Need For Speed Review

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It was finally time to watch a film based off of a popular video game series! I own several Need for Speed titles although I’ve only completed one of them so far. I plan on working on the others soon, but I’ve been focusing on my Wii collection a lot. The trailer for this film looked decent and I expected your average blockbuster with a lot of action and a small plot on the side. I basically got what I expected, but I would say that it was a little less entertaining than I would have guessed. Let’s see why this happened!

I believe that one factor is the cast of characters in the film. None of them are really that interesting or likable. Typically, you need either the main character or the main villain to be interesting to keep the film afloat. The supporting characters definitely play a big role in this as well, but none of them turn out to be very good. I’ll discuss each of the main characters now.

Tobey is the main character and after a tricky race where his bro dies, he decides to avenge him by racing in another race against the murderer. A noble goal, but I could not bring myself to like Tobey. Even before the Pete incident, Tobey never really talks and he always seems pretty gruff. Whenever he talks, it’s hard to hear him because he’s basically mumbling. He also gives Julia a hard time for the majority of the film. He does have emotional reasons to keep to himself of course, but it’s not very fun for the viewer. I found myself missing Alex Hopper from Battleship and that’s never a good thing.

Another problem is that Tobey’s supposed to be an elite driver. He does do pretty well on the track, but it’s a mix of luck and skill. At one point, he’s in the lead, but he seems to be taking it easy. The racer in third is only unable to pass him because the second place racer is holding him back. They have identical cars so Tobey should have been able to win without help. In the end, Tobey just wasn’t charismatic.

Dino is the main villain of the film. He has quite the reputation since the heroes don’t want to work with him from the get go. It actually makes them all look pretty bad for a while since the deal seemed to be pretty good. Of course, Dino quickly showed his true colors during the race. He only cares about the win and he’ll smash anyone out of his way. That’s basically his character arc. I thought that he was the leader of a mob or something, but he’s just a mean person. He’s pretty rich and he is a good driver, but not as good as he claims. Dino’s a pretty generic villain, but at least he has a cool car. He needs to win one more race to get all the money that he needs..but will he be able to do it? It’s going to be rough!

Julia is the main heroine and she knows how to drive, which is always a good thing. Her accent is always underestimated since the others seem to think that it is fake, but she always gets them to see the truth. She does have a really generic moment where she shows that she’s actually an expert in car manufacturing. Why was she pretending not to be smart before that scene? I guess she just wanted to mess with the heroes. Her plan was a little tricky since I definitely wouldn’t trust Tobey and friends to make it through their adventure in one piece. She definitely ends up helping out a lot, but her riches could be better spent at home with her PS4.

Benny easily has the biggest role from all of Tobey’s partners. He gives them a tough time because they refuse to call him by his true airborne name. (Maverick) He definitely takes the most risks as he has to keep stealing Helicopters from various places. The military, the news, etc. How does he get away with it? Plot convenience I suppose. He’s definitely a step up from the other members.

Monarch is the head honcho behind the underground races. He talks a good game and he seems to know what’s up. He’s an expert on the cars and he always calls the shots. He takes everything in stride because he’s never really in any danger. The cops have yet to find out about his show and nobody can find him. He just hosts the races and watches as everyone is taken out. He’s a pretty amusing announcer.

Anita is a character that the film seemed to forget after a while. Based off of one of the first scenes, it was easy to imagine that she would have some kind of role. Instead, her character arc is shoved to the side and she’s basically written out of the movie. She appears towards the end for her big moment, but it’s a little too little too late. Not to mention that she really should have been a little more suspicious about the mysterious circumstances around Pete’s demise.

Pete is a decent character I suppose. He doesn’t really know when to stop talking though and nearly costs his team everything. He kept on insulting the main villain when he knew that a lot of money was on the line. Finally, he was goaded into racing…and I’m pretty sure we know how that ends. Pete wasn’t a really bad character, but he definitely wasn’t the smartest one out there. If he had played his cards right, things could have turned out a lot differently. (Assuming Dino would keep his word in the first place)

Finn is another member of Tobey’s crew and he’s easily the worst character in the film. His scenes are downright cringe worthy. His worst scene is when he decides to quite his job. To do this, he strips down and makes sure to humiliate anyone. Where are the cops? The place looks like a very fancy establishment and I’m sure that security would be present. They should have taken him down before he even had time to leave the building. That’s really what should have happened. Finn doesn’t add anything to the plot and his attempts at humor really fall flat. He definitely didn’t do the film any favors.

Joe’s probably the most bland member of the team. He doesn’t really get a lot of character development. He’s the first guy to go and help Tobey so that’s something. He was really just there and I can’t say that he was a good character or a bad one. Things wouldn’t have really changed if he had not been in the film since his role was so small. Better to be non existent than to be another Finn I suppose.

You can definitely see that I did not care for the cast. Another factor that weakens them is the fact that they act like the characters from a horror film. They constantly use swear words in just about every sentence. It’s mostly because of where they’re from and they’re just used to it, but it can still be pretty annoying to hear. You hear it almost every second….nooooo.

Another weak point of the film is the acting and the romance. I never really comment on the acting, but it was pretty bad. Particularly Tobey’s acting and Julia’s at some points. Let’s throw Finn in there as well. The romance was also pretty unnecessary. It pops up out of nowhere between Tobey and Julia. I guess she admires his racing skills, but that’s no excuse to just fall for him. We have a really wince worthy scene where they both stare at each other for a really long time and you’ll want to glance at your watch. There’s also a really terrible scene between Finn and one of his co-workers. That kind of thing is not funny and not realistic either. The other members of the staff should have stepped in or at least beat Finn up.

The car chase scenes were still pretty good. There was a bunch of plot hax in them though. I don’t believe that they would be beating up on the police like this. At the very least, they would be arrested as soon as they stopped. They were visually interesting though and who doesn’t like to see cars going at such speeds? The games handle it in a much better way, but a film can only do so much anyway. As mentioned earlier, the helicopter snagging is a really big stretch for disbelief. The cops should have known about it pretty much instantly.

One more thing that should be noted the racing through traffic scenes. Of course, it happens in the games so it must happen in the film. It still doesn’t make all that much sense while you’re watching it though because the heroes should have been down for the count several times. You simply can’t weave through traffic like that and not get bumped or hit a bunch of times. They were a little too lucky here.

The soundtrack is really nonexistent, which is too bad. Car scenes should really have a good theme going. Just look at Final Fantasy VII Advent Children. The chase scenes have really good themes and it helps you appreciate just how cool they are. A soundtrack is always something that should be added to make things fun.

Overall, This film was decent I suppose. It’s not the kind of film that I would ever want to watch again, but I wouldn’t call it a downright bad film. Considering the type of film that it was, Need For Speed should have been a lot better. Using some effects from Speed Racer may have helped since that one had better race scenes. A 5 may be a little generous, but I think it’s a decent rating for a film. I don’t really recommend it, but I wouldn’t stand in the way of it either. If you don’t mind the language and you’re ready to see some races, then you may not mind the film. Just know that the film drags on for a while since it’s so long and that the characters are pretty unlikable. With that in mind, it’s your choice on whether you want to see this one. I would sooner recommend Speed Racer or Final Fantasy VII Advent Children for chase scenes!

Overall 5/10

Voltron Force Volume 2 Tournament of Lions Review

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It’s been quite a while since I read a Voltron Force comic. Voltron has always seemed like a fun franchise, but let’s face it..it will never be able to reach the levels of popularity that Transformers and Gundam have achieved. I would say that it is almost impossible at this point. Still, the comic was pretty fun and it seems like a decent action series. Maybe the comics will one day be as long as the Sonic series. It will be tough, but this is a pretty strong second volume as we get a lot of action.

The Voltron crew fall into a trap when they listen to a fake distress signal. After fighting a lot of enemy spaceships, they land on a planet where the inhabitants deem the main characters to be unworthy of inheireting the Voltron. So, they shall have a tournament to decide who should pilot it. Keith objects, but he can’t really do anything about it. The games are on now and Daniel will have to prove that he has what it takes. Vince and Larmina are there to help too of course…

The series already has its identity, which is good. I will admit that it’s ultra generic as everyone fits nicely into their “character shells.” Most of their lines are pretty predictable and you almost know what they will say before they even say it. Luckily, this means that we don’t need to lose any time on explanations and backstory as we skip all of that. The whole volume is basically just the tournament as the heroes fight to survive. Our cast is pretty good for the most part.

