Ratchet and Clank Full Frontal Assault Review


The Ratchet and Clank marathon continued as I dive into the big anniversary game. Full Frontal Assault decided to take a gamble and completely switch up the game design. It didn’t work if I’m being honest although this is the kind of game that would be perfect for online death matches. A nice Call of Duty kind of mode where you have to breach your opponent’s network of weapons and security could be awesome. After all, Full Frontal Assault is essentially a capture the Flag game and those are always best with a multiplayer option. Still, the game is fun enough.

Someone has finally grown tired of Captain Qwark always betraying the universe and being accepted back so gracefully. This kid decides to do something about it and sneaks out of his basement to hatch his evil plan. He has a wide array of tech at his disposal and also has a lot of resources. None of this makes any sense, but lets roll with it. Qwark asks Ratchet for help and the duo have to quickly defend the universe against this new nemesis. Can they do it!?

So the gameplay is a mix of the usual Ratchet and Clank games with the Locke’s quest dynamic. You start the level in your stronghold. Once you obtain money from nearby crates and enemies, you can set up landmines, cannons, and barriers to protect yourself. You then go out into enemy territory and conquer all of their forts. You’ll want to go back to your base from time to time to keep it strong and prevent enemies from destroying it all. No worries, you are given alerts when enemies are approaching and even a graphic that shows how close they are. Since you have your rocket boots, catching up is never a problem. Still, I wouldn’t cut it too close if I were you. No matter how many defenses you have, the enemies will certainly bust through them at some point. Luckily, taking them down is fairly easy tbh.

Naturally, the 3D shooting is as good as ever. I’d actually say that it’s significantly better than the last game so that part’s fun. The weapons are limited again, but all of the good ones are back. I naturally went for the machine gun weapon right away since it’s so good, but you should definitely check out the rest. Apparently the metal blades are really handy as well. Having the boots from the start is definitely another great asset to have.

The graphics are pretty good as always. Ratchet and Clank has always had a good reputation in that area so I’m glad that they aren’t slacking off. The explosions are a treat to see and while it may not have the best graphics in the series, that just speaks to how good the older ones were. Unfortunately, the soundtrack is fairly mild and I can’t think of any good tunes. Ah well, so it goes.

One problem with the game is that it is very short. I beat the game in around 2.5 hours which is a little sad. The levels weren’t downright easy, but I did clear them without any real difficulty. As I mentioned earlier, it’s easy to beat the enemies to the base and at that point you’ve as good as won the whole set. They just won’t be able to deal with your skills. Even the wrench is surprisingly powerful in this game although you’d have to be really desperate to take that out. The guns are just so much more effective. I was able to get 2/3 medals in just about all of the stages and all 3 in one of them. I’m definitely going to gun for the Platinum at some point since it really seems achievable. There aren’t many trophies as it is and the Platinum is supposed to only take another 6-8 hours. Probably less since I already have a bunch. The replay value will help justify the current price, but I would have been pretty disappointed if I had bought it at launch.

I think the low content is enough to chop a star off of the score. That in turn with the weak plot and tower system. The Capture the Flag concept was still a good idea. It may need a little fine tuning, but since you got to keep the 3D combat, I was pretty well satisfied. The game could have messed up by making the opponents too durable. As it is, the tank perfectly fulfilled its role as taking that thing down is incredibly difficult. Man, it sure does have a lot of health doesn’t it?

Overall, You have to keep in mind that this is a spinoff game. It’s not nearly as packed with content or as engaging as the others. The main villain is complete comic relief and there’s barely even a plot. Still, it’s a fundamentally sound game when you look at the gameplay and the graphics. I had a blast during the game which is why I was able to beat it all in one playthrough. It’s just that kind of game and it can still hold its own against any platformer…you know…until it ends. I’d recommend checking this game out and since it is only around 10 bucks you won’t be losing a lot of money anyway. They better work on making sure that the next games are longer though. At the very least, I saw that All 4 One is back to a more standard length of 12+ hours so that’s a good thing. I’ll try to play that one soon, but the disc kept freezing on me. Ah well, then it might be time for Jak!

Overall 7/10

The Legend of Zelda: Breath of The Wild Review

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It’s time to take a look at the latest Legend of Zelda game. It’s a very iconic series but one that I have never found quite as critically acclaimed as most. Wind Waker was phenomenal and my personal favorite game in the series. It’s the only one to have lived up to the hype of being one of the best games of all time though. I didn’t care much for Majora’s Mask with the time gimmick and overdone puzzles. I only got to play the portable version of Ocarina of Time, but it was still pretty fun. I never played Twilight Princess since the game was too extreme and would probably give me nightmares. /s Skyward Sword was actually pretty great and I’d probably put that second to Wind Waker. See, the reason why Wind Waker and Skyward Sword were so good was due to the fact that they didn’t really have any gimmicks. It was just a standard Link adventure. You didn’t get lost or have to run around aimlessly for a while. They just got straight to the point.

Now we cut away to BoTW and it has many gimmicks. First of all, there isn’t much of a plot. Zelda is being held hostage in Hyrule Castle (We turning into the Mario series?) so Link must break in and stop her. That’s essentially the entire plot. One of the big selling points of this game was the freedom that was marketed. You could speed off and go save her immediately or gather up some allies and power ups to ensure victory. I naturally sped off to save Zelda immediately since that should be Link’s top priority instead of leading on a sea mermaid, but unfortunately I was unable to win. The speed ruins of people beating the game in under an hour are certainly impressive. It ended up taking me 26 hours.

There are 4 main dungeons to complete in this game and each one that you complete will give you an ally who will take care of one of Ganon’s forms. This makes the final boss infinitely easier and you’ll also get extra Heart containers as well. Aside from the big dungeons, there are also dozens of smaller ones. Every time you complete four of them, you can get a quarter of a heart or a big more stamina.

The gameplay is like your standard LoZ game for the most part. You slice and dice away at the villains. You can also find a horse if you’re lucky and use that to save on travel time. One new innovation for this game is the dreaded stamina meter. This means that you can’t run for more than a few seconds without slowing to a walk for a few seconds. It’s a rather tedious mechanic that only serves to drag the game out. You don’t see Nier Automata bothering with such a gimmick do you? I definitely would have liked for this to have been kept out since it makes climbing in particular a little tedious.

There’s a lot to cover here so lets get started. I usually go with positives than negatives or vice versa, but it’s hard to plan it all out ahead of time in this case so I’ll be going all over the place. First off, I have to say that the concept of a free plot is pretty intriguing. I like being able to go where I want whenever I want to go. The problem is that the game only half committed to this. Since you need certain equipment to go to some areas, the freedom isn’t as extensive as you’d think. I was able to cheese my way into the Goron stronghold by having a lot of fruit and eating it every other second to combat the damage, but I’m pretty sure this wasn’t how you were supposed to do it. I also forgot to talk to the old man at the beginning so I missed out on my early chance to get the snow armor. The concept was good, but the execution was bad.

