Bubsy in Claws Encounters of the Furred Kind Review


Uncle Bubsy has returned! It’s always fun to play another title in the franchise, even if this one does end up feeling a little more dated than the last few. The game doesn’t have the best gimmicks and is a reminder of why sometimes the platformers should really play it straight. When you start to get into all of these gimmicks, it distracts from what could have been a better game. Ah well, that’s just how it goes sometimes though.

The general format here is that of a 2D platformer. You are trying to get to the yarn ball at the end of the level but along the way you will have to dodge several obstacles and take on enemies. Bubsy himself is very fragile so a single hit will take out his life. Yes, there are no rings to protect you or a bigger form to absorb one hit. If you get hit at all then it’s curtains and it is very difficult not to get hit here. I’m afraid that puts you in a rough spot because there are a ton of obstacles here.

The game does not hold back in terms of difficulty. This is the kind of game where you really have to concentrate at all times because if your concentration slips at any moment, then it is curtains for you. There will be no coming back from all of that. Of course that is where the rewind feature comes in handy. Without that, it would be incredibly difficult to defeat this game. You would certainly have to be going slow which is what the developers intended. My problem is that this goes against the genre.

Now this might just be me, but I like to be zooming through levels. I don’t want to have to be going really slow and watching out for things at all times. I want to be having fun going through the levels. This is hardly the only game to do that though so it’s really just a debate between me and the genre itself. If you can get past that, then the game is fundamentally sound. I can’t really give any big negatives against it.

The graphics are also pretty solid and that’s in large part because they have a really fun artstyle here. It’s the kind of artstyle that will continue to look really good even 20 years from now. So Bubsy did good there and the soundtrack is decent although I will say it is a lot more forgettable. I couldn’t recall any of the tunes for you right here but during the gameplay they certainly sounded good enough.

There isn’t a lot of replay value because the game itself is fairly short. Not like there is an extended postgame here or anything like that. Of course that is fairly par for the course when it comes to platformers. Ultimately it’s a game that I would recommend checking out but only because it’s on the Switch Online. If you had to buy it, then I’d say to make sure you could get it for around $10-$15. Purely because you won’t be playing it for very long and you want to make sure not to overdo it.

One of the ways I’d improve this game aside from removing the maze like structure would be to fix the jumping. The mechanics here are way too floaty and it makes things difficult for you when it comes to momentum. The jumps are harder than they should be and naturally that just results in more deaths. Seeing as how platforming is all about jumping and crisp movements, this ends up hurting the game as a whole and should be a top priority to tighten up. I would also say you should be able to endure at least one hit and adding more checkpoints would be a nice addition as well.

Overall, Bubsy is a good game but definitely not a great one. There are too many obstacles to have to run around and the mazes can get rather old. The bosses are also a bit glitchy with one of them just dying and nothing happened so I had to restart the battle. If they had stuck to pure platforming then this would have probably worked but the back tracking and dying to every obstacle really takes its toll here. I will still be hyped for a more modern adventure though because you can see the potential here. It’s just a little dated in multiple ways.

Overall 6/10

The Gex Collection Review


Gex is one of those series that I was not overly familiar with before playing the collection. I knew about him in a vague kind of way but I can’t say that I knew the story behind the games or even the gameplay. Well, now I got to play through the trilogy and it is definitely an example of a game series that has aged well. The first game is definitely the weakest since it’s in 2D, but as soon as it went over to 3D, it was off to the races.

The first game is your classic platformer, only there is an extra objective. You have to find various TV remotes in order to clear each level until you make it to the end. If you finish the level without it, then you don’t unlock the next level and in a way all you’ve done is waste your time there. So you don’t want to let that happen. They aren’t that hard to find once you’re really looking for them but if you don’t know about this objective, you will probably waste a little time when you complete the level the first time.

It’s a pretty quick game all around though. It doesn’t take you very long to beat all of the main levels. There is a bonus world at the end which does take more time since those levels intentionally go crazy. I ended up going through them for the Platinum trophy but otherwise they aren’t quite as fun. I enjoy a good 2D platformer as much as the next guy but it’s just not as satisfying as playing in 3D. You aren’t able to rush on through and do what you want because there are always pitfalls to watch out for. There is also a bit less of a story in this one as the original. So all in all it’s fun, and certainly brings in a good challenge but it doesn’t hold pace with the next ones.

The second game is where things really kick it off. Gex is called back into the TV worlds to beat his arch nemesis and we get our first look at the 3D environments. They’re definitely quite a bit of fun and feel like something out of Mario 64. You have different worlds which each have multiple remotes to obtain. So you will be completing each world several times until you’ve really gotten the knack for it. You need to complete most of the missions in order to reach the final boss, but not every one. So if there’s a mission you don’t like, you can just skip it.

