Excitebots Trick Racing Review

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All right, let’s check out another game from the legendary 5 dollar bin! It’s games like this that make the bin so worth it for me because this is a hidden gem that I likely would have never played otherwise. It’s certainly not going to be the next Mario Kart of F-Zero, but Excitebots ended up being pretty fun and certainly worth the 5 bucks.

There is no plot so you are free to jump into the grand prixes. There are 5 different cups and each one has 4-5 different races in it. This title is a little different than most racing games as getting to 1st place is heavily encouraged, but there are other aspects in place. See, this game is also a bit of a stunt racing game as the amount of stars that you have in the end is what ultimately matters. Coming in first gives you an extra 55 as opposed to the 15 in second so that’s a good reason to get to 1st place, but you also want to do a lot of tricks along the way. No worries, they come rather naturally.

You get stars for drifting and bumping into other cars. If you decide to drive into a forest, you get a star for every tree that you dodge. The stars add up quickly there, but it is typically much more dangerous than the normal path so you have to decide if your driving skills are up to par. If you hit something, then you’ll quickly be taken back a little bit, which can eat up your time although it’s not all that bad. You’ll still be okay even if you crash a few times. Just make sure that you get the stars first. Naturally, you also have a nitro boost that you can activate quite often. You just can’t use too much of it at once or you will overheat so make sure to use it gradually and in bursts.

All of what I just mentioned was already in Excite Truck so let’s get into the new features for this title. This game placed a lot more emphasis on the Motion Controls than the older game. For starters, you’ll see various poles throughout the race. You will then have to make a motion with your Wii Remote depending on what color the pole is. Typically it will require you to make a sudden push forward or to act as if you are making a circular motion. To be honest, this is an addition that I definitely would have preferred to not have made the cut. Getting the motions can be as tough as you think considering the Wii Remote’s dicey reputation and it doesn’t add anything to the game. I can guarantee that the game would be even better without this gimmick although it certainly doesn’t hurt the game all that much. It was just a little unnecessary.

One of the new additions that I did like was the item boxes and tools that would appear. You can get items like some teeth to throw at enemies or a fishing rod to get some fish/stars. The items are typically fun and if you get a wrench, then you can turn into your true robot form. This was a good addition to the game and I’m glad that they added it. I certainly would like to play without any nitro or items as an option as well, but if you’re going to have some gimmicks, then you may as well add them all in right? You can play a lot of the individual minigames in minigame mode in case you really like one. There’s also a Poker Mode, but I decided not to try it out. It didn’t really pique my interest.

There are many other ways to search for stars during the race, but I’ll allow you to find those on your own. The actual gameplay is very smooth, which helps to negate the Wii Remote’s handling. The Wii Remote actually works well enough here. I would still prefer almost any other remote, but it’s passable as you have to hold it sideways to play this game, which has always been the best way to use the Wii Remote for a racing game. Each race is only about 2-5 minutes so they’re short, which helps to make them very exciting. Nothing’s worse than playing a really long race only to discover that you’ve lost and have to play it all over again.

The graphics are sound and the robots all look good. This is certainly no Mario Galaxy, but it’s still a big step above titles like Casper and Rudolph. The graphics are not bad, nor are they very good. They’re simply caught in the middle, but that’s not a bad thing. The designs still compliment the races rather well, which is all that I could ask of the title. The soundtrack is great, but I would expect no less from such a solid racing title. All of the themes are fast and intense, which lets you really feel like you’re in the race. Racing games have had a superb track record when it comes to the music included in them and this game does not disappoint here.

Completing the cups won’t take you very long. There are 24 courses and all of them are short, but you have to consider that you will be getting this game for a bargain price. Also, there is a good amount of replay value. If you get S ranks on all levels, then you can unlock the Super Excite difficulty so that you can play the stages yet again. Moreover, there are many things to buy with your stars. That’s where it gets to be a bit much though.

For starters, you have to actually buy the alternate colors for your vehicles. You have to buy the vehicles and then you also buy avatars for your profile and statues of your cars. This gives you a lot to buy, but earning stars isn’t so simple. For example, you will earn around 200-300 per race, but most of the cars are 2500-5000. I ended up with around 5000 stars when I beat the game so I bought one car. Imagine how long it would take to buy the 20+ profiles, 20 statues, colors, and cars. Certainly longer than I’d really be willing to play this game. I actually did bother to do the S ranks for Excite Truck, which shows how much fun these games are, but it’s not the kind of thing that I’d probably do now. Nowadays, Super Smash Bros is probably one of the only games where I’d actually go that far. Don’t get me wrong, the gameplay here is still a lot of fun, but I’ve got a lot of games to play so it’s best that I move on while I can.

Overall, Excitebots is a fun racing title. It’s certainly a lot better than you would expect upon looking seeing the cover and you should certainly give it a chance. It’s a short, but fun experience and the actual gameplay is quite good. It’s fairly unique for a racing game and you’ll have fun earning those stars as you beat the levels. The soundtrack is really good and the graphics are sound so this game really has no weak points. There’s also a multiplayer mode to boost the replay value a little higher. Yes, this is one of those 5 dollar bargain bin titles that is really tough to top.

Overall 7/10

Scribblenauts Unmasked A DC Comics Adventure Review

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Well, it’s been a while, but I finally went back to finish up the Scribblenauts series. The first three games were all pretty fun and this one added DC heroes to use as well. I was ready for the epicness that would ensue and this game even had an actual story mode, which was an added bonus. The story mode does come at the cost of the usual Starrite system, which is actually a big trade off, which I will certainly look at.

Maxwell has learned his lesson from his adventures in the older games. He now knows that his powers must be used responsibly. Unfortunately, he is transported to Gotham City along with his sister. He soon finds out that a doppelganger of himself is teaming up with various super villains and they intend to collect all of the starrites for their own purposes. Maxwell must team up with DC’s greatest heroes if he is going to stop the villains. Can Maxwell prove that he is the ultimate hero and save the multiverse from annihilation? Only one way to find out!

The gameplay is similar to how you would typically expect here. You have your notepad and what you create is limited only by your imagination. The new addition is that you can create DC superheroes to aid you in your quest to be the ultimate fighter. You must travel to each of the worlds and stop the villains who are causing trouble in each land. Each land will have citizens who are in trouble and need your help. When you solve the problem, you will be awarded with points that you can use to unlock future worlds and advance the plot. Each world has one main mission that you can complete right from the start to save the city. Eventually, you will make it to the final world where you can stop the ultimate evil. There are also some bonus missions where you view each hero’s origin story and try to help out as only you can.

