Banjo-Kazooie Review


You know that feeling when you see a really good sweater outside but when you turn it around to purchase you see that they just went a little too crazy on the design? That’s this game in a nutshell, the gameplay is actually really solid and a ton of effort was put into the game. Then….the game fumbles the ball in the end by adding the collectathon elements. I should note that no game absolutely needs to be a collectathon. In fact most would be better off without it.

So the game starts with Banjo’s sister being kidnapped by the evil witch Gruntilda. She surprisingly puts up a decent fight but ultimately it is not enough to win and so Banjo and his pal Kazooie have to go and rescue her. To do this they will have to find various puzzle pieces and musical notes to unlock doors in Gruntilda’s lair and get to the end. It won’t be easy by any means but they are ready to pull out the win and do what has to be done. Will they really be able to get past all of her traps though?

The writing for the game is pretty fun with Kazooie constantly picking fights and generally being the biggest jerk you’ve ever seen. I really like that about his character particularly because it’s something that you just don’t see a lot of in these classic platformers. Usually everyone is super nice which is intentional because platformers are supposed to be fairly heart warming stories for the masses. So adding a little wit here was a good idea and gradually more games would continue that approach. There’s a lot of solid dialogue throughout and the sound effects each character makes instead of voice acting was also intense.

The graphics are definitely really sharp here. The game looks nice and has aged really well. It reminds me a lot of Mario 64 in a good way right from the stage designs to the sound effects and everything. I actually think Banjo sounds like Mario. The game is ahead of its time in this area and the soundtrack is also pretty solid. There are a good variety of tracks to be found here and each one helps get you invested into the stage. It’s also helpful for the quiz at the end which asks you questions about which theme belongs to which stage. That quiz definitely doesn’t hold back with how difficult it is.

The core gameplay is a fairly basic 3D platformer. You run and jump as you clear challenges and get your puzzle pieces. You gradually learn new abilities in each world so you can get used to them and aren’t too overwhelmed at the start. You can become invincible, fly, shoot eggs, etc. It makes for a pretty well rounded experience since there is just so much that you can do and of course that means there is also a greater variety in the kinds of puzzles that the game can challenge you with. Finding some of the puzzles can really take you a long while as you figure out what the game wants you to do.

Now is where the game falters a bit though. Granted, I knew that the game was part collectathon but that’s fine because I was ready for this. On average I would get around 7/10 of the puzzle pieces in a world and I would get around 80/100 of the musical notes. Pretty good I must say, however before getting to the final boss I was blocked by a door that said I needed 94 puzzle pieces to unlock the final boss fight. Why? That’s an incredible amount of pieces, that means getting 10/10 in almost every world. For example there are 100 puzzle pieces in the entire game so you’re basically telling me to 100% the title. That’s not cool when you’re just trying to beat the game.

Collecting bonus stuff should unlock a post game cutscene or some kind of really cool bonus content. I don’t even care how awesome the bonus content is, lock that behind 100% and it’s totally legitimate. What is not cool is locking the main story ending behind it. It meant I had to go back to every world and spend a ton of time there. Then you also need to collect a ton of musical notes in each world to get to the final boss too and that was also rough. At least with the puzzle pieces you can grab them and go home. For the musical notes you always start at 0 when you enter the level so that means starting the collecting from scratch every time. Come onnnnnn.

So yeah this really hurt the game tremendously because that’s way too much replaying. A similar thing ended up hurting another N64 title I was playing but I’ll go more into that in the future. Banjo is a super polished game but the collecting gives it artificial length that it didn’t need. It holds the whole experience back because at first it was a whole lot of fun and then this happened and became more of a chore. You aren’t able to just enjoy the levels anymore, you have to find every secret and be careful not to die or you lose all your progress on the notes.

The final boss is definitely well designed though. It’s crazy hard with a ton of phases so it’s a nice reward for having gotten all of the pieces. Kudos to the folks who managed to beat it without access points because it’s extremely hard to dodge the attacks in the final phase. Gruntilda smashed my health points multiple times with that one and I probably had at least 60-70 game overs there. It almost felt like she would be predicting your movements when you would give her your back so facing her all of the time is definitely the best play. Slow and steady is literally the way to win this match.