Another part of this that didn’t pan out so well was how slow Link is. In real time, it can take around 20-40 minutes to get somewhere. This gets mitigated as the game goes on since you can activate dungeons that are used as teleport points, but the first trek is always tedious. You’re supposed to be impressed with the backdrops, but a lot of the time they’re pretty empty anyway. There’s nothing to look at so you just want to keep going. Giving Link a good run speed (coughlikeNierAutomatacough) would have definitely been a really good idea. He doesn’t even need to have full turbo speed where you’re rocketing through the world, but being able to permanently run would have been a very good idea.

Now, it’s time for the worst mechanic in this game…the broken weapons. I thought we were done with those after Dark Cloud, but I guess not. This mechanic is terrible because constantly trying to find new weapons is tough. Especially since your storage is so small and after 10 it won’t let you pick something up without discarding a current weapon. I had to fight Ganon with some terrible weapons which significantly prolonged the battle. Just give me the Master Sword and let me swing forever. How I see it, only extra weapons should break, but you should always have at least one sword that is completely permanent. I can’t express enough just how terrible this was. It’s never been a good mechanic nor will it ever be one.

Breath of the Wild’s graphics are pretty good though. They may not be as impressive as Wind Waker’s, but they look good considering that this is a sandbox game. I think the graphics were probably limited to keep the world so large so it’s not quite as detailed as you’d expect at times. Still, it’s AAA quality and I really like the blue lightning effects. I also got some nice Transformers flashbacks from being knocked off a mountain and bumping into everything possible during my long slide down. Sure, it was a little annoying having to go back up, but that was still fun to watch.

Those aspects of the game were handled well. I do like how realistic the gameplay engine was with respect to falling and bumping into things. You don’t just die instantly because you fell a long distance, that was never realistic. The glider was also extremely handy and pretty fun. The game also made the 4 super skills very useful. One of them allowed you to quickly fly for a second straight up which helped a lot with climbing. Another one gave you a full revive which easily makes it the best ability in the game. A third one made you invincible for 3 hits while also stunning all enemies, even the final boss. The final skill was a thunder bolt which I didn’t find to be very useful until Ganon, but that’s reason enough to get it.

They were all quality of life upgrades that didn’t outright break the game, but made it a lot more fun. The developers certainly got that aspect right and it felt like Shantae. The journey to beating the final boss was reasonably difficult, but once you got there, you could now go back to early areas and easily get the bonus collectibles. I feel like that is definitely how a game should play out. For Breath of the Wild, it’ll be a lot more convenient to trek around and find things now that the campaign is done.

There is no doubt that Breath of the Wild has a significant amount of replay value. I could probably platy this game up to 50-60 hours and still have more to do. There are probably around 100 dungeons left and hundreds of wood chimps to find. If I went after the 100% mark it would certainly keep on proving why the game was worth the money. At the same time, Nintendo stubbornly refuses to add a trophy achievement system so there isn’t much point to doing it imo. I’d probably settle for getting the Master Sword and finding the lost memories.

Speaking of the Master Sword, it’s a real shame that you can beat the game without it. I really wanted to see it in action, but I likely never will at this point. It should have been made mandatory if you ask me. Ganon shouldn’t be able to be defeated without it. The final boss was still pretty fun though. Particularly the final phase as I was fairly stressed out. I only had 1 heart left from the first phase so I was running around like crazy trying not to get hit. I do love when final bosses are dramatic even if I’m sure that I would have rage quit for a day if I’d lost. No way was I going to replay the first phase again!

I can’t say much for the soundtrack though. LoZ’s never really been my style when it comes to music which is odd since Metroid, Star Fox, F-Zero, and even Mario have had some really good tunes. The final boss theme isn’t bad even if it’s a little generic. Most of the time, you won’t even notice music playing (If any is actually playing) which is a little unfortunate, but you can’t win them all I suppose.

Another strike against the game is that a lot of the dungeons tend to be very similar. The game is very repetitive in that respect as the 4 major dungeons are almost identical. One of them in particular was very tedious and took me almost 3 hours. It was the low point of the game for sure. Luckily the other 3 weren’t as bad and it’s still a step up from Majora’s Mask. Still, this is the problem with having all weapons from the get go and getting to decide where you want to go. The developers have to make all of the dungeons beatable from the start so it’s hard to make any of them more or less difficult without getting cheesy.

I didn’t really care for the cooking mechanic either. I never really got it and only made random stuff during my playthrough. My cooking failed each time so I blame the game on that…totally. Either way it’s not as if you really need the food. I did like the survival aspect of the game though. As I spent most of the early part with almost no hearts, one hit could KO me from any enemy. Even by the end of the game, the minions were serious threats. It was cool to see them KO me in one hit as it would usually involve a pretty large fall for Link. It really made you fight strategically and that was cool. Again, it was nice to see the progression since once you were a lot stronger, you could theoretically mow them down. At least if you had the super abilities.

Overall, Breath of the Wild is a good game. What it does really well is offer you a ton of replay value and also give you a lot of quality of life upgrades as you play through the game. It rewards you for playing it more and more which is great. That being said, I certainly wouldn’t say that it is one of the best games ever made or even that it is a great game. It’s a good title that had significant problems but enough strengths to get it by as well. I’m still glad that I ended up pre-ordering it and experiencing the journey day 1. It wasn’t disappointing the way that Star Fox Zero was. Hey, I did play it for 26 hours right? It’s the kind of game that I think I may have given a much higher score back when I was a kid and a completionist for games that didn’t even have trophies. At this point though, the game has to have a phoenominal reward for me to do that since I have so many games on the backburner. I recommend checking this out if you like 3D games or are an LoZ fan. Of course if you’re the latter, then you probably already own the game. I’m hoping that the next one goes back to its roots though. All I’m asking for is a classic LoZ game with a good plot and not a whole lot of gimmicks.

Overall 7/10

The Band Concert Review


It’s time for another classic Disney review! In this special, Mickey Mouse is actually the antagonist for once. In my head canon, Mickey Mouse let the fame get to him and he forgot to look out for the little guys. As such, he is now the leader of a band and only allows top musicians to play with him. Donald tries to get in on the action, but Mickey reacts violently each time. He’ll have to think of something to get in on the act, but things get tough when a tornado sweeps through and carries them all off. Can Mickey finish his song or will Donald interfere again?

