Gal Gunvolt Burst Review


Gal Gunvolt Burst is a game that I didn’t even know existed as of a few days ago. Who would have guessed that Mighty No 9 would have had a crossover of any kind. Well, it’s definitely nice to see Beck back alongside the Gunvolt character. I’m not familiar with the series Gal is from but the more crossover characters the better right? It’s a really solid platformer that rewards exploration and customization. If you get the right loadout set up then you should be able to dominate any level with ease. I tried going through the whole game without much customization but let me tell you, it makes a huge difference.

The game starts off with Gunvolt being warped into a rather strange world. In this world he is unable to use his normal powers. Before he can make head or tails of what is going on, he is approached by a robot who claims to be Beck but longtime Mighty No 9 fans will know that the color scheme doesn’t match. He says that Gunvolt will have to defeat 8 Robot Masters in order to find out the truth about the world. Gunvolt isn’t sure what is going on here but he is certainly ready to unleash some combat and take everyone down a few pegs. They don’t have him known as one of the strongest fighters out there for nothing after all.

The story is very to the point. I imagine that in the other stories we would see something similar here. The structure of the game follows the classic Mega Man template where you have to defeat the 8 robot masters in front of you. After that you enter the final levels where you have to defeat them all again and then take on the final boss. Each level isn’t particularly long but you should really take the time to explore a bit on the way to grab some power ups. The power up function is very handy here.

In terms of gameplay you’re running through the levels and blasting all of the enemies in your way. However, there is a bit of a wrinkle to the normal formula here. You are given a customization menu you can access at any point. Here you can choose to do things such as make your bullets bigger, improve your speed, add double jumps, etc. You have to fit it all within your system specs though. So initially you won’t be able to do much of anything and then by the end of the game you can turn on almost everything. When you beat a level you are given the option to choose one of 3 rewards. These include more space, a poster for your collection, and an elemental power. Initially I picked space for each level I beat.

That ended up costing me a bit because element attacks are really what you want here. Like in any classic Mega Man title the element guns help you deal extra damage to your opponents. It makes a huge difference in a fight. Without those element guns I wasn’t able to beat almost any boss without a lot of fruit. Fortunately every level would give you opportunities to grab a ton of fruit. However, this caught up to me in the climax level where you have to beat all 8 robots again. That was a little much for me to deal with. I got wrecked a lot so I had to go back and beat every level a second time. Additionally I went out of my way to get a bunch of other power ups. The best customization option was the triple attack. It takes up a huge amount of space (5000. For reference my final space limit was 7000) but it’s well worth it. It’s hard to describe just how good triple attack is. With that I was beating most bosses in seconds.

So the moral here is that customization is huge. It’s handled really well and the reason why I like it is because it does cause you to explore but you really feel the benefits of doing so. I’ve always said that if you’re going to be a game with a lot of backtracking then it’s important that you feel the improvements. It is undoubtedly true that you are way stronger with these upgrades so that was satisfying. The Gunvolt levels were also a lot of fun because they faithfully recreated all of the Mighty No 9 levels to go with the bosses. It’s all pretty nostalgic this way and seeing Beck again was definitely a lot of fun.

The graphics are on point as well as the soundtrack. This has that nice Mega Man feel to it both with designs and music but throwing a modern touch on it. This is an example of a game modernizing a lot of elements without losing sight of what made it so much fun in the first place. The game is a little short on each playthrough. I’d say it’s probably around 2-3 hours. There’s a trophy for beating the game in an hour though and I can see how that’s possible. There are 8 main levels which range from 3-5 minutes and then the final 4 levels. As long as you beat them without dying too often and properly use your customizations then you’ll be set but that’s not something you are likely going to be able to do the first time around. Obtaining the platinum trophy would likely be difficult here.

One trophy says to beat the whole game with your default loadout. I can already see how that would be quite troublesome indeed. You would need to really master the boss attack patterns. It does add to the replay value though as well as beating the game with the main 3 characters. The physical version of the game also brings a lot of bonus characters that you can play as too. So you have a lot of options here to be sure. I know the main 3 have very different gameplay styles so I wonder if that’s true for these other characters as well or if they are echos this time around.

Overall, This is a fun crossover. It’s a very retro styled game with a nice little plot where we get to see the heroes meet up. It’s fairly quick but all of the levels are fun so you’ll have a good experience here. If you like side scrollers or shooting games in general then this is a good one to check out. Additionally the customization aspect is just handled really well so it’s fun to experiment with different loadouts. I’m definitely ready to get some more crossovers like this in the future.

