Kirby Tilt ‘n’ Tumble Review


It’s time for my next Kirby experience. Typically these games are always a lot of fun. Kirby makes for a good lead and the platforming genre is always on point. Well, this time it’s a bit different because this isn’t your classic Kirby title. It’s actually using motion controls and we already know how that tends to pan out. It’s unfortunate…but I’m afraid that Tilt n Tumble is really not going to be able to stick with the all time greats.

The basic plot is that King Dedede seems to be off to some mischief so Kirby decides to stop him. We have no proof of any wrongdoing mind you, but Kirby has seen this guy around a lot before and he’s usually getting into all kinds of trouble. So why wait for the trouble to arrive when you can do something about it now right? Unfortunately the game’s ending doesn’t give much closure either, we get a handshake but that’s about it. So you’re not playing the game for its story but I suppose in a way it’s rare that you would be doing that.

So lets talk about the gameplay. Basically it’s like Monkey Ball. You have to roll Kirby past a bunch of obstacles so that he can get to the goal. This should be a pretty easy proposition right? Just focus up and get the job done! Unfortunately this is where the motion controls come in. You have to tilt your controller in order to move him and so you can’t even use the pro controller. The motion controls are super sensitive and tilting backwards too quickly will have you use the jump command by mistake.

The game is definitely harder than other Kirby games as a result. I found myself using the rewind feature as needed in several instances. It’s a game you could definitely beat without the rewind, it’ll just take a bit longer for the random points where you roll off the map. That’s always my problem with motion controls, I don’t mind losing because I messed up. But to lose because the controls weren’t precise and I rolled too far off the map? Nahhhhh that’s not satisfying at all. That just feels bad in the end. Whether I win or lose it should all come down to my own gaming skills.

So the gameplay itself had some potential with a proper control setup. I really liked the classic Monkey Ball games for Gamecube after all. They were the right balance of being really difficult and satisfying without ever being cheap or annoying. These were games that always kept you wanting to play no matter how many times you died. It took a ton of skill and you had nobody to blame but yourself. This game is different because half of the times you die, you will feel like you should have lived and the game messed you over. Yeah that might be you being a little on the salted side. I can’t argue with that but we will never know for sure.

The soundtrack is nice and pleasant though. It has all of the fun Kirby themes that you will recognize because of how iconic they always are. Then you have the graphics which are pretty good. The colorful vibes work well with the title as they always do. So I have no issues there and the technical elements really help to balance out the gameplay really well. At the very least it helps to mask my issues with the motion controls a little bit since I have less time to dwell on them. Instead I’m having fun listening to all of the tunes.

One last complement I will give to the game is that all of the boss battles are fun. The ground ones are all reskins so it’s the same boss over and over but I liked how you had to try and jump on him using your motion controls. It’s the one time I thought the style was actually rather clever. Then you had the aerial boss battles where you had to fly around and blast away at him with your air buster. That was a lot of fun and you had to balance being aggressive with grabbing another balloon so you could stay in the air. A lot of balance right there.

Overall, Kirby Tilt is a game that I won’t soon be forgetting but it’s too bad because it could and should have been way better. Motion controls don’t always have to automatically hurt a game but it does feel like more often than not they do a whole lot of damage. Just give me the traditional controls and I’m all set. Check this one out if you have the Switch Online but don’t expect that it’ll be all that great for you. It’s a unique experience but as with many other unique things, it’s a nice way of saying that it’s not as good as the standard option.

Overall 6/10

Super Mario Land Review


It’s time for one of those really retro Mario games. In fact it’s so retro on the classic Game Boy that it’s even in black and white! But that’s crazy right? Well it’s definitely odd to be playing it without all the colors but it’s still a fun game. All of the classic Mario staples are there from great level designs to interesting and innovative enemies around every corner. Yeah this is some good stuff, it’s just a shame that it’s so short.

The game barely has a plot in terms of what you see in the game but officially there is a story thanks to the booklet. All you need to know is that Princess Daisy needs your help so it’s up to you to vanquish all of the enemies in your way. Can you pull it off? Well you better be able to or everything’s going to be falling sideways before long. Right off the bat it is fun to be fighting whole new opponents here compared to Bowser and friends. It was a good opportunity for Nintendo to flex their creative chops and have to come up with a whole new cast of fighters. So that was really cool.

The bosses were fun and the whole game really flies by. In part because the game is extremely short, you can complete it in around an hour, possibly less than that. It’s a mix of the stages being short, each world only having 3 stages, and the levels not being super difficult. Of course with the rewind feature you can feel free to rush in every time and if you make a mistake just rewind. If you have to play strategically then it might slow you down just a tad but even then I doubt it would be a big delay.

So you’re not here for a long time but for a good time. The game delivers there like I’ve been saying. The levels are all very diverse and you have to keep your wits about you with the various enemies running around. The graphics are decent, perhaps not as good as the other Mario games because they aren’t in color but they still look good. The soundtrack is also fun as always. Perhaps not on the level of Mario World but few things are.

