Nosferatu the Vampyre Review


Oh no, we’re back to vampire world. As you can probably expect this film is pretty bad all around. The characters are sloppy and the main villain is anything but intimidating. The whole time he’s on screen you’ll be shaking your head because he’s just not really a threat. If the characters could learn how to throw a decent punch it would all be over for him but unfortunately they don’t have the speed feats needed to take the edge here. It’s a real shame when you think about it.

The movie starts off with Jonathan being given a big job from his employer Renfield. He has to go over to Dracula’s lair and sell him some real estate. The place is rather far but it’ll pay well so Jonathan goes even though Lucy begs him not too. She has seen visions of his this will go badly but he doesn’t care. He wants the money asap! Everybody is scared or Dracula though so he can’t use a horse and as a result the trip takes months. Not a great amount of luck there but at last he has made it. Dracula seems rather spooky the whole time though as he keeps on staring at Jonathan. Jonathan is sloppy and cuts himself which causes Dracula to go crazy and eventually Dracula decides to go take down his wife Lucy. Jonathan has to try and make it back home before Dracula but it won’t be easy now that he is super ill. Additionally a plague is going to be wiping out the place in short order.

Where to start with this one right? The bloodsucking is pretty awful as always. The heroes never put up a fight and just take it. Jonathan for example just stays in his bed as Dracula gets closer and closer. The guy barely even reacts as he is knocked out. Then the same goes for Lucy who is unable to do anything. Those scenes are super annoying the whole time and you’re always waiting for someone to break the cycle. In the end I would argue the heroes didn’t do much of anything and Dracula just got sloppy. I can’t even give Lucy much credit there because you’d think Dracula would be hyper aware of what time it was.

He’s just sloppy in general. Jonathan even had a good time to finish him off earlier but got spooked. This is one of the slowest incarnations of Dracula and he isn’t particularly impressive physically. There’s no way anyone should be afraid of him. His design is certainly very sinister but more in a completely insane, psychotic way as opposed to being threatening. Jonathan should have just knocked the life out of this guy. The fight should not play out any other way.

Also this is where the slow burn approach fails because all the scenes of Dracula staring at everyone is more annoying than it is scary. It will bore you to tears the whole time because it all feels so unrealistic. I don’t care if he’s using some kind of hypnotism, just break out and take him down. Every time they just stand/lie there you know how the scene will play out and it still takes forever.

Then the whole town plot with the plague is pretty boring as well. Basically a bunch of mice start coming around and the villagers know they are doomed so they all start to eat and just give up on everything. Surely they could have tried something before throwing in the towel right? Instead they did absolutely nothing and that was a shame. The ending is surprisingly grim for the heroes. It looks like evil has won out this time and if the cycle continues then it’s just going to keep on happening over and over again. Even Van Hellsing didn’t look particularly great here to be honest. His role is rather small and he just didn’t have a whole lot of confidence. He’s a far cry from the more action centered version that I am used to.

As the main heroine Lucy nis okay and she definitely has some guts but I was still expecting a little more out of her. I’ve already talked about Jonathan enough but the guy is super annoying and should have heeded Lucy’s warning. If not, at least get out of the house right away after getting the papers and don’t just let Dracula stare at you the whole time. Renfield is definitely at his most insane in this version and he was an interesting character. I can’t say that I was able to take him very seriously though. It’s not like he has a lot of raw power or anything and he’s no genius. He just gets lucky that the cops are not particularly careful so it’s easy for him to break away. That was extremely embarrassing.

Then Dracula is rather dull and boring. So yeah there’s not much here to make this film all that good. It’s one of the most boring Dracula movies that I’ve seen and that’s even considering that it still hits all of the usual negatives like excessive violence and a lot of blood sucking. It’s very rare that there is ever a good vampire film and this will certainly not end up being one of the exceptions.

Overall, I highly recommend skipping this film. It’s way too slow paced and unrealistic the whole time. If Dracula himself looked more powerful then at least that part could be believable but instead he looks flimsy enough to just toss away and that would be it for him. The guy is super slow as well. So if you’re in the mood for a thriller film, definitely skip this one as soon as possible. You absolutely do not want to be anywhere near this film unless you’re ready for a good nap. In that case then we have an exception on your hands.

Overall 1/10

The Legend of Zelda: The Minish Cap Review


It’s time to play a Legend of Zelda game that has been on my wishlist for a super long time. I’ve wanted this game for years and so when they finally added it to the Nintendo Switch Online, I was pumped! Long had I waited for this one and I can tell you now that it absolutely lived up to the hype. It’s easily one of the best Legend of Zelda games that I have played. There are no annoying puzzles here and you really feel stronger as you get more items and power ups which is the way that it should go.

The story starts off with a mysterious sorcerer showing up and turning Princes Zelda and her subjects into stone. Only Link is able to escape but to defeat this new villain he will have to awaken the Master Sword! That won’t be easy but he is joined by a magician who has been trapped inside the form of a hat. Well, not the most impressive debut but he promises to be helpful and at least Link will not be alone now. Do the two of them have what it takes to claim victory here?

I do miss Ganondorf as that guy still has a lot more aura than the new villain here but Vaati is not bad. He has a cool design and can fight, I just didn’t find him nearly as impressive as good ole Ganon. Now there was a threat! Vaati could maybe get up there if he could just get a few more games I suppose. Zelda looks good here though. While she was taken by surprise and overwhelmed, she seemed like a capable leader and one of the Zelda versions that had a lot of personality.

