New Super Lucky’s Tale Review


This is a platformer that got a whole lot of hype back in the day. It looked very polished but also retro in a sense as it would be a simple platformer filled with a lot of fun and no real gimmicks. I’d say it delivers on that too, you’ve got a solid amount of level variety. Each level is rather short but they all feel different and are very fast paced. You shouldn’t have any problems playing through it and there is also a good amount of replay value.

Lucky has to try and get the chapters of the legendary book back before it’s too late. There’s a dark overlord scheming to use this for evil and the whole world is pretty much in jeopardy. This is perhaps an oversimplification of the plot to be fair but it’s a classic story that will get you right into the mix to try and save the world. Most of the other characters can’t talk in English voice acting at least so it’s going to be up to you to confront the villains and save the day.

Lucky’s a fun lead. There isn’t a whole lot to his personality as I couldn’t tell you much beyond him being a nice guy but he gets the job done. He has two jumps and can do a spin in the air. I always like when platformers let you spin in the air because it really helps you work on your timing as you try to dodge enemy attacks. Every game that has this feature has really benefited from it. There is also some combat in the game as you can attack with a tail swipe but aside from one boss fight you won’t really need to use this very much. It’s nice to have but never feels super necessary. A lot of enemies you can just stomp on anyway.

There are also puzzles here but this is one of the rare games that actually gets them right. The puzzles tend to be about pushing statues into the right spots. It takes a bit of work but you’ll find out the right answer if you keep at it. It reminds me of something out of Professor Layton and has that very calm appeal to it. You can reset the puzzle at any point to try it again from the beginning as well.

Most of the levels are traditional style but then you also have a few auto runner type levels where you just start running and have to try and be at the right place at the right time. These levels fit in well with the normal ones I’d say. I tend to enjoy that kind of gameplay as well. There’s a good amount of variety here and each of the styles control rather well which is important too. I would say the strongest part of the game is just how smooth it is. I doubt you’ll encounter any true glitches or issues that make you do a double take. It’s as smooth as butte and that’s what you like to see in a platformer like this. It’s critically important you could say.

Now if the game has any issue it’s that it can be a bit short. Yes, platformers are often short but this one feels even shorter than usual. I believe it’s because of how the worlds are set up. In a lot of platformers you have to complete every level to get to the end but in this one you don’t have to do that. In fact, a ton of the levels are optional. The reason for this is each world has a boss level at the end and you have to get a certain number of leaves in order to access it. Typically this number is 10 while each world has about 22. Each level has 3-4 leaves in it. So for example if you get all 4 leaves in the level then you only need to complete 3 levels instead of completing more like 7 or so.

It puts you in the driver seat of how quickly you want to complete each of the worlds. I quickly got the hang of how to obtain all 4 in a level and once I did that was it. I was getting 4 on each one so I was blasting through the worlds. Typically you get one leaf for beating the level, 1 for 300 coins, 1 secret page somewhere in the level, and one for getting all 5 letter of the word Lucky. Getting the coins and the letters are real easy once you start paying attention to them so at the very least you should get 3 each time but eve the secret one’s usually not super hidden or anything. That’s your chance to grab it as soon as possible.

Of course the good part about this is even if you complete the game quickly, you can always go back to try and get the leaves that you didn’t get. It’ll certainly take a while to nab them all and to get the Platinum trophy for this game so that would be worth a shot. It definitely looks very achievable after all so you’ll just have to hunker down and try to knock it out. Pull that off and you’ll have another nice achievement to your name.

The graphics are really solid here. It all feels like true HD and goes hand in hand with how good the levels look. As for the soundtrack, that is a bit more forgettable. I wouldn’t say that it particularly stood out to me. It’s absolutely not bad in any way but there wasn’t a single tune that I found to be really catchy. This is something that I think they could improve upon in the sequel. Get some really fast paced tuned and maybe even a rock theme or two. You really can’t go wrong there.