Overall, Banjo-Kazooie is definitely a legendary game. It’s one that everyone still remembers to this day and for good reason. It does operate on a high level for most of its modes and campaign but ultimately having to go back to each level and get the collectibles took a lot of the wind out of its sails. Particularly with the massive hub world requiring a lot of running around and trying not to get lost. I’d still recommend checking this game out but don’t leave a world until you’ve 100% cleared it. It’ll save you time in the long run since leaving will cause the level to reset although granted some levels may be impossible initially if you don’t have the right power up so that could be another snag…..will see if the sequel keeps up this approach or lessens the restrictions a bit.

Overall 6/10

1080° Snowboarding Review


My Nintendo 64 marathon through the Switch Online continues here with another pretty intense one. Snowboarding can typically be pretty fun as you try to claim first place but ironically the more arcade style versions tend to be better than the full games. Like Mario Party has minigames in this style that are infinitely better than this whole game but I still had fun. It just suffers from some of the usual issues of the genre like repetitive levels and the controls not being super smooth.

There isn’t any kind of tutorial when you start the game so you really just have to jump right into the mix. There’s a training mode where you are left on your own to practice jumps and different aerial maneuvers but nothing on how to balance or accelerate. So you will learn that through trial and error but I was never quite able to figure out how to land on my board properly. My solution? I just didn’t jump. I would avoid every jump as best I could and did not perform any tricks.

I don’t even know what the point of the tricks are so far. They don’t seem to help speed you up or anything like that and if anything they slow you down a whole lot. My opponent kept on doing tricks so I would ignore him and come in first. I was able to beat the game on easy and hard because of that although I couldn’t win on super hard. There has to be some kind of advantage to doing the tricks but I just couldn’t figure out what it was. Weird…but hey I suppose that’s something for the master players. I was just in here trying to have a good time, you know? It’s what I do.

The graphics are pretty sharp for the game. The colors pop out at you and the levels are pretty detailed in the background. It’s why it is a shame that all of the levels look so similar. This happens to a lot of snow based games and it makes sense to an extent but I think a good developer should be able to get around that. I would also argue throwing in a few levels in the forests, space, etc. would be a good way to break things up. Why is it snowing in space? Doesn’t matter, it would be a fun level. That’s how they need to approach these games and I guarantee you 1000% that it would work out really nicely.

The soundtrack is also rather decent. Not going to say that it’s amazing or anything but it’s pretty catchy and keeps you invested the whole time so I have to give it props there. It’s just a fun game to play. There may not be a whole lot of content but there is a multiplayer mode which should work for replay value. I suspect there are many better games in the genre by this point so there’s not a whole lot of reason to play this one in particular but it does hold up.

Really my only issue goes back to the whole balance thing. When you jump up high enough, it feels like your character always falls out of balance even when he shouldn’t. I think the game is a little too particular/picky in that area. Let me land safely as long as I have the board straight. That should be all that I need and it’s why I say that sometimes the more detailed games for a sport get just a little too lost in the weeds. I want to be able to just start zooming along the course.

Overall, 1080 is a good game. It’s over in a flash though as normal mode only has 4 races and then hard has 5. Each race is around 2 minutes so you can see how that would be over in an instant. I think there may actually be more characters and boards than stages which may not be all that crazy but it doesn’t sound right. Like you don’t even get to explore with everyone before the game’s over. The devs could have stayed with this one a bit longer and made it more of a definitive experience. They did succeed in making the game fun though which is the most important part.

Overall 6/10

Yoshi’s Story Review


Yoshi is one of those characters who has gotten his share of video games but not as many as you probably would have expected. It’s a shame because there’s a ton of potential for more adventures with him and they just don’t happen a whole lot. Either way I can safely say that this is an all right game but one that ends wayyyyyy too fast and loses some points there. They did some interesting things with the gameplay and tried to stand out but it ultimately just didn’t work as well as it could have.

