Super Bomberman R 2 Review


It’s been quite a long while since I played the first Bomberman R. I can’t say this one was too high on my list but I ended up with a gift card to Best Buy thanks to the McDonalds monopoly event. So at that point this game was basically free and so that meant it was really time to have a little fun with this. The gam decided to add quite a bit of gimmicks and minigames to the usual Bomberman formula. I wouldn’t say they landed too well. It’s a decent game but this prevents it from being pretty good. The only thing that will help the game to stand on its own would be to get a lot of value out of the multiplayer mode.

The story starts with the Bomberman brothers being called into action once more as a dark force is taking over multiple planets. It quickly threatens to destroy life as we know it. Fortunately there are nice life forms made out of energy that want to help and can power up multiple objects and landmarks to help out the heroes. With these creatures, victory should be close at hand. But is there something that the main characters have not yet accounted for?

The story gets surprisingly dark by the end. For 90% of the story it’s all sunshine and comic relief as everyone is messing around but the dark truth behind the situation is what really ends up hitting hard. I would say that the heroes even make the wrong call here. They continue to go down a path that will lead to more deaths in order to save a bunch of people in the end. Sure, it makes sense if you’re purely looking at this in terms of the greatest good achieved, but sacrificing everyone along the way just feels like a really rough thing to do. I feel like most protagonists would end up trying to save the day on their own in order to spare everyone else.

As with the last game, Bomberman’s brothers are all on the very annoying side though. They really feel like they are just here to hold him back in a big way. Without them, Bomberman would be taking center stage and fighting without distraction. The game tries a bit too hard to make them all very quirky and likable. They end up being quirky but purely in an annoying way.

Now for the gameplay, it’s pretty standard Bomberman stuff. You walk around the levels and blow stuff up. Eventually you get to the end of the area which leads to a boss battle or to another area. There are 3 main worlds which each have 15 areas and then a fourth world which is basically a boss rush. The actual platforming is fairly fun. It feels like the retro days of Bomberman and works out well.

I also liked the castle boss levels where you have to run through a level as you try to grab a key to steal the crown. Along the way you have to dodge bombs from your allies as well as the enemies. It ends up being pretty easy as the AI isn’t very good but the concept was definitely very solid. So these two gameplay styles are very good but where things go sideways is when you get to the defense levels. In those levels, you have to defend a crown from a bunch of enemies who want to grab it. The problem is you really have to rely on the enemies making mistakes because otherwise this mode is heavily skewed to the attacker. You have control over how the level is set up so that’s where you really need to put most of your effort. I would always aim to funnel the enemies through one path by putting a lot of cannons.

The first world was really rocky but then I got the hang of it. Still, the tower defense levels just aren’t particularly fun. You are trying to survive them as opposed to just having a bunch of fun the whole time. it feels like this was rather forced and shouldn’t have been in the Bomberman adventure. Tower defense can be handled well but this game clearly didn’t have the chops to pull it off.

Meanwhile the graphics are pretty solid. There isn’t a ton of animation here but the art style works really well. Additionally the soundtrack isn’t bad. It’s mainly forgettable but then you have a really intense credits song that hits you with a whole wave of emotions. I was absolutely not expecting that at all. It really showed that you can’t underestimate the series at all. Bomberman was ready to take on any AAA title in that regard. It was real catchy and I will definitely listen to it again.

There isn’t much replay value n the single player experience. Most of the content is built around the online portion of the game. Likewise most of the trophies are online based so if you want to get the Platinum trophy then you will be out of luck there. Of course if you have PS+, then you get a lot more content right out of the gate. The character roster is also fairly large so that gives you some variety in gameplay since they all have unique skill. It’s one of those areas where it felt like the game put in quite a bit of effort. The developers feel pretty random in that regard as some thing are polished and other areas are not.

Overall, Bomberman R2 is a good game but the developers should have had more confidence in the actual bomb gameplay. If the whole game was a mix of the platforming and boss levels, then this would have been an absolute success. Instead, the game tried doing a whole lot of other things and they didn’t work out. We also have plenty of puzzles which appear during the game and for some of those I don’t know how you were supposed to solve it. I would just put bombs everywhere until I got an opening. I know that wasn’t the way the puzzle was meant to be defeated though. That’s the problem there. Hopefully a third game returns to the basics.

