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Ayashimon Review


Whenever a series gets cancelled you feel a little bad because it could have kept going and become the next Naruto. A series that everyone respects as one of the all time greats. I know that’s what I was thinking the whole time for many titles since if you ask me, a series that it good should just continue forever. Never end the series unless it’s actually bad. Now, this one may not have been super amazing or anything like that but it was pretty good and definitely should have lasted longer.

The series starts by explaining that the demons used to all be ruled by a single man named Kioh. He was a strong monster who kept everyone in check and under his rule things just worked out. Unfortunately he died under mysterious causes and so the group descended into a bunch of small gangs. In particular there are now 4 gangs that rule the world and they are all striving for power. We are then introduced to the main character Maruo.

Maruo is really obsessed with Shonen Jump and has read all of the big titles. He lives his life like he’s a protagonist and is bored because everyone’s too weak. That’s when he bumps into a girl named Urara who is being chased by a bunch of demonic yakuza. Maruo beats them up and decides to serve her as a Yakuza member. She is the daughter of Kioh and intends to destroy all of the demons and become the top family again. Maruo will help to the best of his ability because he really wants to get some good fights. Can he pull this off or is it game over?

So lets start off with some of the good parts here. The series has solid action. I enjoyed the action scenes here and the series has good art from the start. Usually you’d expect it to be a little rough around the edges but it holds up from the jump. At worst I would say some of the designs may not be all that memorable but you won’t have any trouble reading what’s happening in the scenes. It all just flows together really well.

I also thought the character cast was good. Perhaps a bit small but I think this would have ended up being a solid team. The manga moves rather quickly and it’s already getting a little high tier with the feats. There’s a lot to like here and while the manga delves into some darker subject matter, I wouldn’t say it goes too far. The idea of uniting all of the Yakuza gangs is also a classic. Just replace “Yakuza” with almost anything and you’ll see that it’s a classic kind of plot. Maruo and his friends need to be the best and it’s a tested formula.

So what happened, why did this series get cancelled? Well, I do think some of the world building elements may have been a little too much too soon. For example we learn about different kinds of ghosts here and how they can only stay alive through coins and belief. It’s hard to say which is more important but we know for a fact that demons turn into coins when they’re destroyed. The others can then use that to strengthen themselves. Belief somehow helps keep you tangible as well but it’s hard to say if this turns into more coins or not.

Otherwise, how does it help when you’re made of coins? The series goes on to show that demons exist in another realm and the coins help them get a physical form. That’s a little odd to buy into though, what is this other realm and are they always just floating around but invisible and intangible? As you can see, you can make sense of this whole thing if you make some assumptions and connect the dots but the series overcomplicates the issue a bit too much.

Especially because it’s honestly not that important. Just say that yokai are made out of money and when they die other demons use the money to get stronger. Boom, you’ve still got everything you need without big info dumps. Especially when a series is new you don’t have time to be throwing info at people like that. Still not a big enough issue for the series to have been cancelled though.

I suppose Maruo’s backstory was a bit grim with his having an abusive father and all but main characters have had worse. I was really surprised by this but it’s handled fairly well. It explains why Maruo got into manga and how he trained to become so strong. Usually you have the heroes training to fight some end of the world boss or something but here it was just so that he wouldn’t get absolutely crushed day in and day out. It was a pretty interesting change of pace there.

As a main character Maruo may not stand out a whole lot but he’s a good kid. He likes to fight and is always trying to get stronger. That’s already the most important step for a main character so he’s off to a very good start there. He may be a little too one note in how obsessed he is with Jump but I’m cool with it. You have to establish character traits early so I can see why he is this obsessed. I think it would calm down a bit as the series goes on. His physical strength was impressive and I always like a brawler fighting style.

Maruo is a loyal guy and doesn’t give up easy so I’ll always remember him as a pretty solid character. Then you have the heroine Urara who is good. She has mixed feelings about exactly why she wants to be at the top. In part it’s because she wants to bring honor back to the family name and in another way it’s also because she wants to find out the truth about what happened to her father. I’m sure there would ultimately be tons of twists about her father had the series kept going. Still, she did her best and tried to follow the rules the whole time. Things just didn’t work out for her.

