Yooka Laylee and the Impossible Lair Review


Yooka Laylee may not be a big series yet but you’re always guaranteed to have a good time with the sound effects in each title. At this point it’s just hard to forget them even if the sounds are really just nonsense that’s repeated a lot. It shows what good sound direction can really go for you right? The game is pretty fun and also has a cool concept with the whole lair aspect.

Basically, Chief B is back once more to reign terror on everyone who opposes him. He has defeated the Bee squadron and taken over the whole kingdom. The queen is forced to call in Yooka & Laylee to take this guy down. Everyone knows where his lair is so the heroes can attack right away bus his fortress is guarded extremely well. The queen feels it would be best if we go and find the royal guard members first. There are 48 bee members in the game so you can have a maximum shield of 48 hits. Each bee you save is another hit you can endure so you can see how these guys would be really handy.

The gameplay is that of a 2D platformer. You can use a sort of spin dash to barrel into enemies and also to cross some of the larger chasms. You can spin attack enemies if they get too close or to stay in the air for an extra second. Due to this, you have a whole lot of aerial mobility which is always good. Each level has 5 golden coins which are also helpful since they’re how you take down the various paywalls scattered across the world which hide extra bees and levels behind them. Make sure you grab a lot since you will want to have at least 100/200 of the coins in the game. This will ensure you can max out your shield.

As I mentioned, part of the fun is that you can try to tackle the level without any shields but I can safely say that this is incredibly difficult. The odds of pulling it off are really not in your favor. Even the best of players will not breeze through it, but of course you will get a lot of satisfaction for pulling it off. Surprisingly there is no trophy for doing this so even the developers may have felt that it was too steep a challenge. The level itself is over 20 minutes so it would certainly be rough to lose near the end since there are no checkpoints either.

I did give it a shot but without bees the best I would make it was around 5% into the level. Now that I’ve cleared the game I’m confident I could probably bump that up to at least 10% but beating all of it still does sound pretty impossible. The game throws every kind of obstacle and challenge at you so you’d need to play basically perfect to pull it off. It would truly be one of the most impressive showings that I have ever seen. Number 1 would probably be some kind of speed run but I’m not really sure which one I would choose for that title.

There’s a good amount of content here. The game will certainly last you over 10 hours. There are 20 main levels in the game plus the lair. Each level has a second level you can play by reversing it so effectively there are 40 levels. When you’re not having fun in the stages you can also investigate the hub world to find special items, and extra bees. It’s a very immersive hub world where you are actively reshaping the levels and changing things so that’s pretty cool.

Now, I do think the game is a little too intentionally harsh on finding the items scattered around. There are 69 potions in the game and they can be anywhere on the hub world. By anywhere, I mean you can find some by randomly ground pounding during the level. I think this is a bit much because it takes forever to do that so without a walkthrough or something, you’re probably not going to be able to get all of them. Not unless you want to waste a few hours trying every spot you can think of.

I also wasn’t a huge of how you have to grab so many coins to make it through the paywalls. Mandatory collectibles are still something I’ve never been a fan of. I feel like it defeats the entire purpose of a collectible if you have to locate it no matter what instead of just being able to relax and enjoy the level. You’ll see what a big difference it is to be able to just blast through a level once you have enough coins to clear the game. They finish so much quicker since you don’t have to check out every passageway.

As for the graphics, I would say they look very good here. The character models are solid with the levels being nice and bright. It all pops out at you well enough. I can’t say I particularly remember any of the tracks though so I wouldn’t call them very impressive. They do the job but that’s about it. In general that’s why I would say this is a fairly standard platformer. It’s fun and will last you for a while but there’s probably nothing here that you are really going to take home with you. At the end of the day you’ll just move onto the next adventure.

Overall, The Impossible Lair is a fun platformer that has some good ideas. I really like the idea of being able to challenge the Lair whenever you want. Additionally, the gameplay is solid and the hub world being so interactive was cool. Pro-tip, when using your spin dash you can float on the air for a second which is really helpful for many jumps. It’s basically mandatory in the lair. On the minus side, the forced collectibles certainly got old and the game is practically cheating with how it hides the potions. All in all the game certainly has ways to improve but it will hold your attention. Also make sure you stick around for the stinger leading up to the next game. After playing this you can tell that we absolutely need a third game to complete the trilogy.