Overall 6/10

The Gex Collection Review


Gex is one of those series that I was not overly familiar with before playing the collection. I knew about him in a vague kind of way but I can’t say that I knew the story behind the games or even the gameplay. Well, now I got to play through the trilogy and it is definitely an example of a game series that has aged well. The first game is definitely the weakest since it’s in 2D, but as soon as it went over to 3D, it was off to the races.

The first game is your classic platformer, only there is an extra objective. You have to find various TV remotes in order to clear each level until you make it to the end. If you finish the level without it, then you don’t unlock the next level and in a way all you’ve done is waste your time there. So you don’t want to let that happen. They aren’t that hard to find once you’re really looking for them but if you don’t know about this objective, you will probably waste a little time when you complete the level the first time.

It’s a pretty quick game all around though. It doesn’t take you very long to beat all of the main levels. There is a bonus world at the end which does take more time since those levels intentionally go crazy. I ended up going through them for the Platinum trophy but otherwise they aren’t quite as fun. I enjoy a good 2D platformer as much as the next guy but it’s just not as satisfying as playing in 3D. You aren’t able to rush on through and do what you want because there are always pitfalls to watch out for. There is also a bit less of a story in this one as the original. So all in all it’s fun, and certainly brings in a good challenge but it doesn’t hold pace with the next ones.

The second game is where things really kick it off. Gex is called back into the TV worlds to beat his arch nemesis and we get our first look at the 3D environments. They’re definitely quite a bit of fun and feel like something out of Mario 64. You have different worlds which each have multiple remotes to obtain. So you will be completing each world several times until you’ve really gotten the knack for it. You need to complete most of the missions in order to reach the final boss, but not every one. So if there’s a mission you don’t like, you can just skip it.

The gameplay is smooth and without any real issues so you’re able to just enjoy it. The game is much easier than the first but that is pretty hard to avoid with the 3D environment. The jumping and tail spinning are both mechanics that are handled really well. You will be moving with purpose the whole time and the only tricky thing can be the camera at different points.

The game continues with Gex’s smooth sense of humor and boundless confidence. He’s always got something to say about everything. The lines do run out early on so you will be hearing the same tunes quite a few times, but that’s fine. It’s still better to have reused lines than to not have voice acting in the first place after all. It’s all about that balance.

Then we have the third game which changes up the flow quite a bit. Gex has gone from being ultra confident to being a very pleading guy as he begs for the attention of a girl who’s been kidnapped. She enjoys making fun of him while waiting to be rescued and it’s definitely a real crazy dynamic. That being said, the gameplay is still really solid here. The game is even easier than the second one as there are even less levels that you need to play through in order to unlock the final boss. You can skip a great chunk of them and so I had to go out of my way to at least get to play one level in each world. The war level is probably the best one in the game. It’s definitely a lot of fun and shows how the game could really tackle different genres.

Control wise it’s basically the same as the second game so it really stayed consistent there. I’d definitely have no real complaints on this end. So the Gex Collection was definitely solid and the graphics have aged well. The art style works and everything is very clear. Additionally, the soundtrack isn’t bad although it could use a few more all timers. The tunes we have here are good, but I doubt you will be remember any of them a few years from now.

The only weakness is that the third game’s story is not able to hold on as well as the others. The nonstop flirting between Gex and the captive gets old quick and the game is leaning a bit too hard on the fanservice angle here. I would argue it even makes Gex look a little out of character since he was always in control for the first two games and suddenly he is ultra desperate in this one. It may be hard for you to be a fan of the guy by the time this one ends.

There isn’t a ton of replay value here because the Platinum trophy is very easy to obtain. I got it upon beating the third game and so your game’s length will really be based purely on the story modes. Fortunately, that’s the advantage of being a collection. You’ve already got 3 games lined up here and clearing them all will still take some time. Between the three of them you’re probably looking at around 10-12 hours or so and that’s definitely not bad. The games are all individually fun as well so this won’t feel like a bad purchase. I’d definitely say to check it out when you have some time.

Overall, Gex is definitely a fun character and the collection ended up working out pretty well. I’d definitely recommend this to anyone who is looking for a solid platforming experience. The story in the third game can definitely be a bit of a weak point as it’s rare for a video game to be relying on fanservice but as long as you can get around that you will be okay. I think the series would definitely do well with a modern reboot someday although we’ll have to see if that’s in the cards. For the most part this does feel like a forgotten series all the way through.

