Final Fantasy VII Review


Well, it’s time for the big one. I started this game ages ago and have finally completed it. Final Fantasy VII is a legendary game that just about everyone has heard of. I became a big fan of this timeline thanks to the Advent Children film which was a complete and utter success. Unfortunately, the game was unable to live up to this level of hype. I was prepared for an amazing game, but ended up with a rather disappointing game. In many ways, FF VII was ahead of its time and was certainly high budget. In other ways, it was simply not up to snuff and really held itself back from a better score.

The plot involves a soldier named Cloud. He doesn’t really remember his past and the villain likes to mess with him quite a lot. He meets up with some resistance members and they decide to take down the corrupt government and save the day. This gets a little complicated when Sephiroth shows himself. He is a being of near limitless power who wants to end the planet. Cloud and his friends are just normal joes, how can they deal with this? They’ll need a lot of Materia (Summoning/Magic crystals) and allies if they want to overcome him. It’s a race against time now.

That’s probably not the best plot summary, but the game is very long with a plot that is constantly adapting as new stories come into play. There are also a lot of side quests and bonus content t hat flesh out the story even more. It’s a legendary game for its plot and this holds up very well. I actually didn’t know much at all about the game despite being a rather big fan of the series in general. A lot of it was all new to me, which was certainly a blast. Cloud’s origin was definitely nice and convoluted and there were so many twists that even I was a little confused by the end. It was in a good way though as it was well thought out and you can understand it as long as you give it enough thought.

The game was also a little more intense than I had been expecting. To be honest, I didn’t notice that the game had blood in it until I stumbled into the lab level where the staff had been viciously attacked. It really came out of nowhere. I will admit that this level was extremely atmospheric and if anything this element made it all the scarier. This was also when the game’s plot started to pick up and get a little more exciting. The beginning of the game is fairly laid back and FF VII likes to slowly build towards the plot. That’s an element that all Final Fantasy games go for as it lets then plot develop the characters and get you to sympathize with them. It’s a good tactic so long as the payoff is really good.

The payoff was worth the wait. Sephiroth is still the best Final Fantasy villain and both of his themes are incredible. The One Winged Angel theme is extremely iconic and it’s certainly great to see the original version of the song. It has all of the memorable beats and is not something that you’d expect from such an old game. Rock/Opera themes like this didn’t really seem to get mainstream until a lot later. Sephiroth also had another theme, which was the surprise hit of the game. It’s a horror theme through and through and with Sephiroth fading in and out like a ghost the whole time, it was really fitting for him.

Final Fantasy is easily the most tense game that I’ve played. It’s the closest to a horror game at these points and as I’ve never played a full horror game before (Or if I have then I can’t recall at the moment) Final Fantasy VII was a nice glimpse of what that would be like. A horror game done well can certainly be good if handled right as this game showed. Even the final bosses had very intense designs as I don’t think you’ll be forgetting Jenova anytime soon.

The graphics are exceptional. In gameplay the character models all hold up well. They are kinda pixely and you can really see that when you play the mods of them in Super Smash Bros, but they are really good for this day and age. Even more impressive is the fact that it had fully animated cutscenes. They weren’t short either as some were quite long. Even the super attacks had them although that’s an iffy point. It goes without saying that the soundtrack is absolutely top notch. You’re not going to find any game that can completely destroy this one in that area as it’s just very solid.

I haven’t touched on the gameplay yet. It’s classic turn based style and that has always aged well. I do miss it to an extent in modern gaming, but if the alternative is that all future Final Fantasy games will go with Kingdom Hearts gameplay….then I have to say that Square Enix made the right call. Real time gameplay is absolutely better although I really love them both. There is a lot of depth to the gameplay as your level isn’t the only thing to think about. Your Limit Level, Equipment, and Summons are all absolutely crucial. A pro tip for any gamers who haven’t played this yet is to make sure that you switch Limit Levels when you unlock a new one. Having a strong Limit Level 3 or even a Level 2 will make a big difference when compared to level 1. I apparently unlocked Level 3 a while back, but I never realized it so I played the whole game on level 1 until the very end. It was a sad moment.