So lets dive into the gameplay here. It’s an overhead platformer where you go through a lot of dungeons and lands in order to find the Master Sword elements and then save the world. There’s a lot of exploration going on here and while the main events tend to be linear, you have a lot of freedom in what you do on the way there. There are little pieces of rock that are scattered everywhere. Under bushes, dropped from enemies, etc. When you get those you can then try to find the civilian who has the matching piece. Almost every civilian has a rock but there are so many shapes that it can take a while to find the one that the villager has. Every time you make a match it unlocks either a new dungeon or a cool minion encounter that gets you a ton of rupees. A lot of the dungeons lead to useful items like extra heart pieces so I recommend doing as much matching as possible.

It’s a gameplay thing that I didn’t even realize was there until the very end of the game so the benefit at least was that I had a ton of pieces. I was handing them out for around an hour at least and it was cool to see the world opening up so much. In a lot of ways that is why this game succeeds, the world has such a high amount of replay value around every corner. You’re really incentivized to go out there and explore especially as you unlock more abilities. It feels a bit like Shantae where you have a noticeable power boost by the end. That series still does it best but Minish Cap is the best example that I have seen from the Legend of Zelda.

It also helps that the map is really good so you won’t get lost and of course there are a lot of quick travel points. So you don’t have to go everywhere by foot or anything like that. The benefits just keep on coming right? The hub world is really pleasant and the map is just small enough where the parts that you do have to walk through never feel intimidating. It’s really well crafted on every level. Then you have the actual dungeons where the puzzles are handled really well here. There’s nothing abstract like staring at a painting and trying to figure things out or anything like that. Yeah the puzzles can still be rather difficult but it’s in a very fair way. It all feels very legitimate which I appreciate.

The boss battles are also nice and creative here. Definitely no recycled bosses or anything like that. The dungeons are all unique and every weapon tends to be fairly useful. The only exception is probably the boomerang. I was pretty excited to find that one but in the end I never had any reason to use it. The arrows were simply better and the ammo for those was super jealous so I never ran out anyway. In general the game was very generous around the board. I would max out on the gems real quick for example and the same would go for all of the weapons.

I guess what I’m saying is that this game had a ton of great quality of life features. It was always a lot of fun every step of the way and I definitely appreciated that. After all you want to be having a lot of fun at all times and that’s what happens here. It sets a really high bar for the other Legend of Zelda games like Spirit Tracks to try and follow so we’ll see if they have what it takes there. Lets just say that I have some really big doubts there. Minish Cap is one of those titles that is just a bit too ahead of its time.

The graphics were definitely really good here. The character designs were on point and the backgrounds were nice and bright. Meanwhile the soundtrack was on point as well. The tunes were all fairly iconic and it’s another example of how this game got the big budget. They definitely spared no expense on this one and even the gimmick of turning small for some of the puzzles was fun instead of being annoying. That takes effort!

Overall, The Minish Cap is a great game. I really felt like the developers gave it everything that they had here and held nothing back. There are so many unlockables that I didn’t even get to explore a lot of them because the game ended. 100% completing the game would probably be a real trial with how many extra caves there are and such but it’s very satisfying to see the new areas. The gameplay is smooth and the graphics are solid. What more could you ask for right? You absolutely need to check this one out as soon as possible!

Overall 8/10

Ghost Rider Review


It’s time for an old school superhero game. This one’s not trying anything fancy and is really just focused on letting you smash as many demons as possible. This works out well though and while the game could maybe use some polish in some areas, it always keeps up a fast pace so you are bound to have a great time here.

The game starts off with Ghost Rider being told by Mephisto to destroy a bunch of demons or the main heroine is going to be taken out of the picture. So Ghost Rider will reluctantly be helping Mephisto to stop Blackheart but if the demon lord lets his guard down for even a moment then it’ll be all over. Ghost Rider is a being of vengeance after all, he will never relent and he will never stop. His abilities are simply too powerful.

The story’s really just a cover to start on the beat em up gameplay. It’s technically about as thin as they come, particularly for a newer console like the PS2. The cutscene are still a lot of fun but the sound gets real low for those which is a really odd decision. I would have the volume in the 20s for the gameplay, then I’d quickly have to shoot it up to the 30s for the cutscenes. It was a lot of back and forth there and there’s no subtitles option.

Now the gameplay is where this one really excels. You have your standard attacks, power moves, jumping attacks, shotgun, super attack, and super mode. You have to carefully decide which moves you want to use when taking the enemies down. Shotgun, and Supermode use the same energy. Personally I would say to stick with the mode since it lasts a while so it’s way more useful than the gun. The shotgun is only good to use if you ae fighting one of the enemies who is protected by a barrier that won’t break until your combo level is high enough. Those guys can be annoying but the shotgun does help with that. See your combo meter goes up by switching up your attacks rather than a total number of blows.

A good tip for that though is to use your super move. If you have it properly leveled up then it automatically raises your combo level enough to destroy any barrier. The game is also extremely generous with the EXP. Trust me you’ll be blasting through the levels like it’s nobody’s business so you’ll have maxed out all of the abilities early on. From there it’s really a breeze. I would say the game is on the easier side. I died like 2-3 times total and they were all because I fell off of the stage. There was one tricky elevator ride where the edges always got real close real fast. Beyond that I didn’t have a problem with the enemies.

Mainly just make sure you jump a lot since the jumping combo is super handy and don’t worry about saving energy. You earn it so fast that you should just focus on blasting away at any enemy that stands before you. Then you keep it moving. Your super attack is also so good that it can take out a clean 1/3 of even the final boss’s health bar. Not bad right? It’s why you want to level these attacks up real fast.

If you let your guard down or get too sloppy then you can still lost some lives here. When I say that the game is easy, I’m certainly not saying that it’s a cakewalk or anything like that. It will still take some effort here and good planning but as long as you fight carefully then you should be okay. The game has 30 levels but the overall length is fairly short at around 4 hours or so. The longest levels can go up to 12 minutes but the shortest ones are under 2 so it really depends on the stage. Around half of them are the racing levels which tend to always be on the short side. I did enjoy the gameplay a lot with those though. The motorcycle controlled really well the whole time and the shotgun did work wonders while here.