The general plot is basically that Yoshi and his buddies are having fun and getting into lots of trouble. They wander across different areas and have their jollies but at the end of the day it’s always a tricky situation. You can definitely appreciate the wholesomeness of the adventure all the way through but it’s over so fast. I want to say the game probably isn’t even 2 hours long. There are 6 levels here and each one is fairly short as you just have to collect a lot of fruits. Once you have enough fruit then the level ends abruptly. Otherwise you can technically keep looping in the level as it won’t end until you eat the fruit. I didn’t realize this during the first level so I was speeding along but once you know the objective then it gets easier.

The final boss is reasonably tough though as you learn what you need to do in order to beat him. Make no mistake though, as a whole this game is fairly easy and not one that is likely to give you a big challenge or anything like that. You’re playing this for the fun visuals and gameplay. The 2D platforming is similar to Mario but different at the same time as you can of course eat your enemies which is a bit different and you can glide using Yoshi’s fancy boots. That helps to really make things a bit different as well. Even the objective of eating the fruits is unique.

You’ll have a fun time playing through the game which is why it’s a shame that it’s not longer. You can easily picture playing through 20+ levels with this style and the game would get progressively harder as you go. I am curious what would happen if you lose enough times for all Yoshis to be captured though. Would it be a game over where you start back from level 1 or would they be saved? Ultimately I never got to find that out but if you lose enough times then you may be able to pull that off.

The graphics aren’t bad here. The animation style isn’t really my thing so it hasn’t aged as well as it could have but I still wouldn’t call it bad or anything like that. The soundtrack is also a bit on the forgettable side although the Yoshi song that plays after every level is fun. They can really sing and you aren’t likely to forget the tune after you have heard it. That’s how intense it gets.

There isn’t much in the way of replay value though. No extra zones that I could see and there weren’t any collectibles in the levels anyway. Maybe there is some kind of bonus content hidden in the game but it really looks like one of those games that’s one and done. You complete it and then that’s the end of the road. Nothing wrong with a game like that of course but that’s why I can’t wholeheartedly recommend this one the way that I would like to.

Overall, Yoshi’s Island has a high level of quality put into the levels and gameplay. That much is absolutely clear while playing it but I have to imagine that the team had a very short development time window. That would explain why it’s just so short. It feels like a game that is basically unfinished and so when you can play it for free like through the Switch Online it is a good bargain but I have to imagine that I would have been pretty disappointed if I had bought the game at full price. It wouldn’t last the evening, let along a full weekend. Yoshi’s definitely had better games in the present that I would much sooner recommend over this one.

Overall 5/10

Black Clover M: Rise of the Wizard King Review


Okay it’s time to jump into the latest mobile adventure! This game got a ton of hype when it was announced. I feel like we had to wait months and months over in America for it, but this was definitely worth the wait. It’s a very ambitious title and one that should last you for a very long time. In a way the fact that it is so ambitious is why I didn’t last very long though. It’s the kind of game you would want to sit down and play for hours but you will have to dedicate a whole lot of time to it and I wasn’t prepared to do that just yet. I played all of the available levels but I won’t be sticking around for the next few years of updates.

The game covers a good chunk of the Black Clover manga and it’ll be interesting to see when it passes the anime. I suspect it will be a very long time since the game is very detailed so far so it covers the content rather slowly. Usually this only gets more and more noticeable as the game goes on to buy even more time. Even titles like Pokemon Go do this by holding onto the Pokemon and only releasing a few at a time. So yeah don’t expect this to go all the way to the end any time soon but the more content the better right? Black Clover fans can rest easy knowing that everything will be adapted here.

The gameplay is your classic turn based combat title. You have several attacks to choose form and you can use synergy to attack with combo moves. The gameplay is fairly simple and it’s also customizable so you can turn attack animations off to save time or have the computer play automatically for you. Of course the drawback there is that the AI is intentionally not very good so they will often make a whole lot of mistakes. It’s the price to be paid for convenience I suppose. You will get the hang of the game very quickly although mastering it is another story entirely.

See this is where the game gets a little too fancy. There are so many things to customize that it’s hard to know where to start. Characters have their gear to equip, attacks to level up, attacks to equip and leave on the bench, character ranks you have to use in order to get further level ups, bond ratings you have to improve, food, stats for the pyramid, etc. It just keeps on going and the UI gets very cramped very quickly. I think this could have absolutely been presented in a much clearer way to avoid all of the clicking. You’ll be clicking around through the menus constantly and it gets really distracting after a while. Particularly when you keep on getting collectibles and EXP at a high rate so you have to enter again and again and again.