Overall 7/10

Frogger’s Adventures 2: The Lost Wand Review


Frogger has returned and it’s time to head back to the GBA era on this one. The core gameplay of Frogger is something that should always be fun. You have to use a lot of tactical awareness to hop from square to square while memorizing enemy patterns. That’s something this game understood a whole lot more than the previous ones. We actually got to focus on this gameplay without throwing in a bunch of unrelated styles and it all worked out rather well.

The game starts with Frogger being called into action once more as someone has broken a legendary wand into 8 pieces. Frogger must now find these pieces before they end up destroying the entire planet. It won’t be easy to stop them but he has the help of a local wizard. Together they will have to go to various planets where the pieces have been absorbed into various life forms and take them down. This will certainly not be easy but it must be done either way.

I’ve already talked about the gameplay but I’ll reiterate that it’s just a lot of fun. The controls are as basic as can be. You can move in any direction by one space or jump which crosses 2 spaces. You have to try and reach the end of the level without being touched. Any contact with an enemy will result in an immediate death but fortunately there are a lot of checkpoints throughout the level so you can use those to regroup. Often times patience is rewarded here so take a minute to memorize the attack patterns without overthinking things.

Meanwhile the boss battles try a lot of different ideas. For example, one of them is a Simon Says kind of game where you have to copy whatever the boss does to injure him. Another is a duck duck goose kind of game where you have to run around the boss in a circle to trap him in a light prison. The final boss may have been my favorite one as you play a memory game where you lift up a bunch of cards as you try to find various matches. Continue doing this until you have flipped the cards over.

This keeps the levels fresh without actually messing up the gameplay. Now on the negative side, this game is incredibly short. You’ll probably have it knocked out in around 3 hours or so. Maybe even shorter as I see someone online beat it in an hour and a half. The game isn’t particularly hard but I do suspect some areas should take you more than one try. I definitely died on a fair share of attempts although the game is quite generous with throwing extra lives throughout the game so you will rarely see a game over.

Even the final boss has an infinite amount of one ups next to him so make sure you keep grabbing them to keep your life points up. There are no true collectibles here outside of little cards that are only used in the levels so there is no real replay value here. When you beat the game it will really be over. With that in mind, you don’t want to spend too much on these games. I managed to score each one for a very cheap price since they came in a bundle. When you buy it like that, you won’t mind the length quite as much.

This one’s the definition of a fun game that is over in a flash. It probably would have been a good Blockbuster rental back in the day. As for the graphics, I liked the art style here. It’s got that nice hand drawn feel with some decent illustrations. There’s even a line with voice acting at the beginning and the level designs are good. The soundtrack is a little more on the forgettable side though. The themes are good and all but are about as standard as you can get.

A little replay value could have gone a long way but maybe next time I guess. The character roster in this one’s pretty small. The magician is okay at best but also not too memorable. Frogger is fairly selfish and nervous for a hero but at this point that really is his true personality so I suppose it won’t be leaving anytime soon. He tends to grumble about things a lot but deep down you know he’s in it for the team. Frogger just doesn’t know how to show this. He didn’t deserve that ending though, lets just say that some characters are really not that grateful at all which is a shame considering everything Frogger did here.

Overall, The Lost Wand is a good way to continue the Frogger mythos. It doesn’t get to try anything new and you may not remember it so well by the end of your adventure but it did capture the true essence of Frogger. Finally, you could play the game and just have fun hopping around without having to learn a new set of controls. It may be short, but as of now I would call it the definitive Frogger game. I have another one that I’ll be starting later today though so we’ll see how long this title can keep that crown. If you still have a GBA or DS then I would definitely recommend giving it a go.

Overall 7/10

Shantae: Risky’s Revenge Director’s Cut Review


While the first Shantae game felt a little more experimental as it worked with the mechanics that would one day become legendary, this one immediately feels very modern. It’s got a lot of the classic character illustrations from later on along with the great music tracks. It’s aged quite well as this looks and feels a lot newer than the GBC era. If you like platformers or Shantae then this is definitely one that you don’t want to miss.

