Fast & Furious Presents: Hobbs & Shaw Review


I remember seeing the trailer for this film so many times in theaters. It always looked so good. This was easily one of the most exciting looking film trailers I had seen in quite a while and fortunately the movie absolutely delivers on this. The action here is absolutely on point and we have a great cast with lots of fun banter to back it up. This movie is the all around experience and a reminder that we need this movie series to keep on going for a long time. More spinoffs would be a good idea although I wouldn’t expect any of them to touch this title.

The movie starts off with a parallel showing us the lives of Hobbs and Shaw as they go through their day. They beat up on a bunch of enemies and show why they are the best at what they do. They are then called in to team up with each other to locate a powerful virus that has seemingly been stolen by a lady named Hattie who allegedly betrayed her team. What makes this complicated is that she is Shaw’s sister and that either way he doesn’t wan to team up with Hobbs. They will have to put their differences to the side quick because a metahuman named Brixton is on their tail and he is not someone that you want to mess with.

First off the big draw of this film is the endless banter with Hobbs and Shaw. They can’t stand each other and they make no attempt to hide this. Whenever one of them is on screen you can expect a lot of bickering and name calling. They are absolutely relentless with this but again it’s just great. They can be rather creative with all of the insults and they also take this really far like when Shaw intentionally sabotages Hobbs at the airport. That could have derailed the whole adventure for the heroes but fortunately Hobbs is always very resourceful.

This does lead to a great after credits scene with Shaw getting into a little trouble. The film adds in a lot of little bonus scenes and cliffhangers in the end which was pretty cool. There is certainly a whole lot for a sequel to tackle even if it appears that a sequel is never happening at this point. Hopefully they reconsider because there’s a lot more you can do with these characters. I can’t think of any duo currently active in cinema with banter that could come anywhere close to this. It’s just not happening.

There is a whole lot of action here but less in the way of car action than your average furious film. These guys are really confident in their hand to hand skills after all so that’s what the film really focuses on. Just the two characters really knocking the life out of all their opponents. They are taking villains down by the dozen and it’s great and it’s also why they needed to have someone with super powers in Brixton because otherwise there is no normal guy who could really handle these two. The battles here all live up to the hype and at most my only issue is that Brixton is so much stronger than the other two that this fight should have been over in an instant. There just isn’t a whole lot that they could do to injure him and all he needed to do was follow through on some of his hits.

Brixton did make for an interesting villain the whole time. He clearly doesn’t like being manipulated at all but isn’t really able to do much about it. It can work as a fun misdirect though because the whole time you’re expecting him to turn the tables on the true leader and it just doesn’t happen. The true leader seems interesting but of course we haven’t gotten to see him yet since he was being saved for the sequel. In the end that proved to not be the best call since we may not see him but on the plus side that means he will always look very impressive since he may never lose in the franchise.

As always Hobbs is a great character. He constantly has comebacks for every insult someone tries to throw at him. Additionally he talks really tough even while the heroes are being zapped which takes a whole lot of will and determination. Not just anyone can continue to hurl insults and such when they are at death’s door but he’s just built different like that. He is also really great at planning ahead as we see when the film ends.

Then we have Shaw who is also a lot of fun. I still say that Hobbs is a little more skilled in the end but Shaw is close enough where it is always a close fight. I’ve already spoken about how great their dynamic is but Shaw can also hold his own on the solo scenes. It was cool seeing him take out a bunch of thugs in the apartment and I like how he tries to always work smarter not harder. He’ll take an elevator if there is one instead of just jumping down and likes coming up with smart ways to avoid a fight. He was also very quick to try and protect Hattie when he finds out she is involved and never wavers in trying to protect her. He’s just a very high quality character.

As for Hattie, she had to make a pretty tough decision in absorbing the virus early on. She can fight well and while she may give up quicker than the other characters, the odds were pretty bad so you can see why she did that. She makes for a good heroine and can keep up with the main two with all the action going on around which is great. You don’t want a heroine who is panicking or anything like that while going through so you are definitely going to be satisfied here.

Then there is Hobbs’ brother Jonah who comes off as a bit of a jerk the whole time. Sure I guess Hobbs just up and left which wasn’t good but he’s working for the government and saves the world a whole lot. You’d think he would cut him some slack. Meanwhile Shaw’s Mom was a lot more entertaining. I like how she is always prepared and no jail can ever hope to keep her. It’s part of what makes her such a fun character since she only stays at jail for as long as she wants too.

