Batman: Arkham Origins Review


The Batman Arkham games have definitely been a blast and so now it’s time to get back in there with another one! Arkham Origins is a great addition to the series and easily has some of the longest cinematic battles within the series. The fights with Deathstroke and Joker were good examples of QTEs mixed in with live combat. It’s all aged incredibly well so this is a game that is very strong on all sides.

The general plot involves Black Mask putting a bounty on Batman’s head. It’s a rather large sum and so now Gotham’s most dangerous villains are all after him. Batman is fairly early in his career and yet he will have to deal with a wide assortment of crazy villains. Finding Black Mask will not be easy, particularly since GCPD is also after him at full speeds. Commissioner Gordan is not exactly impressed with Batman’s approach after all.

Right away the gameplay will feel familiar to Arkham fans. The action is heavily centered around parrying. You want to be dishing out damage but also keeping an eye out for nearby attacks. If you time your parry right, you will block the hit and land a counter. You can also finish off an opponent but it will leave you vulnerable to attack. The benefit is that they will stay down and otherwise they will get up several times during the fight. So there is a lot of strategy here right out of the gate.

You also have an array of gadgets to help you out like smoke bombs and such but honestly they are sometimes more work than they’re worth. I preferred to just jump in each time and start the combos. I did die quite a few times though so perhaps this wasn’t always the right move. The game has a kind of old school level of difficulty. It’s tough enough where you will be dying quite a few times but the checkpoints are fairly close by so you never feel like you have lost a ton of progress. I would say it is really balanced. When you die, it’s always to a very avoidable mistake on your part.

What will really test your creativity are the stealth sections of the game. You often have to find ways to isolate a bunch of the villains and take them down one at a time. At the same time, the game does allow you to go and fight them if you want but the bullets deal massive damage. So this way you have some freedom to challenge the villains in whatever your preferred option is. I like that it’s not the kind of game where you instantly die as soon as the villains see you.

The graphics are really great and have definitely aged well. The art style nails a realistic look without making the mistake of trying to simulate a live action movie. As a result it is still stylistic enough to get the job done. The soundtrack is a bit more on the forgettable side though. I would have liked some kind of fast paced battle theme for some of the battles but that wasn’t really going to be the case in this one.

If I have any slight issue with the game, it’s that the loading times can be a bit long. When you boot up the game, there is no way to skip all of the company announcements. Then when you die, you have to watch a fairly extensive cinematic of the villain making fun of you. It’s not ultra long or anything but when you die a lot, it certainly begins to feel that way. It’s a nice touch that the villain mocking you will change based on the level but I’d prefer a quicker restart.

There is a lot of replay value here in getting the PS3 trophies to aim for a Platinum. It seems like a rather difficult set of trophies to get, or at least a very time intensive endeavor. One day I may go for it but this doesn’t seem like the highest one on my list for that reason. You are definitely getting a lot of bang for your buck here though. You can also unlock different costumes for after you beat the game, although low key I would have liked to have had those sooner.

There is also a progression system where you can use your level ups to unlock moves and such. The EXP system is maybe a little too generous though because you will have all of your moves maxed out before the end of the game. There are gadget upgrades you can do next but not without doing some kind of side mission so I never actually got around to that part.

Each of the boss fights have their own unique mechanics so you will be glad to hear that there are no recycled fights. Each one also incorporates some level of QTE into it. It’s not exactly surprising, the games have always been really good at that. Like I said before, this is a very high quality title that clearly had a lot of effort put into it. The main campaign may be fairly short but that is true for most of the games in this series. The replay value helps to counter balance that with how much more content is available.

Overall, Arkham Origins is a great title that really avoided making any big mistakes. You could tell that some of the platforming could be a bit clunky next to Arkham City but just on a relative level. If you look at the game on its own then it is as smooth as it needs to be. If you don’t own this game yet then you definitely ought to change that. This would also make for a pretty good movie one day. Now there is only one Arkham game left in my marathon adventures so we’ll see how that one ends up playing out.

Overall 8/10

Kid Icarus: Of Myths and Monsters Review


Kid Icarus may have had an amazing 3DS game but before that he had rather humble beginnings with the earlier titles. This one is a pretty interesting game to play after the big 3DS adventure. It ends up being a fun title even if parts of it are certainly dated. That’s just going to be the reality for any Game Boy game but I had a good time with it. I can’t imagine how kids would have beaten the bosses back in the day though.

The story starts off with Pit needing to go find the 3 Legendary Treasures. With them he will be able to protect Palutena but standing in his way are an army of powerful monsters. It certainly won’t be easy to defeat them all but Pit is prepared to do what he has to in order to win. As the player you better have some good stamina as well because let me tell you, these boss battles are really long! You can expect each one to take close to 20 minutes.