There needs to be some shortcuts and such to make this faster. Fire Emblem Heroes for example still has the cleanest menus for a busy game like this. I was never confused or clicking on the wrong icon. Dragon Ball Legendz was another good one. I think Clover’s devs need to take some time to make the menus more polished. It’s great that they want to have so much content and for the people who take the game very seriously there will be a whole lot of depth to the gameplay. It’s just overwhelming for the casual gamer. I wouldn’t even call myself casual and it was a whole lot to take in.

I can already see how the game is poised to make a ton off of micro transactions with so many ways to make your characters stronger. If you want to style on your friends and beat people up then just pay some money and you can immediately get stronger. It’s that kind of game but that’s really all gatcha titles to an extent. So you can absolutely still play this as a freemium player and have access to all of the tools and items. It will just take you a little longer of course.

The graphics here are definitely impressive from start to finish. The game’s animations are very faithful to the anime and make good use of the CG character models. You won’t find much better looking graphics on the mobile and especially with the sheer number of cutscenes that are here. It almost feels like a full remake of the anime just with CG. The soundtrack is also very good. There are a good amount of tracks in the game although it would have been awesome if they could have grabbed the anime’s openings and ost in general. The cutscenes here don’t hit quite as hard without those.

It also goes without saying that as a mobile game there is a near infinite amount of replay value here. You could play this for years and likely not get to the end of the gameplay. That’s just how much content there is here and it’s an area where mobile does tend to dominate the competition. Gatcha games can only succeed for as long as they can churn out more and more content with the developers are quite aware of.

Overall, I do think this is a great game. It’s clear that a ton of time and resources was put into it. It could seamlessly make the jump over to consoles to be honest as there are so many cutscenes and such a big cast of characters. In a way that’s why it’s hard to do as a mobile title though because those games I am typically just playing a bit here and there with the exception of Pokemon Go which was made to be an outdoors experience. So I absolutely recommend this game but definitely treat it like a full console experience and you’ll be all set.

Overall 8/10

Dr. Mario 64 Review


My Nintendo marathon continues with the classic Dr Mario title! This one definitely goes way back to the point where I can’t say that I really knew anything about it. Well, I’m proud to say that the game surpassed my expectations all the way through as it had a real story to help enhance the overall gameplay. It’s definitely a tough game so get ready to have to react very quickly. The blocks definitely don’t wait around and you need to get rid of all the viruses ASAP!

Basically the story involves an evil scientist deciding to spread a disease to everyone and he has an army of monsters protecting him. You get to choose at the start of the game who you want to play as, Wario or Dr. Mario. Naturally I went with the Doctor and from there on your adventure continues. Can you stop the scientist in his mad quest for power or is it all over for humanity? One thing’s for sure, without Bowser here this should be a little easier for the heroes compared to usual.

The gameplay is your classic Dr. Mario style but if you’re not familiar with it, I’ll explain. Basically blocks fall down from the sky and you have to carefully organize them so that they land on the virus of the same color. Once you have 3 blocks connected to the virus for a total of 4, all of them will be destroyed. You win the level when all of the viruses are destroyed but if the opponent does this first then you lose. Another thing to watch out for here is that when your opponent makes matches of his own, it causes extra blocks to fall on your side. That can mess up your strategy so be ready to adapt on the fly. Ultimately it doesn’t change your objective but if there’s a lot of debris on the top you may have to clear out some normal blocks from the bottom to shift things around.

Speed is absolutely your best asset here so move as fast as you can and you should be good. Always try to be a few steps ahead of your opponent and you’ll be fine. Obviously this is easier said than done though which is why I say that the game is very difficult. The more levels you go through, the faster the blocks start falling down and by the end it’s seriously hard to focus. Without access points you will probably have to replay the levels a whole lot of times. The worst part is when you make an error because that can sabotage a whole run. The game is very unforgiving in that area and of course there is still some RNG in the mix too as it all rides on how quickly your opponent moves. Underestimate him at your own peril.