Keith serves as the leader to the current Voltron force. He always knows what to do and he’s pretty tactical. He keeps up a tough front, but he actually believes in the new main characters and their will to succeed. He actually looks pretty bad in this volume when it comes to hand to hand fighting. He almost got to redeem himself, but someone else stole the glory. That being said, I wish he got to be the main character instead of Daniel. Lance is basically Keith’s rival. At least, I assume so from the one scene where they compete. Lance seems thoroughly outmatched, but he is a decent rival. He reminds me of a main character from the Transformers Rescue Bots TV show. (Kade) Maybe he’ll get some kind of power up soon.

The other members of the original team don’t really get a huge role. Hunk and Pidge are basically nonexistent as they always stay behind to tend to Voltron’s injuries. One of them is the timid tech guy and the other one is the guy who’s tough, but actually likes tech as well. They make a good team, but they aren’t terribly interesting. Allura is the tough princess who likes to show up the main characters. She takes out a whole squadron of opponents in an instant when Keith and Lance were debating about how to take them out. She’s definitely the muscle of the group and the best fighter as well. Her arrows are pretty similar to Uryu’s in design. Hopefully she gets some more action scenes like that!

Daniel is the main character and he’s one of the three kids who shall inherit the Voltron. I can’t say that he’s a great character, but he does talk pretty tough the whole itme. That can be a little frustrating too though since he continues to fire off the insults when he’s about to die. On the verge of death, I expect the main character to say something a little more heartwarming than a random insult. He lacks the skills needed to be the next leader so Daniel’s going to have to try a lot. Still, his endless enthusiasm will definitely make him a likable character. At the very least, Daniel never backs down from a fight.

Vince is the smart member of the group and he’s the one character from the trio who I really didn’t care for. It’s not entirely his fault I suppose, but he just looks so bad. It’s the price that comes with being the reasonable person in a group full of fighters who are eager to head to the next challenge. He doesn’t have the ability to make a weapon so he can just control technology. That should be almost as good though since he can just make a sword made out of tech. He gets a lot of props in this comic though so show that tech powers can actually be pretty cool someitmes. I can’t say that I’ve warmed up to him yet, but I’m sure that he’ll become better over time.

Larmina hasn’t really had a whole lot of character development yet, but she’s a pretty good fighter. She likely inherited this from her predecessor. She wields an energy sword and she was the first to realize that the heroes would have to fight to prove their superiority. While the other two members were sleeping, Larmina was already setting up plans. She’s definitely the muscle of the group and she holds her own for a while in the fight. She definitely seems like she’ll end up being another solid character.

The art is pretty good. It’s not going to be winning any awards anytime soon, but it works for the action scenes. The comic is pretty easy to read and it’s fairly colorful. Tie ins may not look so great in video games, but their artwork is usually pretty good in comics. Maybe it’s just easier to make things look good in a comic than in a video game.

You should be warned that this comic is very short. The actual plot takes a few pages to start and it’s over before you know it. It can really be read in a few minutes so breezing through it is a real possibility. It’s just how it goes I suppose, but it could be part of why the comic is so fun. They just dive straight into the action and there are no boring scenes to be found.

Voltron doesn’t look very good in this volume. He gets a lot of hype as the characters explain that he’s the strongest hero in the galaxy. Unfortunately, that’s still not enough to go up against an energy blast. I’m sure that the blast was tough, but that was a little humiliating. If only Voltron was just a little tougher right? Maybe he’ll get an upgrade in the next volume.

Overall, This is a pretty solid comic. You should definitely enjoy it if you like a good action scene or if you’re a fan of robots. Be warned that Voltron doesn’t appear a whole lot. This volume is more about the humans as they participate in the tournament. Their physical abilities should definitely not be underestimated. I’ll be looking forward to the next Voltron force since I can always count on it to deliver the action that I need!

Overall 7/10

Sonic The Hedgehog Archives Volume 1 Review

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I’ve read a lot of the newer Sonic comics, but I’ll admit that I have not really experienced most of the classic ones. The first volume of the archives is a good start since it brings some of the first Sonic comics that were ever written! It’s an interesting change of pace from the modern issues and you can definitely tell that things have changed. Luckily, these issues still hold up pretty well.

Giving you a plot summary can be a little tricky though. It’s not as if these stories really had a whole lot of continuity back in the day and they’re all self contained stories. They are also really short stories. One of them features a battle between Super Sonic and the Universalmander, which was pretty cool. I can’t say that I expected to see any of them so early. Another story has Eggman hire a pretty powerful monkey with explosive coconuts to take out Sonic and the Freedom Fighters once and for all.

Sonic is as cool as you would expect. He’s always got a good pun at the ready and he doesn’t mind breaking the fourth wall when necessary. He’s ultimately confident and his personality actually hasn’t changed all that much when compared to the newest issues. He doesn’t have to worry about a lot of different dramas and side quests so he’s totally devoted to showing off and using his super speed to mess with Eggman. This is how you write a main character!

The Universalmander is probably the strongest enemy that Sonic has ever faced up to now. Sonic still defeated him with incredible ease as he just jumped right through the poor guy, but we can’t forget that Sonic did need to use the power of the Chaos Emeralds first. I don’t believe that anyone will give Sonic a real run for his money for a while, so this was good enough for this fighter. You gotta love the name though!

One of the enemies had explosive coconuts, but there isn’t much to say about him. I remember him from the games and even Sonic DX has a variation of this opponent. Throwing things is cool…but not very effective against an opponent as fast as Sonic. The other Freedom Fighters don’t get much of a role yet. Antoine is already starting to feel sorry for himself because the other never ask for his advice. (Little does he know that they always try, but he’s too lost in his thoughts to hear them) Sally is already the tactician of the group, but the plans are all fairly basic since Sonic likes to be direct. She’s not really a fighter yet. Tails is still in the kid phase. He doesn’t really seem to understand what’s happening and everything is a game to him. He gets the heroes into a pretty dicey spot by mistake. (And he gets mad at Sonic in 100 issues for treating him like a child!) I’m definitely glad that Sega severely changed his design later on since the brown just didn’t work for him.

Eggman is the main villain of course and he’s pretty solid. It was cool to see him literally feed his minions to the scrapper. This guy isn’t playing around. Naturally, Eggman mostly takes the brunt of every joke, but he takes them in stride. His minions always comment on his round shape, but he ignored them and just goes about his business. Of course, he did destroy some of his minions so I guess the insults may play a part in that. I’m don’t care for any of Eggman’s minions at this point so it’s good to see Eggman thinning out the ranks. He does get a good shot on Sonic when he throws him around through the pinball machine. Even then, Sonic is too busy making puns to really be in any danger, but at least the mad doctor got his kicks. This was definitely how his comic relief era started and I’m happy to say that it works better for him than his rivals in Wily and Bowser.

It’s pretty cool to see how the comics have changed. This same series is still going on today as the series nears its 300th issue. (In about 30 issues) These were definitely simpler days for the heroes and we don’t have any extra hedgehogs. I’m sure that Metal Sonic and the others join the crew soon, but the issues are still fun. There really isn’t a lot of action in it, but this one is really more of a fun comedy. Breaking the fourth wall becomes pretty regular after a while and the characters continue to trade insults and puns.

The art is a little rough around the edges, but it’s still pretty good. The attention to the details can really make some scenes have an extra punch and the action scenes that we do get are pretty great. Just one look at Sonic’s speed is enough to make you feel a little bad for the villains. They really don’t stand a chance at all.

Overall, This is a solid start to the Sonic comics. I doubt that the writers could have ever dreamed that it would get so popular. Archie has done a great job with Sonic throughout the years. This collection may not be quite as intriguing as the new Sonic Universe and Saga collections, but every good franchise must start from somewhere. The issues definitely hold up from the good ole days. They are more comedy based so that could be a turn off for some, but the humor is very well done. The collection is also very short so you are able to go through it rather quickly. I imagine that you can currently buy it for a very low price and it’s worth it. You can proudly say that you own the very first Sonic comic that started the epic comic franchise that we see today. It’ll be fun to see if the change to the modern times is very sudden or so subtle that I won’t even notice. We shall see!

Overall 7/10

Mega Man Rock of Ages Review

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It’s time for another batch of Mega Man comics! Mega Man has been a consistently good comic series just like Sonic The Hedgehog and that doesn’t change with this volume. It is a little light on the action, which can be a little sad, but we do get some foreshadowing at things to come. To be honest, we probably got a little too much foreshadowing, but it’ll be nice if it all happens at some point.