Overall 7/10

Gotham Knights Update


I’ve now obtained the platinum trophy in Gotham Knights! It’s a game that definitely grew on me a whole lot as I played through it. It may not have combat that is quite as thorough as the Arkham games but the skill tree was nice and you can really feel yourself getting stronger. After obtaining the Gex platinum shortly afterwards, I have finally reached 60 Platinums!

GI Joe: Wrath of Cobra Review


It’s been a while since I played a GI Joe game so it was time to change that. Wrath of Cobra is one of those games that never got a physical release so it was time to finally grab it on the PSN. It’s definitely a short game so I would feel bad for anyone who might have gotten it on opening day. The gameplay is fun enough and all but you really feel like they could have put way more effort into this. At least make it a few hours longer right? I don’t think that would have been so unreasonable.

The game starts with Cobra Commander deciding to take over the world but there is also a clone of him and both think that they are the real deal. So they attack the Joes and along the way will have to watch their backs or they will be absolutely dominated. One wrong step and that is game over. So Duke and friends prepare to fight them. There isn’t much more of a story than that but I do appreciate that the game will actually throw in the occasional cutscene. It helped to liven things up and we even get to see a glimpse of the outside world as Cobra Commander tries to get some kids to support his cause. It helps to flesh the world out a tiny bit.

Of course, the whole game is still only around 2 hours so it really goes by in a flash. There are 12 levels and each level tends to be around 7-9 minutes. You have your basic attacks as well as a super move. You have to use these attacks to try and claim total victory. You have 4 lives to play the game with although if you lose them all, you get infinite continues. So that’s pretty handy. There are trophies for beating levels without getting hit or dying which sounds insane to me. I just don’t know how anyone would really be pulling that off.

I suppose with enough practice but this is not a game that I think most people would end up sticking with. I definitely wouldn’t be playing the game more than once. The reason does come down to how basic it is. I prefer 3D beat em ups but the 2D ones can be good too. There just isn’t much to it because the moveset is too low. You only have two main attacks to combo with. Then the enemies don’t have a whole lot of variety to them either. I suppose you could have fun switching characters since you have several options here but even then that is not going to buy you a ton of time.

It was always fun to exploit the occasional glitch though. A few times there would be a boss or an enemy who would not realize that you were standing slightly beneath him so he would keep striking out at empty air. Was a good way to cheese some of these guys who had really large health bars. For my playthrough I decided to play as Snake Eyes because he has incredibly high attack power. I think I made the right choice there. His super attack is that he summons a dog to come in and deal a lot of damage. A bit random but a fun super since even the bosses would take a lot of damage from that.

As far as the graphics go, they look good enough. I liked how colorful everyone is in order to match the old show. The cutscenes we get definitely aren’t very high quality but at least we had cutscenes which was cool. The soundtrack is okay but also not something that I would call really memorable. You’ll have forgotten the tunes real quickly once the game ends.

My main advice when playing is to jump a lot. It’s a great way to clear the distance over to your opponents and of course you get to dodge attacks along the way. Then once you have the enemies in one spot, you can really combo them all to death. Keep on swinging even once they are in the air and usually you can finish each opponent before they had a chance to hit the ground. Pretty sneaky eh? It’s a pretty good way to whittle down the odds.

The game would be really difficult without the infinite continues but since you have them, this one is a true cake walk. While the length is extremely short, the trophies do add a lot of replay value since I think it would be incredibly difficult to get them all. Getting the Platinum for a game like this would really feel like a pipe dream. Not totally impossible or anything like that but not really worth the amount of time it would take. To me at least, maybe you could see it as a badge of honor.

Overall, Wrath of Cobra feels very much like the kind of game you would find on the app store. It’s not particularly high quality and is a very short experience. The gameplay is simple and while it’s not bad, you get the feeling that there wasn’t a ton of time spent on it. This game was just churned out quickly to take advantage of the retro beat em up feeling that everyone has been enjoying. This one loses to most of the other games I’ve played in this genre. If you really like GI Joe though, perhaps the nostalgia alone will make it worth it for you.