The graphics are definitely pretty solid here. I won’t say they’re at the highest grade or anything like that but you always know what’s going on and the character models are on point. The soundtrack is a little more on the forgettable side but they work well enough to keep you calm while moving the blocks around. Would I prefer rock music? Yes, most definitely but it’s okay. I wouldn’t say the soundtrack is bad or anything like that.

The game’s overall length is fairly quick. It won’t take you long to beat the game and I couldn’t tell if there was any real replay value to be found here. I guess maybe in increasing your score and multiplayer but I do think the game could stand to have more content. With how easy the gameplay is from a development point of view, they really could have made dozens of levels here. I don’t get why more games don’t just make a super long story mode. Maybe they’re worried it would drag on? I figure having more content is almost always a good thing though.

Overall, Dr. Mario 64 is definitely a fun game. It’s one that is absolutely enhanced by the fact that it has a real story mode which is why more games should do that. It just makes the whole experience more memorable and it will stand out against other games in the same genre. The fact that it has more dialogue than the average Mario game is just an extra bonus. This is a game that really got forgotten by most so I recommend checking it out and seeing this little gem in Mario’s history. You just don’t want to miss it and I loved the Dr. Mario mobile game so this shows that the franchise still has a ton of untapped potential. Lets see Nintendo bring this one back into the spotlight already!

Overall 7/10

Pokemon Snap Review


Pokemon Snap is one of those games I was heavily aware of but never really got to try playing back in the day. It looked like fun but at the same time I wasn’t about to shell out the big bucks back in the day just to take pictures of Pokemon. Well now with the Switch Online I can finally give it a shot and it is a lot of fun. It’s a little on the short side but it did take me two batches to complete it so maybe 4-5 hours total. There are 7 worlds where you get to go around and catch a bunch of Pokemon although the final world only has one as a final boss fight so maybe I should really say that there are 6 worlds.

Basically Todd is hired by Professor Oak to take a lot of pictures of each Pokemon to fill up the dex and this is really a top priority mission. When taking a picture you want to get the maximum amount of points and so there are a few criteria for this. First is the size of the Pokemon, the larger it is in your picture, the more points you get. Then you get points if you got the Pokemon in a cool pose. If the Pokemon is in the center of your photo then you get a X2 bonus. Finally if you got more than one of the same Pokemon in your shot then you get even more points.

Points are extremely important here because that’s how you unlock new powers and new worlds. The other factor is how many species you have taken a picture of so even if you don’t have a great shot, make sure you snap a picture of every Pokemon. You will keep on replaying the levels in order to get better shots until you’ve unlocked the next area and even then you can go back. In fact it’s not even that you can go back but that you must. See, there will always be some Pokemon you can’t get initially until you have their power up. For example you will unlock the apples to lure Pokemon to you, the Pester Ball to wake them up, and the whistle to make them dance and use their special abilities.

You will even be able to accelerate your car later on to bump into Pokemon and cause them to turn around. Note that you can’t control the car to move in any direction or anything like that but just speeding up is handy. Of course the car is already fast at some points which makes snapping the photos tricky so you want to keep that in mind. You need to have quick reaction times at all times in order to stay ahead or you will be putting yourself in a rather tricky predicament. Just try, try again until you’ve perfected your craft.

At the end of each level you choose one of each photo of a unique Pokemon that you’ve taken to give to Oak. If it’s your first time then there’s nothing to compare it to and it will be accepted right away but if you’ve already taken a photo before it will be compared and you can keep the better photo. Sometimes a photo that you think is better will end up having a lower score due to some of the criteria I mentioned earlier. It’s all very seamless though and I have to give the game massive credit for how clear the menus are. It never feels like a hassle to hand in the photos. All of the menus are very intuitive.

There are a ton of quality of life features within the game that make this feel like a AAA title. The levels are bite sized so they go over fast and the music is very calming. The soundtrack is really quiet solid all the way through and the graphics are nice too. This is definitely one of the higher end Nintendo 64 titles in those regards. Then the replay value is also considerable because there are so many ways you can try and tackle each level. Do you focus on apples or pester balls? Learning the reactions to each Pokemon will take time and then there’s RNG involved so sometimes a Pokemon will appear and other times it won’t. You have to memorize different chains of events for some while just waiting for others.