Overall, New Super Lucky’s Tale is certainly a fun game to check out. It’s got the right balance of action, adventure, and puzzles. I definitely didn’t think I’d be complementing puzzles anytime soon but this game just pulls it off. Honestly if all of the games would handle it like this then I dare say we would be in a really good spot but unfortunately I know that this is more of a one time deal. For every game that gets puzzles right, 9 more show up with really annoying gimmicks that don’t make any sense. You definitely need to play this game if you want to see a platformer that’s solid around the board.

Overall 7/10

Frogger: Helmet Chaos Review


It’s time for another Frogger adventure. You know that things are going to get intense when this guy’s around. It’s a fun enough game but does suffer from being a bit short and not having a level select. It’s one of those games where when you beat it, you’re taken back to the opening cutscene. So that removes pretty much all of the replay value that you could possibly have had for this one. It’s a shame because there was some possibilities here to at least see if you can collect all of the coins but that’s gone now. You can have a good time here but it won’t last.

So the story starts with Lumpy getting attacked as a brainwashing helmet is put on him. He didn’t realize this until it was too late and now Frogger has to go and save him. Can he possibly pull this off? Well, to be honest he pulls this off almost immediately but it leads him deeper into the fray as he must now stop this villain empire before they go too far. Only Frogger can possibly stop these guys and so he is on his own now. If he can’t win this…then nobody can!

The gameplay is your classic Frogger experience so I don’t have any real issues with that one. Hop around and get to the end while trying to avoid enemies. One thing I do like here is that you don’t immediately die when bumping into things. I may be misremembering but it felt like in a lot of others you would die right away while here you have 3 health points. Additionally, the levels are all just constructed really well so you’ll have a good time going through the motions.

One thing I don’t like is that your jump has lost a lot of its ability and use here though. For example, now when you jump you don’t go over an enemy so you bump into them instead. A big part of what made the jump good was how you could actually just go through enemies that way. Now you have to run around them. I suppose you can say that it adds strategy but to me jumping was a key part of the strategy. It’s just a different one but not necessarily a better version.

As for the boss fights, I did like the fact that the game had them in the first place. They were very different from the actual levels too. They could and should have been explained better like the fact that some bosses can’t be beat and you have to dodge, but they all had unique mechanics. I felt like the devs paid extra special care to this part of the game which was appreciated. If the overall title could just have been a little longer then I think all of the hard work would have paid off.

It’s just hard to glance over the fact that the game is only a couple of hours long with absolutely 0 replay value. I probably would have been lightly salted if I had bought this game day 1. It just wouldn’t have felt all that enjoyable to have been done with it so quickly. The story is decent enough but it’s not like it’s something that could carry the game either. The story would have to be truly spectacular to pull that off in such a short experience and clearly Frogger was not going to be able to do that. It’s too far out of his wheelhouse.

The Frogger franchise hasn’t always been known for its high quality games. The gameplay tends to be solid but then like with this game you tend to come across some issues. If a game is too short and there’s nothing to do then it’s going to be rare that you get a really good score. I would say that the game is good but not very good. It’s still lacking just enough oomph to get it to the next stage.

At least the graphics and soundtrack are okay. I wouldn’t say it’s super memorable or anything with the music but the game looks nice. There is also full voice acting here which is a big win for me. I still say that having voice acting automatically bumps you game up a tier because it just makes the whole story more immersive. Even a story that’s not too impressive like this one gets better when you’ve got full voice acting to back it up. It’s kind of odd that the text doesn’t auto scroll while they’re talking so you have to time it and click A as it’s moving forward but that’s a small thing I can overlook.

Overall, There isn’t a whole lot to discuss with Frogger since the game’s so short. I will say that if you like the Frogger gameplay then you should check it out. It’s a straight forward game that should give you a good amount of enjoyment for 2 hours but you really need to make sure that you get a good price for it. If it costs a lot then it’s not worth it. Full stop. The price is the big deciding factor here because it’s a good game but one that you feel should be free the whole time. I can’t even imagine paying full price for this one. Now that would be a complete travesty. Hopefully Frogger comes back with a big budget full experience at some point. With this gameplay it would have a lot of potential but I suspect that we might have to wait a while for that.