The game is longer than you’d expect as a result although you’ll still clear it in under 3 hours. The levels themselves are easy, it’s just those boss fights which really take things to the next level. Part of why they take so long is each of the bosses like to fly around the levels like crazy with super speed. As soon as you think you’ve caught up, they dash away again. So you have to try and get in a few blows each time as quickly as you can and then rinse/repeat.

It’s a rather brutal cycle all things considered. The boss fights are creative but they definitely could have been improved with a little less movement. The actual levels tend to be more straight forward on the platforming side. You have your arrows to blast away at enemies with and you can jump around. You can use power ups to fly as well and then in the final level you unlock the ability to fly for real. I can see why they wouldn’t have added that power from the beginning though as it would have been pretty overpowered.

There was one level where I actually got lost for a few moments. To counter your ability to flight, they added a bunch of blocks in the air and you have to go through a specific path in order to avoid them all. So it’s kind of like one of those hedge mazes. I eventually got out, but let me tell you it was definitely not easy. I also died tons of times during the game with how fast the minions run around. The difficulty level is quite high here, more than what I would have initially expected from Nintendo. Clearly the Nintendo of old was a force to be reckoned with.

Usually my advice would be to go very slow and navigate your way around the obstacles but that’s probably not going to work very well for you here. You will get punished for not moving since several of the enemies infinitely respawn and move with a whole lot of speed. Instead you are going to really want to stay one step ahead of the competition and actively look for hiding spots. Find a place that is easy to defend while you think of where to go next. Alternately, pausing is actually a good strategy here to give yourself time to think.

The graphics are all green because of the Gameboy but overall I would say it looked good. The character sprites are all solid and have a lot of expressions going for them. The soundtrack is also decent even if it doesn’t have a lot of the energy that the 3DS Kid Icarus game had. This one still gets the job done when the chips are down. The length isn’t all that extensive for the game but considering the era I would say it did well enough for itself.

Overall, Kid Icarus is a reasonably fun game. The boss fights are a bit more exaggerated than they should be but you can still feel the solid fundamentals of the game. The gameplay itself is handled well and this is a title that had a lot of care put into every aspect. I suppose if you played the levels enough times then you would eventually be able to push through but yeah it’s not a relaxing experience. With this I am one step closer to playing all of the Nintendo origin games. So if you have the Switch Online then you should check this game out. There isn’t a whole lot to it, but the game did help to set the stage for future Nintendo titles and it’s not every day that you get to fly in a platformer. Even if it is only for a brief portion of the game.

Overall 6/10

Battletoads Review


It’s time for another Battletoads title. This time it’s the original although it’s so similar to others that I’ve played where they may as well be the same game. Right up to the detail that the one crazy level in the game involves a chase. It took me a ton of tries to get through this and that is with the rewind. Without it, this would feel like an impossible challenge if you ask me.

The basic plot is that the Battletoads have to fight off an evil villainess. She wants to destroy them all and so they make their way to her homebase. Along the way they will have to fight various mechs and other creatures that stand in their way. Not an easy task by any means but they aren’t called the “Battle” Toads for nothing. They know how to throw a mean punch and are quite resilient.

The gameplay is essentially a 2D brawler as you punch your way through a number of obstacles. The gameplay can vary though as you will also have a level where you are in a car running away from the enemies as well as a level where you have to race to the bottom. I can give the game credit here, a good amount of development went into it. That was no easy stretch. That said, I absolutely preferred the traditional levels to the other ones.

It was nice being able to punch the various enemies around and the racing levels took away from that. The platforming was also not half bad. The difficulty in these levels was solid without being completely over the top. Meanwhile the soundtrack wasn’t bad either. It was solid even if it wasn’t the most memorable thing that I’ve ever heard. The tunes suited the game well and the graphics were also better than you may have expected. Unfortunately the game boy did mean that the colors were all green so the whole thing gets more washed out than it should have been otherwise.

The music did more of the carrying here. Like I mentioned, the difficulty wasn’t always good though. The race is really impractical with how tight the turns are. Being even a fraction of a second off is too much and that’s particularly unfortunate. There should have also been checkpoints here. Now a lot of older games do have these issues as well but they were particularly pronounced in Battletoads. You really just can’t catch a break in this one. There are other tough levels too but I dare say that this single level is what kept it from being a 6.

I would still like to see a 3D Battletoads someday though. I feel like there is a whole lot of potential thee and it would really be fitting for how combat heavy they can be. It would be a way to keep in the punching and combos for a modern audience. This would also scale the difficulty back a little bit which would be a good idea. Ideally we will also get more of a plot in a newer game. The older ones get some slack for being on a much older console but that’s not really something you can say for a new title.

The game isn’t particularly long with only around 12 levels in it but the difficulty does mean that this will take some time. I’d estimate it may take you around 2-3 hours to complete this one. So that’s not terribly short for its time. There isn’t any true replay value as beating the game causes it to loop. I suppose you could try to beat the game quicker each time but that’s stretching things a bit. There are plenty of games without much replay value and it’s not necessarily a bad thing although I do think it will immediately put you at a disadvantage.

