

Suggested by Sonic Copy X is one of the cooler Zero villains. There’s just a lot of great lore behind him but unfortunately the series has yet to get an anime adaption. Dark Megaman is no slouch in that area either though and the manga really nailed what makes him an interesting character. His ability to consume abilities will be too much for Copy X and his speed is absolutely devastating. Dark Megaman wins.
Noelle vs Bakugo


Suggested by Sonic It’s time for a battle of fire and water. Well, Bakugo’s ability is technically not fire if you want to get really specific but it’s close enough with the whole explosions angle. The main reason why he will fall in this battle is due to Noelle’s incredible speed. Bakugo is versatile in the air as well but not to the same degree and is lacking in overall firepower. He would need some more super forms to pull out a win here. Noelle wins.
Tom & Jerry Review

Tom & Jerry have returned at long last. It feels like a while since they got a big film, certainly since they’ve gotten a big budget production like this. It is nostalgic to see the old duo back in action although ironically, I was more invested in the human plot. I’ll go into detail on that later on but ultimately this is a pretty fun show and I would recommend checking it out. It’s not soaring into the next dimension or anything like that but it’s a well rounded product.
The movie starts with Tom finally becoming a master pianist and really excelling in Central Park. Jerry can’t have that though so first he humiliates Tom by immediately surpassing him and then breaking the guy’s piano. Jerry breaks into a legendary hotel while Tom is stuck out in the back. It looks like Tom has finally been defeated once and for all and even has to watch his back as the alley cats are quite fierce.
Meanwhile we cut away to the main human character named Kayla. She desperately needs a job and manages to steal someone’s resume so she can be hired at this fancy hotel. Kayla figures she can fake it until she makes it and the timing is fortunate since a super fancy wedding is about to happen between Preeta and Ben. If she can help plan this to perfection then she will be good. The only obstacle in her path is Jerry. The little guy is making a mockery of the establishment as he lives in total bliss. Kayla will need to team up with Tom to stop him but will their combined efforts be enough?
Now I’ve always been on Team Tom. He is typically on the losing side but if anything that makes it easier to root for him because who doesn’t appreciate an underdog? I’d also argue that Tom has been shown to be far more compassionate over the years as he expresses real sadness when Jerry is seemingly dead while the reverse is almost never true. They each have their moments of course but 9 times out of 10 I’d be banking on Tom to take the high road. Like in this film where he was really minding his own business until Jerry stepped in.
Maybe Jerry just wants to be friends and doesn’t know how to express himself but either way it’s tough for Tom. Tom & Jerry are consistent with how they usually appear and it’s nostalgic to see them fight. I would say the reason it just doesn’t totally capture me is because it all seems a little played out. I feel like a lot of specific instances here were grabbed from the old cartoons. I don’t think the slapstick itself is just over the hill though as there are ways to make it work but this one was not able to pull it off. They aren’t bad scenes but I guess they feel like filler as you wait on the human side.
On the flip side, the human sides are strong enough where you could see this as being more of a strength to that section as opposed to being a weakness on the other. Kayla may be taking some rather radical shortcuts like when she suckered the actual interviewee but that was also a good demonstration of her people skills. The interviewee was also shown to immediately be antagonistic and rather stuck up to make it harder to feel bad for her. Seriously this lady was getting ready to interview for a job…isn’t that the worst time to be getting an attitude since staff could be watching?
Once she’s in, Kayla does a good job of quickly getting into the swing of things. She has some good ideas and if not for the fact that Jerry is supremely powerful (even able to break out of a sealed, chained up box in an instant since he was already behind Tom before it finished moving) Kayla probably would have been able to claim victory here. There isn’t a lot more to her personality beyond just being a good worker and earnest so don’t expect a big character arc or anything but she makes for a good main character.
Then you have the two people who are to be married and I can’t say that I was a big fan of either to be honest. Ben was definitely the weaker of the two though as his whole character arc is that he wants to impress Preeta’s father even at the expense of Preeta not getting the wedding that she wanted. Yes, she could have spoken up more but at the end of the day it’s really his fault for not picking up on any of the obvious signs. He just got too obsessed to the point where he allowed this to cost him everything.
As for Preeta, she was unhappy the whole time but wouldn’t speak up. Instead she effectively blows up at the end of the film but if she had confronted Ben more at the start then this could have been avoided. She takes less of the blame here but I found that trait to be annoying, particularly as they are about to be married in which case they should certainly be close enough to have a conversation of this level. How will they handle more difficult topics if this one poses such a challenge?