The gameplay is smooth and without any real issues so you’re able to just enjoy it. The game is much easier than the first but that is pretty hard to avoid with the 3D environment. The jumping and tail spinning are both mechanics that are handled really well. You will be moving with purpose the whole time and the only tricky thing can be the camera at different points.

The game continues with Gex’s smooth sense of humor and boundless confidence. He’s always got something to say about everything. The lines do run out early on so you will be hearing the same tunes quite a few times, but that’s fine. It’s still better to have reused lines than to not have voice acting in the first place after all. It’s all about that balance.

Then we have the third game which changes up the flow quite a bit. Gex has gone from being ultra confident to being a very pleading guy as he begs for the attention of a girl who’s been kidnapped. She enjoys making fun of him while waiting to be rescued and it’s definitely a real crazy dynamic. That being said, the gameplay is still really solid here. The game is even easier than the second one as there are even less levels that you need to play through in order to unlock the final boss. You can skip a great chunk of them and so I had to go out of my way to at least get to play one level in each world. The war level is probably the best one in the game. It’s definitely a lot of fun and shows how the game could really tackle different genres.

Control wise it’s basically the same as the second game so it really stayed consistent there. I’d definitely have no real complaints on this end. So the Gex Collection was definitely solid and the graphics have aged well. The art style works and everything is very clear. Additionally, the soundtrack isn’t bad although it could use a few more all timers. The tunes we have here are good, but I doubt you will be remember any of them a few years from now.

The only weakness is that the third game’s story is not able to hold on as well as the others. The nonstop flirting between Gex and the captive gets old quick and the game is leaning a bit too hard on the fanservice angle here. I would argue it even makes Gex look a little out of character since he was always in control for the first two games and suddenly he is ultra desperate in this one. It may be hard for you to be a fan of the guy by the time this one ends.

There isn’t a ton of replay value here because the Platinum trophy is very easy to obtain. I got it upon beating the third game and so your game’s length will really be based purely on the story modes. Fortunately, that’s the advantage of being a collection. You’ve already got 3 games lined up here and clearing them all will still take some time. Between the three of them you’re probably looking at around 10-12 hours or so and that’s definitely not bad. The games are all individually fun as well so this won’t feel like a bad purchase. I’d definitely say to check it out when you have some time.

Overall, Gex is definitely a fun character and the collection ended up working out pretty well. I’d definitely recommend this to anyone who is looking for a solid platforming experience. The story in the third game can definitely be a bit of a weak point as it’s rare for a video game to be relying on fanservice but as long as you can get around that you will be okay. I think the series would definitely do well with a modern reboot someday although we’ll have to see if that’s in the cards. For the most part this does feel like a forgotten series all the way through.

Overall 7/10

Mr. Driller 2 Review


I’m not really familiar with the Mr. Driller series so it was pretty interesting to be getting into this one. It’s a very short game but does have voice acting which is pretty cool. Basically an alien race has shown up and is causing trouble with their weird blocks. The hero has apparently had to give them a talking to once before. He will have to do so again before the entire planet is crushed by all of these blocks. Fortunately the aliens are not directly malicious, they are just ultra careless. So finding them is the only challenge.

The hero is nice enough. I like how he did not hesitate when deciding to go over there to talk to the aliens. He talks about saving the world in a very nonchalant manner so from the very start you know that he is the real deal. The game reminds me a little of DK Bonanza in that you are going through a bunch of layers and can see what level you are on as you play through the game. There are 3 main levels here and in each of them you have to keep going as far as you can. One level goes down to 2500 feet, then the others are 5,000 and 10,000.

The graphics for the game are pretty solid. It feels like a modern take on Dig Dug and the various blocks all look solid. Think of the intensity from Tetris and that’s what you’ve got here. You are always at the edge of your seat and the game never holds anything back. Additionally the soundtrack isn’t bad so the technical elements are good. A mild game design choice that didn’t work was how it is very easy to start the game on the second level rather than the first. I accidentally beat America first because that’s where your cursor starts. Level one is all the way at the end of the map for some reason.

Odd choice there but it’s not a big deal. The game is definitely hard because you have to continually dig deeper underground while dodging the falling blocks. In a way you have to be calculating a whole lot of things at once. You want to grab the air bottles which restore 20 points to your life bar which is constantly draining. Breaking through any wood blocks automatically takes away 20 points and the air is constantly surrounded by those. So you have to cause a bunch of matches below those in order to get the blocks to fall just right. It’s a really involved process.

I died a bunch of times and the rough part here is with how long the levels are. So if you die, that’s a lot of replaying that you have to do. Perhaps that is why there are only 3 levels but in that case the game would have been better off increasing the level count and just making each individual one smaller. That is always better game design to me because then there isn’t too much disappointment in defeat and you can continue to hone your skills until you are finally a match to go all the way. That’s the best way to improve if you ask me.