Overall 7/10

Super Monkey Ball Adventure Review


Monkey Ball is a series that has always been pretty important to me. It’s got great gameplay and a whole lot of dynamic puzzles. To an extent you can say that it’s a very safe series which should never go wrong. How can you mess up such tight gameplay right? The Wii one wasn’t particularly impressive though and this one’s really underwhelming so maybe the series is just over the hill. The problem is that these titles are messing with the core mechanics which really didn’t need to be altered at this point in time. it’s a shame, but I guess it’s just the way it goes.

The basic plot here is that a wedding is being planned between two characters. Unfortunately a lot of people don’t want to attend the wedding. For starters, the wedding is against the rules of the land currently and people are just too busy. There are robot invasions in some lands, monkeys turning evil in others, and some just can’t be bothered. Aiai and the crew decide that they are going to have to force everyone to come to the wedding by eliminating any possible excuses that they might have. So that begins their tough journey through the wilderness to set things straight. Can the monkeys do it or is this really game over for them?

The plot isn’t terrible I guess but it’s definitely not particularly engaging. the real problem here is just the fact that the gameplay is not good. So, in most Monkey Ball games the idea is to make it to the goal while balancing inside of your little plastic ball. This s tough because the levels are just really difficult and controlling the ball is tough. Still, it’s a fair challenge that is a lot of fun and each level is shorter than 60 seconds so the trial and error doesn’t hurt. Unfortunately this is only a small part of the Adventure gameplay. You only play these levels on occasion to unlock new areas to explore. that’s it.

The rest of the game acts more like a platformer. You have to help the villagers with whatever challenge they are having like bringing people balloons or catching a car. Unfortunately the Monkey Ball gameplay really does not work particularly well with this style. The game is all about moving and performing these difficult maneuvers but when you fall prepare for big set backs. The game will take you to the nearest area exit which is sometimes quite far from where you died. This means it will be a long journey to get back to where you were which is never fun. That’s the case for a lot of the quests here, they’re very tedious and take the joy out of the equation.

The basic structure of the game is that each world has around 20 missions to complete. Each mission will bump you up 5%. Once you reach 60% you can challenge the boss of the world and by beating him you get one more guest to the wedding. Rinse and repeat for all 4-5 worlds and then you’ve made it to the ending. Interestingly the game doesn’t really let you know any of this so you may end up doing more missions than you actually need to as a result. Pretty slick of the game if you ask me. I was just ready to head out as soon as I had the required completion% in the game. My total completion% was around 74 which is pretty good I must say.

Fortunately, since you don’t have to beat literally every mission, if you find out that’s a little too cray just skip it. No reason you have to punish yourself by trying to knock it out. In particular there were a few aerial missions I just couldn’t handle. The air missions seem to be the worst ones in general since the gameplay just isn’t as finetuned as the ground combat parts which have been fine tuned over many different installments by this point. The aerial part is new.

The graphics are okay I suppose. They aren’t particularly impressive but you know where you are going which is the important thing. The level designs are pretty bad though. The hub worlds are just too huge and as a result you can get lost or just have to retrace a lot of old ground all the time. As for the soundtrack, well it’s pretty forgettable. I don’t expect you will remember any of the tunes by the time you’re done with the game. It’s just one of those adventures.

For replay value I suppose there is a decent amount here. There are quite a few missions to do and extra minigames. Gathering all of the bananas in order to unlock all of the bonus content would probably be pretty intense too. The game took me a long time as it is so there is a lot of content here. It’s just not particularly entertaining content. If you do end up liking the game though, you can at least be content to know there is a lot to do here including an expansive multiplayer mode with lots of games to try.

Overall, Monkey Ball Adventure just isn’t good. At the end of the day the core problem here is the gameplay and that’s pretty much a killer for any title. The fact that the story is pretty much nonexistent doesn’t help either. You have to deal with a lot of loading times and since the game just isn’t fun in general either, there’s no real reason to play this one. One thing that could have solved a lot of problems would be the ability to teleport to missions or at least re-spawn there when you lose. Without that and the fact that chanting to go into each special skill mode takes too long results in a pretty sad experience. I don’t see myself going back to this title. Hopefully Monkey Ball gets a proper new game at some point though.