Of course I always like beat em up gameplay so the combat levels were also really solid. You had takedown throws and everything. The way you recover health is to stand next to fire which I thought was a pretty interesting way to go about it. Meanwhile one of the highlights here is the rock music. There is nonstop rock music in just about every level in the game. When you’re fighting just about any kind of demon it shows up and really gets the blood pumping. The game properly understood that when you’re playing as Ghost Rider you want to feel that special intensity since you’re such a powerful force. It’s safe to say that this really helped elevate the game up further. It was so good.

The visuals were more on the standard side. They were good and all but definitely could have popped out a little more. I like all of the fire everywhere and the character designs are on point so that’s what counts. Blackheart even gets to show his true demonic side this time which was really nice to see. Ghost Rider really needs to get another game at some point, there’s a lot you can do with him.

Overall, Ghost Rider was a pretty good game. You can tell that it is a movie cash-in in some ways but on the other hand I don’t think it was totally phoned in. You do get to use Ghost Rider’s chain a lot and the moveset really does a good job of working out the way you would expect it to for this fighter. There’s enough content to keep me entertained all the while here so I really have no complaints there. You can get it for a really good nowadays too. So if you haven’t played this game yet then you should definitely change that!

Overall 7/10

Golden Axe Review


Golden Axe is one of those retro games that just about everyone has heard of and for good reason too. It’s a very classic beat em up that got several sequels and the gameplay is very smooth. It’s also got a bit of a story to it so there is more of a budget than some of the other titles. The difficulty level is super high but what else is new right? At this point that’s really just par for the course.

The gameplay is fairly straight forward here. You can swing your sword, hit opponents at close quarters, and you can throw them. I found the most effective attack was to jump and swing your sword. This is because most enemies can’t reach you in the air which is already a super big advantage and then another good bonus is that it knocks the opponent over. So if you were getting trapped in the corner or something like that then this will give you a whole lot of space. Trust me, it’s a really good way to reset your positioning.

The only downside is that the attack isn’t particularly strong so you will have to use it a lot. Still beats getting hit constantly while trying to use the normal attacks though right? I would say to never use the standard hits unless it’s a one to one because almost inevitably the opponent will land a counter attack on you somehow. For some reason your hits just don’t really have much of a stun effect on them so the opponent is able to squeeze in a hit sometimes. Let me tell you, your health bar goes down really quick so those hits tend to add up before you know it.

That’s the part of the game that I would definitely like to have tightened up a bit. The beat em up style works better with large hit boxes where I can really be sure that my attacks are landing. You need at least some hit stun on the opponents and that’s really not much of a thing here. It makes it so you have to go with some cheesy strategies like the jumping hit that I mentioned. I really don’t think that’s the intended way to always launch an attack but it worked the best so why wouldn’t I use it right?

The graphics here are really good and I would say that’s one of the more impressive parts of the game. The colors really stand out and the stages are well designed. The soundtrack is also good with a lot of energy and life built into it. They didn’t hold back on the technical elements. As for the game’s length, I’d say it’s around an hour or so. The difficulty should definitely add on a few hours to that though as you will not be beating most of these levels on your first shot.

Maybe if you find the best place to use the bombs that will help. I never really figured out how to be more efficient with those. I sort of just used them as I got more because otherwise I’d be filled up a few times and the extra bombs would go to waste. Only unfortunate thing is you use them all up at once, I couldn’t figure out how to make it so I would only use 1-2. There has to be a way to do that though.

That’s about it for my gameplay tips here. It’s fairly straight forward so it’s really just about executing the attacks with perfect timing as opposed to learning anything fancy. You can always try to wait for the opponent to lunge at you. That way you step out of the way and then launch a counter attack. That’s actually a pretty effective way to handle things but not all enemies will do that. You can also cause an enemy to fall off the stage. Some minions like skeletons will literally just walk off the map if you bait them, while others require a quick jumping hit to take them over the edge. Either way it’s not super hard to do and it is really efficient since you are skipping a fight so I would say to keep that in mind. I feel like most beat em ups don’t really do that so it’s a nice little touch there.

The toughest enemies in the game are definitely the knights with a shield. I’m still not sure what the best way to deal with them is. Their blades are so long that they can hit you while you are jumping and they don’t let you get up close to hit them. I mostly just kept moving up and down to try and hit them as soon as they appeared in front of me but that’s hardly foolproof and I definitely took a lot of hard hits in the process.

Overall, Golden Axe is a pretty good game. It may not be the longest one out there and I had a few suggestions to improve the gameplay but on the whole I think it did pretty well for itself. I’m certainly ready to go and check out that sequel. It’s yet another game that would work really well in a modern setting. I can picture this becoming a 3D beat em up like Dynasty Warriors on the PS5 and just enjoying the process of taking all of the opponents down a few pegs. That would be a lot of fun. In the meantime if you have the Switch Online I would definitely recommend checking this one out.

Overall 7/10

Alisia Dragoon Review


The Genesis games keep on coming! This one’s pretty fun but the gameplay is a bit weaker than some of the other titles. It’s missing features that I would consider to be fairly basic. Like they’re just not around at all which doesn’t make a ton of sense. With them in place this game could have gone a little farther, but as it is this is still a game that I would recommend checking out while you have the Switch Online.

You play as Alisia who can shoot lightning while also commanding different familiars to fight by her side. You get 4 of these before the game ends and you can switch them in/out as needed. They do help a tiny bit with their fire blasts but don’t expect them to be providing you backup for too long. In general they just like getting in one shot and then dipping out. You need to count on yourself at the end of the day to take the win.

