Professor Layton and the Azran Legacy Review


It’s time to take a look at the final Professor Layton game. This one’s been on my list to buy for a very long time so it’s nice to finally have it. It’s a nice conclusion to the series and I hope to see more games come out at some point. I’ll need to get the spinoff for the Switch soon. The Azran Legacy hits all the right notes that you’ve come to expect from the Layton series and it even added some platforming puzzles which was pretty cool. Throw in a lot of twists and turns and you’re in for a fun ride.

The heroes receive a letter from Sycamore asking for their help in solving the Azran legacy. The heroes need to find out what the ancient civilization left for the modern generation and if this is a good thing or not. Unfortunately there is a villain group known as Targent which is after the Azran legacy as well. Layton manages to save a girl named Aurora from their clutches. She has been in stasis for hundreds of years and is the Azran messenger although most of her memories are gone. Perhaps they will return as the heroes collect more of the Azran relics. If the heroes gain them all they will be able to open the door to the future. Time is not on their side though.

This game definitely goes more into fantasy/sci-fi territory than the previous ones. The Azran have technology that is quite advanced including lasers, robots, and the ability to keep people alive for hundreds of years. You can reasonably say that this is technology we will have in the future though. The Azran don’t seem like the nicest people out there even if they may have a lot of good points about how humans are still corrupt in the present. The Targent officials don’t paint the brightest picture of humanity. There are two main members of the group who function like Team Rocket. They’re not really a threat to Layton, but they always get up for another go at things.

The gameplay is the same as the other installments. You travel across different lands and gather information on the mystery. Typically people will only give you clues if you solve their mysteries. Once you do that then they become a lot more receptive to your cause. The puzzles come in all shapes and sizes and they’re pretty fair for the most part. On occasion you may see a puzzle that doesn’t make sense from the description, but it makes sense in hindsight after seeing the solution. Trial and error will get you far, but you’ve also got puzzle coins for the ones that really stump you. So long as you activate the coins you are given hints which make the puzzle a lot more manageable.

There are also a lot of minigames and other little features to have fun with. A new addition to this game is the newspaper which you can use to read about various events. The main game should take you around 15 hours or so to complete and the post game content of completing every puzzle will likely extend this to around 20 hours. It’s a pretty good deal for your buck and it could also take over 20 hours depending on how you’re able to handle the final puzzles. Some of them certainly get really difficult by the end.

As always the game doesn’t cheap out on the graphics. We get fully animated cutscenes which is a lot of fun and in general the graphics are quite clear. It all feels very polished which is always a good thing. The soundtrack brings a lot of the familiar tunes back. Although I would have liked some new themes too, these worked well enough for the scenes. It’s all got a very peaceful air to it.

Layton is a very solid protagonist as always. He’s a quick thinker and can usually stay one step ahead of the villains. He can also fight when necessary like when he got into a sword duel with the main villain. He was able to win despite having the inferior weapon. Layton also manages to stay as a gentleman no matter what is thrown at him and that’s absolutely crucial. You can’t break down when the going gets tough. Luke’s a good trainee to have as always. While he isn’t quite old enough to really help Layton out in all of the cases, he does what he can. He’s not the kind of kid to hesitate.

Emmy is a lot of fun and has really helped the group’s dynamic in this trilogy. She’s always upbeat and ready for a good puzzle. She has a bit of a rivalry going with Luke as she likes to mess with him quite a bit. As Layton’s official assistant she is also quite adept at puzzles and her martial arts are second to none. Then you’ve got Sycamore who is a puzzle genius like Layton. The guy is rich and resourceful so he is quite helpful in this game as well. He seems to have a solid honor code and is always ready to put the mission on hold to save people in trouble. He may have shown up out of nowhere, but is very important to the game’s plot.

Aurora has been in stasis for a long time so she doesn’t know a whole lot about human culture. Fortunately the game doesn’t play that up to a crazy extent so she’s not a bad character. I felt bad for her near the end when everyone just watches as someone gets ready to stab her. Couldn’t someone have manned up to stop this from happening? If I were Aurora I’d be pretty sore at this whole chain of events. She took the situation well and didn’t take things personally…even if perhaps she should have. Then we have the main villain Bronev. He’s a fun villain leader although his screen time is incredibly short despite being the head honcho. I think adding in some more scenes would have helped to make him more memorable. It’s hard to have any sympathy for him even when he gets his origin story though. His actions make 0 sense and so I’m glad that Layton shut him down even if he wasn’t as merciless as he could have been. I’d have had Layton end with his first line and not say the last few.