There’s just a whole lot of content here even if the main story isn’t very long. Also the decision to make the final photo with Mew an actual boss battle was brilliant. That was a lot of fun and just really stuck out next to the catches. It was a pretty fun way to end the game. Having a proper final boss is always a great idea after all and even once I beat the game there were plenty of secrets that I did not explore.

Overall, Pokemon Snap is a game that was developed very well. I had a lot of fun with this one. I still would have hesitated to buy this game at full price without a doubt but playing it now I can really appreciate the effort into it. I’ll definitely buy the new Pokemon Snap at some point although I would definitely like to wait for a true sale because again, as long as it’s around $50 or so it’s just not tempting enough to purchase. Granted, I’m sure the new one is longer with more Pokemon so maybe I should research just how long it is. In the meantime I recommend checking this one out.

Overall 7/10

Pokemon Stadium Review


Pokemon Stadium was a huge game in my childhood. I played that game for so many hours back in the day! Well it’s good to have a proper revisit to the title and I have to say that it lives up to the hype. It’s also way more difficult than I remember though so I don’t know how I actually beat it so easily as a kid. Seriously these gym leaders and trainers are no joke and I died a considerable amount of times during this latest playthrough. Well what’s a game without a little challenge right?

There are a lot of different modes in this game as the content is truly impressive. You’ve got your classic battles of course but also quite a few minigames. The minigames are also quite a bit of fun, I definitely enjoyed playing through all of them real quick. The meat of the game is in the campaign mode though as you try to face off and defeat all of the gym leaders, their 3 trainers protecting them at every gym, and the elite four. You’re looking at close to 50 battles here and you have to win 4 battles in a row every time. If you lose at the third then you go all the way back. Without access points you would really be in a pickle I must say.

Part of what makes this tricky of course is that you have to select a team of 6 Pokemon and can’t switch after that until you beat the 4 opponents. So that’s 24 Pokemon to deal with and the trainers usually have different types than the Gym Leaders so you have to really try to bring a wide mix yourself. Type advantages are massive here as you will often oneshot your opponent if you’re super effective vs his Pokemon and the same is true of the reverse. Do you know what this means? It means you have to always strike first or it’s over. I beat all 3 Pokemon in one shot at times and my opponent did the same to me.

I would personally recommend picking 3 Pokemon who are super effective vs the gym leader and then 3 generally strong ones. Often that would mean Alakazam and two of the legendary birds on my team like Moltres and Articuno. At times I would have all 3 but it didn’t always work out. Another thing to really look at are movesets here. For example it can actually be better to pick Ivysaur than Venosaur based on the moves. It’s a little weird I know, took me some getting used to there. The downside of course is that they have lower stats so that can really be a problem as well. You definitely need to balance it a lot. Hey I still say whatever you do, make sure Alakazam is on your team, he hits like a tank!

The graphics are really good here. The character models are really high quality and it’s clear that a lot of time was put into them. The sound effects and ost are also extremely nostalgic. I remember them all so clearly after hearing them again and it’s awesome. If nothing else, play this game for the nostalgia because it’s amazing. Even if you’ve never played the game before you will be able to appreciate the heart in it.

Don’t be afraid of losing a lot as that will be natural. This game is super hard but also very satisfying to complete. There’s so much bonus content here as well and the replay value is extensive. If not for Pokemon Stadium 2 existing this is the kind of game you would basically keep on playing over and over again. It’s always impressive that Pokemon has so many great games although not surprising as it is one of the most successful franchises of all time. I should be back before too long with some Stadium 2 adventures so stay tuned!

Overall, Pokemon Stadium is definitely a game you should check out. It’s really a lot of fun and captures the Pokemon experience way better than most games. To date I wish they would make more titles in this series because it was so much fun. Yeah Battle Revolution doesn’t count because the gameplay mechanics were so bad there. I like the idea of every Pokemon level here being equalized and it’s all about the strategy of figuring out which Pokemon team to choose. Admittedly this means that RNG will always have a pretty strong hold over the matches to an extent but at least you are actually picking your own team. Bonus points for actually having minigames too as bonus content. You get a ton of bang for your buck on this one.