The first two parter is about the origin of Proto Man. Dr Light built him after the government wanted to see some progress on their funding. Unfortunately, Dr Light got a little too excited about the concept and he became friends with Proto Man. His coworker…Dr Wily, quickly showed Dr Light the error of his ways. Unfortunately, Proto Man short circuited during the demonstration. Fixing him would be tricky and he may have lost some of his personality. Dr Light doesn’t help matters by complaining to one of his friends that he wishes he could take out part of Proto Man’s rebellious streak. Proto Man streaks off and Dr Light quickly claims that he was kidding. (A little too late for that…) Now, Proto Man has to come to terms with the fact that he is dying. It’s pretty emotional.

The next issue is about Roll and her friends as they head to the Beach. Their vacation is quickly interrupted when they notice that a ship is sinking. They quickly call in Oil Man and Splash Woman. Now, they have to try to save everyone before it is too late. Unfortunately, Tempo is one of the robots on the scene and she isn’t very good at this kind of thing. If only Mega Man was around!

The final comic features a lot of time travel. Mega Man gets thrown into the future and he continues to accelerate during the years. We get scenes from Mega Man and Bass, Mega Man 7, Mega Man 5, and so on. He has to find a way to stop going further into the future if he wants to even stand a chance at living through this. It’s a fun comic full of homages, but it can be a little dicey for fans who just want to see what’s going to happen next. It’ll really take years to adapt all of this, which is a little sad, but I can only hope that these events will occur soon.

So, this was a pretty solid volume. I will admit that I did have two main problems with it. The first is the startling absence of Mega Man. He doesn’t really get to appear until the final comic. I’m all for the side characters getting their own plots, but we really need Mega Man to get a larger role. He deserves it and I have to say that he’s more interesting than the others. Even Proto Man lacks the raw ability that Mega Man has at his disposal. Mega Man basically steals the show once again when he re appears.

The other would be the fact that there isn’t a whole lot of action in this volume. There is no actual villain for the first three comics and the final issue with Mega Man is the only exception. That one definitely had some pretty solid action scenes, but they all get interrupted before the fights can really get going. That’s a little disappointing right? I want a full fight where we really get to see how Mega Man stacks up!

Mega Man’s role may have been small, but it was definitely a good one. He essentially stole the show and showed why he is a natural born leader. It can be a little sketchy to see Mega Man lose his cool so quickly in the time travel story since he was supposed to have already gone through that character development, but maybe he’s just going to end up being the next Sonic. I’m cool with that, as long as Mega Man continues to rack up those wins. He is really the only hope for the heroes at the moment since the rest of them aren’t very powerful.

Proto Man is really in his human persona for most of the collection, but he’s a pretty good character. I don’t blame him for leaving during the first misunderstanding, but he shouldn’t have left the second time. He’s a hero through and through. Proto Man kept trying to help everyone even when he was dying from the effort. He’ll be a good partner for Mega Man down the line, but that likely won’t happen for a while. His ending is definitely hinting at the reverse.

Tempo was easily the worst character in the batch. She’s pretty worried the whole time and she really lacks confidence. She’s still a robot master though so she needs to act as one. It’s not like she couldn’t survive a fall from a super large height. These robots are super durable after all and she mostly spent the whole time embarrassing Roll. She has no role in the comics so far so I’m hoping that she’ll develop into a good character. I’m hoping….

Roll gets her own comic and it’s good to see her get a big role. I do wish that it had been a combat role since I’m sure that she can quickly be modified to fight. Still, this was good enough I suppose and she got to prove that she’s great at rescue operations. Dr Light tried to stop her, but nobody can really stop a robot master when they get serious. If Roll had not been around, things definitely would have gotten dicey.

Splash Woman and Oil Man are really just guest stars in the rescue comic. They have some pretty good team work and their abilities do go together pretty well. They don’t seem to be very powerful, but things could change. In the future comic, we see that Splash Woman is fighting Mega Man since the hero seems to have been framed. Of course, Mega Man is holding back so that he doesn’t hurt her.

Dr Light is a main character I suppose, but he’s pretty unlikable for the most part. He doesn’t want Roll to live up to her full potential and it’s really his fault that Proto Man is gone. We also find out that he (possibly) installed the engine wrong, which is why Proto Man is dying. He’s technically a nice guy, but he’s way too oblivious at some points and there’s no reason to really become a fan of his. He’s just too distant and protecting of the heroes..even though they already surpassed him.

Bass is the main reason why the final comic is epic. He has finally arrived! It’ll be quite a while before he gets a role in the main series at this point so I’ll take what I can get. He has a quick fight with Mega Man and then he proceeds to talk tough the whole time. He doesn’t back down from anyone and that’s what I always liked about Bass. I’m not sure if I’d say that it’s my favorite interpretation of the character, (Giga Mix portrayed him better) but it’s not bad. Hopefully Bass gets some big roles in the future.

The art is pretty solid as always. Everything is very clear even if it’s a little on the bland side. The artist may need to add some effects to spice up the battle scenes. They’re just a little too clear…even for me. Of course, that is what makes them so easy to read so it’s a mixed bag. Either way, the art is definitely very good.

Overall, This is another good batch of Mega Man comics. It may have been the weakest entry in the series, but it can only go up from here. You can definitely draw a lot of similarities from the Mega Man comic series to the Sonic one. Both of them are very up beat and the personalities of Sonic and Mega Man are starting to get a little similar. This is the kind of comic that’s easy to pick up and read at any time. The plot is pretty light after all as there are no plot twists or big cliff hangers. I do expect the next batch to have a lot more action though since I don’t want the series to start losing steam. I have heard that the crossover with Sonic is pretty awesome though so I can’t wait to read it! Bass is on the cover of that one so I’m confident that he will get a roll. I definitely recommend this collection and the story is fun enough that you can get past the lack of action.

Overall 6/10

X Men Days of Future Past Review

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How many of you clicked on this one thinking that it was a review for the film? No worries, I already reviewed that one. This is the comic version where it originally took place. I’m sure that there are many tie ins and stories to flesh out the event, but this is the meat of the Arc. It’s only about 2-3 comics long so it’s fairly short, but you can definitely see some of the similarities. It’s good to finally read the famous event and we’ve also got a few stand alone issues here as well.

The first issue is a very large recap told from Cyclops’ point of view. He explains how Professor X has merely been using the X Men this entire time and he never saw it until now. The Professor was unreasonable and now Cyclops has taken a leave of absence. The Professor doesn’t seem to notice how upset Cyclops is, but Cyclops is keeping to himself. Will Cyclops ever join the team again? Only time will tell. This is all after Phoenix died in the Phoenix saga so he is definitely under the weather.

The next comic is the first big mission for the X Men without Cyclops. It’s Nightcrawler’s birthday and it should have been a happy one, but one of his presents blows up and destroys him. Professor X calls in Doctor Strange to see if any magic was involved. (I guess he suspected magic for some reason…) Strange announced that Nightcrawler’s soul is gone and they follow him into the depths of Hell. Doctor Strange believes that there is something wrong with the place since it has changed a whole lot, but he can’t quite put his finger on it. Ah well, it’s time to go save their friend!

The Days of Future Past arc starts off in the future. We see that the resistance isn’t doing so well and the Sentinels are just too powerful. Franklin Richards, Wolverine, Shadow Cat, and Storm are some of the last fighters still alive. They decide to use Rachel’s abilities to send Shadow Cat back in time to stop the madness before it ever begins. Rachel Summers is able to transport Shadow Cat’s mind into the past and she must stop Senator Kelly from being assassinated. Will the Xmen believe her and can time really be changed!? Meanwhile, the future X Men may be doomed on their end since changes in the past don’t always affect the future…but create new futures.

There’s also a comic involving the Alpha Flight. Wolverine never officially left them so he has to go and clear things up. Unsure if this will end up being a peaceful venture, Professor X tells Nightcrawler to go with him. This turns out to be a good move since the Wendigo is in the area and he’s not going to be satisfied with anything short of a win.

Finally, we have a Christmas issue. The X Men all head to their respective homes to enjoy their Christmas break while Shadow Cat has to stay at the mansion since she has nowhere to go. She takes her mind off of this by working in the danger room, but she hears a crash. A dangerous creature that looks like a Xenomorph has broken into the mansion and it’s headed for her. This monster is as smart as they come and it’s very powerful as well. This could be Shadow Cat’s final Christmas!

