Shantae: Risky’s Revenge Director’s Cut Review


While the first Shantae game felt a little more experimental as it worked with the mechanics that would one day become legendary, this one immediately feels very modern. It’s got a lot of the classic character illustrations from later on along with the great music tracks. It’s aged quite well as this looks and feels a lot newer than the GBC era. If you like platformers or Shantae then this is definitely one that you don’t want to miss.

The game starts with Risky attacking town once again and Shantae is unable to stop her from getting away with a magical lamp. As a result the Mayor fires her from her duties of being a protective genie of the town. It’s definitely a pretty rough day for her, but Shantae won’t let herself get down in the dumps. She still intends to save the day and to do that she will need to find 3 seals/artifacts. Her uncle won’t tell her why they are needed though. Is it possible that Shantae is actually putting the world in more danger now?

I do think the Uncle is being rather shifty with not just telling her what’s up. That would very easily put everyone on the same page and it would just make more sense. I mean, why all the secrecy right? Risky clearly knows what is going on so now the villains have an edge in information. Shantae’s other friends may not be super helpful either for the most part but she does have one useful ally. Sky is able to help her with a lot of missions here that are needed to complete the game like making a frappe.

Rottytops also makes her big debut in this game and she’s a fun character. Not exactly the most heroic one out there of course but as a zombie she is always expected to be rather unpredictable. She’s just a fun character to have around. Then you have Risky herself who is always a great villain. She really has fun mocking you if you end up losing the level which is a nice touch. The cast of characters in Shantae is fun. They’re a colorful bunch who always have a lot of energy.

I think that’s part of what has always given the series a lot of charm. Throughout the game all of the characters are bouncing with energy thanks to the exaggerated idle animations and the art style. The graphics look excellent and I’d say a big part of that is how well crafted the art style is. The soundtrack is also ahead of its time with the solid themes. The music themes have been remixed a lot over the years and they always land well.

As for the gameplay, it is greatly improved from the last one. The hair attacks have some real range now which is pretty huge. You feel like you can hit opponents without having to take a counter attack at the same time. Everything’s a lot faster. The only part you can tell hasn’t been fully finished is the dance transformations. Instead of a shortcut for each dance, you have to let the dance linger on longer for each transformation. Later games would add a button shortcut which is quicker.

As with all Shantae games, there is a good amount of strategy here as well. Each new form allows you to access new areas so it’s important to keep on back tracking to where you used to be each time to see if there are more collectibles to get. The hub world is rather large so make sure you wake up every teleporter you can. It’s not exactly instant travel but it will save you a lot of walking. There is a map but it’s definitely not the most helpful since it doesn’t show you your position on it most of the time. There’s also one point in the game where they get the directions wrong so you end up having to run around the hub world a bunch.

The main game isn’t very long. You should have it beat in 4-6 hours I’d say. In terms of replay value, you can always go back and try to get all of the collectibles and health upgrades. I believe the ending illustration also changes based on how quickly you complete the game so that’s fun as well. I wouldn’t say there is a huge amount of replay value for these things with the post game content but the game is fun so you should have a good time exploring the levels.

Unlike the first game you aren’t able to keep on rewinding and using access points. So in that respect you might expect the game to be a lot harder but I would say it’s easier either way. That’s probably why they felt that rewinding wasn’t needed. Thanks to your extended range you should be able to get through most areas without an issue. The only time you’ll be dying will be for particularly difficult platforming moments or if you’re trying to rush through an area since you’ve already been through it many times before. As long as you take your time then you’ll be good.

Around town you’ll see various side things you can do like joining the battle tower or buying upgrades at the shop. The tower’s a really good idea for earning a lot of gems. For the shop I would recommend maxing out your hair’s attack/speed since this comes in handy quite a lot. After that I guess maxing out your fire and the pike ball are good. Also you should buy the 9 pack set of health bars. Each drink completely restores all hearts so that means you can fight a boss while essentially having 10 health bars. Even with that the final boss did take me a pair of tries so this is definitely not someone to underestimate. As with most platformers the key is to figure out first how to hurt the boss and then you’ll be good from there.