Overall 7/10

Rayman 2: Revolution Review


It’s time for some Rayman hype! The series is always guaranteed to give you a fun platforming adventure but there has yet to be a definitive title in the series for me. I’ve played some good ones of course but none that made me think it had to be the king of the series. Well, this one changes that as I would say Revolution is the best yet. There are no mandatory collectibles or anything like that. No, this is all about just getting through the levels and having a good time. I can definitely respect that.

So the game starts off with the villains taking everyone out including Rayman but fortunately he is able to get out in one piece. He is depowered now and the pirates are taking more and more people as slaves. At one point in the game the ticker shows that they have over 30,000 people captured which is insane. Rayman will have to save them one by one and to do that he will need to get his powers back and also hit some of the installations so he can weaken their forces. He will have some friends to help him along the way but at the same time they can also be liabilities with how they can’t really fight all that well.

With the gameplay you’ve got your classic 3D platformer. You can run and jump to get to the end of a level. Rayman can also punch and his fist goes far which is really handy. He can even glide for a bit so there’s a whole lot that you can do in the levels. Rayman definitely has variety in his move set which is always important. It also means that the levels are able to do a whole lot because more movement options means there are more ways for developers to set up their obstacles.

It works well and the gameplay is always fun. There is a decent amount of difficulty thrown in but I wouldn’t say it’s comparable to Crash or anything like that. It’s more classic in that sense but you still shouldn’t underestimate it. Some segments took me many tries like some of the rocket runs. Those are levels where you have to ride a rocket and zoom around all over the place. That level is really set up so it can be as difficult as possible. Good luck getting the rocket to go where you want it to go! It just seems to have a mind of its own the whole time.

The game has a lot of constant check points though so that’s really appreciated. If you get a game over then you go a little further back but it’s never all that crazy. Odds are that you’ll never feel discouraged as a result and that’s why the game handled this in a very smart way. The only area where the gameplay wasn’t amazing was with the camera angles. Those could definitely be rather brutal but you’ll get the hang of it after a while. It can make some moments a little harder than it should be but ultimately you will be able to press on past that.

As for the graphics, I’d say it’s pretty solid. It’s got that very retro look which still has a good amount of detail and personality to it. You really can’t go wrong with Rayman on this. The soundtrack isn’t very memorable though so it looks like I’m in a bit of a streak on that lately. I need another all star soundtrack soon! After all great tunes are really what gets a game to the next level.

As for the story, well I’d say it’s fun enough. The game’s got a nice sense of humor and so while the game never feels very high stakes, you get to enjoy Rayman as a hero and root for him to save the day. The characters around him are solid and the villain certainly works hard. Technically with that many prisoners you could say the pirates did well. They were one Rayman away from total global conquest.

There is a bit of replay value here in terms of grabbing all collectibles but I’m not sure what you actually unlock with that. It better be something really good because there are a ton of collectibles to grab here. If they had been mandatory that definitely would have been really discouraging but I assume the developers knew that and that’s why they went all out since this would only be for the players serious about 100% completing the game.

Because of this the game can be a bit overwhelming at the start since you feel like maybe you should try grabbing these things. The hub world is also huge with many different areas to it so you can easily get lost or enter a level by mistake. Doing so triggers an unskippable animation and of course it just slows you down so try to learn the place little by little. Once you do then you’ll be all good. The game does have a good amount of quality of life features in it like being able to sense when an orb is nearby after beating the game. You just have to get there so this is very much a game where the more you play it, the easier it gets. It’s not as much of a plug and play title though so you have to be prepared for it.

