Donkey Kong Jr. Math Review


Am I being too harsh with a game that is meant to be for kids while also being educational? Hmmm….nahhh they could have done more with this one. The basic idea is that you’re taking the gameplay of Donkey Kong Jr but adding numbers everywhere. So for example the top screen will show that you need to get the number 50. You then have each math sign at the bottom and have to grab numbers until you’ve gotten that number. So for example you grab a 5, then find the X sign, then get a 5. You now have 25. Grab the X and then grab 2 and now you have 50. Congrats, you’ve won the round!

There is one fatal flaw to the game though and it is what destroys the whole experience. Are you ready for this? Where the game ultimately falls short is that there is no computer to fight against you. That’s right, in single player mode you just walk around and do everything yourself. There’s no timer, there’s no way for the level to end in anything except your complete victory. This is where the game made the mistake because there should be some kind of competitive experience here. Even if you’re teaching kids how to look at numbers and such, wouldn’t it be a good idea to have someone to fight against? I would have thought so at least. Instead you only have the multiplayer mode which is fun enough but a game should never depend on multiplayer exclusively.

So there ends up being nothing to do here. You walk around solving math problems but of course since you have to jump and climb for each one, it takes a whole lot longer than if you had your calculator with you. I don’t see it being a very effective way to teach kids either. Perhaps it would have some novelty factor for a little bit there but I don’t think that would last very long. After a little bit the kids would want to go play a real game and that’s how you feel by the end of it. So just to be clear on this, the game itself has potential but it’s all in the execution.

All you would need to fix this one is add a computer to fight against. Immediately now there is some point to playing the game because you’re fighting over the symbols and the numbers. Without that level of battle going on, it’s just not going to hit right. Trust me, I don’t like it any more than you do, but we need some kind of a system here. Without a purpose, even a game loses its entertainment value. We need a way to balance out the fun with learning and there are a lot of ways that this could be done. Ultimately Donkey Kong Jr. just wasn’t able to figure that balance out. It’s a shame that it had to go this way but that’s just how it is.

The graphics are at least reasonable since it’s got that classic Nintendo look to it. It’s functionally no different from the main game. The soundtrack definitely feels forgettable though, I can’t think of any themes right now. Certainly nothing that really sticks out and makes you want to play the title again. With no replay value and not much initial value either, this is a game that was ultimately always doomed to fail in the end.

Overall, This is a Nintendo game that I would say to avoid. If you need to brush up on your math skills, there are definitely much better ways to do it. Ultimately, this game just takes too long to solve any question. It gets rough when you need a number that is too small for multiplication but really high for addition. You just have to keep adding 9 until you’re close and it definitely does not feel optimized. Nintendo should not give up and come out with an even better learning experience some day. Part of me feels like the chance to make a really educational video game has passed but where there is a will, there is a way. If anyone could solve this dilemma. It would definitely be Nintendo.

Overall 2/10

Golf Review


Uh oh, now it’s time for a game that I actually did not like. Golf is one of those sports that I’ve never been a big fan of but I feel like you can absolutely adapt it to a game if you try hard enough. Just look at the Mario Golf game for Gamecube, that one was actually pretty fun. I spent a lot of time in that game and it was definitely rewarding. It had a lot of depth, multiple levels, etc. You could feel the passion behind every level and that is what’s missing from this older Golf game. See, the original Golf doesn’t have a lot of color or energy behind it.

Yes, the game is ancient so I will cut it some slack, but not complete slack. I think they could have done way more with the game. There isn’t much in the way of animation or soundtrack. It’s just you whacking the ball and seeing it go forward. There is no passion, no creativity, no nothing tbh. It just keeps on going and going. I played all 21 holes and got destroyed but I wasn’t even sad because I just wasn’t invested. I didn’t care if I won or lost because the game did not give me a reason to care. It’s just boring and that’s the worst thing you can say about a game.

The controls are easy enough to learn although I would say that they are hard to master. Basically you choose your golf club based on the distance and power that you need. You are aiming to get the ball inside the hole in as few turns as possible. So you want to learn the distance of each. I recommend watching Rising Impact to learn about the different pieces more in depth. From there it’s all about your skill and timing in using these items. There aren’t really any big unlockables or bonus content modes to play through though which is unfortunate. Again, this is where the game could have tried harder.

Mario Golf had a ton of different minigames like hitting your ball through rings and such. That would have really helped to shake things up a bit. As a result there is no replay value here and there is barely enough content to have fun going through the main campaign. The most enjoyable part of this is trying to point out similarities in the main character to Mario. That’s where the fun is really at but I don’t think that it’s quite enough. I wanted more…I needed more! Throw in some kind of a story or fun cutscenes. The graphics aren’t bad but there isn’t really any kind of animation to show it off anyway.

Golf is a sport that tends to be slow in real life as well. Unless you are playing directly then you are probably going to get bored quickly. That’s the same with this game, only to a greater extent because you get bored even while you are playing it. That should not be possible and yet it is what happens so what can be done to fix this? The answer certainly eluded this game, I can tell you that much.

Overall, Golf is not a fun game. I don’t see any reason to play it. There’s almost no content here and tons of games have been made that go more in depth about the whole thing. The only possible way you can have fun with this will be if you are playing with someone who is very witty so you can just be having a good conversation during the game. Otherwise yeah I don’t really see the potential here. Ultimately this game will not be getting my recommendation and I was glad to put it down. It may sound harsh but this was easily one of my least favorite games. It barely feels like a game because it’s not even super interactive.