Overall, Shantae: Risky’s Revenge definitely feels like the point where the series really became modern. All of my big issues from the first game were addressed here. Ultimately I would still put Half Genie Hero as the best Shantae game of course but this one holds its own. I definitely recommend checking it out if you can still get a copy from Limited Run Games or you can always go the digital option.

Overall 7/10

Shantae Review


I’ve played all of the newer Shantae titles but I hadn’t gone back to play the older ones before now. Well, Limited Run comes in handy with these remakes/ports so now I can experience the original game with the full Nintendo Switch experience. The game holds up pretty well. There are definitely some areas where you can tell it isn’t quite as polished as it would be for the future games but the core essentials are all already there.

The story follows a half genie named Shantae who is the guardian of a village. One day everyone is attacked by a pirate known as Risky Boots. She is trying to assemble 4 mysterious rocks that each have a lot of power. Shantae will need to try and grab them first to avoid calamity. Still, it’s unknown exactly what these rocks do so Shantae will have to be careful. She’s also effectively on her own with this mission since nobody else dares get in Risky’s way.

One difference with Shantae compared to other platformers is that the entire world is connected. In a way it’s like Metroid but it’s more of a straight line. The world is essentially flat in this title. If you start out at Oasis town for example, you can run to the left and eventually you will make it back to Oasis Town. It goes without saying though that the game won’t let you do this until near the end since you would need the flying ability to pull that off and it’s the final power up that you get. Makes sense though because otherwise you would be blasting through the areas a little too easily.

There is no map in the game so proper navigation can be a little difficult at times. The characters technically give you a hint when you’re trying to figure out where to go next but the hints are always not very helpful. They hype up the place itself more than giving straight advice. You’ll see them say something like “The mountain is pretty cold up ahead” but that doesn’t really help you out since there are exits to the town from left and right so you can’t be sure what ahead means. At times I basically travelled across the whole world and back when looking for the right spot. Fortunately the world isn’t huge so you can do this but it will take a little extra time.

The game has access points though which is great since you’re going to need them. If you aren’t sure which way to go, just leave yourself a backup save so instead of walking all the way back you at least have a checkpoint. It’s also helpful just when you’re walking around or for boss fights. The enemies can be rather tricky and the spikes come out of nowhere so having regular access points will help you get through without a hassle. Access points are something that I’m always quite glad to see in these games. It’s a great way to add a modern twist to the more retro styled games.

As for the gameplay, it definitely feels a lot like your classic Shantae experience. You use your hair to smack enemies out of the way. You can also dance to turn into animals like a monkey, elephant, and even a bird to get past obstacles. The dances definitely get very handy when you are trying to get to the next point of the game. Your hair’s length is pretty short though so timing your attacks is absolutely critical if you don’t want to get countered right away. You can find upgrades to your health along the path as well as new attacks so search each area carefully.

The soundtrack is also a lot of fun and you should recognize the tracks from the newer games. They may have been remixed a few times since then but the core beats and energy still remains the same. The game definitely sounds really good particularly considering how long ago it came out. It just goes to show that good music is quite timeless. The graphics are a lot older since they’re from the Game Boy era but they work well. The stage designs especially stand out and I liked Risky’s design here. She looks like some kind of evil vampire with the way the graphics look here.

In terms of length the game should last you around 6-7 hours I’d say. It’s a pretty decent length especially considering the difficulty level. If you are able to not get lost or shred your opponents really quickly then you can probably shake that timer down just a bit. In terms of replay value you can work on getting all of the power ups so that you really destroy that final boss but there isn’t a post game in this case so for the most part you are just focusing on playing through the main campaign. There are minigames and such you can find along the way though and if you gather enough squids you won’t have to walk quite so much since you can teleport from town to town. Now that’s a great incentive to grab collectibles if you ask me.