There isn’t a ton of replay value which is the only thing you would want to consider if you were buying the game for a price. After beating the game there really isn’t anything to do except beating it again and all. Not a bad idea of course but yeah there’s not a lot of bonus content here. So if the game was 50 dollars or something like that then I’d say to skip it but as long as you have the Nintendo Switch Online and it’s free then you should definitely check it out. In a way you are finally getting to experience the lost entry in the Mario series. It certainly took me long enough to try it at any rate.

In a way because the game is so direct and straightforward there isn’t much to talk about though. So this will be a fairly small review. After all you can only explain how Nintendo did a great job with the gameplay, level design, and everything so many times. It’s a very complete title and it would be fun to see some of these enemies and levels come back someday. Some kind of big Mario remake project taking elements from all of the old titles. There’s really a ton Nintendo could do with that kind of premise someday. Hopefully we get something like that as a celebration.

Overall, Super Mario Land is a pretty fun game. It is extremely short which I assume was more of a console limitation however it still gives you a good time all the way through. I didn’t really have any problems with the game. The gravity and platforming gameplay themselves take a little getting used to compared to some of the newer games but you’re still ready to roll right from the jump. Just trust in your own gameplay abilities and you will really be dominating. Definitely check this out if you have the Nintendo Switch Online. You can’t beat free right?

Overall 7/10

Ratchet and Clank: Rift Apart Review


It’s crazy to think that there has only been one Ratchet & Clank game in the PS5 era. I remember the PS2 and PS3 getting so many games for the series! I forget on the PS4 so I guess it was starting to slow down, but still we definitely need more games with this duo. They were really on fire for a while there! This game is definitely great all around, there are some narrative things I would have done differently but on the whole I was satisfied.

The game starts off with Ratchet and Clank attending a big parade celebrating them once more. Ratchet doesn’t love all the attention but he’s ready to have a good time. Clank has worked out a way to help Ratchet finally see all of the other Lombaxes in another dimension but Ratchet isn’t too eager to do this for some reason. Things are cut short when an alien invasion occurs which disrupts the celebrations. This isn’t anything too new for Ratchet so I liked how he really took this in stride. Still, Clank ends up being kidnapped by a female lombax and they fall into a dimensional portal so Ratchet has to try and find them. Nobody messes with his friends!

So I’ll say right now that my only real problem with the game is how Ratchet and Rivet (The new lombax) barely get to interact at all. I was really looking forward to the banter and seeing what their dynamic is like. She’s basically the Ratchet of her dimension so there’s a lot you could play around with there. Instead, they don’t meet up until you’re deep into the game and unfortunately by that point they know a lot about each other so they already get along. I wanted a quick fight between the two but we never got that. Particularly with the extra tension of Ratchet thinking that Clank was kidnapped, I would have liked to see him cut loose. Maybe even make it a boss battle where you play as Rivet and have to survive against Ratchet for 2 minutes or something.

Facing off against the main character like that is a real blast ya know? Ah well, the story itself is still a lot of fun. We get to see a more serious version of Nefarious and also an alternate version of Captain Qwark who is more like his younger self. It’s a fun way to bring in alternate versions of the characters. Again I would have done a little more with the concept though. In the first world you jump through a bunch of dimensions and I did feel like one was based on the Jak games but you’re only there for around 30 seconds so it’s hard to say. This could have been treated like a crossover game of sorts and some easter eggs would have gone a long way.

The game instead chooses to survive on its own two feet which is fair enough but when a dimensional plot like this you just expect it to go the extra mile a little more. The game feels fairly short but it’s around the same length as the others. I guess I just played through it really fast because it was too hype to put down. As always Ratchet is a great main character. I may not be as big a fan of Clank but he’s always trying to help out. I liked Rivet as the new heroine and I’d be cool with seeing her return in the future. She’s a solid fighter and has definitely earned a spot on the main cast. Her partner Kit is a character I’m not as big a fan of.

Kit has a whole character arc and everything so I would say that the game tries plenty hard with her but I dunno I still need a little more there. With some more confidence she can go up so I wouldn’t be shocked if the sequel if her time to shine. It’s funny seeing Nefarious get wrecked for the whole game. I like that guy in an ironic sense as a comedic villain but the new Nefarious was actually really solid. I would definitely be up for seeing him return in another game as well but this is the kind of series that has a lot of villains to choose from so I’m definitely cool with a new villain again.

The graphics are really good here. It’s definitely got that first party PS5 budget behind it. There are a ton of great special effects in the background and everything looks really sharp. The soundtrack may not stand out a ton but it still looks really good overall. There is a lot of replay value here like in maxing out all of your weapons and getting the platinum. It looks a bit time consuming but not super difficult so I don’t think that you will have a really tough time here. I always liked the level system for the weapons that the series has because it really encourages you to keep switching weapons. I maxed out quite a number of them for this exact reason.