Overall 2/10

Wario Land 3 Review


All right guys, it’s time for a game that was really trying to be different and I can respect that to an extent but ultimately this was definitely not the way to go. The gameplay gets overshadowed by how often you have to keep replaying the same levels over and over again. The bosses tend to be rather annoying and you don’t get stronger by enough of a margin to make the whole experience worth it. And so in the end this game could not surpass all of these hurdles.

The game starts with Wario messing around a bit too much and so he crashes and then falls inside a music box where he is isekai’d into a whole new world. There, a mysterious being asks Wario to free him and stop the dark lord. If he does this then he will be given a ton of treasure and can go back home. Wario is never one to turn down a bunch of treasure so he gets to work. The musical instruments are scattered across the planet and all of them must be secured in order to rescue this guy. The problem is that each one is guarded by a monster and then those monsters can’t be accessed without different power ups that are found by getting other treasures.

So you get the idea, this is a game about journeying through the different worlds and finding all of the items that you need. You start with only basic moves like being able to run and jump. Then as you beat more levels you obtain stronger abilities like ramming through walls, picking up enemies, etc. Each level has 4 treasures. The treasures are hidden through different obstacles and paths so generally they are blocked behind obstacles that you cannot get past with your current skill level. What this means is you will be replaying the levels a whole lot of times so get ready for that. There are 25 levels so you will be playing through 100 times if you get everything.

Fortunately you don’t have to get all 100 in order to move on so you can skip some of them. That was definitely a relief because they definitely get old after a while. A game only works like this when you get noticeably stronger to the point where you can blow through the levels. Let me just blast along but the problem is that the distance tends to be the same in this one. So you are stronger but you don’t feel nearly as strong as you should and that’s the real problem here. I think there was a reasonable amount of potential here but the level designs would have needed to be just a little bit better.

At least we did have a quality of life feature where the guy trapped in the chest would tell you which level to go to next if you were lost. This is good because you rarely know where to go next after you beat a level. It’s annoying that you have to run to the guy constantly but I do appreciate that this was at least a feature since other games would have definitely missed out on that. With this, you will eventually be able to beat the game even if it will still take a while to clear.

The length is actually fairly solid so I can give the game some credit there. It may be forced because of having to replay it so much but you won’t be beating this game in an hour or two. This is a full length Nintendo title so we’re looking at around 5-6 hours I’d say. Add more if you get lost since it is quite easy to do that. The replay value is also there in getting the rest of the treasures so you don’t need to worry about that either. This is definitely a game that will be there for you…for better or worse.

The graphics are pretty good. I thought the colors were on point and the level designs were fun to look at. I may have had some issues with the layout at different points but definitely nothing against the look of the game. As for the soundtrack, that’s more on the underwhelming side. There are no tracks here that will really excite you or anything like that. A modern game could at least fix this aspect which would definitely make things more fun. The game is also desperately missing more of a story. If we had more cutscenes in between the levels that would do a whole world of good for the game as a whole. It would absolutely jump to the next level and could actually be a good game.

Overall, Wario Land 3 is definitely not one of Nintendo’s stronger titles. I would say it has enough going for it where I’m not jumping right into the negative score levels but at the same time it’s definitely not doing wonders for itself either. It’s a game that tried too much and got too ambitious in the end. It should have focused on having more levels instead of having to replay the same ones over and over again. Just focus on the platforming. If you don’t really have anything to play on hand then at least the length ensures you will be kept busy for a little while. It can pass the time but I wouldn’t actively recommend it to anyone when there are way better games out there.

Overall 5/10

The Legend of Zelda: Twilight Princess Review


Twilight Princess is easily the longest Legend of Zelda manga. They really went to town on this one making sure to adapt everything and taking the time that they need. I thought that was an excellent decision and it’s really the right way to handle these adaptions in general. nothing is rushed and you really got to be with the character for a very long time. It’s a really good title and the artwork is absolutely fantastic. You will definitely want to check this one out to see Link at his best. He is really a strong lead who will keep on fighting all the way through to the end.

The series starts off by introducing us to Link who is a very capable farmer. He gets along well with all of the villagers and it’s really peaceful place but that doesn’t last. Monsters invade and deal a whole lot of damage. They are led by the mighty Zant who takes Zelda and threatens to conquer the entire planet. Link will have to brush up on his skills and also use the Master Sword in order to make a comeback. This will not be an easy challenge by any means but Link isn’t here to just fight the easy battles. He’s here to conquer everyone in front of him and will stop at nothing on his quest. He is the hero of time and he will not be denied.

I actually haven’t played the Twilight Princess game yet although you can bet that it is definitely close to showing up on my docket. I’m knocking out a few other titles first but then it’ll be around. Twilight Princess always seemed to serve as the big sequel to Ocarina of Time. Yes, we also have Majora’s Mask for that but I think it’s the fact that this was the big Gamecube game that really made it super memorable. I remember having part of the study guide for it that came with Wind Waker and the game always looked like a lot of fun. You can definitely bet that I will enjoy diving into this one.