As I mentioned, the story mode did come as quite a price. In this game, the missions in each world seem to be unlimited. As such, there doesn’t seem to be a point to actually helping the citizens. It’s possible that you actually complete each world eventually. If so, that helps to erase this complaint. Otherwise, it’s just not as fulfilling as it was in the other games. I suppose you can say that it increases the replay value, but I prefer when the game actually has an ending. Games like Pac Man could be considered to be the exception, but at the same time, I would like to have an ending as well. This way, you can keep on earning points I suppose, but I wish that each world only had a set amount of missions. The Starrite collecting was a classic.

Also, the gameplay seems to have gotten a little worse in this title. There are numerous glitches that are present and you are very likely to encounter some of them as you play the game. There were many missions that were instantly completed as you approached them and others that were lost for no reason. It’s partially due to the fact that your creations continue to move once you leave, but also because the game seems to have not been tested quite as much as the others. I’ve never really minded bugs and glitches. If anything, they serve to enhance the experience. Still, it does show that the gameplay wasn’t focused on as much as you would expect.

The graphics are nice as always. Scribblenauts is one of those games that isn’t meant to look really good of course like the Lego series. You could grab the graphics from Mario 64 and make a case for it looking better. It makes sense since it’s hard to imagine how you could make a lot of graphics for each items that Maxwell could create. It would simply take too long, which is why cardboard cutouts/sprite looking objects are what it used here. It works for the game and everything still looks rather clear. It’s nice to see the chibi heroes helping out as well.

It’s also nice to see Maxwell’s development through the games. He can finally talk now and we have learned that he is actually a wise kid. He knows how powerful his abilities are and he takes great pride in doing the right thing. He’s certainly come a long way from Scribblenauts Unlimited. He only makes one real mistake here and it can barely be counted as a mistake in the sense that he created a doppelganger. His real mistake was not remembering that he had made the drawing or checking it before he attached it to the globe. Ah well, in the end he learned how to fix this error.

The final boss was interesting because it came at a good time. The game actually goes into the Convergence styled plot, which is cool. We got to see other realities and learn more about the universe. The final villain even found a way to take care of the Justice League rather easily. He simply didn’t count on Maxwell. The game is rather thorough on the amount of DC heroes that you can summon. I believe that there are about 200 pages worth with each page having 6-12 characters on it. That’s certainly an impressive amount and the game did its research.

Some parts of the review likely seemed negative, but this is a fun game through and through. It’s rather short and you can probably beat it in a day or 2, but you’ll have fun exploring the worlds. Making this crossover was certainly a lot of fun and it would be cool if they did one with Marvel someday. It wouldn’t be quite as Epic without Superman of course, but I’ve always been a big DC fan.

How does this game stack up against the previous three? I think it’s safe to say that the original three were better games in how they handled this. The gameplay is still smoother than the first game though, but I miss the mission select. The guest stars and story combo does manage to propel this game though. Each game excels in its own area. The first one was the most difficult by far and really helped to stretch your imagination. The second game perfected the controls and probably offered the most complete experience. It was long and packed with a bunch of fun and difficult levels. The third one erased all of the difficulty, but had the big screen novelty to back it up. You could finally run around and help people out. It still had a core mission system with it and was a blast to play. Finally, this one had a real plot. So, all of the games had their strengths to be sure.

Overall, If you played the first three Scribblenaut games, then you need to add this one to your collection. If you haven’t played any of the other titles yet, then I still recommend picking this one up whenever possible. It’s a short game, but a very fun one and you may actually learn more about the DC universe. Summoning up about a dozen versions of Supermen to fight by your side can also be entertaining. Once you pick this game up, you can also bulk up your Wii U collection and see where it ranks. This may be my final Wii U game for a little while so I certainly savored the moment. My next stop is in PS3 land…for now!

Overall 7/10

Cruis’n Review

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It’s time to look at another title from the legendary 5 dollar bin. Let’s face it, it’s always an honor to pick out a game from that selection and I specifically went to a new Gamestop when I heard that they were still carrying this title. Cruis’n is everything that I had hoped for from the screen shots and while it is a pretty short game, it does have a decent amount of replay value to keep it relevant.

There are 13 races and you get to challenge them in Circuit Mode. Landing in the top 3 allows you to move onto the next stage. It is true that you can theoretically complete this game in under an hour since the average race is 2 minutes or less, but but you’re bound to lose at least a few times so beating it in an hour can still be tricky. Keep in mind that you may need to swap cars during this adventure as your first one will likely have some pretty underwhelming specs compared to the first one.

Winning a race gives you some spending money, which you can use to buy your next car. I bought most of them and ended up with 3 left. I guess I shouldn’t say “buy” though. When you get enough money, you automatically unlock the car. The final car needs you to have 2 million dollars and I ended the game with a little over one million. You earn 100 grand for each first place so just 10 more races would have been enough to have achieved that. I was tempted to do that so that I could say that I 100% completed the game, but there’s ultimately not a whole lot of point to doing such a thing so I took a pass on that. Perhaps I will go back for that someday.

The gameplay is pretty straight forward for a racing game. There are no items or real gimmicks here aside from the casual boost. You can boost three times and it gives you a decent chunk of extra speed, but it’s not too drastic so it doesn’t take the balance away from the game. Since this is an arcade style game you really have a lot of freedom as you drive around. You can break into a building and watch with awe as you look at the fun details. The fact that the developers actually designed the insides of the building is pretty neat since there’s a good chance that you could beat the game without ever going inside. Turning works pretty well and the gameplay is a lot of fun. The game will quickly reset you to the right direction if you’re spun around for too long so you never have to worry about stopping. Just power through to the goal!

Cruis’n is also purely a motion control game as you hold the Wii remote sideways and tilt to turn. Surprisingly, it actually does a good job with these controls and you’ll never have to adjust the Wii sensor or back away when you realize that the controls are not working. Everything works almost perfectly here and that was definitely neat. Once again, I have to stress that this isn’t your average 5 dollar bin game.

One aspect that I liked about the gameplay was the unique addition of random cars on the tracks. A lot of games like Mario Kart have experimented with other cars acting as obstacles, but not to the degree that this game throws them in. Most of the stages have dozens of cars blocking the way in the stages and bumping into one of them can critically hurt your chances of reaching 1st place. They are sometimes driving in the same direction as you or going in the opposite direction so you’ve always got to stay sharp. It’s why using your boost can be a risky endeavor.

The graphics are actually very good and that’s where I disagree with most reviews. The general consensus seems to be that the graphics are pretty bad, but everything actually looks pretty sharp. I am quickly reminded of the racing game that I used to play on the computer over a decade ago. The cars and stages are similar to that as well as the gameplay. I loved that game and still consider it to be one of the best racing games of all time. This title may not be quite as good, but it’s still pretty great and that goes for the graphics as well. Most of the game takes place in the night it is impressive to see how clear the game looks. I definitely have no qualms in this area.