She ultimately becomes a good character once she decides that her friends take priority over the revenge. At that point she was really making all of the right decisions and goes from being a shady boss to one who has found her priorities. Hopefully she’ll get a longer time limit on her super form eventually though because only being able to use it for a few minutes is pretty iffy. It would also be nice if she could fight at least a bit in base considering how powerful her father was. Perhaps as the series went on she would have gotten stronger.

So the first story arc has the heroes decide to find a weak gang to beat up so they can have a base of operations. They run into a demon named Ten who gladly invites them over to take out his mean boss. Maruo pulls this off easily enough and it works well as an introduction to show how strong he could be for a human. The series does give an explanation for this like every few thousand years a human is born with incredible power. I almost feel like you didn’t need an explanation for this but I suppose it’s better than nothing so that is still fine.

The villains here are mainly one shots aside from Ten who actually joins the team. I can’t say that I was particularly impressed with the guy though. He’s your classic coward type character who is afraid of everyone and can’t fight. That’s definitely not the kind of guy that you want to have on your squad. He gets one fight before the series ends and the whole thing is really cheesy. Ultimately he wouldn’t have done much to help the dynamic if the series had kept going on.

Then we get to the first big arc which introduces us to the leader of the strongest gang, Doppo. Doppo kidnaps Urara’s informant Hashihime and it’s clear that he plans to take her out for the count. She was a bit of a double agent which is always a super risky job. Maruo figures he can take this guy down since Shonen Jump heroes never lose. It’s a good way to show off one of the end game threats of the series and to have Maruo lose. The action was good and everything but I just had one big issue here.

You immediately realize that what will give Maruo some pep back in his step is that he’ll remember how leads can lose the first fight but then will win the rematch. The reason the plot is too contrived here is because Maruo was already established as a complete manga expert. There’s no way he would somehow forget that the heroes lose from time to time. DBZ is one of the series that he said he read and Goku lost his share of fights. So the author could and should have handled that part a lot better.

Hashihime was a really solid character and I definitely missed her once she was gone. She could fight and did rather well in combat. At the end of the day that’s just not enough when you’re up against Doppo’s group. Her flame powers were fun while they lasted. Then you have Doppo as the big leader of his group and that guy was a solid villain. He is one of those quirky types who likes his artwork and making sure his victims don’t die easily.

He explains that this was actually difficult because of course in this world the demons will die naturally without money and if they recover too well it could be dangerous. Well, his idea is to let them partially regenerate and turns them into piggy banks which forces them to stay alive. The whole thing was very clever on his part. It’s good that they’re made out of coins though or the scene could have been a little too grisly. Either way it is rather disturbing for anyone who gets captured by him. You do not want that to happen.

Doppo’s power is able to suck fire out of anything or anyone which is interesting. I haven’t quite seen a power like that before and I thought it worked really well. It helps the ability really stand out next to the others. A normal ice ability wouldn’t have stood out as much. I may not be the biggest fan of the guy but he certainly lives up to the hype with how powerful he is. Even by the end of the series he isn’t taken out.

Next up is more of a small arc as the heroes realize they need to get much stronger while also increasing the fights at their disposal. The best option is to form a truce with the biker gang. Naturally this ultimately leads to a clash between their leader Kotton and Maruo. Kotton reminds me of an Accel World type character with how he zooms all over the place. He’s incredibly fast, maybe too fast as it’s hard to see Maruo fighting with him at all. Sure, Maruo is getting wrecked for most of the fight but maybe it should have been for the whole fight. The water weakness was convenient against Kotton but he should still be too fast to fall for any traps.

It could have been worse as the author at least tries to cover the bases but that’s always an issue with speed types and I think it would have continued on even further here if it had kept going. I liked Kotton as a character though and now he’s a guy who could really add onto the dynamic. He likes a good fight and is all about friendship and protecting his men. He’s the kind of leader you want to have on your side.