That was definitely a decently good batch of comics. It wasn’t quite as action packed as usual and I did miss Cyclops, but we still got our share of fights. The best issues were definitely the Days of Future Past ones even if it did feel like there was a lot of plot hax. The saving Nightcrawler comic would probably be last despite the guest star as that one didn’t even have much of a physical enemy to defeat. You always need someone to punch!

The art is pretty good and you will be reminded of the 90’s Xmen TV show. The Uncanny roster is pretty good although I would have liked to see Cyclops a little more. It’s easy to discern what’s happening and things never get too chaotic. This collection is fairly short and it doesn’t crack 200 pages, but it’s still a decent amount of value. 5-6 comics is the norm for most of the shorter comic collections anyway. Just take a look at any New 52 collection or recent Marvel book and this is the size.

Shadow Cat may as well be the main character of the collection since she plays a big part in the Days of Future Past arc while getting her own Christmas comic. She’s a decent character, but I can’t say that she really does anything to set herself apart from the crowd. She’s mostly just trying to fit in during this stage and she hasn’t really mastered her powers yet. We do know that she will be a lot tougher in the future though and there’s no reason to dislike her right now. She just needs a little more personality and she’ll be set.

Dr Strange doesn’t look that good this time. He’s the Sorcerer Supreme, but he’s really getting pulverized in the magic battle by this new entity. He puts on a brave face and he does get some good magical blasts off, but it’s heavily implied that he is being toyed with. Professor X called him into protect the X Men, but it appears that this is not what really happened. It was surprising to see him on the losing edge since Dr Strange is all but invincible in the older comics. Not even he can beat cosmic entities I suppose.

Wolverine is as good as always. He still launches right at the opponents and he was critical in the mission to save Nightcrawler. It’s easy to see why he became a fan favorite and he was definitely the best character in the collection. Protecting his friends is his first priority even if he won’t admit it and he’s probably the most experienced fighter on the team. His healing factor isn’t as good as it is in today’s comics, but it’s good enough for him to be a threat. I really had no complaints with him.

Storm is faced with the pressures of being team leader so she’s pretty stressed out for most of the comics. She’s also wary of a new dance instructor who is helping Shadow Cat and I’m sure that there is a reason behind this. Hopefully she remembers to keep her guard up. Storm is a pretty powerful fighter, but her abilities completely depend on her location. She’s not very good at fighting in closed placed since her powers need space in order to work properly. As a last resort, she is very good at hand to hand combat. She has one of the toughest ordeals in the collection since she is forcibly turned into a snake and changing back is pretty painful. She’s doing a decent job at being team leader, but there are times when we can all admit that Cyclops is missed. Hopefully she can keep the members together until then.

Colossus serves as the nice member who has a rage out moment every comic for shock value. He definitely talks a good game, but Colossus is typically outmatched. It would be good to see him use his super strength a little more effectively, but it never works. Either he’s paired up with someone that can absorb physical attacks like the Blob or he’s fighting a Sentinel who can just blast him away. Colossus is still a good character, but he needs to fight more and talk less when the going gets tough. He has potential to be one of the X Men’s all time heavy hitters after all.

Nightcrawler doesn’t look very good. His sob story is pretty dicey. He murdered someone by mistake since he had meant to spare the person, but he then says that he would do it again if need be. He’s also a little…petty in some issues. He tells the team to their faces that he was almost disappointed since he thought they had forgotten his Birthday. Not really the best thing to say aloud. He’s also the weak link of the team, which means that he is beaten up in just about every comic. The Wendigo takes him out in one shot and the team is forced to go into a fake hell to save him. He definitely gets the team into a lot of trouble and he’s just not very likable here. At least he is trying to make friends with everyone and he’s a nice guy; Nightcrawler just needs to work on his abilities and get his priorities straight.

Cyclops has finally learned to make his own decisions and the character development is good for him. He’s in a pretty sad mood the entire time, but it’s excusable due to the previous circumstances. He seems to be performing odd jobs as he walks across the world and I’m sure that he’ll be back to pwning as the X Men leader in no time. The Wendigo made for a decent villain in one of the stand alone comics. He’s definitely as tough as always and he defeated Nightcrawler pretty easily. I’ve never really considered him to be a match for someone like the Hulk, but he’s definitely played off to be that strong. If his strength were to increase like the Hulk’s, then it would be more of a fight. Still, he may be the toughest villain in this collection.

Professor X doesn’t get a huge role this time. He tries to help out when chaos breaks lose in Days of Future Past and he’s quickly caught up on the events thanks to a quick mind scan, but he forgot to actually use his abilities and Mystique quickly took him out. That was definitely a poor showing by the Professor and we can only hope that he will keep his guard up from now on. He still seems like a pretty good leader, but the X Men definitely trust him a lot less than they used too. I guess it is hard to trust someone who can read your mind so it’s always going to be tough for the Professor. Let’s hope that he can prove his loyalty to them when the time comes.

It’s really good to see the classic Sentinels back in the spotlight. As cool as it is to see the newer variations, nothing beats the classics. It’s really nostalgic to see them tossing the X Men around and they definitely get a lot of props in this collection. One blast is able to completely overwhelm Wolverine’s healing factor and take him out for the count and Colossus was similarly defeated in quick succession. I don’t really believe that these guys would end up taking out the Avengers and Fantastic Four, but they’re still fun villains to have around. There are thousands of them after all so they can’t lose right!?

N’Garai is the name of the demon that attacked Shadow Cat. It’s just one of the N’Garai of course as the name only refers to the species as a whole. That guy was definitely pretty brutal and it was a lot more durable than I would have guessed. Aside from plot convenience, Shadow Cat really had no chance against him. Thanks to his soul damaging abilities, the N’Garai can actually damage the opponent through their intangibility. That’s a pretty nifty ability to have. I would say that this creature is instantly cooler than the Brood and it’s probably in the top 3 best random Marvel aliens that has no mind. So, only counting the beasts that can’t talk and are basically like monsters.

After reading Days of Future Past, I am surprised at how well known it is. I guess the plot was definitely very unique at the time, but it’s just so short. I was expecting it to be at least 5 issues. We still had the President Assassination plot at least and it’s essentially a condensed version of the film with different characters. It was a good two parter to be sure, but not quite legendary. At least we got a classic team fight between the Brotherhood and the X Men. Those are always pretty fun.

I can’t say that I cared for the hell comic all that much. It’s always interesting to see how it is portrayed of course, but it’s mostly lacking in action. Colossus mentions that hell is one of the reasons why he doesn’t believe in God, since it would mean accepting such a place as real. It’s an intriguing point since it almost sounds like he does think there is a God, but he doesn’t believe it because of hell. Meaning…that he does accept that God exists, but doesn’t accept Hell. Can’t really go halfway though since not believing in it doesn’t mean that it doesn’t exist. It was a little sad to see that Nightcrawler had no comeback during their debates and he was quickly silenced each time. He needs to prep his answers ahead of time I suppose. The other comics were pretty standard, but fun adventures.

Overall, This is a pretty solid batch of comics. They definitely aren’t quite as action packed as usual, but they’re pretty good. I think they could have been a little more engaging at times since the Days of Future Past arc was pretty interesting while the others were really just there. I enjoyed them of course, but you weren’t very intrigued by what was happening. The fights were fun and that’s just about it. The Alpha Flight don’t really make you think about anything deep and the Christmas comic was just a fun chase. I still say that a little more action would have helped. I recommend this collection to all X Men fans and especially if you haven’t read Days of Future Past before. If you have, then it’s time to check out X Sanction for more future conspiracies!

Overall 6/10

Centipede Infestation Review

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It’s time for another action packed Wii game! I’ve been on a roll with this console and Centipede Infestation was definitely the next title on my list. I mainly bought this game because it was supposed to be similar to Alien Syndrome and also because the title is pretty intense. I got it for a cheap price, but it’s a very fun game that I would highly recommend for the Wii!

The plot revolves around Max, The Bug Slayer. Earth has been overtake by Centipedes and other insects and all of the flowers and plants have died. One day, Max meets up with a girl named Maisy who is able to grow gardens. She needs to head back to her main base of operations, but getting back there will be dangerous. Max decides to escort her there since he may as well and they decide to go. What dangers will befall these two along the way!?

The plot is pretty simple. The game explains towards the end how this all happened and I feel bad for the Government since it sounds like they were taken down pretty quickly. The situation is effectively hopeless for the heroes since they would need to destroy all of the insects to win back the Earth. Max basically accepts this so he just goes around destroying as many as he can while having fun. He does take a lot of pride in his work after all. If there were more heroes, then they would have a chance. Essentially, destroying large insects can make a garden grow immediately, so Max just needs a few resistance fighters with him and they’d be okay. It would be an Attack on Titan situation where they try to protect a little land and slowly move to conquer more. It would take a while, but it’s basically the only option still available for the humans.