Overall 4/10

Blaster Master Zero 2 Review


After playing through the first Blaster Master I knew that it was definitely time to dive into the sequel right away. Blaster Master 2 definitely ups the stakes with more of a detailed story and more areas to explore. Rather than be stuck on one planet you can now travel across the universe. With the graphics and soundtrack being on point there is absolutely a lot to enjoy here. You just can’t go wrong with this classic gameplay.

The game starts with Jason and Eve attempting to find a cure for her mutant corruption. The first game ended with her deciding to destroy herself to prevent the spread while Jason was unaware but there was a true ending so I suppose in that version he was able to save her in time and this is continuing off of that. Due to this illness, Eve is unable to leave the ship so Jason has to explore on his own. He is determined to heal her and then they can destroy the mutant plague once and for all. Many planets have been affected already though and there’s a mysterious fighter who keeps getting in Jason’s way.

The gameplay is pretty similar to the first game. You pilot the tank and fly through the levels as you blast through any opponent in your way. You can also get out of the tank and go through dungeons as the pilot which takes more of an overhead approach to the shooting gameplay. As a tank you have a whole lot of defense so as long as you play things out carefully you should be able to take your opponents down. There is a greater emphasis on switching weapons to combat the bosses so some weapons are better for some occasions.

Your main blaster is always handy though so I definitely recommend it. As the pilot I like his L8 and homing variations as well but for most of the bosses I would just stick to the standard gun. It does a whole lot of damage. One thing that’s important is to really learn the boss attack patterns. Towards the end there is a big boss rush like a Mega Man game where you have to take down multiple bosses without gaining any health. That was pretty tough and definitely took me a few shots to get through.

Pure gameplay-wise I would say the game is a little weaker than the first one. It’s only really noticeable in the tank where it’s harder to hit enemies with how fast it moves. That said, it’s a very small difference. Also, it’s worth noting that this game is considerably harder than the first one so you need to take that into account as well. It’s definitely not exactly going to be a walk in the park that’s for sure. I would recommend at least grabbing some of the optional upgrades and power ups since they make a difference in a pinch. Without the extra health I would have certainly lost more fights since a lot of bosses literally came down to my final health point which was pretty intense.

For the story you should definitely be engaged from the start. The fact that we’re expanding the lore with other mech pilots running around was pretty neat. We run into 4 of them. 3 who are allies on different planets and then one who is out to murder us. The whole time I was expecting a plot twist that this guy was from the future where things didn’t work out for the lead. The game doesn’t go in that direction but I still like the theory and it hasn’t been ruled out so that’s my head canon for now. It explains why he really can’t stand Jason and keeps on trying to destroy him. Makes for a lot of great dialogue and boss fights too of course.

As good as Jason and Eve are doing in their campaign though, it does feel like they’re outmatched at the moment. For every villain they take down more show up. Even some bosses from the first game have returned along with the same name so I assume the mutants revived them? This game has a few bosses who are recycled so I won’t count the second versions of them but at least for the initial ones it does seem like they are back from the grave. With the heroes being away from Earth for so long as well you know that the main planet won’t be doing so well either. Hopefully if we get a third game they get some backup because otherwise they may be doomed.

The graphics are really solid. The sprites all look very good and we get more illustrations here for the story. Jason’s outfit is like something out of Kamen Rider or Power Rangers and he’s even got a cool cape. The main rival/villain also has a pretty great design as well. You’re always in store for something visually cool as you go through the levels so that’s certainly a credit to how solid the game is. For the soundtrack, it’s definitely got a nice Mega Man vibe going. All of the tunes were solid and definitely kept up the solid sci-fi themes.

The game took me around 6 hours to conquer. Outside of that there is a lot of replay value here as you try to assemble all of the maps, weapons, and bonus items. Then you can go back to conquer the true final boss and along the way collect the rest of the PS4 trophies. I imagine that this should extend you to at least 10 hours of play time by the time this is all over. You’re definitely getting good value for your dollar here.

Overall, Blaster Master Zero 2 is a great follow up to the first game. The ending is also pretty surprising although of course there is a true ending so you can always play through some more to get that as the more satisfying climax. It depends on what kind of ending you’re looking for of course. The sheer suddenness of this one was pretty intense though and you can also see how it would work as a real ending because there are still some glimmer of hope here. This would definitely make for a great anime someday. Well, I definitely recommend playing through this game, you don’t want to miss out on the hype.