Overall, Rayman 2: Revolution is a very fun game. It really knows how to get the best out of being a platformer and keeping you wanting more. The game’s fairly straight forward even if it can be a little overwhelming at first. Once you get the hang of it then you’ll be blasting all the way through the end. The dialogue can be fun and so you’ll remember Rayman quite well and even some of his friends. Their names escape me most of the time though so they’re not quite at that tier yet. Soon I’ll get another Rayman game so we can see how he’s doing in more of a modern era. In the meantime I would definitely recommend checking this one out.

Overall 7/10

Earthworm Jim 2 Review


This is one of those games where I can’t say that I knew a whole lot about it but I definitely knew the name. Earthworm Jim is one of those names that just sticks around in your mind from start to finish. You can’t forget it because it’s just way too intense. The game lives up to the hype and is definitely a blast even if the ending starts to get a little on the crazy side. Certainly a very difficult game as well.

The game starts off with Jim on another adventure to save the princess or at least I think she’s a princess. Along the way he has to fight with a lot of different creatures. Get ready for some big plot twists by the end too. This is not a game that spells everything out for you. At times you will really have to connect the dots on your own and also decide how real the ending is. Personally I like to think the whole ending is completely real and just how it appears to be. It’s an ambitious way to end the game and I can definitely approve of that.

As for the gameplay, it’s Fairley standard for a shooter. You blast away at your enemies and keep on moving. Your ammo may not always be great but you slowly recover some if you’re ever totally out. I recommend not wasting your ammo though as it is extremely useful for every part of the game. You don’t want to be running low against a boss or you’re really in trouble. You have different kinds of guns around here too so try and learn how each one looks and feels. The best one is the machine gun style but all of the guns are useful for something or another. Mainly you also just can’t to be good at jumping and dodging so you don’t just eat every attack. Do that and then you’ll really be in a jam.

One level that gave me a lot of trouble is the final level so here’s something to keep in mind about that. You have to stay ahead of your opponent at all times here or you lose. If you make it to the end of the level but he was first then the level just ends with you being stuck until you run out of health. So you have to move really quickly here and it cost me a ton of tries to get that far. Trust me, it definitely was not easy at all especially because you’re never given any indication that the rules around this level were different than the rest. Seriously it just comes out of nowhere which makes the whole thing a bit surprising.

Aside from the gameplay, the soundtrack and graphics are all solid. This is what I would call the complete package because it looks and sounds good while also being a very satisfying play. It’s hard to go wrong here. It’s aged incredibly well for the SNES, you could probably get away with thinking this could even look like an N64 title. Throw in the fact that it had more of a real story than the others and it really seemed to be ahead of its time.

I’m a little surprised there weren’t more 2D platformer shooters back in the day. I suppose Mega Man cornered the market there but they always tend to be a lot of fun and satisfying. This one just proves that even more. It’s probably the last Switch Online game for a bit but I was definitely thrilled to get a chance to play this one. Hopefully the console keeps on updating with more and more solid games. Who knows what other gems are hiding out there just waiting to be played!

Overall, Earthworm Jim 2 is definitely a solid game. I had a lot of fun with it at least and the title really embraced how crazy the whole thing was. It was definitely not trying to be your average shooter game. I’d really be down with a remake of this game at some point. There’s a whole lot you can do here for the future. Some of the gameplay mechanics should be explained better so you aren’t walking around in circles or anything like that but those are easy fixes to make. (Finding out how to open up the flowers to throw around took me forever!) Pull that off and you’re in a good spot!

Overall 7/10

Claymates Review


Claymates is the next platformer in line and this one always looked like fun. You get to turn into different animals and run through a variety of levels. Who wouldn’t enjoy that for a while right? Well, it’s a good game but one that is limited by some questionable decisions like a whole bunch of puzzles that you have to play through. Cut those out and this would be even better if you ask me. I guess we do have to roll with it in the end though and it’s still not bad. You should be able to have some fun with this one for a few hours.

