
I’ve now obtained the platinum trophy in Gotham Knights! It’s a game that definitely grew on me a whole lot as I played through it. It may not have combat that is quite as thorough as the Arkham games but the skill tree was nice and you can really feel yourself getting stronger. After obtaining the Gex platinum shortly afterwards, I have finally reached 60 Platinums!
Tag Archives: PS5
GI Joe: Wrath of Cobra Review

It’s been a while since I played a GI Joe game so it was time to change that. Wrath of Cobra is one of those games that never got a physical release so it was time to finally grab it on the PSN. It’s definitely a short game so I would feel bad for anyone who might have gotten it on opening day. The gameplay is fun enough and all but you really feel like they could have put way more effort into this. At least make it a few hours longer right? I don’t think that would have been so unreasonable.
The game starts with Cobra Commander deciding to take over the world but there is also a clone of him and both think that they are the real deal. So they attack the Joes and along the way will have to watch their backs or they will be absolutely dominated. One wrong step and that is game over. So Duke and friends prepare to fight them. There isn’t much more of a story than that but I do appreciate that the game will actually throw in the occasional cutscene. It helped to liven things up and we even get to see a glimpse of the outside world as Cobra Commander tries to get some kids to support his cause. It helps to flesh the world out a tiny bit.
Of course, the whole game is still only around 2 hours so it really goes by in a flash. There are 12 levels and each level tends to be around 7-9 minutes. You have your basic attacks as well as a super move. You have to use these attacks to try and claim total victory. You have 4 lives to play the game with although if you lose them all, you get infinite continues. So that’s pretty handy. There are trophies for beating levels without getting hit or dying which sounds insane to me. I just don’t know how anyone would really be pulling that off.
I suppose with enough practice but this is not a game that I think most people would end up sticking with. I definitely wouldn’t be playing the game more than once. The reason does come down to how basic it is. I prefer 3D beat em ups but the 2D ones can be good too. There just isn’t much to it because the moveset is too low. You only have two main attacks to combo with. Then the enemies don’t have a whole lot of variety to them either. I suppose you could have fun switching characters since you have several options here but even then that is not going to buy you a ton of time.
It was always fun to exploit the occasional glitch though. A few times there would be a boss or an enemy who would not realize that you were standing slightly beneath him so he would keep striking out at empty air. Was a good way to cheese some of these guys who had really large health bars. For my playthrough I decided to play as Snake Eyes because he has incredibly high attack power. I think I made the right choice there. His super attack is that he summons a dog to come in and deal a lot of damage. A bit random but a fun super since even the bosses would take a lot of damage from that.
As far as the graphics go, they look good enough. I liked how colorful everyone is in order to match the old show. The cutscenes we get definitely aren’t very high quality but at least we had cutscenes which was cool. The soundtrack is okay but also not something that I would call really memorable. You’ll have forgotten the tunes real quickly once the game ends.
My main advice when playing is to jump a lot. It’s a great way to clear the distance over to your opponents and of course you get to dodge attacks along the way. Then once you have the enemies in one spot, you can really combo them all to death. Keep on swinging even once they are in the air and usually you can finish each opponent before they had a chance to hit the ground. Pretty sneaky eh? It’s a pretty good way to whittle down the odds.
The game would be really difficult without the infinite continues but since you have them, this one is a true cake walk. While the length is extremely short, the trophies do add a lot of replay value since I think it would be incredibly difficult to get them all. Getting the Platinum for a game like this would really feel like a pipe dream. Not totally impossible or anything like that but not really worth the amount of time it would take. To me at least, maybe you could see it as a badge of honor.
Overall, Wrath of Cobra feels very much like the kind of game you would find on the app store. It’s not particularly high quality and is a very short experience. The gameplay is simple and while it’s not bad, you get the feeling that there wasn’t a ton of time spent on it. This game was just churned out quickly to take advantage of the retro beat em up feeling that everyone has been enjoying. This one loses to most of the other games I’ve played in this genre. If you really like GI Joe though, perhaps the nostalgia alone will make it worth it for you.