The 3D gameplay is extremely smooth and a ton of fun overall. The quality of life features make this super smooth as well like constant checkpoints and everything. There was one cheesy jump that was an instant death if you moved in time with the dialogue so you’d have to wait 2 seconds before moving on but that might have just been an oddly timed auto save on my end. You also have 2 alternate forms of gameplay. The Clank one is fairly weak so if the next game drops anything, this would be the one. It’s a puzzle as you guide clones to the goal. It’s not too bad, it just drags on a bit.

The other gameplay style is in the digital world as you control an AI named Glitch and that was a lot of fun. You basically blast away at any machine or opponent that gets in your way. That actually works out really well to the point where I’d love to see it come back or even as a spinoff game. It is the right balance of action and strategy. So bravo is what I would say to that! Absolutely the kind of gameplay I would come back to at any time.

Overall, Ratchet and Clank: Rift Apart is a great game. I would say it holds its own with the older titles in the series to be sure. It’s just a lot of fun to be able to see the old gang in a new adventure like this. They really didn’t miss a beat with the humor or level designs. It’s a fun game that you can jump right into even if you haven’t played through the other games but in a lot of ways it does work best as an anniversary title of sorts that you play at the end. One last adventure for the main duo. I would have liked a few more nods to the older games like maybe Ratchet mentioning how the last time they met a lombax it didn’t go so well but I can get why they would try to keep this one a bit more newcomer friendly. Either way I definitely recommend checking it out.

Overall 8/10

Animal Well Review


It’s time to talk about the new game that Dunkey recently released. It’s a Metroidvania which isn’t really my thing but I figured I’d check it out since it’s for free with the PS+. (Which has to suck for Dunkey since that probably takes a huge chunk out of his profits) Well..unfortunately the game doesn’t really work too well for me. It’s missing a lot of the quality of life features that I would really want to see in a game like this. There’s also no real story to speak of which hits hard.

The game starts off with some spooky sound effects and then you start off in a dark room. It’s hard to say exactly why but you have to find a bunch of eggs and then put out the 4 flames. If you can pull this off then perhaps you will escape the animal well. It will take all of your skills to pull this off though so is it really possible or are you just living in a delusion? There is only one way to find out.

The basic gameplay is that of a 2D platformer. You run and jump as you try to get around the obstacles and make it to the end of the room. Each room leads into another room and then you will typically find an egg or a new power up. The new items allow you to reach new rooms that you couldn’t reach before. So keep on doing this and eventually you will beat the game. Of course the one problem is that this means you will probably need to replay the same rooms over and over again. Unless you take very precise notes you will also not remember which room had an exit that you were previously unable to navigate either. So that’s another thing to keep in perspective.

Now, travelling back and forth isn’t a bad thing in itself. Shantae actually does this to extremely good effect where you actually have a lot of fun backtracking. You feel stronger every time and you can typically make it across in record time. The problem with Animal Well is that most of the power ups don’t make you faster or anything like that so it can be a real chore to keep going through the same rooms. Additionally one of the things you have to keep in mind is that a lot of the passageways are super hidden.

So you might check off a room that you feel holds no more secrets and then it turns out that it does. So you can never be sure as you are approaching the game. Sometimes you will be super far into one of the paths and then you die to a one hit KO like a block falling on you. You then warp back to the last phone save point which is super far away. Your quick travel (Which takes a lot of eggs to unlock) only works through the save points too. There just aren’t enough save points and too many rooms. If you die you should be taken back to the room where you died in it. Still use the phones as save points for when you exit the game but while playing you should be able to restart where you are.

That will help a great deal in making the game more fun. The graphics are also very basic although I think this is an intentional move. It’s trying to look really old so I can respect that even if I don’t think that the game looks all that solid. The lack of a soundtrack is a big issue though. It’s way too silent and yes that could be seen as spooky but more importantly that can be seen as rather boring. I need something to listen too and so not having that is really a big deal. I mean you can put on a Youtube video or something but just make some spooky music.

In a way the problem is that the game is trying to be old school in every respect which isn’t a good idea. I’ve said before that the very old era of gaming was more of a hit or miss for me. I generally like just about every modern game but if we’re talking original Atari or something then there are many more that I wouldn’t have liked. It’s important not to throw away the quality of life features that we have at this point just to make the game’s older or something like that. Trust me it’s not the way to do it.

Also there should be some way to fight back. Every time you are shredded by an enemy you feel like you could have won if you had some kind of weapon. Your items just don’t interact with the enemies. At least the Yoyo should be able to hit them or the frisbee should knock one around. The only offensive weapon is the Firecracker and even then it works on most enemies but not all of them. Give me something for self defense or maybe make it so you get collectibles quicker to minimize the backtracking just a little. There are a lot of ways you could have made this game a lot more fun than the way that it is currently.