The area where I do have some qualms with the game is the music. The soundtrack tries to be edgy or ghettoish, which results in some good tunes, but the overall music leaves much to be desired. It’s why I’m not even a fan of the average Madden title as the music gets a little too out there. For racing, I just want fast paced themes with no lyrics. That will let me race to the best of my ability with no distractions. In a game like this, you certainly will need to focus.

I also have to take away points for the suggestive content in this game. As this is underground racing, the game has a scantily clad lady holding up the “Ready Set Go” sign and she’ll also dance in the background when you take first place. Throw in the sad voice when you are going through the modes and it takes away some of the wow factor from the game. We definitely didn’t need this and more games should just play it straight if they really want to win. From the voices, the only one that I actually like is the creepy laugh. It pops up randomly during the game and that can definitely be pretty intense.

Now, the main reason why this is in the 5 dollar bin is probably because of the lack of content. After you unlock all of the races, then you can unlock a handful of cars. Unlocking those will give you some more options, but there’s nothing to do with them. Playing the stages is the only thing to do aside from the classic Multiplayer mode. You can upgrade each car to its maximum potential by participating in races with all of them, but even the average perfectionalist probably wouldn’t bother with all of that. So the multiplayer mode makes up the majority of the replay value, which means that you will probably want to have someone to play this game with. Otherwise, it’s certainly going to be a very short experience.

Overall, Cruis’n is a very fun racing game. Keep in mind that it’s only about 3-4 dollars for a reason, but it’s well worth the price. Given the fact that you could be done with it in 30-60 minutes, I could understand being disappointed if you bought it for 30. Even 20 dollars would have been a stretch, but for under 5 dollars I think this is sufficient. The levels that you do play are pretty great and the A.I. actually manages to keep things competitive. It never gives up and all it takes is one wrong turn to throw you from 1st to 8th. The graphics are better than expected and they easily hold up against any racing game. The suggestive content can make you wince, but it’s still not as bad as it could have been and it disappears once you are actually in the race. I definitely recommend this title and now I’m looking forward to seeing what racing game I play next. Let’s just say that we may not have to wait very long for that. Also, it should be known that I used the Pontiac Firebird during my playthrough since they didn’t have the Quest. It’s a very reliable car and I recommend using it when you play this game.

Overall 7/10

Speed Racer Review

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I finally managed to complete the Speed Racer video game! It’s actually quite fun although it’s the kind of game where you can definitely get worn out with the tournaments. Also be warned that it can definitely induce seizures. It’s rather unique for a cash in and it’s easily one of the best PS2 racing games. I got it for a decent price so I can definitely say that it was worth it and it is one of the final games from my Christmas batch that I had yet to complete. Let’s look at what makes this game cool.

First of all, there is no real story mode, but we do get a tournament mode. That’s a fair trade off if you ask me although I certainly would have preferred a plot. You basically have to play around 30-40 tournaments and each tournament has 2-5 races in them. Unfortunately, a bunch of the tournaments are in the 4-5 range so they can be quite long. That’s my main problem with the game. No matter how fun the gameplay is, staying glued to the TV for 30-40 minutes on one tournament can be quite taxing. Beating the game is definitely a long battle and it will leave you feeling very tired by the end.

The standard rules for the race are set to 2 laps and 12 racers. The 2 laps part may sound pretty great at first, but they still take around 3-4 minutes per track so it still manages to be as long as the average Mario Kart stage..or even longer than those stages. 3 laps would have definitely been too much and even with 2, I think that some of the stages should have been a whole lot shorter. Like I said, the tournament mode basically burned me out so I definitely can’t think about playing this game again for a long time. At least solo, local multiplayer would still make for a lot of fun races.

One of the new gimmicks in this game is that getting to 1st place is only a secondary goal during the race. It’s highly recommended since it helps you get points in a tournament, but staying in the middle of the pack has its perks. You get points by ramming into the other racers and a whole bunch of them when you destroy a car. Every 1000 points gets you 1 real point so if you get 13000, it’s even better than coming in first. The best of both worlds is hitting a lot of cars and still managing to come in 1st, but that’s extremely difficult in the latter stages. I would sometimes come in 11th, but I smashed so many cars that I still got the most points. If you ask me, that’s definitely the best way to go about it. You can juke from side to side to hit the cars or do a spin move if they are right ahead of or behind you. The combat system is a lot of fun to play around with. You also gain energy as you move, which you can use to heal yourself or boost. As for the boosts, you can wait until you have 3 of them and use the ultimate boost.

Be warned that the ultimate boost is great, but it is tough on the eyes. You go so fast that you don’t even need to steer as it just takes you through the course, but the game can’t really keep up. You colors start to turn purple and orange and the screen gets very blurry. You’ll even lose sight of the racers as things start to get loopy and I have a feeling that the developers were just having a little fun there. It’s still something that you’ll definitely want to be aware of if your eyes are weak against flashing lights. They definitely make me feel tired, but my glasses protect me from that kind of thing.

Naturally, this doesn’t speak very well for the graphics. They’re actually pretty decent when they work, but I’ll have to give this area a failing grade. The boosts should not make the screen as chaotic as they do and the game gets way too blurry for me to say that it is acceptable. If not for the graphics part of the game you probably wouldn’t be able to even tell that it is a cash in for the film.

Although, one tip off is the stage selection. Initially it looks like there are a lot of tracks. After all, you are playing on over 100 of them during the tournament mode. The trick is that a lot of the stages are simply recycled over and over again. Some of them are technically different, but just about the whole track will be the same aside from a slight twist. The background and road for most of the stages are identical so there was definitely not a whole lot of effort put into them. It can certainly make the game more repetitive than it would have been with unique tracks. The final two levels are basically the same with the difference being that the final level has opera style music.

Speed Racer’s soundtrack is definitely very good. It’s a little limited to be sure, but it fits the intensity of the races. It’s all very fast and the climatic sounding theme in the final stage is really fun as well. Racing games definitely need a good soundtrack since nobody wants to race with a boring theme playing in the background. Luckily, Speed Racer delivers on this front.

Typically, glitches aren’t a problem in a video game since they are rare occurrences that you may miss when you’re playing the game. That being said, it’s much easier to run through them when you have to play a game for as long as I played this one. It’s not uncommon to just fall through a stage or get launched off the rails. There are many times where you are not supposed to fall off the stage, but you are using your triple boost so you just go flying out of the level. Once I just fell through half of the stage and instantly fell into a big hole over in last place. The glitches still don’t occur too often, but they are certainly noticeable this time.