There are only around 8 levels so the game isn’t too long. It is on the harder side for Genesis though. It feels like there is a different threat around every corner. Your health goes down very quickly and while the lightning is a great attack there is no indicator when it is doing damage. So you know that you are injuring the opponent but you don’t know how long you have to keep the blast up. This means you have to just keep running and dodging until he goes down but without some kind of timer, you sometimes have doubts that maybe this enemy is invincible to magic and you need a special way to injure him. It certainly felt that way during some of the later boss fights where their health is absolutely massive.

So I guess the best advice for me to give you is to just keep on blasting. Even if it doesn’t feel like i’ working, it is. There are no bosses in the game who are immune to the electricity so you can just keep that in mind. Beyond that, get used to jumping, ducking, and dodging because you have to do so much of that. Some bosses got me over and over again because it’s super hard to judge the trajectory of their attacks. I would wind up walking right into them several times which was pretty rough. Alisia is fairly big so she covers a lot of space on the screen.

Meanwhile the graphics are good here. Perhaps not quite as top tier as some of the last ones that I played but it definitely looks nice. The soundtrack is more on the unmemorable side so I can’t say that there are any tracks here that will really stick out for you. They’re not bad or anything like that but they are very forgettable which can be similar at times. The game will have to succeed without the music this time.

Really the weakest part is the actual platforming here. Your cool thunder laser will take care of the enemies as you go through but the levels are really tight so in many cases you bump into an enemy while you are trying to proceed. It’s often difficult to stop before you bump into the enemy because of close they are so taking a lot of damage feels inevitable. If the platforming were a bit smoother then I feel like you could have gone around this but instead the game is just a little bit too sluggish.

Also they definitely could have leveled up the familiars a little bit. They don’t shoot as often as they should and they go down so quickly when it counts. Half the time you really are on your own so this is like a complete aspect of the game that you miss out on as a result. Easy way to fix is to either make the enemies unable to hit the familiar or again just make him more of a tank. So he can endure a good amount of shots while backing you up. That’s the kind of dynamic that I would want to see. It would also reinforce the teamwork/friendship angles.

The game’s about an hour or so long so you will beat it fairly quick. As par for the course with Genesis titles, there isn’t really a post game here. You complete the game and then the day is saved. It lasts you long enough when you factor in the difficulty so it’s not a bad amount of value. It’ll also help teach you a lot about strategy as you monitor your lightning’s power. You’re incentivized to give the blasts a break every now and again to give it a further boost.

Overall, Alisia Dragoon is a good game. It would have been great if you could see the damage you were doing and maybe throwing in another kind of attack as well. The electricity is super handy and better than most standard guns in a game like this but at the same time you still need something a bit more than that. Maybe if the gameplay was a bit smoother or something but this one is such a difficult game to play that it does occasionally overwhelm the fun factor and you never want that to happen.

Overall 6/10

Contra: Hard Corps Review


All right now this was a really fun shooter game. It definitely went all out with the premise. We got a lot of action, high end graphics and a good story. The game even had decisions you would be forced to make which would decide what stage you played next. The fact that the decisions actually matter is impressive since some games really mess that up. For this one you actually have to think about what route you want to take. For example in one level you have to choose between heading back to base to save a hostage or finally taking out the main villain. I opted for the latter because the sooner he is knocked off of the board, the sooner everyone will be at peace and safe anyway.

So Contra plays like a super intense 2D shooter. You have your machine gun with unlimited ammo and have to shoot at tons of enemies who are attacking you from all sides. As you defeat them you can gradually inch your way further and eventually you reach the end of the level. The bosses are definitely intense so you gotta keep on blasting until you win. In some ways the bosses can be a bit easier than the normal enemies sometimes since you only have to dodge from one direction but it’s super relative. Either way you will be dying a whole lot in this one.

However, it’s one of the most enjoyable Genesis games that I’ve played either way. It’s all so fast paced the whole time so even when you lose you can just jump right back on the saddle. Beating it normally would be an incredibly difficult endeavor though. It’ to be expected with Contra and since most Genesis games tend to be very tough anyway, just multiply that by 2. The graphics here are really good and it’s another Genesis game that is definitely on point with the amount of effort they put into it. The soundtrack is good as well and of course the gameplay is really smooth.

Aside from your main weapon, you also have a ton of side weapons that you can get during the levels. Enjoy them while you can because you lose them just as quick as you got them. That is, unless you can be really careful to never get hit but realistically you are definitely going to take some hits. There are too many enemies to dodge them all. Fortunately the main machine gun is super good either way. I never found myself needing another weapon because this one would do the job just fine. It’s a simple point and shoot and the unlimited ammo is really what takes it to the next level.

I love it when games have unlimited ammo so that earned another star in my book. I think this is a game that would absolutely be high tier with a AAA remake at some point. There’s a ton you can do with it. It’s sort of like GI Joe meets Halo. The high tech aliens going up against the government fighters with modern graphics would be real intense. They need to make sure they keep up this same level of intensity though. I want tons of bullets whizzing by at all times.

Overall, Contra: Hard Corps was definitely a pretty solid game. It balances the difficulty with the fun factor extremely well. At no point do you feel like just putting the game away. You are always ready to try another level and give it another go. The story is very compelling as well so there are a lot of reasons to play this game. Just keep an eye out for your reaction times because you’re going to need them to be at peak performance to handle this title. This game feels like it was ahead of its time with how polished it is. It could have easily been a title in the next generation and I wouldn’t have even flinched.

Overall 7/10

Comix Zone Review


It’s time for a Genesis game that really had a pretty memorable style to it. This game looks like a comic book all the way through which was pretty cool. You get to run through the pages and take down a bunch of enemies. At times the concept can be a little better than the execution but at the same time I can’t really be too harsh on it because it’s a good game either way. It almost goes without saying at this point but the game is rather difficult.