Overall 7/10

Sackboy: A Big Adventure Review


Sackboy has returned for a new adventure! It feels like not so long ago when I had just completed the first Little Big Planet and now we’re once again caught up with the series. The first game was not very good in my eyes. It really didn’t have a lot of interesting level designs and the plot was pretty much nonexistent. Then the second game came out and had a really great plot. The third followed that up with more villains and another good adventure. So the series really rebounded from the first adventure and the latest one continues that. The series is certainly in good standing now.

The game starts with Sackboy trying to enjoy his day when the planet is attacked by an evil mastermind named Vex. He manages to suck up just about every Sack creature on the planet except for Sackboy. He decides to let Sackboy live just so he can rub the whole thing in his face. Well, Sackboy is determined not to let this stand. He will visit each of the planets and eventually liberate his people by collecting the various Dream Orbs. Vex doesn’t intend to make this easy though.

The gameplay is your classic platformer type adventure. There is less of an emphasis on puzzle elements this time around. You don’t have to conjure up objects with Sackboy’s magical menu or anything like that. This is more of a straightforward adventure where you run and jump around obstacles to get to the end. Then you deal with the boss battles that usually appear twice a world. Vex has a lot of pretty fun bosses to be sure. What I like about his battles if you have a good amount of obstacles but not a lot of waiting. He goes through his motions pretty quickly so you either win or lose right away but you don’t have to wait a bunch. That’s always the sign of a well designed boss battle if you ask me.

The graphics are definitely quite nice as you would expect. The game definitely has a lot of great looking environments to be sure. The costumes are also back so you can dress up Sackboy in a lot of different looks and gear. I gave him a sci-fi warrior look of sorts which was fun since it came with the official helmet and even an energy blade to run around with. The cutscenes keep the enhancements you’ve made so that it also pretty cool. It adds a little extra immersion. Then you’ve got the soundtrack which is fun enough. I wouldn’t say Sackboy tends to stand out with that kind of thing but the music is all pretty pleasant and definitely fits in with the level’s theme.

Next up is the replay value aspect and this game has quite a lot of that. I guess I’d say that the length of the campaign is probably around 7 hours. I can’t say that I was really keeping track though. After the main campaign then you’ve got a good amount of replay value here with the extra world that you unlock in the end. Getting there will require you to grab a lot of orbs. Then you’ve got the knightly trials which are a lot of extra levels as well. Speaking of orbs, some can only be grabbed from the multiplayer levels so you’ll need to either plug in a second controller and control them both or head online for some help here.

I’d imagine that grabbing all of the orbs and getting all of the trophies will definitely take you a good amount of time. I’d be surprised if you can do all of that in under 15 hours or anything like that. While you are forced to collect a lot of orbs in order to complete the game which I always tend to find fishy, at least there are enough extra levels around where you shouldn’t have to replay any of the old levels at all. That’s one thing I was a little worried about near the end so I was glad that was the case. Collectathons aren’t really my thing initially but they make for great post game content. Some of the orbs are also quite hidden as I was actively looking for all of them and still missed some when going through the levels.

Sackboy doesn’t really talk sort of like Mario and other protagonists so I wouldn’t say he has a lot of character but he’s a solid lead nonetheless. He may get nervous and even go to the verge of tears at times but he always stands again. There is also a mentor type character who shows up at times but we don’t get to learn a whole lot about her. Part of me suspects that she is hiding some things and would play a big role in a future title but perhaps that isn’t the role they are going with her. Either way it’ll definitely be interesting to see how that all plays out someday.

The game has fun experimenting with some alternate gameplay styles as well. As you progress through the game you’ll get hoverboots, a grapple hook, and other such items. Using them is a nice break from the usual gameplay. In particular you can get hooked on the hoverboots since it’s a lot of fun to fly around everywhere. Hard to go back to walking after that but the gameplay is very smooth so you’ll adjust quick enough.

Overall, A Big Adventure is definitely a solid title and a good way to continue with the Little Big Planet series. Vex is a really solid villain so I’d definitely be down to see him return someday. His abilities are really creative and that makes him a pretty dangerous opponent to go against. Sackboy does seem outmatched the whole time but he never gives up which is important. The game also has a scene after the credits so you’ll want to stick around to see that. It ends things off on a pretty hype note although I’m not sure if that would be for the sequel or if the post game content covers that. Either way I’d definitely recommend checking this title out.