Terence is really the main villain here and I would absolutely say that he gets off too easily. Keep in mind that the entire reputation of the hotel is riding on this wedding and that it has cost a small fortune. Keep that closely in mind whenever this guy is on screen. Now, as an antagonist he is great though. The guy has a lot of solid lines and was the only one to suspect Kayla at the beginning. He doesn’t even seem like he was always going to go down the villain route as he is a tough boss but one who does get along well enough with the staff.
There don’t seem to have been any complaints previously so that is worth keeping in mind. He just gets progressively more and more obsessed as the film goes on until he has totally lost his mind. Meanwhile Cameron is way more of a laidback kind of character who serves as a contrast to Terence. He’s just having a good time serving the drinks and cheering Kayla on. He doesn’t ultimately get a ton to do, but I think the humor there is mainly supposed to be in how calm he is while everyone’s panicking. I like this addition because I do think some people would take this whole situation in stride.
Joy is the comic relief character who does not work. Her thing is she’s very socially awkward and takes forever to get to the point. I understand the character trait and what the movie is going for but it just doesn’t work. None of her scenes are entertaining at all and just end up falling flat.
Dubros is the boss of the hotel and I liked this guy. He’s very open minded like when he allowed Tom to work at the hotel and does a good job of running the business. He’s not too controlling and just makes sure that things are working on a macro level. You can see why the hotel is as well known as it is. There are a few other characters around like Spike who is still portrayed as the strongest animal in the film but that’s about it for the main cast. Ultimately it’s a fun group of characters.
I’d give the writing a thumbs up here. There are enough well written scenes to make you smile and have a good time. It’s really the definition of what I would call a pretty good film. It’s playing it very safe and not doing a whole lot of things outside of the box but at the same time that means it’s also not trying too hard to be the next big thing. Whether or not you’re a big fan of the Tom & Jerry aspects, I’d say there is a lot you can get out of this.
Overall, Tom & Jerry is worth checking out. It’s not the kind of film that would really be amplified in a theatrical experience so you could certainly just went it or catch it on TV when it’s around. It’ll be nice if they could continue to make more films in the series but it is crucial that the human aspect stays rather solid or they find some way to make the Tom & Jerry parts a little more creative. I do think there is a whole lot more you could do with that dynamic after all like maybe a full fledged team up. Not a small one for a small part of the climax but I mean a full cinematic adventure where they team up. Maybe someone kidnaps that little friend/cousin Jerry used to hang out with in the TV show so he asks Tom for help. That could make for a great story.
Overall 7/10
Fast & Furious Showdown Review

Fast & Furious Showdown is one of those games that is easy to forget about. I didn’t even know it existed until I was on Ebay looking for the new game and came across it. That said, this should not be mixed up to say that it isn’t a high intensity title. The racing is solid and while the game is short enough, there is a tough level or two that should take you some tries. Ultimately it’s a good racing game that is hindered by its short length.
The game takes place before film 6 where the heroes had their big team up with Hobbs. So the campaign follows the introduction of his new partner who is trying to learn about Hobb’s objectives and enemies. To do this, the heroes basically talk about how great Dom and his crew are as well as Shaw and the villains. As they continue defeating us in each encounter, the partner gradually sees why Hobbs wants to recruit Dom and his gang since Shaw is unbeatable otherwise.
As for the gameplay, it’s your standard racing game for the most part, but throw in a bit of Need for Speed type combat as well. After all, either the cops or the villains will always be trying to stop you depending on what side you’re playing as. So you have to move as fast as possible and always stay one step ahead. For the traditional driving levels, the gameplay is on point and you feel like you’re going rather fast. The toughest levels are when you have to win through drifting which is not a mechanic I use a whole lot in any title.
Then you have the double driver levels where one person jumps to the top of the car and blasts away at the others while someone drives. I would always switch myself back into the driver’s seat because I’m not the biggest FPS fan. Additionally, I found the A.I. to be a pretty bad driver in most instances so driving on my own was the best bet. Otherwise you’re just crashing all the time and at times it also feels like you’re just moving really slowly which was kind of odd. I don’t see how that would have an effect on anything as long as the A.I.is holding down the accelerator.
There is one level where the obstacle feels a bit odd though. That’s when there are these little bombs on the ground and the shockwave feels like it’s a whole lot bigger than the animation. It doesn’t matter where you are, the bomb will ultimately catch you. I thought this was a bit much and died numerous times but I suppose I eventually got out of there which is the important thing. That’s the only time I let the A.I. drive so I could snipe as many bombs as possible.
There are also some quick time events where you have to jump on a truck once in a while. I like quick time event type scenarios but this one does feel like there is no true purpose to even have it here. It’s a small instance once in a blue moon for something that will not actually affect the level since it usually ends at that point. I’ll give the game credit for coming up with new modes and all but I think you could have done more with it. Imagine quick time events for some hand to hand fights among the main characters? Now that would have been pretty awesome.