It’s a pretty entertaining special and I can see why people consider it to be one of Disney’s stronger ones. I thought it was more enjoyable than the others that I’ve seen as well. It’s pretty high energy the whole time. Sure, Mickey is pretty out of character, but it just goes to show that even he loses it once in a while. At least Mickey is super focused as not even the tornado could break his concentration. His team didn’t miss a beat and that’s why they’re considered as the pros.

Meanwhile, Donald Duck did his best to fit in. He didn’t let the others get him down and came with a lot of flutes just in case. I’d say that he’s easily the best character in this special. Donald is a reminder to us all that nobody can stop you from playing your tunes except for yourself. This special was a little light on dialogue so we didn’t get to hear Donald’s iconic voice as much as I’d like, but it’s still always fun to see him on screen. Donald is certainly my favorite from the old Disney characters. Another bonus is that Goofy doesn’t get much to do here since it’s just a bunch of Goofy ripoffs in the band and none of them have any lines if I recall correctly. Most excellent!

The actual song that the band was playing was pretty good as well. I definitely don’t mind old style songs for a special like this one. After all, something like Brave or Excalibur Clash wouldn’t fit so well right? I sometimes like to wonder what is better, to have a really epic song for something simple like baking a cake or to have a fairly uneventful theme playing the whole time. The latter would be forgettable, but the former would hint at something epic coming up and then you’d just be disappointed. It’s a tough question for sure.

Overall, it’s fun to check out these retro specials. They’re really short so you can breeze through them, but the animation holds up well. Mickey Mouse and the others certainly got iconic through these shorts so Disney knew how to market even back then. Still, I doubt anyone could have ever guessed just how legendary they would ultimately end up being. There are a lot of specials so it’ll probably be a while before I see them all, but I’m getting there step by step.

Overall 7/10

Justice League vs Teen Titans Review


The DC movies continue as I finally got to check out this film. As you may remember, I was pleasantly surprised by how Batman: Bad Blood was and hoped that this one would continue things on track. It’s definitely a solid film and I’d say that it is 2nd only to the former in the post Flashpoint era. I have more issues with it than I did for Bad Blood and it never reached the same level of intensity and animation that the former had, but it is a quality film. So don’t let the cover art scare you, it’s just DC’s way of reducing sales for all of its current films.

A demonic being by the name of Trigon has set his sights on the planet Earth. His ticket there is his daughter Raven, who is currently a member of the Teen Titans. She had trapped him in hell and he is unable to break free so he sends his subordinates to capture her. Can Raven defeat them and keep her friends safe? Meanwhile, Robin completely embarrasses the Justice League in front of the city so Batman demotes him from League member to Teen Titan. Robin doesn’t take it well, but learns that sometimes it is good to protect those who are weaker.

As you hopefully probably guessed, the title is pure clickbait. The Justice League vs Teen Titans fight lasts for only about 2-4 minutes. The rest of the film is mainly about the Titans although the Justice League gets their moments as well. That’s fine, I know that most Vs titles never actually go anywhere. Just look at Batman vs Robin although admittedly, that fight certainly lasted longer than this one. There’s a lot to talk about in this film so lets start with the Justice League.

They’re on the backburner in this film. While it is a sequel to Throne of Atlantis, the world just doesn’t revolve around them this time. Superman looks both good and bad. It was interesting to see him at first because he acts like the protagonist in a B grade horror film. A monster whizzes past, the door slams, and the room is even chilled to the core. Superman’s only reaction is the classic “If this is a joke…then it’s not funny!” and then he even yells in terror as he is taken over. For starters, the whole “Superman has no willpower” thing that the New 52 made popular is total nonsense. Superman doesn’t get taken over and his reaction times are good enough so he wouldn’t be taken in like that. It happens though. There is a lot of plot hax here. Nothing that hurts the film as a whole, but it does make you shake your head.

Superman getting steamrolled by Trigon at the end is another moment where you have to tilt your head. Superman beats guys like that for breakfast. The rest of the League didn’t do much better. Too bad Green Lantern wasn’t here to save the day eh? Superman’s fight against Wonder Woman and Flash was brilliant though. As I’ve always said, Superman is easily the strongest comic book character of all time. It’s not even close. I like how he’s faster than the Flash, Smarter than Batman, and a better warrior than Wonder Woman. It’s part of why he’s a good character, he invalidates the rest of the League with his existence. Effortlessly breaking Flash’s leg and then trapping Wonder Woman with her lasso is something for the record books. It was the best part of the film hands down and should answer any debates as to who would win in a fight. As Flash pointed out, it was a bit of a brutal way to take him down, but it was effective. It was also good to see Flash’s accelerated healing factor be acknowledged for once. I feel like most animated features don’t even remember this. On a final note, Superman’s voice has got to go. It was awful in this film. Maybe the guy was out of practice or something, but it sounded nothing like Superman.

Flash didn’t actually get a role beyond that. He got the shaft from the League members. Batman was good as always. It’s definitely unfortunate for him that Damian always acts out when they’re in public. Still, Batman takes control of the situation as always and even prevents himself from being mind controlled. He handled the whole thing quite well. His plan to have Wonder Woman hide herself and not engaging Superman as well was a little iffy though. Didn’t seem as brave a move as you’d expect. Wonder Woman didn’t hide which is a good thing, but she didn’t pursue either. I would have liked for her to have gone after Superman anyway. Her terribly irrelevant relationship with Superman can drag both characters down if it keeps up so hopefully that goes away soon. I don’t want it to be a main plot though, let it be a one line thing.

One last note on the Justice League, I can’t buy into the whole confrontation that happened later on. They want to take Raven in for questioning and basically arrest her? These aren’t the Avengers. The Justice League don’t randomly shoot civilians or kidnap teenagers for no reason. I can’t picture the heroes doing this. They could have handled the situation with more tact and I also don’t see how they didn’t notice Trigon the whole time. There were some stretches in logic to be sure, but at least it was still good to see the League. They got a bit more of a role than I had expected them too.

Now lets talk about the Teen Titans. As you’d expect, it’ll take a few minutes to get used to their new designs and voices. Starfire’s is an improvement from the start for me as I never liked her “I don’t understand human culture” gimmick. The jokes with it were never that funny so seeing her as a capable team leader was a nice change of pace. I feel like she was a little underpowered here. I do agree with her losing to Wonder Woman of course, but she did absolutely terrible against the Trigon demons to the point where Blue Beetle and Robin were doing far better. I’m just not sure I totally buy that, but it’s not an issue with her character.

Beast Boy was annoying as per usual. He was just a bit much the whole time and I also had to chuckle when I saw his undercover getup. It’s something that you usually see the mysterious heroine wear in an anime. I have a co-worker who has the same get up and she is not a guy. It’s just not something that you really see a guy wearing or maybe it’s just the way that it was animated. Either way, it was funny because that style isn’t for a character like Beast Boy. His personality would make you think that he’d be wearing something a lot brighter or more outlandish.