Overall, This is not a game I would really be tempted to replay. It’s not bad, there was clear effort here and the game lives up to its reputation of being crazy difficult. I would just say in the end that it was not enough to make this game one that really jumps out at you. The difficulty manifests in really annoying ways as opposed to making you want to keep playing the game over and over. That’s what keeps it from being one of the heavy hitters here. If you have the Switch Online then you should check it out but otherwise I would say to pass on this one.

Overall 5/10

Ninja Gaiden II: The Dark Sword of Chaos Review


This is easily one of the toughest games that I’ve ever played. It’s clear that this is the kind of game that would take many, many hours in order to really master. My hat’s off to anyone who actually beat this one without any rewinding or anything like that. It feels like a near impossible task to me and I like to think that I’m pretty good at platformers. This one will absolutely take you to the edge and back. By the time you conquer it, the title will have either driven you mad or you will have high respect for it.

The game follows Ryu as he ends up going on his toughest journey yet. His friend Irene is kidnapped by a mysterious demon lord and a special agent with a gun warns Ryu that there is something extra dangerous about this mission. Ryu isn’t going up against mere ninja this time, but instead he will be fighting demons and deities. Fortunately Ryu isn’t the kind of guy to ever back down from a fight.

You may be surprised at just how cosmic the game gets. It really isn’t afraid to have Ryu go up against foes that are out of this world. This may as well be a full on sci-fi title. The core gameplay is the same as always though. It’s a 2D platformer where you have to slice away at your opponents as you gradually gain ground to the end of the level. You can avoid enemies but often times that may wind up getting you taken out. The villains also respawn almost immediately if you retreat and then go forward.

The combat itself is fairly straight forward. You have a sword and can slice right in front of you, you can also crouch and hit enemies who are trying to go low. You have a basic jump and can climb up on walls. There is also a whole item system but it really confused me so I didn’t invest much time in it. Basically there are tons of bubbles in the air throughout the level and when you slice them, a power up falls out. Sometimes it will summon an energy clone, other times it will let you shoot out fireballs. Each power up has a symbol but there are so many of them that it is really hard to keep track. You will quickly be overwhelmed unless you really take a lot of time to test them all out.

I decided to just plunge ahead. The bosses are all incredibly difficult but the final boss is in a league of his own. He has multiple phases, each one more deadly than the last. If you want to take them all down, it is not going to be an easy adventure for you. The one thing keeping you going will be the story itself which is really impressive. I would even say that the technicals around the board are super impressive here as it doesn’t look or feel like an NES title. It’s all about a generation above that.

The graphics have aged really well for starters. The colors are striking and the backgrounds are really good. The soundtrack is also better than it ought to be. The game has actual cutscenes and quite a lot of them as you get near the end of the game. So what you’ve got here is a very compelling title but I imagine most people did not make it to the end because of how punishing the game is. You essentially have to be frame perfect a lot of the time and a few good mistakes will completely take you out of the fight. There isn’t an easy checkpoint system here either so you will be seriously sent back if you end up losing.

It’s a little too brutal for my liking. I enjoy a difficult game to a degree but it does need to have quality of life features. I never want to be sent too far back and I like for there to be a way to get stronger. You at least need one or the other and this one doesn’t really have either of those. So without the Switch Online, I don’t really expect this is a game that I would have devoted a whole lot of time to.

Still, if you have the Switch Online then it makes for a perfect chance to play this one. One tip I will give is that the final boss has so much health that it can’t fit on screen. So you must keep on attacking. It may feel like you are not dealing any damage, but you actually are. You have to attack for several minutes before you can see the health go down and then from there you are set. I still expect you will die hundreds of times during this experience though.

Overall, Ninja Gaiden II is a really impressive game. It is obvious that a whole lot of care and detail was put into this game. You will get an enormous sense of satisfaction if you can beat the game without rewinding but you will definitely have to put a lot of heart into it. It’s not my favorite title but I can definitely say that the gameplay is smooth. It’s a fun ride even if it goes too far in being as unrelenting as possible.

Overall 6/10

Landstalker Review


Landstalker is a game that is definitely a lot longer than you would have figured. The game is filled with lots of puzzles and platforming challenges that will really keep you guessing. Completing them is no easy feat and I tip my cap to the gamers who managed to complete this one back in the day. It is incredibly difficult and any time you choose the wrong passageway you have to fight a bunch of enemies once again. That was a really rough mechanic.

The game follows a treasure hunter named Nigel who is searching for the ultimate treasure. Unfortunately it won’t be an easy journey and along the way he meets many people who are having issues and dealing with corrupt leaders. Nigel didn’t exactly sign up to be a hero but he won’t let these people fall without a fight. His trusty spirit companion is also around to make sure he doesn’t get distracted by matters of the heart. She wants Nigel all to herself but he doesn’t seem to truly notice her.