The manga works as a good preview for it exactly because it is so detailed though. First up, the artwork is absolutely stunning. This is a title that clearly had a whole lot of dedication and talent behind it. There’s a ton of hard work put into the manga. Each fight looks amazing and even the normal drawings of the characters walking around works well. The super detailed and serious art style works really well in Twilight Princess where everyone is down on their luck and things aren’t looking so good. You can really feel the despair within the art. It also means that each of Link’s rage modes work really well here.

Now since the story has a darker tone that does mean occasionally it can trip into some issues. There is some animal violence like when the villains go after horses and other creatures running around. It’s pretty rare and that is something that could have been taken away if you ask me personally. The serious tone works for most things but that is definitely not one of them. Lets just focus on Link fighting off these monsters.

In terms of portrayal this will always be the best Link. He’s just such a capable fighter and well balanced character. he really comes into his own as a full fledged character even outside of his title as Link. Zelda doesn’t get quite as much to do since she is out of the story for most of it though. She is still solid as always and never gives up even while in the dark kingdom though. I give her credit for dedication but yeah it would have been cool to have seen her get some action as well.

Midna is the main heroine here instead. She’s rather jaded and has a hard time connecting with Link for a while there but ultimately she is here to help. The manga slightly plays up a bit of a romance there which will have you shaking your head but she does do pretty decently in terms of being around to support Link against the villains. Her dark magic seems to have a lot of versatile uses but she rarely gets involved in the actual fights which is a bit of a missed opportunity. Having her actually take down more of the bosses would be good since she does mainly consider herself to be a full fighter as well.

Part of her whole plan is getting Link here to take down the enemies but otherwise she had plans of her own so that would mean she should be able to fight at a high level too. Meanwhile Link does have a curse on him that keeps turning the guy into a wolf. That’s definitely a tough one to deal with since he naturally can’t fight as well in that form. He does his best but it’s definitely clear that this is a full nerf for him. He can’t lift a blade and mainly just takes Ls in that mode. I already know becoming a wolf in the game is going to be annoying since I can’t use my sword combos.

Zant is really the main villain here and he’s not bad but I do think he ends up falling in the shadow of Ganon the whole time. It’s just hard for him to get out from under that because they’re both very similar villains with a shadow motif. If the manga had taken him in a very different direction then that would be one thing and could work but when they’re this similar? You’re going to end up remembering the original more and the way the manga plays out, it doesn’t exactly make a compelling case for the guy.

So in the end he’s okay but I liked the concept of the villain more than the execution. Ganondorf is excellent as always though. His presence is felt and this design is still one of his all time best. It just works super well and you feel like this could be his strongest incarnation. The guy is able to hold his own in stats and ability with Link. Very few other characters can really hope to say that. It definitely makes for a great climax.

The best fight out of all of them though is likely when Link meets up with the Ocarina of Time version who is now a skeleton. Now that was a really intense fight. I was really glad that they incorporated the other Link into the mix like this. It’s something that really helped to make the story stand out as well. It adds in that crossover kind of feel to it even though it’s the same series. I’d still love to see a true crossover game someday with a lot of different Links running around. I’m not sure how likely that is…probably not very likely but it would be really cool.

The older Link really helps the modern one to refine his skills and also keep his mind at peace. Link tends to lose his cool at times and go into a rage but with all of the evil going on you certainly can’t blame him. He’s been through a lot, the difficult part is just that using rage diminishes the power of the Master Sword since it runs on justice. That could be a longer debate in and of itself since you’d think that falls under righteous justice but perhaps the sword doesn’t agree. One of the things Link learns over the course of the series is to let go of the revenge and focus purely on stopping the enemies.

Yes, he does stop them lethally but now it’s out of a pure desire to vanquish evil so it’s different. I do appreciate Link taking definitive measures here because in the wild realm of Hyrule it’s not like you can toss them into a prison cell. Half of the fights are happening in the wilderness and the middle of nowhere. He can’t just carry the guy back to Hyrule every time, that would definitely be a losing strategy.

I spent years reading this story until it finally ended so you’re definitely going to be lucky to be able to binge the whole series now that it’s over. The story will be even more seamless this way. Despite being such a long series compared to other Zelda titles, there isn’t a lot more to say about it as you already understand the formula. Link will go to each village/area and take the big boss down. It’s what he does and it’s why he is such a legendary hero. The bosses are all reasonably strong. Some are vicious creatures while others are humanoids. I wouldn’t say that any of them individually are super memorable but they work well in their roles as obstacles for the hero. Each of the lands are solid as well and I look forward to playing through the levels in the game.

The manga does full justice to the game and the story might be straight forward but it’s not rushed which I appreciate. Most titles are 2 volumes max for a game adaption and this one is over 4X longer. So they really make the most of this extra time by giving Link a lot of times to be introspective. We definitely learn way more about him here than we do in any other continuity. Oath of Lilto may be a lot shorter with a longer writeup but in a way that’s because of how different that title was. There were a bunch of characters to talk about and the whole DBZ art style. This one is playing things out more traditionally and ultimately it did end up being the better series so these things have a way of balancing themselves out. I would certainly recommend checking this series out first as the true definitive Link title. There’s actually time for him to interact with the people and friends he grew up with aside from saving the world. It makes the whole world feel very interconnected as Link continues to try and save the world.


Overall, The Legend of Zelda: Twilight Princess is a great Link title. It’s really got all of the elements of his adventure that you could want and this would be easy to translate into a TV show or movie series. In a lot of ways it may even be easier for the general audience than Ocarina of Time since no time travel is necessary this time. Whether you are familiar with the games or not, I definitely recommend this title though. It’s a quality fantasy adventure title no matter what kind of context you have for the title. The series gives you all the knowledge and context that you could ever need.