Overall 7/10

Harry Potter and the Prisoner of Azkaban Review


Now it’s time to look at the Prisoner of Azkaban. This Harry Potter game changes things up quite a bit from the first two. For starters the animation has changed entirely. The same is true for the voices and even the gameplay is a bit different. This one is going for more of a teamwork angle sort of like Sonic Heroes. Unfortunately this is easily the weakest Harry Potter game. It feels the last story based as the game spams you with dungeons and the gameplay isn’t nearly as smooth. Still, a decent game but not on the same level as the others.

Harry is back in Hogwarts and he is determined to have a good time. He’s an expert Quidditch player after all and his friend Hagrid is finally getting to teach a class. Everything is going well until Draco spreads word around that Hagrid’s pet is dangerous. Now the pet is slated to be executed and there doesn’t seem to be a way to stop this. Harry and his friends will have to think fast in order to stop this. Meanwhile they have to go through a bunch of dungeons in order to earn new spells.

The game is absolutely not playing when it comes to the dungeons. They’re just everywhere and around every corner. No matter where you look there are more dungeons at the ready. Each one has a bunch of puzzles so the game was really trying to channel its inner Legend of Zelda. It’s certainly a worthy attempt I will grant them that. The puzzles aren’t all that bad but it just feels like the game is stalling quite a lot. You go large portions of the game without a lot of big story developments and then suddenly the narrator will show up and fast forward the story for you. A lot of it is told through exposition instead of your actually getting to experience it. In my mind this is definitely a mistake.

Unfortunately the controls are back to being very sluggish again as well. They don’t respond to you very well. In particular turning can be quite the challenge. You just don’t go where you want to go which is pretty tough. It’s often easier to run off into the distance and then return because a simple turn is just that broken. Likewise with aiming as you’ll often shoot straight into the dirt instead of at an enemy. Additionally when you defeat an enemy instead of locking onto the next one as you would expect, the character just loses the lock entirely which is pretty unfortunate.

The graphics are a big step down as noted with the animation change earlier. The character designs just aren’t on point now and the whole thing looks pretty low quality. In general this game just feels like it’s a true tie-in as opposed to being a classic platformer that just happens to be based on the movie. There’s a world of difference between the two styles. At the same time it’s not enough for me to call this a bad game. It’s just inconvenient a lot of the time but not bad.

For example, this is the first game where you can play as Hermione and Ron as well. The issue is that doing all 3 characters can still only equip 2 spells and they all know around 4. Most of the spells are unique to each character as well so there’s a lot of switching and pausing going around which means double the interruptions from gameplay. There should be a much more intuitive way to switch out spells than by going through all of these steps. It just doesn’t feel quite right.

The game also adds a lot of new stealth levels to the mix. I think the developers were likely proud of how well it came out with how frequently they appear but it’s not a good match with the dicey gameplay. If the trolls or prefects see you then unlike the last game where you start from the beginning of the room, you’re actually booted out entirely so you have to enter again. Have I mentioned that whenever you enter a room there is a long loading sequence? Each room has to be loaded for some reason. The stealth levels could have been a little better if not for that but it definitely ended up hurting the experience.

In terms of length I would say this game is also around 6-7 hours long. I’m sure you could beat it quicker if you put your mind to it though. For replay value there are some cards to grab I suppose. I think if you get enough of them you may get some extra health but it’s not like it’ll be very useful to you by then since you’ll have already beaten the game. I’ll give this one kudos for actually coming up with a fishing minigame as well. It’s not very fun or anything like that but the more content the better. The team mechanics also could have been fun if they had been smoother. Perhaps upgrading the A.I. so the partners actually follow you without you having to call them at times. Sometimes you have to wait way too long for them to arrive. I got stuck/lost in the courtyard for a super long amount of time before the gang finally caught up to me.

Overall, The Prisoner of Azkaban is more interested in throwing you into long dungeons than actually following the story. The whole thing is really glossed over by the end. Even all of the Quidditch matches are played off screen. I miss being able to just jump on my broom and start giving opponents the work. In this game I’m not able to do so and it just feels like a missed opportunity. I think this game would fare a little better if I didn’t play it immediately after the other two which really highlights how it couldn’t match up. It just really paled in comparison to the last two. They had a lot of heart and great gameplay mechanics at their disposal. This one never really felt natural like that. We’ll see how the Goblet of Fire performs since its turn is quickly closing in.