Overall, Animal Well is a game that has a lot of depth to it. There are secrets around every corner and lots of reasons to keep on playing. The problem is that the game missed something that is absolutely fundamental. It forgot to be fun. That’s the thing here, I just don’t feel like solving every puzzle. There are some games where I can keep on dying over and over while having fun like Super Smash or games where I need to keep backtracking like Has Been Heroes but in both of those cases you don’t feel like it’s a time grind. You’re just doing what you have to do and there is a straight forward reason why you are losing and backtracking. Animal Well doesn’t have that. Even just adding a #complete ticker to the screens would be nice or maybe color a room differently when there are no secrets left. Those would be great quality of life updates that would make the game more fun. Without those, then there’s just not much in the game to keep you addicted and having fun.

Overall 4/10

Freedom Planet 2 Review


It’s time to take a look at the big sequel to the original Freedom Planet. It’s cool to see all of the characters again and they do a good job of keeping the story really hype and exciting. There’s full voice acting here and a fun story which goes a long way. I’ll definitely be up for another game to wrap up the trilogy at some point. There’s definitely more you can do with the world building here but if not I can still be content with the big adventure here.

The game kicks off with a new threat emerging into the world. Her name is Merga and she is a water dragon like Lilac. No longer is the heroine the last of her kind but Merga explains that there was no accident or anything like that. Their people were wiped out by the Earth Dragons and she intends to have her revenge on the planet. Lilac knows that she has to save the world but defeating Merga would ensure that she is the last of her kind once more. Is there any way to prevent this from being the case?

I tend to give platformers a lot of grief for not having much of a story but I can safely say that it isn’t a concern this time around. This game has quite a lot of story within it and full voice acting like I mentioned earlier. This goes a looooong way to making the game extra memorable. You’re really eager to see what is going on with the case and how they will handle this. The story has twists and turns, it has drama and action. It’s a complete narrative that really pushes the characters.

Lilac is a great heroine as always and this game really let us see her leadership qualities. While the rest of the characters would be fighting and getting in each other’s way, she wasn’t getting distracted. Ultimately you can count on Lilac to make the right calls as needed. Meanwhile Carol is fun as always. Her big focus on being a free spirit does often put the characters in a bad spot but she is a loyal friend through it all. Milla has improved a great deal from the first game. She is still one of the weaker characters for me but there is a lot of potential with her banter with Serpentine.

Neera is a whole lot of fun on the hero side as well. She’s all on business which makes for a lot of arguments. Neera wants to protect the world at any cost and that absolutely makes for a great for a great contrast. The Magister that she serves is far less impressive though. He could definitely stand to be a more likable character. He strikes me as that shady guy who makes a ton of mistakes and doesn’t always pay for them. I mainly found him annoying here.

One character who gets the shaft this time is Spade. He basically shows up to get wrecked and doesn’t contribute much. I can get why Lilac is still mad at the guy because he is the opposite of reliable. Always ready to make a quick escape and look out for himself instead of helping the rest of the heroes out. The guy isn’t even a hero to be honest. I’d consider Serpentine to be more dependable at this point.

Serpentine is a great character all the way though. He has the best theme in the game and is an unpredictable wild card. You want to talk about a guy with aura and great one liners? He is the absolute best character in the game and I always looked forward to his theme song playing. You knew that fun things were in store. A true scene stealer all the way.

As for the villains, the roster was pretty strong here. The best villain was Merga which makes sense. She had some strong ideals and made for a very compelling character. Obviously she is evil and the game doesn’t try to make you think anything else but I can always go for a villain who is at least fighting for something they believe in as opposed to just being totally random. Then you have Askal who is a strong fighter and gets a good role here. I may not have liked how it ended but he was another powerful villain who helped to even things out here.

Aaa is the only villain that I didn’t care for. He panics a lot and is super weak so I didn’t think that we actually needed him here. He doesn’t add anything to the dynamic which is my main problem. Captain Kalaw was fun though. He could maybe be a bit over the top but I tend to like this character type. Finally you have Cory, whose role is much smaller than you would expect but she is still really solid. Definitely another fighter you can’t underestimate although she definitely had less personal stakes for helping the villains out.

I didn’t really talk about the gameplay much yet but it’s basically a 2D platformer like Sonic. I think that’s probably oversimplifying it a little bit though. You can also use an aerial spin move that’s like a boost which makes you temporarily invincible. It’s a huge part of how the gameplay here works so you need to use it a lot. You can also use martial arts with your attack button. There are way more boss fights than the average 2D platformer so get ready for that combat.

The game can be reasonably difficult as well so make sure you buy some good items. I personally liked the water damage upgrade a lot since the damage sticks with the enemy even after you have finished landing your hits. It’s extremely useful without a doubt. The final boss has like 10+ forms also so I hope that you have managed to save up a lot of gems. You’re definitely going to need them for this part. I’m not always a huge fan of the speed based 2D titles but the level designs here were pretty good. I may have gotten lost once or twice since they can be rather large but it worked out well enough.

Then of course you have the soundtrack which is definitely top tier. A lot of great tunes around every corner in this game. We also can’t forget the graphics which are well above average. The game looks very well polished. They didn’t skimp out on any of the technical aspects here. I guess in a way I focused mostly on the story because I was so impressed but the whole game was on point here. There isn’t a ton of replay value to be honest though so I guess the only issue could be that there isn’t a ton of content here. Still, it’s not like the game goes for $60 or anything like that though so it evens out well enough.