So the author/artist gets sucked into his own comic and has to get out. He’ll need to play through the adventure now but the comic doesn’t fully go the way that he drew it. Fortunately this guy gets the hang of being an action hero rather quickly and starts taking names left and right. Nobody’s going to be keeping him down for very long here. The gameplay is that of a classic 2D beat em up. You go through waves and waves of enemies as you try to make it to the end. There is usually a boss somewhere along the way and you take him down with your fighting moves. Eventually you will have beaten the game.

The gameplay is super basic but it’s till difficult because your attack range is rather small so you have to get up real close to the enemies. That means it gets really easy for you to end up taking a stray hit and your health goes down very quickly. Realistically you can expect to get a ton of game overs before you complete the game unless you bust out the very trusty rewind feature. In some ways that may be your last and best hope.

The graphics are pretty solid here. Like I said it does really look like a comic so they did a great job there. The soundtrack is also really good. It’s got that 90s tough guy type of vibe to it. A lot of rock themes all the way through which helps to make the gameplay more exciting as well. There is a good amount of dialogue in the game and a real story the whole way through which I appreciated as well. So the game had a good budget all the way around.

On the negative side, the actual gameplay is just very uninspired. You’re not going to be super entertained while fighting the enemies. Not saying it’ll be a snooze or anything but even for a beat em up you need some better attacks. Something that stands out more than a simple punch you know? That would have done a world of good for the game. Also some of the aerial enemies would feel a bit cheesy with how quickly they would fly into you. Again, your attacks are short range so it’s really hard to deal with these enemies except to just eat the hit and then counter. The problem is that the hits add up very quickly and then you’re out.

The final boss is a really fun level though because you’ve got a time limit that has two different endings play out. Basically you have to try and beat the enemy before the main heroine dies. Unfortunately I wasn’t fast enough so I got the bad ending here. It’s really tough to defeat the enemy right away especially because I didn’t realize at first that I needed to have the machine hit him. I was just landing combos on my own but apparently that was not nearly enough.

In terms of replay value, there isn’t much here but that’s normal. The idea is to beat the game and then that’s the end of the road. The game’s length is fairly short at around an hour or so but still longer than other Genesis titles. It sort of comes with the territory of being an older game but if you have the Switch Online it shouldn’t be much of a factor anyway. I don’t think spending a lot of money on these games back in the day would have been a good investment but the game has definitely changed with how the online titles work.

Overall, Comix Zone is a game that I won’t forget. It absolutely is memorable but in terms of gameplay it’s not as strong as the average beat em up. So you’re playing this more for the novelty than the quality which can be tricky since the novelty can’t hold you up for the entire time. Still, it’s a good game and I would recommend checking it out if you have the Switch Online. You’re going to be experiencing lots of action all the way so it definitely delivers on the genre you’ve been promised here.

Overall 6/10

Kimi No Todoke: From Me to You Season 1 Review


All right folks, it’s time for a classic romance anime. So the question here is, will it be one of those shows that survives in spite of the romance or will it be one with a high quality pairing? Fortunately it’s the latter and this show could teach a lot of it rivals a thing or two. Sailor Moon and Cardcaptor Sakura??? Out of the way, this is where quality romantic writing comes into play! The show manages to dodge a lot of the usual tropes and makes sure that the characters are really likable the whole time.

The show follows a girl named Sawako who is really softspoken. She’s fairly timid and doesn’t have any friends but she always tries to make a good impression. Sawako says good morning to everyone but people never really return her greetings and they even have a mean nickname for her: Sadako. Now I should say that for the most part the characters aren’t trying to be jerks, it just comes naturally because they’re super oblivious. But now she has finally made two friends in Ayane and Chizuru, plus the popular guy at school has actually noticed her. Things might be looking up for her but Sawako can’t let her guard down. All she’s ever wanted is a normal life and she won’t let it go!

Sawako hasn’t had the happiest childhood but she’s never let this get her down which I appreciate. Yes, she wasn’t exactly surrounded by friends but she has very supportive parents who were always good to her and she’s a glass half full kind of person. If there is some positive to be found then she will find it. Sawako’s never held a grudge against anyone and is quick to just say sorry and try to make things right. Part of her early character arc in the show is to speak up more to avoid any misunderstandings which is a good mindset to have. After that it’s about sorting out her feelings and being a little more outgoing.

I’d actually say that part’s not really a big change for her because again, she actually did try reaching out to the classmates and it just never worked out for a variety of reasons. Now she is able to do so with more confidence though. Because Sawako never had friends there are a lot of things that do go over head though which is part of the comedy here. She can misinterpret things and doesn’t always recognize an insult but she sticks up for her friends and is the happiest that she’s ever been. So the whole show is pretty wholesome and straight forward which can be a nice change of pace.

The main guy here is Kazahaya and he also surpasses expectations because he doesn’t fall for the usual traps. For example when the main villain Kurumi starts spreading rumors, he doesn’t take any of them seriously. When Sawako suggests putting some distance between them because she doesn’t want the rumors to hurt him, he just says that it’s nonsense. He stands up for her in class and makes sure people don’t go too far with the jokes. His most impressive moment is when Kurumi manipulates the situation so it looks like Sawako is hanging out with another guy and instead of sulking or running home, he just dashes over to her to ask her directly what’s going on.

Kazahaya is a very nice guy but he’s no pushover and is also direct when needed. He even admits on more than one occasion that he’s not the perfect guy Sawako thinks that he is. He’s got a short fuse and gets jealous easily but the fact that he controls himself so well all the time is a testament to his character. He’s a very well fleshed out characters with his own strengths and weaknesses. The guy’s humble but he does really excel the whole time.