What keeps the game from going any further is ultimately that length so hopefully it’s something that can improve with a sequel. There’s a lot to like here, like having the actual story mode and the fun gameplay. It’s just that I would have absolutely not been thrilled if I had spent any money on the game. That would have really felt like a waste. Since I played it for free, that’s a different story but I still couldn’t give the game a higher score. It’s worth about an hour’s worth of content and you’ll have fun for that hour but that’s it.

Overall, Mr. Driller is a pretty fun game but it could have used more content. Once you have beaten the 3 levels, there isn’t a whole lot to do. You can try to beat them quicker and with a high score but the amount of replay value here is ultimately low. The story had a little charm to it but mainly this is something that is content to be aimed at kids. So ultimately this won’t be changing your life, not nearly as much as you might be hoping that it would. Still, the game is free if you have the Nintendo Switch Online so you should check it out. The gameplay is original and I can’t stop giving it props for the fact that they actually got voice acting in here. That was really cool.

Overall 5/10

Teenage Mutant Ninja Turtles 3: Mutant Nightmare Review


This game has been one of those titles that I’ve had my eye on for decades now. I owned the first two after all so I would need to play the third one too. Unfortunately the gameplay’s been overhauled quite a bit for this one so it’s not quite as solid as the first two, but it’s still a good addition. I like the way they use clips from the show and then new cutscenes to really build the narrative here. The game is longer and even a bit harder than you might have expected as well. So you really have to go in with both eyes open and then hope for the best.

The game has 4 episodes here. The first one deals with the dinosaur war, the second has you taking on Bishop and is goonsquad, and the third one pits you against the Shredder! The final episode brings you up against a monster mutant and you’re in actual nightmares so it makes sense within the title. The final episode really amps up the difficulty although it has less chapters than the other episodes and over half of them have no cutscenes so it’s a lot emptier to compensate for that. There are also a lot of side levels you can do to grind for energy points and buy upgrades.

The upgrades are rather important here because they’re how you learn how to extend your combos as well as hold more scrolls. Scrolls can increase your base state like health and attack power as well as give you other kind of benefits. The health/damage increases are your best bets though. They can make you a real monster out there. I didn’t bother collecting a whole lot of scrolls on my way to the top so I really had to change that as I went through.

A pretty cool thing about the game is that all 4 turtles are fighting at once here. It’s not like the other games where you maybe have 2. The computer also controls them well so they aren’t just there to make you look bad or anything like that. Now, don’t expect them to be amazing. You’ll still have to do most of the work but they actively contribute which is all that I can really ask for here. Usually it feels like the A.I. just stands around in these kinds of games.

I would recommend maxing out your standard attack combo as soon as possible. The combos are level gated so it will take a little while but it’s the best way to go in. Until you have maxed out a combo, your attacks will just stop midway which makes it easy to hit you. So you are going to need to watch out for that. Damage adds up fast in this game so even the foot soldiers will take you out if you’re not careful. Never be afraid to turn back and regroup for a while.

You can use commands to help instruct the other 3 turtles during combat and you can also use super attacks. I never really understood how to do the inputs for the energy ball but the other attacks went easily enough. I ended up choosing Raphael as my character but I didn’t realize he would end up being one of the weakest. Technically I would recommend you pick Leonardo if you ever buy this game. His special attack and general moveset are just so much better than Raphael’s.

The graphics for the game have aged pretty well. The levels look sharp and there are quite a lot of character models. You can feel that the game got a pretty good budget here. Additionally the soundtrack is also classic so I have no issues here. This is a game that is just a lot of fun to play through all the way. Even when you run into a setback, it doesn’t take long to go and train to come back for the rematch. It’s the beauty of shorter levels since it is only when they are very long that you dread having to redo things.

There is some replay value here although I wouldn’t say a ton. You can search for the CDs and Scrolls in each level so that you can say you’ve beaten the game with 100% clear rate. That’s certainly not easy but it is doable. If you pay attention during your initial run, you can probably get over half of them naturally, maybe even 80%. They will help you for the final bosses (The scrolls at least) so that is something to keep in mind.

There are also some bonus modes like time attack and score attack. They each only have one level but every bit of extra content was nice to see. The game definitely went above and beyond when it needed to. So why did I not like the gameplay as much? Well, it’s more about minigames and less time was spent on the combat. You have levels on the hoverboards, first person levels with the shuriken, and also hangglider levels.

