II will be even better and will continue bringing up the series. If you haven’t read this one yet, I highly recommend it!

Overall 8/10

How the West Was Won Review


It’s time for a perfect example of why only some films deserve to be 3 hours. Granted, you can chop off around 30 minutes or maybe even more if you take out the credits and the intermission, but it’s still way too long. This has got to be one of the most boring, uneventful films I’ve ever seen in my life. It’s right up there with The Lord of the Rings and the Hobbit. If you are even a little sleepy when you start this film, you’ll be knocked out in minutes. When you mix all of the sad elements this film has: Wild West setting, Boring Main Characters, Old Gender roles, Slow Pacing, Long Filler scenes, it results in a plain bad film all around. It’s just not my cup of tea and while the film could have probably earned an extra star or 2 if it was an hour shorter…it wasn’t so it’s a moot point.

The film tries to play itself out as a really low budget documentary for the most part. It starts off with some early settlers who head to the Wild West. It isn’t really developed yet so they have to plot their own land and such. Lets ignore the fact that there already are a bunch of people here though like the guys who sucker the heroes and steal their stuff, but fortunately the villains are shot before this can end badly. Did you understand that really convoluted sentence? Okay, lets start again. A longer walks into a village and the country girl tells him that she wants to show him someone they captured. He agrees because he’s hoping to score, but she throws him into a pit and runs off. The guy…gets out of the pit and shoots them all dead. During this part, the people who suckered him were trying to sucker the main settlers next and then the shooting battle starts. It’s one of the only action scenes you’ll see until the very, very end so savor it now.

We get a pretty big jump later on as someone’s Dad dies and two sons get back to the farm. One wants to work the land and the other doesn’t. I was wondering what the point of this all was, but apparently the characters were the grown up forms of two characters from near the beginning of the film. Well, good to see everyone returning with all of the time jumps happening, but this is exactly why 99% of the film felt like filler. The problem is that you can only talk about building America before it turns into memes and repetition. Honestly, you’ll be thinking of memes constantly during the film.

The only semi exciting part would be the final act. A retired sheriff is enjoying life with his family, but then notices that some fierce outlaws are back in town. The current cops claim that they have gone over a new leaf and aren’t planning to steal the large gold train that’s about to leave town. The ex-Sheriff doesn’t believe this hogwash for a second and goes after them. Not to mention that the outlaws were basically harassing him earlier and threatened his family. He can’t let them walk away after that. A shootout happens and the Sheriff is victorious. He was right about those rascals and showed them what’s up. Hopefully the cops will remember to actually carry guns next time they protect a train and to hire better security. They must not care about their gold if it’s so loosely protected eh?

The film also had one of the worst romances. So, one of the girls became a successful singer, but then gets a message that someone died and she can inherit a gold mill. She drops everything (big mistake) to go there. Since these were the olden days, it takes a long time to get there. Along the way she meets an old lady who flirts with everyone and a guy who just wants her for her money. (And she knows it) She still falls for the guy and then they get to the mill. The problem is that the gold ran out and the workers paid themselves first so there was no money left. The girl heads back to her dancing career while the guy continues his successful gambling. It all works out and they get together…booooooo. It’s pretty cheesy and just not all that interesting. It was something to see the girl get old and sell all of her stuff though. Just goes to show that nothing goes with you to the grave. From there is transformed into the ex-sheriff story. It’s pretty surreal to have the characters start the film off as little kids and then be quite old by the time the film ends. It could have been great if it was handled delicately like DBZ with big fights happening constantly to keep you engaged. Wrong kind of film though.

There’s not much of a soundtrack here although I trust that you wouldn’t expect one. Also, the visuals are never any fun. The characters head to a civilized kind of city once which is where all the singing/dancing is, but for the most part they’re in the wild west. That doesn’t make for a fun backdrop. The film also feels really ancient. I get that this film is from the 60s, but it plays out more like a film from the 50s with how poor the sound quality can be at times and how old everything looks. The oldness is probably just the Wild West effect I suppose though.