As for the graphics, well they’re fairly standard stuff. Not as good as you’d find in one of the big AAA titles but I would say they are good enough not to be called bad. So they’re fairly passable and better than what you would find in the Madden cinematic moments. The soundtrack is more on the bad side. It’s going for an EA kind of feel with a lot of modern lyrical songs but most of them definitely felt more annoying than good. They’re loud and all but the lyrics don’t work so well and I wouldn’t count this as a net positive.
In terms of replay value, there doesn’t seem to be much of anything here. No extra levels or big collectibles to grab at all. I suppose that means you will purely be here to re-experience the story levels again but the thing to note is that you cannot skip the cutscenes. So that will present a bit of an issue I imagine. There may have been some kind of challenge mode so hopefully that will help but for the most part this is definitely the kind of game that you play for the story and after that you’ll likely leave it around. The story’s around 4-5 hours so it’s good enough if you find this for a small price. For full pricing it would not have been worth it though.
Overall, Fast & Furious Showdown is a fun title. I’m always up for a good racing game and the combat part is also nice since it expands on the concept a bit. What’s more thrilling than trying to turn the corner as someone is blasting as you right? The A.I. uses a lot of rubber banding though so they tend to catch up to you no matter how far ahead you are. Definitely makes it difficult to truly get away without defeating them so you always need to be on the attack. It should have had more of an in depth story mode and more replay value though. I look forward to seeing how the new version plays out one of these days and if it’s able to improve on these areas. If it does then I think we will have a true winner on our hands.
Overall 7/10
Crash of the Titans Review

It’s been a little while since my last Crash game but it’s time to get back into the action. This Crash game is also a little different from the others in that it has more of an emphasis on the combat. It’s part beat em up this time as opposed to being a pure platformer and that certainly works out well enough for me. I love some good battling after all.
The story starts with Cortex attacking Crash and the gang once again. This time he’s serious so the heroes have to really watch out or they may be taken down for the count. Coco is kidnapped though and Crunch is encased in ice so it’s all up to Crash as per usual. What will make this a little more difficult this time is that Nina is taking over the role as main villain instead of Cortex. In fact, Cortex has now been imprisoned so deep down he may be rooting for Crash as well. Crash will have to get through many different dungeons and castles in order to get to Nina but he won’t stop until he has saved the world.
It’s easy to describe the gameplay since it’s what you would expect in a beat em up. You try to take out your opponents with standard moves and power blows. In a lot of circumstances you have to defeat all of the enemies in order to proceed and other times you can skip through. While the gameplay is simple, that also makes it difficult to go forward in other cases. For example, there are a bunch of slime minions that show up in a few levels and the only way to even damage them is to use your power moves.
The issue is that the power moves take a lot of time to load up. Additionally, these minions can use parry skills to dodge your attack and land a pretty solid blow. I would really just beat these guys with luck half the time and the other half I would just end up getting wrecked. There is an item that allows you to use a one hit KO attack so I recommend saving it for whenever you see one of these guys. Keep in mind that the item does not reappear if you lose a life so be careful when you use it.
A prominent mechanic in this game is that you can also take control of an enemy you defeat. This is crucial to completing the level. When you take control of a monster, do not allow yourself to be defeated and always hop into a new monster if you’re losing health. Most of the monsters are incredibly powerful so while you have control of one of those you should be really safe.
It’s not full proof but it’ll help you out in most circumstances. Otherwise I just couldn’t find a good full proof strategy against these guys. You won’t have a problem against most of the other enemies though, just button mash as best you can and you should be all good here. It’s a fun combat system and the ability to jump into monsters reminds me of Mario Odyssey. The boss fights make good use of this as well with the final boss being rather difficult to deal with. Most of the other bosses you should breeze through.
One pro tip here is as I mentioned, sometimes you don’t have to beat every enemy. Remember those moments well because it can be the difference between winning a round and losing. There was one really intense moment when I was nearly out of health and had to deal with a lot of the fire monsters. So what I did is I just ran right past them. Just barely mind you, but I was able to jump into the tunnel leading into the next level right before they slammed me. Losing can be intense here because a game over means you go back to the very beginning of the level no matter how many sections you completed. So if this tip helps you even avoid one game over then it’s definitely worth it.
In a way because this is not a platformer it does feel a lot easier than the usual Crash games. In terms of length I’d say it’s similar. You should beat this one in under 10 hours. In terms of replay value I don’t recall running into any collectables but there are probably some things you can do with to increase the play time here. Either way the game goes for a fairly low price nowadays so you should be able to get good value here.