While the game’s story isn’t super detailed, there is more dialogue and plot than you may have normally assumed from such an old game. So I can definitely appreciate that. The world is also quite large and that contributes to how long the game’s story ended up being. It is not a game that will end too soon, it’s going to take you a little while. Part of the reason for this is that there is no quick travel system until you reach the final dungeon. So you have to be running back and forth a whole lot. You better hope you have the routes more or less memorized too or that will also add onto the extra time. There were several times where I had no idea how to get back to an old town.

The game has no good map system after all. There is a general world map but it doesn’t give many details. There are a few guideposts but they are rarely around when you need them. So that is a quality of life feature that could be addressed in a remake without a doubt. The game’s combat system is pretty basic. You have a single sword strike…and that’s it. So keep on spamming it as much as you need to until you win. Often times the best thing to do is just spam the attack and wait for the minions to walk into it.

Towards the end there are a few minions this doesn’t work on so for those cases I recommend doing a lot of jump slashes. Keep on pulling those off and eventually you will win. Some of the bosses are incredibly durable to t point where you might wonder if you are attacking them correctly. No worries, if they flash then you are doing it right. This is why I do like to have health bars though, so there is no guessing game.

The puzzles come in many variations but the penalties are too large. Like I mentioned, the enemies all respawn when you exit a room and most of these puzzles revolve around going through a bunch of different locations. So that means backtracking and re-defeating the enemies to activate switches and the like. I had to do this so many times and it’s not like the enemies are ultra easy. They will deal you a ton of damage and then you’re sunk.

I died dozens and dozens of times throughout the game. So like I said it’s no picnic and it’s really rough to be dying thanks to a puzzle. Those puzzles absolutely needed a whole lot of work and they just aren’t fun to solve. Why are the villains using so many puzzles? Lets just jump into the combat. If the system focused on the combat more then this could have absolutely been something great.

Meanwhile the graphics aren’t bad. I will admit that the game looks really solid for its age. The colors are striking and the character designs stand out. That’s certainly never a guarantee for a game like this. Meanwhile the soundtrack isn’t anything amazing but works well enough. You won’t be remembering the tunes though. None of them stick in your head and I will ultimately have to blame the game there as you should have a ton of great themes at the ready. The best theme would probably be the background music for the final labyrinth. It felt suitably final at least.

There isn’t really any replay value here as the game ends when you defeat the final boss. At least the campaign is long enough though so if you have the Switch Online it might be worth playing through. I just warn you that you have to love the puzzle aspect or you really won’t be having fun here. It’s absolutely the focus of the game but since that involves a lot of combat then you are stuck playing through a lot of battles which was clearly not a development focus.

Overall, Landstalker is a game that has not aged particularly well. It’s a game that feels old and the gameplay elements just aren’t as good as they could have been. The puzzles tend to be super annoying the whole time and the game overstays its welcome by the end. The lack of attack options makes the combat become repetitive as well. So those are quite a lot of reasons why you will want to stay away from this one. I’m afraid that it just did not manage to succeed in spite of these instances.

Overall 4/10

Immortals Fenyx Rising Review


This is one of those games that I passed by in the store 100 times. It’s clear that Ubisoft made a whole lot of copies for this one and unfortunately it doesn’t look like it panned out. You can usually get the game for about $5 which isn’t what you want to see for a big budget title. The writing definitely tends to be a big miss but the gameplay itself is really stellar. So this is a game with a lot of ups and downs but ultimately the gameplay is able to keep this one at a high level.

The game starts with Poseidon begging Zeus to free him from his endless torment. Zeus basically laughs at the idea and he’s busy because all of the gods have been taken down by a villain known as Typhos. Zeus is the last one ready to fight but Poseidon tells him the story of a mortal who may be able to tip the scales of battle. Her name is Fenyx and she is on a quest to save all of the gods. Perhaps if Zeus is amused by this story, he will free Poseidon. Maybe…he tends to shift with his moods at random points. Poseidon will have to risk it all here though and Fenyx is his only chance. She will have to harness all of her abilities to win this one.

So when it comes to the writing, this is definitely a game that isn’t taking itself very seriously. There are jokes in every other line and aside from Fenyx, all the other characters are total jerks. By the time the game does transition into being a more serious title, it’s just a little too late. There are definitely some lines that will get a chuckle out of you but also a lot that will have you rolling your eyes. Your best bet to enjoy the story is if you just really like that kind of annoying character. A character who complains nonstop but has absolute power so everyone just has to roll with it.

The game doesn’t shy away from all the darker parts of the old gods either. Zeus and the others are all basically evil with how many crimes they did so it’s hard to root for them. Typhos may be less sinister as he’s just evil in a basic destroy the world kind of way. Zeus and the others are busy torturing people for life so it’s a little hard to be worse than that.