Finally we enter the last arc where Urara is kidnapped at a hotel by Tamagawa, another one of the leaders. His ability is to shapeshift and he even gains that person’s powers. It’s a solid ability with the only downfall being that if he stays in the shape for too long then he can’t transform back. That’s certainly a risk here but one that is likely worth the extraordinary powers that he gets. This guy is one of those by the books fighters who doesn’t like to live on the edge. He’ll take the safe option every time.

He didn’t really stand out to me even though he did make for a very solid boss. He’s more of an obstacle than a big character. This worked as a preview to the final boss with Doppo though as the guy turned into him. Since the author likely knew the series was ending at this point, it makes sense why he would have the guy turn into Doppo. If the series did end then at least Maruo got his revenge in a sense.

At 25 chapters long the series escaped the U-19 club but ultimately it still didn’t last a very long amount of time. It feels like you have the series wrapped up in an instant. As you can tell I had a good time with it. Sure, it may not have broken out on its own as some kind of elite or really stood out a ton but ultimately it got a lot more things right than wrong. Each chapter was fast paced and the story was engaging.

The story also had a good amount of humor which worked well. Maruo constantly talking about beating people up or using his special attacks was always entertaining. The series was even going for almost a One Punch Man kind of vibe with Maruo one hitting everyone for a bit but it branched out early on so I wouldn’t say that it was trying to rip that off. In general I thought the power escalation was handled well. Maruo faced off with his first real challenge right away but won enough fights where his hype was warranted. That’s a good way to go here and of course the series had its emotional moments as well. I think you could easily retool this into a one-shot movie since the series didn’t keep going.

Occasionally it would have some tonal clashes like the heroes having a comic relief, slapstick fight against the villains in the hotel but for the most part it was relatively serious. The action was good and I do think the author was working hard to get in a solid main cast. I always have a section on what the series could have done differently to avoid getting cancelled and I listed them earlier, but I do think the author tried really hard. I’m a bit surprised that it didn’t go further. The series didn’t really have any fanservice and it seemed primed for big things.

Overall, It’s a shame that Ayashimon ended but I suppose they can’t all be winners. I would definitely recommend this if you’re looking for a solid action manga. Maruo was getting stronger and stronger so it would have been nice to see what heights he could have reached. Perhaps a sequel will be out someday but I’m always super skeptical. It is a longshot after all but never rule it out. This is at least one series that I won’t be forgetting anytime soon, especially with how bold it was to have characters like Goku and Joestar actually appearing in Maruo’s head.

Overall 7/10

Breath of Fire II Review


I was really satisfied with the first Breath of Fire and I can safely say that this one is a really good sequel as well. I wouldn’t quite say that it beats the first as it loses out on at least one big quality of life feature but it’s still a really solid game all around. To compensate for that it does have the better story here. Either way if you like RPGs then you will definitely like this game.

It actually starts off with some Undertale type vibes as the main character and his pal enter a dark cave and things get rather trippy. You have an evil eye that it always running around, a giant monster that murders them, and things like that happen. Finally, a few years pass by and Tery’s (That’s what I called the lead) best friend Bow decided to become a bit of a thief. He is going to help this one guy who was already stolen from so in a way it’s like payback but it backfires and now everybody thinks he is a thief. Tery must quickly come to his aid and prove Bow’s innocence. Additionally Tery must find out why nobody remembers him and why his whole family is gone. Does it have something to do with the main villain?

There are a ton of monsters in this world so naturally it is not quite the kind of place that you want to be when things get tough. Tery got to meet one of the more powerful creatures in the tutorial after all even if he isn’t sure whether it was a dream or not. There’s this whole emotional system too where talking to people will light up or darken your crystal but there didn’t seem to be much of a point to it. Perhaps it alters your ending but I would have liked it to have made a bigger difference throughout the game. I appreciated how the game would get rather spooky at some points but ultimately it’s more for show than anything else.