Overall 6/10
Hi-Fi Rush Review

It’s time to look at a game that made a whole lot of waves when it first came out. This one was a really big deal and looked like a lot of fun, although it took a while to get ported. The physical release still isn’t out so it was time to take the plunge on this one. I can say that the game was even better than I expected it would be. This is an elite title with great artistic direction as well as excellent gameplay. As long as you like the beat em up style then you will have a great time here.
The story begins with a kid named Chai breaking into a government area in order to fix his arm with a robotic enhancement. The only problem is that he ends up falling inside the machine along with his IPod which gets embedded into him. Chai must now always move in tune with the beat and is also on the run from corporate. A mysterious cat shows up and offers to help him get out of the area as long as he also helps her. This may end up being a longer partnership than he had bargained for.
The first thing that was really impressive was the large extent of cinematics within the game. We get whole fight scenes within the cutscenes and a good amount of character development. The game isn’t even all that long and yet they still managed to cram a whole lot of content in here. You really can’t go wrong with that and it makes the whole thing fly by. The game even tries to pull off the emotional ending which could be tough since you barely know the characters and yet it actually works.
The script is very witty and all of the characters are very likable so that’s a winning combo. Meanwhile the soundtrack is pretty solid. The tunes all fit in with the gameplay as they are very fast paced. The graphics are most excellent as you would expect. Definitely no issues at all there. Then we have the gameplay which is of course a key element and I can safely say that this was also really great from top to bottom.
The main gameplay is a 3D beat em up as you smash your opponents with a guitar. You also gain the ability to summon your partners who can defeat specific types of enemy obstacles like barriers and shields. You want to strategically use them to complement your own fighting abilities and then win the day. By the end of the game you have 3 different allies who help you out here and basically make you a one man army. Now I will admit that this also made the game a bit easier than the devs were probably thinking.
The characters only have a cool down of around 3-5 seconds per use. So the best way to fight is by constantly spamming all 3 of the summons as you fight. Between switching from character to character while landing your hits, it makes for an unlimited stream of attacks. Yeah you still can’t close your eyes as they can land some shots in but for the most part you’re going to have a hard time losing. One of your special attacks restores 70% of your health and hitting enemies also makes them drop health containers. Mix the two things together and it really increases your overall fighting potential.
There is also a fairly extensive shop that lets you buy various power ups and badges to use. It’s so extensive that I didn’t touch close to 80% of it before I beat the game. There is an absolute mountain of things to buy and you simply won’t have enough money for all of them. The reason for this is likely in connection with the trophies where you are intended to complete the game 5 times in order to get the Platinum. So with the items carrying over, I could definitely see how you would have money for everything after playing through the game 5 times. How could you not right?
The Platinum trophy may not be extremely difficult but it does look to be a very lengthy one so I imagine that most people wouldn’t bother. Still, it does mean there is a lot of replay value here if you are wanting to get the most out of the game. The story itself is not particularly long but still gives you enough bang for your buck. I’d say the biggest advantage it has is in how much fun it is.
I tend to enjoy rhythm games like this and it definitely worked really well here. You will have a fun time rocking to the beats the whole time. Every bit of this game clearly had a whole lot of work and heart put into it. I’d say the only way you would not enjoy it is if you realllllly did not enjoy the beat em up genre. In that case it’s not like it would really be the game’s fault though. There would really be nothing that it could have done about that.
The game did add some mild platforming elements to the levels, maybe anticipating that people might think it was too straightforward. Honestly that’s the part that I could have skipped but it’s not like it was bad or anything. It just felt a bit unnecessary since the fighting gameplay was where the game really shined. There is a clear progression system and lots of achievements within the game to earn you more money to buy things. That’s why fighting always felt so rewarding.
Overall, Hi-Fi Rush is an elite game. Perhaps in a few months I’ll have cooled off on it or it’s just because I played this game after a bunch that all had some quick flaws. Regardless, this was just an absolutely epic game and the kind I could really play all day. It was a true blast and I definitely recommend you pick it up as soon as possible. It’s only around $30 right now which is a great price and also makes the shorter length not feel as bad. You don’t see a whole lot of games like this either so the originality will really stick out for you.