The game starts with Risky attacking town once again and Shantae is unable to stop her from getting away with a magical lamp. As a result the Mayor fires her from her duties of being a protective genie of the town. It’s definitely a pretty rough day for her, but Shantae won’t let herself get down in the dumps. She still intends to save the day and to do that she will need to find 3 seals/artifacts. Her uncle won’t tell her why they are needed though. Is it possible that Shantae is actually putting the world in more danger now?

I do think the Uncle is being rather shifty with not just telling her what’s up. That would very easily put everyone on the same page and it would just make more sense. I mean, why all the secrecy right? Risky clearly knows what is going on so now the villains have an edge in information. Shantae’s other friends may not be super helpful either for the most part but she does have one useful ally. Sky is able to help her with a lot of missions here that are needed to complete the game like making a frappe.

Rottytops also makes her big debut in this game and she’s a fun character. Not exactly the most heroic one out there of course but as a zombie she is always expected to be rather unpredictable. She’s just a fun character to have around. Then you have Risky herself who is always a great villain. She really has fun mocking you if you end up losing the level which is a nice touch. The cast of characters in Shantae is fun. They’re a colorful bunch who always have a lot of energy.

I think that’s part of what has always given the series a lot of charm. Throughout the game all of the characters are bouncing with energy thanks to the exaggerated idle animations and the art style. The graphics look excellent and I’d say a big part of that is how well crafted the art style is. The soundtrack is also ahead of its time with the solid themes. The music themes have been remixed a lot over the years and they always land well.

As for the gameplay, it is greatly improved from the last one. The hair attacks have some real range now which is pretty huge. You feel like you can hit opponents without having to take a counter attack at the same time. Everything’s a lot faster. The only part you can tell hasn’t been fully finished is the dance transformations. Instead of a shortcut for each dance, you have to let the dance linger on longer for each transformation. Later games would add a button shortcut which is quicker.

As with all Shantae games, there is a good amount of strategy here as well. Each new form allows you to access new areas so it’s important to keep on back tracking to where you used to be each time to see if there are more collectibles to get. The hub world is rather large so make sure you wake up every teleporter you can. It’s not exactly instant travel but it will save you a lot of walking. There is a map but it’s definitely not the most helpful since it doesn’t show you your position on it most of the time. There’s also one point in the game where they get the directions wrong so you end up having to run around the hub world a bunch.

The main game isn’t very long. You should have it beat in 4-6 hours I’d say. In terms of replay value, you can always go back and try to get all of the collectibles and health upgrades. I believe the ending illustration also changes based on how quickly you complete the game so that’s fun as well. I wouldn’t say there is a huge amount of replay value for these things with the post game content but the game is fun so you should have a good time exploring the levels.

Unlike the first game you aren’t able to keep on rewinding and using access points. So in that respect you might expect the game to be a lot harder but I would say it’s easier either way. That’s probably why they felt that rewinding wasn’t needed. Thanks to your extended range you should be able to get through most areas without an issue. The only time you’ll be dying will be for particularly difficult platforming moments or if you’re trying to rush through an area since you’ve already been through it many times before. As long as you take your time then you’ll be good.

Around town you’ll see various side things you can do like joining the battle tower or buying upgrades at the shop. The tower’s a really good idea for earning a lot of gems. For the shop I would recommend maxing out your hair’s attack/speed since this comes in handy quite a lot. After that I guess maxing out your fire and the pike ball are good. Also you should buy the 9 pack set of health bars. Each drink completely restores all hearts so that means you can fight a boss while essentially having 10 health bars. Even with that the final boss did take me a pair of tries so this is definitely not someone to underestimate. As with most platformers the key is to figure out first how to hurt the boss and then you’ll be good from there.

Overall, Shantae: Risky’s Revenge definitely feels like the point where the series really became modern. All of my big issues from the first game were addressed here. Ultimately I would still put Half Genie Hero as the best Shantae game of course but this one holds its own. I definitely recommend checking it out if you can still get a copy from Limited Run Games or you can always go the digital option.