Overall, Freedom Planet 2 was definitely a great game. It really went a long way to maximizing the hype and enjoyment that you would expect after the first game. The story was excellent and I had a good time with the gameplay. This is definitely a game that you should pick up as soon as possible. You definitely will not regret it, I can tell you that! Gotta see what the next Switch game to get with the Eshop gift cards will be. Always lots of fun options out there.

Overall 8/10

Bomberman Jetters Review


We’re back in the world of Bomberman with this next adventure. It’s pretty fun to finally be getting back into the swing of things as this series is always pretty good. Platforming with the bomb explosions is unique and you can’t really compare this to very many other titles. I would actually say this one even improves upon the last title because of various quality of life updates. Less missable collectibles/monsters this time around. In fact you’d have to try in order to actually miss any of the creatures. The collectibles can be a little more difficult though, I actually missed two of them and had to head back. Technically you don’t necessarily need every material but I didn’t know that until the end.

The basic plot is that the villains are causing a lot of trouble once again. This time they have powered up a rocket that will either ram into a planet and destroy it or it is going to fire some kind of laser. Either way Bomberman’s mission is clear, he has to destroy the ship right away. If he can do that, then the worlds will be safe and perhaps this villain group will forever stop trying to get in the way. The main villain is protected by the elemental bombers though. You’ve got a fire bomberman, water, ice, etc. They’re all working for the villains so I guess the main Bomberman is one of the only heroes left at this point. There is also Max who is around but don’t expect him to say anything.

The graphics are really solid here and I wanted to jump into that right away. It’s super impressive how many fully animated cutscenes we have here. I was super happy about that because not many titles did this back in the day. There are 2 big cutscenes in every world which establish the boss and set the stage up very well. Meanwhile the soundtrack is fairly decent. A little less memorable I will admit but it still works well so the technicals for this game were on point. Then we have the gameplay which was really solid too which makes for a balanced game. I will jump into that now.

In each level you have to get to the goal in order to complete it. To do that, you typically have to find some kind of switch or blow some enemies up. Each world has 6 levels at first although the latter worlds tend to be 4 levels instead. The first, second, fourth, and fifth levels are classic stages. You run and jump over obstacles. Then stages 3 and 6 are the boss fights of the area. Usually the third level’s boss is fairly easy and you can use any bomb to beat him while the 6th level’s boss is more difficult and only one element will be particularly useful here. So if you miss an ingredient for one of the bombs, the level will get tricky.

This is where Max comes in. He can hurt every boss with the exception of 1 with his unique power. It takes an extremely long time to charge but has the largest range in the game. It deals a quarter of 1 heart per hit so you can beat a boss with around 20 of those. I can see this working as a self imposed hard mode of sorts. If you get hit while charging then the energy ball drops and you have to start again. It makes it so Max is actually a rather difficult character to use but I did have to resort to him twice. You can also switch to him at any point during the normal levels but there isn’t really a reason to do that. Typically Bomberman is better for every situation.

There are only 12 different monsters to recruit in this game but they are all pretty interesting. The level up system is a bit basic this time as you can only go up to level 3. So at that point you will have maxed out the monster and there isn’t much more to be done there. You level up fairly quick so I maxed out around 5 of them before I beat the game. I don’t think it would take long to max out the rest. It looks like you can also unlock a bonus world but I’m not sure how you would do that. It’s probably connected to at least one of the collectibles that you can grab. So there is a decent amount of replay value here. The main campaign’s not all that long so you’ll have it completed in under 10 hours but with the replay value it might make it up to the double digits.

I appreciated that the collectibles weren’t fully mandatory for completing the game though. This one could be fairly difficult at times but in a very fair way. You just had to really apply yourself and be good at using the bombs and not rushing. Often times you will only get yourself into trouble if you try going too fast and start bumping into enemies. That’s really where the trouble starts but if you go slow then you shouldn’t really be getting hit. Some levels can take a while, one took me close to an hour although in part that’s because I got lost.

Each level does have a map but it’s fairly zoomed out so you can still end up bumping around a lot. Level 5-1 was easily the most difficult if you ask me. You have to activate statues and play a little minigame to determine your route and there is a lot of backtracking so that often meant I would pick the wrong path and have to start again When in doubt just go back to the start of the level and retrace your steps. The good thing is that the enemies don’t respawn so feel free to knock them out and then decide on a plan. That way you have no real distractions.

Overall, Bomberman Jetters is a pretty fun game. The actual gameplay is fun and the level designs clearly had a lot of effort put into them. The sheer size of some levels could be rather daunting but the game was really fair about everything. The way that the monsters and bombs are handled was better than in previous Bomberman games as well so this leads to a very smooth experience. It’s an easy game to pick up and play and I can safely say that it did exceed my expectations. The full anime cutscenes were just another boost to add to the top. So I would definitely say to pick up this game as soon as possible. You won’t regret it!