Raven was great as per usual. I think she did panic a little too quickly with the Trigon situation though. As she explained, he is still trapped in the crystal so it’s not as if he can do anything. All he can do is summon his minions and she can handle those right? Admittedly, she looked a little too weak in the first confrontation until she used her demonic powers, but they shouldn’t be a serious threat. Of course, once the Titans were held hostage, she didn’t really have any other choice. So long as we don’t get any random romance between her and Robin, their friendship is also a good subplot. They definitely do have similar pasts and aren’t good with others. Raven just handles it by keeping to herself while Robin likes to insult everyone. The Titans definitely would be in a jam without Raven’s powers so they’re lucky that she stays as a hero.

Robin was also a very solid character. Yeah, he’s a little meaner here and may have regressed a little in character development, (He still thinks Ra’s is a great man with good ideals? I feel like he should have moved on from that by now considering how crazy the guy was) but I still like his confidence. Robin does well in a fight and saving the Titans was a good way to start. He was also handling Blue Beetle pretty well until the unexpected attack. That’s why you should never let your guard down, even in a sparring session. At first I wasn’t thrilled about DC forcing Damian into every single plot, but now I’m okay with it. I’m still gonna say that Dick Grayson is my favorite Robin, but Damian is better than Nightwing. Nightwing appears for a few minutes here and never really looks good anymore. His era is really done at this point.

Blue Beetle is effectively Cyborg’s replacement on the team. For him, I didn’t have to get used to a new voice, but the new design would take some getting used too. The buzzcut look just didn’t feel quite as right as the Young Justice look. Still, he was a good character. He got less of a role than the others, but that’s probably because the Blue Beetle will get his own film like Raven at some point. There’s certainly a lot they can do with him. I definitely had no problems with him and I’ve always liked the Beetle. It definitely doesn’t take any nonsense from anyone and always goes out swinging. There’s not much to say about Cyborg to be honest. Of course, I had hoped that this film would help him see what team he should really be on. I can’t say that happens, but I can say that Cyborg has always acted more like a Teen Titan than a League member. It’s like how the Beast never quite fit in as an Avenger since he was an X-Man for so long. It’s hard to just switch teams.

I’d say that one thing which holds this film back a little is the writing. It is a lot weaker than the last film and maybe even last few films. It could be the Teen Titans angle I suppose, but a lot of the dialogue is pretty forced. Most of the lines are either from Beast Boy or about Beast Boy. Batman asking Cyborg what happens to the food that he eats was also completely out of left field. Those are just a few examples and the dialogue could be a little distracting at times. It got serious when necessary though and don’t get me wrong. It’s not overwhelming or constantly in your face, but it’s still consistent enough to be noticeable.

The animation for the film is pretty solid. That being said, it is certainly a step under Batman: Bad Blood. You’ll notice that for the hand to hand fight scenes, the camera starts to be a little shaky as to hide the actual animation. I found that to be a little odd, as if the animators weren’t too confident. The energy displays were on point though and the energy that all of the Trigon creations emitted was similar to Bass’ iconic energies or any cool anime villain. It worked quite well and since this film was a lot more supernatural than the last few, it got to use all of these effects quite a lot. I also like the fact that Batman and Robin’s eyes are always glowing through the suit. It does make them look more menacing.

The soundtrack is also a step down, but it’s reasonably good. There aren’t really any battle themes this time around or none that I can recall. That being said, we did get some lyrical songs for the montages. The song that played during Robin and Beast Boy’s duel was pretty catchy. The one for the amusement park adventures was also solid. They easily made up for the lack of battle themes although the best of both worlds would be to include them all. The sound effects for the hits was a little lower which was unfortunate, but I guess it’s tough to get that perfect balance.

I need to give a quick shoutout to Lex and the Legion of Doom for the worst villain plan ever as well. A little hyperbole thrown in there, but what were they thinking? So, Lex, Solomon Grundy, Toyman, Weather Wizard, and Cheetah thought that they could defeat the Justice League? They may have had the element of surprise, but they never had a chance of victory. Each individual fighter was outranked by his/her counterpart. There was just no strategy or gameplan here which was odd. Lex had a great line though. It went along the lines of “You guys are always fighting (Demons, gods, Superheroes, Machines, etc) and I’m just a poor industrialist caught in the middle.” Superman even had to sarcastically admit that Lex had a point there. It was just an awesome line to be honest. Plus, it’s a nice way to think about things and it could give you newfound respect for his predicament. That being said, Lex still needs to up his game. He may have had an after credits scene in a previous film, but apparently the writers decided to ditch that. Ah well, it happens. We’ll see if this post credits scene leads to something more direct. Well..we know it does since the next film is already out.

Overall, Justice League vs Teen Titans continues DC’s path into the light. This marks two films in a row where DC is looking like their old selves. I could definitely recommend this film to anyone. It moves very quickly and there is a lot of action. Superman’s scenes are great and went a long way to ensuring that this film got a solid 8. It was a team effort though with the film just being solid all around. Seeing the Justice League and Teen Titans in a movie together is pretty fun. While I’d like the film to be a little longer, being under 90 minutes does guarantee good pacing. It’s a tradeoff, but one that makes the film a little more accessible to everyone. Next up is Teen Titans: Judas Contract so we’ll see how that goes. I don’t expect it to be quite as good since Terra’s annoying and the whole arc will probably be annoying, but if handled well it could be good. I did like the comic after all and Damian can easily fill in for Grayson’s role since he is so skilled already. Also, it’s time to redeem Deathstroke since he looked completely terrible last time. Here’s to hoping that DC pulls out another winner. If they do manage this, then I think we can officially say that DC animation is back to quality for the forseeable future. Now they just need to fix their DVD covers.

Overall 8/10

Westworld Review


Peter and his pal John decide to visit the world’s most popular amusement park, Westworld. It is a futuristic life simulator where you get to live your life as a farmer, king, freelancer, etc. It acts as a very expensive vacation which is ultra realistic as androids play the parts of the rest of the town. It is billed as a place where you can do anything without worrying about your conscience or morals. It’s also extremely pricey though and honestly you wouldn’t catch me checking it out even if it was real. You can still have more fun at an arcade with a roll of quarters. Back to the park though. In Westworld, you are able to play as the hero or the villain and by the end of your experience you may even learn a thing or two about yourself. There is only one rule, have fun! Unfortunately, the robots pick up on this message as well. Why let the humans get everything? Why indeed…..

If Westworld is supposed to make you dislike the humans and really root for the robots, then it succeeded quite easily. It goes out of its way to show that all of the humans are fundamentally bad people who will use any excuse to shed their boring 9-5 jobs and become full fledged villains. One guy uses his vacation to cheat on his wife, others use it to murder people and have one night stands with robots, etc. There is nobody to root for except for the robots, but I was probably going to be rooting for them anyway.

