Kirby’s Star Stacker Review


It’s always neat to play a new Kirby game and especially when there’s one that you hadn’t even heard of before. I definitely didn’t know anything about this game but I have to say that it holds up pretty well. I do wish it was translated though because it can be hard to find the mode that you want to play. I ended up spending most of my time in some kind of unlimited survival mode. I made it all the way past 600 matches there which was cool but naturally the story mode is more fun.

It’s hard to say what the plot is per say but it seems like some kind of dark spirit is taking over all of Kirby’s friends. The young hero must now defeat each and every one of them in order to bring them back to their senses. It won’t exactly be an easy feat and yet it is something that has to be done. Without the powers of Kirby the world is doomed. Are you ready to put your matching skills to the test?

I’d always have a bit of a hard time describing exactly what the gameplay is but the best way for me to describe it is that it’s sort of like Tetris but instead of fitting shapes together, you’re matching blocks based on color. They are all in the same shape though. The more connections you make, the higher your opponent’s tower goes. Whoever is unable to keep up with the rise and has the tower go past the top of the screen first loses. This is definitely not for the faint of heart for that reason as the speed will continue to increase as the game goes on. There is no safe area! You really have to make sure you keep up.

The soundtrack is pleasant and charming enough as you go through the game. I feel like Nintendo kept giving this their A game even though it’s not exactly one of the mainstream titles. Additionally the visuals are solid and have held up well over the years. I definitely had no issues there.

In theory you’ll easily complete this game since you can rewind and use access points but the rounds are fast enough where you never feel tempted to do so. With all the RNG running around and how much of a good time you will be having regardless, you’re just ready to dive in and have some fun. One thing to note is that in the Kirby version of this gameplay there are stars running around in addition to the usual colors. Think of the stars as a wild card, they can help you connect to any color. So if you have two reds, if you have a star in the middle it will connect them for you.

It’s a bit of a tricky dynamic to get used to compared to the normal rules but it does help this one stand out. There are also bombs around but personally I actually found those to make things a little more difficult. They would ruin combos I was getting ready to use rather than actually helping me out of a pinch. That’s the way that I saw it at least. Still, just go for those combos and ignore the gimmicks around you. Eventually you’ll be where you want to be, at the top of the rankings taking down all opponents!

Overall, Kirby’s Star Stacker is a pretty fun game. There isn’t a whole lot to say about a game like this because it’s all pretty straight forward but that doesn’t take away from the experience. I had a good time with it and it would be even better if the game was translated. I can’t believe this didn’t come to America sooner. If it was in the mobile age then I think things would have been different because this kind of game sells really well on the phone. The gameplay is easy and addictive so all you need is a quick story and you’re set. There’s a good amount of content here and since it’s free if you already have the Switch Online, I recommend checking it out.

Overall 7/10

Final Fantasy III Review


It’s been a very long time since I completed Final Fantasy II. Finally it was time to get back in there for the third game. This one changes some things up with the mechanics and it’s pretty interesting how each of the first 3 games have had something experimental going on. I wonder if that will keep going with each title or if it’ll eventually settle into what I consider to be the classic RPG type.

The story starts with a vague message about light and darkness as we then cut to the main characters who are about to be tasked with saving the world. We’ve got a fairly varied crew here with a princess who is being a bit of a rebel, a classic hero type, a body guard, and other colorful characters. They have to bring the light back to the world and it turns out there are two worlds around as well. As you go to each land you learn more about the people and the troubles befalling them. The game’s early enough where I wouldn’t say the story is particularly deep but it is definitely there throughout compared to the first two games where often times there wasn’t really much dialogue happening at all.

Additionally a big change is that the main character himself can actually talk here. Trust me that’s a big change from the first two games where he was completely silent. I wouldn’t say that any of the characters particularly stand out though so that will be a job for the 4th game or maybe the installments after that. For now that just hasn’t happened yet and I would say the same is true of the villains. So that’s also part of why you won’t remember the story too clearly by the end either. You’re really here for the gameplay more than anything else so lets jump into that.

This game uses a classic level up system. You fight enemies in turn based combat and get stronger. One big change though is instead of an MP system you have magic divided into levels and none are learned as you level up. You have to buy each spell and then equip into the level slots for each character. Whether the character can actually use the spell will ultimately come down to which class you have equipped. Some classes simply can’t learn any spells and others can learn some but not others.

Aside from leveling up your own level you also level up the class that you have equipped as you go through the game. Everyone starts off with a standard class and then as the game goes on you can go into other ones. Ultimately I would say to leave Standard as soon as possible since it won’t help at all in the end. Also the reason you want to switch sooner than later is each class starts back at level 1 which lowers your attack power by a whole lot. For example if you’re level 70 but with a level 1 class then you’ll be hitting so weak that you may get folded by a level 40 opponent. Your equipment still comes into play as well but it can be tough enough to find strong weapons as it is.

I changed my class several times during the game which isn’t optimal so find your favorite one soon. I recommend one top tier healer class, 2 attacking ones, and then a dark mage. With that squad you will be well equipped to take on just about every challenge. I’m not going to say it is literally unbeatable or anything like that but it will be a very strong squad that is hard to stop. I was finally able to beat the game after getting everyone to level 75 and it still wasn’t what I would call easy so keep that in mind.