Overall 7/10

Shantae Review


I’ve played all of the newer Shantae titles but I hadn’t gone back to play the older ones before now. Well, Limited Run comes in handy with these remakes/ports so now I can experience the original game with the full Nintendo Switch experience. The game holds up pretty well. There are definitely some areas where you can tell it isn’t quite as polished as it would be for the future games but the core essentials are all already there.

The story follows a half genie named Shantae who is the guardian of a village. One day everyone is attacked by a pirate known as Risky Boots. She is trying to assemble 4 mysterious rocks that each have a lot of power. Shantae will need to try and grab them first to avoid calamity. Still, it’s unknown exactly what these rocks do so Shantae will have to be careful. She’s also effectively on her own with this mission since nobody else dares get in Risky’s way.

One difference with Shantae compared to other platformers is that the entire world is connected. In a way it’s like Metroid but it’s more of a straight line. The world is essentially flat in this title. If you start out at Oasis town for example, you can run to the left and eventually you will make it back to Oasis Town. It goes without saying though that the game won’t let you do this until near the end since you would need the flying ability to pull that off and it’s the final power up that you get. Makes sense though because otherwise you would be blasting through the areas a little too easily.

There is no map in the game so proper navigation can be a little difficult at times. The characters technically give you a hint when you’re trying to figure out where to go next but the hints are always not very helpful. They hype up the place itself more than giving straight advice. You’ll see them say something like “The mountain is pretty cold up ahead” but that doesn’t really help you out since there are exits to the town from left and right so you can’t be sure what ahead means. At times I basically travelled across the whole world and back when looking for the right spot. Fortunately the world isn’t huge so you can do this but it will take a little extra time.

The game has access points though which is great since you’re going to need them. If you aren’t sure which way to go, just leave yourself a backup save so instead of walking all the way back you at least have a checkpoint. It’s also helpful just when you’re walking around or for boss fights. The enemies can be rather tricky and the spikes come out of nowhere so having regular access points will help you get through without a hassle. Access points are something that I’m always quite glad to see in these games. It’s a great way to add a modern twist to the more retro styled games.

As for the gameplay, it definitely feels a lot like your classic Shantae experience. You use your hair to smack enemies out of the way. You can also dance to turn into animals like a monkey, elephant, and even a bird to get past obstacles. The dances definitely get very handy when you are trying to get to the next point of the game. Your hair’s length is pretty short though so timing your attacks is absolutely critical if you don’t want to get countered right away. You can find upgrades to your health along the path as well as new attacks so search each area carefully.

The soundtrack is also a lot of fun and you should recognize the tracks from the newer games. They may have been remixed a few times since then but the core beats and energy still remains the same. The game definitely sounds really good particularly considering how long ago it came out. It just goes to show that good music is quite timeless. The graphics are a lot older since they’re from the Game Boy era but they work well. The stage designs especially stand out and I liked Risky’s design here. She looks like some kind of evil vampire with the way the graphics look here.

In terms of length the game should last you around 6-7 hours I’d say. It’s a pretty decent length especially considering the difficulty level. If you are able to not get lost or shred your opponents really quickly then you can probably shake that timer down just a bit. In terms of replay value you can work on getting all of the power ups so that you really destroy that final boss but there isn’t a post game in this case so for the most part you are just focusing on playing through the main campaign. There are minigames and such you can find along the way though and if you gather enough squids you won’t have to walk quite so much since you can teleport from town to town. Now that’s a great incentive to grab collectibles if you ask me.

Overall, It’s good to finally have gotten to play the original Shantae title. It’s definitely a solid platformer that I would recommend. It’s considerably more difficult than the newer Shantae games since you can’t amp up your speed and attack into broken levels but you do have access points which really evens the playing field. Just be smart where you save it and you’ll be good. Also, note that losing a life doesn’t reset a boss’s health so having multiple lives is a great way to prepare for the boss. In particular the final boss is really tough. Even now I can’t say that I figured out a strategy for her beyond just getting hits when you can and staying far away so she doesn’t counter.