Peter is the main character and he’s pretty terrible. He’s portrayed as the average joe, someone you can sit down and have a beer with. He’s in awe of this big amusement park and can’t wait to try it. Once inside, his bad influence of a friend named John shows him how to have fun in all of the wrong ways. Peter quickly picks up on this and becomes just as corrupt. It’s a shame, but the guy had no will power. Also, it was hard to believe that these two were friends since John was basically ignoring Peter the whole time until they actually landed on the island. As bad as Peter was, John could match him step for step. He’s just a terrible collection of the worst tropes for a movie lead and I was anticipating his big duel with the android quite eagerly.

It’s a fairly small cast in this film as those two characters basically get all of the screen time. There’s also a third traveler who is the most corrupt of them all. The robots make sure to deal with him right away though via a stab straight to oblivion. The guy was a terrible fighter though as the android gave him a fighting chance for quite a while. Finally it got tired of the whole thing and just took him down for the count. The main villain was a pretty good robot. He definitely had Peter on the run for quite a while and he’s like an old fashioned terminator. He’s a pretty good shot as well which is useful when you’re in the Wild West setting. None of the other androids got particularly large roles but they were around to help finish the job when necessary.

Unfortunately, the film really stresses the pleasure part of this vacation which drags the film down quite a bit. After all, I think we get the implications of the “You can do whatever you want” message that Westworld gives out. We don’t have to constantly be reminded of it via the two main characters that this means you can have as many fake romances as you want. That’s the element that gets them the most excited along with drinking beer all day and shooting people. It’s certainly not a family friendly destination. It would have been nice if the film could have focused on the fact that you’re essentially living another life for these few days and the thrills of having safe gunfights and old styled competitions.

Also, the concept definitely doesn’t hold up if you actually think about it. The characters are using live ammunition and getting into real fights during their vacation. The guns are set to not work if you target another human, but you can still get hurt during the ballroom brawls. There’s one such fight in this film that lasts for a very long time. The heroes get lucky as they dodge most of the glass cup attacks and don’t get seriously injured, but they could have easily had some broken bones if they missed a step. I guess you may sign a waver or something before entering, but based on John’s reaction to getting bit, it seems that Westworld guarantees you will not be injured. That’s quite the stretch if you ask me.

Also, we see that in real time, a few operators juggle everything around for the various plots to ensure that every guest gets his/her desire. I guess they’ve never had conflicting goals from players since they have a 100% satisfaction rate. Hmmmm, well no need to dwell on that. Lets just say that I wasn’t buying it. The film isn’t super violent or anything. I did assume that Westworld was R to be honest and was surprised that it wasn’t, but I don’t remember any scene in particular being all that gruesome. It was fairly standard action stuff if I remember right. If anything, it’s more the shock of the situation that may get you if you weren’t expecting some big characters to die.

The ending of the film is pretty fitting though. I definitely thought that it was handled well since the humans were already in enemy territory when the androids made their move. The whole thing is pretty realistic even if the engineer who designed the room to only open from the inside should be fired instantly. Poor designs are timeless and we still get them nowadays. I always think doors should open outwards instead of inwards because it’s safer (Infamous factory fires) and more convenient yet people still make it the other way around. It is what it is I suppose.

Overall, I didn’t really care for Westworld. Good (Even if unbelievable) concept, but poor execution. The main problems all can be traced back to Peter and John. They’re just absolutely terrible main characters and the third guy didn’t help their case at all. There’s just too much of a focus on the wrong aspects of Westworld. The special effects were good though and it did have a lot of fun visuals. While I don’t see this ever happening in the real world, we are getting to the point where it could be possible through Virtual Reality. I think it’ll be easy to do such a thing someday, but there will be a ton of risks involved so I certainly wouldn’t be a beta tester. If you want a film where someone gets trapped in a cyber game, check out the new Sword Art Online film. In this case, the game comes to the real world, but it has some similar themes and it’s certainly a lot more enjoyable.

Overall 3/10

Kino’s Journey: Country of Illness -For You Review


It’s time for another Kino special. I’ve never been much of a Kino fan but the concept isn’t bad. Because the whole series is about watching her go to various lands and experiencing their traditions and customs, it means that there is always the chance you will enjoy the adventure or also dislike it by the same token. Effectively the franchise gets a blank slate each time. I’d say this one was the best yet mainly thanks to the Moped not getting to do much and Kino being a little less deadpan this time around. It’s short so the special doesn’t drag on or anything either.

In this adventure, Kino heads to a futuristic city. The inhabitants are worried about germs because they may prove to be fatal. Their way of society seems rather flipped from the usual norm. The wealthy and influential people live outside in the rugged desert as they make a home and defeat the outside elements. The poor and middle class live in the city where they can do whatever they want thanks to the tech. It seems like a paradise for them and an endurance test for the wealthy, but why is this? Kino becomes friends with a girl who is sick at the hospital and agrees to deliver her letter to a boy who lives on the outside. Is Kino ready for what she may discover there?

It’s not a Kino adventure without a few twists and the adventure should keep you guessing for a little while. You can probably imagine that things didn’t go very well for the boy when the girl explains that she hasn’t seen him in over a year. That’s always a bad sign and when Kino sees how desolate the outside world looks, it brings a few questions to mind as well. People rarely tell the actual truth to outsiders in these things so at least Kino is ready. It’s also fortunate that she always has her gun at the ready as well. You really can’t trust these guys.

While it’s a pretty somber special, it doesn’t go overboard. It’s sad, but not over the top with big time human experimentation or anything. People were effectively sacrificed though and the government looks shady as always. We don’t really get any fights in this special although Kino does get to fire a shot. Her recommendation to the girl to go check the outside world out when she is better is probably not the greatest advice though. The girl is certainly going to be in for a very rude awakening.

As far as Kino herself goes, the character wasn’t all that bad this time. She’s still not very interesting, but at least she tried to keep the girl’s spirits up and didn’t stand by as a bunch of people were murdered for a change. Her “no interference” policy still ensures that she’ll never be a hero though. At best she will always be a person who looks out for herself first and foremost. The Moped still tries to be funny in all of his scenes, but they never really work. I’ll give him some credit for the constant attempts though. He certainly never gives up.

The other characters in the special were okay although none of them got a particularly large role. They’re meant to be background elements as you focus on just taking in the land and how it works. The sick girl was reasonable although it’s unfortunate that she has to go along with all of the tests. I opt out of just about every shot at the doctor because most of them just seem so pointless. That’s definitely what she should have done here. The boy from the flashbacks was all right I guess, but he was a little generic and nothing really happened with his plot. The night guard may have tried to justify his actions with every other line, but they weren’t very convincing. He makes for a decent antagonist though.