The final level is a boss rush of around 10 bosses which is really hard to deal with. You do get healed after 5 of those fights at least so you should plan them out well. In general this is one of my issues with the game though which is that you can only save outside of a dungeon. Some of these dungeons are fairly long so going all the way through one and then dying is rough. I lost to the final boss several times and it would always take around an hour to get back to where I was. It did help inflate the play time to over 40 hours but I think the game could have been a little more user friendly in that respect.

Meanwhile I also think the equipment could be a little less fussy. When you change classes all of your equipment is taken off because different classes accept different things. So often times you would have to go find a shop to get some equipment but most of the time the shop wouldn’t have all of the options. This then takes you back to square 1 which isn’t easy. Mix that in with a lack of a good map and that could make things tricky as well. Some of these issues really just come down to the game’s age but others are just game design choices that I would say did not work particularly well.

The graphics look pretty solid though and the soundtrack is on point. I would say the technical aspects are on point and of course I really can’t complain about the length. Being over 40 hours is really fantastic so I can’t possibly fault that. I don’t think you’re going to get much better than that in any RPG when going through the story since that’s not even counting the post game. There’s definitely a lot to do here so you’re getting a ton of bang for your buck. While it will take you a while to beat the game, there is always a lot of hope due to the nature of a level up system like this. For example if I had still been stuck I could have tried switching classes again, hard grinding to level 80, etc.

Now there is one huge pro tip I would mention now since I didn’t learn about this until the final boss. You can use any kind of spell on all allies at once by pressing the right arrow on your D Pad. Why? Who knows, but it’s a really good hidden feature. I started using the heal on everyone at once which was a massive game changer. I can tell you now that I would not have been able to defeat the final boss without that. Honestly I wonder if I could have beaten him at a lower level if I’d known about it sooner. So yeah this is a tip I recommend you really take to heart.

Overall, Final Fantasy III is a pretty fun game. The gameplay is fun and the overall experience is solid. I had some problems with a few of the gameplay mechanics here and there but in the end you’ll spend dozens of hours here and will be glad that you did. Final Fantasy is always the first title you think of when discussing long RPGs and the length here certainly lives up to it. You have to put in a lot of work to get to the end of the game but it’s all worth it and you will feel a tremendous sense of pride and accomplishment.

Overall 7/10

Bomberman Tournament Review


Bomberman has returned for his next adventure! When playing through the story mode you’ll probably be wondering why this is called “Tournament” but it does have a multiplayer mode and there are some optional tournaments you can enter with the creatures so I guess that’ll do. Personally I’d say it is a bit of an untapped resource here since there’s a lot you could do with the whole Pokemon homage. As it stands you only have 2 mandatory fights in the whole game.

The basic plot is that Max has gone missing and now the Dastardly Bombers are running around causing trouble. Bomberman is called in to take these guys down once and for all. Let me tell you, this guy is absolutely ready for action and won’t be taking prisoners. Does he have the bombs needed to blow up all of the enemies around him or is he quickly going to find out the limits of his own abilities? One thing’s for sure, they never should have messed with Bomberman’s planet!

The gameplay is your classic Bomberman style to an extent with a few extra additions. You use bombs to clear out debris and enemies as you try to get to the goal. During a boss fight you use the bombs strategically to box the enemy in and land some serious damage. Where it’s a bit different here is the game’s part RPG style so you actually capture a lot of Pokemon (Karabon, but it’s so similar I’m just going to call them Pokemon) and they have special abilities. Things like kicking the bombs, throwing them, moving through walls, etc. It’s a pretty interesting way to add some depth to the gameplay although the only mild annoyance is to switch your equipped Pokemon (You can only have 1 equipped at a time) you have to go into the start menu and switch through some tabs. Like I said, not the most convenient option for sure.

Some abilities are permanent at least so you don’t need the Pokemon equipped. Another benefit to having one equipped is that any items you find along the map are automatically added to that creature’s level. You’ll see a lot of attack, defense, and special point boosts. They all go to the one you have equipped and so if you have none equipped then they are just wasted. There are tons of these everywhere so you don’t need to go out of your way to grind them. You’ll get the power ups fairly quick, trust me on that. I didn’t focus on this and I still won my two matches rather quickly.

There are also a small handful of minigames in the story but only like 2-3 so you can easily forget that they’re even a thing here. It was still nice to see though. So the game gets props for having a lot of different gameplay styles in the mix. I also think it tried a little harder to have a grand story as it’s all played fairly serious and the villain designs were on point. It’s a lot older so there isn’t any voice acting or any of that but the story’s on point.

The graphics could stand to be a little more detailed but they work well enough. You can always follow the action of what’s happening here. The ost is also surprisingly good, there are actually a number of solid songs as you go through the levels. That’s also good because it’s a fairly small soundtrack so you need to prepare to hear each song quite a few times. The story I’d say is probably like 4-5 hours give or take. It took me longer than expected mainly because I happened to bump into a game ending glitch in the first world. The character just would not let me heal the Pokemon to continue. I had to replay the world 2 more times after the initial playthrough before it finally worked. I still don’t know what the problem was but in the end I just followed a video walkthrough for that level exactly. I must have been doing something in the wrong order but it was definitely a bit of a bizarre glitch.