The game is fairly long and you can certainly expect to take many hours to conquer it. Unfortunately the game doesn’t track your play time but it has to at least be 25-30+ hours. There’s a whole lot to do here, villages to help and party members to recruit. Additionally there is no easy way to bypass minions. So in the first game you could buy an item that stopped them from appearing for about a minute or so. I would stock up on as many of those as possible and it was a great deal but that’s not the case here. There is an item that (barely) reduces how often they spawn but it can’t prevent it.

Half the time it feels like the item didn’t do anything to be honest so it was a bit of a waste. It’s too bad they didn’t bring the item from the first game back because it’s just so much more peaceful when you’re able to run around and don’t have to worry about minions attacking. You can explore to get treasure and all kinds of things like that. Trying to run is usually not going to work so you have to keep rewinding until it does or you could just fight every minion in your way.

It is good for grinding I suppose. Speaking of which, be prepared to grind a whole lot here because the final bosses suddenly jump up a bunch of levels. They were not playing around but I would expect nothing less from an RPG final boss. Those are the kind of opponents that you want to go all out. Show us why you are the demon king or whoever the final boss is. The final battles are really an endurance test so buy as many potions, revives, and MP items as possible. I had over 100 items when you add in the amounts for each and I still barely made it. That was definitely not easy in the slightest.

The game’s ending isn’t super satisfying though. You can’t help but feel that Tery made the wrong choice unless there is some kind of true ending here. He overthought things but it did work as an intense twist of sorts. The game always has that uneasy feeling thanks to the prologue which shows just how effective it was even if the rest of the game plays it straight for the most part. The story is really engaging so you should be having a blast from start to finish. Tery’s companions were definitely really good as well and if anything the toughest part is deciding who to keep home.

Each ally has their own special ability which you’ll need on the hub world. One can fly, one can swim, one can jump, etc. So there will be times when you have to switch companions and you just can’t worry about it. Additionally some characters have a 1 on 1 story fight that can’t be skipped so if they are at a low level then that’s game over. You obtain shamans to power up your fighters but one if missable which can be disappointing if you didn’t get him. So if you see a chance to donate some money later in the game, make sure you click donate 20 times. If you don’t do that then you won’t get him at the end.

That’s really my main tips here, you should be able to get through the game with no real issues. The graphics are real good here and some aspects of the game have aged extremely well with the visual style. For example there’s one boss fight where you’re falling off a tower and then there’s a scene where Tery is running through the flames. You don’t see a whole lot of cutscenes using the sprites like this outside of combat so I thought that was pretty cool. The soundtrack is also good although as far as RPGs go I wouldn’t say it stands out a ton.

This is the kind of game that just freezes once you beat it so that means there is no replay value. Fortunately the main campaign is so long that this really is not an issue in the slightest. You’ll get to have your full barrel of fun here. The cast is fairly solid and of course Tery steals the show even if he’s the silent kind of protagonist so you won’t really see him talk here. You just know that he has what it takes to win.

Overall, Breath of Fire II is a great follow up to the original. I would probably still learn towards the first game as a whole even though this one had the better story. Breath of Fire is certainly one of those games that could do well with a modern sequel or remake. After all stories about dragons are always cool and this one has plenty of them. It’s a very challenging game so you do need to keep your guard up but then making it to the ending is that much more satisfying.

Overall 8/10

Orson (Record of Lodoss War) vs Leo (Red Earth)

Suggested by iKnowledge Leo is a strong and proud warrior who never backs down from a fight. His sword skills are quite sharp and he could physically overpower Orson. Orson is strong too of course but I would trust Leo here in a battle of brawn. Additionally Leo has some mystic energies that he can use in a fight to boost him up even further. Orson isn’t fast enough to make up for this and will ultimately go down. Leo (Red Earth) wins.