Overall, How The West Was Won is not a story that we ever needed to know. It’s rather obvious and self explanatory after all as everyone knows the story. The Americans rode in, murdered everybody, and then “Discovered” the land and made it our own. We then used good ole American muscle power to build all of the buildings and establishments that we have today. It’s a story of determination and good work ethic, but one that doesn’t make for an entertaining film in the slightest. There’s nothing to smile about or anything to keep your interest in the film. Now imagine that going on for almost 3 hours. I dare say that the first act was the worst as well so it started the film out on a less than optimal note. I can’t decide on what the worst part there was. The father insisting that the daughter sing to entertain some random blokes, or another daughter wanting to run away with a random guy who flirts with everyone and then saying no once he finally says yes because she likes the country life. We definitely got a lot of drama here….just not the good kind. Wait…there’s a good kind? It’s in your best interest to avoid this film.

Overall 2/10

Invasion of the Body Snatchers Review


Invasion of the Body Snatchers is one of those sentences that wouldn’t have much meaning without the iconic films. That being said, the idea is certainly an interesting one that has been used time and time again by several films. After all, what would you do if someone you knew was replaced by an alien and nobody else knew about it? It lends itself well to horror plots because of how frightening that can be. The film does a good job of keeping that tense atmosphere.

Here’s the plot in a nutshell. Elizabeth notices that Geoffrey has been acting strangely all of a sudden. It’s like he became a new person over night. The same thing starts to happen to a bunch of people outside and the few others who notice quickly change their tunes just as quickly. Elizabeth finally realizes that this is an alien invasion. She finds a few other people like Jack, Matthew, and Nancy who learn about this and have not been turned yet. The only issue is…what can they do about it? It’s not like they can defeat these aliens since they are just as strong as humans and all of the government and law detection forces have already been turned. Is it best to just submit and let themselves be taken?

From the start of the film there isn’t a lot of hope for the characters. What little bit there is gradually deteriorates as the film goes on. The worst part is that the characters can’t even sleep if they are next to any of the aliens. If they do, an alien copy is produced and sucks the life out of the person. The only way you can fall asleep is if you’re next to a friend, but what if that person has actually been turned? You can only trust your comrades so much in this kind of situation. The duplication is a long process but it might as well be instantaneous since it’s hard to awaken once you’ve been tagged.

Naturally, Matthew does just that. He walks to the backyard and decides to take a nap. I get that he’s sleep deprived, but did he have to make it so easy for the aliens? He even let his hand dangle to the ground so that the alien plants could grab him and start the transfer. Matthew had his moments, but I can’t say that he was a good character. He was a little slow on the uptake and not as resourceful as the others. His short romance with Elizabeth also hurt his chances of being likable.

Elizabeth is a reasonably good lead for the majority of the film. While it takes her a while to really do something about the situation, it isn’t a problem that can be solved easily. That being said, her rushed romance with Matthew was pretty bad. Her man may have been snatched, but moving on so quickly isn’t really in good taste. You can say that it was the stress of the situation or a moment of passion but I just see those as excuses. Both characters suffered from this moment. I’m inclined to say that Elizabeth is still the better character over Matthew, but it’s close.

The side characters range from being average horror characters to actual thinkers. Nancy in particular was surprisingly good as she got behind the idea of the plant being the problem right away. There wasn’t any doubt or a plan to go visit the alien head quarters for kicks. She was the first to figure out that the aliens could be fooled and just brought her A game the whole time. Jack was a lot slower as he would fall asleep or get tired every now and again. He did his best once he got serious, but Jack just wasn’t quite as prepared for this. There’s also the suspicious doctor, but he’s so obviously suspicious that I wouldn’t trust the guy with a 10 foot pole. Remember though, this invasion isn’t happening. He claims that it’s all in our heads.

Back to the “Surprisingly intelligent plans” section, the heroes even decide to board a boat to another country. Sure, it may not get them away from the problem entirely but it’ll buy them some time. Unfortunately, it’s too late by the time they get there, but it was a good plan. At that point, the only other thing to do would be to just try and live normally while feigning no emotion. It’s not too clear on how the aliens know if you’re sleeping. It’s possible that you’ll be okay if you sleep so long as there are no aliens around. The problem is that they are microbe sized and have infected just about everything. Your house would have to be germ free to escape their influence.