It’s definitely commendable that the game has so many playable characters. There may even be 50 as I lost count, but you tend to unlock 2-3 per tournament. There are many guys that you’ll never have even heard of here. I stuck with Speed Racer through all of the levels, but maybe you’ll find a character who catches your eye and forces you to change from the famous mach 5. You definitely won’t want to discount the possibility.

For replay value, there really isn’t a whole lot to be found here. Once you beat the game, you do unlock mirror mode so you can play a bunch of tournaments in reverse. You’ll probably find that you’re way too tired to do such a thing after the main mode, but it does add to the game’s length I suppose. After that, you’ll want to hope that you have someone to play the game with since there will be nothing left to do. The multiplayer option is the main reason why I ended up giving this game a 7 over the 6 after all.

Overall, Speed Racer is a pretty fun game. The actual gameplay is really a blast and it really says something about how good it is when you consider how many levels I had to play in this game. The stages are just a little too long, but the tournaments actually do auto save so you can turn the game off in the middle of one if you need too. Knowing this, that actually helps the game a whole lot, but I didn’t find out until the end. It only minimizes the problem though as the stages really should be shorter. The graphics look very sci fi esque, but they’re still too crazy and blurry. The music is good and the character roster is very impressive. If you are by yourself, I recommend the game, but it’ll be a shorter experience. If you have someone to play it with, then this game is definitely one of the ultimate racing titles and you’ll really want to play it. Just watch out for those glitches!

Overall 7/10

Scribblenauts Unlimited Review

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Time to play the next installment in the Scribblenauts series. This is the first one for the home consoles so that was definitely neat. This also meant that I was one step closer to completing the series! It is definitely different from the first two in a few ways. It’s more open world and that’s always a good thing, but it also results in a slightly shorter game.

The plot involves the origin of Maxwell. Long story short, his parents were explorers and they found a book that brought anything that you wrote in it to life. This was pretty neat so they gave it to Maxwell, but the power quickly corrupted him. Then, his sister started turning into stone and Maxwell was told that the only way to save her was to help people with his incredible book. Helping them would cause the people to drop Starrites and he could save Lily’s life if he collected enough of them. With this knowledge at his disposal, Maxwell headed off to go save Lily…and the world.

Collecting Starrites is classic and a tradition for the series. The new part is that there are also Starrite Shards to find. Getting 7-8 of them will form a full Starrite. There are 106 of them in the game and you only need 60 to complete the story. Seeing as that is only a little over half of them, it’s pretty easy to find enough solvable puzzles to work through so that you can save Lily. Each level has 1-3 Starrites and 5-10 Shards. There are quite a lot of levels, although not as many as the previous games since you can compact a lot of missions onto one level. I actually prefer it this way since you don’t have to move around as much. Finding and solving the missions is more linear.

When you enter a world, you’ll see people who need help. The ones with Starrites over their heads will give you one if you help them and you get hints if it is taking you a while. There are no hints for the Shard missions, but they are typically a lot quicker anyway. As you collect the Starrites more and more levels open up. The final ones are all in space so you can tell that the stakes have been raised.

The graphics are about equal to the other games since they’re still using sprites. I assume that they are in HD here and they are certainly a little clearer. Watching the objects on the big screen is definitely a lot of fun. You can’t say that the graphics are at Legend of Zelda or Sly level, but they’re not meant to be. You’re using sprites to save the world and that’s good enough for me. The actual gameplay is crystal clear so you never have to wonder where to go next or what an object is supposed to be.

The soundtrack is not really around. There are a lot of familiar jingles like the remixed victory theme, but it’s more of a soothing experience than most games. There is background music, but it’s all very subtle so that it transitions smoothly from level to level. The music is pretty calming to listen too and it definitely fits the gameplay.

For Replay Value, you can naturally go back and collect all 106 Starrites. That’s about it for replay value, but that should still last you quite a few hours after getting the initial 60. That would end up at around 10-20 hours of play time and it would probably steer closer to the 20 than 10. It is definitely shorter than the other Scribblenaut games and technically it’s the easiest since you don’t have to worry about fully beating all levels. It’s actually a little more appropriate for the kids since I found the first one to be a little too difficult for the average youngster, but this one is just right. There are some that they will likely have trouble with, but that’s what the hints are here for right? Typically, the final hint will make it clear enough to solve the riddle. The going price for the game is less than 20 so that more than makes up for the short campaign and the replay value helps even more.

Fans may be a little disappointed with Maxwell since he is evidently not the selfless hero that we all had expected. He likes to play pranks on everyone and the power went to his head very quickly. He quickly sees the light once his sister is in danger, but I’m sure that his fans will be surprised. He’s a pretty likable main character although he doesn’t get to talk. Lily gets all of the lines so Maxwell may just end up being a silent main character. It’s worked well for Mario and Link so it could be a good move.

One thing that was mildly disappointing is that there is no final level joke this time. Perhaps you get a secret level if you get all of the Starrites, but I was expecting a little more. Some kind of final boss would have been nice like in the last game. Something that forces you to create a Starrite or do something really simple. The previous two games loved to troll the gamer like that and I was hoping that the tradition would be upheld. Instead, you just get a quick cutscene when you get the 60 Starrites. Again, I’m assuming that something happens once you get all 106, but I wanted more closure.

A tip for any future players is to always have your wings on. It’s helpful in just about every scenario and it beats walking through all of the levels right? Using your adjectives wisely will help you complete a lot of missions since you can just make a beast cheerful instead of giving it food to make it cheerful. As there are many words in the English language, there are many ways to beat a mission so you can really choose one that you prefer over the others. There are also dozens of playable characters so you can switch how you look, but that doesn’t impact the gameplay. It’s merely a stylistic choice.

Overall, Scribblenauts Unlimited is a pretty fun sequel to the first two games. The fact that it is now all mission based as you help the people is a fun twist in how you collect the Starrites. It’s probably the best game in the series and the big screen effect certainly helps with that. It’s less repetitive in the types of missions that you complete as opposed to Super Scribblenauts and the gameplay is smoother than the original. The original game will always be a classic since it was the toughest and had the most environments, but this one has done a good job of upholding the legacy. It also helped to increase my Wii U collection. The next Scribblenauts is already at home waiting to be played, but quickly it’s time to go back to a Wii game first. That being said, it shouldn’t last long and then we’ll see if Unmasked will be able to take on Unlimited. Get ready for an adventure! I recommend Scribblenauts Unlimited to Casual and Core gamers alike. It’s a fun way to spend your time and it’s pretty unique. I’m sure that everyone will have fun putting their life experience to the test as you try to think of how you can help someone. It will test your mastery of the English language.