Shiris (Record of Lodoss War) vs Adol Christin



Suggested by iKnowledge Shiris is a very capable fighter with a blade who has a solid measure of strength and speed. While this can help her defeat many opponents, it will not be quite enough against Adol. Adol ultimately has better speed and strength compared to hers which is a really big thing here. It means that most of her attack options are not going to work right off the bat. His blade also seems stronger and so that’s game over. Adol Christin wins.

Fall Guys Review


It’s great to finally have Fall Guys as a free to play game. I remember that one got a ton of hype along with Among Us and really broke out into the mainstream. Well, I can say that Fall Guys lives up to the hype and is definitely a fun title. There is a lot of downtime both between and during matches so you’ll want to have something with you to read or play in those moments but the actual gameplay is a lot of fun.

The controls are extremely simple here. You can move, jump, dive jump, and grab things. That’s it, the idea is to survive until the end and have everyone else be eliminated. This is done over the course of a few different events that will test your platforming skills. At the end of the day the big thing here is definitely being able to react quickly and get to the end. The really fun part of course is that you’re up against a bunch of fellow players who are presumably good at platformers too. So it’s not like you’re styling on a bunch of A.I. or anything like that. You’re going up against potential world champs.

It’s also not easy to win because the levels themselves are also reasonably challenging. So between that and the other players then you’ve got quite a lot to balance out. I managed to get 1 win during my first day of playing but it still did take quite a few rounds before I got there. Don’t expect to get a win right away. No matter how good you are at platforming, it’s still going to take a little bit to get used to exactly how this works. Also, there are quite a few different levels and they randomly alternate so eventually you just want to be really good at all of them. Otherwise all it takes is one tough minigame to knock you out of the event.

Once you lose you can choose to stay and watch the others or leave. I personally recommend leaving so you can start the next event a little sooner. On the flip side if you win a level early then you have to keep on watching until the rest of the players make it. This is the downtime I was talking about before and so you’ll probably want to have a plan for that. Otherwise it probably can drag a little which could hurt the experience for you. It is necessary as I don’t see how the game can get around this though. So just stay ready and then you go up against all the rest in the next minigame as well. Rinse and repeat until you are the single champion

Naturally the game does have a level up system and lots of quests so you can work on those as you play the game normally. It’s always fun to have some kind of progression system and I dare say that any free to play game which is lacking in this will probably end up having a rough time. You need some kind of way to keep people coming back after all and this is a very tried and true way of doing it. The replay value never ends that way and the devs will just need to hit that sweet spot of getting new levels from time to time without removing all of the classics too quickly. I feel like they will be able to pull this off though.

It’s a rather simple formula that is hard to mess up. Who doesn’t like platforming anyway right? So long as the rest of the levels are fun like this one then I think you should be in a really good position going forward. The graphics are nice and while the little characters themselves may not be super stylish yet, you’ll unlock different wardrobe items to fully customize them. I expect within a year or so you’ll have countless items with which to make them hit the next level.

How long you stay with this game will probably depend on wat else you’re playing at the moment. After all, picture playing a Mario level for a while. It’s a lot of fun but how long will you keep playing until you decide to call it quits? A progression system in and of itself is probably not enough to keep you on the title forever. That said, one of its strengths is certainly how easy it is to pick up and play at any time. You don’t need to actually remember the game at all to quickly remember how to jump and move around. So as long as you have it downloaded you can easily feel like just playing it on a whim at some point.

Overall, I had a good time with Fall Guys. The developers were really smart in deciding to make a game like this. It’s one of those things that feels obvious afterwards since this is just a really great gimmick to go with. Who wouldn’t want to just be playing a lot of platforming levels and having a blast like this? It was satisfying to get the 1st place that one time after all and no matter what happens you always feel like you won or lost by your own efforts. At least right you never feel like the level RNG elements override your abilities. That’s probably the main thing the game needs to watch out for. Keep on experimenting and bringing in new things but be careful not to go too crazy. I’m confident this game can pull off the balance though.