Overall 8/10

The Legend of Zelda: Oath of Lilto Review


It’s time for a Legend of Zelda title that is pretty different from a lot of the other ones. For starters, Link isn’t even the main character this time. Instead it’s about a kid who is trained by Link and so we have a lot of original villains and heroes running around. This one plays out like a pretty intense Shonen title from start to finish. At times it can be surprisingly intense to be sure, like a modern version of this would likely have to tone down some stuff. It’s interesting though because the tone tends to be light, it’s just that the violence wouldn’t have been seen as such a problem back then. It’s definitely a relic of its time but one that makes for a memorable read.

The series starts with Lilto being interested in studying the sword. The elder decides to train him for 10 years. After that point the village is attacked by 4 evil fighters who work for Ganon. They want the Triforce and will work to revive the evil lord. Even the elder is quickly defeated by one of the minions who works for the 4 but Lilto is able to draw the Master Sword and fight him off. This comes at the expense of his life though. In the afterlife Lilto trains with Link to better his skills and then has one more shot at life itself. Will he be able to save the world and make a difference or will these monsters be too much for him?

So when I’m talking about shock value and big violence, what am I talking about? Well, in the very first chapter the villains murder a bunch of babies. The murders are actually on screen and it’s super disturbing. Then of course we have people being cleaved in two, animals getting blown up, and it’s clear that this is a very dark world. The villains have a whole lot of influence here and without Link, the world has really gone into a bad place. The series has that light tone I’ve been talking about but mainly because it’s from Lilto’s perspective and the guy has a lot of hope in the future.

If you take a step back and look at it from the perspective of the average person living in the land, I’m sure they would not be feeling so great either. There’s just not a whole lot to feel great about here. It also shows how the world desperately needs Link because without him nothing goes too well. I actually wish Link could have appeared more in this title because he’s such a high quality title. It’s definitely a younger version of link like in the classic Adventure games but he still has his bravery and readyness to do the right thing. He’s patient with Lilto and even ends up being a solid teacher. Link still inspires heroism and taking down the villains even when he’s not the main character.

The main heroine Kalin is a solid enough character. Unfortunately for her she doesn’t have a whole lot of time to do much before getting kidnapped. It’s always tough when your screentime is so low but she was a good person from everything we have seen. Lilto naturally gets a lot more screentime here and does well within his scenes. He’s got a lot of confidence and tries hard. He feels like your classic Shonen lead. He may be out of his depth most of the time but still doesn’t back down from a fight so I can really appreciate that. Lilto gets stronger and stronger as the series goes on so he is eventually able to hold his own here. You might say that he’s a little on the generic side but all of his individual qualities are good so I have no issues here. He can almost feel like a younger Goku but if you know Dragon Quest then I’d say Dai is probably a better comparison.

Gonza is a hero who means well but does have a rather rocky start. He hypes himself up a little too much and as a result his skills really started to suffer. He needs to put more work in and also not sabotage other heroes along the way. So once he goes through his character arc then he’s on point. You never feel that Gonza is really in Lilto’s league but with his bombs and speed he can at least be a good support fighter as necessary.

Kaala is a girl who shows up later on to help the heroes out. She can fight which is always a big deal since there aren’t many good guys around in this era. She has good fundamentals and a solid amount of durability. Ultimately she may not do much against any of the important villains but it was still good to have her around. Without her the heroes would have been more outnumbered and everything. I liked her tough attitude the whole time. Definitely my kind of character there and she would have been even better if she could have had some kind of power up to keep pace with the others.

Haggis is the first of the big villains to make a move. He’s a very confident kind of fighter who thinks that he is above all of the other characters and you can see why. With his abilities he has likely not had a real challenge in some time. Even Lilto is unable to do much against him although there are some asterisks in their first meeting. He works well as a villain. The guy has an intimidating presence the whole time and is the most memorable out of the 4. As a character I can’t say that I care for him as his motives aren’t the best. He may be ambitious to be betraying everyone and trying to even take out Ganon but using Kalin for this doesn’t exactly win him any points.

The other generals look pretty bad though. Keep in mind that when you’re working for villains it’s not like you can ever trust any of them right? You should be looking out for yourself the whole time and making sure you don’t get stabbed in the back. These guys underestimated Haggis way too much and as a result they don’t get to do much of anything here. Even Ganon doesn’t look very good I would say. His plans didn’t work out the way that he wanted them to and in a large way I would say it’s because he also underestimated the other villains. This was his chance to really prove himself and instead he faltered when it counted. In the end the villain roster just wasn’t all that good.

Pretty much the whole series is focused on Haggis though so it was a trade off that the series made. I would say it’s one that worked reasonably well though. He definitely did feel like a very serious villain and I dare say that he really did hold his own. He was winning for most of his screen time after all and fought smart so it’s not like he’s one of those villains who lets it all go to his head.

The art is really excellent for the series though and definitely helps to elevate it to the next level. This is a manga where all of the fights look really intense. It helps that the series is styled on the DBZ type of artwork. All of the character designs and everything look like it as well. It means that even a more comedic character like Gonza looks really intense here. I always love to see this kind of artstyle too. It was really huge during the Beet and Dragon Quest eras. You may not see it as much anymore but trust me, it holds up really well.