I have to give the film a lot of credit for the ending. It’s handled quite well and is pretty unexpected when it occurs. The moments building up to it are just as solid and the execution as a whole is what makes it work. Depending on how you look at it, this could make for a fun sequel. It would be a last stand kind of film with one character trying to take out an army. That being said, not having a sequel let’s you play out the various scenarios in your head.

I want to say that the film had a good soundtrack, but it’s been a while and I can’t remember the tunes. I’m sure they were reasonably good tracks that worked well with the visuals though. Speaking of which, the film definitely had some disturbing visuals. The plant monster/alien bodies looked real weird before they turned into human duplicates. The dog with the interesting face was also something else. At least the transition of being turned into an alien is painless so that’s nice on the humans. It’s a sad fate, but at least it could be worse.

Overall, Invasion of the Body Snatchers is a horror film done right. The human characters don’t all talk like bad cliches. The plot was well thought out as well. While the film doesn’t have a bunch of “jump scares” the overall atmosphere is more effective anyway. The place is usually cloudy and even when the characters are in a sunny environment, it never really feels like they’re safe. It’s simply a break from the dangers that are all around. I’d recommend checking this movie out. It’s pretty fun and good survival stories are hard to come across so you want to pounce on the ones that turn out well.

Overall 6/10

Ghost Trick: Phantom Detective Review


Lets look at a game by Cashcom…I mean Capcom. Ghost Trick is one of those games that I never heard of and probably would never have found if I wasn’t looking around Amazon. Fortunately, I like to browse Amazon’s game selection quite a lot to find these hidden gems. Ghost Trick is one of those and I can safely say that it was worth the Swagbucks money. It’s one of the best mystery games on the block. Come to think of it, it may be the first pure mystery game that I’ve played. Sure, there’s Layton, but it’s usually a “fun” mystery where there isn’t any real danger. This one plays out like a mystery novel with plenty of twists and lethal stakes all around.

The plot follows a man named Sissel. He is mysteriously murdered one night and wakes up as a ghost. A mysterious lamp tells him that he is now a spirit who will fade away once dawn strikes. Sissel wants to find out how he died before that happens so the lamp advises him to save a young detective who is about to be murdered with his Ghost Tricks. Sissel has the ability to manipulate non living objects which is quite handy. He can also use telephone wires to travel from place to place. Finally, Sissel’s most important ability revolves around time. If he comes across a dead body, he can time travel to 5 minutes before his/her death so that he can prevent it. Naturally this doesn’t work on his own body and not every death can be prevented simply by manipulating objects. There’s only so much Sissel can do. Still, he needs to figure out what happened since he lost all of his memories by dying. Can he solve the mystery?

Ghost Trick is impressively long. There are 18 chapters in the game and most of them are of a good length. You’ll be playing this tale for quite a while and it’s engaging from start to finish. The story goes in many directions that I didn’t expect. Some of these additions are real game changers. I won’t even really go into the plot at all since the mystery is what makes the game so much fun. The cast gradually gets larger and larger even though it was initially quite small. Everyone that you meet during the game serves as pieces of the puzzle so there are no one shot characters. The credits even take time to show them all off with various epilogues. Most importantly, the cast is likable.

Sissel’s a heroic lead even if he can never admit to it. He always claims that he is just helping out so that he can remember his past, but he really can’t watch anyone die on his watch. He insists on saving everybody and gradually develops a bond with the people that he helps. In particular, he gets along best with Lynne and Missile. Lynne is a young detective who is always very cheerful and energetic. She dies multiple times during the game, but always takes it in stride and doesn’t mind being dead so much. Of course, dying isn’t as scary when you know that someone’s there to bring you back to life each time. Some of the ways that she dies can be a little funny like being squashed by a giant chicken. Hey, it happens to all of us I suppose.