There is a new character in the franchise named Victor who was actually rather fun. Certainly a rather random character I admit and I do think some of his scenes do tend to drag on a bit long. What I liked here is that he’s so unpredictable that you do get the feeling that he’s very dangerous. Even though his scenes always tend to be comedic, you get the feeling that the only reason he can joke around with Hobbs like this is because he’s so skilled that Hobbs can’t just bump him off so easily. I’d be interested in seeing this guy appear more and see what he can do. There’s also a fun cameo for air marshal Dinkley who is fun. Now this cameo may not have had much point to it even if he does help out once but it was neat to see him.

This film actually expanded the verse quite a bit which is good for a spinoff and it made the film feel a whole lot more important than it would have otherwise been. That’s what is very admirable here. Now when it comes to the soundtrack I will say that it’s less impressive than the main films. Some decent tunes in here but most of the songs just didn’t click for me. They may have been fast so they fit with the tone of the film but they just weren’t very good. The effects are top notch as always though.

What really makes this a great film is just how much replay value it has. The movie always has a very fun tone the whole time. You get your action scenes and hype dialogue as the characters get closer to their objectives but the film doesn’t slow down. We get a whole lot of big action scenes and then the film continues to top them over and over again. The only weak point of the film I would say is the romance which feels like it is just tacked on here. I gotta say that the characters are way too busy to worry about romance right now so they should be focusing on the fight. I’d also say some general power level issues throughout the film so you are going to have to suspend your disbelief a few times while the heroes are fighting.

Overall, Hobb & Shaw is a great film that I would recommend to anyone. I would say you don’t even need to watch the older films to understand this one. It works well enough as a stand alone title and with the basic premise of the two not getting along that is the only context that you really need. I could even rewatch this film now to be honest which is always a good sign. If they do surprise us with a sequel someday then I will definitely be ready but in the meantime I’m just glad that we got this one. Of course make sure you stick around after the credits because that last scene was just epic and a perfect way to end things off.

Overall 8/10

Children of Mana Review


Time for another installment in the Mana series. The Children of Mana has a title that really makes sense by the final boss which was a really unique opponent to go up against. I’d call this a dungeon crawler RPG. You don’t have any partners to help you out this time around so it’s like you’re some kind of solo leveling warrior on your way to stop all of the villains and prove your power. It’s a title that definitely ends up being really solid the whole time and you’ll have a good experience here.

The story follows a kid named Ferrik who one day gets roped into a massive adventure when monsters start appearing everywhere. Tess, one of those who prays to the Mana lets Ferrik know that he has to stop these monsters and use the Mana Sword for justice but the Mana Lord doesn’t want this to happen. He aims to create a lot of chaos and endless battles among those in the world before destroying it all. He is effectively using the mana to wipe out everything and believes it is the will of mana. Ferrik has to stop this lunatic and quickly but it won’t be easy. This guy basically is pure power after all.

The structure of the game is fairly straight forward. Each world has you enter a dungeon and go through a bunch of floors until you beat the boss at the end. At first the worlds are around 4 floors long, then 8, and then the final one was around 15-16. You can save every 4 floors which is really handy. One minor annoyance is if you lose you have to shut the console off and on again to load your save because otherwise it takes you back to home base. SO keep that in mind and try not to lose too often. On the other hand the big plus about this setup is that when you die you keep your EXP and weapons that you obtained. In that way it’s like a rogue game in that each playthrough will make you stronger. You get exp really quickly here so the level ups just keep coming in.

Each floor will have you try to find a gem in order to get to the next floor. Once you find that then you have to find the portal and each level will always give you a hint as to where that is. It can be trapped inside a crystal or perhaps generated by beating all of the enemies in the floor. The messages are very clear so you should never be confused on what to do next. It will just end up coming naturally to you. This is very much a game where you will get more and more comfortable with the controls as you play through the game. The important thing is to make sure you are good at attacking and then running off. Don’t bother finishing the combo unless it is a one on one fight or you may leave yourself open to a counter.

You equip gems to balance out your character so I made mine a glass cannon. The plus of that is that every enemy goes down quickly including the final bosses but the downside of that is that each hit really knocks you for a loop. A few hits and you will not be surviving. I still thought this was worth it because while I might die more I will also be obtaining exp a lot quicker so it adds up. Wouldn’t you say hat this is the right move when you take all of that into consideration? You can switch your setup at any time too so there’s no rush there. The game is very plentiful with the resources.