Overall 7/10

Frogger Beyond Review


Frogger is one of those franchises where you figure all of the games should be extremely solid. The gameplay is iconic at this point as you hop away from buses and such. It’s a tried and true formula that should always be amazing and yet the games always try to add bonus gameplay modes that just don’t end up feeling right. This game makes that mistake which holds it back from its full potential but in the end I would still say this is a good game.

The story follows Frogger as he has to take a bunch of challenges from the council of elders. Doing this will prove that he is a boy no longer. He will have ascended into being a full fledged man. To do this, he has to travel to volcanos, the future, a jungle, and many other lands as he conquers their bosses. It’s not something he really wants to do, but it’s something that he will do It’s what separates the heroes from the super heroes after all. Frogger will always rise to the occasion…or so we hope.

Most of the gameplay is classic Frogger style. You can move up, left, down, and right in terms of one square per movement. The idea is to get to the goal before an enemy tags you. You can press A to jump 2 squares at once which is helpful for dodging enemies. At that point you’ve effectively got all of the controls at the ready so mainly you just need to make sure that you move strategically. A lot of times you can overthink your movements so it’s important to move with as much speed as possible. If you go fast enough then you really have nothing to fear.

The more you play the better you will get at the gameplay. I do like this style because it relies so heavily on timing and feels very rewarding when you get it right. That being said, lets talk about the bonus gameplay modes because that’s where things get tricky. One of them is where you have to ride a go cart. You can turn to each side or jump over obstacles. The issue here is that the timing is extremely tight and your speed is constantly changing. You would hope that the go cart would always move at the same speed but that just isn’t the case. It’s always being altered which feels a little cheap to me. There’s no reason for the speed to be so variable.

There’s also a snowboarding level which is very similar. Turning is rather dicey there although at least you can jump really high. I would put it above the go kart, but it still feels like an addition that wasn’t needed. The game is at its best when it’s focusing on the core gameplay that is what Frogger is known for. At those points you feel like you’re having a good bit of fun here. Then you have the boss battles which are actually quite tricky. In particular there is a fire boss that was really hard to defeat and took many tries. That one felt like it was partially RNG with how the boss would attack.

Surprisingly there is no final boss in the game which is a shame. Instead it’s just one last big level. Nothing wrong with that of course but it doesn’t feel as grand as you would have expected due to that. I figured things would be a little more grand at the end. A final boss is an unspoken rule in video games after all. Instead the final level just feels like any typical one so it wasn’t all that grand.

The graphics are pretty decent though. The character models are on point and the level designs are good. You feel like you’re right there in the mix at all times. It’s aged well in those respects. The game has no replay value though since when you beat the game there is nothing to do. There are no collectibles in the game, no post game content or any of that. When you beat the game, you have completely conquered it. Not a big deal I suppose, but something worth noting.

As for the soundtrack, it’s okay I suppose. I wouldn’t say there are any tunes you will be jamming to later on or looking up for fun. It’s the kind of soundtrack that will just pass you by which is a fair comparison to the game as well. The story is decent, the levels are fine…what you have here is a fairly average platformer. Perhaps that is why Frogger never broke out the way that Mario and Sonic did. He simply couldn’t keep up with them in a head to head battle…at least for now.

Overall, Frogger Beyond is a decent platformer but one that you probably wouldn’t play over a different title in the genre. Frogger is clearly still trying to find its identity as a platformer. Hopefully it will be able to find this soon. I don’t think it’ll be a very long time until I get the next Frogger title so I look forward to seeing how it stacks up. Ideally it’ll be onwards and upwards for this franchise. At least I’ll give this one credit for having a real story mode too. Next time we probably need an actual villain though just to raise the stakes a tad. Bring back Dark Frogger, now that would be hype.

Overall 6/10

Wario World Review


Wario World is one of those games that I had been meaning to get for a very long time. After all, who wouldn’t want to experience this platformer in all its glory? Well, I can see why it never got big. It’s a good game, but it’s not a very good one. It makes some key errors in gameplay and level design that hold it back. It’s also worth mentioning that the game is quite short which is definitely not a good thing. You’d expect it to be a little longer.