For the beat em up sections, often times you can skip all the enemies and just run to the goal. Sometimes you have to fight though and when fighting you’ll quickly notice that it’s very slippery. You end up just running past your enemy when trying to combo him or you will land the blows and they don’t have a lot of oomph to them. It feels more arcade style than the last two and just a bit watered down. Not terrible or anything but the combat just used to be noticeably better which means this is naturally going to lag behind the other two by a bit.

Overall, Mutant Nightmare is still a good game. I’m glad to have finally gotten a chance to play it after all these years. It’s definitely been waiting, that’s for sure. The difficulty will probably survive folks who were expecting a walk in the park and so I would definitely recommend checking this one out. It has aged pretty well and it’s also so nostalgic to go back to the Gamecube days. You do not want to miss out on this one!

Overall 6/10

Mario & Wario Review


It is always a shame when you have a pretty solid game that is really ruined by a single aspect of it. Unfortunately that is exactly what happened here. The game has solid graphics and an interesting level system but alas the controls are just dreadful. They actually make the Wii Remote look good in comparison! Trust me, you’re going to be feeling rather down about the whole thing by the time you’re done. Still, this was the first new Mario game I’ve played in quite a while so that was pretty cool.

The game lets you choose between Mario, Yoshi, and Peach. Naturally I had to go with Peach because she doesn’t get many chances to shine, but also because her walking speed is slower. That is actually very important in this game because the character is always moving. How it works is that Wario has thrown a bucket over the hero’s head and so you play as a fairy who has to keep the road clear. You will tap on blocks to summon them in front of the player or attack enemies who would have been in the way otherwise. This takes a lot of precision timing and you have to react quickly. So when the player is slower, it ends up helping out a lot.

There isn’t really a plot beyond that unfortunately. There are 10 worlds here and each world has around 10 levels in it So that’s a lot of levels but they tend to be very quick. Most levels you can beat in around 2 minutes or so. The levels start to become more like puzzles once you get deeper into them though. In World 10 there were several times where I just didn’t know where to go. That’s rather impressive in a game like this where there are only a limited amount of actions you can take.

You really have to memorize how high the springs will send you here for example. Otherwise you won’t reach the target or you will go way past it. So it’s definitely something to chew on a bit there. You can use the fairy to reverse Peach’s direction as well which will be key in the final levels. You have to do this a whole lot and with quick timing to avoid the various traps. I can tell you this, without the rewind feature this would have really been a very difficult game to complete.

The artstyle is pretty fun and has definitely aged well. It’s something that Nintendo in particular has done really well over the years. The soundtrack also isn’t bad. It’s not extremely good or anything like that but the main tune doesn’t get too tiring even after hearing it for a large chunk of the game. It’s clear that some real thought was put into the game and that’s why it is a shame that the controls are no good. The gameplay itself is fine. It’s all about pointing and clicking but I have no problems with that.

No, where the problem lies is in the controller itself. To play this game on the Switch Online you need to use the Joypad and then convert it into mouse mode. Nobody wants to use mouse mode. I don’t even know why this is a thing in the first place. Sometimes Nintendo just develops new gimmicks for no real reason. It has really hurt this game and it will hurt others if it continues to be a mandatory style of playing.

There is some replay value here as you don’t have to clear every level to get to the final one. If you go back and do them all, you unlock a final boss level. So you may want to do that to see how the story really ends. Ultimately I just couldn’t get past the controls to do that though. They are really draining the whole time and so you don’t get a whole lot of enjoyment out of them. You’ll die quite a few times even when you know exactly what to do because the controller just isn’t listening to you. Those are always the worst ways to go out and you’ll be left just shaking your head.

Overall, Mario & Wario may have finally arrived on modern consoles but unfortunately it should have been left to history rather than return in this form. It tarnishes the Mario brand and ends up being a waste even with Wario being the big villain. This is the kind of game that could desperately use some kind of high budget remake. I think there are many ways they could improve upon the source material without drastically changing things. It could be a worthy puzzle rival to Mario vs DK. In the meantime though, this is the kind of game you’ll want to skip. If you have the Switch Online then you may as well check it out for free but otherwise I certainly wouldn’t spend any money on it.

Overall 3/10

Fire Emblem Shadows Review


I finally got around to trying out the new Fire Emblem game that Nintendo launched for mobile. On one hand I applaud them for finally bringing a new mobile title into the fray. It feels like it has certainly been a while. On the other hand….did they really have to force in more gimmicks? This would have been such a fun title if it was traditional Fire Emblem and instead they try to make it like Among Us and it doesn’t really work with this style. Ultimately this one won’t be a keeper for me.

The general story is pretty par for the course when it comes to Fire Emblem. A kingdom is overthrown and so the prince has to escape along with his trusty bodyguard. He meets up with two girls who seem nice enough, but then they find out that one of the 4 of them is an imposter. Who can it be? Well, the first time it’s the chipper girl with red hair, the next time it’s the other girl with black hair, and then it’s the main character! The last one ends up being a dream though and now you’re back to a full party. The prince needs to gather a lot of powerful allies and then bring his kingdom back to power. Can he pull this off?