Then we have a solid supporting cast here as well. First there is Ayane who is a strong contrast to Sawako. She’s not nearly as innocent in the art of romance and has a ton of real world experience. You can tell this will be a bigger plot point going forward because she doesn’t seem to be as cautious as she ought to be. She goes through a bad breakup in the show and keeps a strong face on but while everyone else is quick to cry or vent about their issues, she never really does. Internalizing is something that never really works out long term but I appreciate that she prioritizes her friends’ happiness so much. She is a good friend that you can count on.

She also really enjoys playing matchmaker so she always gives Sawako and Kazahaya a quick push when needed. Ayane is even the top bodyguard as she figures out Kurumi’s strategies and solidly puts an end to what’s going on. I don’t think the other characters were really prepared to handle this kind of mental warfare and so the situation would have just kept escalating otherwise.

Chizuru is Sawako’s other main friend and she’s a fun character as well. Tactics are not her strong suit but she is super emotional and expressive which always helps the group dynamic. She’s good at breaking the ice and is a very laidback character. She does get her mini arc in this season involving her first crush. Unfortunately for her there was a fairly big age gap and he already liked someone else but she doesn’t take it so well. Unlike Kazahaya and Sawako, she doesn’t communicate with Ryu nearly as well so they get a bunch of the usual misunderstandings.

It would have been annoying as the main pairing but as a side one it’s not quite as bad. As a whole the romance is significantly weaker than the main duo though so for now you hope it just stays as a friendship. After all, what’s better than having a good childhood friend right? It’s not like Ryuu’s ever asked her out or anything so as far as she’s concerned they are just good friends.

It’s why I put more of the pressure on Ryuu here. If you ask me, the person who is in love with the other one should always make the first move. I’d even say it should go both ways, the girl should ask the guy out if she likes him rather than waiting to be noticed which was Kurumi’s issue here. Nothing will happen if you’re just leaving it to destiny or something like that. Ryuu may be nervous about how things will play out but that’s when you have to look at the board and choose carefully. Imagine the worst case scenario and decide if the best case is worth it. Worst case: You lose the best friendship you’ve ever had. Best case: You’ve got a girlfriend now. So it just comes down to what is more worth it but you do have to make a choice at some point.

Ryuu’s whole character personality is that he’s the blunt type so this should be right up his alley. Well, romance dilemmas aside, he’s a solid character. Ryuu’s another nice guy who generally does the right things. He’s just not as outspoken as Kazahaya so he probably won’t be jumping into every situation. He won’t even notice most of them as he can be really oblivious at times.

There are a lot of other classmates running around as well but these are the main ones. One I will give a negative shoutout to is Joe though. He’s the definition of a super desperate guy who wants a girlfriend so badly that he’s always talking about it. Naturally nobody wants to be with him and it makes sense. He needs to have some dignity and then things will be looking up. That doesn’t mean he’s owed a relationship though, if it doesn’t happen then it doesn’t happen but a little more self respect never hurt anybody.

As the main villain of the show, Kurumi does a good job in the role. She pretends to be nice to everyone while secretly talking behind their backs and plotting their downfall. It’s a pretty realistic kind of villain for a school setting and we’ve all seen someone like this in the past. The key indicator is always if somebody gossips with you then you know they gossip about you as well. Kurumi is pretty slick to always be out of the limelight but she didn’t count on someone like Yano being around.

At the end of the day she tries these dirty tricks because she isn’t actually confident enough to ask out Kazahaya herself. There’s nobody to blame here though, it’s a skill issue pure and simple. It’ll take a lot for me to buy her as one of the good guys because she went really far with the rumors that she spread. She caused a lot of damage here and while it’s not surprising that Sawako would let that go really quickly, as a viewer I can’t really fall into the same boat.

Pin is the main teacher in the show and he’s a really fun side character. He’s one of the stronger comic relief characters and of course to put it mildly he is not a responsible grownup figure to root for. This guy is always over the top, putting students on the spot and ramps up the pressure when it’s time for the sport competitions. The reason this works though is every comedy show needs a hyper aggressive kind of character like this. Since he’s an adult he even dodges all of the romance drama although occasionally he will troll the characters a bit.

Yeah this guy’s a blast and the series just wouldn’t be the same without him. Meanwhile you have Sawako’s parents who are nice enough. It would be nice if the Dad was just a bit bolder though. He’s just so meek and constantly crying. It makes him a bit more one dimensional on the comedy scale. The Mom is fun enough though, she’s always around to support Sawako in all of her endeavors.

So we’ve got a pretty solid cast here overall. It’s not too big yet which works out well so you can focus on all of the characters individually. On an animation level the show can be fairly inconsistent. The character models aren’t always very detailed, they tend to change a lot from scene to scene and there are a bunch of moments where you can pause and have a good chuckle. That said, this is a comedy series so you’re not expecting a big budget production. That’s usually more the exception than the norm.

Additionally while I would say the show feels on the lower budget side, it can still have good shots. I think it does a good job with the chibi moments and Sawako has a very distinctive look to her chibi form. The show captures the art style fairly well there. The soundtrack is also fairly low key. I’m not a big fan of the opening but it’s okay. I’ve listened to it a bunch while writing the review and it still just doesn’t pop out at me. There’s a good dramatic theme that plays in the show but it’s basically the only one that I really remember.

So this is one show where the story has to carry it since the technical elements aren’t really doing much on their end. Fortunately the story is up to the task. There’s not much more to say here, it’s a well written show with good pacing and a lot of wholesome moments. I think it’s basically the kind of dream romance everyone thinks of when the subject comes up. It may seem a little too perfect at times but that’s part of the fun. If you want romance with tons of drama then there are countless titles to check out. Sometimes you just want a wholesome romance and this fits the bill. Not to say that there’s never any drama because that certainly comes up but it’s never anything significant or mean spirited. They are the kinds of problems that you could see coming up in real life as well and just talking through them. This show actually understands the power of proper communication.