The graphics have aged pretty well too. The character designs are on point and the art style is really colorful. It’s all expressive and taps into that Crash energy well. I may not be a fan of the character himself but the universe always had a lot of interesting level designs. That remains true for this game as well. The soundtrack is less memorable but the tunes work well enough within their contexts.
As for Nina, she works well as the new main villain. You do feel bad for Cortex though since she is absolutely roasting him throughout the entire game. You’d think he would get a little more respect since they’re related and he was a main villain for so long but that’s not the case here. Nina is played straight but the rest of the villains tend to have their comedic moments as well.
Meanwhile Coco spends most of the game being mind controlled and kidnapped so this isn’t exactly her biggest role. It does allow Crash to step in and do the job on his own…or with a little help from the mask I should say. Crunch stays frozen so don’t expect any help from him. The game has a lot of cutscenes/cinematics so it’s a good chance to see more of the characters. All in all, it makes for a satisfying story mode.
Overall, Crash of the Titans is definitely another solid Crash installment. It’s a nice change of pace having Cortex on the sidelines even if I still prefer him to Nina. Nina gets her hype though and puts up a good fight here. If the games were to ever revamp Crash’s personality just a bit I dare say that the series could end up being even bigger than it is currently. There are just a few more Crash games I haven’t played yet so now I’m really close to the end. It’ll definitely be a milestone getting that far.
Overall 7/10
Samurai Jack vs Urbosa


Suggested by iKnowledge Samurai Jack is a talented swordfighter who has incredible durability and speed. While he lacks Urbosa’s pure strength, his path to victory would be with quick strikes. Ultimately I would still give Urbosa the edge though. It’ll be difficult for Jack to block her strikes while also working to dodge the lightning bolts. Ultimately this combination will just be too much for him and Jack will go down. Urbosa wins.
Ceodore Harvey vs Daruk


Suggested by iKnowledge This is a pretty tricky one since Ceodore Harvey has a lot of good techniques but we don’t really get to see him in action beyond gameplay mechanics. Then you have Daruk who is a real powerhouse but doesn’t have a great amount of speed. So…who takes this? Well, in this case I’d say that the speed factor is the main thing holding Daruk back here. I have no doubt that his raw power will be really dealing a lot of damage to Ceodore but landing blows will be difficult and I don’t think he can endure Ceodore’s attacks for too long. Ceodore Harvey wins.
Marka Ragnos vs Mace Windu


Suggested by iKnowledge Marka Ragnos is one of the strongest Sith warriors of all time while Mace Windu is one of the strongest Jedi. Mace was able to use both the light and dark powers while also being able to take down Palpatine in a straight fight. I would have to give it to him mainly thanks to his incredible reaction times as well as his skill with a blade. Marka is one of the original fighters but he wouldn’t have fought someone like Mace. Mace Windu wins.
Candy Flurry Review

Candy Flurry is a fairly recent Jump title that never managed to get out from the bottom of the rankings. While its cancellation always appeared imminent, it seemed to have a pretty cool gimmick going. Who doesn’t like sweets? In many ways it was going after the One Piece angle of eating a food that gives you special powers while still being different in its own right. It’s a solid series but I think its attempts at humor were ultimately its undoing.
The series begins by explaining the general lore of the series which is that Tokyo was destroyed by a bunch of giant lollipops that rained down from the sky. 5 years later nobody has actually started rebuilding yet but people are still trying to raise funds to do so. A toy company had come out with 100 snacks which gave people super powers. Each candy is unique so no two people will have the same power. As a result the government put together a special unit known as the Recette to track down these 100 power users.
Each user needs to either register with the government or be arrested. You are not allowed to use your powers against non power users and that is true even for government agents unless you’re taking down a criminal. Nobody knows much more than that about the company that released these snacks and so the world is still going ahead as normal but now there are many people who no longer like snacks.
We’re then introduced to our main character Tsumugi. She has the ability to use Lollipops in combat but is not the one who attacked the system. This is dangerous because as the world knows, no two people can have the same power. So nobody will believe her if she tries to say anything and since she knows this is a lie, is it also a lie that there are only 100 power users out there? She aims to find the true culprit and live a normal life in the meantime but it’s difficult with criminals running everywhere.
Her life is changed forever when she meets a guy named Misaki. He’s a young member of the Recette who is determined to be a great agent but lacks real ability. She saves him from a punk so now he is the only one who knows her identity. Together they must catch the criminals while making sure she isn’t detected but that will be difficult. Can Tsumugi pull this off?