Overall 7/10

Iggy’s Reckin’ Balls Review


It’s easy to see why this game never became a household name. I think it’s actually got a fairly interesting premise but the game doesn’t live up to it. The gameplay is way too limited and the platforming part just isn’t too fun. It should have leaned a bit harder into being a full on racing game and that would have worked better. This 50/50 split ultimately ends up limiting the game’s own potential. Still if you have the Switch Online service then you may as well give it a shot.

There are 2 main game modes here, Battle Mode and Grand Prix mode. There is also a training mode and for once I highly recommend that you check it out. It’s not that the controls are necessarily complex but they aren’t always intuitive so you want to know what you are doing first. This is particularly useful because the game can be deceptively difficult. I had an easy time for the first few levels but by level 10 I was starting to be left in the dust. I only won the first tournament by a single point and it was clear that I was going to get smoked in the levels after that.

Basically the race is going upwards rather than towards a goal. For example you need to get to the top floor and you do this by running and then jumping up a level. To fully reach it you have to press another button to grapple onto the ceiling. You can also use this to go down to spring yourself upwards. The physics for this work well but the whole game is super fast paced so you also need fast reaction times. It’s so easy to overshoot your target and run too far. Additionally the enemies are running around too and will try to get in your way. They will actively attack you and do their absolute best to get in your way. They do not hold back. You can use your grapple to slam them to the ground which will stun them for a bit but of course they can do the same to you.

Then the battle mode has the same gameplay but there is no end point. You have to instead hit your opponent 3 times in order to drain away all of his health. Once you have done that then you are all set. It is also a rather difficult mode to get the hang of because you have to time things perfectly since you and your opponent have the same attack range. Whoever lands the blow first will score the point and then you have to repeat that 3 times. I won a lot of times and also lost a lot of times so it was fairly balanced. I probably ended up spending a bit more time in this mode than in the races. It’s slightly more fun but still not thrilling.

The graphics aren’t bad though. It’s clearly not a top tier title by any means but I wouldn’t say it looks cheap either. The development shows the lack of budget more in the actual gameplay I’d say. The soundtrack is also rather good. Not out of this world good or anything like that but definitely good enough to warrant a mention. The technicals weren’t bad but unfortunately when the gameplay doesn’t deliver then the rest doesn’t ultimately matter all that much. Seriously, you need good gameplay to keep someone playing. That is why you pick up the game after all.

There is technically a good amount of content here. You can play through over 10 different grand prixes with several races in them. A lot of the levels do tend to look the same but they do start to get more difficult by covering more of the ground so you can’t jump just anywhere. It means you have to run around to get to your spot. There’s a decent amount of slow time compared to other racing titles which didn’t help this one. Monkey Ball gets around this by keeping a strict time limit on all levels so you have to move really fast. This game could have absolutely learned a few lessons there.

Overall, This is a game that will quickly be forgotten. It’s not that it’s a bad game but it doesn’t really have any hook to it. There’s no reason for me to play this over a traditional racing game like Mario Kart. It doesn’t stand out and there is no story mode to fall back on either. The racing ends up feeling a lot more repetitive due to the gameplay style of just climbing up. I appreciate the creativity here but it’s not enough for me to call this a good game. Ultimately your best bet is to duck this one for now and hope that one day they make a modern remake that really revamps the whole gameplay style.

Overall 5/10

Princess Peach: Showtime! Review


I remember being unbelievably hyped for this game when it was first announced. Yeah, I know Peach already got a video game a long while ago but this time she was getting the home console experience. So that was a lot of fun to see. Ultimately I do think they could have gone in a more interesting direction with her but at the end of the day this game is still fun. It is a little on the short side and there isn’t a ton of replay value but you will have fun here.

The game starts off with Peach heading to the theater but the place is taken over by Grape. She’s one of the most powerful villains in creation and uses her reality warping abilities to cause a bunch of chaos. Peach must now jump into various shows and take over as the main character to get things back on track. She uses her various abilities to turn the staff back into their true forms and along the way she will also work to also put down Grape’s gang of villains. Does she have what it takes to do this without Mario around though?

I do think it is an absolutely massive missed opportunity to not have Mario and Luigi in here though. They should have shown up even briefly to get rolled by the villains and show just how high the stakes are. By not having them here, there are no real stakes. If Peach were to lose then she would just be kidnapped as she usually is and the game would turn into a classic Mario title. Now that could have been an amazing way to end the game. Like she beats Grape but then gets kidnapped by Bowser with a “To Be Continued” ending. It would have been a little rough for Peach fans to be sure but at the same time you can’t deny the potential there.

Ah well, story is not really why you are playing this game anyway. You are here for the gameplay and that part is mainly fun. It’s sort of like an anthology where each form has different gameplay. Peach has 10 different costumes here that all have fairly simple, but different styles. Because of that the game does feel almost like a minigame compilation at times though. Each costume gets 3 levels to it and they’re all rather quick so you’ll be blasting through them in no time flat.