The basic plot is that Wario was enjoying his riches when a dark star arrives which blows the whole thing up. Wario now needs to reunite the 4 keys in order to open up a Treasure Chest and then take the star down for good. Can Wario really manage to pull this off though or is he going to need to call in Mario to end things before it gets too serious? One thing’s for sure, he is going to make sure to grab a whole lot of treasure on the way.

There are 4 worlds in the game and each one has 2 levels and then a boss. Right away you can see how this would be shorter than the average game because that’s not really a whole lot of levels to get through. You can blast through that with ease. The individual levels are longer than the average platformer but it’s still not quite enough to completely balance things out.

The gameplay is that of a 3D platformer. You can punch enemies out or slam into them. Additionally you can pick them up after stunning an enemy and throw them into something else. The goal of each level is to grab some red gems which can be found in trap doors where you have to solve a puzzle. How many crystals you need definitely varies but on average you want to have around 5-6. Just don’t skip any trap doors and you’re good. If the trap door is glowing then that means there is a crystal in there.

Make sure you go through the trap doors that have a closed door symbol on them. Initially I didn’t go through them since it didn’t seem necessary but I found out the hard way that you need those as well. In order to enter those you need to ground pound while holding an enemy and then you are able to get in. At the end of each level is a boss so make sure you go for their weak points. The little guys you rescue during each level will give you hints on how to beat the boss. How many of them you collect also determined how your ending plays out in the game so it’s something to consider. It seems like I got the second best ending which is pretty nice.

The gameplay is decently solid although the controls definitely feel a lot more slippery than the average Mario game. Some of the jumps can be tougher than they look as a result. I liked the combat aspects of it though. Being able to punch out your enemies is pretty nice and feels like something Wario would do. I didn’t appreciate the fact that you have to collect gems though. One thing I’ve never liked is when you have to collect things because it just doesn’t feel right to me. Can’t I just breeze through the levels at my leisure?

Meanwhile the graphics are good. It definitely has that retro Gamecube feel which is always so amazing. No other console has managed to hit with quite the same level of emotional value. The boss designs are also pretty intense like the guy who looks like DK. Now there’s a power hitter if I’ve ever seen one before. He had to be a homage to DK just like we had a boss later who was like King K Rool. The designs were definitely on point.

As for the soundtrack, it’s like a Bizarro version of the Mario themes. You have Wario doing his best to make the themes sound like the classic tunes but it doesn’t really work. His singing voice simply isn’t up to par and neither are the stage instrumental themes. Ultimately this definitely isn’t one of the game’s strengths. As for replay value, at least there is some of that I suppose. You can go back to try and grab all of the upgrades and collectibles. Only issue is that aside from the ending which is less than 30 seconds anyway, there isn’t much of an incentive to doing that beyond just a general feeling that you 100% completed the game. Maybe that’s all you need I guess. So if you really like the game then it’s an added bonus.

Overall, Wario World is a good game but you can tell the studio hadn’t quite found their footing on this one yet. It feels like there are just a lot of chinks in the armor that still need to be straightened out. It had a lot of potential but as a result this title can’t beat the average platformer. Right now the going price for this game is around 70-80 bucks so I would not recommend it for that price. Even if just because the game is so short. If you find it for a good price though then it’s worth a look as such an old school title.

Overall 6/10

Wario World Stats and Records

Stats time!

Stage stats

Greenhorn Forest

5/5 Creatures
5/8 Crystals
2/8 Treasures
1/3 Collectibles

Greenhorn Ruins

5/5 Creatures
4/8 Crystals
3/8 Treasures
1/3 Collectibles

Horror Manor

5/5 Creatures
4/8 Crystals
4/8 Treasures
1/3 Collectibles

Wonky Circus

4/5 Creatures
5/8 Crystals
1/8 Treasures
1/3 Collectibles

Shivering Mountains

3/5 Creatures
5/8 Crystals
8/8 Treasures
1/3 Collectibles

Beanstalk Way

4/5 Creatures
2/8 Crystals
3/8 Treasures
1/3 Collectibles

Mirror Mansion

4/5 Creatures
5/8 Crystals
3/8 Treasures
1/3 Collectibles

Pecan Sands

4/5 Creatures
6/8 Crystals
6/8 Treasures
1/3 Collectibles