Like I said, the gameplay is why you are really here though. It has a large hub world like Breath of the Wild, but you can glide at high speeds and have a more generous stamina bar. It lets you navigate the world a little smoother than Link. There is also a ton of content here with the main game being around 20 hours long and the bonus content will probably take you another 10 hours or so on top of that. Not a bad deal for your buck right?

The gameplay is intuitive enough where I had a lot of fun exploring and completing side missions. Not purely for the fun of it but because each power up makes a solid difference. The collectibles expand your health bar, potion inventory, stamina, and attack power. Even with all of those power ups, I still lost my initial attempt against the final boss which shows just how powerful he was. The game never gets absurdly difficult but it will give you a fair challenge. It’s not the kind of game you can just beat with your eyes closed.

The combat is all in 3D so picture any 3D action title. You have your sword, an axe, and a bow to shoot arrows with. I used axes for 90% of the game as they hit harder than swords and can also stun enemies. They are a bit slower but that’s fine. You can roll to dodge enemy attacks or parry them. I never tried parrying in this game because dodging felt a whole lot more natural but it’s worth noting that it is an option. So you want to keep it all in mind.

The game has enough customization where you can really have a very different gameplay style than the next player. Do you go aggressive or focus on parrying? The choice is really yours here. Then the puzzles come in a wide range of different options. They can sometimes be a bit too unclear on what you’re supposed to do but for the most part they aren’t bad. This game is probably the first time I’ve seen a puzzle rush as opposed to a boss rush. I was definitely not expecting that.

The graphics are pretty solid here. The artstyle isn’t my favorite but on the whole the game is clear. I only encountered two glitches and both were purely artistic ones so it’s not like losing save data or something. The soundtrack is more on the generic side though. None of the tracks were particularly impressive and you will forget them as soon as you put the game down.

That’s why the game is fully dependent on the gameplay here. There are a bunch of quality of life features here as well like quick saving anywhere, fast travel, and a super detailed map. I would like it if you could refine the map a bit more in terms of limiting what you want to appear but that’s me being a little greedy. This is still more than what most other games have. The clear progression and really fun action gameplay makes for a dynamite combo. I think you could pull off just about any kind of story with this gameplay because I’m just going to be addicted to the combat. This game was a good example of that as it is a very weak story compared to pretty much any game I’ve played in a long time and yet the experience was still a lot of fun. Not fun enough for me to buy the dlc though.

Overall, This is definitely a pretty unique game. I can definitely say that for better or worse I will certainly remember every bit of it for a very long time. The goo and the bad. I wouldn’t be running to grab a sequel but I certainly wouldn’t avoid it either. If you’re looking for a solid action game with a ton of content to play through, then this is a good one to check out. It will really test all of your abilities.

Overall 8/10

Sonic Rumble Review


I was waiting a long time for this game but it just kept on getting delay after delay. The game even released an official launch date more than once and it would still get pushed back. So that wasn’t ideal and by the time it came out, I’m afraid the game wasn’t worth the wait. It doesn’t even make it to the level where I can say it is a fairly solid mobile game. One of the big problems holding this one back is that the game is fairly slow for a Sonic game.

The main gameplay style here is basically what I would call the “Fall Guys” gameplay. It is unashamedly a complete clone of that game. Just reskin the characters to be Sonic characters and that’s about it. The problem is that the game doesn’t seem to have as much polish as Fall Guys. It looks and plays okay, but just feels very limited. The games range from trying to get a lot of coins to getting to the end of a level like in Fall Guys. The level designs aren’t nearly as inspired though and definitely end up falling flat.

I also suspect that in the first few games they have you playing against bots because it’s like nobody else was fighting back at all. Even when I would play bad and intentionally slow down, I’d still come in first. The whole thing feels a bit suspect to get you feeling good and trick you into spending money. The game drew a lot of controversy for how expensive everything is within the game and so that does make you think a little about it. We’re talking hundreds and hundreds of dollars that you will be spending here.

Now you know that I’m a freemium player either way so it’s not like I’m going to be spending anything here. It is rough though for all the impressionable kids who might be tempted to do so. Microtransactions are rarely a good thing, particularly when they get right in your face like this. The game has full on pop ups that just jump out at you. I’d expect that from a random mobile game, not something officially using Sonic The Hedgehog. So that was a full on miss.

Back to the gameplay, it is fun to be able to use the iconic homing attack to fight off other players. I think with different games this could have ended up being addicting but with the time limit ones that are present, I just don’t see much reason to keep on playing. It’s clear that the devs are planning to add a bunch of characters and such so I give them credit there but it’s not going to be enough to get me to stick around.