Overall, I’d recommend checking out Kimi No Todoke. Of course it depends if this is your kind of show and you should be able to tell right away from the opening minutes if it will be. There are no big plot twists here. No sudden saving the world plot or big love triangles going on. It’s very directly a story about a guy and a girl each falling in love for the first time. No rebounds, Neither one of them is a delinquent, they didn’t have a dark childhood, nobody is deathly ill, etc. It’s just a quality romance and these are the reasons why it surpasses most. Sometimes you want to watch a show where everything just works out and the main couple get to share a bunch of great experiences instead of a bunch of traumas. The real test will be to see if future seasons can keep this up or if they will be too tempted to dump a bunch of trauma in.

Overall 7/10

The Chosen Review

This review is of the TV-14 edited version of the film. All thoughts below should be addressed as such as a review of the unedited version would be more negative

Oh no, it’s time for another one of those horror films with the evil kid running around and bumping everyone off. The Chosen starts out on a rather weak note and never really gets better. It at least has a bit more of a plot than titles like the Omen but unfortunately that’s still not enough to save it. The characters are annoying, the film decides to get needlessly violent later on and the whole film just sort of feels inevitable. Like it’s going to keep going through all of the same tired story beats you would have expected at the start of the film with the main characters having absolutely no influence over what’s going on. Like watching someone order a cheeseburger and eat it. No matter how many people line up outside the store and tell him to stop, he’s going to keep eating it the same way he always does.

So the film starts off with Robert breaking into an old tomb and seeing some creepy designs in there. He’s going to proceed with the project though and they blow a lot of stuff up. Basically they are trying to set up a bunch of nuclear energy stations to take the world into a new era. It’s going to be brilliant or at least that’s what Robert thinks but most people are against this. They feel it’s way too dangerous and people will die. The more supernatural folks also think this is a bad omen and they shouldn’t be messing around in this sacred area. Robert’s son Angel is really enthusiastic about the project but he is really the only supporter as even Robert’s wife is against this. In fact she nearly shuts down the project but is quickly murdered by a terrorist who broke into the building trying to get Robert. Is this pure coincidence that now Robert can proceed with the plan or is something nefarious at work here?

Don’t worry if you miss some of the symbology at work here. The film makes sure to slap you in the face with the parallels every time they come up. 10 towers? BAM! Flashback to the speech about the number 10 being demonic. Robert’s wife may have been accidentally murdered? BOOM! Flashback to show that Angel made sure to guide the blade to hit her. Robert’s not sure if this plan is really demonic? KABOOM! Time for a super long dream sequence where he merges with the sand, gets crucified, dies in the ocean, gets blown up a few times, has to run around naked, etc. The film is really proud of how it manages to tie everything together and so it won’t let you miss a beat. The film made sure to have a fairly long runtime so you’ll be here a while.

Look, I have a ton of issues with the film so let me talk about the one thing that was decent and that’s the story. Like I said before, usually there’s not really a story here. It’s just the Antichrist beating everyone up for the duration of the film and then it ends. In this one we actually have some political drama as Robert tries to get people on board with his plan. The fact that it is so unpopular is a bit of a twist because usually in these films the plan would be popular and at the end he has to find a way to stop it. Instead the plan nearly falls through so many times and Angel has to keep on using his powers to make things right.

It’s annoying that Robert takes so long to decide to shut it all down though. The amount of evidence it takes to convince him is absolutely crazy. Especially since he had doubts fairly early on, why should it take so many tragedies to get to him? I will say that it makes Angel look bad though. He’s got tremendous cosmic abilities and all, but he can’t just make the plan be popular? No mass telepathy or reality warping this time? He has to keep on doing flashy murders to get the plan on track but you wonder why it’s all necessary. Maybe he’s just messing with the characters or it’s all a game but it is odd and also annoying because it’s just stretching the film out.

Naturally as the main villain Angel isn’t meant to be likable and the film does a good job of that since he’s annoying from the jump. He’s basically a fake yes man who acts supportive but is always ready to take the reins from Robert. You’d expect nothing less from him. The guy gets so overconfident that he really lets his guard down for the final scene. That’s good because it made for a very satisfying ending. I definitely did not want to see Angel on top.

Unfortunately the characters who are supposed to be the heroes aren’t very likable either. First up you have Robert and the guy is way too fixated on this project of his. If everyone is saying that it’s a bad idea then maybe it is. Of course that’s not always true but messing around with Nuclear energy isn’t really a good idea. He then finds a new person shortly after his wife dies which was pretty bad. By far his worst scene though is when he attempts to trick Sara into murdering her baby. Seriously there’s no way around how bad this is. You absolutely cannot make someone abort their baby by force and expect to be called anything but an absolute villain.

Yeah he had reason to think this baby would also be evil but there’s no way you can just murder a baby like that. It’s going way out of bounds and I don’t see how Sara could ever trust him again after that. It was an extremely bad look. Meanwhile Sara is also not great here. I don’t see why she made such a big deal about going to the church but surely she could have talked it over more. Again here I’d also say that she should not have trusted Robert at all. It’s not a touching moment to see her going back to him, it’s just annoying. She needed to cut him off completely after what happened.

It’s too bad because she was a nice enough person but it makes her seem more like a pushover than anything. Also this is a nitpick but I don’t see why she invited both Robert and Angel to announce that she was pregnant. Seems to me that this is such a personal private thing that you would only tell your husband/wife first. Everyone else can find out later on. Just seemed super contrived as a way to have Angel there to mess around when he had no business being in the scene.