Well, glitches can happen anywhere I suppose. On the whole the game is still fun enough where you will have a good time. You are rewarded as you play through by getting stronger and stronger. It’d be nice if more of the secret caves had nice stuff in them though. Half the time it’s an NPC just telling you basic information and you wonder why they were hidden. Give me more power ups and hearts. The game isn’t a cakewalk but it’s not too difficult so you should have a smooth time even without a lot of the bonus hearts to help you out with. Always keep a potion on hand just in case you need it.

For the most part you’ll find most of the collectibles just while playing normally anyway. Each world doesn’t trigger its story until you talk to someone so to be on the safe side I always talked with everyone in every village so you end up grabbing everything else too. My main advice in the gameplay/boss battles is to run and gun. Constantly throw out as many bombs as possible behind you and that should help give you the edge in combat. Bomberman veterans will really know how to trap the opponent right away but I’m definitely more casual. So I find the best way is to just throw out a lot of bombs and eventually you will hit the opponent. Just make sure you don’t get hit too because your own bombs do 2 hearts worth of damage to you.

Overall, Bomberman Tournament is a pretty fun game. The Pokemon addition is pretty fun but the battles feel like a missed opportunity since they weren’t incorporated into the story all that much. Additionally there is no gameplay in those as you’re just watching the characters fight each other. I definitely would have changed that up a bit to have active gameplay in the mix as well. It would make the fighting feel more engaging and would encourage you to level them up. Instead it’s basically full RNG which isn’t quite as satisfying. You are playing for the bomb gameplay first and foremost though and that is as smooth as can be. The Bomberman series definitely understands how to pull that off without a hitch by this point.

Overall 7/10

Star Ocean The Last Hope International Review


Star Ocean’s a pretty fun franchise so far. I’ve only played a handful of games in the series but each one has been high quality. This one in particular does take a little while for the story to really get going but by the end it is delivering with the high end/explosive climax that you would expect from the series. The Last Hope is a fairly long game too so that’s enough time to really get used to the characters. Ultimately you’re going to want to pick this one up for sure.

The game starts by introducing us to the state of the world. Earth has developed enough to send ships into space in order to explore the universe. Sort of like Star Trek you are not allowed to have excessive contact which can change the course of a planet’s history. The main character here is Edge who finally gets to be the captain for this mission. He may not have a ton of experience but he is ready to do good. Unfortunately he’s in for an adventure with a lot of hurdles that threaten to shatter his confidence entirely. Will he be able to salvage the operation?

This story definitely gets very dramatic. Get ready for a lot of self doubt here as the characters all wrestle with their dilemmas. There are also a ton of cinematics in this game, more than I have seen for most other titles which is pretty impressive. The game is already super long as it is, throw in all of these cinematics and now the game is that much longer. It’s always good to see of course since cutscenes make a game more immersive but as mentioned earlier, the pacing can be a little slow at first.

I would say there isn’t even really a main villain until you’re fairly deep into the game. Once the villain appears more that makes things a bit more interesting. The character cast will also grow on you as you go through the game. Edge makes for a good main character and his comrades are all fairly solid as well. It’s just a shame his rival/friend couldn’t appear more as that guy was a lot of fun. He felt like he would be the hero in most other adventures. The guy always made the right calls and fought hard. Ultimately I would say that Edge has not caught up to him just yet.

The graphics here are definitely sharp. I wouldn’t call it one of the most high end PS3 games but the levels and character designs are always clear. The space backdrops always look good and the attacks have good animations. I definitely had no issues there. The soundtrack can be a little more bland but there are still good tracks to be had here. I may have gotten a bit too used to the hype rock soundtrack from the PS4 title. Regardless there is enough variety here where you will almost certainly like some of the tracks.

The gameplay here is effectively real time action. You have different attacks and supers that you use as you run across the map. Enemies will try to attack you as well and you want to time your attacks just right. Once you start a combo you have to let it play out so make sure that you actually have an opening because if your opponent blocks then you will be wide open. A lot of the enemies are immune to being stunned as well so they will just launch an attack while you are attacking and then you’ll go down.

Part of the learning curve here is knowing when to attack and when to run. The game can actually be rather difficult as a result and I can safely say that I did lose quite a few times. There were many moments where I had to take a step back and start training/prepping to get stronger before replaying the level. There is a full level up system at least so you can always get stronger if you are stuck. That said, one tip I would give is to make sure to check the shop while you can.

For most of the game there are no shops accessible which can be rough if you need better equipment. It’s the first time that resource has felt so scarce in an RPG before. Because of that I was over leveled but underpowered for a while because I still had the basic equipment. Trust me, you absolutely do not want the basic equipment. Ultimately it evens out by the end since more shops will appear but the middle act will go a lot smoother if you are properly prepared before heading out.

As mentioned the game is long so I would expect you will be here for a minimum of 30 hours and likely more. You can’t ask for much more out of an RPG than this. I always like to say that a game over 10 hours is reasonably long so it goes without saying that 30 is most excellent. It’s one of the biggest benefits of RPGs since you always know that you’re getting a lot of bang for your buck.