The gameplay style is that of an overhead real time battle system by the way. You start with a sword but gradually get 3 other weapons in the bow, hammer, and chain. Each one is handy so you will be using them a lot. Mainly I would focus on the hammer for environmental damage like destroying the big crystals and activating traps. The bow is great when you need to pick off enemies from a distance. It will take longer than using the sword but it is always a whole lot safer and I found myself relying on this more in the final worlds. The chain is good for if you are getting overwhelmed by enemies and need to create some distance. It hits in a full circle so you can hit a lot of enemies at once.

Grow used to each weapon and you will really be set. You also have magic but I never really used it the whole game since it just seemed really weak. My advice is to equip the light based one since as a passive ability it will heal you from time to time. At the end of the day that’s all I really need. Just give me that and I can take care of the rest with my weapons. There is really a lot of depth to the gameplay though so playing around with the equipment and weapons is really fun. I recommend just messing around with all of them and finding the setup that works for you.

The graphics here are pretty good. The game gets major credit from me for having some cutscenes that were fully animated. I know that’s not easy based on how few games for portable would actually do it. So that’s a really good amount of extra effort that’s just really nice to see. Major kudos on that! The soundtrack is also pretty good. I enjoyed the boss theme here and the game had that classic RPG feel to it. The music is very authentic and so you should be satisfied here. In terms of replay value, well the game is decently long. I want to say it took me around 15 hours or so. There isn’t really much replay value beyond that that I could see but the game hinted that there may be a post game hidden somewhere so that’s something to keep an eye out for. You should be able to get this for a decent price right around now too so this is definitely worth it.

Overall, Children of Mana is a pretty good game. The dungeon elements are fun and it’s not something that is done very often in the RPGs so I think it worked well as a change of pace. I don’t think the story itself was quite as engaging as some of the other Mana games and mainly I think that is because I do miss the banter with all of the characters. Since you’re just playing as the main guy with nobody around for about 90% of the game, there isn’t a whole lot of time for witty dialogue and all of that. If anything there isn’t a lot of talking for a very large portion of the game. As a result the story just didn’t have as much time to really grow and adapt. Still the gameplay will always be the most important factor and the game delivers on that so I would definitely recommend checking it out.

Overall 7/10

Knights of the Zodiac: Saint Seiya Review


Saint Seiya is one of those franchises that just keeps getting better and better with age. The fights are always incredible and the characters are timeless. It is really like the original DBZ from back in the day. When Netflix announced a CG series I would say the two reactions I had was “Not CG!!!!” and “Glad we’re getting Seiya back”. At the end of the day I would have preferred some top level animation for a fun reboot but I’ll still take this so we have more content in the franchise. The show actually changes quite a few things up which is why I would call it an alternate retelling. The names are different, some attacks aren’t translated and the government gets involved this time. I actually think the show should continue to change things rather than being a totally straight adaption. It allows the series to really duck the usual comparisons that it would get right away and helps it to stand on its own as a stand alone show. That said I would have liked it if the names had stayed the same since they take a lot of getting used to.

So the series starts off with a Gold Saint appearing in Seiya’s home and kidnapping his sister after taking down some government workers. Seiya and his sister Patricia have the ability of the cosmos which allows them to perform superhuman feats that should be next to impossible. Unfortunately that was not enough to take down a Gold Saint warrior. Those fighters are way too powerful. Years pass by and Seiya figures his sister is dead as he has been unable to get any leads on her or on the mysterious gold saint. That’s when he is taken in by Sienna and her grand father who explain the lore about powerful Saints which will save the goddess Athena from the evil gods. Seiya doesn’t buy any of this hogwash for a second but they explain that it is the only lead to his sister so he’s in. Basically he first has to earn a bronze armor of his own and then he must compete in a tournament with other Saints. The difficult part here is that there is a guy named Vander who wants the power of the Saints for himself to save the world. Seiya and friends will have to watch out for this guy or be crushed in the process.

The season is pretty quick so we don’t really get to the Gold Saints much as this is mainly pre arc. At times it can feel like the series is going a bit fast to tackle everything but it goes at a good speed for the fights which is the important part. I mentioned that there were some changes here so lets look at the biggest one. It’s the inclusion of Vander who believes he is trying to save the world from utter destruction. He’s one of those villains who has some good ideas but unfortunately the heroes don’t really get to talk to him much initially and the guy goes off the deep end very quickly so he can’t be reasoned with.