Overall 9/10
Underhero Stats and Records
PS5 Trophies 36/44
Underhero Review

I can’t say I had heard of Underhero until fairly recently. There are so many indie games out there after all that it can be hard to know of them all and that’s why you need those irl recommendations to filter out the crazy ones. Underhero makes for a fun platformer with some good level up elements and a good degree of difficulty. There are a few areas where it could have used some quality of life updates to smooth out the ride but I’d say it did really well for its budget overall. It’s an adventure you won’t want to miss.
The game starts with the hero finally making it to the big boss in order to save the princess. He has worked hard to get here and is currently level 99. Unfortunately right before he can make it to the final fight, he ends up getting squashed by a chandelier, courtesy of minion 745. The demon king is thrilled and tells the minion to go give the bosses their magical stones back. Then he will be richly rewarded. What the demon king doesn’t realize is that this minion feels rather guilty about what happened and the hero’s sentient sword Elizabeth has convinced him to help her out. He will now be gathering his strength to save the world. This will not be an easy fight.
How can a minion hope to defeat his boss right? Well, having a super legendary sword at the ready is certainly helpful for that and you get stronger as you take on the various worlds. One of the mechanics is even similar to Undertale which is that you can choose to destroy the enemies or bribe them using money. The latter cuts your exp point gain in half while the former corrupts you but gives a lot of EXP. Me personally? I decided to take out every enemy I came across because at the end of the day they are still on the villain’s side. That being said, I did spare the other minions who were just caught up in the chaos so I didn’t go too crazy.
Every time you get a level up you get to choose between increasing your attack power, health, or stamina bar. Personally I went for attack power every single time. It just felt like it made a massive amount of difference but you can make decent arguments for any of the 3. The game has a whole lot of freedom to it. You can also find various upgrades along the worlds and others within the shop. I was nearly able to buy all of the upgrades but I spent enough money during the game where the last few were just out of reach.
There isn’t a level select or anything like that so if you miss out on something then unfortunately you’re probably not getting it back. So try to be thorough in each of the worlds. The game took me around 10 hours to clear so it’s a pretty decent length. Additionally the enemies can be challenging so make sure you save whenever possible. I got jumped by a snail creature after completing a long series of ice skating events so then I had to beat them all again. It’s always a rough feeling so you want to minimize that whenever possible. It’s not always easy though as the save points can be rather far apart at times. That’s something I would like to see the game address if it ever gets a sequel.
The two things the game needed were a quick level select like fast travel, and more save points. I would also add respawning enemies but since this directly ties into the game’s story, it might be a bit unreasonable for me to suggest that. Either way the other things are easier to implement. The game’s difficulty mainly comes from trying to learn the parry timings and the opponent’s moves after all. So you don’t necessarily need high stats in order to crush the enemies. It just makes things easier.
By the end of the game we have quite a few noteworthy characters. I really liked the rival who gets a solid twist by the end. The villains were mainly pretty good and the true boss behind it all made for a good obstacle even if I wasn’t a big fan of the character himself. The game wasn’t afraid to break the 4th wall or subvert your expectations either. At one point the game starts to send you off on what sounds like a super annoying fetch quest but then a volcano blows up which skips the whole thing.
Or another time when you are getting ready to fight the boss but you are told to go back to the hub world first, the game just trolls you and you start the battle anyway. It’s little moments like this which help to make the game extra memorable so I appreciated that. The writing is good and the story is on point so the game had its fundamentals down. The graphics are also solid, this is a good looking sprite game with a lot of solid combat animations. The soundtrack is a bit more forgettable though. I wouldn’t say there were any big themes in the game that stood out, but I did appreciate the horror type jump scares near the end. The boss battles were definitely real creative.
Overall, Underhero is a pretty good game. It was well planned out and I wouldn’t say that it had any big weak points. You can get it for a good price online and it gives you a good amount of value. There were also quite a lot of trophies it gave you just for completing the game and the platinum seems doable even if it would end up requiring some extra playing time. I can safely recommend this to anyone looking for a solid gameplay experience. Due to the nature of the parry system, it’s also a game that anyone can beat so long as they keep on practicing and learning each of the boss’ tells ahead of time. Focus on conquering those and you will be all set.