There is a lot of replay value to be found here. You can easily spend over 100 hours on this game and maybe even more. There are numerous pieces of equipment to find and leveling everyone up to the max will take a very long time. There’s a lot of exploring to be done and side quests to complete. Some aren’t even accessible if you wait too long so then you’ll need to start over again. This is the kind of game that never really ends for you unless you put in a crazy amount of time. Even if you just want to play the main story, that’ll last you a while as well.

So…this sounds like a really positive review at the moment right? Well, lets get into the negatives now. One problem with the game is that it got a little too focused on showing off its graphics. Every time you summon a monster, you have to watch a very long and unskippable cutscene. As you’ll be going for many summons, this really ends up dragging out the fight. You’re gonna get sick of watching these cutscenes and there is seriously enough time to go to the kitchen and grab a snack since you can have all 3 of your characters prepare a summon. This means that you have to watch all 3 back to back to back which can take almost 5 minutes. Lets not forget that Sephiroth has his infamous solar system attack which is the longest one in the game.

The first negative was just a mild inconvenience next to this one. This negative is the fact that the map is very bad. Nothing is labelled so you’ll want to have a note pad on hand to write down what all of the islands stand for. Otherwise, you end up being lost for a while as you try to find the location. Wait, it gets worse. There are times in the game where you are given nothing to go on. I got stuck 3 different times in the game and I spent around 10 hours working to get unstuck. I was victorious the first two times, but in the end I finally cracked and ran to Gamefaqs to see what they had to say. I never would have guessed that I had to go into the ocean and find a secret cave towards the top where there were some designs for a cool mech that would lead me to the robot that would break into Sephiroth’s lair. There was absolutely nothing to even suggest this and this felt like a very unfair puzzle. The game had quite a few moments like this and it made the whole experience lose a lot of its enjoyment.

It’s also not very fun to be attacked by minions constantly for taking even a single step. The minions are everywhere and they just keep on coming over and over again. If you made a wrong turn, too bad. You’re gonna have to fight yet another monster. You can run, but then you will still be taking some damage in the mean time. Did I mention that leveling up in this game takes forever? Seriously, don’t expect to get to level 100 anytime soon. The minions are pretty durable and don’t give all that much EXP anyway. That’s why your top priority is developing your limit and finding cool weapons. Those will ultimately make the difference along with some ribbons to protect you from status attacks.

This game can also be a little mean spirited. If you made the mistake of saving once you were in the area of the final bosses and didn’t make another file…then you’re stuck. If you’re at too low a level to defeat Sephiroth, there is now nowhere to safely train and gather your health back. Luckily, I made around 5 files to be on the safe side and gathered a lot of supplies before attempting the boss again. It took me 2 tries, but I managed to secure the hard fought win. I was pretty proud of myself to be honest even if the area before the final boss gauntlet was way too long.

In the end, my main problem with the game is parts of its design. It was just lacking in some basic areas like the map and quality of life concerns. I shouldn’t have to wait through really long battles thanks to the cutscenes and getting lost for hours because the game sent me on a random goose chase is no fun. It’s a shame because the game is a technical masterpiece and the plot is solid. It’s like an AAA game that just didn’t get a great deal of quality control to back it up. I need my quality control which is why I can safely say that Deca Sports was the more enjoyable game. “But that’s crazy!” I’m not saying that Final Fantasy VII is a bad game, but it just wasn’t a fun game most of the time. I was expecting to have a lot more fun with it.

