Stats time!
Level 5
Character Levels
Genos Level 20
Nameless Grunt 1 Level 10
Nameless Grunt 2 Level 10
Nameless Grunt 3 Level 10
Stats time!
Level 5
Character Levels
Genos Level 20
Nameless Grunt 1 Level 10
Nameless Grunt 2 Level 10
Nameless Grunt 3 Level 10

It’s time to look at one of the weaker mobile games that I’ve ever played. There are many mobile games out there and I realize that there’s probably a ton of low effort titles. I’ve just been fortunate enough to only play the solid ones so far as I mainly stick to franchise games or ones that I’ve heard good things about. Well, I took the plunge with One Punch Man and I was surprised at how bad it was. A lot of mistakes were made here. It’s one thing to not be very Free to Play friendly as that’s not ideal, but a decision I can accept. Basically eliminating gameplay? I dunno about that one.
The game basically covers the first season of the show. I wouldn’t be surprised if they add in season 2 eventually through updates or something. Each chapter seems to cover an episode. There are 15 chapters so I’m wondering if some filler is thrown in towards the end or maybe there already is some season 2 lurking about. Regardless you won’t be able to enjoy the story much. The best parts of it are probably the stock images taken from the show so it at least feels like you’re living the show’s adventures on your own. The problem here is the gameplay and here’s why.
It’s automatic. Most mobile games give you the ability to let the A.I. control your players as you do something else. That’s not new and it’s a great feature, but it’s usually something you have to turn on and it’s certainly optional. In One Punch, you never actually get to control the characters. They attack automatically and the only form of interaction you get is to choose when they use their final smashes. It’s not exciting at all and I don’t want to be watching the computers playing each other for long periods of time. The battles also feel a lot slower as a result and you can’t help, but feel that you could have done a better job if you were behind the wheel. The computers just can’t keep up.
That’s my main gripe with the game, but I consider it to be a big one since you’re not going to be playing a game with what you’d consider to be a poor gameplay style. There’s also not much reason to unlock the other characters since it’s not as if you’ll get to play them anyway. That does bring me to the next point though which is that the game is going to be an extreme grind fest. In most of these gatcha games you head to the store and summon allies using points and gems that you’ve accumulated. That’s what you would expect to be the case here right? Well, you do get some gems, but you don’t summon characters. You summon parts of a character. Once you’ve collected all of the parts then you’ll actually unlock the characters. The problem is that all of the parts are randomly thrown in the generator as is the norm for these games.
So it’ll be a long time before you actually get the characters unless you’re ready to spend a little green. At least in the other games you could count on the fact that you would get a character each time you summon, not just a part. To this day Dr Mario World did it the best as you get characters each time and whenever you get a duplicate they are turned into a level. When your character is maxed out then he is taken out of the pool and that’s really just the right thing to do. Keeping them in the pool means a waste of time when you draw them.
As a result this whole game feels like a waste of time. I played through the first two episodes but even that was a drag by the end. Of course they throw in a bunch of time waster fights against random grunts to keep you busy until you face off against the boss. It’s not like there is a lot of content so they have to make do with these stall tactics. It’s not a great way to keep players interested in your game though. At least the graphics are decent. Definitely not nearly as good as the average mobile game, but I still wouldn’t say that it looks bad.
One good thing about the game is the soundtrack. The main menu theme is absolutely popping and it’s something you can definitely jazz to. More good tunes like that may not have been able to save the game, but at least it gives you something to come back to. After all it is free so the title has that going for it. Of course, once I delete an app game I’ve never gone back and this one is no exception. There are simply better games to play and so this one doesn’t really have a spot in my future. It had a good run, but it’ll have to finish the sprint on its own.
Overall, Road To Hero is really the definition of a quick cash grab. There’s no part of this game that feels like it had a lot of heart. The developers just saw the brand and used it as a get rich quick scheme. That’s not a good thing and I’d advise staying away from this one. You’ll have a much better time with titles like Dragalia Lost, Dragon Ball Legends, or Fire Emblem. All of those have better gameplay styles and do a much better job of rewarding you for your gameplay. You don’t have to worry about only summoning part of a fighter. That was still the most shocking part of the whole game for me.
Overall 4/10
As I was hit with the game breaking bug there are no stats for me this time. D:

It’s time to check out the latest app game on my agenda. As it’s a RWBY title I pre-ordered it a while ago and was ready to see what the franchise would bring to the table. Unfortunately it isn’t the most creative app game as it’s just another copy and paste gem matching title. There wasn’t a lot of bug testing and quality control here either as I was hit with a game breaking bug where I am no longer able to even access the game. I’ve tried deleting and re-installing the app several times to no avail so while I had intended to play through a few more worlds before doing the review…I’ll just have to do it now.