Overall 8/10

F-Zero X Review


It’s time to jump back into the world of F-Zero thanks to the Switch Online expanded pack! I’ll be having quite a few reviews coming up soon so get ready for that folks. This one’s fairly basic but you can see how it would eventually lead to the ultimate F-Zero title for the Gamecube. I also have to give it some serious props for the soundtrack which was already really solid by this point. Definitely well ahead of its time.

There isn’t really a story mode here so you just jump straight into the races. There are 3 cups with 6 races left. Each race is a little under 2 minutes so long story short, you won’t be here very long. The stages are over as soon as you blink but the designs and level maps are good. You are having fun while you play these stages because of how fast you are moving. It can feel a little tough to control as you get used to the speed but once you do then you are set. The gameplay is very smooth after all and it’s high quality so you won’t be feeling any issues here. That is why F-Zero cannot be stopped.

There is a decent character roster here as well and the boosting after level 1 is a fun mechanic. It’s something that the series has always stuck with and that was a smart move. Basically when you boost, it eats up your health so you have to choose between going too fast and conserving health for the turns. If you die during the race after all then you will finish in last so you don’t want to do that. You have to focus up and just get ready but of course the more you master the stages, the more you can afford to be reckless.

The graphics are definitely pretty good, they are well ahead of their time. The colors are striking and the backgrounds are really good. You always know what is happening. I already spoke about the soundtrack of course which is really high tier. The fast paced music matches with how fast the cars are going. I can see it having a ton of replay value in the multiplayer setup even if that isn’t true for the single player experience. 18 levels can only go so far after all no matter how fun the game is.

Of course you’re playing it for free if you have the membership so I’d still recommend giving it a play. Paying full price back in the day would have been a little trickier. I think that is in part why it would ultimately die out as a series next to the other racers. It has enough unique features to make it stand out from the pack but aside from that you also need a good amount of content which is an area where it will end up lacking in the end. It’s the classic tale of a really fun game that is just over as soon as it has begun.

Another fun feature here is how you can choose between having super good acceleration or high max speed. I usually kept my meter in the middle but going all the way in one direction or the other is an interesting way to go. I can’t see any argument for using the lowest speed but having the highest speed could make sense if you’re an expert player who masters all the turns. After all, otherwise if you bump then with low acceleration you will be completely stuck so that would not be a good deal for you to make. You would really be sabotaging yourself.

So when starting out I would recommend doing what I did and just keeping the meter in the middle. Also take a look at which racer you want to use since they all have different stats. Captain Falcon is one of the weakest in overall stats so ironically you want to stick away from him to have a better chance of winning. You’d think he would be a good character with high stats for beginners…but that is not the case this time.

Overall, F-Zero X is a pretty fun game. I have to dock some points for how quickly it ends but you’ll have a good time which is ultimately the most important part. I really wish Nintendo would give this series another chance in the current day. If they handled it right with a good amount of content I bet it would sell incredibly well. Every series makes a comeback eventually so I suppose we just have to wait…but hopefully we don’t have to wait much longer. I need my futuristic racing content and I need it stat!

Overall 6/10

Wave Race 64 Review


It’s time to venture into the world of racing. Wave Race is a fairly unique racing game when you think about it because there aren’t a lot of games about racing on the water. Unfortunately it still isn’t able to really break the mold and be a top tier contender. The game’s just way too limited with not a whole lot of levels to play with. The few that we do get quickly start to become repetitive as well which is not a good sign. Ultimately you can do better than this one.

There is really just the one main mode for racing and you have to always worry about the circles. See, if you miss too many rings while heading to the goal then you lose points and eventually lose the match. You also move slower by not going through the rings so long story short…you gotta go through all of the rings. The controls can be a bit sloppy with the waves constantly hitting you so that’s already a bit of a tough ask. I get that they wanted the water to be really realistic but me personally? I’d have preferred to just be able to drive really smoothly.

I also think these gimmicks just take away from the race itself. When you’re racing you want to be able to just go to the goal and call it a day. Having to go down a super specific path takes away from the freedom of it. I can see people enjoying this style too of course but I just prefer pure freedom. Let me chart my own path and then I’m really set and ready to rock and roll.