Overall, Final Fantasy VII was a little disappointing. It’s probably my fault for skipping ahead and playing the glorious FF XIII games though. The tough question here is whether to give the game a 5 or a 6. On one hand, my main negative is alleviated if you just buy a guide book or use online resources to get through the puzzles. On the other hand, that’s kind of a cop out. On the other hand, how can you give a game with 5 star graphics/soundtrack/plot and good gameplay a measly out of 10? It’s definitely one of the tougher decisions that I’ve had to make. It also brings Majora’s Mask into the picture as it’s in a very similar situation to FF VII. It has many of the same negatives with regards to the unfair puzzles, but its strengths are a bit weaker. That game I had been leaning towards a 5 on as well, but that puzzle wasn’t even as unfair as FF VII’s. The 3 day system is madness, but at least you can still make it if you keep on practicing long enough and looking for clues. It’s still a poorly conceived puzzle to be clear, but it’s not as drastic since you at least know where to look. Why can’t more games be like Layton? I was stuck there for around the same time as this game, but it never got upsetting as the puzzle was just very fair. Well, I gotta go with my gut here. Being enjoyable is still a game’s top priority. FF VII messed that up and so I can’t really cut it any slack. It will join other legendary titles like Star Fox Zero, Mario Party 10, Sword Art Online Lost Song, Frogger, and Nintendogs in the 5 star ranks. Hey, it’s still not a bad game and if you don’t mind wandering around for a while and being constantly attacked by enemies, then this is right up your alley. In the mean time, I’ll be looking forward to the remake as the gameplay shift should end up helping out a lot.

Overall 5/10

Shantae Half-Genie Hero Review


It’s time to take a look at another one of the Christmas games. Shantae was definitely a lot of fun to play through and it’s an indie game done right. It’s not super long or anything since it’s a game that is made to be speed runned, but it’s still long enough for you to feel like you got your money’s worth. The level designs are all on point and the game just looks and sounds good in general. I can also finally say that I’ve played a game in the Shantae series!

Shantae was trying to enjoy her beauty sleep when the village has need of her services once again. As a half-genie hero, Shantae protects a village and in exchange they pay her or at least give her a place to live. Unfortunately, the mayor has a habit of firing her. The village is attacked by all sorts of villains, including Risky Boots. Shantae will have to take them all down and save the genie realm, but can she do it?

The game has a nice retro feel to it as the game uses sprites the whole time. The levels are all pretty bright and cheerful. Even the villain levels and burning remains are still bright enough for you to see where you’re going at all times and breeze through. The game has that simple fun factor that the Mario and Sonic titles of the past possessed. It’s something that some games tend to lack nowadays with their artificial length and unnecessary quests. This one had a few riddles that needed to be deciphered, but they weren’t anything too crazy. I found them all in a reasonable amount of time.

Ironically, I managed to find most of the bonus collectibles in the mean time. By the time I was able to get to the next story level, I was very overpowered. I had a large heart collection by then and a lot of power ups that made the rest of the game a breeze. Naturally, all of these collectibles help the replay value section. The main game should take around 5 hours or so, but in order to get the Platinum Trophy, you’ll need to play the game again and complete it in a mere 4 hours. Certainly doable, but it’ll take some practice and a nice plan in mind. This is a game where I actually do plan on getting all of the trophies sooner than later so stay tuned for that. I’ve already got 72% of the trophies and more are on the way.

The music selection in the game was certainly enjoyable. The song that played during the first level was definitely a lot of fun and so was the boss theme and the burning cafe. They helped make the game more exciting for sure. This game definitely really succeeded on a technical level as well as when it comes to the pure gameplay. The creators definitely put a lot of heart into it and I can see why the kick starter people would feel good about their contributions.

As for the gameplay, it starts out like a classic Mario game, but with her hair acting as a sword of sorts. As you play through the game, you’ll get gradually stronger to the point where the old levels will suddenly be a piece of cake. You’ll learn how to fly, swim underwater, grab onto ceilings, and also multiply your attack power and speed by 4x. It’s fun to see the contrast to the start as you really begin to breeze through all of the levels. It’s hard to believe just what a difference the power ups make, but they are well worth it.