Overall 6/10

Harry Potter and the Chamber of Secrets Review


We continue our Harry Potter marathon with the next game in the series. Chamber of Secrets really takes a lot of what made the first game good and then improves on them. So that’s exactly what you could have hoped for from a sequel. There aren’t any really weak parts to the game although at the same time I wouldn’t say it’s great or anything like that. It’s just a fun follow up to the original. The hub world isn’t quite as large as the first game but is still quite large.

The game starts with Harry having a good time in town as he gets some shopping done before heading back to Hogwarts. As much as things change they also stay the same. Draco Malfoy and the gang keep picking on the weaker mages. The stakes are a little higher this time around as a fabled Chamber of Secrets is somewhere in the school. Harry needs to track it down because in the meantime a monster is on the loose and it may end up murdering a bunch of the students if it isn’t taken care of and fast. Harry will need all of his skills if he is to take this guy down.

It’s a pretty solid story here. The Potter games have been consistent with giving a lot of cutscenes throughout. Just from the games I can quickly remember how much fun Snape is. He certainly gets a bad rap but at least the guy is always around unlike Dumbledore who vanishes when things get tough. The whole twist about Tom Riddle is pretty interesting and he makes for a pretty great character. The guy’s just a lot of fun. Meanwhile Harry and the crew are pretty solid although Ron never tends to grow on me as much as the other two. He needs a little more skill to back up his confidence.

Gameplay-wise this one is pretty basic. You have a few different spells at your disposal and use them in order to take the opponents down or to solve various puzzles. The spells are largely the same as in the first game. You are still only able to equip two at once so get ready to have to pause the game a lot. The save feature is also still manual so just try to remember to save every now and again or you may have to replay large chunks of the game. It’s pretty impressive just how similar to the first game this one is. Even the menus all look very similar. Same with the levels but that makes sense since it is still the same school.

The graphics aren’t bad and look pretty similar to the first game. I’d be hard pressed to tell you which one was better. Th soundtrack is also decent. None of the tunes will stand out in particular but I wouldn’t say they hold the game back either. They have just the right amount of pep to add to the fights. I feel like that describes the game pretty well as a whole. It’s a very standard game that feels like you’re picking up right where the first game left off. There are some improvements like labels on the map so you know where you’re going and the controls themselves are a lot smoother. Those are the two main improvements here and I would have to say that they are fairly key.

The gameplay one alone is really nice to have. In the first game it wasn’t uncommon for you to just fall off of a box or something because the character refused to move in the right direction. That should not happen here. The game isn’t all that long though. You should have it conquered within around 6-7 hours I’d say. Of course if you aim to grab all of the cards then that will probably take you a little longer. There are a bunch of them scattered all throughout the place. The toughest part is that you have no way of knowing which ones you have already collected which naturally makes things pretty tough. Still, it would definitely add a few hours to your overall play time.

Chamber of Secrets does end up hitting you with an extremely easy final boss though. The way to beat it is pretty simple, you just dodge the attacks by moving side to side for a bit, knock it with your main weapon and you’re good to go. Rinse and repeat around 6 times until you claim victory. The main thing that makes this fight pretty easy is just the fact that the way to dodge the boss’ attacks is simply to move from side to side. You don’t even need a true strategy to beat him, that’s really what is pretty crazy about all of this.

The game is fairly light with bosses though. Another fight has you go up against a giant spider but it’s not so much a direct boss as it’s more about you running around to burn all the webbing. That allows you to gain the upper hand and escape. It’s a pretty nice level set up I’d say. The game stays quick paced at all times except for when you have to find some potion ingredients for Professor Snape. That’s when things can get a little tedious as you figure out how to do this. In the third game you would eventually be given pillars of light so you can see the ingredients once you’re within range but there’s nothing like that for this game.

Overall, The Chamber of Secrets is a pretty fun follow up to the first game. It’s been pretty nice to see the old Harry Potter adventures in video game format. You can’t help but feel that the points system is pretty rigged though. No matter what you do you always end up in first place when it comes to total points. That doesn’t seem totally fair or balanced if you think about it. You feel bad for the other groups because it feels like Dumbledore is determined to pick Griffindor no matter what. I suppose our class is the best one though. If you want to play a fun little game on the GCube then this is a good one to check out.

Overall 7/10