Overall 7/10
Poppy’s Playtime Chapter 4 Review

It’s time for a very emotional game. Poppy’s Playtime has been a fairly intense video game series where almost every journey ends with tragedy. Most of the characters do not get a happy ending and at this point they are just hoping to get out of this place alive. It’s hard to say how many chapters there will be but this one does feel as though we are approaching the ending. Potentially just one chapter left now but we’ll have to see how that goes. This was my first journey where it was just one chapter by itself so that was different. It does mean that the game goes a lot faster than the collection.
Chapter 3 ended with the hero finally getting close to the safe haven so things should go well from here. Poppy will go check on Missy while you go forward to save the day. The only thing you did not count on was that the danger is still ever present. Well, I guess you probably did figure on that to be honest. You’ll have to use your wits and reflexes to stay alive once more because these villains still intend to destroy you as soon as they can. There may not be a whole lot of enemies left but each one packs a punch. Are any of the creatures on your side? Or are you walking right into a trap?
Along the way you will learn a lot of lore through your surroundings as well as the various audio tapes. They can get a little repetitive at times though as it feels like the game is drip-feeding you the information much slower than before. You need multiple tapes just for the characters to be begging for their lives during the experiments. It’s pretty clear that the villains got away with a whole lot back in the lab and you can definitely see why they are all eliminated.
The gameplay itself is solid but the story does often tread into the valleys of being a little too extra grim dark. You’re more interested in the present and staying alive than the mystery of what happened before. Personally I would say the best thing for the game to do would be to keep it as secretive as possible. The more open you keep the past, the better it will work for theory crafting. I suppose its existence does give the game a lot of replay value though as I’m sure a whole lot of people enjoy going through the rooms slowly to try and find every possible collectible. Even outside of those, you will often find messages on the tables and walls .
I would say the core gameplay is platforming but there is also a lot of puzzle solving. You need to connect different objects and also piece together patterns. For the most part the game is reasonable with these but there was one puzzle involving anatomy that I thought was a little unreasonable. I had to brute force it and am still not really sure how to do it logically. The red smoke made it so hard to explore and it felt like this puzzle had a number of red herrings. That only made things even trickier. When it comes to the platforming itself, I found it to be much easier than the third game. I still did die a whole lot during the game but nothing quite as crazy as the final boss in part 3.
The toughest segments for me here were typically when I had to use stealth and get past the monster. Their hearing is quite sharp and sometimes their speeds were lightning quick. It’s why I was really grateful for all the checkpoints in the game. Without that it would have definitely taken even longer to complete the game. It would certainly be easier if we could carry a better weapon. The flare gun that the lead has is okay but certainly not the most powerful thing around. It’s mostly good for just scaring the opposition.
The story took around 3 hours to beat and we got over half of the collectibles but not quite all of them. The platinum trophy actually looks rather difficult so that would add a lot of replay value. Of course keep in mind that the game is fairly cheap even when it just came out so it makes the play time a lot more tolerable. You are still getting a good amount of value for your purchase with this one.
The graphics are also pretty solid here. The game definitely does get the horror vibe across well. Even I got startled a few times in the game when I would get caught. It’s a mix of well placed sound design as well as a color scheme that just really works with this. It’s hard not to get scared at least a little while playing the game. The soundtrack is less impressive but I do get why they would do that. If the soundtrack got too hype or something like that then it could definitely take away from the scare factor of it all.
My main complaint with the game would be that it does have the most breaks in action. Or at least it felt that way where there would be several points of listening to long monologues from the villains while you can’t move. With the audio tapes those are optional and you can still move so that’s fine but when you can’t move you wish the villains would pick up the pace a bit. You also figure they should have been able to beat the main character several times so the longer they talk, the more you have to suspend a little disbelief here. It’ll be interesting to see who the main character is by the end. By this point all signs are pointing to him not being some ordinary human.
Overall, Poppy’s Playtime Chapter 4 isn’t quite ready to give us any of the important answers but you still feel that we are getting closer to the end. There just aren’t many villains left to defeat after all and it’s also the kind of game where I’m not expecting that we will get all of the answers. Although there will likely be a lot of them that I just don’t notice during the main story so that’ll be where Youtube comes in handy. If you’ve been keeping up with Poppy then you should definitely jump in now. The game is reasonably difficult and quite intense so you will definitely be kept interested the whole time.