Max is the main character and he’s pretty cool. He has accepted that he is the only person brave enough to fight the insects and he has become pretty skilled at it. Give him a blaster and the insects don’t stand a chance! He befriends one of them, but things get a little dicey for Max and the ending is quite tragic. At least he didn’t mean to shoot, so that helps Max in my book. He’s not an all star character, but he makes for a good lead.

Maisy is the main heroine and she’s really the only form of civilization that we get to meet. Everyone else is hiding out at the town. Maisy runs a garden business and she goes across the planet planting them. The apocalypse has slowed down her business, but she still tries to make time to plant some new ones. She’s a pretty solid character and she always tries to keep Max in check. I’m hoping that she picks up a gun and decides to help more in the sequel.

There’s also a ghost kid who meets up with Max after he is separated from Maisy. He has a different name than Max technically, but I believe that he is supposed to represent Max’s kid self. Unfortunately, I can’t say that he’s very likable. He mostly tries to verbally take shots at Max whenever he can and he’s constantly taunting the poor guy. No, the ghost kid definitely wasn’t up to snuff and he ran once the going got tough.

The gameplay is basically the same as Alien Syndrome. In case you haven’t played that (excellent) game, here is how it works. The gameplay is overhead (Although not completely overhead) and you’ve got the blaster. Some levels are very enclosed as if you are in a boxing ring and you have to destroy all of the insects to win. They’ll keep coming out of the bushes and you have to keep your finger on the trigger. You can also stomp, but that’s only useful for the underground monsters and it leaves you wide open for attack. The Wii remote can make things a little dicey, but it works out decently well for this game. It doesn’t hinder it as much as it would hinder other games and I still found the gameplay to be a lot of fun.

There are power ups to be found across the levels and they range from increasing your fire power to nuclear explosions that can defeat any enemy in one shot, except for bosses of course. My favorite power up was the laser blasts, but the explosions are a close second. Picking your power ups can be a tactical decision because they only last for a few seconds and you can run out of space as you can only have 4 different ones at once. Picking up something that just leaves you vulnerable like the acid bombs could get in the way of a solid laser pick up.

There are 40 levels in this game. That’s a solid amount, but they are pretty short so you should be warned. Each level may be 2-5 minutes long so you can roughly finish the entire game in 2-4 hours. That is a little short, but it still does have a lot of levels and there is an achievements system as well. I ended up earning most of them and I almost got a Gold Medal in each level. That definitely would have been pretty cool and I just missed a handful towards the end. There is also hard mode and insane mode where you can really see if you have what it takes to stop the insects. I haven’t given them a try, but they definitely sound like a lot of fun. The levels could be a little easy at times so this is just what I need!

The graphics are decent. I do applaud the fact that there are voices for the characters and the cutscenes appear after every level. We also get completely animated cutscenes once in a while. The animations can be a little retro and more like a really old cartoon, but I’m just glad that they were there. The graphics may be a little underwhelming, but you really won’t notice all that much while you’re busy blasting aliens. That is the important part to the game after all.

The soundtrack is all right. There aren’t many different tunes in the game, but the ones that are there are decently catchy. You’ll likely enjoy them as you are crushing the bugs and then forget about them afterwards. That’s good enough for me since they aren’t bad tunes and they won’t hamper your experience. I would prefer for the tunes to be more memorable, but we can’t have it all.

Overall, This is a very good game for the Wii. 40 levels is a solid deal and the plot is pretty sound. They put more effort into the cutscenes than one would expect and the main characters are pretty good. The game never gets repetitive and it’s very easy to just pick it up and play. I actually took a break from it for several months and it was still just as fun when I jumped back in. I would definitely be up for a sequel and that would be a lot of fun to experience. Now, was this game quite as good as Alien Syndrome? I would say that it is slightly inferior to Alien Syndrome because the choice of weaponry is more limited and there is no level up system. I did love those after all. Of course, this game does have a level select and it has a Lot more replay value. Both games definitely have their pros and cons so it is a very evenly matched battle. Nonetheless, I definitely recommend checking this one out! After all, who doesn’t like a game where you have to fight giant insectoids!?

Overall 7/10

Scooby Doo Wrestlemania Mystery Review

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It’s time for the next Scooby Doo adventure! The franchise has always been pretty fun and it’s good to see that it is powering along. The films won’t be stopping anytime soon so the Mystery Gang can continue to prove that they are the best in the biz. This one features some famous wrestlers as well, but will they be of help to the gang..or a hindrance!? It’s going to take everything that Scooby Doo has and more if he wants to save the day!

The film opens with a poor jogger getting attacked by a monster. He puts up a fight, but he’s definitely outmatched. Can this monster actually be real!? Meanwhile, Shaggy and Scooby Doo win a contest by completing their favorite wrestling game. They can now travel to WWE city and show the world what it means to be a fan. The rest of the gang is coerced into coming along via black mail. Unfortunately, they find out about the bear incidents that have been occurring in town. They quickly band together to solve the mystery, but the stakes are high. WWE’s reputation could be tarnished forever if the bear shows up during their big event. It’s a good thing that Fred’s always prepared.

It’s definitely interesting to have real people in the film aside from Scooby and friends. Because of that, there are actually live action segments in the opening credits! I have to say that the opening was one of the best ones that we’ve seen in Scooby Doo though. The song was pretty catchy and the explosion began things off on a good note. After that, it was time to get ready for the mystery. So, quickly I shall talk about each of the main characters and also about the suspects.

Scooby Doo is basically the main character of this adventure. We already know that he’s the heart of the Mystery Inc, but we find out that he’s also the most talented wrestler in this film. His role is a little worse than usual though since he is basically a pawn in the grand scheme of things. Not a very flattering way to leave an impression eh? Let’s just say that Scooby Doo doesn’t have a lot of “strength of character” in this installment and he can’t outrun the other animals. His final fight scene almost helps to fix this, but it’s not handled as well as it could be in terms of courage. Scooby Doo is the heart of the team…but that’s not saying much.

Shaggy is also around of course and he’s basically here to get crushed by the big fighters. He gets insulted to his face at one point and he barely bats an eye. That’s a little disappointing for his fans. He’s very slow on the uptake and you can’t count on Shaggy to win the big fights. It was good to see him blackmail the others, but that was really his only hardcore scene.

Velma and Fred are basically non factors in this film. There was a good scene where Fred and Velma had to start backpedaling faster than Microsoft’s Xbox One policies when Shaggy brought out the blackmail. They definitely underestimated him and that’s not a mistake that you really want to make. At the end, we get a really generic scene where Velma becomes a huge wrestling fan and I’ll admit that it was a little sad to see. It was over the top. Daphne doesn’t do so well in this film. She becomes a little too friendly with John Cena and she forgets what Wrestling is really about. She forgot about the integrity of the sport and she also forgot to stay true ti herself and her anti wrestlingness. This was definitely one of her worst films and hopefully she steps it up from here on out.

John Cena is the main wrestler and he really looks good. He looks insanely good! The writers must have really loved his personality since he’s basically Superman in this film. He’s able to stop a giant rampaging bolder with ease. He’s always got his cell phone at the ready to accept the texts and quickly save the mystery gang. He thinks up plans on the fly like when he had to save the city from the EMP. He is portrayed to be a genius and the strongest human fighter out there. I’ll admit that he was definitely pretty awesome in this film. It goes without saying that he was the best character of the bunch.

Cookie is another one of the suspects. He’s the coach who trains all of the wrestlers and his leg was injured a long time ago during one of the matches. Because of this, he doesn’t want Ruben (Enter the next suspect) to become a wrestler. Ruben is a computer whiz, but he wants to be a wrestler and he’s sad that Cookie keeps trying to stop him. One of them’s going to have to give by the end and neither one of them wants to back down. They were both decent characters, but they were about as generic as they come. I slightly preferred Cookie to Ruben.

Time for the next two suspects. Kane is a wrestler from the old days who wants to get back into the ring. He doesn’t talk all that often, but his fists speak for him. He scares a lot of people along the way and he is a pretty mean individual. Mr. McMahon is the head honcho for the wrestling events and he always has a lot of gusto about him. He talks with pride and he seems to love the wrestling events. He’s a pretty reasonable guy and he is the one who brings the Mystery gang in on the action.