There isn’t really a plot here as you just jump into the game and have fun. As a tutorial of sorts Cinder and Neo do show you how to play the jewel game and depending on how you interpret this it is possible that you are actually playing as a member of the White Fang or something. You are fighting the RWBY characters after all, but since this is the Chibi cast it could all just be in good fun. There are over 400 levels available from launch which is pretty impressive and so this game will definitely last you for the long haul. The real question is really whether the game will be fun enough for you to still be playing it at that time.
It’s self explanatory on how to play the game but in case it isn’t there are multiple tutorials as you go through the first world. The goal is to match 3 of a single color of gems and once you have done that they get converted into energy. The goal of the game is to match all of the jewels that you need to conquer in this specific level. Sometimes you need to match the red ones and sometimes it’s the blue ones. Other times you have to defeat enemies by matching jewels next to the creature. Either way you should be good to go and while the gameplay may not sound amazingly simple here, you’ll definitely get the hang of it after a few rounds. There are more advanced techniques as well like matching jewels in an L shape or using bombs and other items to blast a lot of gems out of the way.
Every few levels there is another new mechanic added so by the end it will be quite a handful, but since they’re added so gradually it never feels too overstuffed. The graphics look pretty good. It’s nice to see the effects of the jewels turning into energy and the character models are very clear. It’s RWBY Chibi designs so you won’t be seeing the characters in their prime, but I suppose it’s about time that this part of the franchise got its turn in the spotlight. Unfortunately the game was unable to get the RWBY music or voices which is a little disappointing. In this day and age you’ve just come to expect this. Maybe not an app game from 5-6 years ago, but one today? It should have more than a random voice that congratulates you as you play.
This game just doesn’t feel like a whole lot of effort was put into it. Lollypop and Fruits Mania both feel more intuitive and less cluttered. Part of the problem here might be how the RWBY game already has a ton of content locked behind paywalls like characters and costumes. You can eventually earn the right to unlock some of these things in-game, but the amount of time the developers spent on this is likely what ends up hurting the gameplay. The loading times are quite long and that adds up when you’re playing dozens of levels. The low user base is pretty fun in one aspect though. I actually claimed the world record in quite a few stages before my account got corrupted. That was definitely pretty fun and I really would have played the game more if not for the glitch.
There’s a lot of content here so the replay value is definitely very real. You could play this game for many hours without any worries. There is an energy system in place but it won’t really become a concern until you are several worlds in and the levels get really difficult. At that point you’ll likely have an issue since each level drains so much out of the meter, but I guess you can’t win em all. They have to find some way to make you pay right?
Overall, RWBY: Crystal Match is a little disappointing. It’s mostly what you would expect the instant that you see the gems, but even then there are much older app games with the same premise that handle it a lot better. While the title is enjoyable, I can’t reasonably give the game a positive score while this glitch exists. The only way for me to get back in would have been to start an entirely new account which I was definitely not doing. I’m ready for the Pokemon Masters game because I really need a mobile title that I can sink my teeth into. In the meanwhile I’ll just have to be content with the memories I forged here I suppose. If you really want a matching game then you should download Fruits Mania instead.
Overall 4/10
Stats time!
Name: DReager1
Battle Point Record 1365
Tier 4
Stars 380
Current Stage 153
Consecutive Win Record 8
Characters still not unlocked 24
Character levels
Dr Mario 1
Bowser 1
Bowser Jr 1
Ludwig 1
Wiggler 2
Swoop 2
Porcupuffer 2
Clampy 2
Boom Boom 2
Goomba 1
Bob-omb 1
Cheep Cheep 1
Piranha Plant 1
Paragoomba 1
Sumo Bro 1
Crowber 1
Amp 1
Pom Pom 1
World Stats
World 1 Area 1 60/60
World 1 Area 2 60/69
World 1 Special Cube Complete
World 2 Area 1 50/60
World 2 Area 2 47/69
World 3 Area 1 49/60
World 3 Area 2 44/69
World 4 Area 1 41/60
World 4 Area 2 29/69
World 5 Area 1 0/60
World 5 Area 2 0/69

It’s time to look at another mobile game that I’ve been going through. This is definitely more of a Fire Emblem than a Madoka in terms of how long I’ve been playing it. Dr. Mario World is a simple yet addictive mobile title which will keep you coming back for more. With over 200 levels available at launch Nintendo really did a good job of making sure there was a lot of content here.
The basic plot of the game is that viruses have launched an invasion on the mushroom kingdom and even on surrounding lands like Bowser’s kingdom. The only way to stop these viruses is to have them take some medicine. Dr. Mario and Dr. Bowser form a reluctant alliance to end the threat, but will they really be able to stop these guys?