Overall 6/10

Hi-Fi Rush Review


It’s time to look at a game that made a whole lot of waves when it first came out. This one was a really big deal and looked like a lot of fun, although it took a while to get ported. The physical release still isn’t out so it was time to take the plunge on this one. I can say that the game was even better than I expected it would be. This is an elite title with great artistic direction as well as excellent gameplay. As long as you like the beat em up style then you will have a great time here.

The story begins with a kid named Chai breaking into a government area in order to fix his arm with a robotic enhancement. The only problem is that he ends up falling inside the machine along with his IPod which gets embedded into him. Chai must now always move in tune with the beat and is also on the run from corporate. A mysterious cat shows up and offers to help him get out of the area as long as he also helps her. This may end up being a longer partnership than he had bargained for.

The first thing that was really impressive was the large extent of cinematics within the game. We get whole fight scenes within the cutscenes and a good amount of character development. The game isn’t even all that long and yet they still managed to cram a whole lot of content in here. You really can’t go wrong with that and it makes the whole thing fly by. The game even tries to pull off the emotional ending which could be tough since you barely know the characters and yet it actually works.

The script is very witty and all of the characters are very likable so that’s a winning combo. Meanwhile the soundtrack is pretty solid. The tunes all fit in with the gameplay as they are very fast paced. The graphics are most excellent as you would expect. Definitely no issues at all there. Then we have the gameplay which is of course a key element and I can safely say that this was also really great from top to bottom.

The main gameplay is a 3D beat em up as you smash your opponents with a guitar. You also gain the ability to summon your partners who can defeat specific types of enemy obstacles like barriers and shields. You want to strategically use them to complement your own fighting abilities and then win the day. By the end of the game you have 3 different allies who help you out here and basically make you a one man army. Now I will admit that this also made the game a bit easier than the devs were probably thinking.

The characters only have a cool down of around 3-5 seconds per use. So the best way to fight is by constantly spamming all 3 of the summons as you fight. Between switching from character to character while landing your hits, it makes for an unlimited stream of attacks. Yeah you still can’t close your eyes as they can land some shots in but for the most part you’re going to have a hard time losing. One of your special attacks restores 70% of your health and hitting enemies also makes them drop health containers. Mix the two things together and it really increases your overall fighting potential.

There is also a fairly extensive shop that lets you buy various power ups and badges to use. It’s so extensive that I didn’t touch close to 80% of it before I beat the game. There is an absolute mountain of things to buy and you simply won’t have enough money for all of them. The reason for this is likely in connection with the trophies where you are intended to complete the game 5 times in order to get the Platinum. So with the items carrying over, I could definitely see how you would have money for everything after playing through the game 5 times. How could you not right?

The Platinum trophy may not be extremely difficult but it does look to be a very lengthy one so I imagine that most people wouldn’t bother. Still, it does mean there is a lot of replay value here if you are wanting to get the most out of the game. The story itself is not particularly long but still gives you enough bang for your buck. I’d say the biggest advantage it has is in how much fun it is.

I tend to enjoy rhythm games like this and it definitely worked really well here. You will have a fun time rocking to the beats the whole time. Every bit of this game clearly had a whole lot of work and heart put into it. I’d say the only way you would not enjoy it is if you realllllly did not enjoy the beat em up genre. In that case it’s not like it would really be the game’s fault though. There would really be nothing that it could have done about that.

The game did add some mild platforming elements to the levels, maybe anticipating that people might think it was too straightforward. Honestly that’s the part that I could have skipped but it’s not like it was bad or anything. It just felt a bit unnecessary since the fighting gameplay was where the game really shined. There is a clear progression system and lots of achievements within the game to earn you more money to buy things. That’s why fighting always felt so rewarding.

Overall, Hi-Fi Rush is an elite game. Perhaps in a few months I’ll have cooled off on it or it’s just because I played this game after a bunch that all had some quick flaws. Regardless, this was just an absolutely epic game and the kind I could really play all day. It was a true blast and I definitely recommend you pick it up as soon as possible. It’s only around $30 right now which is a great price and also makes the shorter length not feel as bad. You don’t see a whole lot of games like this either so the originality will really stick out for you.