To be clear, while the plot is rather straight forward, I still enjoyed it. Mainly due to the character designs being nice and colorful and the game having good presentation. The audio is good, the soundtrack is solid, and the writing is on point. So the story isn’t the problem here, its the gameplay. Think of this as a semi auto tactical game. The characters move on their own and attack on their own. You control the special abilities like healing and energy blasts. In any matchup there are 3 heroes, only one of those 3 is actually a villain.

If you’re playing as the hero, you want to hurry up and beat the enemies and then afterwards there is a guessing round to see who the villain is. So you’ve got a 50/50 shot no matter what. If you guess right, you gain 1 auto revive for when the battle with the traitor starts. Then if you win that battle, you win. The immediate problem here is that the deck is stacked in favor of the traitor. The traitor can destroy you with around 2 moves as soon as the battle begins.

All attacks are anonymous but you can probably guess who the traitor is based on who isn’t hit right? Wrong! The main strategy is for the traitor to knock everyone out, then there is no way to tell who it was. Then in the second round, you can get a revive but it won’t stack since you just died. So you will die to the traitor anyway. I’m told that as you progress through the game you will get power ups and armor that prevent the game from being so one sided but the gameplay design itself feels flawed to me.

On one hand, I like how quick the rounds are. You can play a few rounds very quickly. On the other hand, it’s just too automated for me. I’d rather move the character myself and then set up the traps as I go. Having the system do the movement for me just takes away the fun out of a whole chunk here. It’s just barely Fire Emblem at that point. Nintendo really can’t resist going along with gimmicks here and unfortunately it did not land. I feel like Nintendo has been missing a whole lot more than usual lately.

Outside of the gameplay, the title is really strong in the other areas. It just doesn’t matter enough because at the end of the day, you’re here for the gameplay right? That will always be the most important part of a gaming experience after all because without that, you won’t be able to continue. In very extreme circumstances the story might be so good you can force your way through bad gameplay but that is exceptionally rare. The flip side of that is certainly way more common.

Overall, Fire Emblem Shadows is certainly a fresh experiment by Nintendo and I wish it the best but this game is just not for me. Sometimes you can tell right away if the game fits your style and the opposite is true as well. I feel like the series is big enough where I can see this one being really successful so maybe they can use some of the revenue to make a movie r something. It’s long past due for Fire Emblem to really get more kinds of media. The game is free on the app store so you should probably give it a shot. It certainly can’t hurt and maybe you’ll like it more than I did.

Overall 4/10

Shining Force II Review


You may remember my review for Shining Force I a while back, well I’ve been playing this one ever since and finally completed it. The game is definitely a long one so you get a lot of bang for your buck. I also appreciate that it really followed the template of what a sequel should be. It improved upon all of the weaknesses of the first game like long loading times and making it difficult to swap out party members. Everything has been streamlined quite a lot here which I really appreciate.

The general plot involves a group of devils trying to resurrect the ultimate evil once more. These beings can possess people which makes them rather difficult to stop. The main character’s kingdom is blown up so they are forced to relocate but now they are surrounded by enemies. The King dispatches him to make some alliances and take down the villains along the way but time is not on their side. With every step, he gets closer to danger.

The gameplay is a tactical RPG like the first one. You will have a squad of around 11 fighters and your opponent gets around 30. You have to maneuver around the map in a turn based system to wipe them all out or wipe out the captain of their forces. That means your strategy will often either be about winning slow and methodically or be rushing their king right off the gate. The latter will rarely work to be honest but there are usually a few minions you can skip if you play your cards right. Stay far enough away and you won’t activate their attention.

As you play through the game you will quickly get a feel for which units are strong and which ones are basically just meat shields. Sometimes you will even want to opt for launching into battle with a smaller group as a result. I would just bench the ones who weren’t contributing at all because then there are less turns to go through and that makes the battles go by a lot faster. Sure you could eventually get them strong enough with enough level ups but their growth rate was so bad that it didn’t seem worth it.

Meanwhile like I mentioned before, the game did a great job of really speeding everything up. The turns go by wayyyy faster than in the first game. The menus have also been simplified. You can also revive people with one click when at the priest’s house since it is the default option rather than having to select another option each time. So these were all pretty good quality of life features.

It goes without saying that the graphics here are definitely pretty good. The colors have aged really well and I like all of the various attack animations. It’s clear that the game spared no expense here and that’s really what you like to see as a player. The game did not hold back at all. The soundtrack is also good, although I would say it’s less memorable than some other titles I’ve played. They probably could have had a little more fun with that.