Overall, It’s good to finally have gotten to play the original Shantae title. It’s definitely a solid platformer that I would recommend. It’s considerably more difficult than the newer Shantae games since you can’t amp up your speed and attack into broken levels but you do have access points which really evens the playing field. Just be smart where you save it and you’ll be good. Also, note that losing a life doesn’t reset a boss’s health so having multiple lives is a great way to prepare for the boss. In particular the final boss is really tough. Even now I can’t say that I figured out a strategy for her beyond just getting hits when you can and staying far away so she doesn’t counter.

Overall 7/10

Frogger Beyond Review


Frogger is one of those franchises where you figure all of the games should be extremely solid. The gameplay is iconic at this point as you hop away from buses and such. It’s a tried and true formula that should always be amazing and yet the games always try to add bonus gameplay modes that just don’t end up feeling right. This game makes that mistake which holds it back from its full potential but in the end I would still say this is a good game.

The story follows Frogger as he has to take a bunch of challenges from the council of elders. Doing this will prove that he is a boy no longer. He will have ascended into being a full fledged man. To do this, he has to travel to volcanos, the future, a jungle, and many other lands as he conquers their bosses. It’s not something he really wants to do, but it’s something that he will do It’s what separates the heroes from the super heroes after all. Frogger will always rise to the occasion…or so we hope.

Most of the gameplay is classic Frogger style. You can move up, left, down, and right in terms of one square per movement. The idea is to get to the goal before an enemy tags you. You can press A to jump 2 squares at once which is helpful for dodging enemies. At that point you’ve effectively got all of the controls at the ready so mainly you just need to make sure that you move strategically. A lot of times you can overthink your movements so it’s important to move with as much speed as possible. If you go fast enough then you really have nothing to fear.

The more you play the better you will get at the gameplay. I do like this style because it relies so heavily on timing and feels very rewarding when you get it right. That being said, lets talk about the bonus gameplay modes because that’s where things get tricky. One of them is where you have to ride a go cart. You can turn to each side or jump over obstacles. The issue here is that the timing is extremely tight and your speed is constantly changing. You would hope that the go cart would always move at the same speed but that just isn’t the case. It’s always being altered which feels a little cheap to me. There’s no reason for the speed to be so variable.

There’s also a snowboarding level which is very similar. Turning is rather dicey there although at least you can jump really high. I would put it above the go kart, but it still feels like an addition that wasn’t needed. The game is at its best when it’s focusing on the core gameplay that is what Frogger is known for. At those points you feel like you’re having a good bit of fun here. Then you have the boss battles which are actually quite tricky. In particular there is a fire boss that was really hard to defeat and took many tries. That one felt like it was partially RNG with how the boss would attack.

Surprisingly there is no final boss in the game which is a shame. Instead it’s just one last big level. Nothing wrong with that of course but it doesn’t feel as grand as you would have expected due to that. I figured things would be a little more grand at the end. A final boss is an unspoken rule in video games after all. Instead the final level just feels like any typical one so it wasn’t all that grand.

The graphics are pretty decent though. The character models are on point and the level designs are good. You feel like you’re right there in the mix at all times. It’s aged well in those respects. The game has no replay value though since when you beat the game there is nothing to do. There are no collectibles in the game, no post game content or any of that. When you beat the game, you have completely conquered it. Not a big deal I suppose, but something worth noting.

As for the soundtrack, it’s okay I suppose. I wouldn’t say there are any tunes you will be jamming to later on or looking up for fun. It’s the kind of soundtrack that will just pass you by which is a fair comparison to the game as well. The story is decent, the levels are fine…what you have here is a fairly average platformer. Perhaps that is why Frogger never broke out the way that Mario and Sonic did. He simply couldn’t keep up with them in a head to head battle…at least for now.