Overall 9/10

Underhero Review


I can’t say I had heard of Underhero until fairly recently. There are so many indie games out there after all that it can be hard to know of them all and that’s why you need those irl recommendations to filter out the crazy ones. Underhero makes for a fun platformer with some good level up elements and a good degree of difficulty. There are a few areas where it could have used some quality of life updates to smooth out the ride but I’d say it did really well for its budget overall. It’s an adventure you won’t want to miss.

The game starts with the hero finally making it to the big boss in order to save the princess. He has worked hard to get here and is currently level 99. Unfortunately right before he can make it to the final fight, he ends up getting squashed by a chandelier, courtesy of minion 745. The demon king is thrilled and tells the minion to go give the bosses their magical stones back. Then he will be richly rewarded. What the demon king doesn’t realize is that this minion feels rather guilty about what happened and the hero’s sentient sword Elizabeth has convinced him to help her out. He will now be gathering his strength to save the world. This will not be an easy fight.

How can a minion hope to defeat his boss right? Well, having a super legendary sword at the ready is certainly helpful for that and you get stronger as you take on the various worlds. One of the mechanics is even similar to Undertale which is that you can choose to destroy the enemies or bribe them using money. The latter cuts your exp point gain in half while the former corrupts you but gives a lot of EXP. Me personally? I decided to take out every enemy I came across because at the end of the day they are still on the villain’s side. That being said, I did spare the other minions who were just caught up in the chaos so I didn’t go too crazy.

Every time you get a level up you get to choose between increasing your attack power, health, or stamina bar. Personally I went for attack power every single time. It just felt like it made a massive amount of difference but you can make decent arguments for any of the 3. The game has a whole lot of freedom to it. You can also find various upgrades along the worlds and others within the shop. I was nearly able to buy all of the upgrades but I spent enough money during the game where the last few were just out of reach.

There isn’t a level select or anything like that so if you miss out on something then unfortunately you’re probably not getting it back. So try to be thorough in each of the worlds. The game took me around 10 hours to clear so it’s a pretty decent length. Additionally the enemies can be challenging so make sure you save whenever possible. I got jumped by a snail creature after completing a long series of ice skating events so then I had to beat them all again. It’s always a rough feeling so you want to minimize that whenever possible. It’s not always easy though as the save points can be rather far apart at times. That’s something I would like to see the game address if it ever gets a sequel.

The two things the game needed were a quick level select like fast travel, and more save points. I would also add respawning enemies but since this directly ties into the game’s story, it might be a bit unreasonable for me to suggest that. Either way the other things are easier to implement. The game’s difficulty mainly comes from trying to learn the parry timings and the opponent’s moves after all. So you don’t necessarily need high stats in order to crush the enemies. It just makes things easier.

By the end of the game we have quite a few noteworthy characters. I really liked the rival who gets a solid twist by the end. The villains were mainly pretty good and the true boss behind it all made for a good obstacle even if I wasn’t a big fan of the character himself. The game wasn’t afraid to break the 4th wall or subvert your expectations either. At one point the game starts to send you off on what sounds like a super annoying fetch quest but then a volcano blows up which skips the whole thing.

Or another time when you are getting ready to fight the boss but you are told to go back to the hub world first, the game just trolls you and you start the battle anyway. It’s little moments like this which help to make the game extra memorable so I appreciated that. The writing is good and the story is on point so the game had its fundamentals down. The graphics are also solid, this is a good looking sprite game with a lot of solid combat animations. The soundtrack is a bit more forgettable though. I wouldn’t say there were any big themes in the game that stood out, but I did appreciate the horror type jump scares near the end. The boss battles were definitely real creative.

Overall, Underhero is a pretty good game. It was well planned out and I wouldn’t say that it had any big weak points. You can get it for a good price online and it gives you a good amount of value. There were also quite a lot of trophies it gave you just for completing the game and the platinum seems doable even if it would end up requiring some extra playing time. I can safely recommend this to anyone looking for a solid gameplay experience. Due to the nature of the parry system, it’s also a game that anyone can beat so long as they keep on practicing and learning each of the boss’ tells ahead of time. Focus on conquering those and you will be all set.