The best costume is absolutely Mighty Peach. In this form she is able to throw meteors and land solid punches on all of her enemies. It’s a lot of fun and plays like a 2D beat em up. It’s definitely a true highlight. Another costume I liked a lot was Ninja Peach. In this mode you have to avoid enemy detection and then launch lethal counter hits. Really good stuff but you can tell that the game’s balance was not 100% because you could usually just run up and hit someone. It’s a one hit KO so they often don’t have time to sound the alarm. In a way that’s part of why it’s so good though because it ends up being very fast paced.

Then for a weaker one, we had Mermaid Peach. In this form you have to use singing to keep the fish at bay and you sort of attack with this but not really. Ultimately there just isn’t a whole lot to this one. It certainly didn’t keep me all that interested but then again I’m not a big underwater fan as it is. There is also baking Peach. It’s weak relative to the other costumes but still not bad I’d say. This is sort of how I would picture Cooking Mama to be in a lot of ways. The game is very lenient on your cake design skills so don’t worry about it being 1 to 1.

Then you have Detective Peach. This one’s also on the weaker side because it just feels a lot more slow paced. The mysteries are also really easy so while you are solving the case you are just waiting for the cutscenes to end so you can get to the end. It’s why you always want to be moving at a fast pace whenever possible. Figure Skater Peach is in a similar position. You aren’t able to speed up these levels and they aren’t the toughest ones out there so you are really just ready to move on.

A really good one was Kung Fu Peach though. The hand to hand attacks were great and reminded you of just what kind of game this could have been with this form as the mainstay. They did a great job with the combat and there are even quick time events here. There’s also Swordfighter Peach which is another really fun costume. Make sure you don’t miss the controls for this one because the parrying actually tripped me up for a little bit there. I got the controls backwards which was tricky. I really liked the speed effects used for this form.

Next up is Cowgirl Peach. This form’s fun, I’d put it around the middle. Mainly the issue with this one is that it is by far one of the easiest modes. So I do like the gameplay here but you can really beat the levels in your sleep. Then we have the toughest one which is Thief Peach. IN this form I actually had my one and only loss in the game. Some of the jumps in the last level actually take a whole lot of timing and get rather tricky. It made me really enjoy this form quite a bit.

Each costume has a boss battle as its third level and there are a bunch of bosses scattered in the normal levels but those tend to be mini bosses. I think the main problem the game had is that it spread itself a little too thin. It was trying to do too many things all at once and as a result there wasn’t a lot of time for any individual costume. Cut the amount in half so all of them have double the levels and then you’ve got yourself something. Additionally, with less development time for all the different styles, maybe you could actually quadruple the levels. Considering how small they are, there definitely should have been way more levels if you think about it.

In terms of graphics, the game definitely looks really solid. It’s definitely a AAA Nintendo game all the way. The soundtrack is more on the limited side but I did like a few of the tunes. You’re just going to hear them a lot since each costume effectively just has one theme. So if you don’t like any of the tunes then that will definitely hurt. Now there is replay value here even if there isn’t a ton of it. For example, you can work on getting all the collectibles and acing each level. It seems like that will unlock something but it’s hard to say what that is. So that’s still something to think about right? Hopefully with the Switch 2 Nintendo eventually adds trophies since that would be an automatic win right out of the gate for replay value.

Overall, Princess Peach makes for a decent main character in a pretty fun game. You’re just left feeling like this is really just a minigame showcase rather than a full game. It’s simply too short and while the simple nature of each costume makes this an easy game to pick up and play, there’s not a lot of depth to it. I will say that the game goes all out with the climax though. It really gets cosmic like in the Kirby games which was awesome. Definitely the strongest that Peach has ever looked. I do guarantee that you will have a lot of fun with the game though. It’s part of why we are all sad about the game being so short because it was a lot of fun to play through the whole time.

Overall 7/10

ToeJam & Earl Review


It’s time to play the original ToeJam & Earl title. This one’s fairly basic but in a way that’s the game’s problem. It’s sort of like playing a slice of life video game. I think with more likable main characters and some kind of ongoing story that could certainly work but as it is, there’s not much to keep you here for long. The RNG and everything makes this even trickier as well.

Basically the gameplay revolves around you walking through a level until you find a piece of your spaceship. You need to find 10 pieces in order to leave the planet but of course that won’t be easy. There are 25 levels in the game though so not all of them have a piece. Fortunately the game does let you know right away if a piece is on the level or not so you don’t have to worry about aimlessly walking around or anything like that. Now that would have been annoying so I have to give the game some real credit here. That’s a good quality of life feature.

You walk around as I mentioned and the only real controls are pressing A to interact with things and B to open up your gifts. The gifts are the items of this game and so they are all mystery boxes. At least the first time around, the longer you play, the more you will find gifts of the same type that you have previously opened and those will be marked going forward. The one rough part is that some gifts have negative effects like one that blows you up and one that takes you back to the original level. There’s no way to know which is which on your first playthrough which is rather sketchy.