Sin Cara is my second favorite character and his design is pretty cool. It can be a little annoying to see that he doesn’t talk. Not that he can’t talk btw…he just refuses to do so. Luckily, he can talk through is dancing and (Super Indestructible) John Cena knows how to translate. Sin Cara has a lot of knowledge from the olden days and he’s a fighter, but he gets one shotted in his first fight with the bear. Luckily, he makes a comeback and he does much better in round 2. Sin Cara may lack John’s physical might, but he’s very quick and that works to his advantage.

Finally, AJ Lee and Ms. Richards round out the list of suspects. AJ Lee is your typical all star female wrestler who always wins and makes sure to verbally and physically pawn Shaggy and Scooby Doo. She never takes a loss on screen and she’s very confident. Could she be the monster? Ms. Richards doesn’t like the Mystery Gang and she’s in charge of security. She wishes that the gang wasn’t on the case and she’s confident in her tech. Nothing gets past her and she could lose her job if the bear attacks continue to occur.

The Fire Bear is one of the most intense monsters to be seen in the Scooby Doo franchise. Whoever it is, The Fire Bear has a good degree of super strength and speed. It actually knocked away a missile that Fred launched and it was able to take out several professional wrestlers even when they were teaming up. It’s the only being to ever give John Cena a good fight in the film and it kicked one fighter across a long distance. I became an instant fan of the monster!

I definitely enjoyed this film and it was one of the better Scooby Doo adventures. It had its problems of course, but it also succeeded in various ways. The soundtrack was probably the best in the series and it was pretty impressive. The theme that played before the fighters took the stage was like something out of Justice League and the opening credits were solid as well. You felt like you were going in to watch a theater film. The soundtrack definitely gets a 4/5 at the very least. It was limited, but effective.

The fights were also fun to watch. Of course, most of the blows were off screen and someone would quickly get in the way so we missed all of the elbow drops. It was still fun to see some high powered wrestling and it was pretty serious business. It was like playing an old PS1 game. The wrestler slowly picks up and opponent and you get a lot of lag before executing the move. The animation may have been choppy, but it was done in an intentional way that made it fun.

The animation is decent. It’s nothing special of course and you can’t really see much improvement compared to a few years ago. Anime from about 10 years ago can likely top it, but Scooby Doo isn’t about transcending its animation limits. It’s about having fun and the animation definitely isn’t bad.

One negative that I would have with the film is the fact that it does drag on a little bit at some points. The ironic part is that the dragged out moments all involve the gang trying to solve the mystery. I guess the wrestling part was just more interesting this time around. I tried to make the detective work more fun by making a guess based off of all the suspects. My early guess was Sin Cara..which may have been a little dicey. Nontheless, I had to stand by him!

It’s also a little sad to see Daphne being to obvious the whole time about her liking John Cena and Shaggy/Scooby Doo shouldn’t be so nervous anymore. They’ve been through a lot worse. Now, it’s for the sake of tradition and all, but I wouldn’t mind a little character development for these guys. Seeing them make the same mistakes over and over again can be a little sad.

Overall, This was a pretty good Scooby Doo film. It stays true to formula. The fighting scenes were surprisingly intense and we also got some Young Justice cameos. Don’t worry, if you miss it the first time, the film makes sure to keep on showing them until you can’t miss the scene! It was also good to see the video games finally get their props and the film was more enjoyable than most of the others. The food scenes may have lacked some heart and I’m not sure about the new scooby snacks, but seeing food is always fun anyway. I recommend this to any Scooby Doo fan and wrestling fans might like it as a nice homage to the show. John Cena definitely gets a lot of feats.

Overall 6/10

Epic Mickey Review

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Epic Mickey certainly got a lot of press when it first came out. He was finally getting a big game and it was going to be very dark. With the Phantom Blot as the main enemy and the graphical abilities of the Wii behind it…how could Epic Mickey lose? Well, this just goes to show that platforming isn’t always as safe as it seems. Mario pulls it off easily enough, but he basically invented the genre.

The plot involves Mickey the mouse as he decides to head to the magician’s lair. After the old man leaves, Mickey quickly rushes to the painting, but he spills a jar of paint and oil on it. He then gets sucked in by the Phantom Blot and some pretty trippy dreams commence on his trip down. Mickey finally lands and he’s in a troubled world. Everyone basically lives in despair after the pain disaster. Can Mickey save the planet from the repercussions of his actions? It will be tough, but Mickey Mouse is the only one who stands a chance against the Phantom Blot. It’s up to him!

The plot is simple enough. It’s mostly a non factor though since the plot briefly appears in the beginning and then it progresses at a snails pace. There are over 70 missions in the game and that’s barely counting side quests. Most of the story missions basically are side quests. Examples include: Finding some ice cream, Finding a burgler, Finding Power Sparks, Finding flowers, etc. More on this later though. Let’s look at our cast of characters.

Mickey Mouse is the main protagonist and he’s always ready for danger. Unfortunately, he’s not a very good character. I can’t really say that I found myself rooting for him. His dilemma was pretty sad, but Mickey was just so bland that you couldn’t really sympathize with him. It helps that he only talks in text bubbles, but they weren’t very good text bubbles. Mickey is typically surprised at what’s happening and he doesn’t mind showing his friends how scared he is of the Phantom Blot. I dunno…this isn’t the Mickey that I remember from Kingdom Hearts. I guess Mickey’s still got to wait a while before he gets that hardcore. Still, scaring an old man for the lolz? Definitely not what I would expect from him.

The Phantom Blot is as intense as ever, but he’s really a mindless monster in this version. I remember him having a little more personality in the comic where he was just a guy dressed as a dark ghost. He does bear a striking resemblence to Venom in the way that he roars and he’s basically a really large symbiote. He may not have any character at the moment, but he’s still a tough creature to deal with. Let it be said that he also has a degree of intelligence since he makes plans and figures out what Mickey is about to do with the fireworks. He makes for a good villain in the game…I just wish that he could have appeared more.

Gus is Mickey’s ally in adventure and his courage is matched only by his ability to state the obvious. He started out as a pretty hardcore character when he was taunting the villains. Unfortunately, he lost most of his gusto after that and he was really just around to give Mickey moral support. He can fly and Gus seems to be pretty smart, but he never really developed into a character of his own. He could have been replaced with Donald or even Goofy and the game’s dialogue could have been a little more interesting. Gus wasn’t bad, but he was basically nonexistent.

Oswald is the mean rival for Mickey. He’s mad that Mickey stole all of his glory and also had a hand in the death of his best friend. Those are decent reasons to be mad at Mickey I suppose, but what’s Oswald going to do about it? He spends most of the game running away from Mickey until he finally decides to help take down the Phantom Blot. After that, Oswald thinks up the plans while Mickey does the hard work. It’s a decently fair deal I suppose. Oswald gets his big moments, but I couldn’t take him seriously. He talks so tough, but he never actually wins the battles that counts. Actually…he doesn’t win any battles.

The graphics for Epic Mickey are passable. They aren’t very good, but they are decent enough where I wouldn’t consider them to be bad. They aren’t at the level of Brawl or Skyward Sword, but they are slightly better than Balls of Fury. No photo shop appearances are to be found here! The fact that Mickey is constantly melting can be a little intriguing, but it’s intentional at least.

Epic Mickey’s soundtrack is definitely one of its weak points. None of the tunes are exciting and you’d think that you were walking through the park instead of fighting some pretty serious threats. Even the big battle with Phantom Blot is pretty generic. The composers could take a few pages out of the classic Mickey games like KH2 and BBS to see some true boss tunes.

All right, it’s time to really talk about the game. The main problem that it had was the pacing for the story. If you thought that Skyward Sword had too many sub quests (I personally found them to be pretty enjoyable) then you’re definitely not going to like the campaign. From the 70+ missions to reach the final level, I’d say that over half of them are basically side quests. You need to find so many things that it’s scary and nobody will help you unless you complete a task.

The formula for Epic Mickey is quite simple. Enter a world and try to get to the next one. The exit is always blocked off and then you have to ask for help from the general populace. They will ask you to do something quick and easy or tedious and easy. After you finish, then it is off to the races! Imagine doing this over and over and over again. Travelling between worlds isn’t exactly a cake walk.