Overall 7/10

Poppy’s Playtime Chapter 4 Review


It’s time for a very emotional game. Poppy’s Playtime has been a fairly intense video game series where almost every journey ends with tragedy. Most of the characters do not get a happy ending and at this point they are just hoping to get out of this place alive. It’s hard to say how many chapters there will be but this one does feel as though we are approaching the ending. Potentially just one chapter left now but we’ll have to see how that goes. This was my first journey where it was just one chapter by itself so that was different. It does mean that the game goes a lot faster than the collection.

Chapter 3 ended with the hero finally getting close to the safe haven so things should go well from here. Poppy will go check on Missy while you go forward to save the day. The only thing you did not count on was that the danger is still ever present. Well, I guess you probably did figure on that to be honest. You’ll have to use your wits and reflexes to stay alive once more because these villains still intend to destroy you as soon as they can. There may not be a whole lot of enemies left but each one packs a punch. Are any of the creatures on your side? Or are you walking right into a trap?

Along the way you will learn a lot of lore through your surroundings as well as the various audio tapes. They can get a little repetitive at times though as it feels like the game is drip-feeding you the information much slower than before. You need multiple tapes just for the characters to be begging for their lives during the experiments. It’s pretty clear that the villains got away with a whole lot back in the lab and you can definitely see why they are all eliminated.

The gameplay itself is solid but the story does often tread into the valleys of being a little too extra grim dark. You’re more interested in the present and staying alive than the mystery of what happened before. Personally I would say the best thing for the game to do would be to keep it as secretive as possible. The more open you keep the past, the better it will work for theory crafting. I suppose its existence does give the game a lot of replay value though as I’m sure a whole lot of people enjoy going through the rooms slowly to try and find every possible collectible. Even outside of those, you will often find messages on the tables and walls .

I would say the core gameplay is platforming but there is also a lot of puzzle solving. You need to connect different objects and also piece together patterns. For the most part the game is reasonable with these but there was one puzzle involving anatomy that I thought was a little unreasonable. I had to brute force it and am still not really sure how to do it logically. The red smoke made it so hard to explore and it felt like this puzzle had a number of red herrings. That only made things even trickier. When it comes to the platforming itself, I found it to be much easier than the third game. I still did die a whole lot during the game but nothing quite as crazy as the final boss in part 3.

The toughest segments for me here were typically when I had to use stealth and get past the monster. Their hearing is quite sharp and sometimes their speeds were lightning quick. It’s why I was really grateful for all the checkpoints in the game. Without that it would have definitely taken even longer to complete the game. It would certainly be easier if we could carry a better weapon. The flare gun that the lead has is okay but certainly not the most powerful thing around. It’s mostly good for just scaring the opposition.

The story took around 3 hours to beat and we got over half of the collectibles but not quite all of them. The platinum trophy actually looks rather difficult so that would add a lot of replay value. Of course keep in mind that the game is fairly cheap even when it just came out so it makes the play time a lot more tolerable. You are still getting a good amount of value for your purchase with this one.

The graphics are also pretty solid here. The game definitely does get the horror vibe across well. Even I got startled a few times in the game when I would get caught. It’s a mix of well placed sound design as well as a color scheme that just really works with this. It’s hard not to get scared at least a little while playing the game. The soundtrack is less impressive but I do get why they would do that. If the soundtrack got too hype or something like that then it could definitely take away from the scare factor of it all.

My main complaint with the game would be that it does have the most breaks in action. Or at least it felt that way where there would be several points of listening to long monologues from the villains while you can’t move. With the audio tapes those are optional and you can still move so that’s fine but when you can’t move you wish the villains would pick up the pace a bit. You also figure they should have been able to beat the main character several times so the longer they talk, the more you have to suspend a little disbelief here. It’ll be interesting to see who the main character is by the end. By this point all signs are pointing to him not being some ordinary human.

Overall, Poppy’s Playtime Chapter 4 isn’t quite ready to give us any of the important answers but you still feel that we are getting closer to the end. There just aren’t many villains left to defeat after all and it’s also the kind of game where I’m not expecting that we will get all of the answers. Although there will likely be a lot of them that I just don’t notice during the main story so that’ll be where Youtube comes in handy. If you’ve been keeping up with Poppy then you should definitely jump in now. The game is reasonably difficult and quite intense so you will definitely be kept interested the whole time.