Another big character is Jowd. He’s an example of a second half character as he doesn’t really do much until you’re at least at chapter 10, but quickly becomes a massive character. All I can really say about him is that he supposedly murdered his wife, but Lynne doesn’t believe this. She is working to prove his innocence, but it is tough since he keeps claiming that he is guilty. He’s a pretty good character even if I didn’t like him for most of the first half of the his screen time. He made a lot of the wrong decisions. There’s also Inspector Cabanela who had a pretty spiffy entrance whenever he’d appear. The guy was consistent, I’ll give him that. He never forget any part of the routine and used it every single time he appeared. He’s definitely a fun guy and he makes for a good rival. It’s always hard to guess what he’s thinking and he definitely dances to the beat of his own drum. That being said, he’s certainly very clever and someone you should keep an eye on.

Finally, there’s Missile. Missile is a dog who wanted to help her owner but couldn’t do much in her physical form. Sissel does get to talk to her once the place is ransacked and Missile is a casualty though. Missile is always upbeat and very helpful throughout the game. Missile even makes the hard call of staying dead a little longer so she can help out. She also has special abilities, one of which is that she can swap objects that look the same, at least from the direction she is viewing it from. It’s a pretty handy ability even if it is one that’s a little more specific than Sissel’s.

Yeah, that’s definitely all I’m going to touch upon with the characters and plot details. You’ll have to play the game to find out more. Meanwhile, I have to give the game a lot of props for the graphics. The sprites that the game uses were crafted very well. The characters appear to be very expressive throughout and the pictures are just at a very high quality. Just as impressive is the game’s soundtrack. There are a bunch of really catchy themes here and I dare say that it may have the best soundtrack in a DS game. That’s very bold so I’ll have to think about it a bit, but it may have earned that title. It’s just way ahead of its time and has good variety as well. It’s difficult to overcome such a combo.

I can’t forget to talk about the gameplay! Each level is effectively a puzzle and it’s sort of a point and click game. As I mentioned, you move around by possessing objects in ghost mode. From there, you go to normal mode and activate the object if you want too. That is the crux of the gameplay. Each level has several objects to possess though and the villains will do all they can to keep the murder going. You have to use strategy to know when and how to use your ghost abilities. This gets more complicated as the levels go on and you have to use new abilities. The game does give you hints though and you can keep rewinding time as often as you need too until you figure out what to do. It’s not a hard game in that sense since you can just try everything out until it works, but you do need to pay attention so you can understand the timing. After all, you could pick the right option but do it too soon or too late. The gameplay’s not super thrilling or anything, but this is one of those times where the plot picks up the slack. Furthermore, it is very unique so that’s certainly a positive.

Overall, Ghost Trick is a fantastic game. It’s a pure mystery through and through. There is no replay value here as completing the game leaves nothing more to do. Still, it’s a long game and one that will grab your attention. With the solid soundtrack and graphics behind it, the story can really shine through. The story never really dropped the ball either. I was maybe not too impressed with the final revelations on who the men in blue were, but it was worth it for other twists. Either way, their design was awesome. Also, watch out for the comet cutscene, it’s easily one of the most impressive moments that I’ve seen in the DS. I highly recommend buying this game ASAP, you don’t know what you’re missing.

Overall 8/10

Twister Review


It’s time for a fairly old film. Twister may have come out in the late 90s, but for some reason it always feels a whole lot older than that. I dunno, maybe it’s just me but since it’s so iconic it just feels like it has to be ancient. Well, I’ve seen this film twice and it’s fairly solid. Some parts of the story are a bit iffy involving good ole Bill, but chasing the Twister is always fun. If only the characters realized how outmatched they were.

Bill used to be a storm chaser. He’d find a Twister and drive after it to collect more data. His team had even started to create a machine to stop it, but then Bill had enough of this life. He tried to get a divorce from his wife Jo and went off to find a new lady. Well, he found her so now he’s back to make the divorce official. Unfortunately, Jo seems reluctant to do so and convinces him to go on “One Last Ride” to stop a current Twister and prove that their invention will revolutionize early warning systems as we know it. Bill is skeptical, but once his old rival Jonas pops up, he realizes that he has to finish this.