The series is fairly short at 15 chapters long and as you can guess it has to get a little rushed towards the end. Put it this way, you have the 4 enemy generals and Ganon. Well, by the time you reach chapter 8 which is over halfway through the series, none of them have been defeated yet. That’ll probably get you thinking a little bit right? The series does its best not to feel too rushed but I would say that it absolutely happens regardless. There just isn’t a way around that. This is the kind of series that easily could have kept on going for another 4-5 volumes and I think that would have really allowed them time to flesh everyone out.

It’s not likely to ever happen but this definitely could make for a solid little anime. You could adapt it all quickly after all and it’s a classic fantasy story so it’s not like it ever goes out of style. Link could definitely use more animations considering how big the video game franchise is. The writing in the series was on point and all of the heroes were likable. I always have to give the author big credit there because that’s not always easy. For example the comic relief hero could have easily been annoying but he has enough solid scenes where you don’t mind the bravado. None of the heroes are written too extreme in either direction.

Then for someone like Kalin, at least she has a role beyond being a damsel in distress. She actually has powers of her own which is part of why the villains want her. While her hype comes at the expense of Ganon, she actively contributes to the story. That’s something I really enjoyed because it was definitely unexpected and it also makes me gain a lot of respect for her as a character as opposed to just sitting there and accepting her fate. Now that would have been a bad look.

Overall, This is definitely a very different take on the Legend of Zelda. If you enjoy the main stories then you should still have a good time here though. Link himself may not be here to take a starring role but the series still plays out in a similar way to as it would if he was there. He’d probably be dominating a little more than Lilto but it’s not like their personalities are completely different either. There’s enough common elements between the two to make it all work. The series goes by fast and while it goes down a bit of a different path than you may have expected due in part to it being rushed, it’s a quality story. It’s held back a bit by some of the shock value and violence but mainly that’s all at the beginning of the series. After that the DBZ action is prioritized a whole lot more which works better. The power levels definitely make you really look at the series different and I’d like the main LoZ games to go into that a bit more. Link is really powerful, it’s just that the game style doesn’t always show it.

Overall 6/10

Quest for Camelot Review


It’s time to play the Quest for Camelot which definitely plays out a bit different than what I had been expecting. It is an adventure that is trying really hard to be like the next Legend of Zelda but it ultimately falls short of the intended target. It’s clear from the jump that this isn’t an AAA title because it’s just missing a lot of quality of life features that would have been default otherwise. It would be a super annoying game to play without the whole rewind feature. You would constantly be wondering what you should do from here out.

The game can get surprisingly difficult for some of the bosses as well. The final boss in particular is super fast. He moves so quickly that you can barely react to his attacks and the range of your sword is so bad. You can beat him with normal slashes but it will take an impressively long time. You can use your charge attack which seems to be the intended way to win but it’s easy to miss or gets too close which will cause you to take damage instead. Everything is very sensitive in the game, if you aren’t frame perfect then it may be game over for you.

Let me take a step back for a minute though. The main gameplay style here is that of an overhead title. You run around using your sword and other gadgets to proceed through the game. You get a lot of gadgets throughout the adventure and you will be using them all a lot so get ready for that. If you forget how a gadget works then you are doomed because that is absolutely necessary here. The puzzles do not hold back at all. They are so difficult and it doesn’t help that there is no real map here. So you can be lost for quite a while.

I miss having some kind of a fast travel for the game as well. How come I can’t just teleport around in a magical world right? So instead you are running around a whole lot. you have to use a horse to travel past some obstacles but for the most part you are on your own. The large array of gadgets is impressive but it’s part of why the game can be very long since it means you always have to really think every puzzle through a whole lot because you have so many different weapon and gadgets to keep in mind.

Naturally the graphics aren’t very good since the game Boy color rarely ever tends to look all that good. It’s a shame but that’s just the way that these things go. The soundtrack is also pretty much nonexistent. There aren’t a lot of tracks and the ones that we do get don’t really have a lot of soul or energy to them. The game definitely could have done way better so that was disappointing. The brief flashes of the game where you see some potential just makes the rest of the title sting more.

Even basic things like presentation weren’t handled very well. The large text screens that are used in place of cutscenes are hard to read at times. Then you have the illustrations which are nice to see but there is no text on those images. So what’s really the point of even having those around? That’s another thing to keep in mind here and definitely not in a positive way. Just put some text on those and then the text screens could have been a whole lot smaller.

Okay there’s a lot of bashing going on there but I mentioned that the game was solid in some respects right? Well, the story itself seemed reasonably engaging. It was hard to keep track of the characters the way that the game played out but there was potential there. I also liked the combat itself. You have a lot of freedom for how you take out the villains. Moving through the levels was nice enough, I just missed the map. If I had a map though then this would all have been as easy as cake and would have been smooth as butter. The ultimate combo of combos.

Removing the puzzles would be the best thing to do in order to elevate the game to the next level though. I suppose another option you could also do would be to fix the hit boxes since you will notice that you run into empty pockets of air quite a few times. That could have definitely gone over better. That one’s more funny than negative though. At the end of the day the main annoying thing here is just that the game feels very low budget the whole time and ends up sabotaging itself. The story is reasonably long so if the gameplay was tightened up a bit this easily could have been a big winner for the Game Boy. Ah well, that’s not how it was meant to be.