Overall, Frogger Beyond is a decent platformer but one that you probably wouldn’t play over a different title in the genre. Frogger is clearly still trying to find its identity as a platformer. Hopefully it will be able to find this soon. I don’t think it’ll be a very long time until I get the next Frogger title so I look forward to seeing how it stacks up. Ideally it’ll be onwards and upwards for this franchise. At least I’ll give this one credit for having a real story mode too. Next time we probably need an actual villain though just to raise the stakes a tad. Bring back Dark Frogger, now that would be hype.

Overall 6/10

Wario World Review


Wario World is one of those games that I had been meaning to get for a very long time. After all, who wouldn’t want to experience this platformer in all its glory? Well, I can see why it never got big. It’s a good game, but it’s not a very good one. It makes some key errors in gameplay and level design that hold it back. It’s also worth mentioning that the game is quite short which is definitely not a good thing. You’d expect it to be a little longer.

The basic plot is that Wario was enjoying his riches when a dark star arrives which blows the whole thing up. Wario now needs to reunite the 4 keys in order to open up a Treasure Chest and then take the star down for good. Can Wario really manage to pull this off though or is he going to need to call in Mario to end things before it gets too serious? One thing’s for sure, he is going to make sure to grab a whole lot of treasure on the way.

There are 4 worlds in the game and each one has 2 levels and then a boss. Right away you can see how this would be shorter than the average game because that’s not really a whole lot of levels to get through. You can blast through that with ease. The individual levels are longer than the average platformer but it’s still not quite enough to completely balance things out.

The gameplay is that of a 3D platformer. You can punch enemies out or slam into them. Additionally you can pick them up after stunning an enemy and throw them into something else. The goal of each level is to grab some red gems which can be found in trap doors where you have to solve a puzzle. How many crystals you need definitely varies but on average you want to have around 5-6. Just don’t skip any trap doors and you’re good. If the trap door is glowing then that means there is a crystal in there.

Make sure you go through the trap doors that have a closed door symbol on them. Initially I didn’t go through them since it didn’t seem necessary but I found out the hard way that you need those as well. In order to enter those you need to ground pound while holding an enemy and then you are able to get in. At the end of each level is a boss so make sure you go for their weak points. The little guys you rescue during each level will give you hints on how to beat the boss. How many of them you collect also determined how your ending plays out in the game so it’s something to consider. It seems like I got the second best ending which is pretty nice.

The gameplay is decently solid although the controls definitely feel a lot more slippery than the average Mario game. Some of the jumps can be tougher than they look as a result. I liked the combat aspects of it though. Being able to punch out your enemies is pretty nice and feels like something Wario would do. I didn’t appreciate the fact that you have to collect gems though. One thing I’ve never liked is when you have to collect things because it just doesn’t feel right to me. Can’t I just breeze through the levels at my leisure?

Meanwhile the graphics are good. It definitely has that retro Gamecube feel which is always so amazing. No other console has managed to hit with quite the same level of emotional value. The boss designs are also pretty intense like the guy who looks like DK. Now there’s a power hitter if I’ve ever seen one before. He had to be a homage to DK just like we had a boss later who was like King K Rool. The designs were definitely on point.

As for the soundtrack, it’s like a Bizarro version of the Mario themes. You have Wario doing his best to make the themes sound like the classic tunes but it doesn’t really work. His singing voice simply isn’t up to par and neither are the stage instrumental themes. Ultimately this definitely isn’t one of the game’s strengths. As for replay value, at least there is some of that I suppose. You can go back to try and grab all of the upgrades and collectibles. Only issue is that aside from the ending which is less than 30 seconds anyway, there isn’t much of an incentive to doing that beyond just a general feeling that you 100% completed the game. Maybe that’s all you need I guess. So if you really like the game then it’s an added bonus.

Overall, Wario World is a good game but you can tell the studio hadn’t quite found their footing on this one yet. It feels like there are just a lot of chinks in the armor that still need to be straightened out. It had a lot of potential but as a result this title can’t beat the average platformer. Right now the going price for this game is around 70-80 bucks so I would not recommend it for that price. Even if just because the game is so short. If you find it for a good price though then it’s worth a look as such an old school title.