As mentioned before, the level designs are really good, which help to further make the gameplay shine. The only part of one level that seemed a little overly difficult was the Flappy Bird homage in part 3 of the last level. Luckily, you can cheese it out by falling on the very left of the final spike platform and then turning into a Bat. I somehow think that this wasn’t intentional, but we certainly take those. Anything goes when it’s time to complete the game right?

Shantae makes for a good main character. She reminds me a lot of Lina Inverse from Slayers, but less obsessed with money and riches. Shantae’s just a noble hero who tries to do the right thing and save the day. She even takes time out of her day to chat with the villains when they’re not busy trying to rule the world or resurrect old pals from the previous games. There are a lot of references to the older games, but it’s certainly not necessary to purchase them to understand what’s going on. You’ll be able to get into the game rather easily. Shantae’s grandfather and two friends aren’t that charismatic so I don’t mind that they got a rather small role. This is one of those games that really leans on Shantae as she has the most personality by far.

Risky Boots does the same for the villains. She seems to be the only villain who is totally evil and doesn’t have time for niceties or cracking jokes like the others. Her plan was actually pretty intense and if you get the bad ending, she does succeed in destroying quite a few people. Naturally, I went for the bad ending since the good one needed me to grab more collectibles. I’ll probably see that one when I attempt the speed run at some point. If not, well..I can probably tell what will change anyway, but you’ll just need to find out for yourself.

The sheer fun factor of the game ends up putting it ahead of Shovel Knight and Mighty No 9. There is a lot of backtracking here and helping people out with side quests, but they were all fun to play through. The levels are also short enough where it isn’t a bother to go back and forth as you look for collectibles. It’s just a very well made game and if I were to have any complaints, it would be that you can’t skip the credits, but I suppose that’s cool for the people who pledged to this project.

Overall, Shantae Half-Genie Hero is definitely a good PS4 game and I’d recommend picking it up. It’s certainly not the longest game on the block, but it’s long enough and has a good amount of replay value. If we do end up getting some free DLC for it soon, that’ll be even cooler, but there’s enough base content to make it all worthwhile. Sprites also work perfectly for the game since otherwise the dancing and attires could be a bit much in this desert land, but sprites make everything 20% better. Hopefully this game did really well so we can get a sequel at some point. Of course, if Shantae is added into the Switch version of Smash, then she’ll have enough publicity to last a life time!

Overall 8/10

World of Final Fantasy Review


I finally finished up the Postscript in World of Final Fantasy and completed all of the Interventions in the end as well. I didn’t get to complete all of the townsfolk quests although I did almost all of them and I’m fairly close to completing the Colosseum as well. All I can say about that is that it feels good. World of Final Fantasy was a game where you really felt like going out there and completing it all. It was an excellent game and continues to keep the reputation of the Final Fantasy franchise high. I only really have one complaint with the game and I’ll mention it below. Beyond that, the game was just about perfect.

Lann and Reynn are two siblings who run a coffee shop. Life was pretty quiet and normal for them until a mysterious god walks in and asks for a coffee with a lot of sugar. The strange thing is that she entered the shop while it was still closed and had apparently been there for quite a while. She tells Lann and Reynn that they have lost their memories. The two heroes quickly realize that they have never actually seen anyone in their town and don’t have any memories either. The lady tells them that to regain their memories and find their parents, they will have to explore the world of Grymoire and capture a lot of Mirages. (Monsters) The two heroes do just that as they explore this huge world which crams together all of the past Final Fantasy universes.

Naturally, it’s not all fun and games. There is an evil group of monsters who wish to destroy the universe. They stop the heroes at every corner and there final plan will be difficult to stop. Lanna and Reynn have to beef up their attack strength by grabbing more Mirages, but they will also need the help of their friends if they want to win this round. Teamwork is the name of the game and who can stop these two siblings in that department?