At its core this is a classic Shonen Jump title. It’s a very light hearted adventure that is part school comedy and part action. It reminds me a bit of the opening act for Seraph of the End but without the violent beginning. This doesn’t really seem like the kind of series that will go that far. It’s early on of course but definitely happier than most titles and you can get a feel for that from the art style as well. Perhaps World Trigger would be the best comparison.
One of the strongest positives for the series is the artwork. It’s way clearer than you would expect from a new series. Unlike the Ghostwriter, I don’t believe this is from an already established artist either which only serves to increase how impressive this is. The powers are very clear when they’re in use and the fights are on point. The action scenes are always pretty fast though with Tsumugi typically defeating her opponents in a single shot.
I’d like some longer fights but I’m sure the author was trying to cover as much ground as possible so I can see why the pacing is so fast. The fights are good and I do like the overall atmosphere. The school combat routine lends itself well to these kinds of adventures. Many memorable titles started out like this such as Bleach, Buzo Renkin, Seraph of the End and more. There are so many different ways you could take this and there is a lot of groundwork laid out for a lot of extra lore.
You’ve got different classes of fighters and a whole government structure. The toy group will clearly have a nefarious agenda and with 100 power users, that may not sound like a lot but it’s still enough to last for a few arcs until we get more villains. Presumably the Recette isn’t completely useless so lets say they’ve already apprehended about 30 power users. The government probably employs around 30 agents so when you throw in Tsumugi then there should be at least 30+ on the loose. If they’re all strong then that will work out well.
You’ve also got the steroid pills that anyone can use so you can have human villains as well. I do think it was a mistake to show us some of the most powerful government workers this early though. Irie and Amanai are both members of the top 5 agents in the whole government and they are struggling against the villain group right away. That’s why you usually keep the strongest fighters hidden until later. Jujutsu Kaisen pulled it off by showing Gojo right away…but he wasn’t struggling in his first fights. That would be anti climactic and so Candy Flurry should have made these guys maybe Top 30 or Top 20. Going straight to Top 5 is too fast.

Still, it’s all good so far so where does the series struggle? Personally I think the writing is the biggest problem that Candy Flurry has. It’s not nearly as funny as it seems to think it is. One of Tsumugi’s gimmicks is commenting on how cute she is so the guys will always buy her snacks and be nice to her. That’s a rather…narcissistic trait for a main character. I was rather taken aback when she talked like that. We learn that she has been asked out like 30 times or so which I guess has bolstered her confidence every time she declines.
Then she accuses one of the villains of sexual harassment when he pointed out that his gum might get stuck in her hair when he’s shooting his attacks (He has gum powers) so maybe she should cut it. That’s….a very big stretch on her part. It just makes Tsumugi a little more unlikable than anything else because that’s a very out of place line and destroys any chance at bantering.
I like Tsumugi’s confidence when in battle but as a character I actually didn’t like her all that much. She has her share of comedic moments that are solid and she is serious in battle but her personality just doesn’t mesh well with the character. If anything you just feel bad for Misaki when Tsumugi is using him or framing him to higher expectations than he can ever hope to achieve. He is rather slow on the uptake though so a lot of it is his fault.
Not to pile onto her character too much but she also has some of the worst comebacks to the villains. One of them mentions how he wants to make everyone a power user so he can be the strongest with his lollipops at which point Tsumugi says that sweets are for eating not fighting. Keep in mind that she’s saying this after smashing people in the head with her Lollipop and defeating numerous opponents. Her speech about how anything connected to a stick can be a lollipop also felt incredibly random.
So, Tsumugi has her charms but I think the writing hurts her character. Ideally as the series went on she would get a lot better though. Not every character is amazing out of the gate like Bam, Yoh, or Yugi but if a series goes on long enough usually you will improve. So I don’t doubt that she would get better. One step to doing that would be to stop holding back even when you’re about to die but that’s mostly on the series being abruptly ended so I think she wasn’t meant to be as powerful as she was in the final chapter.
Continuing on the writing angle though, it’s not like this only hurts Tsumugi. Irie is another character in the series and one of the Top 5 fighters that I mentioned. She has some of the same iffy dialogue. She accuses another villain of harassment and what I did like is that he calls her out on it. He asks why she has a double standard between him and another villain who’s traditionally more good looking and she struggles for a response. When she accuses him a second time he flat out denies it and she admits that she made a mistake.
This in no way makes Irie even slightly likable. Now, she was stalling for time in the second instance so you could say this was to that end, but it has to be one of the worst ways to stall for time. Additionally she is very one note. Her personality is that she can be really smart at times and really dumb at other moments. She’ll make a great deduction and then fall for the simplest trick in the book. Or she’ll land a great combat technique and then remember that she left her books at home.