Outside of the battles, the game also has a pretty big hub world with a lot of towns to explore. You’re really rewarded for checking these places out as you can recruit more folks to your army and find rare weapons. The only downside is that the game added random encounters for some reason and these can be annoying since each battle in this game is rather long. You have to try and walk around the encounter zones but there is no way to tell which area will trigger a battle. This felt pretty unnecessary since the game already has a built in exp grinding mechanic with the main character’s teleport ability.

Maybe they just felt it would be easier to level up this way. It’s the only reason I can think of at least. It’s still a rather small detail though. The game’s story will hit you with a lot of different twists and turns as you go through the journey which is also fun. You will really have a hard time guessing exactly how things will turn out. Also if you stay on the credits long enough, you’re rewarded with a boss rush. I’m assuming this is still around on the Switch Online version but after waiting for a while I eventually exited. It’s a cool easter egg for those who wait though.

My main advice here is to make sure to always have the Phoenix in your party. He is by far the best party member and has absolute crazy range. Anytime he would die to a critical hit, I’d have to back up and try again. He is absolutely necessary for winning. Also, you will need to keep in mind that the RNG in the game can really change the flow of battle in an instant. Enemies will randomly hit you twice or paralyze you sometimes or you’ll flat out miss. That means no fight is really a sure thing. I wouldn’t mind if they dialed that down a bit, although of course it’s a lot of fun when it’s your side getting the lucky blows.

Overall, Shining Force II is a pretty fun sequel. I had a good time with it and the game is definitely very well balanced. The wild spawn mechanic may have been unnecessary but at least with rewind you can dodge that most of the time. Without that it would have absolutely been 10x as annoying. I can see why this game has such a strong reputation, it was really well made and I look forward to getting to play the third game someday. What other quality of life updates will they be able to add in there?

Overall 7/10

Teenage Mutant Ninja Turtles (2014) Review


This is one of those games that is so obscure I hadn’t even heard of it before. They really should have added some kind of a subtitle to this one so it wouldn’t just blend in with every other game. Shouldn’t that be lesson 1 for any form of media? If you ask me it feels like a pretty obvious thing to do at least. Ah well….it is what it is.

The game starts off with Splinter being kidnapped so the Turtles have to grab their gear and find him. It won’t be easy though as the Shredder and his henchmen may be involved. The Turtles are used to being able to rely on their sensei and now that isn’t going to be an option. They haven’t had to deal with a crisis like this before but fortunately all 4 of them are really big talkers. You can expect a whole lot of smack talk throughout the game as the Turtles make their voices known.

This title very clearly does not have a high budget. Each character has 2-3 lines that they continue to spam at every point. The lines don’t usually make sense within the context of the scene but the game isn’t really worried about that. I guess I’ll take this over not having voice acting. The actual plot is fairly barebones but the bigger issue is the length. This is an extremely short game. You can knock out the main story out as well as most of the side missions in under 4 hours. You unlock a few more side missions after completing the game but that won’t buy you much time. So you better hope the game is fun at least.

Fortunately, I actually did enjoy the gameplay. It’s very unpolished but there was a good amount of combat here. Basically it’s styled as an overhead beat em up. You use your main attacks to take down the enemies and as you level up, you can buy new moves and passive power ups. Essentially you will continue to grow stronger and stronger as you play through the game. You may wonder what the point of these power ups are for most of the game but then the final level hits you like an absolute truck! The difficulty spike there is absolutely insane.

You have to defeat 8 bosses in a row with no save points or check points of any nature. Ultimately I did have to go back and grind exp for about 2 hours so I guess that did inflate the playtime quite a bit. I also used all of the money to buy a bunch of food packs and invincibility items. In a sense you could say I cheesed things a bit since each invincibility item protects you for 3 seconds and I bought 100 of those. I also bought 100 potions and I unlocked Raphael’s ability which gives him another 3 seconds of invincibility. You will need all of this to win.

While you can seamlessly switch between all 4 turtles and they all have their own health bars, if one of them dies then all 4 do. So that’s something to really keep in mind here. You could easily get a game over just because you got a little too overconfident. That happened to me a few times. Fortunately the game is pretty good about having constant save points at regular intervals. If I had to back track a lot then that would have been rough.

I wonder if the game was originally planned to be longer though. There are still new mechanics being introduced when you are in the final 5 levels after all. They’re also rather pointless with how unnecessary they were, like being able to break a store or climbing a ladder. Why even have those features in the game when they are only going to be used once or twice? I dunno, I guess that’s a little over my head.