The game is a mystery so we have a few twists and turns. There are 2 main ones. One of them you’ll likely have figured out from the opening level depending on how you’ve been watching the patterns. You may not guess the exact twist, but it’s one that the series has already used 2-3 times so you’re almost expecting it. The second twist was a lot more unexpected though and worked pretty well. The game really put Layton through the ringer having to deal with all of this. The twist does hurt the second character a lot though. The first character was never truly changed so that’s one thing, but for this character it’s a 180. It’s just hard to come back from something like that and it’s probably why the character got written out. (And because the series ended)

Overall, Layton and the Azran Legacy is a very solid installment in the series which can hold its own against the others. My favorite is still the time travel adventure but after that most of them are pretty neck and neck. One thing I’ve liked about the prequel trilogy is how all of the games tie into each other pretty well. The Azran were referenced quite early on in the prior games. Emmy also adds a lot to the dynamic so it’s hard to go back to just Luke and Layton in the present timeline games. Layton can fight, but usually chooses not to so having someone like Emmy who isn’t afraid to throw down definitely helps the group quite a bit. If you haven’t played this game yet then you can change that. The games work well as stand alone adventures so you don’t need to play the previous 5 games to understand this one although it would certainly help you know the characters more.

Overall 8/10

Mario Golf Advance Tour Stats and Records

Stats time!

Tournament Stats

Marion Course Best Score 1 Average 73.0 Best Drive 205
Palms Course Best Score -1 Average 72.5 Best Drive 230
Dunes Course Best Score -3 Average 69.0 Best Drive 220
Links Course Best Score -7 Average 65.0 Best Drive 267.0

Pokemon Volcanion and the Mechanical Marvel Review


It’s time to take a look at one of the latest Pokemon movie manga. This one brings back memories as it had the real Ash and not the reboot version we’ve gotten for the last few films. It’s nice to have the veteran that I’m so used to. This isn’t the most exciting story out there, but it’s pretty solid and I dare say that the pacing is better than in the movie. It’s a solid title with some good action scenes and you’ll get to learn more about the new Pokemon.

So the story starts with Ash bumping into a Pokemon named Volcanion. This guy is pretty upset because his pal was kidnapped by a villain and his thugs. They plan to use the metal Pokemon Magearna in their plans. Magearna is a Pokemon that was created by humans much in the same way as Mewtwo and this makes her highly valued among the villains. Volcanion wants to save her, but he spends the majority of the manga getting beaten black and blue by the various Mega Pokemon. Fortunately Ash is here to help. Can Volcanion get over his distrust of humans long enough to join forced with Ash and save the day?

Volcanion can be a bit annoying with how much he doesn’t like humans but I’ll cut him some slack since most humans are pretty dicey. At least Ash is good, but he has no way of knowing that. My real problem is just how weak he is. Ash has to save his bacon many times in this adventure so when the guy still keeps on talking tough it’s impossible to take him seriously. He’s losing to the random villains of the movie and their Pokemon. That’s unacceptable, especially for a Pokemon who is supposed to be super powerful. Volcanion didn’t really leave a good impression on me.

He still looked better than Magearna though. My issue with her is that she has no character. She sort of just stands around as everything happens. I think part of the point is that she doesn’t have full emotions yet or has a hard time expressing them, but I needed her to show a little more agency in the meanwhile. Even just a quick scene where she fights back against the villains when they show up to capture her would have gone a long way. Mewtwo definitely doesn’t let himself get trapped like that.

Meanwhile Ash looked great though. While being stuck to Volcanion is a big inconvenience Ash takes it in stride and gets right into the action. Nobody’s going to stop him from saving the day and Pikachu also gets some good hits on the Mega Pokemon. If not for Volcanion being unable to keep up Ash probably would have taken them all down. This is really Ash at his peak and its one of his best portrayals in a long time. It’s always good to see him getting his props.

Meanwhile the art is pretty solid. At times Ash looks a little out of character and is a bit inconsistent with how he’s drawn, but that’s about it. The most egregious example of this is definitely the back cover of the manga. Where the artist really shines is when the action scenes come in though. The Mega Pokemon all look quite fierce and the attacks are also pretty impressive as well. The scenes are easy to read so they aren’t convoluted but still have a good amount of scale to them. You can tell that the Pokemon here really know how to fight.

I guess there isn’t a whole lot to this title beyond what I’ve said, but that’s part of its charm. It’s not a grand tale or one of the more ambitious Pokemon movies turned into a manga. Effectively it’s just a fun little Pokemon story with Ash showing more Pokemon why hunmans are decently good at times. I doubt we’ll ever see Volcanion or Magearna again, but if we do that would certainly be pretty cool. I also thought the villain was a step up over some of the other villains. Not saying he’s super memorable or anything, but at least he actually had a good army of Pokemon.