Overall 6/10

Gotham Knights Review


Batman has definitely had quite a few top tier titles over the years. When you think of Batman you tend to think of the best level of comic book games. This one didn’t quite get the same acclaim as the big Arkham titles but at the same time I’d say it does hold up. There is a whole lot to do within the game even outside of the story and so the replay value really hits hard. I would say it sacrifices a bit of polish for overall content and of course that won’t always be seen as a positive so I suppose it’s a bit of a case by case kind of thing.

The game starts with Batman taking some heavy injuries against Ra’s and is forced to settle for a draw as he blows up the Batcave. With Batman dead, the rest of Gotham’s heroes have to suit up and defend the city. Batgirl, Nightwing, Robin, and Red Hood will have to team up for this one. They find out that Batman was looking into a crazy conspiracy involving an organization that controls Gotham from the shadows. This was such a big secret that it cost the Dark Knight his life, so his successors must solve it or die trying. This won’t be easy, but they understand the risks.

The gameplay is your classic 3D brawler. You have a lot of different attacks up your sleeve and will also be dodging a whole lot in order to counter blows. One thing I was surprised about was the lack of a block button. Dodging is your complete form of counter attacking here which is different from what you’d normally expect. Still, it works pretty well and after not being allowed to dodge like that in God Eater, I was glad to go back to my spamming ways. Most of your super attacks are locked behind side quests so I had to make do with the default ones. They are good enough though. The main story is fairly long even if you are only focused on doing them and not touching the side quests.

Counting the side quests, it feels like there is a very impressive amount of content here. It certainly feels longer than the main Arkham titles at the very least. The fact that the side quests also have a lot of cinematics is also pretty fun. At one point I had skipped so many side quests and such that there were no random mobsters to interrogate which held me back during chapter 6. I had to randomly defeat a few Clayface minions which let me go forward. It’s a pretty decent mechanic though because the heroes should be penalized for not defending enough civilians.

I will say that navigating the city isn’t quite as fun as in Spider-Man since you can’t just leap through the city. Arkham City was much easier in that respect. The motorcycle is cool though, it just does take much longer. Locking the fast travel points behind side quests is diabolical but it does encourage you to at least do a few of them. I ended up doing at least a few of them because it would save time in the long run.

Then you have different forms of currency and materials which you use to get new suits, weapons, and projectiles. You can also get mod chips to put inside of them, although I never had gear good enough to equip any so I had to go with the defaults. The equipment was a nice touch though because it adds further incentive to go exploring. The more you do that, the stronger you get. I always like when a game rewards you for these kinds of things. Yeah there is definitely a whole lot of replay value here so you can bet that you will be adventuring around for a long while. Getting the Platinum looks like it could be rather difficult though.

The graphics are pretty solid. I’m not a huge fan of the art direction at times as a lot of the humans look rather generic but the costumed fighters are good. The game does a good job of making all of the dozens of suits and equipment match the art style as well. It may not be the most colorful game but it still does look good. The soundtrack is definitely more on the dull side though. Not many memorable tunes here so you will end up forgetting them rather quickly.

While the game is definitely centered around having multiplayer, I think they should have added AI allies for when you’re playing solo. It would have been nice to have seen the other characters fighting too since otherwise it doesn’t feel as much like an ensemble game. I mainly played Nightwing the whole time so to me this was basically a Nightwing solo title. Of course I could have switched and such but I already had Nightwing leveled up really well so at that point I didn’t want to switch. The fact that all 4 characters have their own unique fighting styles is cool though.

The game’s only real weakness for me could be that the mechanics are really not explained very well at all. Installing mods is really confusing and likewise the map has way too many icons that look similar. White triangles are mobsters, white upside down triangles are for the freaks, yellow triangles are corrupt cops, etc. Your world map gets real cluttered real fast. There had to be a better way to display all of that information. Again I would point to Spider-Man where the map never feels as imposing. Additionally it’s just easier to do a ton of side missions because of how quick they all are there. This game doesn’t move at quite the same high speed because while the combat gameplay is very smooth, the hub world navigation can be a little rough at times. Get ready to run past buttons when you just meant to walk past them.

Overall, Gotham Knights is a great game, it was better than I expected it to be. The game is definitely very combat heavy so you really need to like the style though. Ultimately I found it to be very rewarding as you actually feel it when you level up and get stronger. It’s a great template for a title and the story is also good. There’s really not much else to say about this one. As long as you enjoy really good action titles then you should have a good time and while you may feel overwhelmed at first, just take it one mission at a time and gradually the main map will become a lot emptier.