The graphics are fine. Nothing noteworthy but you can always tell what is happening and fortunately the game isn’t laggy. The soundtrack is virtually nonexistent though, I would have liked some kind of a catchy song to listen to instead. That would have been pretty cool. So the gameplay is really on its own here. I like the style and of course having an EXP system is always cool since you actually have a reason to fight against the enemies. So the game did something right there. The power up system also means there are many different ways for you to fight as you try and figure out what the best combinations are.

By the end of the game, Michelangelo felt like the strongest since he was the only one with long range options that were spammable and dealt a whole lot of damage. You could beat anyone with him even if the battles would take longer. I definitely took advantage of that for the EXP grinding. Raphael also got really strong by the end and I think the final two would have followed suit. I’m sure if the game was popular you would see a lot of debates on who has the best build since the game did a good job of making them all very different but still powerful.

If this were a game boy title I’d be a bit more lenient with the length but on the 3DS? I think they definitely could have done better there so I really can’t hold its hand here. Ultimately the Ninja Turtles still have many more games for me to try out so eventually I’ll get to see how the others stack up. In the meantime, it’s difficult to take down the classic Gamecube titles. That was really the eras of TMNT.

Overall, This is one of those games that is fun but I probably would have felt differently if I had bought it day 1 for full price. Since I got it for around $10, it makes sense that I didn’t feel too bad about it. It’s a whole different situation at this point. With a little more polish and content I even think it could have been pretty good. Alas, this just was not in the cards. If you do see this game in stores I would pick it up but it is far from being the best Ninja Turtles game.

Overall 6/10

Yu-Gi-Oh GX Tag Force Review


Yugioh has always been a great franchise for games. That said, the World Championship series has always been a whole lot better than the Tag Force titles and I would say that this one is no exception. Tag Force spends a little to much time on developing bonds and such instead of just jumping into the duel. Around this time period we had World Championship 2006 which I still consider to be the absolute definitive Yugioh game. This one isn’t nearly as optimized but is still fun in the end.

The game is divided into 3 parts which you load up almost as separate games. The first part gives you around 100 days to become best friends with at least one of the characters. If you don’t pull that off, then you’ll keep repeating the final week until you do. Every movement into a new area causes one hour to go past and you can end a day by going to sleep. You become friends with a character by dueling, talking (Which is 50/50 odds on increasing your friendship), and giving them sandwiches. The sandwiches are the most important factor to speeding this up but if t’s a flavor that they don’t like, then it won’t help.

Along the way you will want to get into standard duels as well to level up your character and give yourself money to buy new cards. Your initial deck is very weak after all so you want to change it as soon as possible. Personally I would recommend figuring out who you want to partner with and then creating the same kind of deck. I ended up teaming with Jaden so I built an elemental heroes deck since otherwise he would just keep on eating my cards to summon his weaker ones.

As you would guess thnaks to the name, this is really focused on tag duels. As a resut I would say it makes for a rather tough game because there are so many times when your partner will mess up your strategy. The A.I. isn’t terrible or anything like that but it is very stubborn and will absolutely do whatever it wants to do, regardless of whether or not it helps you. Yeah, that’s the kind of duel partner you have to worry about here.

Part 2 is a lot quicker as the two of you have to win the oturnament together. The length will just depend on how often you win. The main thing to remember is to talk to both partners before you accept a challenge since one will offer more tokens than the other. Since you need 90 tokens, you want to always go for the higher number to make this as quick as possible. I recommend knocking out all the Slifers first, then the Ra Yellows, and the final cleanup can be with one or two named characters or some Obelisk ones.

Finally Part 3 is about beating the Shadow Riders but by now your deck should be about as good as it’s going to get so this may not take quite as long. Most of the enemies will be using some broken cards but not a ton of them. Just keep on fighting and eventually you’ll win. The final boss of the game has an ultra cheesy deck where he basically relies on preventing you from attacking at all. It’s important to hit him as hard as possible early on to beat him before he can set up his traps. I actually got a bit lucky on this one as he got an awful hand to start on our second attempt and then that was a wrap for him.

I suppose you know what you’re getting into with Tag Force but I would have liked more single duels. In the 5Ds game there was absolutely a heavier emphasis on that so it is definitely possible. I would also say the gameplay is a lot choppier here than it would be later on. The game constantly asks you or confirmations on card effects even when it’s not your turn and there’s nothing you can do about it. It makes the game a lot longer than it needs to be. The sequels clean this up but it’s a bit rough for this one.

The graphics are solid enough though. I definitely enjoyed seeing the little animations for when you would summon a particularly powerful creature. The levels are good as well and so I have no issues here. The soundtrack is okay but not one of the sharper ones. That’s another area where the series would end up improving in the future. It’s good enough I suppose, you’ll be so focused on the game that you probably won’t really notice the music too much.