Overall, Volcanion and Magearna are probably the weakest points of this manga but as far as legendary Pokemon go I’ve certainly seen worse. Volcanion took a while to come around, but by the end he sees why everyone loves Ash. Ash always manages to get the job done and that’s really the key takeaway here. Pikachu is fun as always the artwork is good so it all flows together pretty well. Whether you’ve seen the movie or not I would recommend checking out the manga. It’s a good way to spend 20 minutes or so and it’s one of the last times you will get to see the main Ash in the manga so it has that going for it as well.

Overall 7/10

Super Ghouls ‘n Ghosts Review


It’s been a little while since I went back to one of the SNES games, but it was time to change that and what better game to jump into than Super Ghouls ‘n Ghosts? It’s a pretty classic 2D platformer and a title that holds up quite well over the years. The game’s rather short, but it is very old so that is pretty understandable. The ending is the only thing that limits the game to an extent but I wouldn’t say that it affects the score.

The plot of the game is that demons have kidnapped the princess. The main character must now head off into the unknown in order to save her. To do this he will need to conquer legions of monsters and other deadly foes until he makes it to the castle. It won’t be easy, but this guy does have some experience in this arena. The game has around 8-9 levels and you should be able to clear it in about an hour. It’ll depend partially on how often you die and if you use the rewind feature or not. I certainly spammed the life out of that button but for those of you who do not wish to resort to such tactics you will likely appreciate the difficulty level. I wouldn’t say that the game ever gets unfair, it’s just unrelenting if you make a mistake.

A single error on your part will likely result in your death. I don’t know if you have to restart the level or the whole game when you lose since I never let it get that far but if it’s like most titles then you would need to restart from scratch if you get a game over. So long as you can avoid doing that then you should be fine. As you go through the levels you will encounter various weapons. You can only have one weapon at a time so you really have to think carefully about getting a new one. My personal favorite was the fire ball so once I had that I was not going to go back to a sword or any of the other options. None of them seem flat out worse than the others except for the slow boomerang so it’ll depend on how you want to play the matchup. Once you find your perfect weapon then it’s off to the races.

The graphics are pretty solid and the game actually had an opening cutscene which impressed me. Even if there isn’t a lot of story beyond the intro I’m still glad to have that much. It’s something that was not always a guarantee back in the day. The soundtrack is pretty reasonable. I wouldn’t call it the most memorable tune out there, but it worked well enough if you ask me. I was able to get behind this and the gameplay is always more fun when you have something to listen too.

I realize that I didn’t speak much on the gameplay, but it’s pretty self explanatory. You use your weapon to slay any enemies you get in your way as you aim to get to the end of the level. At the end there is a boss you will face and upon defeating the creature you are able to get into the next level. There are no crazy jumps and the platforming is actually pretty mild next to most of the others. It’s more combat focused than anything else.

There isn’t really any replay value after completing the game though. So the full game should last you about an hour and then if you want to 100% that maybe make it 2 hours. When you reach the end of the game the ending you get will depend on some factor in the levels. The Princess seems to hint that you had to grab some collectibles along the way but I must admit that I did not notice anything like that in my travels. So I got the fake ending where they start you back at the beginning of the game again. No way I was going to do the whole thing again just for a quick cutscene but if that’s up your alley then it’s certainly something to look into.

Overall, Super Ghouls is a pretty cool sounding title and the game is a lot of fun. I really can’t see you not having a blast with this one. It’s really got everything you could ask for in a game and then some. Keep in mind that it’s a short one but if you already have the SNES Online package then it’s effectively free. There’s no real downside to giving it a shot so you may as well do that. We’re getting some new games added to the service soon so I’ll definitely be ready to try those. The collection for the SNES is getting more and more impressive with each passing month.

Overall 7/10

Beyblade Evolution Review


This may possibly be the weakest Beyblade title and the series hasn’t exactly been firing on all cylinders before. I thought that the series was on an upwards trend after playing the last game, but this one brings the series down once more. It takes away all of the strengths of Metal Masters and goes back into a control scheme that is even more obnoxious than blowing into the DS like the first title. Sorry guys but this is one game that you should stay far, far away from.

Beyblade Evolution doesn’t really have a story which doesn’t help matters. Effectively you are playing as a new kid who doesn’t know the first thing about the game, but wants to compete in the World Championship. He’s clearly not a main character who thinks things through all that well, but I suppose you have to admire his enthusiasm at the very least. You go around fighting people and playing minigames until the tournament starts. Win or lose you are sent back to level 1 to replay the entire game again…….