Overall 6/10
Gotham Knights Review

Batman has definitely had quite a few top tier titles over the years. When you think of Batman you tend to think of the best level of comic book games. This one didn’t quite get the same acclaim as the big Arkham titles but at the same time I’d say it does hold up. There is a whole lot to do within the game even outside of the story and so the replay value really hits hard. I would say it sacrifices a bit of polish for overall content and of course that won’t always be seen as a positive so I suppose it’s a bit of a case by case kind of thing.
The game starts with Batman taking some heavy injuries against Ra’s and is forced to settle for a draw as he blows up the Batcave. With Batman dead, the rest of Gotham’s heroes have to suit up and defend the city. Batgirl, Nightwing, Robin, and Red Hood will have to team up for this one. They find out that Batman was looking into a crazy conspiracy involving an organization that controls Gotham from the shadows. This was such a big secret that it cost the Dark Knight his life, so his successors must solve it or die trying. This won’t be easy, but they understand the risks.
The gameplay is your classic 3D brawler. You have a lot of different attacks up your sleeve and will also be dodging a whole lot in order to counter blows. One thing I was surprised about was the lack of a block button. Dodging is your complete form of counter attacking here which is different from what you’d normally expect. Still, it works pretty well and after not being allowed to dodge like that in God Eater, I was glad to go back to my spamming ways. Most of your super attacks are locked behind side quests so I had to make do with the default ones. They are good enough though. The main story is fairly long even if you are only focused on doing them and not touching the side quests.
Counting the side quests, it feels like there is a very impressive amount of content here. It certainly feels longer than the main Arkham titles at the very least. The fact that the side quests also have a lot of cinematics is also pretty fun. At one point I had skipped so many side quests and such that there were no random mobsters to interrogate which held me back during chapter 6. I had to randomly defeat a few Clayface minions which let me go forward. It’s a pretty decent mechanic though because the heroes should be penalized for not defending enough civilians.
I will say that navigating the city isn’t quite as fun as in Spider-Man since you can’t just leap through the city. Arkham City was much easier in that respect. The motorcycle is cool though, it just does take much longer. Locking the fast travel points behind side quests is diabolical but it does encourage you to at least do a few of them. I ended up doing at least a few of them because it would save time in the long run.
Then you have different forms of currency and materials which you use to get new suits, weapons, and projectiles. You can also get mod chips to put inside of them, although I never had gear good enough to equip any so I had to go with the defaults. The equipment was a nice touch though because it adds further incentive to go exploring. The more you do that, the stronger you get. I always like when a game rewards you for these kinds of things. Yeah there is definitely a whole lot of replay value here so you can bet that you will be adventuring around for a long while. Getting the Platinum looks like it could be rather difficult though.
The graphics are pretty solid. I’m not a huge fan of the art direction at times as a lot of the humans look rather generic but the costumed fighters are good. The game does a good job of making all of the dozens of suits and equipment match the art style as well. It may not be the most colorful game but it still does look good. The soundtrack is definitely more on the dull side though. Not many memorable tunes here so you will end up forgetting them rather quickly.
While the game is definitely centered around having multiplayer, I think they should have added AI allies for when you’re playing solo. It would have been nice to have seen the other characters fighting too since otherwise it doesn’t feel as much like an ensemble game. I mainly played Nightwing the whole time so to me this was basically a Nightwing solo title. Of course I could have switched and such but I already had Nightwing leveled up really well so at that point I didn’t want to switch. The fact that all 4 characters have their own unique fighting styles is cool though.
The game’s only real weakness for me could be that the mechanics are really not explained very well at all. Installing mods is really confusing and likewise the map has way too many icons that look similar. White triangles are mobsters, white upside down triangles are for the freaks, yellow triangles are corrupt cops, etc. Your world map gets real cluttered real fast. There had to be a better way to display all of that information. Again I would point to Spider-Man where the map never feels as imposing. Additionally it’s just easier to do a ton of side missions because of how quick they all are there. This game doesn’t move at quite the same high speed because while the combat gameplay is very smooth, the hub world navigation can be a little rough at times. Get ready to run past buttons when you just meant to walk past them.