Overall 7/10

GI Joe The Rise of Cobra Review

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GI Joe is one of those games that you really can’t help, but check out. It’s the very definition of a movie tie in as it has everything that you would expect one to have. I think that one of the ways that you can tell whether a game is big budget or not is the little things. As a whole, this game may look like any other overhead shooter, but it’s the small things that keep it from reaching the heights of other great shooters. No matter, it is still a pretty fun game and one that definitely gives you your money’s worth.

The Joes have captured Baroness and the Cobra organization appears to be gone for good. Everything is right in the world until they are attacked and Baroness escapes. It appears that Cobra may not be dead after all and they are using their new teleportation technology to create a lot of havoc. Duke is going to have to go back on the field with the other Joes to stop the enemies from gaining ground. The only question on everyone’s minds is…”Can Cobra really be back?” Time to find out!

There are 20 levels to be found here, which is a pretty reasonable amount. The levels are long enough so that they can’t be called short while not being nearly as long as a War for Cybertron or Shattered Dimensions stage. I’d say that they’re juuust right if you ask me. The levels are pretty repetitive as you go on, but the actual gameplay is always fun so I wouldn’t really count that as a negative. The gameplay is similar to Centipede Infestation or Alien Syndrome. It’s overhead, but close enough to the ground where it can almost feel 3D. You won’t realize that it is overhead until you are done…or that is typically the case anyway.

You take out your guns and try to quickly destroy all of the enemies who are in your way. Typically, your objective will be to destroy certain objects along your way to the end. This means that you can actually skip a lot of the enemies if you really don’t want to bother facing them. I do recommend fighting them since it’ll help you earn points to get more badges, but it’s your call. Beating the levels on casual difficulty will let you quickly get through them, but you will not be able to get 5 star ranks that way so it’s a double edged sword. The gameplay never gets old and it’s a lot of fun to just blast everyone in your way. You’ll rarely need to resort to hand to hand combat, but it can be fun to use once in a while as a change up.

Graphically, the game definitely doesn’t impress. The facial expressions can definitely look pretty bad, but it can be in a humorous way so I can’t really fault it. It’s pretty sub standard for a PS3 game, but I didn’t expect anything more than that. The graphics still look pretty good during the gameplay, which is what counts. No frills or extra things to polish up the graphics, but that’s all right. The soundtrack can be a little uneven as some themes are just really loud. Notably the “Go Joe” theme that plays when you activate your power up. Mixed in with the sound of your gun constantly firing, you’ll be tempted to lower the volume. The stage themes are pretty unmemorable, but they aren’t bad. The characters can sound pretty intriguing though and Cobra Commander is the best example of this. The writers definitely are not familiar with his character since he sounds nothing like the villain that we’re used too. He’s constantly losing his cool and shrieking. The Commander doesn’t even try to keep up a tough facade as he panics when the Joes break in. It’s tough for his fans to watch, but you will likely get a good chuckle out of him.

GI Joe definitely shines when it comes to the Replay Value aspect. There are 130 emblems to get, which will take you some time since getting 5 stars on every stage is truly a feat. You will need to find several collectibles in each level which can be tough and let’s not forget the trophies. They’re all pretty fair and while they can be time consuming, none of them feel cheap. If you really want to get the Platinum in this game, I’m confident that you will be able too. I’ve thought about it and I may get it at some point, but I’ll settle for obtaining most of the trophies for now.

The ending to the game is pretty unsatisfying though. First of all, there is no final boss. That’s pretty discouraging since each world had a final boss aside from the last one. Instead of fighting Cobra Commander, we got to fight a few generators that some minions were protecting. The game also plays it a little too safe with the story and all of the villains end up getting away aside from Baroness. That means that we go right back to the status quo from the beginning of the game where this was the case…..a bit lazy if you ask me.

Now, I mentioned that it’s the little things that separate this from a high budget shooter. One example of this is naturally the minor glitches. Nothing major luckily, but sometimes your gun will just go through an opponent and you’ll need to stop shooting and quickly start again. That’s not terrible and it’s quite rare, but it’s a little thing. Camera angles can be tricky and it’s easy to get lost in some of the levels. The gameplay is a lot of fun, but it’s not very deep so you really need to enjoy it or you will definitely find it repetitive. I recommend always choosing Heavy Duty since he has the best super attack in the game.

Overall, GI Joe The Rise of Cobra is a pretty fun PS3 game. It won’t be winning any awards in the near future, but it’s the kind of game that really goes by quickly. You’ll never feel bored as you tackle the Cobra agents and the plot is decently engaging. I’m glad that we do get actual cutscenes so the game definitely didn’t skip out on the budget. At 20 levels, it’s definitely long enough for you to spend a few days on it and more if you want the Platinum. I recommend this to all action fans who own a PS3.

Overall 7/10

Naruto Shippuden Legends Akatsuki Rising Review

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This is a game that I’ve owned for quite a while at this point. It’s had to sit in my backlog for years, which tells you just how many games I’m juggling at the moment. After all, why else would an anime game ever stay on the shelf? This game is part of the Uzumaki Chronicles series so the gameplay is in that style. Unfortunately, the gameplay has significantly regressed, but it’s still a pretty fun game to check out, it just keeps it from getting a good ole 8. (Most 3D fighting anime video games do end up with 8s, which is why that is pretty notable)

The game covers the first arc of Naruto Shippuden. Naruto has returned to the village after a long time training abroad. He discovers that the Kazekage has been kidnapped by an evil organization known as the Akatsuki! Naruto won’t stand for this so he heads out with a few of his comrades to pursue the villains. Another squad is also dispatched to assist Naruto. They will need to hurry since the villains intend to destroy the Kazekage after their operation is a success.

The gameplay is the biggest factor here so let’s talk about that first. You’re placed in a 3D environment and you typically have to reach the end of an area that is filled with minions. The other type of area is a “defeat the enemies to advance” section which is self explanatory. On the normal areas, you don’t have to actually fight anyone as you run to the goal. I wouldn’t recommend that due to how tricky the leveling up system is. You can teleport with the O button and attacking uses the square button. You can use your ninjutsu like a Rasengan or a Shadow Clone to try and defeat the enemies a little quicker.

The gameplay sounds pretty solid right? It actually sounds great like that since a 3D fighting game is what we all want. Unfortunately, it’s not as clear cut as it sounds. The teleporting option is really what wrecked the gameplay because it doesn’t take up any meter. You can teleport forever and ever if you want too. Your opponent can go one step further as they can teleport through your attacks infinitely. This gets old very quickly as you can try to hit them for minutes without much success. It’s the biggest flaw imaginable since it makes fighting with hand to hand skills virtually impossible. The enemies will just keep on punishing you if you dare to use such a tactic.