The game starts with the main character being turned into clay by the villain who kidnaps his father. The lead must now master his abilities before it’s too late. The gameplay here is your classic 2D adventure as you have to run through and take names. You get to the end of the level and then you’re taken to the hub world where you have to clear a puzzle and then start the next level. There are 4-5 worlds to conquer here and each one has a few levels. It’s not a particularly long game but I would say that some of the levels can be a bit longer than what you might be used to. They aren’t always linear too so sometimes you will have to go backwards.

It’s not one of those games where you can hold right and go all the way until you beat it. You will actually have to change directions at times and the game won’t hold your hand so bring your best. Any big mistakes can definitely cost you some time like some teleporters that take you back to the beginning of the level. Now those are really hard to deal with so make sure you dodge them as best you can. The 10 minute timer for each level is generous but you still want to try and minimize how often you have to go back and replay portions of the level right?

Each animal form has a different attack/ability although all of the offensive moves tend to work the same way. One of them has a projectile instead of a close range attack which is good. The others mainly alternate between bites and scratches so you’ll have the same effect. You can also run really fast in these forms. 9 times out of 10 this will cause you to get hit but it’s still fun to just run all out real quickly. It temporarily feels like a Sonic game that way.

So the gameplay is a lot of fun and I don’t really have any issues there. The platforming parts are handled well and with care. The plot is also pretty good and the cutscenes we do get help to show their personalities better than the titles with no cutscenes. It’s not a lot or anything like that but every bit helps. So that’s taken care of but the biggest tricky thing here are the puzzles between levels. Basically you have to help navigate 2 robots over to the end where they can use a bomb or a hammer to get rid of the obstacles. You can’t move the robots directly so you have to move obstacles to guide them there. At first they are fun enough but as this goes on you end up needing more and more complicated ways to move them which can be a bit tedious.

You’ll make it through eventually but once the puzzles start taking longer than the actual levels you feel like it’s gone too far. It just doesn’t make sense since the main gameplay is presumably why you are here in the first place. Also, I seemed to get caught up in a glitch near the end of the game where one of the cars vanished so I couldn’t use it to manipulate the robots. That felt really cheesy especially since I was so close to the end of the game. Sure, there’s probably a way to fix the glitch like going into an old level and completing it again but I didn’t know that for a fact and wasn’t sure I wanted to go back and replay anything.

So instead I figured that would be where I ended things. At least I did save the father so I ended up beating most of the game. Perhaps it wasn’t 100% but it was close enough. Glitches just take the fight right out of you. I want to assume it’s a fairly rare one though so hopefully you shouldn’t be affected by it if you decide to play the game through. Then you can really enjoy it.

As for the soundtrack and graphics, those are good enough. The game’s got a good amount of energy going for it and you can tell they put some effort here. Visually the game holds up quite well and the music was catchy enough from what I remember. So in the end this is one I could recommend as long as you have the Switch Online. It’s free that way so you may as well right? While the puzzles take away from the fun, the actual levels are crafted well and the length also isn’t bad for the SNES. The transformation gimmick works well. Between Kirby and Jelly Boy it seems like I’ve been running into that a whole lot lately.

Overall, Claymates is an interesting game with a fun premise. A modern remake with some more dialogue and cutscenes would absolutely be a full win if you ask me. Just keep those puzzles out of this and focus on it being a platformer. Let me speed through the levels like I did here but maybe give some opportunities for me to run without being hit. It’s not like Sonic has the exclusive copyright on going fast so lets get this job done. Bring back the big villains and boss fights to make the whole thing feel authentic. We’ll see if the next SNES game can beat this one but ultimately I would say this was still a good title. It gets the job done, glitch or not.

Overall 6/10

Jelly Boy Review


Jelly Boy is one of those games that very easily could have been a really good one. Instead it made the big mistake of trying to force collectibles onto you instead. Let me tell you, that was not a good move. By the time you finish the first world you’ll need to turn back and nobody wants to do that. It’s a bit sloppier than other platformers but I wouldn’t call it a bad game. You’re just not likely to go back and finish it.