It’s pretty rare that I play a mobile game for long anyway so it’s not like that’s a bad sign in itself. I still look forward to playing whatever it is that the next Sonic game decides to do. It sounds like it’s a card based game so that’ll definitely be interesting. A potential winner at the very least. I can also say that the technical elements of this game aren’t bad. I enjoyed the graphics which are really sharp and definitely stand out. The soundtrack is far less intense, maybe later on they can grab more licensed music which would be a lot of fun to see.

There is technically almost unlimited replay value here. There is an energy meter so you can’t play for too long in one day but aside from that there will always be things to do. That is basically true for any multiplayer game after all. As long as you continue to find the game fun, that is really the important thing here.

The way the career score works, it also pays off to be a long time player. You basically get a boost in your score which makes it easier to win matches. It’s not necessarily a huge difference but I do think it’s a bit fishy that this helps you out on the leaderboards without resetting for every season. Most games that do career scores like this make sure to reset the level/boost every season like Madden and Fortnite. Not doing that just seems like it’s going to make things more and more lopsided as the game continues to age. Not a really smart way to go about it unless you can buy something to increase your score. In which case that will look like another case of greed here.

Overall, Sonic Rumble is a little too basic for its own good. It is basically content to be a clone of Fall Guys without actually trying to surpass it or really doing anything very different. It feels like the Sonic characters are basically wasted here as the game could have been done with almost any IP. So this one wasn’t for me but of course if you are a huge fan of Fall Guys, then it goes without saying that you should check this one out. After all the games have some slight Sonic mechanics which are not in Fall Guys so you may get a kick out of that.

Overall 5/10

Hyrule Warriors: Age of Imprisonment Review


It’s time to finally look at the final Legend of Zelda. This game series has really been going on for a long while and I am definitely going to miss the Hyrule Warriors part of it. The gameplay is absolutely amazing. It feels great to be taking down whole armies of fighters that try to get in your way. The series has really gotten its gameplay down to an art form by this point in the franchise. Trust me when I say that the game is absolutely not going ever be under an 8 from this team unless the company suddenly forgets how to code.

The game starts off with Zelda falling into a portal that transports her into the far past. She must now work with the king of Hyrule to stop Ganondorf in his mad quest for power. It won’t be easy to do this though. If you’ve played Tears of the Kingdom before then you already know how this will play out on a large scale. That said, the individual events are still different and that is what you will want to really keep an eye on.

At first the lack of a main menu will probably feel a bit weird. Everything is just around the hub world and then you find all the missions and levels from there. Eventually you do get a layout that lets you cycle through everything as a true menu replacement though. There are story levels and side quest levels where you get new items or can recruit new characters. Most of the characters to unlock are in the side levels but even if you skip them it won’t change much.

This is easily one of the worst rosters I’ve seen Nintendo churn out. All of the side characters are basically just palette swaps. I would have liked some really fun ones like Toon Link since these are side characters anyway. I went ahead and recruited all of the side characters for fun but it’s not like I ever really took a liking to them. That’s a mild weakness for the game but at the same time you can tell that I had enough fun where I did go out of my way to beat all of these.

There are also hundreds of quests and character missions. I beat over 100 quests which just means transferring over your items for more rewards. It’s quick and fun so I had a good time with that. The character missions are a bit more tedious so I skipped out on some of them. It is fun to see the map slowly turn into blue to show that you are taking over but the game does have that one annoying mechanic where villains will take over areas you’ve already conquered so you have to keep completing old levels. Feels a bit like a grind for no real reason.

It may sound like I have a lot of little issues with this one but that’s because the more I like the game, the more these things are noticeable. The actual gameplay is top tier. Nonstop bashing of enemies left and right. All of the attacks are really good and the various elements really make it fun to be switching up characters. By the end it was hard to say that anyone was more fun than the King of Hyrule. His gameplay was top tier but ??? is right up there with him.

I should say that ??? absolutely carried the heroes. He was super super awesome. I also liked the new villain who shows up in the game. Probably one of the best new Nintendo villains that I’ve seen in a while. He was really impressive. Aside from the 3D beat em up levels, we also had a few flying levels where you have to shoot all of the enemies in your way. That was a really good change of pace and those levels are what reminded me of how much work they put into this game. It’s clear that this wasn’t just some random beat em up. It was absolutely worthy of the Hyrule Warriors name.

The graphics are definitely top tier here. The game looks like a 2025 title and the attack animations are all really good as well. Even when you’re fighting off hundreds of enemies, you’re not going to get lost or anything like that. You’re going to be able to keep on going strong without any issues. The soundtrack isn’t quite as inspired. It’s decent but I can’t think of any tune that I will be going out of my way to check out. It’s not that kind of game unfortunately but the music isn’t bad or anything like that. Ultimately that’s the most important thing.