Overall, Gotham Knights is a great game, it was better than I expected it to be. The game is definitely very combat heavy so you really need to like the style though. Ultimately I found it to be very rewarding as you actually feel it when you level up and get stronger. It’s a great template for a title and the story is also good. There’s really not much else to say about this one. As long as you enjoy really good action titles then you should have a good time and while you may feel overwhelmed at first, just take it one mission at a time and gradually the main map will become a lot emptier.
Overall 8/10
Marvel Rivals Review

Marvel Rivals is a game that really got huge. For a while there is seemed like everybody was playing it. I would say it is even still huge right now. They keep on adding new characters and of course the gameplay itself is fun enough. That said, I don’t quite get the appeal the way that most people do. To me the gameplay is fine but not something I would end up being stuck to for a long while.
There isn’t a real story mode here of course so you’re really just thrown right into the mix. I was glad to have a tutorial though and did take advantage of that. Basically you’re in a team battle and either have to protect something or attack it. You win based on which team achieved their objective. Whenever you die you are able to switch characters on the fly. It’s pretty nice that you aren’t locked in so you can constantly be switching. The only real restriction is that you can’t have two people using the same character and that makes sense since it could definitely get real confusing real fast. So this way you sidestep that problem completely. As a result I got to play as numerous characters even over the course of a few matches.
The characters are divided into different classes and all have different ways of playing. My favorite character was easily Human Torch. It felt nice being able to fly around and deal out devastating blows to my opponents. I contributed quite heavily in the first match where I scored over 30 KOs. We won that round and it was the perfect way to start. I doubt Torch is one of the most broken characters or anything like that but his moveset is absolutely solid. Whenever you have a projectile fighter like this, you can bet that I’ll enjoy them.
My second favorite character was Groot. He may not be able to fly but his long reach works great as a main attack. I would say the only real downside is that his special moves are a bit boring. He can summon walls to bock incoming attacks which is pretty nice but it doesn’t actually deal damage the way I would like to see it. At the end of the day you need KOs to win here and you get KOs by dealing damage. Still, I got in my share of KOs with the standard attacks.
I definitely didn’t end up mixing well with the brawlers. For example I died fairly quick when playing as Captain America, Wolverine, and Thor. It was just hard to get in close to the other team before I would be taken down by everyone waving around their lasers all the time. I’m sure there are methods to making those characters work but it was definitely a real tough trick for me. A game like this definitely has a lot of RNG as well of course but I won’t deny the high level of skill too. Good aim will go a long way here. The same goes for memorizing where all the health items are at. I’m guessing they are randomly generated but still limited to a few locations rather than just being anywhere.
The graphics are definitely really good. Some of the character designs will certainly take some getting used to though. They really went quite different with a few of them like Wolverine. That said, it’s a consistent art style and I wouldn’t say the designs are bad. I would definitely get used to them after enough time playing the game. The soundtrack is less noticeable with all of the shooting and everything. It seemed good to me but again I’m not sure with how much confidence I can really say that. Either way I guess it’s not ultra important.
I mentioned a few times that the gameplay isn’t super addicting to me and I’ll quickly explain. There is no single player combat mode here and no individual life system. So this means in the team combats everyone has unlimited lives until the match ends. For me a game like this is always way more fun when you have your own life. I know this doesn’t reflect in sales numbers which is why many games have gone away from that model but I still miss it. I’ve never liked the idea that I could be playing amazing and dealing tons of damage and I can still lose because the rest of my team let me down. It just doesn’t feel like this is the way the game ought to be played.
I would at least like the option of a single player mode here. Start out with 25 fighters or something and no extra lives. If you lose then you lose but that’s it. I would find it all to be way more engaging and challenging. Additionally it would force you to get good. Then if the mode doesn’t do well they can always shut it down later. Still, that’s just what would make me enjoy the game better. At that point I’m basically advocating for a completely different title so it’s not a very reasonable request. Just an explanation on why none of the Overwatch titles have ever stuck with me. I do hope this game continues to be successful though because it’s at least pretty fun to watch.
Overall, Marvel Rivals is pretty good. It’s not really a game that would hold my attention for very long but there is definitely a clear audience. I also imagine it’s the kind of game that gets to be way more fun when you know other people wo play it as well. Once you build up that community spirit then it’s really off to the races. You just want to get in there and have fun. As the character roster continues to grow, the game will only get more and more fun. I’m rather curious just how many characters there will be by the end. It seems like a game that could easily get over 50 characters by the end. The toughest part will probably be picking enough unique moves where nobody feels like a clone character.