Overall, Star Ocean brings another fun installment to the franchise. It may not be the best title in the franchise but not everything needs to be the best. The main important thing here is that its fun so I would say to pick it up while you can. The final boss rush is definitely not for the faint of heart so definitely get some good training in beforehand. Nothing worse than losing in the middle of a rush and then having to start again from scratch. It just reminds you that you weren’t ready for this yet.

Overall 7/10

Wonder Boy – Asha In Monster World Review


This game should give you massive Shantae flashbacks while you’re playing through it. There are just tons and tons of similarities all throughout the game which is pretty cool to see. The Shantae series is a lot of fun after all and there just aren’t a lot of games like that. Well, this one nails the formula and while it is over in a flash, you’ll have a good time here. It’s the kind of game with really strong fundamentals from start to finish.

The game starts off with Asha needing to save the world because the 4 great spirits vanish. She has to use mystical artifacts to unlock the doors to find them. The kingdom knows that they are in good hands with the heroine at the wheel but the queen seems to be acting a little oddly. No matter, the world needs saving and so that’s what is going to happen here! I will say that the plot’s not all that extensive or deep here but that’s fine. You’re playing this adventure for the crisp gameplay and that’s what really seals the deal.

Now I wouldn’t say that the game is particularly difficult but you have to stay sharp. Whenever you take a hit you lose a heart and you’ve got plenty of hearts but on occasion they will run low. As long as you are holding an elixir you will automatically revive…usually. See here’s the part where I tripped up. You only revive automatically as long as your monster buddy is there. If he’s not then you just die and go to the last save point. One of the benefits of this remake version is that you can save anywhere at any time. However, the game was going easy enough where I really didn’t save much at all.

This led to one really rough part where I ended up losing maybe around 3 hours or more of gameplay. Trust me that was really rough. So definitely make sure you save a lot and when you’re low on health feel free to just use the elixir. It’ll be slightly less cost effective but that way you don’t run the risk of dying. Then you can just enjoy the boss battles at your leisure. Each of the bosses are crafted well and fit in with the game. The gameplay is already smooth and the bosses are the cherry on top.

You can play cautiously or aggressively and the gameplay accommodates each style. At its core this is a classic platformer so you will be jumping, dodging, and running through each of the levels. Your moves will get a lot stronger as you buy more upgrades in the shop. You actually don’t earn a lot of money by the time you beat the game though so you can only afford a few power ups. Definitely try to make the most of them and maybe resist the urge to buy the weakest upgrade so you can skip to the second. It’s a better use of your money if you can wait that far. I know it may be hard to wait when you want a stronger weapon.

The graphics here are super solid, everything is bright and shiny. This looks like a modern gen game through and through which may not sound like the best of complements but what I mean is this will hold up for many years. You’ll have a lot of fun there and the soundtrack is also very catchy. So in the end there really aren’t any real big negatives for the game. It has hype and intensity throughout.

The only weak point of the game you could mention is that it is super short. You will be done with it in a matter of hours. So if you can find the game on sale then that would be a good idea because at full price I imagine you may feel like you got ripped off a little. I got this one on Amazon Prime Day so I ended up saving a ton of money. At that price I really had no reservations about the game. I had a good bit of fun and it’s why a short length isn’t usually a deal breaker for me. The most important thing is that I had a good time and I did so no issues there.

There is some replay value here as well like trying to get the Platinum Trophy. It doesn’t look particularly difficult to obtain so it probably won’t add a ton of time to the overall length but every bit helps. You can also try to beat the game on hard mode and see if it changes the ending. The ending just felt like it wasn’t the true one so I suspect there is a way to unlock an alternate one unless that really was just to set up a sequel. It was an intense/sudden way to end that’s for sure but of course that’s the best way to close something out.

Overall, Wonder Boy IV is definitely not a game that you want to miss out on. The title may confuse you since you’re playing as a girl and Wonder Boy is not even referenced but that’s the power of being a spinoff with the game series having an interesting naming convention. I wouldn’t be surprised if this helped the game sell better but at the same time I feel like the difference may be negligible since most people don’t know about Wonder Boy anyway. Ah well, either way the important thing is that you should play the game and hopefully a sequel will come out soon since there’s still a lot more you can do with this series.

Overall 7/10

Super Bomberman R Review


I remember when this game came out many years ago for the Switch. I always thought it looked fun but I suppose it just wasn’t fun enough to go all the way and buy. Well that all changed now because I finally got to check it out for the PS4. It’s a pretty fun game but also certainly a very short one. You’ll have it conquered within a few hours no sweat. After that there is replay value but I would have liked it if the game could have been a bit longer. There’s a whole lot you can do with the bomb gameplay.

The story starts off with a guy who looks a lot like Dr. Wily deciding that he is going to take over the world. He isn’t going to do it slowly or subtly. No, this guy has hired the Dastardly Bombers to do his bidding. The Bombermen have to rise up to take them down but unfortunately only the main one is ready for action. The others keep slacking off and holding him back. Is there any way for them to come out on top or is this the end of the road?