All in all, the best way to have a lot of fun with this game is to really dabble in everything that the game has to offer. Go ahead and clear the quests that you have the items for. It will only take a matter of seconds and this will give you a ton of permanent upgrades. I’d also say to clear the recruitment quests when they come up because they are short as well and why not have more fighters right? They all showed up in the final levels but I’m not sure if that would have happened either way. Perhaps that made for an easier climax? The game does have a level up system too so you’ll want to be as strong as you can. The levels can actually have some pretty decent jumps in difficulty as you go through the game.

Overall, Hyrule Warriors: Age of Imprisonment was a terrific game. It is elite in every way and the story is also longer than you may have expected for this genre. It was certainly more cinematic than I would have assumed. The game seeks to surpass your expectations in every area and I would say that it succeeds in this goal. Even if you’re a little burned out on the Breath of the Wild part of the series, this is one game that you don’t want to miss out on. Hopefully we get another Hyrule Warriors someday.

Overall 9/10

God Eater 3 Review


It has been a little while since I played the second God Eater but now it is time to finally wrap things up with the third one. I would say this one may be the most cinematic in terms of consistent cutscenes although it is a good deal shorter than the first two games. There is a bit of a post game here but of course the first two had longer post games as well so that’s something to consider. You can get this one for a really good price nowadays which is also nice for the value. If you enjoyed the first two God Eater titles then I bet you will enjoy this one as well.

The game starts off by showing us that humanity is still on the loosing end against the Aragami. They have seized control of most of the planet by this point and the few who can fight back are now treated as slaves by humanity. Why create a caste system when things are so helpless right now? Well, that’s just how toxic humanity is as a whole. They continue to make it easy to root for the aragami when it counts. We follow two God Eaters who manage to escape their captivity during a mission and are taken in by a much more humane group. They aim to help out and gradually get the funds to lead a peaceful life.

It won’t be easy though, the government owns most of what remains of humanity and god eaters are explicitly treated as second class citizens. It’s not as if the heroes can just walk outside either. Most of the world is covered in a fog that is completely poisonous. To get around that, most people live in various bases but of course those are owned by the government as well. Meeting up with a friendly crew was definitely a stroke of good luck. They even meet a humanoid aragami who looks like a little girl. She befriends the characters but everyone wants to murder her so that’s going to be another tricky thing to deal with.

The story itself is pretty fun even if I have some doubts on the logic of it. If you only have around 1000 God Eaters left for humanity and they are the only ones able to fight off the monsters, why would you treat them like slaves? Seems to me like they could easily revolt and finish the extinction of humanity. It’s also hard to see how we got to this point after the events of the first two games. It sems like there was a decently large time skip as the only big returning character from the first two games is the original humanoid aragami. He even goes by a new name now and nobody recognizes him so a lot of time must have gone on for that to have happened.

The story also does go in circles a bit with how many times the villains try to convince the heroes to hand over the little girl. So I can see some faults with the story but overall I was engaged. Just as important is the gameplay of course and fortunately I can say that it was very good. It’s taking a much simpler approach than the first two games. This one almost feels more like an arcade game in that sense. Gone are all of the different god burst abilities and they have de-emphasized the elemental boosts here. In the last games it was very important to switch up your weapon both for element as well as weapon type based on the enemy. Sometimes you would want a sword and sometimes a hammer.

It was based on if you needed striking power, piercing power, and I forget the name of the third one. Well, in this game you can forget about all of that. Just pick one weapon and focus on it until you’ve gone really far. I picked a buster blade from the start and that carried me all the way through to the end. I never switched weapons and just kept upgrading this one the whole way through. That was the best way to go and I have no complaints.

I imagine it would make more of a difference in post game so it’s not like the mechanics have been removed. They’ve simply been de-emphasized which is a big difference. Beyond that, the rest is as you remember it. The game is a 3D slasher where you have to defeat all of the key monsters in each level in order to move forward. The main story has around 70 or so levels in it. You’re given 30-60 minutes to complete each level but most of them should only take around 5 minutes or so. The final levels take a bit longer but even then it’s not by much. So you will end up beating the game in no time compared to the others.

The gun seems a lot weaker in this one so personally I’d say to stick to the sword. The gun is maybe okay at bet for aerial enemies where you will be missing a whole lot. Then it’s worth breaking out the gun. Otherwise, stick to the sword and trust me you won’t regret that. My personal tip is to try and keep your burst mode on at all times even if it just means level 1. That 10% boost really ends up adding up before you know it.

The graphics are pretty good as you’d expect. The PS4 is able to render the cutscenes well and there are a number of full on cinematics outside of the main gameplay cutscenes. The soundtrack is also pretty good with a solid variety of tunes to enjoy. Less lyrical songs than the second game but the ones that we do get definitely hit pretty hard. In general I would also say that the battle osts are good. The menus and various layouts are also handled really well. The game has polished them throughout the years and this one didn’t take a backseat or anything like that.