Overall 6/10

Wario World Stats and Records

Stats time!

Stage stats

Greenhorn Forest

5/5 Creatures
5/8 Crystals
2/8 Treasures
1/3 Collectibles

Greenhorn Ruins

5/5 Creatures
4/8 Crystals
3/8 Treasures
1/3 Collectibles

Horror Manor

5/5 Creatures
4/8 Crystals
4/8 Treasures
1/3 Collectibles

Wonky Circus

4/5 Creatures
5/8 Crystals
1/8 Treasures
1/3 Collectibles

Shivering Mountains

3/5 Creatures
5/8 Crystals
8/8 Treasures
1/3 Collectibles

Beanstalk Way

4/5 Creatures
2/8 Crystals
3/8 Treasures
1/3 Collectibles

Mirror Mansion

4/5 Creatures
5/8 Crystals
3/8 Treasures
1/3 Collectibles

Pecan Sands

4/5 Creatures
6/8 Crystals
6/8 Treasures
1/3 Collectibles

Harry Potter and the Order of the Phoenix Review


Harry Potter has had a very interesting history over the years when it comes to video games. On one hand, most of the original games were actually pretty decent. You had some fun gameplay and a good assortment of levels. On the other hand, we then got the Goblet of Fire which was a very weak game. How does this one stack up? Well, I wouldn’t say it stacks up super well. My main issue here is that at times it feels less like a game and more like you’re watching a bunch of cutscenes. The final boss is effectively just about moving your wand a bit to try and psych out the opponent. That doesn’t feel like a real boss battle.

The plot of the game is a little crazy when you think about it because of how random everything is. So everyone knows that Voldemort is coming but the school doesn’t allow people to practice their magic spells anymore. Harry decides to start teaching people subtlety but to do that he will have to recruit everyone into the army. Over half of the game is about assembling the team as you complete a lot of missions and get used to the place. Let me tell you, I did not expect this to be such a big focus in the game. It’s a unique development choice I suppose.

This is a 3D adventure kind of game as far as the gameplay is concerned. There is a pretty big hub world to explore but I’m not sure you’ll really be planning to do a whole lot of that anyway. Most of the time you was wondering from place to place. Fortunately you do have a map to help you locate students and locations, however it doesn’t help for a few missions like where you have to find a bunch of stone gargoyles on the premises. That was easily the toughest mission in the game because of how big the hub world is. In a sense you have to hope you get lucky and you can probably see straight up why this would not be a good idea.

To break up the monotony you can engage in some minigames though. Honestly they are probably better than the main game. One of these games is one of those memory match titles where you have to recall what cards were flipped over and then select them. I always tended to enjoy these back in the day. There are other minigames like Chess and such here that I didn’t really try out but look pretty fun from what I’ve seen. The issue is that the main gameplay style isn’t great. If I had to make a comparison, it’s like a second rate Telltale Game but those have the fun gimmick of making choices during the game. This one has none of that.

The graphics definitely aren’t great. It doesn’t quite look PS3 level that’s for sure. You can tell that any effort that was put into the game was not put into the graphics department. Those guys were really left by their lonesome. The soundtrack is good though. It’s still got that very regal style to it which works very well. It’s memorable which is good and can at least make you feel like you’re about to play something hype…for a little while anyway.

The game isn’t too long. I beat it in around 5 hours. You can definitely bump that up a bit if you do the side missions and knock out the minigames too though. I don’t think you would bump up the playtime a ton though since it’s not like there were a lot of bonus missions. When I beat the game there were only 3-4 left and I can tell you that I did not go out of my way to do any of them.