The best way to counter this is to just focus on Naruto’s Shadow Clone Jutsu and get it to at least level 5 so you can use the whirlwind combo. After that, just spam it for every single boss along with regular shadow clones. It’s the best way to win, but it’s not a very fun way. Once in a while, you can try to get up close and personal to take on a boss, but then you’ll just watch as they teleport away and hit you with a powerful jutsu that takes away 70% of your health. A single combo was enough to beat me several times so you have to keep your distance. I’m thinking that the developers just didn’t realize that the A.I. would exploit the teleporting so well. I’m hoping that this is fixed for Kizuna Drive since that would make the gameplay so much more enjoyable. Technically, the actual gameplay style is still great, but you really can’t get past the teleporting angle. Who wants to use the same jutsu over and over again for the entire game right?

One thing that could also have made the experience better would be to rehaul the leveling up system. Most games just give you EXP for defeating opponents, but this game added a new spin to it by giving you EXP for good combos as well. This means that defeating normal enemies gives you almost no EXP at all so you need to either keep facing bosses or racking up those combos. Getting a good combo is tough considering how often the opponents teleport so replaying levels to face the bosses is your best bet. Even then, leveling up isn’t very quick and the power upgrade is very slight so you need quite a few level ups to really feel it. I ended the game at level 44, which actually isn’t that bad. I only had to grind for level ups once, but that was before I learned that the Shadow Clone jutsu was the best in the game so it’s hard to tell just how necessary it was. I barely squeaked by one of the final boss fights though so it’s safe to say that it may have ultimately saved me. I think that it should be easier to see how much EXP you need to level up instead of going into the menu that leaves you vurlnable.

Speaking of which…you should be able to pause the game. There is no way to do that in the game, which is pretty sad. You just have to find a quiet spot and camp out t here while you open the menu to look at items and your status. Why the game doesn’t stop while you do that is beyond me. It provides a bit of a challenge in terms of health I suppose, but you should still be able to pause when you’re not in the middle of battle at the very least. (Pausing during battle should still be okay) Nobody wants to keep putting their PSP to sleep when they need to quickly go somewhere. It’s a smaller gripe than the others, but it’s definitely worth mentioning.

The graphics look pretty good. They’re not downright amazing and they certainly get outshined by other PSP games like Birth By Sleep, but it’s good enough. The gameplay graphics are pretty bright and sharp, which allow you to take in everything easily. The cutscenes can definitely be a little blocky, but everything is still clear. I definitely give the game a thumbs up in this area. The soundtrack is decent, but I’m a little more critical of it. There are only a few themes in the game. I’d say that at least half of them are pretty good and there are one or two really good ones. I think they should have had more themes though since just about every boss shares the same one. So, it’s a pretty fun game to listen too, but you should be prepared to hear the same tunes a lot. It’s not as bad as it could have been if the themes were not good of course.

The actual story mode is 10 levels long. Each level is pretty short in terms of gameplay..or at least technically. As mentioned earlier, the boss fights can be quite long and difficult at times so that actually helps to stretch the game out along with the cutscenes. 10 levels is my minimum for a game and my play time was a little over 7 hours so I’m pretty satisfied with the length. There is certainly a lot of replay value to be found here as well. You can try leveling everyone up to level 99 for starters. Then you’ve got Survival Mode and Mission Mode, which have a lot of challenges to complete. You’ve even got an Akatsuki Mode where you effectively play story mode again from the villain’s point of view. A pretty nice touch wouldn’t you say? If you’re really grasping, you can also try to complete each mission with a star, but I’m not sure what you unlock for doing that.

Overall, Naruto Shippuden Legends Akatsuki Rising is a good game, but it’s one that could have been much better. The leveling up system needs a little work since the bosses are typically a little too strong without some extra level ups. The teleporting trick also gets old pretty quickly since the bosses can abuse it while you just watch in awe. The actual story mode is very engaging so it’ll keep you glued to the screen and I still love the concept of a 3D Naruto adventure game. I definitely recommend it to Naruto fans and especially to gamers who want a challenge. Whether intentional or not, this is certainly one of the toughest Naruto games out there! I plan on starting Kizuna Drive soon after I get back to a few other video games so then I should have a review for it up soon. It has more levels than this game and it’s the sequel so we’ll see if they fixed the teleporting issue. I sure hope they did!

Overall 7/10

Transformers Prime Review

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Transformers has had a pretty great track record for video games. The War For Cybertron series always promises exciting gameplay with a good story and even the movie tie in titles have been very good. Naturally, the stand alone game for the Armada series was great since it mixed in the fun gameplay with some fun forest levels. Transformers Prime is no different and it is a very fun game, albeit a little short.

The plot certainly does start off like a classic episode. A Dark Energon spike has appeared so the Autobots arrive to see what’s happening. Megatron and Prime have their usual scuffle until the gang is separated. The Autobots will need to regroup to see just what is going on, but the Decepticons have their eyes on the kids. Meanwhile, an old Decepticon of legend has awakened and he wants to destroy the Matrix. Optimus Prime better watch his back!

The gameplay is a lot more combat centered than previous titles. Just about every Transformers game has the option to get in close and personal, but the emphasis is still on blasting your opponent away into oblivion. Blasting is really just a side option in this game although it’s very useful. I tend to use it quite often as the damage builds up pretty quickly. It’s also fun because it’s not the main option. It’s hard to describe, but you just feel the blasts more and it’s more fun to use than in the normal titles. As for the hand to hand combat, it’s what you would expect. You have two different ways to attack and you can string them together to unleash some solid combos. You can quickly enter an awakened mode that allows you to deal extra damage and unleash longer combos.

Naturally, changing into a vehicle is still an option and your blasters do even more damage in that mode. You can tell that the gameplay is not very balanced like in the TMNT game for Gamecube though. There are times when you know that the game wants you to use hand to hand to beat an opponent, but then you just switch to blasters and it still works. It takes a little longer to deal the same damage as a fist attack, but it’s almost equaled out since the enemies don’t fall down as often this way. I just loved blasting away and it’s especially useful when you’re outnumbered since the opponents can’t gang up on you. You can also make a barrier to block energy blasts and you can unleash slow power attacks that can break through a shield. I highly recommend using that only when it is mandatory.