The story is definitely on the weak side. I appreciate the fact that there are full illustrations and voice acting here but at the same time you can’t help but feel that it could be better. There’s a lot of fun you can have with a plot about the Bombermen but it’s definitely played more for laughs. The character designs are all good though. It may not be the story I had been waiting for but at least it did have a full story and you don’t want to take that for granted.

As for the gameplay, well Bomberman is all about dropping bombs along the map and making sure you don’t step in them. You have to maneuver carefully as you destroy debris and enemies without getting hit in the crossfire. It’s a pretty unique gameplay style that is also a good bit of fun. You have to go through 8 levels in each world before fighting a boss. There are 5 full worlds and then one bonus level. Each world will take you under an hour, maybe half an hour or so. This is a pretty short game as a result so personally I would have doubled the worlds. Alternately split up the levels so each one is a separate level and then do about 100 of those instead of the current number. I thin you could do it since in theory changing the layouts of the level for each mission shouldn’t be too difficult. At least it’s all using the same assets and character models so I feel like it should be really easy. You don’t want to extend the game for no reason but a few more hours helps it to really feel like a full bargain.

Although as mentioned there is replay value here in the form of bonus levels. You also have multiplayer mode and of course you can play as a bunch of different characters as well. All of that helps to really make Bomberman stand out a little more than it would otherwise. The production values all feel really high too. The character models look really sharp and everything is in very high resolution. The soundtrack is mostly forgettable with the exception of the end credits song.

That one definitely does stand out so big props to the game there. the lyrics are also really emotional, that’s the kind of heart you expect for this game. I think a sequel should really try to have the characters take everything at least a little more seriously. Do that and the whole game will absolutely benefit as a result. You already have cool visuals for the villains and a large cast so this is really the next big step. I’d definitely be encouraged to buy the game a lot sooner if that was the case. Seriously count me in there, it would be the right play.

The game can also be rather difficult with the boss battles in particular. You have to figure out how to hurt them while in battle and their attack range is really good. When you die you can revive as long as you have 300 coins left. I always had enough coins so I was good but it’s something to keep an eye out for. Otherwise you may find yourself at the dreaded game over screen and that would definitely be rough.

I recommend taking advantage of the few seconds of invincibility that you get when you first respawn. Trust me this is absolutely massive and helped me a lot with some of the bosses. Otherwise I’d almost say to button mash because it’s hard to really plan things out when you’re going super fast like this. Just throw a lot of bombs around and you should be fine. During the levels you can get upgrades to range and number of bombs as long as your speed. Go for all of them and blow up the negative power ups.

This can mean taking a little longer to complete a level as you blow everything up looking for power ups but it is really worth it for those boss battles. I was quite impressed with how tough those could be. I died several times but fortunately you get 8 lives for each chapter and of course with the continues you’ll usually have enough coins for 4-5. I only needed 1 continue for each chapter except the last one which helped for saving coins. I’m not totally sure how you earn coins. You get them for beating chapters but try not to put yourself in a position where you’re totally out of them or that could be risky.

Overall, Super Bomberman R is definitely a pretty fun game. It may be on the short side and the story wasn’t particularly impressive but at the end of the day I still had a good time. It’s a title that you can get for really cheap nowadays so there’s no reason not to get it. Hopefully Bomberman makes a return to the AAA home console games one of these days. There is a lot more you can do with the premise after all but until then we’ll have this game at the ready.

Overall 7/10

Blossom Tales II: The Minotaur Prince Review


It’s time for the big sequel to the first Blossom Tales. The original was a pretty fun homage to the Legend of Zelda games and this one follows suit on that. The game is a fairly short adventure but one where you are having fun the whole time. In the end it’s always better to be a short game that was a blast all the way through than one that faltered at different points right? Well Blossom Tales definitely made sure not to miss a beat with that and the gameplay’s just so smooth. It’s clear that a lot of effort was put into this one.

The basic story is the grandpa is still telling the kids about the adventures in the good ole days. One unique part to this game series is that the adventures are not real as they’re just stories and so the events actually tend to change a bit when the kids interrupt him. Regardless within the story the plot is that the heroine was doing well in a tournament until her brother cheated and won in the finals. She then wished that he would be taken away by the demon king and that’s exactly what happened. She blames herself now and rushes in to save him but alas the brother may have been tempted to the dark side. Is there any way to stop the demon king?

The story itself is fun but I would say it does play second fiddle to the gameplay. The fact that the events aren’t really happening does take a big bite out of the tension which is why I would have definitely changed that part and just cut out the fourth wall breaks to the real world. I know that’s part of the game’s charm but to me it jut works better as a straight adventure.

Now for the gameplay it’s like the old Link games where the camera is overhead and you slash away at any enemies who make the mistake of getting in your way. It’s a pretty fun style and the map areas aren’t too large which compensates for the character speed not being too quick. So you’ve got good balance there right off the gate. Now I know what you might be thinking. Those puzzles probably get annoying right? Well fortunately Blossom Tales does a great job at keeping the puzzles balanced and not letting them overload the actual exploring. In fact I would say it is decisively better than Legend of Zelda in this regard which is definitely impressive.