Overall 7/10

Knockout City Review


Knockout City is one of those free to play games that looks like a lot of fun but I wouldn’t say that it was marketed too heavily. It was certainly possible to just end up missing out on it. Well, I got to play it and it’s quite a bit of fun. Its main weakness is that it does rely on a team format meaning you can only do as well as your teammates. That is sure to get a little dicey for a while unless you can find a squad to join up with but it’s a solid all around title.

The games really follow the ole Dodgeball rules. It’s not instant elimination when you’re hit though and instead you respawn somewhere on the map. A typical match is a 3 vs 3 battle and the first team to 10 points wins. Getting hit by a car or falling off of the map will award the other team a point as well so you really have to stay vigilant at all times. Otherwise you could wind up giving the other team some instant points.

The controls are fairly easy to get the hang of. You can shoot the ball, pass, jump, double jump, and glide. The most important mechanic of course is catching a ball when someone throws it at you. You don’t actually knock them out by doing that but you prevent them from taking any points and can then fire your ball back at them right away. A good defense is a good offense right? This is the best chance to put that into practice and really dish out the damage. It take a little practice but before long you should be able to pull this off without too many issues.

There are different balls which all have different abilities so you’ll want to keep an eye out for them. The level has a little info section about the ball so you always have a heads up though. There’s only one kind of gimmick ball per level so you won’t be seeing a ton of them just show up. That said, it’s hard to beat the classic ball since it just feels really good when you’re able to secure the win there.

There are other modes too like a super hero one where everyone has powers and a 2 v 2 v 2 mode. Unfortunately there is no free for all or survival kind of mode. It would be nice to have at least one mode where you were on your own and I think the game should look into getting that mode available right away. There’s a whole lot of potential there right out of the gate and not using it just feels like a pretty big mistake.

So the game is fun but here are my brief issues with it. I already went into the lack of a solo mode. The other one is that the wait between matches can feel a little long. The announcer is trying to be very engaging with how he yells between the rounds but it’s more on the grating side. I would say you don’t need an announcer here and the game could just use that time in silence or putting you in a practice field like what Fortnite does. It would make the matches a little more seamless.

I also think the game could show where the dodgeballs are a little better. Sometimes it feels like you’re running around for a while trying to find them and I suspect this was not intentional. It just doesn’t seem to me like the game would want to make it hard for you to find the Dodgeballs so I suspect this wasn’t intentional. Perhaps there is a way to locate them easier and the game’s tutorial just didn’t cover it. That’s certainly possible so I don’t want to rule it out.

The graphics are solid here. They may not be cutting edge or anything as this is still a free to play game but it does well enough for itself. You should have a good time here. Then there is the soundtrack which is more on the forgettable side. You’re here for the gameplay either way though and that’s where the title excels. It does well with the Dodgeball mechanics and now we really know that the sport is possible to make into a video game. I’m surprised more titles don’t adapt this sport. I feel like there is a lot of potential here.

There’s naturally a ton of replay value as this game should go on for many years. You’ll have different modes popping in and out, new items, outfits, etc. As you progress through the levels you’ll unlock more things as well and one of the main advantages of a game like this is that the content never has to end. So if you like Dodgeball then this is a solid one to check out.

Overall, Knockout City does well in what it’s trying to accomplish. I had fun playing some rounds here and there. Ultimately it’s not quite as good as the big free to play title on the market in Fortnite though so it will be hard for this one to break out. It may end up getting a strong core fanbase but ultimately you need a lot of people if you want to become the next big thing and I’m not convinced that this one will make it in the long run. Guess we’ll see how it plays out.

Overall 7/10

Emperor Ing vs Samus X



Suggested by Destroyer Emperor Ing is fairly huge and not an opponent that you want to take lightly. That being said, Samus X is absolutely still ready to win this fight. Samus X has enough firepower to give Samus a run for her money and will defeat Ing in much the same way that the original did. They are nearly evenly matched after all so it’s not like this would be much different than usual. Samus X would win this as if it were a boss fight and Ing isn’t quickly enough to stop X. Samus X wins.