In a sense I would say Order of the Phoenix feels like a very unfinished game. It’s almost like an extended demo in some ways. After playing Half Blood Prince you’ll see what the completed version is like. I would say this game had a great setup going but it just didn’t. The wand mechanics for moving things around and firing off energy blasts wasn’t even close to being streamlined. Additionally, the walking around took forever. Occasionally the kids would ask you to climb up somewhere to grab something so you’d have to very slowly climb up to the top and then back down.

At the end of the day, what this game is missing are qualify of life upgrades. Something to make the game more fun. Faster run speeds, a smaller hub world, things of that nature. All of those would result in a significantly better game that would run well and would also just be fun. That is the absolute best case scenario. So while the game isn’t as bad as the last one and I wouldn’t even call it a bad game upfront, it’s just not a lot of fun to play. There isn’t any compelling reason to play this game while other, better options exist. It’s for those reasons that I would say it is best to just skip this one entirely.

Overall, Harry Potter and the Order of the Phoenix had potential but the game just didn’t live up to it. It’s impressive how big they made the castle here but they should have added more shortcuts or something. Not having any Quidditch was pretty bad too since that used to be a lot of fun. You get the idea that they just phoned this game in. Honestly it’s not really all that uncommon for movie based games which is a shame. They deserve a better reputation but instances like this absolutely don’t help their case. I already beat the next game though so I’ll have a review for that one pretty soon. Good news is that it’s a lot better and starts to get us back to how this game series should be.

Overall 5/10

Prehistorik Man Review


With Prehistorik Man out of the way I am once again caught up on the new SNES games to hit the service. Hopefully Nintendo speeds things up a bit because I want more games to check out. Well, this one’s definitely not as good as you would have expected given the platforming nature of the game. I’ve always considered the platforming genre to be one of the safer ones out there due in part to the fact that as long as you can move and jump the gameplay should continue to work from there. Unfortunately the issue here is that it decides to add some exploration elements to the game which really backfire. You don’t want to do that, trust me.

The basic plot of the game is that the local village is running out of food. Additionally one of the cavewomen has been kidnapped as well. The main character will now have to search the land to save her and while he is on the journey he is also tasked with bringing back a lot of food so that the village can thrive. It’s a big mission but one that he is absolutely ready to conquer. The world definitely does not realize that it is about to witness the birth of an ultimate hero. This guy doesn’t have a lot of personality though. He’s very similar to Crash. The hero is always grinning but he doesn’t actually seem to understand what is going on. It may be for the best since the chief is always insulting him.

On its surface the game has pretty pleasant gameplay and solid levels. You have to jump around until you reach the goal and you can also attack enemies with your club or even with projectiles at times. The levels are quite large so expect to be moving around a lot. Now this is where the game fumbles the ball at the end. In some levels instead of making it to the end you have to find a pair of keys or a firefly. Doing so takes a long time as you navigate the level only to realize they cannot be found. That’s when you do several laps around the place until you finally find the little corner the objective was hiding in. If you ask me the game should not have had the collection element in. It would ultimately just end up being rather tedious the whole time. Then you’ve also got some levels where the design isn’t very good.

For example there’s a fire level where you have to keep moving forward but eventually there is nowhere left to go. Well, the answer was you had to use the club to strike at a specific part of the tree which could be broken. This was definitely something that came out of nowhere and would have been difficult to realize on your own. Additionally there are invisible platforms which don’t appear until you strike at the air itself. Now that just comes across as rather cheesy.

So when you add all of those elements up it definitely had an immediate effect on the game’s quality itself. Instead of being a solid 7 and going on its way the game managed to lose 2 stars just like that. Definitely not a good look for the game in the slightest. It’s just not designed very well and a platformer is so hard to mess up ordinarily that it becomes quite noticeable. It’s not as if the story is especially strong to hold it up either. It’s rather plain but standard for a platformer.

As for the graphics, those are pretty good. The game feels a whole lot like the Donkey Kong Country titles. It has a very similar graphical style, sound effects, and even text boxes. I feel like perhaps this was originally being developed as a DK game and then at some point they had to scrap the process but they kept it around just in case as a whole new game. It makes a good amount of sense at the very least even though it was never confirmed. The soundtrack has a similar energy to that as well and works with the stages. On a technical level I definitely have no complaints with the game.