One thing Kino’s Journey always does well is keeping everything very quiet. The towns always seem desolate as Kino walks around even when people are there. There’s something about the series that always makes everything seem hollow and fake even if the people are being jolly. It’s that elusive Twilight Zone effect and it certainly gives the series an air of mystery.

The soundtrack is really nothing special as it’s the same tunes that we have been hearing over and over again. I can’t even say that it’s all that memorable. I suppose the laid back feel of the music is supposed to go hand in hand with how mellow the special is in general, but I wouldn’t mind some fast tunes once in a while. The animation isn’t bad either. It’s below average as it definitely hasn’t aged well and much older shows look more impressive. There is no way that you’d guess this film came out in 2007 as it looks like something closer to the 90’s or very late 80’s. However, if you look at it in a vacuum without comparing it to anything else, then Kino’s Journey still looks fine.

Overall, This was the most enjoyable Kino’s Journey feature. It’s still held back by a number of issues like the underwhelming technical aspects and the lackluster main characters. The plot is still interesting though and it doesn’t drag on. At it’s core, Kino’s Journey is like a nice breeze that is fun while it lasts and is then forgotten. There’s nothing there to call it a bad film, but there isn’t much to make it memorable either. It’s a good film because it doesn’t make any mistakes is the best way to think about it. Hopefully the series can get a reboot/sequel nostalgia film which will energize the franchise. I think that’s what it needs the most, some energy. It’ll be difficult balancing that and the eerily quiet scenes, but I’m sure it can manage. I think this is it for the franchise at the moment though so it feels pretty good to be caught up. At least as far as the animated content goes.

Overall 6/10

Max Steel Review


It’s time for a superhero film that isn’t a part of the main DC or Marvel comics line. It takes some cues from the classic Spider-Man origin story and the Power Rangers series. By all accounts, this should have led to a film that was leagues above the average film. Unfortunately, this wasn’t to be as Max Steel isn’t a great film. It’s a decently good movie, but parts of the plot just end up being unintentionally funny or even cringy.

The film follows a kid named Max. He’s enjoying his day like normal when a robot appears and tells him that he’s gonna die. For some reason, Max has been emitting explosive particles and unless he expels them once in a while via energy blasts…it will consume him. Max doesn’t want that to happen, but he’s not really sure what to do about it. He’s not given much time to think things over as the robot gives him as Iron-Man suit which completely gets Max on board. “Why didn’t you mention that sooner?” is something along the lines of what he’d say. Unfortunately, a privately owned company filled with antagonistic share holders is after him. Run Max!

One of the things that you’ll notice right away is that the film had a bit of a limited budget. Max doesn’t even get to use his suit all that much because of this. There are only a handful of scenes with him in costume. Granted, those are the best parts of the film. Max’s fight against the Evil Max (Can’t spoil who the main villain is right? Hint, he gets the Golden Parachute) was pretty well done and if the whole film was like that, it would have been quite good. I’m always up for a solid hand to hand fight like that. Max’s training montage also wasn’t bad although it had nothing on Rocky.

Where things get tricky is the human side of things. As Max is your stereotypical Hollywood lead, he believes in love at first sight. This causes him to fall for Sofia instantly. The problem is that Max can be…cringy. That word is overused so I rarely use it myself, but it applies a lot here. We’ll get long scenes of Max just staring at Sofia because he’s at a loss for words. He tends to mumble a lot when they talk because he’s nervous. Max even brings back the 80’s trope of not being able to talk when Sodia is around so he starts spouting gibberish. Max then blows her off at least 10 times for the most mundane of reasons when he could easily explain the situation to her.

Sofia is evidently a nice character as she approaches Max most of the time and helps him fit in at school. Without her, things would have been pretty tough for him. Max just never appears all that grateful. He wants to be with her, but not enough to actually tell her much of anything. The only reason why she sticks around is because this is a Hollywood movie. It doesn’t make much sense otherwise. The biggest issue with Max is that he’s constantly running out of the room in a panic attack. See, he gets these visions and moments of disorientation. Instead of telling people, he dashes off. It becomes so much of a running gag that it’s even played for laughs in one scene. I can’t say that it was very funny though. It just made Max look insensitive again.

At the very least, this film isn’t very subtle. You can accurately predict most of the film right away. The main villain is incredibly obvious when he shows up. It’s meant to be a big twist, but there were no other suspects which is actually the problem. If you only have 4 main characters, Max, his Mom, the heroine, and a rich guy who knew Max’s father before his mysterious death…well it all points to one conclusion. The one part of the film that was a little surprising and came out of left field was the twist about the share holders. The whole time, it felt like the guys who were after Max were black ops mercenaries who destroyed anything in their path. Nah, it’s just a bunch of 9-5 guys who work for the share holders. They were also working for the wrong person as the majority shareholder had to step in. The scene made no sense by the way.

So, the Mom controls the company, yet she is out of the loop on everything. She knew about the aliens and everything, but didn’t know that Max would blow up. She kept the secret of how his Dad died from Max because “he wasn’t ready” but didn’t warn him not to go to the company since it wouldn’t bode well for him. I don’t think that the writers really thought this plot through at all. Don’t worry though, they squeezed in some aliens. There are living tornadoes that live among us. Yeah, I was pretty shook by this news as well. The only way to beat them is for Max to…land a hit against them. That’s not too hard, but it doesn’t make for a very thrilling fight. Also, the film didn’t have time for all of the fights so we get a good way of taking them out all at once at the end which will delay them for a bit. The sequel would probably wrap that up, but this film’s not getting a sequel anytime soon.

The villain’s not one of the smarter figures either. Since Max is a pretty inexperienced fighter with terrible plans..he takes advantage of that. See, the villain can absorb energy so Max figures that he’ll give the villain all of his energy. This will overload him right? I get the concept, but it’s a terrible plan. If the villain is trying to get your energy, then he has probably already thought of a way to do it effectively. The villain has the win in the bag, but then decides to bring Max next to his power supply at the end to make things more personal. After all, he wants Max to be back at full power so he can power up a machine. What he didn’t count on was the fact that Max wanted to use his powers on the villain instead of on the machine. The rest is history, but those two decisions were some of the worst ones that I’ve seen a superhero and supervillain make.