Who says a homage can’t surpass the original in some ways right? I enjoyed all of the puzzles here. In particular I liked the memory matching and one where you have to connect tiles without stepping on any of them twice. They were difficult puzzles to an extent but very straight forward in how you would solve them. They are more direct brain teasers than they are roundabout puzzles and that’s the way I like it. I want to work on solving a puzzle, not on figuring out what the actual puzzle even is. That’s the big difference here.

The graphics are naturally very nice here. It’s all rather colorful and the background effects are good. It’s going for a retro style without intentionally looking retro. So it’s not going to be looking quite like Fire Emblem Engage for example but it’s a game that is very pleasant to look at and you always know exactly what you are looking at. It’s all handled really well which plays a big part into the calm atmosphere of the game.

This is the kind of title that you can easily pick up and play at any time. A big reason as to why that works is because the map is always labeled so you know exactly where you have to go at any given point. That is huge because a lot of games seriously can’t figure out how maps work. This one never has that problem and I definitely appreciate it. It means that the game went the extra mile. The soundtrack is a little more on the forgettable side but it’s pleasant enough while you’re playing.

As mentioned the game is rather short though so don’t expect to be playing this for very long. I’d say it’s probably around 5-7 hours or so. While some of the puzzles can extend the timer a bit, at the end of the day it’s still not like it will turn this into a long game. There doesn’t seem to be a ton of replay value here either so by and large what you see is what you get. Fortunately that product is a lot of fun. I’d hold off if the price is really high but otherwise there’s nothing to regret here.

Overall, Blossom Tales II is a pretty fun game. It’s the definition of a solid title. You’ll play through it and have a good time. It has no weaknesses and while the game may play it safe by not adding any big mechanics or hooks, sometimes that’s the way to go about it. Give me a fundamentally sound game that has a fun story and quality gameplay and you’ll always have a winner there. I’m definitely up for a third Blossom Tales someday to see how that goes. This kind of game could easily have as many sequels as it wants since there are plenty of fun stories that you can tell.

Overall 7/10

Crystal Ortha Review


It’s time for another Kemco RPG but this one is a shared production so it’s a bit different. Most of the mechanics from Asdivine Hearts aren’t here for example and this is a game that’s fairly unique in a lot of respects. For example one big change is that there are no consumable items. Yes that’s right there are no potions, revives, ethers, etc. I don’t think I’ve played an RPG without items before so that was interesting.

The game follows a bounty hunter/treasure hunter of sorts. He used to be a soldier within the government but left that to go free lance. He runs into a lady who is looking for the Crystal Ortha, a lake of unimaginable riches. Most people don’t believe that this thing even exists but she is determined to find it. Our hero is a bit of a softie so he agrees to help for a percentage of the profits which even he doesn’t totally believe in. Together they will find the money and in the meantime they’ll assist in saving the world.

That’s another way in which this game is a bit different. The main characters aren’t a bunch of superheroes trying to make the world a better place or anything like that. They are serving their own interests all the way and just so happen to be helping out in the process. They’re not bad people or anything so they help people out along the way but yeah they’re after the treasure first and foremost. Even at the very end of the game the main heroine uses that as the justification for taking all of the gold from the cave although I’d say none is necessary. If it’s in the cave then it’s finders keepers right?

That said, the main characters are some of the more forgettable ones to be sure. Ross is your classic tough guy with a mysterious past who can fight. It’s a solid character type so he’s good enough as the lead but doesn’t really have anyone to bounce off of. You have the heroine who has her gun and isn’t afraid to use it but there’s not much to her beyond that. Then you have the cowboy who is constantly flirting and making a fool of himself. There’s also a kid in a dragon costume but not much to say about him.

All you need to know about this group of characters is that they all just watch as the main heroine’s corrupt fiancé grabs her and starts to drag her away. They don’t jump up to help out or anything which made them fraudulent to me personally. Still, even without a dynamic cast I would still say that overall the story was good. It kept me engaged the whole time which was the important part and the game is fairly long. I beat it ahead of schedule compared to the play-time length it’s supposed to be but it was still around 15 hours or so. I’m even going for the Platinum which I should have soon.

The Platinum hunting is always a good sign for a game because that means it was fun enough to keep playing to the end like that. At the very least it means I didn’t want to put the game down and that’s definitely accurate. I had a lot of fun with the gameplay. So aside from the items there is another really unique thing about it. Each character has normal attacks and then special attacks. Special attacks take up MP meter which naturally grows in every turn. So you can use a basic super every turn or wait and do more powerful ones.

You unlock new skills are you progress through the story, level up, and some through side quests. The best abilities are naturally near the end but with the meter constantly moving it adds a nice strategy aspect to the title. There are also collectibles scattered throughout the game which are incredibly handy. They boost your stats permanently like “+3% health to the party” and they all stack so getting those collectibles can often be even more important than getting the traditional level ups. Trust me you absolutely need these or you’re going to be in for a very rough time. I ended up grabbing almost all of them in the whole game and the final boss was still extremely difficult. I was also at level 99 with all of the characters.