Thunderwing is the new villain for the game and he’s not bad. He’s definitely pretty generic though and he doesn’t have a whole lot of character. He was pretty tough back in his day and he’s still proud of that, but you can’t say much more about him. His design is actually really good, but he’s pretty large so he doesn’t actually get to fight. He’ll just blast at you or try to hit you with his arm. It’s a simple matter to evade and keep on blasting him. His moves are just too limited so he never stood a chance. Still, he’s better than he could have been since he may have been generic, but he was still a tough villain who feared no being!

Speaking of which, the last 5 or so missions are basically just boss fights. Each Autobot gets to take on his/her rival. Starscream isn’t that tough, but he typically runs away a lot, which is true to form. Airachnid and Knockout are probably the easiest to defeat, but that’s probably because Arcee and Bumblebee are the most fun to play as. Spamming their energy attacks is always a lot of fun. Megatron is easily the most difficult opponent to defeat because of his constant air charges. Once he hits you, it’s tough to break out of his combo. I never actually lost a fight, but he did come very close on several occasions. The Decepticon leader is not to be underestimated!

The graphics look pretty good. The energy blasts stand out and they are actually pretty useful here. The character models are all good and the level designs are pretty fun as well. The color palette is a lot lighter than the War For Cybertron series so you could almost say that it looks better, but the latter is still more detailed. I just prefer some of the designs in this game.

Prime’s soundtrack is very good. It borrows the themes from the show and it works out pretty well. There are a lot of opera themes in the game and they help to set the mood for the Decepticons big plots. Once in a while the hero theme will play during a moment that doesn’t make a whole lot of sense. That is really the only negative that I can think of in this area since the actual soundtrack is pretty great.

Transformers has always had a bit of a problem with the length of its titles. It is not a real problem depending on your minimum for how long a game should be though. My minimum is 10 levels and the game goes beyond that to 13. It’s just a little dicey since some levels can be completed in under 5 minutes and the longest one is still 10-12 minutes long. That means that you’re looking at about a 2 hour game although likely a lot less if we’re just counting gameplay. This hurts the replay value a bit, but the game still does give us more to do to make up for this.

A pretty big positive for the game is the addition of multiplayer mode to the franchise. That was definitely huge and it’s a lot of fun. The way that it is set up implies that they were thinking of adding a 4 player option, but it may have been scrapped. You can still battle it out with a friend and I believe that you are also able to team up. It’s great to finally have a local multiplayer experience like in the good ole days. you can also try to get S ranks on all of the stages and find the collectibles on each level. That shouldn’t be very hard, but you’ll probably need to play each level at least twice so that should certainly increase the play time for you. I managed to get S ranks on several levels on my initial run, but I still missed most of the collectibles.

Overall, Transformers Prime is a pretty good game. It’s definitely what you’d call a cash in/tie in, but it’s pretty fun. You’ll be done with it in no time so getting it at 50-60 dollars may not be the way to go, but the price has dipped considerably since then. Now, it’s definitely worth purchasing and you’ll have fun playing in multiplayer mode. The replay value is definitely good enough and the graphics/soundtrack are very good. It never drags on and that’s always a very important factor to consider in a game. I recommend getting this if you’re a Transformers fan or if you’re a Wii U owner who’s looking for a new game. This’ll help you hold out until the next Legend of Zelda game comes out or it can act as a little break from Super Smash Bros before you go back to challenge the online warriors.

Overall 7/10

Mario Kart DS Review

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This is certainly a title that has been pretty high on my video game list for quite some time now. Mario Kart is just one of those franchises where I want to eventually own all of the games so I had to start somewhere. Now, I’m only missing Mario Kart Advance, Wii U, and 3DS. That’s not so bad, but it could be a while until I get the latest one since the price is going to be very high for a long time. This title does a good job of keeping the Mario Kart DS series near the top of the Mario franchise.

There are 8 cups to complete in this game and the style is similar to Mario Kart Wii. There are four cups filled with all new stages and the other 4 cups consist of old levels from the previous games in the series. I do think that this is a little lazy, but seeing as how most of the old games only had 16 levels anyway, I guess it’s still a fair trade off. It is certainly fun to see the old levels come back with updated graphics of course…not counting Double Dash though since it looks better than this game. Completing all 8 cups can be done pretty quickly, but the game has other features to keep you hooked to the screen for some extra hours.

There are many unlockables to be found in Mario Kart DS like extra characters and items. There’s even an alternate opening/ending screen for the game if you get golds on various tournaments and beat the cups on harder difficulties. These features certainly add to the intensity of the game and there is no ultra long cup to worry about so trying to finish these cups off on 150cc shouldn’t be much of a hassle. Finally, the game also has a mission mode, which is a pretty unique feature for the series. It’s pretty fun and I think they should keep it for future installments as well. The missions help you focus on driving skills like steering and drifting in a fun way. You also get to race against popular bosses and even face off against King Boo. A certain Legend of Zelda villain makes an appearance as well so the missions are pretty great. There are over 50 missions in the game and I ended up playing close to 40 of them before deciding that I should probably take my leave of the title. (The L button was also acting up and some of the missions can be pretty tough to complete without such a crucial button at the ready)

So, the actual game may be pretty short, but the replay value is certainly there. A long time ago the replay value would have been much greater, but the servers were naturally taken down so that gets rid of the Wi-Fi potential. The home console versions always have the option of just racing a friend, which definitely give them an advantage over a portable title. Naturally, the game is still worth it if you are just looking at content since it should certainly tide you over for a few days or maybe even a week depending on how often you play it.

I doubt that I really need to describe the gameplay, but I’ll give it a quick run through anyway. The object of the game is naturally to cross the finish line first, but you will have to get past the other 7 racers to do that. There are many items that you can obtain by going through item blocks and you can use them to get the other racers in trouble or just breeze by them. Anything goes here so be prepared to do a lot of fighting as you power through.

That being said, the second screen can almost be unfair against some of the items. One item has a squid pour ink all over your main screen so that you cannot see, but a new feature of the DS version is that you can look at the race from an aerial view on the bottom. Evidently, the developers forgot to think about this so the squid is now pointless as you can quickly shift views. The aerial view can actually be more efficient in some ways since you can see everything from that point of view so you can turn accordingly. It’s a very useful feature, but I think the ink should affect it as well when someone uses that item. I suppose that it’s just a minor slip up.

The graphics are pretty good for the DS. There are few games on the console that look better than this one and Nintendo has always done a good job of working on the graphics for their sport titles. It’s fun to see how the older stages look on the portable screen and you can clearly tell what is happening at all times. The character models are never too blurry for you to comprehend what is happening and they have held up well against the test of time.