Going between worlds requires going inside of a painting. This transforms the game into a classic 2D sidescroller and you have to complete a brief level. This can make things a little dicey when you have to go back and forth between worlds. It will always be the same level as long as you keep going into the same painting. I don’t know why they even added the painting gimmick for the 2D levels. Allowing Mickey to go from one world to another instantly is what should have happened like a classic Sonic or Mario game. The paintings just drag things out. I actually did like the 2D levels, but they are immensely easy and there really isn’t a point to them in the end.

The game also suffered from a lack of action. The gameplay is essentially Mario Sunshine style. You can jump and move around, but most of the enemies can only be defeated by using your acid or transformed into heroes by the water. This goes into the morality system, but I’ll go into that later on. The enemies do appear quite a lot, but blasting them with the water/acid can get a little old. You must also remember that this is the Wii remote so it’s not very responsive. I mostly just skipped the enemies whenever I could to save some money. There are around 3-4 bosses in the game and…there is no final boss. The last boss fight involves going through a few towers and lighting up the fireworks. Yes…you don’t actually fight the boss in this boss battle.

The actual 3D gameplay should have been a lot of fun, but it really wasn’t. This is partially due to the camera, but also due to the fact that Mickey isn’t very fast. It takes time to get anywhere and the levels aren’t nearly as fun as the Mario ones. They’re pretty enclosed and there isn’t a whole lot of room to run. This is because most levels have a few side quests at the ready so it only takes a while to leave the level because of them. Otherwise, you’d finish a world in a matter of minutes.

The morality system doesn’t really do all that much in the game. You have the option to finish a mission the nice way or the mean way. For example, I fed Captain Hook to the sharks instead of breaking the device that was mind controlling him. The game makes the choices a little intriguing in that the good choices are always much harder to accomplish than the mean ones. Unfortunately, nothing really becomes of this. My acid meter leveled up instead of my water one, but that’s really the only change that happens. The story goes on as it would have regardless of your choices and the townsfolk will just be a little meaner to you. No significant changes arise due to your decisions.

Not a huge negative on the game’s part because I suspect that it is mostly just my TV, but it can be really hard to see some of the levels. They are extremely dark and my TV just can’t handle it. It works very well if it’s a light cutscene game like Final Fantasy XIII or Street Fighter X Tekken. Other games tend to be a little dicey. Oddly enough, this is probably the first Wii game that it has happened too unless it had some troubles with Lost in Shadow. Typically, it is just PS2 or Gamecube games.

One thing that Epic Mickey succeeded in was making sure that the game was long. It definitely took a while and it’s much longer than its rivals in Mario and Ratchet and Clank. It’s no Kingdom Hearts, but for a platformer Epic Mickey’s duration is impressive. Unfortunately, I would argue that this wasn’t very good for the game. It definitely dragged on during many parts and cutting out a few hours may have helped.

The story for the game could have been a lot better if another big element had been changed. I’m talking about the cutscenes. All of the big cutscenes are animated, but they are silent and you have to read the text at the bottom of the screen. This just didn’t work out so well. I’m sure that they were trying to make it retro and to feel like the old cartoons, but it didn’t work. At least go in a Legend of Zelda direction and have everyone but Link being able to talk. What made it worse was the animation for the cutscenes. It was purposely done in a way that made them look pretty terrible. It was just unappealing to the eyes and one could picture the N64 doing a better job of it.

We’re getting to the end of this review, but another thing that can be sad is the fact that there is no replay value. None. The game starts you back at the first level and you can try to make better decisions and complete more quests. I’ve always preferred for a level select to be included and most platformers allow you to just have fun in free play once you have beaten the game. Being taken back to the first level is something that just isn’t done very often anymore and it’s always a little sad to see.

Well, if you do bother to beat the game again, there are collectibles to obtain. Pins are awarded to Mickey through various quests and they can also be found in hidden areas by melting a certain patch of the wall or maybe underground. You can try to get all of them, but you have to be very careful since the game auto saves, which makes it very hard to go back for something. More often than not, you would just need to start over again with a new game.

Ultimately, the biggest problem that Epic Mickey faced was the fact that it wasn’t very fun. There were times were I felt a little drowzy. The gameplay is constantly broken apart by the endless cutscenes, which stops you from really getting into it. The 2D levels are too easy since it’s basically impossible not to defeat them in a few minutes and the game just stalled for time too much. The last part of the game just keeps on going and going way past the point where they should have called it a day. If only I could have at least gotten a final boss fight to end things with a bang. If only….

Overall, Epic Mickey had a lot of potential, but I can’t say that it fulfilled it. This is one of those times where I can safely say that the console had a part in keeping it down. Getting rid of the motion controls and allowing for better animation on another console could have easily pushed it up a point. As it is, the game just isn’t as fun as it could be and it really dragged on. All of the negatives for the game keep it from really entering the positive territory and the story didn’t help matters. Technically, the game had a lot of good ideas in terms of the 3D meets 2D gameplay part and the overall story, but it just wasn’t able to execute these ideas. I’m confident that the sequel will be better, but Epic Mickey is not going to be the next Kingdom Hearts of Mario Galaxy. If the sequel can refine the gameplay and work on the other issues, then it has a real chance. (I have hear that the sequel works on the “game dragging on” issue so that’s good) I can’t really say that I recommend the game, but if you really like platformers and don’t need a story to go along with it, then you may enjoy it. Just be warned that the game is loaded with mandatory side quests.

Overall 5/10

Showcase Presents Sgt. Rock Volume 4 Review

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It’s time for the next big Showcase Presents review. DC has a lot of popular superheroes who were around back in the day and then went on to become super heroes. At the same time, they also had their classic war veterans and Sgt. Rock is arguably the biggest one around. Some would argue that he was more memorable than Nick Fury and I could hardly disagree. Sgt. Rock is a fighter and as with Judge Dredd in another comic, this collection made me an insta fan. He’s pretty cool!

This collection brings a bunch of comics together, but it’s hard to really say what the plot is. Aside from the fact that they’re fighting in World War II of course. If you’ve read any of the old civil war issues from either Marvel or DC, you would know why. Just about every issue is a stand alone. The Nazi’s try to take out Sgt. Rock and his pals only to be quickly broken. Once in a blue moon, they will actually gain the upper hand, but Sgt. Rock is always ready for their tricks.

It’s easy to think that this could get repetitive after a while, but I can’t say that I ever felt like that. Each comic is fun to read and it’s partially because the writing is so good. Today’s comics tend to have some pretty generic trash talking at the ready, but not this collection! Just about every line is a pretty good pun during the battles. (Then again, with a character named Ice Cream it’s what you may expect) The fighters are all pretty heroic and they have a lot of respect for Sgt. Rock. It’s hard not too considering how good he is.

Sgt. Rock really makes the comic. Sometimes, the cast and story can only be okay and the comic will still be great as long as the lead is rock (get it?) solid. That’s the case this time. Without Sgt. Rock, I can safely say that the collection would not be the same. He doesn’t believe in superstitions and he’s easily the best GI Joe of the bunch. He has good instincts and battle experience that help him overcome all challenges that go his way. His personality is basically like Fury’s in the old days, but he’s a little more intense and willing to do whatever it takes to win. He’s a great hand to hand fighter and the only time that he was defeated was when it was 8 to 1.

Even though the plots are mostly one shots, I’ll give a few examples of what a plot could be. One involved a guy who had these magical tarot cards that told him whenever someone was about to die. People began to die left and right to Sgt. Rock has to figure out a way to show his men that there’s no such thing as magic. In another comic, the army men had to team up with the French Cadets to stop a bunch of explosives from going off.

If there were any characters that I didn’t care for aside from the Nazi’s, it was definitely the cadets. They aren’t bad characters per say, but I think that it’s stretching it a little bit to have them there. They’re just kids so I can’t really picture them taking out whole squadrons of soldiers. They also never really get to say any puns. They’re very serious during the battles and the heroes always end up acknowledging that the cadets did good by the end. They appear in quite a few comics as they lend their support.

Another comic had Sgt. Rock and his men find many clues left by an unknown soldier. These clues warned them of danger and liked to playfully insult Sgt. Rock. This happens in a few different issues and they never really find out who’s leaving them there. One comic says that it’s more or less meta, but I’m waiting for a real reveal. This guy seems to be pretty cool so far and meeting him would be epic.

One of the more emotional comics is Sgt. Rock’s origin stories. Luckily, it only takes place before he got his stripes instead of showing us how he grew up. 3 of his allies died and he inherited their stripes. Another sad comic was the one where a solo act joined up with them and he refused to work with the team. He learned better…but he learned the hard way. There are many other comics that I could mention, but you get the jist of it.