I understand why he is skeptical to just let the Saints handle everything because what if they lose? In fact the prophecy claims that the Saints will lose this time and Earth will be destroyed so maybe taking matters into his own hands wouldn’t be such a bad idea. In fact he has done quite well so far in building a whole army of Saints which can even overpower Bronze Knights. He did this by himself with a small group so imagine if he had a bunch of real resources at his disposal? The bio engineered Saints have a great supply of cosmos and incredible defenses. They can draw on more power from the generator as needed too. If only Vander could have played ball and tried to meet the Knights in the middle then Earth would have been in great shape for the fights to come. Instead Earth is more defenseless than ever before now.

I also liked seeing the government show up to get some fights although the show could have done better with the power levels. There is one moment where the government shows up in a helicopter/plane and the Saints start talking about how they’ve got no shot and are going to be obliterated..only to destroy it in one shot as always. I don’t care what guns they have on those planes, one good hit from a Saint will break it every time so there is nothing to be afraid of. The characters always seem to think that a vehicle is safe only for a Saint to break it in the next scene. You’re better off on the ground at that rate.

I’ll never be able to take the government or any other human faction seriously against the Saints because they are so outmatched but at the same time it is nice to see them. I do think with the world going into danger soon it makes sense to show the real life impacts f that and that’s something that the show did pretty well. I hope to see this continue more. Also as a side note, I like how Seiya grows actual wings when he powers up his cosmo like a real Pegasus. It is a fun visual that makes a lot of sense if you ask me.

The soundtrack here is pretty solid. The opening is a lot of fun and works as a great remix. It gets you pumped for what’s about to happen. Within the actual show the osts are good too but my only issue so far is that there isn’t a lot of variety. You’re going to be hearing the same songs playing quite a few times the more you go through the episodes. I think just adding a handful of other themes would have helped prevent it from feeling like they were cycling through the same tunes all the time.

As for the graphics, well I would say the CG here is pretty good. It definitely looks like a video game and what enhances this even further is how each character jumps into a pre set animation cycle whenever they go into their final smash. Remember playing Marvel vs Capcom and activating your final smash only for someone to activate theirs a second later so yours does no damage while they get all the hits in. That’s basically what happens here on a number of occasions. Where the animation struggles a bit is during the actual combat. Often times the projectile attacks will look cool but the show doesn’t have a whole lot of choreography for most of the fights. This results in faster battles than you would expect. Battles are very important in Saint Seiya so I’m hoping we can get this upgraded a bit in the second season. Having animation that looks good is really important but having great fights is equally critical.

As always Seiya is a great main character. He is determined to save his sister and fights off all kinds of odds in order to do so. He’s the kind of guy you want to have on your side because he will never give up and he will continue to fight to the last man. He always surpasses his limits and gets a lot of great character development even over the course of these first episodes. He was always willing to defend those in trouble but by the end he has really begun to understand what it means to be a knight of Athena. Can’t wait to see more of him soon.

Meanwhile Andromeda is a girl in this version which was a pretty big deal back in the day. Ultimately her personality isn’t much different though. Perhaps she is a little bolder but that’s about it. Although by default I actually prefer her to the usual version for that reason since Andromeda was never my favorite Saint. She gets her whole plot with Phoenix here but for the most part isn’t winning many big battles outside of that. I should mention right now that Seiya easily steals the show and gets the most to do here, the rest of the Saints aren’t able to do much of anything. I mean they’re strong and we see them do cool things during their debut appearances but Seiya gets almost all of the fights to himself. He’s the guy you call in to fight all the real enemies and it shows what a gap there is between him and everyone else.

Cygnus is extra confident and mean in this one which is nice. He’s got an edge to his fighting style and even comes close to murdering Athena at one point. He does mellow out super quickly though. I think it would have been more effective if he had lost to Phoenix or something which caused him to really change his ways. Alternately I would have just kept him as being really gruff for the whole season and think that would have worked well. Regardless he’s a quality character and a good addition to the team. Definitely someone you don’t want to mess with and he is supposed to be one of the more powerful Saints with how he could keep up with Dragon and Seiya while the others couldn’t.