Thing is, this happens in every single one of her appearances. This goes back to Candy Flurry trying to move really fast even to its own detriment. Each character has a gimmick and the author wants you to remember this so it is brought up every time. Irie has her forgetfulness, Misaki always follows the rules, Amanai is a tough coach, Tsumugi’s teammate is super in love with Irie and always crying, etc.
Now I get that there is pressure to move fast or you’ll be cancelled but this does end up hurting Flurry a bit. I think to a large extent the series was trying to also be a commentary on Shonen Jump titles like Medaka Box but doesn’t have nearly the same level of writing ability. You have Tsumugi criticizing the trope of just jumping into battle without a plan, a villain getting insulted for wearing a uniform that just so happens to have an image that looks like him, etc. The dialogue can feel really meta a lot of the time but it’s just not executed very well.
You know how when meta dialogue is very well done you don’t think twice and just grin because of how true the critique is? That’s not the case here as you’ll just pause and think, would the characters actually say that? It’s entertaining though even if not very realistic. To underscore, the series is still a lot of fun. There are plenty of humor moments that do land like the dialogue with the Popcorn user and Tsumugi. The debates about which candy is best can be good as well. What truly counts as a Lollipop and what doesn’t. Things like that are interesting and I also like that the characters don’t have exaggerated reactions to the humor. They take things personally and keep joking around while trying to hurt the other one. The moments like this are really good so I think the series is at its best when the humor is being direct like that. So it has its flaws but I do want to underscore that you should still get some good chuckles out of this.
Lets talk about the rest of the characters now. I already talked about Tsumugi quite a bit and also started on Irie. Not much more to say about her but Irie’s ice cream ability seems like it would be really useful. It’s just a shame that she isn’t immune to her own power and can only fight for 3 minutes after activation which is a huge weakness. I also found it a little funny how she disregards Tsumugi as a suspect for being too weak since Irie was stomping her and nearly murdered the heroine but later on we find out that Tsumugi was holding back and is actually way stronger than Irie….
Misaki is the main guy here and while he may be powerless, he has a heart of justice. It would be nice if he were a bit stronger though as he loses to random minions on the street. Additionally, he gets beaten up by the bullies because he refuses to harm a civilian. Sorry but this is taking things wayyyy too far. If someone’s beating you up then you better defend yourself. There’s nothing heroic about being pounded into the dirt so that hurts him quite a lot.
As for Amanai, he doesn’t appear nearly long enough to get much of a read on him. They’re definitely going for an Eraser feel for him as the guy has a similar costume, is sleepy/bored all the time but gets really serious about the rules. He doesn’t get to have a proper fight though as it is interrupted by the main villain and he’s sidelined real quickly. I could see him being a fun character if the series had kept going though.

Umino is the son of the boss of the Recette so he’s a fairly big shot but his opening appearance is him crying a lot. Now, this is a character I can maybe get behind. If you can get around the fact that he is constantly trying to impress Irie even if it means dying in the process and his lack of confidence, and you’ve got a good character. He has enough power to defeat several fighters at once after all and even gives the Popcorn user a good piece of advice.
I dare say that he is probably my favorite hero in the series. I’d have to think about it some more but off the top I’d say that’s true. I also think there were a lot of things he would probably do in the future. My actual favorite character is the pop corn user. What’s his name? Well, this is a slight nitpick for the series but they rarely use names so that makes it difficult to find them. Even for Umino, they only say his name once in his debut appearance chapters on a little tablet when you’re looking at the tournament bracket. Otherwise you just don’t know who he is. Seriously, in the first three chapters where this guy appears they don’t say his name once so I’m just going to have to call him the Popcorn guy.
But yeah Popcorn guy is pretty great. He’s clearly modeled off of Bakugo’s character design to the point where one panel almost seems ripped straight out of MHA. Same costume from that angle and the same pose. I like that this guy is your classic “Really wants to fight” character while also having some original traits. When Tsumugi calls him a loser he refuses to tell her anything about the villains which is reasonable. A lot of times you see the villain still tell everything but he took that insult rather personally.
In fact, he takes every insult she dishes out (And there are a lot) personally and even tries to change himself as a result. Umino points out that this would actually make him a loser if he changes upon request so you feel bad for the guy because everyone is taking shots at him. Still, as a villain he has a lot of personality and just really sticks out. Which I quickly skimmed through the chapters and it looks like none of the villain members aside from the leader gets a power so they’re just off handily referred to my their snacks. I guess like a hero name? Hmmm…..well I’ll go with that for the review too then.