The soundtrack is also one of the better ones that you will see on the console. A lot of the themes are pretty nostalgic and the new ones are pretty good as well. They are suitable for the races and there isn’t really a “bad” theme. They’re all pretty peaceful and soothing, which help you to fight off the long roads when there are no other racers in sight. It’s easy to listen too many times, which is good since you will likely be playing the stages several times to try and unlock everything.

How does this game stack up to the other Mario Kart titles? Well, it naturally loses to Mario Kart Double Dash and Wii. I’m guessing that it likely loses to Mario Kart Wii U and 7 as well so it’s best chance is against the old, old Mario Kart games and the Advance version. It should beat all of those in terms of gameplay, although the older ones for the Super Nintendo and 64 would probably win overall thanks to the multiplayer aspect. That’s not a knock on Mario Kart DS of course, but it’s a racing game and that genre always does best on the home console front since you have people to play it with. Mario Kart Double Dash doesn’t keep a record of your play time on it, but I’m confident that it is my most played game by a long shot with 999+ hours. I played it just about every day for a few years and I still end up playing it now and again. It’s simply the ultimate Mario Kart title, but the DS version is pretty fun as well.

Overall, Mario Kart DS is a very strong racing title and it could be one of the best portable ones that I have played. The controls are sound and the graphics hold up pretty well. The soundtrack makes the stages pretty fun to play since you don’t have to worry about getting bored of hearing the same tracks over and over again. The other portable racing games that I’ve played would probably be games like Sonic Rivals and F Zero. I think this game is probably better than those if we look at them for pure gameplay, but Sonic Rivals’ story mode and longer replay value would ultimately give it the edge. I look forward to seeing how fun Mario Kart 7 is since I’ve only heard good things about that title. I know that Mario Kart DS is old and that just about everyone has already played it, but if you don’t own it yet…I highly recommend checking it out. The online functions are gone, but you can still enjoy some good races. If nothing else, Mario Kart is always a whole lot of fun and it’s the kind of game that you will never get bored of…like Smash Bros!

Overall 7/10

Pac Man World Rally Review

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For Christmas I decided to go with a racing theme with the video games. From the 6 that I got, 4 of them were in this genre and I managed to get one from the three big video game icons. You’ll find out what the Sonic and Mario games were soon, but Pac Man was the first one that I completed so it made sense to do this one first. It’s pretty fun and you can tell how it was inspired from Mario Kart, but it lacks the latter’s sheer intensity.

There is no plot of course and the goal is to beat all of the tournaments and ultimately unlock all of the racers and items. There are 15 levels in the game and they are divided up into 4 cups. After completing each cup, you will unlock the ultimate cup, which features all 16 races back to back. I have to admit that those gauntlet styled cups have never been my cup of tea. Imagine losing on the 14th or 15th race and having to do it all over again. It’s a pretty scary thought, but it ultimately must be done if you want more characters. To get all characters, you’ll need to beat all of the cups on hard and getting all of the items means eating a certain amount of ghosts in each cup. That definitely helps the replay value aspect since locked content is always fun to unlock.

The actual gameplay is very similar to Mario Kart, but with its own wrinkles and twists. There are 8 racers and the gameplay speed is similar to Double Dash’s. Along the way you’ll see a lot of items and you can use them to blast the person in first with a Paratroopa Blue Ghost or throw some red shells red ghosts. The game didn’t really try all that much with the items since many of them are not subtle knockoffs of Mario Kart. Instead of lightning, we get a lightning cloud here since I suppose that this makes everything okay. The items are still good of course, but they just aren’t original.

Each level has a shortcut that is blocked by a food door. To get past it, you’ll have to find the fruit switch somewhere on the stage and drive through it to unlock the fruit. After that, you must find the actual fruit and then head through the shortcut on the next lap. Typically, the shortcut is well worth the effort as long as you are able to get the fruit while you are driving. You do the same thing with pellets. First, you activate the switches and then you collect as many as possible. Once you have enough you can use your final smash. I have only used Pac Man’s so far, but it’s definitely solid. You get a new theme to play over the stage music and then you drive a little faster as you eat any cars that get in your way. Eating cars is important to unlock items so you’ll want to eat as many as possible. Occasionally an angelic ghost will appear to give you some pellets, but I’m not sure exactly why it comes to help. It seems like there is some sort of meter that triggers this, but I cannot confirm such a notion just yet.

I think that the game could have done a little better with the stage designs. I liked the final cup the most as the Retro Maze was a good idea and we finally got a city level. The thing is..the first three cups are filled with landscapes that simply aren’t very interesting. A game like this should have a lot of bright levels like Mario Kart Double Dash so you can marvel at the graphics as you drive. The city level towards the end is one of the only ones that I can think of which fits this category. Most of the others are fairly bleak and you’ll forget about them very quickly. There may have been an island level or two, but it’s simply not the same.

The graphics certainly aren’t as good as the other racing games on the console (F Zero and Mario Kart) and it definitely doesn’t look like a whole lot of effort was put into this game. The graphics simply aren’t that good and I would compare them to the MnM game, which is pretty bad. The graphics actually did hurt the game a little as it would be more fun with better graphics. Graphics are never the most important factor in a game, but they certainly play a big part in sport titles.

The soundtrack is as forgettable as the stage designs. You’ll naturally remember Pac Man’s sound effects from the Arcade Game and they are included here, but the themes just vanish in the wind. I can’t think of a single theme and I’m sure that I wouldn’t be able too even if I had just finished playing it moments before this review. It’s like elevator music. It’s typically decent while you’re in the elevator, but you end up forgetting it immediately after.

Needless to say, this game loses out to Sonic and Sega’s All Star Racing as well as to the Mario Kart titles. Pac Man World Rally just lacked a few things that it would need to compete with those two like great stages and fun items. The game can still be pretty fun of course, but it’s not the kind of game that you will want to keep on playing for very long. It would just get tedious and the battle mode is really what saves it from the fate of the 6 star game. Duking it out while on cars has always been a novel concept and while this game may not pull it off as well as Mario Kart of Sonic Riders, it’s cool that it still has it as an option. Just be warned that the games can last a while since the stages are rather large.

Overall, Pac Man World Rally is definitely not the ultimate racing game, but it’s pretty fun to play. It’s on the Gamecube, which is great news for the game because it means that it can support 4 player action and that’s always exciting. This is the kind of game that greatly benefits from that option and there are also many battle modes to try out if you don’t want to race. The replay value is definitely enough to keep you playing long after you’ve beaten the 4 cups since those, admittedly do not take all that much time. I definitely recommend checking this game out and you’ll just need to try and get past Pac Man’s insanely high pitched voice when he celebrates. It’s simply not the Pac Man that we are used too.

Overall 7/10