As I mentioned the film could get rather violent as well. Each death tends to be quite over the top as they are smashed to bits, ripped into pieces, etc. Nobody gets an easy death here and they’re also very predictable. You know that they don’t stand a chance each time. It’s one of the big problems with having a villain who is all powerful like that. With no weakness there can be no fight and with no fight that means there can only be a slaughter. Some films at least pretend that the heroes have a shot but this was not one of them.

Then there’s also the subplot with the crazy people running the asylum. Their scenes were all extremely forced and it’s beyond annoying that they showed up to beat Robert up some more in the climax. I dare say the film would have dropped to a 0 if they had murdered him there. But even without that, it just makes no sense that he would escape again. That prison needs better security and it’s good that Robert knew self defense or it would all be over.

The problem with the Chosen is that this is not even remotely a fun film. There are no good scenes to be had here and you’re just waiting for it to end. The movie tends to be very mean spirited and everyone goes through a lot before it’s over. The ending at least delays things but it still not what I would call a super happy ending. I also think that including the scene of Robert being complicit in trying to drug Sara so she can have the abortion was a really bad idea and does hurt the film significantly. That should never have been included.

Overall, The Chosen is a pretty bad film. It relies on lots of shock value and grisly murders without the substance needed to back it up. The film is also not very subtle so even when it tries to pull some plot twists it doesn’t work because the film showed its cards early. To be honest there’s not much that the film could have done to turn things around and actually be good. That just wasn’t going to happen but you always like to hope that the film could have been a little better. Give us some fun moments next time and provide the heroes with some kind of a chance. Otherwise it’s all pointless.

Overall 1/10

The Flight That Disappeared Review


It’s time for a suspense film involving a plane that has a very supernatural experience. It’s a fairly short film but one that is pretty interesting all the way through. I would have liked a certain part of the film to have been extended a bit more involving a trial but in the end I was pretty satisfied.

The movie starts out with a bunch of characters boarding a plane for Washington. Among them, 3 in particular are going to a very important meeting. Tom, who is an expert rocket scientist, Marcia, one of the world’s greatest mathematicians, and Carl who is a top tier inventor, particularly in the art of making bombs. What reason would there be to have all 3 of them in some kind of big meeting? Well, there’s no time to find out as the plane suddenly begins to elevate higher and higher into the sky. The pilots have lost control and if they can’t find a way to rectify this soon, everyone is going to die from lack of oxygen or an eventual crash when the engines turn off. Is this some kind of conspiracy?

This film’s got that old school suspense kind of vibe to it as you really don’t know what is going on. Of course you can make a lot of guesses and try to reason things out but most of the movie is really part mystery in figuring this out. The characters aren’t able to get very far in this but to their defense, it wouldn’t really be possible to do that in the first place. Not with the way this scenario is going at least. By the end we get our answers or at least some of them and it’s fun but that’s the rushed part.

So I won’t say what the answer is to the mystery of why the plane has lost control but it introduced a bunch of concepts and a very interesting storyline. The problem? This is only around for about 10 minutes max and then the film just keeps on going. I’m thinking the idea is that this way you will really be left in suspense wondering what just happened but personally I wanted to see more of this. Get some deep philosophical and ethical discussions going with a good amount of back and forth. Due to the length of the scene there just isn’t time for any of that and I can’t help but feel like that was a missed opportunity.

As the main character Tom isn’t bad but he does feel a bit desperate at first. He doesn’t make it 5 minutes without immediately hitting on the girl sitting next to him. Can’t he just ride the plane silently and focus on the journey? At least he is a bit quicker on the uptake than some of the other characters but comes dangerously close to getting himself arrested by the end. I wouldn’t say there is a lot to his character but for this kind of story having an average joe will suffice.

Then we have Marcia who tolerates Tom well enough and by the end you get the feeling that a rushed romance might be forming. She doesn’t always look very smart though like when she tries to smoke inside of the plane when they were already informed that oxygen was light. Not a great look for her there. From the 3 geniuses I would say she gets the least to do but she is still a primary figure in the movie and is always around.

Then we have Carl who builds bombs which is a pretty tough job since there’s always that feeling of guilt when someone is hit by one. He seems to really dislike bombs and the fact that they are used at all. He was definitely not in agreement with one insane passenger who really wanted to use the bombs and fast. That guy was so insane that is was a bit funny next to the rest of the characters who were all fairly serious and reasonable. Carl didn’t even want to talk to anyone for most of the film but by the end he’s ready to hang out with the crew.

The film does have a super random subplot involving the co-pilot getting ready to marry the stewardess. I don’t really get what the point of it was. The whole time I was expecting one of them to get in on the mystery which would make sense but they’re basically just observers the whole time. Maybe it was all to be a misdirect or that was a big enough role where they felt some kind of extra backstory would be helpful. It just felt so random that I was still surprised by the end.

The ending is definitely solid. It throws in a bit of humor here and also adds enough substance to end things on a solid note. Even this you could expand on a little bit. I would argue most of the scenes for the pilots could have been switched to add more to the ending or the big climax. Either way that would have been a good idea. Although the scenes were good for helping to give the audience more of an idea on what was happening so maybe the real idea here would be to have the actual film just be longer. This way you don’t need to cut more things and instead you just build upon what was there. There’s absolutely enough of a solid story to easily make this 100 minutes or so.

Overall, The Flight That Disappeared is a pretty good movie. It’s a fairly low key thriller that keeps you filled with suspense without needing a bunch of explosives or anything like that. As a result it is probably fair to say that this is still more of a slow burn thriller but as long as you are fine with that, the payoff is executed well. I would recommend this film to anyone thinking about riding a plane soon. They actually go fairly in depth on things like the height and how often you have to call mission control.

Overall 7/10