This game is absolutely difficult and so you really have to plan out your attacks carefully. This is one of those games where your health restores completely after every match though which helps a lot with grinding. If you stayed injured then that would have been more difficult particularly with how frequent the enemy spawn rate is, they probably could have toned that down a bit.

The graphics are pretty solid here. We don’t get the really fun illustrations in the style of Asdivine Hearts but everything still looks solid. Likewise the soundtrack isn’t quite as dynamic but in the end it’s still solid all the way through. There are a good variety of action tunes to enjoy. The game’s length is also good and while the post game isn’t very extensive, there’s enough for about 2-3 hours before you end up Platinuming the game. In part because it can be difficult to find the last skills Ross needs for that final trophy.

Overall, This is a bit of a more low stakes game compared to other RPGs but it’s still fun. At the end of the day the story is good and the gameplay is very solid. When both of those aspects are good then the other parts don’t matter as much. I’d like to see more games try this approach of no items. I would bring money back as the currency instead of using materials though, that was just more on the odd side and made it more difficult to buy everything. Still, this is the kind of experimenting that I enjoy. The gimmicks aren’t bad and you will end up remembering this game very well since it was so unique. I look forward to the next RPG either of these companies churns out.

Overall 7/10

Monkey King: Hero is Back Review


This game was definitely one of the more random ones that I ended up grabbing from Gamestop but when a title is just a few bucks you’re inclined to take a few risks right? Odds are that this would be worth the few bucks and naturally that was the case in the end. This is the kind of game that may not be great but it’s good fun and by the end you realize you had a good time with it. I’d definitely be down with a sequel to this one someday.

The game starts off with the Monkey King getting taken down by the gods so his powers have been sealed. A kid unseals him and the hero, Sun saved him but a girl gets kidnapped by the villains. The kid begs Sun to help out and at first this Monkey King can’t be bothered but as the adventure goes on he realizes that it is finally time to step up and be a hero. Without his famous powers will he really be able to win though? Only time will tell! One thing’s for sure, he will need to eventually find a way to remove those chains before it’s too late.

The story of the Monkey King is a classic one and this adaption does a good job of going through the motions. He gradually learns about empathy, kindness, and humility as the days go on. At first he is very gruff but gradually becomes a team player. It’s all handled rather well here even if it may come across as just a little generic. The story is fairly barebones as it is. Even the trio of characters have a fairly old dynamic with Sun being the gruff one, you have the guy who talks tough but is actually weak, and finally the kid who means well and is super cheerful but isn’t really cut out for tangling with the others even if he has the heart for it.

So you’re playing this one more for the gameplay which is fortunately pretty good. It’s a 3D action game where you take out enemies with hand to hand skills or use one of your attack powers. I highly recommend using a bench to fight most of your battles. Yes, you heard me right…. a normal bench. It’s surprisingly effective the whole time. It has a longer reach than your normal blows and also deals more damage so it’s kind of a no brainer right? Once you get hooked on it then you won’t want to use anything else. The only exception is a staff that you should unlock by the very end of the game. Once you have it, it is an immediate upgrade over the bench so you’ll never use it again.

You can upgrade all of your special abilities as you play through the game so choose the ones that you want to max out carefully since by the end of the game you won’t have enough points to max everything. Mainly if you go with a maxed out bench and staff then you should be okay. There are other fun abilities like your projectiles but they all just feel a whole lot weaker. Also, the game is more fun with those items because otherwise the game can feel a little too slow and clunky the whole time. I do have to say it’s a pretty valid complaint against the game. The core combat doesn’t feel super balanced or organic at times. Mix that in with how the game can actually be rather difficult and you can have a rough time here.

I only barely beat the final boss after a lot of cheesing and was nearly out of magic meter. Just one or two more hits and I would have lost. It makes for a spectacular story down the road of course and you feel good when winning a real nail biter like that but I can’t help but feel that I would have done better if the game was just a bit more polished. At times it can feel like you dodged an attack when you get hit or an opponent launches an attack with no real way to dodge it. The enemies also have a whole lot of health at their disposal and you feel like they would have calmed down on that a bit.

The free roaming parts of the game where you pick up collectibles and find things is okay but I wouldn’t say there’s a lot of effort put into that. The focus is definitely more on the combat. I do give the game a lot of props for making the final, final boss a blast though. There is a whole different gameplay style created just for that fight and it ends up making a real big difference. See, you can actually feel the power and high stakes behind the final boss due to this. It is worlds different from every other boss fight and that’s exactly the kind of feel and atmosphere you’re supposed to be going for with this. The game understood the assignment here.

Overall, The Monkey King is a fun game. I’ll admit that it gets off to a rocky start and you have to get used to the game so initially it was leading up to more of a 6 star slot but by the end the game came into its own and really surprised me. It’s still a fairly short game so you’ll likely have it beat in around 10 hours or less but it’s a complete title. It also helps that I got the game for around $5-10 which is a fair price for this title. If you see it for a price like that then I recommend grabbing it. There’s not a lot of replay value here beyond aiming for the platinum so I’d say to just enjoy the gameplay/experience and call it a day. At the end of the day that’s really all that you need/want here. The wii Monkey King game I played was more fun but this one still gave me a good time.