Overall, Quest for Camelot is a reasonable game but one that is held back by a whole host of issues. There is just no way that I would have had any fun playing the original version on the Game Boy. I would have thrown in the towel early on and that is the sign of a game that is not successful. That’s my biggest issue with it. The difficulty is rather unreasonable and it needed a better save/check point system. The current one just isn’t doing the trick and the game often loses its momentum because of how often you have to go back and do something. You aren’t able to just have fun and continue to push forward. That’s a big problem right? I do think this could end up being a fun game series if they make a modern sequel with a ton of quality of life updates but in the meantime this title will be forgotten very quickly.

Overall 5/10

The King of Fighters Collection: The Orochi Saga Review


It’s time for my last King of Fighters review for a bit and it’s going to end with the game that started it all. The fact that this collection brings 5 whole games is really impressive. Collections like this are a really handy way to really play through each of the games especially the ones that are really old. Since the games are older the casts tended to be a bit smaller so the arcade modes go by pretty fast.

The first game is KOF 94 which has the toughest final boss to date. I could not find any way to actually take Rugal down. That guy is absolutely crazy. When you get close to him you get absolutely demolished. If you stay far away then you get blasted to smithereens. I read online that you gotta try and cheese him but that doesn’t work either with how much he’s always moving. I’m convinced you need exceptional video game reflexes to really keep up here. Without that then it is the end of the road for you. Still, it’s a fun way to kick things off and Rugal is still my favorite King of Fighters villain. The guy just has a whole lot of style. I ended up playing as Terry for quite a few of these games and he always made for a solid MC.

Then the next game was KOF 95. I wouldn’t say you can tell very many differences here compared to the first game. The final boss is also super OP but slightly more manageable than the first one. You just have to move fast because it’s another boss that can basically take out your whole health bar if you get too close. So you want to try and keep some distance at all times. Getting close to the enemy is something to only be done at your own risk and personally I would not recommend it. Again, you can throw this advice out if you have super good reflexes though.

After that was KOF 96. You start to feel the series getting ever so slightly more modern with this one. The sprites look sharp and in general the game looks very solid. You’ll be going back to Arcade Mode here and rolling with Terry’s crew again. The final boss is still super difficult but now the games allow you some help once you have lost and gotten a game over. You can revive and make your boss’ health go down to 1/3. You’d be surprised at how difficult the fight is even at this point. I can’t imagine pulling this off if I had to go up against the full deal. At 1/3 health the boss gains extra durability though to make up for it.

KOF 97 is pretty climactic and keeps up all of the momentum from the previous game. The gameplay is on point, there is a good cast running around here and there’s a lot to do. The story is mainly told through the cutscenes at the end so you can really feel free to pick just about any team and you’ll get the bulk of the story there. The final boss is another really tough one so definitely bring your A game. You may be here a while even with the bonus. So expect to lose a lot but you should pend that time trying to learn as many of his tricks and attacks as you can.

KOF 98 is interesting because it was there at the end but it actually feels a bit older than some of the previous ones. I think perhaps that was done on purpose to further support the whole nostalgia angle that the game was going for. I don’t think that’s a stretch, I think it even makes a lot of sense. Still, I can’t be sure, maybe it’s just a slight art tyle that didn’t age well. Part of what makes it look older to me is the font. It’s very zoomed in and so it gets a lot blurrier than the other games. Maybe they just wanted the game to stick out though.

The games are very old so naturally the graphics aren’t exactly top tier. Still, they work pretty well I would say. Sprites never truly go out of fashion. The combo attacks look really good and all of the backgrounds have good detail to them. I don’t feel like they phoned in any part of the game. Lots of effort and dedication went into the title. The various soundtracks aren’t bad either. I would like some more hard rock type themes to be included into the actual stages but at least the openings tend to go rather hard in that direction.

When it comes to replay value, there is naturally a whole lot here. You can keep on playing through all of the games to look at the changes between each one. It’s nice to play them all back to back to really see how things have updated and evolved over the years. Realistically there’s probably not much reason to keep playing vs mode for a super long time when the sequels are around but you can’t count out the nostalgia effect. To an extent you may just want to have fun seeing how retro the whole thing is and you can’t do that with a newer game.

Combat gameplay is also something that’s fairly timeless. Yes, there may be less special effects but the actual fighting itself will be relatively unchanged even as many years go by. So that part won’t feel dated at all and you can just have a fun time trying to land your favorite combos. Like Terry seems to be mainly unchanged across all of the games but granted, It’s not like I know any of the advanced ones so just going by the bread and butter combos isn’t the most accurate way to go about things.

Overall, You can’t really go wrong with a collection that brings 5 games. You’re getting a ton of bang for your buck here. I got the Wii version since it uses the Gamecube controller but note that you have to play it on the Wii in order to use this function. The Wii U adaptor doesn’t support the Gamecube controller although that’s to be expected as it doesn’t for most titles. The game’s controls don’t bother with motion though so it’s really not that bad though. When used traditionally, the Wii remote tends to be downright decent. Either way, no matter what console you get the game for, you should pick it up at some point. The games do have actual stories with cutscenes explored during the fights so you don’t want to miss out on the first arc.