So far we’ve only had the one cutscene after the opening which is where Bowser stepped in. I honestly think more cutscenes could have easily been added considering that they are basically just still images with the characters. It wouldn’t be too crazy to have added them after every world right? In the game’s defense, it did freeze after I beat world 3 so I had to restart and enter world 4 so there is a slight chance that there was a cutscene there I suppose. I haven’t looked on YouTube or anything but at least in my experience I’ve only seen the one cutscene.
The gameplay is basically an upside down Dr. Mario which is pretty interesting. I’m thinking they switched the gameplay style so it would be easier on the mobile but that is just speculation. Regardless you’ll quickly come to love the style. I dare say that I much prefer it to the classic gameplay. It’s a lot easier for me to dive into and I’ve been tearing through the levels. You have to match 3 of a color to eliminate the locks and viruses. Most levels are won by eliminating the viruses but some are about collecting coins or other such goals. The game is very clear about the goal from the start so there is no guess work. As you go through the levels the game continues to add new versions of enemies and obstacles. New things continue to be added after level 100 and I wouldn’t be surprised if the game isn’t done yet.
Graphically, Dr. Mario World doesn’t pull its punches. All of the screens are quite clear and the visual effects when eliminating the viruses are pretty satisfying. All of the visuals can hold themselves over as if they were from a big console game. The soundtrack is very small as is usually the case for mobile titles but the main theme just fits the game so well that you probably won’t notice.
As for replay value, the game definitely has a lot of that. As mentioned the main game has 200 levels plus speed levels in each world. These levels get progressively harder so even if you beat a lot of the early ones in one shot you definitely won’t be doing so in the later ones. You also do have an energy meter so if you lose a level 5 times straight then you will need to take a break for a few hours. That hasn’t been much of a problem because of all the maintenance though. They give you an extra 10 hearts for that each time. While going through the levels you will also be earning coins which you can use to buy more doctors and assistants from the shop. These guys have effects that are pretty subtle but they add up during a match. You can equip 2 assistants to help you. As for the doctor, you get to pick one at the beginning of the game and get a random one later on. I decided to go with Dr. Bowser and have not regretted that decision at all. His ability to destroy 2 rows is very handy and makes up for the fact that he is pretty slow.
Then we can’t forget about versus mode either. The gameplay is similar but more like the speed version. You get the matches as quickly as possible in order to launch an attack at your opponent and cause more lines to appear. The actual levels are a lot simpler than the story ones but that goes both ways. I really found my stride in this mode and got up to 1200+ points which brought me all the way up to tier 4. Now I’m starting to have a win ratio close to 50% so this seems to be the right area for me. It’s definitely a lot of fun going through the matches and after every 7 wins you get a box filled randomly with coins or other collectibles. I do think that throwing viruses in there was unnecessary though as getting nothing as a prize after 7 wins is pretty harsh. After your 7 wins in a day the rest does not help you get another box. Only 1 box per day.
There isn’t much negative to say about the game except that it’s maybe a little too stingy with how you get new doctors and collectibles. If you’re playing to get everyone that will probably never happen or at least not for a very long time. I do like how once you’ve maxed out a character they take him out f the pool so you won’t get duplicates. More gatcha games need to do this, but since even maxing out one character is incredibly difficult it won’t really come into play. The game also has a habit of freezing at times when you’ve won a level and then it only counts the win sometimes. That one is a bug that should be pretty easy to fix though. It’s definitely an annoying one but it hasn’t personally affected me much yet and I’ve played a lot of versus battles.
Overall, Dr Mario World is definitely an excellent game. It’s a very simple title with straight forward controls so you never have to worry about getting lost or being unsure what to do. It may look like there isn’t a lot to do here but the amount of content is definitely satisfactory. I recommend checking it out and since the game is free it’s not like you will be risking much in doing so. Just give it a whirl and if it’s not your thing then you can delete it just as quickly.
Overall 8/10
Stats time!
Sadly the mobile games never seem to keep track of play time. My phone can keep track for 10 days, but I never tend to finish these in that amount of time.
User Rank 7
Character levels
Iroha 23
Akira 8
Tsuruno 1
Hinano 1
Sasara 1
Shizuku 1
Yachiyo 1
Kaede 1
Natsuki 1
Emiri 1
Manaka 1
Asuka 2
Kako 2

It’s time to look at an app game I downloaded a while back. I remember seeing this one as a twitter ad and figured that I may as well check it out. The posters looked nice and the Madoka series has always been excellent so I was down with seeing what the side story would be like. It’s a fun game that I would probably stick with if there was less to do, but from what I played it is a very complete title.