The game uses a day system which is one of my least favorite gameplay styles. Several games I’ve played have used this including Armored Core, Megaman Zero, Pikmin, and Yugioh GX Duel Academy. It’s never once worked out as a positive. I get that it is a bit more realistic this way, but it forces you to hurry through the game and you can’t enjoy it as much. While I’m not the biggest fan of Majora’s Mask, at least it doesn’t trap you in the days the way that the others do. Beyblade Evolution has 50 days. Each action you take aside from accessing the main menu counts as a day. You want to go to the shop to buy some parts? That’ll take up a whole day. Wanna play a minigame to earn money? Another day gone. There are only 50 days in the game so you’ll very quickly find yourself at the very end.

This title seems to be built on the assumption that you’ll want to play through the game multiple times because there isn’t enough time to do everything otherwise. There is little reward for beating opponents either since you don’t get any money or parts. It’ll help you unlock more people to fight, but why would you want to do that? The most efficient way to play through the game seems to be doing the minigames. Some of them are quite easy so you can S rank them on hard and get about 3800 points. With these points you can buy superior parts and build yourself a pretty great Beyblade. Keep on doing this until day 47. Use the next two days to clean out both shops. (Why are there 2 shops? To make sure you waste 2 days buying parts instead of one.) You’ll have to hope that RNG is on your side though as the shops cycle through inventory quite frequently so if you pick the wrong day to go in they will only have weak points and you’ll have to waste another day to go in and get what you want.

There isn’t an easy way to see what parts you do have though. Your best bet is to go into the sell window and look at your parts that way which is a lot of extra clicks. There isn’t even an inventory option to see how many total parts you have out of the full collection. There’s a lot of quality of life updates that just aren’t present in this game. When you think you have a good Beyblade, head to the tournament and hope that the force is on your side. Be careful…skill doesn’t play much of a role here.

I was surprised to see that you cannot move your Beyblade. Basically you launch the Beyblade by flipping your 3DS backwards (which is really bad for the screen so I’d recommend holding the screen in place but it will mess up your launch) and then you watch it fight the opponent. I couldn’t move it in the slightest with the stylus, D Pad, or by moving the 3DS. You just have to watch it roll around. The only support you can give it is by shooting energy into the Beyblade by aiming with the motion controls. After that you can watch grimly as the A.I. jumps off the track and you lose by default. In the big tournaments you need 4 points to win the match. Winning through survival is one point so you have to win 4 times while if the opponent knocks you out of the ring they get 3 points in an instant. It’s really not very balanced if you ask me.

There’s no fun to be had with the gameplay. I want to be able to move my Beyblade and feel like I’m actually doing something. Otherwise I may as well be watching two A.I.s going at it because that’s really what’s happening. Half the time sending energy to your Beyblade doesn’t even help much since they just spin out of control. I didn’t think the gameplay could get worse than the first DS one I played, but it definitely happened. I’ll even take the microphone gimmick over the motion controls. I already didn’t like motion controls in the Wii, I can guarantee you that they are even worse on the 3DS. The 3DS wasn’t made for motion, I don’t see why a game was developed with that as the intent.

Ah well, the graphics aren’t bad I suppose. The character designs are nice enough and we get some decent backdrops. There aren’t a lot of areas to see though as it’s the same locations over and over with the same re-used character models. All of the tournament cutscenes start out the same way. The amount of recycled footage is pretty staggering to say the least. As for the soundtrack, it’s fairly generic. There isn’t a lot of variety to be found here.

In terms of replay value the game is pretty light. You’ll be ready to leave as soon as the 1-2 hour playthrough to day 50 is over. After that you can keep on playing to either get a better ending or get all of the parts. Those are the only things left to do anyway and for the latter you’ll never know if you have anything because the game never gives you a place to check how many parts are in the game. With the shop constantly changing inventory it’s also hard to keep track of how many are left. It’s a bit of a tough predicament.

Overall, Beyblade Evolution is a game that I’d advise against purchasing. It’s just not very good. It’s barely even a game and more like you are just watching a demonstration among the computers who are fighting to see who is the best. That’s not very entertaining if you ask me. I now own all of the main Beyblade games from the modern era and I can see why they haven’t made any in a while. The series doesn’t seem to understand how to make the series fun which is surprising because it should be pretty clear. Look at the Gamecube Beyblade game as an example of how to do one of these titles. Now that was a masterpiece!