The parts system is a bit clunky as well but hey there is a ton of content here and the day system becomes a non factor after the first part which I appreciate. I never tend to be a fan of that and so the sooner it was gone the better. There is a ton of replay value here and a lot of different card packs so you could have fun here for a while. The price can be kind of high for this one but ultimately it does a good job of living up to it.

Overall, Yugioh GX Tag Force is a pretty good game. It has been rendered obsolete by most of the newer installments both in quality of life and in cards but on its own the game is still solid. It’s the kind of Yugioh game that still did its best to make sure you could have plenty of duels, even if everything else was put on the backburner like the story mode. There are a lot of ways that this could be better but at the same time, Yugioh is always easy to enjoy in any format. I still need to get the final Tag Force titles although their prices can get a little crazy.

Overall 7/10

GI Joe: Operation Blackout Review


The GI Joes have returned and you could say that his game is definitely a lot more intense than the previous one. I wouldn’t call it super high budget or anything but I appreciated that it was trying to be a full adventure. The third person shooter action works really well as you’d guess because that genre is one of the best. It’s a game that is reasonably short but not super short and since you can get the game for a good price, it doesn’t feel bad. I would definitely be recommending this one.

The main story sees the GI Joes going up against Cobra once more. Cobra had been quiet for a while but it turns out that they were just biding their time and they launch an all out offensive against the heroes. This results in most of the Joes being captured so the last remaining ones have to find a way to launch a counter attack. Meanwhile everything is not well within the Cobra household as 4 different members are all betraying the commander and working on their own plans. He will have to try and deal with them before it’s too late.

I’m not the biggest expert on GI Joe so based on the vibes in this game, it definitely looks like the Commander could use some more loyal allies. If he has to be constantly watching his back all while fighting with the Joes, then that’s not going to be a good combination for him. To be sure, he doesn’t end up looking good in this game and that’s impressive since part of the whole premise is that his side won for once. That’s why you can’t get overconfident.

The game was definitely made with a multiplayer mode in mind. Easch level has two playable characters, the second will be controlled by the AI when playing single player mode. You typically have to defeat all enemies in an area, proceed to a checkpoint, or stay inside of a circle to conquer it like in Overwatch. There are 17 missions in the game and each one tends to range from around 8-10 minutes. The default difficulty also gives you a mild challenge in some areas.

I died quite a few times but it never feels bad because the game has a really excellent checkpoint system. You will see respawn points constantly so you never lose more than a few minutes of progress. Some characters have better weapons than others so you really want to be careful who you pick on the character selection screen. That said, just try enough times and you’ll be fine. It’s one of those games where you just have to brute force it. Also sometimes when the mission is about getting to a checkpoint, the best thing to do is just run through the enemies without fighting.

Sometimes their aim isn’t that great and you will make it without any real issues. Other times you will end up dying and then you have to play it the traditional way. The different kinds of weapons vary between standard guns, explosives, and lasers. Generally lasers are the best. Yes, they deal the least amount of damage but the ammo and nonstop firing makes it worth it. They are on a completely different level. The enemies are always moving around so quickly that it’s just easier to follow them with an endless stream as opposed to trying to time the bullets perfectly.

Meanwhile the graphics are pretty good. The cutscenes don’t have a lot of movement to them but I’m just glad for the fact that we have cutscenes in general. That’s something you wouldn’t have expected too much of for a cheaper game. It would have been dialogue based or something. The voice acting is fun and the graphics within the gameplay as also on point. You definitely won’t see any complaints from me in that area. Unfortunately there isn’t much of a soundtrack so I guess you can’t win them all. I would have liked some fun rock themes or something there.

There are also a few vehicle levels. These tend to be pretty easy and seem to just be around as a change of pace. You have to try and dodge land mines and defeat opponents while racing to the goal. It’s essentially a straight road as you get to the end of the game. You just have to keep on driving and driving until you get there. There are a lot of health containers in these levels that are hard to miss which is why the levels feel so much easier.

One last gameplay tip for the standard levels, your close quarters attack is really good against most bosses. Don’t try it on Storm Shadow since his sword will slice your health bar apart but on the other bosses it is the best way to whittle down their health. I was able to complete the final boss way quicker than most of the others in the game because of that. I just went in swinging and they went down extremely quickly. This is because your close quarters attack cuts through the shield and straight to their health bar but of course the same is true of theirs so watch out for the counter attack.

Overall, Operation Blackout is a pretty fun game. It’s nothing fancy, you’re not going to find a lot of fancy gameplay mechanics or anything like that. At the same time, the fundamentals are sound enough to where this is the kind of game you could really recommend. It takes you back to a simpler time of gaming where you only needed a few buttons to play through a game. You can pick this one up and play it at any point without worrying about what the advanced combos were or how you’re supposed to be playing it. Not bad eh? Hopefully more GI Joe games come out in the future.

Overall 7/10