Luckily, this was a little after the good ole horseback riding days so we don’t really get any animal violence that I could remember. There is one scene where Sgt. Rock is painfully interrogated, but it is luckily completely off screen except for a few hits so it’s not as bad as it could be. We know that Sgt. Rock is the kind of guy who will never talk so it could have been a potentially long scene.

I almost forgot to mention, but Sgt. Rock’s group is named Easy. It’s a pretty great name since it provides them with extra enthusiasm. There are so many puns that they end up making about the name. To enemies, it sounds like the group is made up of pushovers, but they learn better once the fights start. The team is especially good during the close combat brawls as they can all fight in their distinctive style. They would be dead against the airplanes without Sgt. Rock though because they don’t tend to see them quick enough. “Eat Dirt, Easy” is an example of what Sgt. Rock says as the airplane approaches. I’m not sure how effective that is to dodge the gunfire, but I suppose that you are making a smaller target out of yourself.

The artwork is pretty solid. I can’t say that I liked the formatting for the graphic novel at one point though. It’s in black and white, but that’s not really a negative. What I’m talking about is the size of the print. It’s good for most of them, but there must have been a malfunction somewhere as one of the comics is really unclear. It’s still readable of course, but it can be a bit of a strain to read it. This won’t really affect the score and it could have just been this particular collection and the toner was just a little off.

Overall, This was a very fun collection to read. If you like the World War II stories (and even if you didn’t) then you’ll like this one. Sgt. Rock is a very good character and the writing is easily 5 star material. I can’t say that I had very high hopes for this one coming in, but it was definitely very well done. It’s too bad that Sgt. Rock hasn’t appeared all that much i the modern comics, but maybe it’s for the best. He will always be remembered for his World War II adventures and his reputation will stay untarnished. I highly recommend this collection and it is definitely not a bad deal financially considering how many stories are included. Go Easy!

Overall 7/10

Sonic Saga Series Volume 4 House of Cards Review

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Well, the legendary Sonic Saga Series continues with this electrifying volume! To be frank, this volume wasn’t quite as exciting as the last few, but it was still pretty fun for the most part. I definitely preferred the first half, but the cliffhanger definitely hints at cool things, which are to come. We will see if Sonic has what it takes or if he will be quicklu defeated by this threat.

The first half concludes the big Eggman event. Eggman has followed Sonic and his pals to their new home. After Sonic was casually crushed in their first encounter…does he really stand a chance!? He hasn’t gotten any stronger after all and he’s still pretty fatigued from their last bout. Luckily, Sonic has a plan, which may turn the tides against Eggman and his army. It’s going to have to be a doozy at this rate!

The second half is mostly an arc to help you pick which side you’re on. Team Sonic or Team Tails. It’s a clear choice right from the get go as far as I am concerned. Tails looks pretty bad for the entire volume, but more on that later. Tails’ (shady) parents have decided that the place needs a new ruler and they want the King to step down so they create a mob and attack the castle. The King arrests the parents, but Tails helps them to bust free. While the parents go to dispose of the King, Tails stays behind to take Sonic down. Sonic is going to have to choose between the country’s safety and his friendship with the kid in this big climax. How did it come to this!?

Sonic is the main character and that’s how it should be in a Sonic collection. He does pretty well throughout and it reminds me why I’ve always been a fan. One part that I didn’t care for was Sonic’s resolution against Eggman. In the end, Sonic basically admitted that he couldn’t win. He did get wrecked during their first battle, but I like to think that Sonic would find a way to use his speed to his advantage and secure a win. Let’s face it, if it is to be it’s up to me Sonic will always be able to crush Eggman’s robots when the going gets tough. The other part would be the ending to his battle with Tails. He’s being nice to Tails of course, but the stakes were decently high so I’m not sure how great that was. If something had happened…well, it would have been very dicey for Sonic. The whole issue wasn’t really his fault at that point. Nontheless, Sonic definitely did well in these issues and I look forward to seeing how he’s going to deal with the next threat. The Sonic comics definitely wouldn’t be the same without him since Sonic provides most of the laughs.

Well, Tails definitely goes through a lot of character regression in this volume. They’ve been hinting at it for a while now so it’s not like the issue came out of left field. Unfortunately, everything finally blows to the surface in the comic as Tails has his big fight with Sonic. Now, Tails is doing all of this to break his father out of prison, but the guy deserved to go there. He organized a mob and basically made everyone crazy. Tails has to realize that justice must come over his personal feelings at times. Sonic naturally arrives to stop Tails from making this mistake and the fight begins. It should be noted that Sonic is trying not to fight Tails, while Tails is getting in every cheap shot that he can muster.

It’s definitely not a very effective way of accomplishing things. We also find out that Tails is mostly mad at Sonic because of the whole Fiona incident. Tails should have spoken up about it sooner and it’s not quite as serious as he makes it out to be. Romance should never come before justice and teamwork. Tails talks tough to the end, but I can’t say that I liked him at all in this volume. Hopefully, he will put this behind him and become a better Freedom Fighter for the next collection.

Eggman returns after his big victory in the last volume. He continues to explain how he has been toying with all of the heroes up til now. Even as he leaves, he explains that the heroes are basically doomed when he comes back to get them. He doesn’t really get to have a rematch with Sonic in this volume since a few others decided to jump in. It was short, but Eggman’s big run is already over. The collection ends with him making a truce with the Freedom Fighters so that they can combat the next menace. Eggman still makes for a solid villain and he’s much better than how he looks in the video games. At least, the newer ones. He was pretty decent in Sonic DX and Adventure 2 Battle. I would argue that he went downhill from there with the exception of Shadow The Hedgehog.

Scourge and Fiona only get a small cameo. They’re mostly just here to show us how powerful the new villain is. Hopefully Scourge has another fight with Sonic coming up and Fiona will likely toy with the heroes’ emotions for a while. It’s what she does best after all. Again, the next volume sounds pretty intense!

I personally blame Snively the most for the fact that Eggman didn’t win this round. He had an army at the ready so blowing up the forcefield should have been extremely easy. Not accomplishing this feat was pretty embarrassing at best. I’ve never really cared for Snively no matter how emotional they try to make him. He’s still more of a two bit villain and I don’t see that changing anytime soon.

The very ending of the collection was definitely pretty intense though. Knuckles is finally going back to his island, but we see that things have definitely changed since last time. Is he already too late? Moreover, one of Sonic’s deadliest foes is about to return and that’s not good for the unsuspecting heroes. It may be time to call in the mighty Shadow The Hedgehog! (He is seen on the cover of the next volume so this guess may be validated…..)

It should also be noted that there is a mini comic at the end about how Sonic met Tails’ parents. They were a lot nicer back then and they didn’t have so many hidden agendas. The times have changed them as they have changed many of Sonic’s friends. Luckily, Sonic’s held himself together all these years…that’s why he’s known as one of the greatest heroes of Mobius! This story was all right, but nothing really noteworthy happens in it.

The artwork in the collection is as solid as always. We don’t get any real dramatic moments like the last volume and things aren’t quite as serious. This means that we can’t test the artwork as much as we may have wanted too, but it still looks solid for the characters and action scenes. Archie definitely knows how to stay consistent.

One big criticism that I had with the first part was that Eggman’s army probably should have won. Sonic and Knuckles were the only two heavy hitters left and Eggman proved to be more than a match for Sonic. With the power of friendship, the heroes manages to prevail, but it was still a little hard to really believe. Snively not being able to penetrate the barrier with all of his warheads was also hard to swallow. No matter how you slice it….Eggman should have won this battle. He came in with the better plan and the better tech. Better luck next time I suppose.

The resolution to the other part was also a little suspect. Tails’ parents were completely unreasonable, but the comic tries to show that they were at least partially in the right. They agree to a reasonable compromise of having a committee for the residents to help in important decisions. They could have merely asked for something like that instead of demanding it. The current King is very reasonable and he would have had no suggestions. I don’t like the way that they went about it so I can safely say that I’m not a fan of those two characters.

Overall, This was a solid Sonic collection. The second half definitely has a lot of weak points, but it was still good overall. The first part was definitely a lot more exciting. The collection is a little lacking in the action department, but I’m confident that the next collection will change that. It’s time for the next big villain after all! I definitely recommend this collection to all Sonic fans. Their is a lot of dialogue, but it’s all pretty interesting since the writing is very good. I may not agree with the things that some of the characters say, but it’s not the fault of the writer’s. Some characters have to be the fall guy once in a while. At least we can be confident in the fact that Sonic will always be a solid character.

Overall 7/10