The game’s story follows a girl named Iroha on her own magical girl adventure. There are a lot of parallels to the show as she meets up with a very aloof magical girl who’s like Homura, a happy one dressed in yellow like Mami, a tough red colored one like Kyoka, etc. So…the story isn’t very original I’ll admit. Iroha’s memories are all in disarray as she doesn’t remember her childhood friends and this seems to directly be related to whatever wish she made with Kyubey to become a magical girl. Iroha wants to find out the secrets of her past, but she doesn’t have any idea how to do that. It may be related to a mystical law of forsaken friendships. As Iroha tries to find out about her past she also helps other magical girls learn to get along and beats up witches in the process.
With these gatcha games you never want to get too invested in the plot because it’s just never going to finish. These games are made to basically never end or if they do end it won’t be for many years. America actually got this game real late so in Japan there are a bunch of sagas out but even there the story isn’t over yet. You just gotta roll with the premise and then get ready for a bunch of inevitable filler. Still, if the adventures are fun then that’s not a problem. I thought the story was pretty reasonable. By default it’s the weakest RPG plot I’ve experienced in the mobile, but the filler isn’t quite as tedious as in Integral Factor. At the very least you always feel like things are happening.
We also do get a true opening that is fully animated which was really cool. The visuals are definitely on point and the soundtrack is awesome even if a little limited. You’ll be hearing the witch theme endlessly but it’s just so catchy and epic that it’ll rope you in. It makes every fight feel epic even if you’re just fighting the same old guys over and over again. The chapters follow a classic formula of fighting 3-5 waves of minions before you get the next round of cutscenes. On a technical level this game definitely shines through.
The gameplay is also very easy to use. You pick one of 3 attack types for each of your 3 characters and then take down the opposing forces. Using the same kind of attack more than once can give you a bonus and naturally there are also elements to keep in mind. You won’t really have to worry about tactics in story mode as at least where I was up to it was very easy. I imagine in PVP or other online modes that it would be a lot more important. The gameplay is very intricate if you are trying to master it though. There are a ton of mechanics which I barely even scratched the surface on. I recommend a lot of studying when you’re first starting up the game.
That’s the only tough part about the mobile RPGs. There are so many things to remember and keep track of. I managed to learn it all for Dragon Ball Legends and Fire Emblem, but I’m sure if I went back I probably wouldn’t remember it as well. The main menu screens are downright confusing here as there are over a dozen different kinds of things to collect and they all have different purposes. You can get lost trying to find things here and since the game barely explains anything you’ll want to run to Reddit right away. Reddit’s always a great database for these mobile games if there is something that you need to know. My main advice is if you do plan on playing this for the long haul, don’t spend or buy anything for the first month or 2. That’ll give you time to really understand the game rather than spending collectibles on things you’ll never actually use. Make sense? It’s definitely something I do with all my mobile games now even though I don’t tend to keep any of them for the long haul except for Pokemon Go.
Overall, Magia Record is definitely a fun RPG for fans of Madoka or people who just like this style. As with most mobile games like this one there is almost endless replay value. New events happen every week and the story is extremely long as well. There’s a lot to like here and the game was developed with a lot of care so there are no areas that feel slapped together. It would take a lot to keep me in a mobile game for very long though and while I love the franchise, I am overall still a bigger fan of FE and Dragon Ball. If you’re a big fan of Madoka though this is really a solid one for you to stick with for a while. One big thing here is that it’s a free to play with an energy meter that is almost nonexistent. Unless you are playing this for many hours at a time you won’t have a problem with being told by the game to take a break for a while. This is the kind of Free to Play game that does the industry proud.
Overall 7/10
Stats time!
Play Time 7h 46m
Bendy Level 14
Cans 516
Magnet Level 3
Shield Level 1
Bomb Level 4
Daze Level 0
Fortune Level Max
Heal Level 0
Level Stats
Chapter 1
Act 1 3/3
Act 2 3/3
Act 3 3/3
Act 4 3/3
Act 5 3/3
Chapter 2
Act 1 3/3
Act 2 3/3
Act 3 2/3
Act 4 2/3
Act 5 2/3
Chapter 3
Act 1 3/3
Act 2 3/3
Act 3 2/3
Act 4 2/3
Act 5 2/3
Chapter 4
Act 1 3/3
Act 2 3/3
Act 3 2/3
Act 4 2/3
Act 5 2/3
Stats time!
Level 5
Gold 2943
Total Legend Levels 12
Season 12 Stats
7 Wins
ELO Rating 1193
Best ELO 1207
Best Legend 818