Some of the items are really handy like one that lets you run around and one that lets you fly. The only problem is that since these are locked behind gifts, it means that you can’t normally run around. Instead you have to walk everywhere which isn’t the most efficient way of travel. Some pieces are also locked behind large jumps so if you already used up that gift, you’re gonna need to go through a few more levels to find one and then head all the way back. That’s definitely not great.

There is a very odd sort of atmosphere around the game which is probably the real selling point here but at the same time I don’t think it’s necessarily as cool as it could have been. I actually have one easy fix for this. Your character should be able to fight. If he was holding a blaster then the game becomes a lot more fun as you blast away at everyone who is in your way. Instead…you guessed it, your only forms of attack are locked behind items that are randomly spawned and temporary. So for most of the game you have to run away from enemies, most of whom are faster than you anyway. So in the end this wasn’t really my cup of tea.

The graphics are fairly good though. Here is where the wild vibes of the game actually come back to help it. The art style is very memorable and you can easily identify everything in your way. This helps with the presents once you are on your next playthrough or if you are using rewind a lot. The soundtrack is less inspiring though and you probably won’t be remembering any tunes in particular.

Then we come to the replay value which is fairly decent here. The difficulty of finding all of the pieces when the levels are constantly changing is already one reason why you wouldn’t beat it too fast. Then because of those changes you might have fun playing it over and over again. There is a lot to have fun with here to be sure as long as you enjoy the gameplay. I wasn’t a big fan of the initial game so the replay value doesn’t do much for me but at least it is there.

Overall, ToeJam & Earl is definitely a very unique game. You can’t say that it is copying any other titles or anything like that. At the same time, I don’t think the gimmick worked this time. So credit to the devs for trying but at the end of the day you won’t be able to win with all of your bets. Some of them will inevitably not pan out and that’s just the way that it goes.

Overall 4/10

Kid Chameleon Review


The Genesis run is almost over but it’s time for another platformer real quick. This one does have me impressed with how long it is. There are over 50 levels which is almost completely unheard of for this console. Usually we’re looking at 10 levels, maybe 12, etc. 50+ though?? Yeah that’s really impressive. I don’t think the gameplay is the smoothest that I’ve seen on the console but the length really helps to make up for it.

So the levels are your classic platformer type levels which can be long or short depending on what the game feels like. You use different power modes in order to get past the obstacles. For example one of them allows you to break walls by running really fast, another one lets you fly, etc. The power system is really the critical part of the gameplay that makes this different from other platformers.

I would also say there are some puzzle type fundamentals to the gameplay as well. Finding the goal isn’t always as simple as just running to the right. Additionally the timer will actually become a big obstacle as the game goes on. You end up cutting it really close with the levels at times which isn’t easy. You have to have some kind of strategy in mind in addition to pressing on.

So what is the game’s weakness for me? Well, some of the costumes just aren’t that fun. For example there is a bee mode that lets you wall jump. The jumps can be rather tricky which isn’t bad on its own but mix in the game’s odd sense of momentum and you end up going too far or too short at times. It was hard to really wrap my head around it. Some of the puzzles that the level designs were wrapped in were also just a bit too much if you ask me. Removing that element and focusing completely on the levels would have been a good idea if you ask me.

When you get the flying power there are always a ton of obstacles to prevent you from running for long. When you get the power to run through walls, there will be something that makes you switch powers again later on, etc. There are always tons of power blocks to replenish your abilities and give you new powers but that also means you don’t always have a lot of time to enjoy them. There aren’t a lot of bosses here but they can be fun. They are the most difficult part of the game by far though. You have to blast away at these floating heads that are constantly moving and they deal you damage if you bump into them. It’s hard not to with how much they move so that’s where things get tricky. You’ll probably be rewinding a lot there and this is also where the timer becomes a real problem with how large their health bar is.

The graphics for the game are pretty good. They may not be top tier or anything like that but they work well. The soundtrack also isn’t bad. It’s way less memorable than some of the other titles but it works well enough. So the technicals are okay. Nothing to write home about but they also won’t hold the game back. You get a lot of value for your dollar with how many levels are in the game as well. It should take you around 3 hours or so which may not seem like a ton but it beats the average for this era.

Of course you don’t have to spend any money if you have the Nintendo Switch Online but if you did have to buy a Genesis game this would be a better value than most. There isn’t much of a story which is too bad but it’s not something you would expect a whole lot here. I do think the main character is very distinct though. He definitely has a cool air about him and it’s one that has aged well. It never gets cringe or anything like that. This guy knows he has what it takes to save the day.

Overall, Kid Chameleon is a pretty good game. I give it a little more credit due to the overall length than the gameplay. Naturally the gameplay still has to be good in order to reach this high of a level but if the game was short then it probably would not have been quite as high. So I recommend checking this game out if you have the Switch Online and see how far you are able to get in the campaign. If you make it all the way then you actually do feel a good sense of pride and accomplishment. The game’s difficulty level may not be as high as some other titles but it should give you some troubles.

Overall 7/10