Here’s my problem with Bill, it’s hard to sympathize with him at all. We never really get much reason for why he split up with Jo. They definitely seem to have some disagreements, but nothing major. It also comes across as rather fake because he found someone else so quickly. He got together with her and even planned to get married before the divorce was finalized. It was all very rush rush on his part and I just can’t like a main character like that. As you’d expect, he also ends up going back to Jo by the end of the film. He was dumped first, but he sure made it easy on his new fiance since he jumped back into the fold so easily. At least one good thing about Bill is how he’s always ready to jump into a fight. When he notices that Jonas has stolen his invention, Bill quickly steps in. After all, now it’s personal! It was nice to see that side of him, but it’s not enough to make this ex professional a good character.

Jo is a decent heroine I suppose. I’d probably take a while to fill out the divorce papers too just to mess with everyone. She takes everything in stride and pretends to be oblivious to what everyone else is thinking. Jo can come across as a little selfish at times and the whole 3 way romance plot is still tricky for all of the characters involved. At least Jo is more down to Earth though and prepared to go anywhere to stop the Tornado. Unlike Bill who quit, she stuck with the project the whole time so that definitely deserves some credit.

Meanwhile, we have good ole Jonas. I actually liked this guy. Sure, he stole the idea to give himself some credit and is not heroic by any stretch of the imagination. That’s what makes him such a good antagonist. He’s not trying to destroy the world or anything, he just wants to spite his old pal Bill and get rich. At least he’ll be stopping tornadoes along the way. Unfortunately, he does underestimate the tornadoes at the end and proves the heroes right when they thought that he just didn’t have the right knack for the job. The guy was good at working the crowd, but that simply wasn’t enough. I did miss having him around though as he had most of the good banter.

There were a few other supporting cast that hung around during the film. After all, Jo had a whole crew with her. Unfortunately, these guys weren’t great. There was one guy who whined a lot and really liked cookies, but I can’t say I was crazy about his gimmick. He wasn’t very smart and that was basically his whole character arc. The rest of the staff are all right, but they don’t actually do anything. Bill’s new fiance is all right as well. She’s pretty reasonable considering what she has to put up with during the film. The movie does make her exaggerated at one point though as she doesn’t want to eat with everyone at the table. It wasn’t even dirty and the staff weren’t eating like pigs. She just didn’t like that everyone was passing the food around like in those movies where the table is too big. Honestly, I thought everyone was doing well all things considered so that was clearly just to make us want Bill to change his mind. It felt out of character for her. She probably made the right move in breaking things off at the end though. Nobody wants to play second fiddle and it’s clear that Bill had been starting to waver.

I also have to give the film some props for not self destructing in the opening minutes. In Jo’s origin story, her dog nearly doesn’t make it to the shelter in time because her father was getting ready to close the hatch. Fortunately, the dog did make it though and then the father was taken away in the tornado. That’s an ending that I can live with and if the dog had died this review would be very different. The mother has a tough time overall though as she gets a pretty rough turnaround in the present as well. Still, animal violence would have been a huge no no.

The effects for the Tornado look pretty good as well. A giant black tower of destruction is exactly what you would expect from one. The driving around the country side could have been boring, but the writing/script were solid enough to keep the pace up. I was entertained at the very least and I have to give Jonas some credit for this again. He certainly kept the stakes high since he meant that the heroes would have to keep going fast. They’re also lucky that Bill did stick around since his 6th sense saved them quite a few times. They would have been in the wrong direction otherwise.

Overall, Twister is a good film. The characters aren’t really a strong suit though. They are reasonably charismatic I guess, but when you actually think about the characters they get a little tricky. I did like the rival though and the banter between the characters is good. At its core, the light tone and bond between the characters is what makes it fun. As much as Bill keeps claiming that he isn’t here to stay, the members of the group don’t believe him for an instant. It’s fun to just see them all having fun and referencing the good ole times even if we don’t actually get to see them. Don’t get the wrong idea though, I’m not proposing a prequel film. A “Twister” film without the twister could be dangerous. The writing is pretty solid and the Twister scenes are pretty fun. If you haven’t watched the film yet, you should since it is one of the original Disaster films. There aren’t too many destruction scenes so prepare for a lot of down time where the characters eat and have fun, but those scenes are handled pretty well. I could definitely see a remake of this doing well since the core plot is interesting as it is. They’ll just have to make a few adjustments since modern times have changed the situation a bit.

Overall 7/10