Overall 3/10

Beyblade: Metal Masters Review


It’s time to take a look at a Beyblade game that I’ve owned for a very long time. I had been waiting until I had Metal Fusion and now that I beat that one it was time to look at the other big Metal game. This one is a huge improvement over the other title. For starters the controls have been fixed and there isn’t a pesky leveling up system this time around. It’s an arcade mode type game so it only takes around 20 minutes to beat a story but there are a lot of different characters to help with the replay value.

The basic plot is that the main character has been offered an invite to the latest big Beyblade tournament. He decides to enter of course, but it turns out that there may be more to this tournament than it would seem at first glance. Yes, this is the plot of every Beyblade game but in its defense it’s a plot that is always quite solid. Who wouldn’t want a tournament? The fun part about the concept is that it’s a good excuse to get all of the big characters in the series to meet up once again. There are around 5-7 rounds int he tournament and then you’ll have completed the Arcade route.

This game is fairly easy unlike the last one. The goal is to knock your opponent out of the ring or smash him to bits. Gone are the days of using the stylus and the game even gives you a pop up at the beginning letting you know that the stylus will not be used at all. It was probably the best message I’ve ever seen in a game like this. I was pretty stoked right off the bat. So you use the D pad to move your Beyblade. Press the A button twice to use your standard dash attack. B is to jump, Y to shield, and X to use your super attacks. I couldn’t find out how to use the final smash but you won’t need it. My advice is to spam the dash attack. It does a lot of damage and also has a chance to push the other Beyblade out of bounds which results in an auto win. You just can’t top that.

The game does force you to think about things a little more towards the end though. One enemy has a flame tornado and another has a suction ability so if you just run into them then you’ll be defeated. In these cases it’s best to take a punish approach. Wait for the opponent to use a move and then hit them. At that point retreat and then start over from scratch. Rinse and repeat your way to victory. I don’t imagine any match will take you more than 2-3 tries to clear it. It’s not a game that was made to be super difficult or anything.

So, the game is pretty short as I mentioned. An arcade mode is around 20 minutes. If this game was still at full price then I’d say that it wasn’t worth it. You can get the game for 5-10 bucks nowadays though. It’s also worth noting that there are around 30 fighters here so if you multiply that all you’ve got a game that’s around 10 hours. That’s pretty good right? There’s barely a story though so there’s not a lot of incentive to playing the game with everyone. Most games nowadays I don’t do all of the Arcade Modes but it really depends. If it’s something like Marvel vs Capcom or Dengeki Bunko then you can bet that I’ll at least play most of the stories for all the characters I like a lot. For a game like Beyblade where there are no opening and ending cutscenes and I don’t know the characters as well..it’s less of an incentive. I didn’t even beat more than one story in Sengoku Basara and that’s a series I’m fairly familiar with.

It’s always nice to have the option though and so I have to say that the game has a fair amount of replay value. The gameplay is also just pretty fun so it is definitely a game you can have a good time going back to. In terms of graphics the game is also pretty solid. We get some cutscenes for finishing moves and the standard ones pop out well enough as well. Don’t expect a ton of detail or anything like that, but there’s enough to keep you pretty well satisfied all the way through. The soundtrack is about as bland as you can get though. There aren’t exactly a lot of choices to pick from here so you’ll quickly find yourself tuning it out. I wish we had gotten a rock theme or something like that.

I should mention that in the Arcade mode it’s a best of 3 set. You get to pick two supporting characters to help you out as each character gets a round. The first character you pick is the one who will get the story though so choose with that fact in mind. Each character also has slightly different special moves and controls so you’ll want to keep that in mind. You can also check the garage to equip new parts that you unlock as you unlock 2 for each round that you complete. There seem to be 86 parts in the game so at that pace you’ll get them all very quickly. I wonder if they’ll slow down at the end because otherwise you’ll have all of the parts long before you beat the game with every character. Hopefully it doesn’t go the route of giving you duplicates later on. I always thought that strategy was a forced way of adding length to the completion time.

Overall, Beyblade Metal Masters is better than the last DS game, but it’s certainly nowhere near the level of any of the home console installments. I’m not sure why the games aren’t trying to be more ambitious on the portable. I do have a 3DS game I’ll be playing soon so we’ll see how that one fares. Regardless, this is the definition of a pick up and play title. Even if you put the game down for years it’ll always be right there for you to play through again. It’s pretty good and accomplishes in what it sets out to do. If you see the game for a few bucks I’d recommend playing it. Who knows, maybe the arcade mode will be so much fun that you’ll end up watching the show as well.

Overall 7/10