You play as a little Jelly guy and can go around punching your opponents. Along the way you can turn into a variety of items like a hammer which will certainly keep your opponents on guard. This helps to ensure the gameplay is always adapting since you’re never in any one form for too long. Turning and jumping can be a bit more on the annoying side here but you do have some features like the rewind to help with that. It’s not exactly Mario in terms of how smooth the game is, but few titles are right? It’s not exactly a knock against the game because nothing should be expected to go toe to toe with Mario like that.

As mentioned earlier though, the biggest issue here is really the fact that I could not get into world 2. Seemingly this was because I didn’t have the piece of the puzzle from every level but they’re really hidden. I only happened to come across one of them so the rest are probably buried deep into the levels. This really goes against the concept of a platformer in the first place since it’s supposed to be a very calming experience where you have fun with the levels and keep it moving. By giving you something to look for, the game is no longer than leisurely experience you once craved. Quite a few platformers seem to make this mistake.

Now the graphics are good at least. I thought they did a good job with the artwork for each of the characters and the color schemes as a whole. The game looks good even though it’s so old. The soundtrack is also okay. Nothing super memorable but it is catchy enough and so the game flows rather well. On a technical aspect I do think they did their best here and you can tell that some effort was put in.

There’s not a whole lot more to say about this one. It’s always fun to play the more retro games but in some cases like this one, it just reminds you how far we have come. Nowadays a game like this would probably still be a little bit better because either there would be more of a real story or the gameplay would just be smoother. This one hasn’t aged particularly well and that’s probably why you wouldn’t have heard of it before Nintendo announced that it would be in the next online wave. A title like this just would not have stood out for very long at the toy store. Not when you had bigger titles always coming out to overshadow it.

Now if you could remove the collectibles and tighten up the gameplay a bit, then I think this would have really had some potential. The gimmick of turning into objects and other people is one that would work really well. Right now that’s still a big thing like how Odyssey let you control others with the hat and Kirby would transform in the latest game. People like to have different gameplay styles and that’s where Slime Boy would come in. Who knows, maybe one day they will make a sequel or a full remake. The odds seem slight but you never know.

Overall, Jelly Boy is okay at best. You can see some promise in the game as you go through it but it just made too many mistakes and that’s why this one never hit it big. The biggest thing to remember is you never want collectibles to be mandatory. Perhaps there was another reason I couldn’t get into world 2 but if there was then that’s just as bad because there was no indicator of that. All in all, it just means that accessing the rest of the game is more difficult than it should be. You’ll probably want to avoid this one but if you need a new platformer to check out then I suppose this one will do the trick at least for a little while.

Overall 5/10

Balan Wonderworld Review


Balan Wonderworld is a game that got fairly infamous right after it came out. People had been expecting the next big thing but instead the game turned out to be a very sloppy production on all sides of the ball. Due to that I was able to find it for a really good price at 6 bucks though so was it really as bad as all that? In a lot of ways it is. There are some areas here where you see some potential but on the whole this just isn’t a good game and I can’t imagine dropping $60 on it. I’d be feeling pretty sad at that point.

The game starts by showing us two kids who are not having a good day. They end up getting taken into Balan’s world and now they have to help various people who are dying or have fallen into the darkness. They can do this by defeating the evil monster personified through the person and collect some statues along the way. Can the kids manage to achieve eternal peace or are they just doomed at this point?

Now the game doesn’t have much dialogue at all so this is my interpretation here but you can probably look at things a bit differently as well. Balan has an archnemesis running around who is causing these nightmares and monsters to appear so we have to take him down for the count as well. Along the way the kids learn what it means to have a good time and enjoy themselves. The game is clearly trying to have a moving story but without voice acting or better cutscenes it is just hard to get that across. At no point will you be particularly interested/engaged in the story. It just never pops out at you.