At first I actually thought that this was going to be a fairly short Final Fantasy game. There are 21 chapters and each chapter felt rather short. However, this was not the case as you need to factor time in to grind up the heroes and power up your monsters. Not to mention that after the 21 chapters is a Final Chapter which is quite difficult. There are also many Intervention quests which act as epilogues for all of the characters and there are even some Main Story quests in there as well. That results in a bunch of cutscenes and the game spared no expense as we even get full anime cutscenes at several points in the game. I ended up completing the game in 35 hours, which is a pretty good length. That’s slightly longer than Ocarina of Time and White Knight Chronicles, but not as long as Skyward Sword or the Kingdom Heart games.

There is also a lot of bonus content to do. I don’t think it will take you all the way up to 100 hours, but probably to at least 50 and maybe even more than that. If you want to get the Platinum in this game, you’re going to have to master all of the Mirage Boards and find all of the Treasure Chests in the game. That is bound to take a while. The leveling up part doesn’t sound all that bad to me, but finding chests when minions are constantly attacking you will be quite the trick. I got over half of the trophies so I’m pretty satisfied. I’d like to go and complete the final two town quests and the rest of the Colosseum battles at some point, but that’s probably where I will stop. At some point, it would be fun to have the bragging rights for getting the Platinum here though. I imagine that it will be very rare.

I really think there might be something to the whole “Great Graphics can make a Great Game” argument. Naturally it’s not that simple and I wouldn’t be talking about just the graphics. However, couple that with a great soundtrack and solid writing and then you’ve got a masterpiece. See, an old PS1 game could have a plot that is just as good and a dynamite soundtrack as well, but without the graphics, it could get hurt a little. (Final Fantasy VII comes to mind, but that game had a whole array of issues with it so graphics was the least of its worries) On the other hand, a game can have a fairly boring plot, a nonexistent soundtrack, and unimpressive writing like Knack, but you can still be decently engaged thanks to the good graphics. So, I do think that graphics play a bit of a role and I do find that newer games draw my attention a lot more than old ones. There’s just something very high tech and awesome about new games. That doesn’t take anything away from World of Final Fantasy though. I’m just happy to add it to my collection of other modern games that are awesome. Cyber Sleuth, Pokken, Super Smash Bros for Wii U, Dengeki, etc. They feel crisp and solid through and through.

I mentioned that there was one area where the game could have been a little better. Are you ready for this? Well, I think that Cloud and the others should have turned into their Jiant (Yes, it’s spelled that way) forms at least once. Sure, it isn’t really them and they’re just using the bodies of this parallel dimension where they are all clones, but it would have been awesome. The game could have saved up one of its anime cutscenes for the final battle and we could have seen Cloud fight the leader of the Bahamut army. Obviously this isn’t a negative that will impact the score in any way, but you have to admit that this would have been awesome and was a bit of an oversight. We needed to see big Cloud wreck everybody!

Beyond that, navigating through the Mirages could have been a little easier. It’d be nice to mess with their Mirage Boards without having to add them to the party. That’s minor though and since the loading times are very quick, it’s not much of an issue. The game is also clear on what to do next aside from the Postscript. To save you some time, I’ll just say that you need to capture the 3 elemental spirits from the Colosseum before it’ll let you complete the game. The map will never tell you this and the game never really explains how to catch Mirages all that well. It tells you about how you have to wait for a circle to appear of course, but I assumed that it was like Pokemon. I figured that weakening them would do the trick, but apparently not. Each Mirage has a different catch requirement and I believe you can use a skill to find out each time or you can just go to Reddit and they’ll help you out. Those guys are always willing to lend a hand and they have a large spreadsheet for just that purpose. I think World of Final Fantasy should have gone the Pokemon route when catching Mirages as it’d be a little simpler.