Overall, God Eater 3 is pretty fun. If you enjoy 3D combat then you have to enjoy this one because the action is basically nonstop. For that reason the gameplay is infinitely important because if you are the type of person to get bored of the same gameplay for too long then this won’t be for you. There are very few bits of variety within the game as you will literally be defeating the same enemies over and over and over in the levels. I just really love the hack and slash gameplay so for me that was a real blast. It all comes down to if you enjoy the style or not. I’d definitely be hyped for a 4th game if they ever did it, hopefully we would actually get a real ending this time though instead of humanity’s endless fight against the Aragami.

Overall 7/10

Hades Review


Hades is one of those games that was super well known so I’ve been meaning to get it for a little while. I’m not always the biggest fan of rogue type games but I do love survival titles against endless hordes. Additionally, I feel like I have gotten a lot softer towards the genre as of late because all of the rogue titles end up being really good. The overall quality for a title like this will come down to how quick you can pick up a new run or not. If you’re losing hours and hours of work then I’m not going to be too thrilled, but this game masters the edge of how long it should be.

The game follows the son of Hades as he wants to know more about himself. He is not allowed to leave the underworld and Hades sees to this personally. What secrets lie beyond the borders of death? Our hero is determined to find this out and along the way he may even learn the truth of what happened to his mother. The gods of Olympus pledge their support and offer different powers along the way but what ulterior motives do they have There are a lot of mysteries to uncover here but when you’re immortal without much else to do…time is always on your side.

Immediately one of the most impressive things about Hades is the sheer volume of content. These rogue games can sometimes be annoying because you will question why you are putting in all of this effort. The Justice League mobile game for example was fun and I stuck with it for around 3 months but after a point there was no real content left. For Hades that isn’t a problem. There are easily 50+ hours worth of content here between maxing out all of the god bonds to complete their subplots, getting the true ending, maxing out your database files, unlocking all weapons, etc.

I completed the game 10 times to unlock the base ending and I can tell that I’ve only scratched the surface here. I only managed to max one character by the end of this and beast the game with only 1 weapon. I don’t see myself going for the platinum anytime soon just because of how long it would take to do that but I do like how all of the trophies are reasonable ones. The game isn’t asking you to do anything crazy. Really you’re just asked to play the game a whole lot and try out every mechanic. Even if you don’t plan to go for it all, I do advise trying out each weapon to see which one ends up being your favorite.

Of course, all this content would mean nothing if the gameplay was poor. So fortunately it is excellent. Your movement is very crisp and all of the weapons are good ones to have. The game has an overhead view and then you use your 3 powers to get past the enemies and make it to the end. Each playthrough has 4 areas and around 50-60 rooms total. At first it will probably take around an hour to clear the game, then near the end each run will be more like 20 minutes. I’ve heard people can do it even quicker but even with a maxed out mirror I couldn’t get under 20 minutes so they must be insanely good at it.

The game really values repetition as you learn all of the enemy movements and attack patterns. Focus on learning those since it is crucial that you dodge a lot. You want to deal a lot of damage of course but your health can go down deceptively quick. At the end of each room you get to choose a power up. Some help your attack power directly while others will help speed or other aspects of your character. Choose your ability carefully and then you will be fine. Even if you do lose, the game is so much fun that you won’t mind.

By the time I won 10 runs, I had already lost 27. So I can assure you that it is a process. Now I have enough passive abilities where I can confidently win with the spear on every run but so far I am still having trouble winning with any other weapon. For hat I suppose I just have to keep on grinding and eventually I can win there too.

Also I give the game a thumbs up for all the voice acting. Yeah, you’d expect voice acting for a PS5 game but there are just so many lines here that it still ends up being impressive. Each main character has over 100 lines of dialogue as you go through their normal routines as well as bond dialogue. I am probably even underplaying it for a bunch of them. This is clearly a game where the developers wanted to give you a complete product without worrying about dlc.

Meanwhile the graphics are really good. Even with all of the action on screen the game didn’t lag once. The individual animations are all clear as well so you know what is happening throughout. Now there are times where you might have multiple abilities that can be hard to distinguish in the moment but that is the price of being overpowered. I consider it to be a good balance. The soundtrack is also super good. There were quite a few great tunes in here that really fit the atmosphere of the game.

I don’t have any real issues with the game. I felt like everything was accounted for here and all of the gameplay elements were polished. It deserved all of the game of the year attention it was getting and then some. I’ve heard that the sequel’s gameplay is even better which sounds really impressive. I definitely look forward to seeing how good that one is.

Overall, Hades is an extremely satisfying game. It has enough difficulty to give even the most seasoned of gamers a difficult time, while also having a lot of difficulty options to allow for newer gamers to have a good time as well. That is why it is a very inviting experience since I can easily recommend it to anyone. The game’s very intuitive and there are no shortage of helpful references included within. Everyone will have their own style of how to approach the game. When starting out I recommend finding out your preferred way to play rather than going online to copy a winning strategy. Trust me, it will feel more satisfying that way.

Overall 9/10