Overall 8/10

Marvel Rivals Review


Marvel Rivals is a game that really got huge. For a while there is seemed like everybody was playing it. I would say it is even still huge right now. They keep on adding new characters and of course the gameplay itself is fun enough. That said, I don’t quite get the appeal the way that most people do. To me the gameplay is fine but not something I would end up being stuck to for a long while.

There isn’t a real story mode here of course so you’re really just thrown right into the mix. I was glad to have a tutorial though and did take advantage of that. Basically you’re in a team battle and either have to protect something or attack it. You win based on which team achieved their objective. Whenever you die you are able to switch characters on the fly. It’s pretty nice that you aren’t locked in so you can constantly be switching. The only real restriction is that you can’t have two people using the same character and that makes sense since it could definitely get real confusing real fast. So this way you sidestep that problem completely. As a result I got to play as numerous characters even over the course of a few matches.

The characters are divided into different classes and all have different ways of playing. My favorite character was easily Human Torch. It felt nice being able to fly around and deal out devastating blows to my opponents. I contributed quite heavily in the first match where I scored over 30 KOs. We won that round and it was the perfect way to start. I doubt Torch is one of the most broken characters or anything like that but his moveset is absolutely solid. Whenever you have a projectile fighter like this, you can bet that I’ll enjoy them.

My second favorite character was Groot. He may not be able to fly but his long reach works great as a main attack. I would say the only real downside is that his special moves are a bit boring. He can summon walls to bock incoming attacks which is pretty nice but it doesn’t actually deal damage the way I would like to see it. At the end of the day you need KOs to win here and you get KOs by dealing damage. Still, I got in my share of KOs with the standard attacks.

I definitely didn’t end up mixing well with the brawlers. For example I died fairly quick when playing as Captain America, Wolverine, and Thor. It was just hard to get in close to the other team before I would be taken down by everyone waving around their lasers all the time. I’m sure there are methods to making those characters work but it was definitely a real tough trick for me. A game like this definitely has a lot of RNG as well of course but I won’t deny the high level of skill too. Good aim will go a long way here. The same goes for memorizing where all the health items are at. I’m guessing they are randomly generated but still limited to a few locations rather than just being anywhere.

The graphics are definitely really good. Some of the character designs will certainly take some getting used to though. They really went quite different with a few of them like Wolverine. That said, it’s a consistent art style and I wouldn’t say the designs are bad. I would definitely get used to them after enough time playing the game. The soundtrack is less noticeable with all of the shooting and everything. It seemed good to me but again I’m not sure with how much confidence I can really say that. Either way I guess it’s not ultra important.

I mentioned a few times that the gameplay isn’t super addicting to me and I’ll quickly explain. There is no single player combat mode here and no individual life system. So this means in the team combats everyone has unlimited lives until the match ends. For me a game like this is always way more fun when you have your own life. I know this doesn’t reflect in sales numbers which is why many games have gone away from that model but I still miss it. I’ve never liked the idea that I could be playing amazing and dealing tons of damage and I can still lose because the rest of my team let me down. It just doesn’t feel like this is the way the game ought to be played.

I would at least like the option of a single player mode here. Start out with 25 fighters or something and no extra lives. If you lose then you lose but that’s it. I would find it all to be way more engaging and challenging. Additionally it would force you to get good. Then if the mode doesn’t do well they can always shut it down later. Still, that’s just what would make me enjoy the game better. At that point I’m basically advocating for a completely different title so it’s not a very reasonable request. Just an explanation on why none of the Overwatch titles have ever stuck with me. I do hope this game continues to be successful though because it’s at least pretty fun to watch.

Overall, Marvel Rivals is pretty good. It’s not really a game that would hold my attention for very long but there is definitely a clear audience. I also imagine it’s the kind of game that gets to be way more fun when you know other people wo play it as well. Once you build up that community spirit then it’s really off to the races. You just want to get in there and have fun. As the character roster continues to grow, the game will only get more and more fun. I’m rather curious just how many characters there will be by the end. It seems like a game that could easily get over 50 characters by the end. The toughest part will probably be picking enough unique moves where nobody feels like a clone character.

Overall 7/10