Steel is another one of the main characters and he’s the mini robot mascot of the film. He can’t really fight and is also not that intelligent. This isn’t a great combo. He’s always threatening to destroy Max’s friends and is always trying to drain his energy unexpectedly. Steel never really grew on me. I suppose he gets in a lot of burns, but they typically aren’t all that clever. He could have been worse though and maybe he was just overshadowed by Max. Max really is the worst character of the film with his constant panicking and being slow on the uptake for the new developments. He even uses Bing/Yahoo as a search engine if I recall correctly and that’s a rookie mistake. Sure, the freebies are cool, but you end up losing so much time that it’s just not worth it. A few dozen less “epic” zoom ins on Max and less shirtless scenes would have done wonders for the film as well. They’re just around to pad the time and to try and distract you from the plot holes. That strategy’s never been effective though as scenes of filler are the perfect time to think about past scenes and piece the puzzles together. At the very least, that’s what I like to do. Multi tasking and mentally prepping your review are always good things to do in those scenarios.

Overall, Max Steel was a funny film, but it wasn’t meant to be. It’s one of the rare examples of a cheesy/campy film in the modern era. That at least earns it some points even if it did completely bomb and I doubt we’ll be seeing a sequel. At least the cartoon series did a little better. The visuals are actually pretty good when they happen so it’s a shame that the film didn’t get a bigger budget. The writers/directors are probably glad that they didn’t spend more money on it though considering how hard it bombed. They would have lost even more money at that point. The main thing that could have improved this film would have been a better human subplot or more action scenes. Either definitely would have sufficed since the core premise of the plot is sound, the execution was just a bit off. Max Steel really played it safe on all accounts which may have limited its options, but also prevented it from falling into any cinematic pot holes. As the saying goes though, you can’t win by playing not to lose. This can suffice for a 6, but if the series wants to get any higher, it’s gonna have to improve. I’d recommend checking it out for a decent laugh and to remind yourself that independent superheroes still exist. That being said, it’s nowhere near as good as the average Marvel or DC film.

Overall 6/10

Ratchet & Clank Into The Nexus Review


It’s been a while since I really got to enjoy a Ratchet and Clank game. I tried playing All 4 One a while back, but the game kept freezing on me. I suppose it’s bound to happen when you buy as many games as I do, but that one along with Rayman advance not working definitely stung a little. I get the chills just thinking about those games. Into The Nexus was always notable for being very short and I can see why. You really breeze through the game. Considering that I took it down in a few hours while managing to die at least once in every level…it’s very short. I mainly just kept dying because I would forget about certain gimmicks. There were a lot of controls and no manual in the game so if you forgot how to do something…it becomes button mashing time. Still, it is a very solid game despite the length and there is a reasonable amount of replay value to be found here as well.

Ratchet and Clank are serving as escorts for a pair of dangerous villains that need to be brought to jail. Unfortunately, they break free and murder two of Ratchet and Clank’s friends as they head off to destroy the universe. Ratchet decides to disobey orders to retreat back to home base and pursues the villains. This time it’s personal and Ratchet isn’t playing games. He’s armed to the teeth and is ready to make the hard calls. With the whole universe in the balance, Ratchet may learn that sometimes you need to have a backup weapon at the ready. Luckily, Ratchet always has a bunch of guns.

While the gameplay appears to be the same as always on the surface, it’s less polished. You’ll quickly get used to the 3D shooting style as it’s made to be easy to pick up and play. I love 3D games and Ratchet & Clank has always nailed it. That being said, this one is missing a lock-on feature. You can use L1 to “focus” which is like locking on, but it won’t follow the enemy. You always have to manually aim while fighting. It’s not a big deal, but it can be a little inconvenient if you’re used to having a lock-on at the ready. Due to the size of the game, the weapon selection is also a lot more limited. You have less than half of the weapons that an average Ratchet & Clank game has along with half the gadgets. They each only have 3 base levels as well so you’ll max out the weapons quite easily. It seems like there are an extra 3 levels that pop up later on though so that helps. This makes the Platinum Trophy easier I suppose, but it still sounds reasonably difficult.

The weapons that we do get are pretty good though. They’ll all old I believe so don’t expect anything new, but all of the good weapons made it back. All you’ll really need are the bombs and machine gun, but I do recommend buying the missiles and metal discs once you are able to as well. Earning money certainly isn’t hard in this game and just enter a few tournaments if you want some quick cash. It’s definitely worth the trouble. There are 5-6 worlds in the game and each one can be completed in under an hour. The tournament planet was probably the shortest plot-wise, but since there are bonus tournaments, it ends up lasting a little longer.

As always, the graphics were definitely on point here. The animations were very smooth and the character designs were as sharp as you could expect. The energy attacks all look really good and I enjoyed the level designs as well. The game did a good job of grabbing the classic stage traits like a City level and a forest one as well. That’s definitely a good thing since every Ratchet game should have at least one City world. Those always look fantastic. The soundtrack never really stood out to me though and I couldn’t recall a single tune afterwards. Music is probably one of the only areas that isn’t a strength for this series.

As mentioned, there is some decent replay value. Getting all of the trophies will take some time and that helps make the game worth the price. Even without the replay value, I think the game goes for around 10 dollars now. That’s certainly not a lot of money for an AAA title. The plot may not be as grandiose as the others, but it’s still engaging. As far as the platformers go, it destroys most of the competition. Only Jak can really keep up with it consistently and I’d still give Ratchet and Clank the edge.

One thing that I can definitely get behind for this game is that the level up system is so smooth. Aside from your weapons, you can also level Ratchet up. It’s not particularly long or time consuming to power up, but you still don’t have to unless you want too. The bosses are definitely beatable if you want to go straight for them. There are also constant check points so even if you lose, you never have a long way to go. I think the phrase that I’m looking for is “Quality of Life” mechanics for this game. You never get lost for hours and hours like LoZ and you never have to go back through a long area with unskippable cutscenes like Orphen. Into The Nexus is a game that’s made with the gamer’s needs as top priority and it’s something that I’d like to see more games achieve. It’s easy to see why the series is known as one of the all time greats.

Overall, This felt like a little treat for Ratchet & Clank fans to hold them over until the next full installment. I’d think of this as more of a spinoff than a full fledged game. Think of it as the mini adventure to keep you ready for the next big title like what Kingdom Hearts does. Of course, KH spinoffs are still typically at least 20 hours long, but we’ll let that slide for now. It’s short, but that doesn’t mean that Into The Nexus is any less of a good game than you’d expect. While it’s not as polished and complete as the others, I still had a blast playing it. The time really flies when you’re blasting the opponents. I’m definitely looking forward to playing the next game although I hear that it switches up the format a little. Hopefully it keeps in the fun and intensity of this game.

Overall 8/10

The Tender Trap Review


Whenever someone yells “It’s a Trap!” you typically want to listen. In this case, Julie knows deep down that Charlie is not a good person and getting together with him isn’t a good idea…but she ignores this feeling. What happens next is what you would expect, drama and tragedy. What holds this film back is how unlikable Charlie is and the fact that you can’t believe him when he tries to show how much he has changed. He gives us too many fakeouts during the film for this to even be somewhat believable. It’s too bad, Julie could have chosen someone a lot more noble.