Another villain member is Gum and he’s another good villain. He’s the one who called out Irie’s double standard and he is fairly creative with his ability. Even once the gum is frozen he is able to quickly figure out how to fight with it. The guy is even crying during the battle because of how hurt he is. Candy Flurry really loves its emotional characters that’s for sure. It works well for this guy.
Then you have Gummy who is one of those villains that acts like a hero the whole time. He doesn’t believe in cheap shots and just wants to have a clean fight. He doesn’t like hostages either. Yet…he does use cheap shots and take hostages so the guy is absolutely all talk. He seems to want to help Misaki keep his secret identity though. It’s hard to get a read on him so ultimately I’d say he’s just insane or heavily misguided. We have a quick flashback where all of the villains actually wanted to be heroes the whole time but it never worked out due to off screen events we’ll never know about.
I think it’s an interesting idea to have a villain who feels like he’s a hero. You can do a lot with that but this guy betrays his ideals within the span of a chapter so I can’t take him seriously. Meanwhile there are about 4-5 other members who show up briefly in the third last chapter but they’re all taken out off screen and only appear in one more panel. I guess they were about to have some big fights before the author was told that the series was about to be abruptly ended. They looked like they had potential but we don’t know a whole lot about them at this point. The third member would be cookie I think but he didn’t even get a line so there’s not much to say about him.

It is uncanny how each member of the villain group looks so similar to other characters. You have Bakugo from MHA, Yuji and Megumi from JJK, Zora from Black Clover, etc. I suppose it’s tough to come up with new character designs after a while but with so many characters it’s hard not to notice.
Finally you have the main villain Amato. This guy took out an entire city so he’s definitely a threat and he does take out most of the heroes really quickly. His goal of turning everyone into power users is a pretty interesting one although we don’t know how he would go about doing this yet. I do like that he’s very loyal to the rest of his group though and even sets out to save them.
Based on the flashback we see that he’s a rather caring guy as well. I definitely expect he would be turning good at some point since the series already laid the seeds for that along with the rest of the group. Ultimately he only gets to fight for 2 chapters at which point the series ends but he was impressive. I liked his personality and abilities so he could have gone far.
The snacks lend itself well to the fight scenes because of how much variety they had. They were very different from your average fights and I imagine the creativity would have only continued to increase if the series was given more time. The giant robot at the end felt extremely random to the point where it became a bit of a meme but I think that only happened because the series was cancelled. Otherwise it makes no sense because no matter how Tsumugi tries to explain it…that robot was not a Lollipop in any shape or form.
I did appreciate the twist that Tsumugi was actually the most powerful sweets user around and was just holding back the whole time. I’m all up for having an overpowered protagonist and it also explains her absolute confidence the whole time. I do suspect that she was not meant to be this powerful and had to be boosted since she needed to beat the main villain in one chapter but maybe not. It was hinted in one chapter that she was super powerful when she “barely” defeated one villain only to suddenly be at full strength when fighting another. Even the villain commented that she had seemed tired just a moment ago.
As you can see by the size of the review, there was a lot to discuss here. I think that speaks volumes about the potential of the manga. It was only 19 chapters and yet there is so much to talk about. It really was a unique experience even if a lot of the overall fundamentals were on the generic side. After all, a lot of battle Shonens will have similarities and it’s that extra element you add to it that determines if you will be an all star or not. If this could have gone on for many more chapters maybe it could have been the next big thing.
As a final note, here’s what I would have done differently to keep the series from being cancelled. The first thing is to make Tsumugi more of a likable character. Just don’t make her the kind of character who is too into herself and take away the accusations from the villains. It seems like the author wanted to make her a very confident character based on most of her portrayal so just focus on that.
Maybe throw in some bragging about her abilities or trash talking during combat. Give her the kind of lines you would see Yusuke, Ichigo, or Ryoma have since it seems like she should be that kind of protagonist. That’s a quick fix and I think it would be a good one since Tsumugi does have a lot of instances where she is very likable. Just a tiny tweak here and there and you would stick the landing.
Work on improving the writing as well. Get rid of the dialogue that feels extremely out of place. If you want to keep the humor up, keep doing it with the meta dialogue and all but try to make it feel more natural. A key thing to remember here is also that the heroes should be likable so don’t make them create false claims to buy time or give the villains any chance to make it seem like they are the sympathetic ones. With the government being as extreme as they are here and the lab doing live human experiments on kids…it makes it very easy to be rooting for the villains more than you should. Especially when they’re the ones using the power of friendship while the heroes are fighting among themselves.
Beyond that, I’d say just take it slow and keep introducing everyone. There’s a lot of potential for this to have been a really long running series. There’s not much more to say as those are really the only two things I would change. Writing and Tsumugi. With those two areas improved I think you’ll have a real winner here.