Overall 7/10

Mega Man IV Review


My Mega Man marathon is nearly at an end now but it was definitely a really good time. Mega Man IV is the longest title in the series up to this point. There are a ton of bosses to defeat and the levels are also fairly long. Throw in the generally high level of difficulty in each stage plus the fact that there are even collectibles now and this is really a complete title.

The basic plot is that Wily and a bunch of robot masters are terrorizing the world. Mega Man himself is going to have to be called in to stop them but can even the Blue Bomber pull out the win? Hopefully he has what it takes because otherwise of course there aren’t really any other heroes at the ready. Mega Man has the unique ability to copy powers after beating opponents so that will give him a bit of a chance.

So like I said one of the new things here are the collectibles. Make sure you at least get all of the letters during the second wave of bosses or you will be unable to access the climax to fight the final levels. It would probably be pretty annoying to have to go back and replay an old level because you missed that right? The letters aren’t hidden so you don’t have to worry about not finding any but they do tend to be on the most difficult to reach paths so it will come down to how skilled you are.

As always I have to say it would probably be difficult to beat the game without the rewind feature. Like I have to imagine you would be getting stuck and losing lives constantly. Even just finding out which weapon was super effective against another one took a whole lot of trial and error. It’s definitely not as easy as in the main console games where you can usually tell right away what would be good against another boss.

In terms of structure, this is similar to the others. You fight the first 4 bosses, then there’s an interlude, then you fight 4 more, and then you enter the climax. So it all comes together pretty well. It is a bit longer like I said so you can expect this to probably take around 2 hours or so. Probably less if you are acing the levels of course so it does come down to your skill level.

In terms of the graphics, everything is all in green again of course so it doesn’t get to show off as much as you would like. The green almost starts to hurt your eyes after a while. I dare say going full black and white would be better than just having one color like this. The designs for the various robots are all good though so I’ll give the game credit there. The soundtrack is more on the forgettable side though. Not really any tunes that you will be humming here.

In general I would also recommend sticking with your mega buster as much as possible here. Yes, other weapons can help but most of the time you will be using the mega buster so you want to be fully comfortable with how it works out. You do have a charge shot now which makes it even better. Aside from the final boss where you have to break out a new weapon, you can beat the whole game with your standard buster.

This game introduces a shop which is a fun thing to have. Basically you can spend P points which is currency you get from enemy drops and then you can buy cool things like extra lives, unique powers, and energy tanks. Personally I recommend the energy tanks the most. Using them will allow you to replenish your health all the way to the top even in the middle of a level. Massively necessary for the various boss fights especially in the climax. It’s the best deal for your points.

Overall, Mega Man IV is a pretty fun game. I could do without the collectibles but at least there aren’t too many of them so you don’t have to spend the whole playthrough looking around. The various fights are all well designed and the extra length makes it stand out. So if you have the Switch Online then you should definitely check this out to help round out the collection.

Overall 7/10

Mega Man: Dr. Wily’s Revenge Review


It’s time for a Mega Man marathon thanks to the Nintendo Switch Online. These game boy titles may appear at first glance to be straight remakes of the original games but that isn’t the case. Instead they are merged hybrids of sorts with a new villain thrown into the mix. It’s a pretty good time although the games do feel a bit compact so you will be done with them quickly. The sheer difficulty in some of these is so intense that I wonder how people pulled this off back in the day.

The game starts with Wily up to his old tricks so Dr. Light is forced to call in the legendary Mega Man to take down the evil robot masters. Mega Man is one of the strongest robots out there but beating up on his fellow robots isn’t exactly the guy’s idea of a good time. Still, he will do what he has too, because that is the role of a true hero. Mega Man is not one to shirk his responsibilities after all and will do whatever he can in order to achieve victory.

The gameplay is your classic 2D shooter style. You have your mega buster and you jump past obstacles and enemies. In most cases it’s best to beat the minions as they come along because otherwise they will really make you feel the pain. Trust me, they definitely don’t hold back. One wrong hit and you’ll find yourself falling off the platform and being defeated. That or you’ll just lose because you are out of health points. To be honest, either outcome is definitely a real possibility here.

I died numerous times while playing this one. It has to be one of the hardest Mega Man games that I’ve played. You have to be near frame perfect to get past some of these obstacles. I had to use the rewind feature quite a lot because they were just too tricky. The bosses are also really difficult particularly since they don’t always move the same way. For example, lets say I lose to a low attack that I needed to jump over. When I rewind and jump, the boss goes for an aerial attack instead. It’s definitely something that makes this title even harder.

To all of the players who actually pulled this off back in the day though, more power to you. That’s definitely not an easy feat by any stretch of the imagination. It is still a fun game though. You really get to test your reaction times and fundamental skills. You may not always come out on top but that’s okay. I do have a pet peeve as far as the gameplay is concerned though. The bosses appear to be immune to all of the special weapons except their specific weakness. That feels like a shame because it removes the point of having them to a large extent. Even if they only do as much damage as a mega buster, all weapons should work.

This is something that I’m glad they changed for future games. I always liked switching up the weapons but figuring out which one would work ended up being too tedious at times so what I would just do is use the mega buster for everyone. It’s a really well balanced weapon so either way I would say that it worked pretty well. I just would have liked to have had more of a choice.

The soundtrack is not bad. Not really any boppers that you’ll be looking up on Youtube though. They tend to blend together and will be forgotten rather quickly. The graphics also don’t get a chance to show out since the whole thing is covered in green. So it doesn’t age nearly as well as it should have otherwise. Turning any game into a single color is usually going to be a recipe for disaster.