Dragon has always been one of the most consistent Saints. He has a lot of power as well as great discipline which allows him to attack and defend at the right times. He has his unbreakable shield and unstoppable fist which makes for a tough combo. He gets his big fight here while blind which was always impressive and gave Seiya a good match. Dragon is probably the most honorable member of the Saints and is always determined to fight for justice. He doesn’t like cheap tricks or winning in any way that isn’t 100% fair so it’s easy to like him.

Then we have Phoenix as one of the big bosses for the show. He had a very intense backstory so you can really see how he cracked. The guy was put through the wringer back during his childhood and really never caught a break. The show doesn’t hold back with the ordeals he had to go through and so now he just isn’t the hero that he once was. Of course in part due to the hellish training he had to go through, Phoenix is considerably more powerful than the other bronze saints. It’s always impressive just how strong he is and he never ceases to amaze during the battles. His fights are always cool and he has the best looking attacks. His fire techniques don’t stop and he’s easy to root for even when he isn’t the most heroic out there. That’s just how he rolls.

Meanwhile Sienna makes for a good Athena. She has the most powerful warriors on the planet trying to murder her and yet she doesn’t live her life in fear. She’s doing her best to hang in there and continue to fight the good fight which is admirable. She even gets to use her magic powers to block opponent attacks at times. I still wish she could fight more since Hades and Poseidon have no problem shattering worlds and firing off big energy blasts. You can’t tell me that Athena doesn’t have that kind of power within her somewhere right? Like it wouldn’t make sense that she couldn’t fight because in theory she has more cosmo than almost every other character in the series.

This is where I have to throw in that as always Aiolos is the best Knight here. He understood that murdering a literal baby was wrong and made sure to save her life even though he paid the ultimate price for it. That’s absolutely what you have to do if you consider yourself to be a true hero. I don’t see any of the other Gold Saints doing that to be honest. The Bronze Saints would but you still would expect the Golds to be better. One change this series did to try and make this not feel as bad is there’s a prophecy that the pope made up which says that Athena will lose the war. So he tells them that they should just murder her and fight the war on their own. This plan doesn’t make much sense though because you are just making your side even weaker and will lose by a greater amount now. Cmon that’s just easy match but the Gold Saint have about as much integrity as your average pickpocket so they are easily taken in.

It’s good that we have future arcs where they look good because this is why they always make me just shake my head at how villainous and unreasonable they are the whole time. I’ll at least give Aiolia some props because he is able to listen to reason after Seiya messes him up a bit. He also did seem to save Seiya’s sister although he’s intentionally vague about the whole thing. He really should have at least tried to tell him something about her instead of being cryptic. Would have made things easier later on I would expect. The rest of the Gold Saints are total sellouts as you’d expect.

Same with the Silver Saints to be honest. They show up to get absolutely devastated the whole times. The one who can read minds was fun though because that’s always such a good ability. I always like seeing how the heroes can get around that. Do they have to shut their mind off or just move really quickly? To date Yusuke Urameshi had the absolute best way of dealing with that. Man that series has so many good moments and Seiya is on that level which is why this series is so great. Even the weaker villains like Misty are able to see through basic traps and give the heroes trouble. I do like that because even if they aren’t the nicest folks, they had to go through a lot of diligent training to get to silver rank so it makes sense that they could do this much.

Then you have Shaina who really wants to beat Seiya up. Ultimately her character arc feels a bit rushed as the show gets through her scenes quickly but she’s fun as always. I liked her rivalry with Seiya even if it ends up being one sided very quickly. Seiya just improves too fast for anyone to keep up with him. There is also Marin who trains Seiya but I never liked her quite as much. I think she could have been better at assisting Seiya and giving him backup when needed. She is always using trickery and just overthinking everything though. Just team up with him already and the heroes can have another fighter in their group.

Finally we get to two of the other bronze saints who get a role. First up is Cassios who has a lot of raw strength but that’s all that he has going for him. It’s naturally not going to be enough against someone like Seiya whose punches break the speed barrier and will eventually go faster than light. That’s not the kind of power that you can really hope to deal with easily. He just isn’t that kind of fighter. Then there is Unicorn who has his little rivalry with Seiya as always but unfortunately he doesn’t get a ton of screen time. See I would have liked to have seen him absolutely giving Seiya the work or one quick fight between them. I always thought he was a lot of fun at least but he’s more of a comic relief character here and doesn’t get a big role.