Overall, Candy Flurry is a fun title. It’s certainly got its flaws but nothing super drastic. I would still call this a pretty good title through and through. At only 19 chapters this makes for a very quick read. It seems like most cancelled titles tend to get a bonus chapter when the volume comes out as an epilogue of sorts so you’ll want to keep an eye out for that to give it a read when this becomes available. We’ll see if the next cancelled title can keep up with Candy Flurry. At the very least it’ll be tough to top the fights and artwork since both were quite solid. Who knows, maybe in 20 years this will get a sequel or something.
Overall 7/10
Murder Ahoy! Review

Time for the final Marple movie in this era. This time we’re on a boat which is definitely the most drastic change in scenery yet. It’s a fun way to end the adventure with the commander of the ship being one of the most interesting suspects in the whole series. Mix in the solid fundamentals we’ve come to expect in this series and you’ve got a winning film on your hands.
The movie starts with a meeting of the trustees for a nearby battleship. Marple is here of course and throughout the whole meeting one of the trustees is trying to say something but nobody will listen. Finally it’s his time to speak and unfortunately he dies before he can say what was on his mind. Marple knows that it was something serious though and the answers are aboard the boat. She manages to gain access as a trustee but the crew wants her to leave immediately. Marple will have to solve this case before they throw her overboard but any one of these sailors could be the culprit.
As mentioned, I enjoyed the captain quite a bit. He is used to being king of the vessel and so having someone with her rank here diminishes that quite a bit. Additionally, he had to give her his room so now he is stuck with a smaller one. Throw in the murders aboard the ship and it seems like she is ruining his life. He needs to get her out of here but she effectively outranks him so that will be difficult as well. The Captain is in quite the jam you could say.
Meanwhile she also has to watch out for the Inspector who has never been crazier. He even wants to arrest her at one point but his boss prevents this from happening. The Inspector doesn’t even want to here her side of the story and is convinced that Marple is not going to be very helpful here. Clearly the guy doesn’t really keep track of his own adventures because that just doesn’t make any sense. His promotion was only thanks to her after all.
Still, he’s the best character as per usual here because he just makes for such a good antagonist. You know he will lose at the end but he definitely gives her a good run at times. Springer also gets to help out here in his most dangerous role yet. Having to stay up all night and evade the police isn’t exactly an easy task to do. He goes to great lengths to help Marple and ends up being a very loyal friend.
As for Marple herself, well this time she gets to put her sword skills to good use. It was a nice way to see her turn the tables here since she now has a whole lot of ways to defend herself. It was an impressive battle and while she would lose in the end, at least she wasn’t going to make things easy on the guy. She is always coming up with plans and even out smarts the captain at one point. Marple’s a very solid all around character and works well as the lead.
There are quite a few suspects here as always. You have one lady who is playing the field as she leads two guys on at once. You have the two guys who naturally dislike each other as a result and you have the 2nd in command. Any which one of them might have a secret aboard the ship but it’s hard to say who without some more evidence. Additionally, this is a boat where they are training a lot of cadets so Marple needs to be discreet or she will arouse everyone’s suspicions as she walks around.
You’ve still got the quality soundtrack here as well as the tight writing. The fun thing about the series like this back in the day were that they came out so often that each film feels really similar. All 4 films act in the same way with the only difference being the storylines. So if you liked one film then you would like them all and it was a safe bet to just check out the whole series. You don’t really see that as much now as usually a series will change things up in each installment. The Murder series is really a product of its time in that respect.
There’s something nice about seeing the characters and just enjoying a new adventure with them each time. This series really got that down to a T. There is a bit of a rushed romance subplot at the very end of the movie which comes across as odd but I suppose it gave the captain the end of his character arc. It would have been nice if he hadn’t damaged the sword in the process though. Even if it wasn’t as important as he tried to act, it was just a shame to see it go like that.
Now, while he was fun, I do think he dug most of his own troubles up. He wanted Marple to go and yet he is the one who offered her a chance to stay. I know it was just him pretending to be polite but even the rest of his team had to let him know that this was super sloppy. If he had said almost anything else then Marple would have had to force her way in and the optics would have been really different. By pulling this stunt it just made her job a lot easier.
Overall, Murder Ahoy! is a solid way to end things off. For once even Springer actually got to help in the climax which was nice. Surely this time the Inspector can’t ignore Marple but if we had gotten more sequels I’m sure he would have found a way to do so. If you like a good mystery film then this is a good one to check out as well as the first 3 films. They’re all rather stand alone with the Inspector’s promotion being the only reference to the older films. The movie is over very quickly and I have no real complaints. It’s just a pleasant mystery title to check out.
Overall 7/10