The game’s length is a bit more impressive than a lot of the other SNES games. This should last you close to 3 hours I would expect. Particularly since you should get lost at least once while playing through the game. I wouldn’t say there is any replay value here though. Once you complete the game then that’s basically it. Don’t expect you will be coming back for more. Considering that it’s free with the Switch Online though that’s not too bad.

Overall, Prehistorik Man could have been a lot better than it was. It got too tricky for its own good with how the game was handled. Having to go and find things is just not a very useful way of getting the level objectives across. It slows down the flow of the title and works completely against everything the game was trying to accomplish. If you want to make a platformer then you design solid levels and let the player jump to the end. If you want to do a puzzle game then you can do that but mixing the two is not something I would recommend. Definitely give this one a skip as almost any other platformer surpasses this one.

Overall 5/10

Psycho Dream Review


Next up in the review ranks is a game that throws in some good sci-fi angles at us. Psycho Dream is fairly short but has good gameplay and a solid story. Of course with a game like this it is quite interpretive so to an extent you get to decide what the plot is. If you were to look up the game’s plot online I’m sure you could come away with a definitive answer but purely from the game’s context a girl has been kidnapped and now you need to find her. The main character has a pretty cool suit. He looks kind of like a ninja and with the way he’s running around that may not really be on base. Either way this made for a great setup to start the game.

This rescue won’t be easy though. For starters there are a bunch of giant monsters running around. The whole game plays out like a dream with each world getting weirder than the last. It’s nice because the game is able to go all out with the graphics. The level designs are very creative. You get to visit a whole assortment of places and the bosses all have fun designs as well. You definitely won’t get lost or anything while you run around the levels. It’s all pretty straight forward. As for the gameplay, it’s in 2D. You have various weapons at your disposal such as a blade or even laser blasts. Throughout the levels you are able to change and upgrade your weapons to fit the situation.

This is one game where I would say that it’s not always good to power up though. The best weapon you can get is one where you can use your sword and then your energy blasts nonstop. Unfortunately the middle power ups just have one laser which doesn’t cover nearly the area that the blade can. Most times you are better off just sticking with the blade. It doesn’t deal the most damage and it isn’t the fastest weapon but it’s definitely one that you ca count on to get you some nice wins. It has a good reach for every boss you may end up coming across so I’d say it’s the most consistent weapon.

There’s certainly room for a sequel with how suddenly the game ends. Who knows, maybe there is already a sequel out there somewhere since this game is so old. At the very least from the new SNES games added to the collection this would definitely have to be one of the higher recommendations. You can beat it in around an hour or so and there is no replay value so you really just need to have fun on the opening playthrough and then you’ll be set. I don’t see why you wouldn’t though, all of the fundamentals are intact.

The soundtrack isn’t very memorable but I want to say it was decent. I would have probably given it some more rock tunes or fast paced techno to fit in with the game’s layout. Imagine jumping across the platforms in the final boss fight while you’re getting really intense battle music. I think that would have worked out rather well if you ask me. Definitely a good way to amp up the game but it’s a solid all around title either way. It’s an hour where you should have a blast. The game is reasonably difficult. It’s not as tough as Doomsday Warrior but you still can’t go in expecting to walk all over the game or you will definitely be in for a surprise there.

Overall, Psycho Dream goes all out with making sure this is a very original video game experience. It does a great job of making itself standout among the crowd. There just weren’t a lot of games in this era that looked quite like this one. The only thing I’d say against the game is that I don’t get why the laser is so weak. I feel like all power ups should be stronger than the original weapon. It feels like a trap if you get a power up because then you may be stuck fighting an enemy who is too powerful when it should be the opposite. It’s just a little odd having to recommend you keep your initial weapon but that is the case here.

Overall 7/10