The season ends with a massive cliffhanger that gets you hyped up for what will be coming next. That’s always a good way to end things off so I’m pretty psyched for what will be happening soon. At the end of the day this was a very fun show with a lot of action and quality visuals. Perhaps it isn’t the remake that people had been waiting for but if it had to be CG then doing this alternate version was absolutely the way to go. It keeps you on your toes and takes some interesting approaches to modernizing the story. I just think they should keep doing that in the next seasons too as you then have to keep your guard up to see what will really be happening next.

Overall, Whether you call this series Knights of the Zodiac or Saint Seiya, it will always be a really big franchise. The names can be hard to keep track of so just think of them by the names of their cloth/armors since those never end up changing. The show has no real weak points which is the main reason why I rank it so highly. The story is very engaging and I never got bored while watching this. If anything it just ends way too quickly so you wish there were more episodes right off the bat. Still the series did continue and will keep on going so at least there is nothing to worry about there. It’s certainly one of the upsides about starting a series once it has already been going on for a while. I’d definitely recommend checking this one out, it’s pretty nostalgic to see Seiya’s first fights again and the show isn’t lost in the shadow of the original.

Overall 8/10

Cosmo Kramer vs George Costanza


Suggested by Destroyer At the end of the day these two may be friends/rivals with some banter all the time but Kramer is much more of a tough guy. You can picture him actually knocking people out while George would probably just be hiding in the back the whole time. Kramer was always the tough guy of the group after all even if Jerry can give him a run for his money. George will probably have some memorable lines as he’s taken down but victory was never an option. It’s just not his style. Cosmo Kramer wins.

Derpy vs Greenman



Suggested by Destroyer Derpy and Greenman aren’t really fighters by nature. I mean Greenman did qualify for the N1 Grand Prix which counts for something but he got embarassed on the biggest stage in the world. Meanwhile Derpy doesn’t have powers like the Mane 6 but she can fly fast. Ultimately I would give this one to Greenman because he can still punch, kick, and generally fight when he has to. I don’t see Derpy having much of a defense against those techniques here. Greenman wins.

Twilight Sparkle vs Captain Nemo



Suggested by Destroyer Captain Nemo is a good explorer and he can use a gun as needed. The problem is that he’s fighting a magical princess of power who can fire off energy blasts and move at super speeds. There just isn’t a way for Captain Nemo to really try and match such high level techniques. Twilight can really just fly rings around him and ultimately in the end there won’t be much that Nemo can really do about it. I mean when you think about it he’s just outmatched right from the jump. Twilight Sparkle wins.

Sin Eater vs Vakishim



Suggested by Destroyer Sin Eater has a gun so you don’t want to underestimate him. That being said, I still see Vakishim winning this round because that Kaiju is bullet proof. He’s definitely not worried about getting shot with a random gun. That’s just not happening and so Sin Eater has no real options to defend himself here. Vakishim can just walk up and punch the living daylights out of him. That would be game set and match. Sin Eater would need a massive power up to tip the scales here. Vakishim wins.

Deadpool vs Twice



Suggested by Destroyer Deadpool is strong and has a fairly similar design to Twice. That said, Twice was able to level up his quirk so that he could even simulate powers of anyone his clones turned into. He could be blasting away at Deadpool with flames and disintegrate. Regeneration isn’t going to help quite as much against those two powers and the sheer numbers disadvantage would be too much. Twice could basically make a whole army in the blink of an eye and with all of those powers in the mix they can’t be stopped so easily. Twice wins.

Leon (Cardfight) vs Dan



Suggested by Sonic Leon has a whole lot of powerful monsters at his disposal but the same can and should be said for Dan as well. That guy just keeps on going and getting stronger all the time. Ultimately what it comes down to is which army is better and I would have to lean with Dan. I think his signature monster beats Leon’s and he has more depth there. They both have traps and such to support the monsters but the wind won’t be giving Leon enough answers to win this one. It’s just game over for him. Dan wins.

Blue Eyes White Dragon vs Brightman



Suggested by Sonic The Blue Eyes White Dragon is a powerful creature. With a single blast it can destroy many who oppose it. So you don’t want to let your guard down here but at the same time Brightman’s lasers are quick and still deal a lot of damage. Blue Eyes will have a hard time hitting Brightman while the latter has a really big target that is hard to miss. This is the big deciding point of the fight because there just isn’t any way for Brightman to possibly lose. He’s just too quick and has too many options. Brightman wins.