I really think of the game itself as Ninjabread Man but with a bigger budget. The actual platforming is even a bit weaker than Ninjabread Man, good luck on some of the jumps here! Balan Wonderworld’s main gimmick is that it’s a one button game. At no point in the campaign do you need to do more than press one button. That’s it. Whichever button you press allows you to jump or use whatever ability your costume has. It makes this game rather easy to master of course but there will be less depth within the title as a result so it’s really a true tradeoff.

So in each level the objective is to get to the end but you also have to try and grab some golden statues along the way. Each level has 7 gold statues and you want to average around 3 when you complete a level so that you don’t get stuck. That’s because every world has a statue requirement so if you beat the level without getting enough statues then it will definitely come back to haunt you. I never particularly appreciate having to go and grab collectibles so that didn’t do the game any favors either. The game also does everything it can to slow you down.

For example, some statues are only obtainable for a short potion of the level so if you miss it or beat the minions too quickly then it will disappear. Others are locked in areas that you can’t reach without a costume that you would unlock in a future world. As a result the game is really just doing its best to waste your time or at least it feels like that a lot of the time. The collectibles really were regrettable. Then you have eggs and gems you can grab in the level but they don’t do much of anything. I suppose they help you construct the clock tower in the hub world but there’s no benefit to doing so aside from a trophy and that takes a while.

You just sort of stand there and let the minions build the tower which gets old very quickly. It should have been a more active experience where you get to jump in and everything. The levels and bosses may have some annoying parts but ultimately the platforming gameplay is not terrible. It’s basic but you can have a calming experience just running around at some points in the game. The final boss was not developed well though. There is a glitch where if you bump into the final boss you end up losing all of your lives immediately and have to replay the whole climax from the start. Not a great look if you ask me.

Because of that the final boss took me more tries than it should have. Now I will give the game credit for having decent graphics. I thought all of the screens were colorful and the character designs were on point. There were actual cutscenes which is good and the main villain had a great design even if he couldn’t really manage to do anything. At no point do you ever think that he is a threat to Balan. Why would you when Balan humiliates him over 20 times before you reach the end of the game?

Each level has what are called “Balan Bouts” where you get to beat up the villain through some quick time events. Much like the rest of the game this is a section that has potential but is dragged out way too much. You have to go through the whole sequence in every level and you have to get a perfect score to get the gold statue. Mess up the sequence at all and you may as well close your eyes for the rest since it doesn’t matter. Each cutscene sequence is rather long and drawn out which doesn’t help matters either.

That brings me to the cutscene that plays after beating each boss. There are like 3 songs that cycle over and over as you dance with the characters. The character models do the same drawn out dance each time with the only changes being the character models. It feels rather lazy and if you want to do a celebration after each level then you have to make it quick or iconic. Kirby is an example of how you do this really effectively. It’s short enough where you find it fun rather than repetitive. I’ll give the game some credit for having a real soundtrack filled with songs here but the whole time you just know that it could have done better so as not to make you tired of the songs.

As mentioned, there is just a whole lot of things that went wrong here. Ultimately it’s fair to say that one of the biggest problems is how the game just goes about wasting your time. Having to re-enter a level to grab a statue if you messed up the Balan bout is pretty bad. The statues being required to enter each world is unfortunate and so when you beat the game and unlock a bunch of new levels there is no anticipation on you side. There’s no drive to go and complete the levels because you just aren’t interested enough. Obtaining the platinum is very achievable but it’s a time consuming one so I don’t see myself going back for it anytime soon.

Overall, Balan Wonderworld is about what I expected if not a little worse. It’s really known as a bad game and when a title drops in price so drastically you know that you have to pick it up. Ultimately I would say it’s a little better than the reputation. I mean, it’s not good but it’s not all that bad either and so I’d put it in the middle. You can absolutely play this for a while as a way to pass the time but there are countless platforming titles that are better which you should spend your time on instead.

Overall 5/10