Overall 7/10
Marvel’s Guardians of the Galaxy Review

This is one of those games I sorta forgot existed for a while there. I think it was technically a big deal but yeah it really vanished. It’s one of those very cinematic games where you get to embrace the story over gameplay but there is still a good amount of gameplay to be had. It’s a fun title but as a result it is also one of those games where you won’t really have much to do if you want to just have fun playing it later on. The cinematic part also means the game will probably be moving a bit slower on a second playthrough although of course it’s all towards the goal of making the first playthrough as good as possible.
The story starts off pretty fast with the Guardians getting into trouble as per usual and now they owe the Nova Corps a whole lot of money. Star Lord gets them to give the Guardians a few days to pay off this fee but even then it will not be easy. We’re talking an incredible sum after all so now they are going to have to scam some folks. Perhaps the legendary monster tamer lady will be a good target. Meanwhile some dark forces are approaching the universe and seek to destroy the Nova Corps. This includes some people who are very important to Star Lord.
The story may start out fairly small in scale but naturally it is a classic save the universe story by the end. It’s a solid story all the way through and you should be very engaged. This is where the cinematic approach works well as there are endless cutscenes here as you go off on your quest. The combat gameplay that we do get is also a lot of fun. You have to really strategize on how you will use each member of your party as well as their various abilities. Particularly until you get to the final chapters where you learn the revive spell. Until then you always have to watch out because a few lucky shots can pull you under.
Personally I always tend to go with a few familiar options instead of trying everything. So I would use everyone’s super, then their O move which seemed to be the strongest ones. I wouldn’t even bother with the other two options. You always have quite a few methods of attack here so at least there is no reason to worry yourself. If something’s not working then try something else. None of the enemies should pose enough of a problem where you can’t figure it out after some troubleshooting. In some ways the platforming could be the toughest part like how I would end up falling more than once.
The graphics are pretty solid here. It’s going for a bit of a live action look but with enough colors where it still feels enough like a comic. The energy effects are nice and the whole time you really feel like a big budget was put into the title. Just look at all of the songs they were able to squeeze inside. You will hear a lot of music as the game goes on and they’re all fairly catchy tunes. You also have the ability to play a mixtape once per fight that completely restores everyone’s health and super attacks. It’s a rather broken ability I must say, but I like how it ties in with how much Star Lord enjoys a good tune.
The game also has a few different fake outs which was really fun. That always adds to a game and the plot twists will keep you guessing as well. I would definitely enjoy a game like this for the Avengers and X-Men at some point. I would say Spider-Man already has this treatment with the big two games that came out a while back. You can tell a whole lot of stories with this although I imagine it probably takes a long time to produce one of these games.
I ended up getting most of the trophies during my normal playthrough and I can’t say that I was really doing much out of the ordinary. It can be nice to play a game that is really generous like this one. There are also a lot of bonus elements and collectibles that don’t even relate to any trophy. This is an especially nice point because it means true collectors can have fun doing a lot of extra exploring while people who want the Platinum can still get that without too much hassle. It’s a win/win for everyone involved.
If there’s anything I would have liked to see, it would have been having more of a hub world. Letting you go back and forth to the different planets on a whim to have fun and of course grind out some levels with the minions. The game has a level up system but you actually max everyone out in the game fairly early and at that point the EXP just vanishes entirely. I suppose this is a decent way to control your level and make sure the player doesn’t get too broken but they probably should have added a wider range of abilities for you to power up. It’s super rare that you play a game where you reach the level cap with everyone like this.
Overall, Guardians of the Galaxy is definitely a fun game. It is a pretty decent length too and there is some replay value with all of the different dialogue options. I doubt you would really go as far as to try and hear them all but the game does deserve a lot of credit for just how many they put in here. It must have taken a long while to record every piece of dialogue. The Platinum seems relatively easy to get but will still take some work. If you like a good action title then you should definitely pick this one up.
Overall 7/10
Marvel’s Guardians of the Galaxy Stats and Records
PS5 Trophies 45/59