Overall 7/10

Ruinverse Review


Kemco always delivers on the top tier RPG gameplay mechanics. They have so many solid quality of life features that other titles would do well to adopt. This one is no exception and the gameplay is definitely at a high level. The only thing holding it back is that the story is definitely the weakest one yet. Mainly this is due to the script as the banter between the main characters can be rather painful. It’s the first time you will be enjoying the game in spite of the main cast.

The game starts with Kit and Allie investigating a cave. They come across a rather odd plaque and making contact with it knocks Allie out. When she wakes up she now has two souls. A mysterious guy is now trapped in her body as well and both souls can only switch when making physical contact with Kit. Naturally this is a bit of a weird scenario for the heroes but Kit figures they can find a way to split the two souls away again. In the meantime they will just have to live with this odd situation. Along the way they come into contact with a rather crazy scientist named Lexor, a talking cat/dog (Not sure exactly which animal he is. Maybe a fox?) named Toto, and a girl named Nana. Together this crew has to find the answers and save the world from demons along the way but do they have what it takes? It won’t be easy that’s for sure.

So why are the characters not all that good? Well first off you have Lexor who is absolutely obsessed with Kit’s body for medical research. One of the main problems here is that you never get to see the guy doing any actual research and there is no tangible goal in sight so he just comes off as insane the whole time. Since he is making no progress after poking and prodding Kit for so long then there just isn’t much point to the whole plot at large. It’s played off in more of a creepy way the whole time too and never gets funny particularly as Kit is begging the guy to let him go. That doesn’t make for a very humorous subplot now does it?

Then you’ve got the same thing going on with Toto and Nana. Nana is obsessed with Toto’s fur and constantly tackles him to hub the creature and pet his fur the wrong way. Toto constantly asks her to stop this but she never listens. Again it’s not funny since Toto clearly isn’t enjoying this at all. You could potentially try to make this work in an anime as we can see body language and facial expressions to maybe try and make this lighter but in a game it just doesn’t work.

The other issue with this is the repetition. It feels like over 70% of the dialogue are these two gags happening over and over and over again. There is never a break or a chance to rest after that goes on and it’s always distracting away from the story. It doesn’t matter how serious the moment is, Lexor and Nana will just keep harassing the other characters anyway and it takes you out of the moment. It definitely would have been nice if the characters had just been cut out to be honest.

There’s a decent story buried beneath all of that with Kit and Allie but it’s always brushed to the side. I did get to play through all of the endings here though so it was fun to see the various paths. Some definitely end on a rather sad note for the characters to be sure and no matter which ending you unlock, there is room for a sequel. Hopefully the characters just matured a lot since the ending so that the dynamic could be a bit better. The villains were solid enough though, they do a lot of planning and get some big moments.

Now with the gameplay we’re back to operating on a high level. The turn based combat is very smooth with minimal loading times and you can also speed the game up to triple speed at all times. Additionally you can also turn off surprise encounters in areas once you have completed them so after beating the game you can feel free to look for treasure chests and such at your leisure which is a nice feature to have. As a result the platinum trophy for this game feels like it is a very attainable one. It should only take a few hours after beating the game to unlock that one. Note that the planting trophy is the only one that will likely take you a while. You really have to wait a long while in order to grow enough plants to bloom. I had less than half of the amount I needed by the time I beat the game.

I would say the campaign is around 16-18 hours so it’s a pretty good length. There are plenty of areas here and additionally the game is also fairly difficult. I had to go up to around level 300 before I was able to complete it. Part of the reason for this is that your characters die really quickly even with some of the best armor so the only way around that is to continue bumping up your stats. I recommend opening every chest you find so that you can hopefully get some rare weapons and armor that can possibly bump up your odd a bit. Ultimately with enough time you can defeat every challenge though and that’s part of the fun of the turn based system.

For example you unlock leaves to upgrade your character’s special abilities every few levels and by growing a tree. I recommend putting all of your money into upgrading the tree since long term that will be just as handy as any upgrade that you can buy. It’s how you get a lot of passive abilities and your ultimate moves. Each character has at least one big attack that can deal several thousand points of damage in a single hit. That is what you really need for the end game. Since the characters are permanently stuck as being glass cannons here then you need to maximize the amount of attack power that you can use in a single swing. So follow that and you should be fine.

Each character has a whole lot of special attacks so it may take a while to find your favorite one but that’s a good problem to have. You can certainly approach the game in a whole lot of different ways. Meanwhile the graphics are definitely solid here. The game is clear and you can always tell what is going on at all times. The soundtrack is also pretty good with all the usual fast paced Asdivine tunes playing throughout. You have solid boss themes and so that always helps to enhance the experience. You can really tell when things are getting grand based on the music tracks.

Overall, Ruinverse may not have a particularly good set of characters this time but the gameplay is really the most pivotal aspect and the title nails that out of the park as expected. The gameplay is incredibly smooth and highly customizable so you should be able to find your favorite settings right away. From there it’s off to the races and you will probably be tempted to go for the Platinum as well at that point because you’re so close. Why not right? Then you will have done everything the game has to offer. You should absolutely pick this one up whenever you come across it.

Overall 7/10