In the end, this may be a short game but the sheer difficulty will help to extend the replay time. The boss battles are all extremely difficult and the same goes for the stages. When you complete this game you will really feel like a champion. While it’s on the Switch Online you should give it a shot and see just how far the series has come. We desperately need more Mega Man games in the present but for some reason Capcom has been fumbling the bag on that for a very long time.

Overall 6/10

Game & Watch: Gallery 3 Review


This game is really like a minigame collection through and through. It allows you to play through fun little titles featuring a lot of Nintendo’s greatest warriors like Mario and Yoshi. It’s one of those games that is fun but there’s not a whole lot to do here so it’ll quickly get repetitive the more that you play through it. After a while you will probably be wondering what else there is to do and that’s when you will put it down. A minigame title would need way more options for it to really grab your attention. This one has 5-6 minigames when you start and you can unlock the next 5-6 after you get enough high scores. So that does help a little bit with the replay value but even then it’s not going to take you a super long time to pull that off. Trust me on this, this isn’t one of those super long games like that.

I think the biggest problem here is that for the most part, the games are too easy. You will get high scores without much effort but a lot of the time you will have to lose on purpose in order to stop. Without knowing what score you need for the highest medal though, you are basically stuck trying to figure that out. So ironically you may choose to let yourself die too early and now you have to try again. This is a big quality of life mistake and one that should be corrected. The target score for the highest rank should always be noted so you have something to compare yourself to. Without that, it’s all a guess which is annoying.

Each minigame can be played on normal and then hard mode. Additionally you can play modern or classic mode. Each one has their own set of medals so you will want to really be playing each game several times over. The modern versions have the classic Nintendo characters while the classic versions default you to various Game and Watch fighters. I feel like the gameplay also feels tighter on the modern settings but that could very well just be placebo effect at work. I wouldn’t be shocked so I need to make sure I keep that possibility open.

I highly recommend playing hard mode for all of the minigames first. The speed is higher so it definitely does make the experience considerably more fun than standard. I just feel like this should be the default speed and it would make the whole game more fun. Also, it should tell us what score we need right from the jump as opposed to having us guess the whole time. Now that would be way better and more efficient wouldn’t you say? It would help quite a bit. Meanwhile the graphics do look good though. I like the way all of the characters look and they’re all really expressive which is another W in Nintendo’s cap. The soundtrack is a bit more forgettable though.

So lets talk about some of the minigames. My favorite one is about eating the fruits as Yoshi. Basically there are 4 roads by which fruit is approaching you. You have to eat all of the fruit that comes your way without eating any bombs or other dangerous objects. It takes a good amount of speed and reaction times on your end (In hard mode at least) so you can’t let your guard down. It’s the most fun out of all the minigames and I found it to be soothing as I racked up the score as high as possible.

Then we have a food minigame where you play as a Toad getting items from Mario over to Peach. You have to jump on the birds to get to the other side. You have to make sure not to go on them when they are reaching for food though or you will end up falling down. So it’s all about timing similar to the first game. The constant eating does mean that you get delayed a lot so it’s a slower paced game though. I would say it’s also more difficult because you are always tempted to just rush in ahead and try to squeeze in another point even if it’s way too dangerous to make a move. You just can’t help it, ya know? You really want to get that score high.

After that is a cake delivery mission. As Mario and Luigi you have to package a cake as it goes up the conveyer belt. So Mario packs it and sends it forward, then as Luigi you put something on it and put it to the next layer. Mario follows upwards and this keeps on until you are at the 4th layer and take it to the truck. So you have to be moving both characters to keep track of each cake and you lose a point when a cake falls on the ground. This is a pretty good game for really testing your multi task skills. If you make any kind of mistake then it is all over for you.

Surprisingly the Donkey Kong Jr game is one of my least favorites. You have to go grab a key and then take it over to a cage. You do this by swinging on vines and dodging enemies that come your way. You can’t move while jumping so this means you do have to take your time as enemies arrive. It takes the most skill by far so I’ll give the game credit there but it also means that this is the slowest paced game. I imagine you won’t need nearly as high of a score as the others to get full points on your medals but I’m not really sure what kind of score they are looking for here. It’s a bit of a mystery really.

Finally you have a game where you are protecting some plants from both ground and aerial enemies. You have to outwit both sides in order to claim victory here and I can tell you that this is no easy feat. If you lower your guard for even a moment then it’s all over. This was a really fun one. It does fall into the trap of being easy so you will have to choose when to die but I still liked the idea of the game. It’s another calming one that just works really well.

I only played one of the unlockable games but it was a classic game where you memorize the opponent’s movements and copy them. In another one you have to follow along quickly. Both variations of the game were pretty cool and remind me of Simon Says. I also generally like memory games so this fit in really well with that kind of approach.

Overall, This is a fun game. There is some replay value with how you can play the games over and over but I do feel like it could have been smoother overall. The games should move fast to really let you keep on playing them without feeling like it’s a real time sink. I also think that a game should have way more minigames if that’s the entirety of the content. At least 30 minigames or so for the variety. Even with the unlockables this one only goes up to around 12 which isn’t much at all. So now that it’s on the Switch Online I would recommend checking it out but if you had to pay for it I would suggest getting the game at a great price!

Overall 6/10