The graphics have aged pretty well for this game though so I’ll give some credit there. It’s certainly better than a few of the other N64 titles I’ve played recently. It’s all very colorful and really sticks out. You won’t get lost or bump into an object because of how clear everything is. So it is all on you as far as getting to the end of the race goes. The soundtrack is more on the forgettable side so nothing much to write home about there.

At the end of the day the other problem is the lack of content like I mentioned in the intro. Even if you really like the game there isn’t much to do after an hour or two. There is multiplayer which will have to suffice I suppose but it’s still not quite the same. There are too many other racing games trying to grab your attention for you to spend any time on this one. I still say the series has a ton of potential but it needs to change things.

Ordinarily I wouldn’t recommend throwing items into the mix but that would have at least made it more exciting. I also just say get rid of the rings and make this a straight race to the finish. I feel like some devs avoid this for fear of the game feeling too standard or even boring to the average audience but I just don’t think that will be the case. So long as the gameplay is good, people would love playing a racing game like this. You really don’t have to get fancy sometimes, just trust in your gameplay and the execution. So long as that is on point then you will be set.

Overall, Wave Race wasn’t one of my favorite games but if you have the Nintendo Switch Online then you should give this one a try. There’s no real downside to doing that after all. It’s just not going to end up being all that hype so I would say to keep your expectations reasonably low. Maybe see if someone wants to play it with you and that’ll give it a boost. In the meanwhile I’m confident that the next Nintendo 64 titles I play will beat this one.

Overall 5/10

Pilotwings 64 Review


It’s time for another Nintendo Switch Online title. This time we’re into the classic Pilotwings adventure and I remember this one vaguely from back in the day. It’s fairly fun although there isn’t a ton of content here so I feel like you wouldn’t be thrilled if you bought this at opening day. In the span of around 2 hours I completed most of the content and I was still getting used to the controls. Still if you’ve got the subscription you may as well give it a go since it’s free.

There are 3 main control schemes in this game and each one has 4 levels. You can play with the hang glider and the idea is to pass through a bunch of rings to score points. Once you have passed them all then you have to head to the landing zone. Landing is the most difficult with this one because the wind will shift your glider all over the place and it can be really hard to steady yourself. You have to basically ride with the wind and then plan your landing accordingly. You can see how this would be the trickiest one because you have a lot to consider here. I definitely had a really hard time trying to get past the latter levels with this one.

Then you have my favorite control method, the personal jetpack. This is the only mode out of the 3 where I was able to complete every level. Basically you fly around and land on objects or go through rings and then land. The fun part is that you don’t need to worry about the wind here because your jetpack is stronger than the wind. Do you know what this means?? You hold all the power! It makes this more of a conventional platformer type which is really fun and it’s still one of the more in depth jetpack gameplays that I’ve seen.

Finally you have the long plane where it’s sort of a mix of the two. It’s too heavy for the wind to mess with it too much but when you turn you will feel how the wind tries to slow you down. You have a little rocket launcher which you can use to destroy targets before you head off for the landing. The landing zone is a bit less obvious than the other two though so I never quite understood it. It looks like a full airplane landing strip so I’d aim for the middle but I always lost a lot of points. Maybe I had to go for the end? Either way I would get enough points to win the level but it had me confused.

To unlock the next level you would have to get a certain amount of points. Typically they would ask you to get 70 out of 100. Your score is based on how quickly you complete the level, how many times you bumped into things, and any bonus objectives you completed. 70 isn’t very hard as long as you have a good landing so that’s really key. If you fumble the landing then you have just fumbled your score as well. Trust me you don’t want to let that happen.

The graphics aren’t particularly good for the character models here but I do really love the backgrounds and everything. It’s got a lot of energy all the way around so it does look good as a whole. I wonder if the character models were intentionally sandwiched the way that they were. It’s definitely possible since they look so out of place. The soundtrack is fun enough too. It matches with the overall bright aesthetic.

Overall, Pilotwings is a pretty good game. I didn’t really care for the glider gameplay which is ironic since that’s usually the selling point here but the other two modes were definitely good. You really get to test your balance here that’s for sure. Ultimately there just isn’t a whole lot of content so you will likely be done with this game quickly but the important thing is that you will have a good time while you’re playing it. Definitely worth giving a look.

Overall 6/10