The film starts with Charlie’s old friend Joe shows up to live with him for a while. He basically showed up unannounced except for a letter informing Charlie of the new situation. Charlie’s fine with this arrangement, but Joe quickly grows jealous. Joe may be married and have 2 kids already, but he’s greedy and wants to be able to play the field again. He gives in to the temptations of the big city and quickly becomes a terrible character. Meanwhile, Charlie is using everyone that he can, but one day a girl by the name of Julie refuses to get together with him. Charlie takes it personal and decides that he’s going to change her mind.

As you can already see here, one of the tricky parts of the film is that Charlie revels in his life style. He cheats on all of his girl friends. It’s played for laughs, but that will immediately cause you to dislike him. There is really just no going back from this point on. Even after he proposes to someone else, he quickly does the same with Julie and is quickly found out. Julie may be extremely gullible and not all that smart, but even she is able to piece the puzzle together once it becomes plain as day. It was just too late for Charlie to change things.

Another plot line in the film is about the corruption of the big city. Joe was happy with his life until he fell for the “Grass is always greener” trick and began to date someone even though he’s already married. That was the first red flag. After that, he even gets ready to propose to someone and goes to call his wife to explain why they can’t be together anymore. He is shut down by the person that he proposes to (Sylvia) so he ends up keeping the marriage but it makes you wonder how real it is. The wife will never know what a backstabber Joe is which is unfortunate.

I can’t say that Sylvia or any of the other people who hung out with Charlie were any good. The argument that Sylvia made is that they had no prospects left so they didn’t mind being the 2nd or 3rd choices, but that’s a really low standard to set for yourself. It makes it less personal when Charlie cheats on them I suppose, but it doesn’t help their cause. Julie is the only one with real personality and backbone, but the plot just doesn’t go well for her. At first, she does a good job of explaining why she shouldn’t bother eating out with people she’s not serious about. That’s an argument that I can buy into. Next, she explains that she has a very specific plan which even has a deadline on when she has to be married. That’s when she lost me.

Julie has planned out the rest of her life which includes how many kids she’ll have, what schools they’ll go too, when she’ll be married, etc. She has to follow her plan by the book and it doesn’t allow for any debate or alterations. The obvious downside of this is that she’ll have to rush and find someone if the deadline is close, even if it’s not the ideal person. The plan is essentially what makes her choose Charlie and it’s not the greatest way to pick a husband. After he tricked and cheated on her multiple times, I was kind of hoping that she would do something about it. Like you know…..breaking the whole thing off? Instead she apologizes for getting in the way of affairs and decides to settle for being one of them. They break up again after Charlie does more of this, but they get back together again so you have to wonder what the point of it all was.

The film is fairly well written, but that’s not enough to save it. You can have the best writing in the world, but if the characters are unlikable, then it is all for naught. Of course, you can make the case that a well written film would automatically make the characters likable, which is valid I suppose. It could have been better, but the script wasn’t that bad. The themes were just the main part that I could not agree with. I differed with the film quite consistently. Otherwise, the film didn’t do much wrong. It had a few humor moments scattered in and the living room setting gave the film a retro Odd Couple sort of feeling. It made the film more personal and laid back. It’s no thriller of course, but that would have just meant that the director had mixed up the genres.

There are a few songs in this film since Frank Sinatra is in it, but they don’t play as much of a role as you might expect. The tunes definitely weren’t bad, they weren’t the greatest, but they’ll do in a pinch. A little music can go a long way as long as it’s quality and the actual songs are certainly better than what you may hear nowadays. I could go on a tangent about the state of the music industry, but this isn’t really the time or place for that debate.

Overall, The Tender Affair is a pretty misleading title. There’s nothing tender about this one as you could call it something more appropriate with ease. “The Rebound Affair” “The Artificial Affair” “The Planned Affair” etc. There wasn’t anything tender about it, both Julie and Charlie needed the affair for personal reasons. They weren’t very noble either. Julie let her idealistic version of romance cloud her judgment and Charlie had been through many affairs before. He just likes the attention. If you want a real romance film…then I can’t really think of anything off the top of my head. If you want a film about the bonds of friendship and making the tough calls, watch Madoka Magica Rebellion. That’s a film that you won’t regret checking out!

Overall 4/10

The Whalers Review


It’s time for the second Disney special. On TV they aired both back to back which was pretty neat. This one is a little more of a big deal since it’s the crossover between Mickey Mouse, Donald Duck, and Goofy. Seeing the three of them on the big screen was intense. Despite this, it actually wasn’t as good as the Donald special though. Lets face it, Goofy can’t really hold his own next to the other two and Donald just makes for a more entertaining character.

The special starts off with Mickey Mouse getting another reality warper upset. This causes a bunch of water to come alive and constantly knock Mickey around. Mickey takes it in stride, but after getting knocked around the whole boat for a while, he realizes that he is in over his head. Donald tries to eat a sandwich, but he takes a little too long so the bird take it off of his hands. Meanwhile, Goofy keeps setting himself on fire, which is most unfortunate. The three of them have definitely fallen on hard times and they certainly can’t hope to snag a whale this way. Ah well…maybe they should have gone fishing instead.

The animation is pretty clean as you’d expect. The colors are all pretty seamless so you can see how much effort was put into the character designs. From the 3 plots, Mickey was probably the best even if it was rather repetitive. After getting blasted by the water for the 2nd and 3rd time, you kinda get the point. The Goofy plot was your typical slap stick. It wasn’t anything special, but at least Goofy always tries. Donald’s plight was the most sympathetic since everyone really wants to be able to finish their lunch in peace. Donald did an admirable job of trying to hold on, but you really can’t stop the birds. The three plots converged at the end, but even teaming up they weren’t able to do much.

It’s pretty interesting that Mickey’s boat can essentially turn into a giant mouth that can eat people up. It was even more interesting how the Whale just barreled through the place. If we’ve learned anything from the classic Disney shorts, it’s that you really can’t mess with aquatic animals. They fear nobody and have the raw strength to back that attitude up.

Overall, The Whalers isn’t quite as fun as the Sea Scouts. That’s mainly because of the fact that the special which was already very short, had to also juggle 3 different plots before merging them. There’s not much time to do anything so they settle for just using one joke each and then reusing it until it’s time to shift gears. I think a better use of its time would have been to have just had all 3 characters on screen at once. With one plot, then the special could have given them more things to do. It’s fun enough though and it’s so short that it’s not a big investment of your time. I’d recommend checking it out. Try to imagine how you’d handle the Mickey situation differently and think about your odds of success. There wasn’t much he could have done, but I would have at least gone under the ship into the boiler room. The water would probably be a little scared to follow me in there!

Overall 6/10