The most convenient ability at the end of the game is certainly the power to travel wherever you want whenever you want to do so. You won’t have to walk around too much aside from when you’re clearing dungeons or catching Mirages. It saves you do much time and it’s a great feature. You can really customize your party roster and everyone’s abilities quite nicely which is another good addition to the series. The whole concept of stacking monsters on top of each other is a new one and I like it. It adds a lot of strategy to the gameplay so you have to really think about who you want to use in battle. I recommend training the small Behemoth dog right from the start of the game. He’ll end up becoming your best monster once you get his XL form. Seriously, I wouldn’t have beaten the final boss without him. He can take down half of the final boss’ health in one shot thanks to his Revenge attack which gets stronger as he gets weaker. Just use the Last Hit technique so he goes to 1 HP and then prepare to one shot any boss that stands in your way. It’s awesome. The final boss used a cheesy technique that reflected the attack in the end, but the damage was done and I got my narrow win. I shudder to think about how tough that boss would have been otherwise. It’s worth mentioning that the game probably has one of the best troll endings. If you don’t decide to play the Postscript, then you’ll be in for quite the experience.

Both of the main leads are pretty good characters. Reynn does spend a lot of time insulting Lann throughout, but he takes it pretty well and it’s all in good fun. It’s just the dynamic that they have. She’s the calm and reasonable character for the most part, but she doesn’t like to be messed with and will enter full combat mode at that point. She actually taught Lann how to fight and defend himself so that shows how she was always a fighter. Lann isn’t very smart and all of the characters mock him as a result, but his heart’s always in the right place. He’s a lot more enthusiastic about saving the day and helping everyone out even if it means going out of his way. He’s also willing to make the ultimate sacrifice when necessary even if he jumps to that conclusion a little too quickly. I’d say that he was the best character from the new ones introduced in this game.

Tama is the animal mascot of the game and she is a fairly strange being who works for Enna Kros. She has the power to stop time and get the heroes to safety and can exploit a lot of game mechanics through her reality warping. She even has the power to create new timelines and mess with the past. The power never goes to her head though and she has a fun gimmick where she will use the word “the” in between words for no reason. It’s a gimmick that could have gotten old if it was misused, but I thought that the game did an admirable job. I actually liked Tama quite a bit and the execution was sound.

Enna Kros is a good high above being, but like most cosmic entities, she never really does much. Her reasoning is that Lann and Reynn are the heroes of the story so they have to do everything on their own, but she should really step in when the going gets tough. That is…unless she doesn’t have the large amounts of power that she wants us to thinks she possesses. It raises a lot of interesting questions. She was fun though and adding extra sugar to the coffee gives her some extra personality.

As for the villains, Brendires is the main one. He is a dark overlord who wants to take over the world. We don’t see a whole lot of him beyond that, but he works well as a villain and has a great design. He’s certainly very powerful since he took down Cloud and Lightning, but I’m calling plot hax on that. Even with a weakened vessel that houses his soul, Cloud should have been able to take him down. Brendires never gave up and had a lot of determination for a villain. He’s easily one of the cooler Final Fantasy end bosses. His two main minions were a little more on the bland side. The winged fighter got some hype for a while, but never did much about it. I do like the fact that she was the only one to get up after being knocked out the first time though. That’s considering that her vessel was supposedly putting up a large fight. The other villain reminded me of Fang from Street Fighter V. His constant rhyming was a gimmick that didn’t work and I couldn’t take him very seriously.

Naturally, all of the old Final Fantasy game characters showed up as well. They were all in character so there’s no need to say much about them. Lightning and Cloud are still the coolest two members. We got a tease about Sephiroth showing up and that could be a DLC quest at some point. It would definitely be neat to see him show up and thanks to owning the Day 1 Edition, we do have his Champion Medal. It’s a fun tribute to his ultimate attack from the original game.

Overall, World of Final Fantasy is a great game. I’d probably put it under both of the Final Fantasy XIII games, but it destroys VII and defeats X-2. It goes without saying that it beats the original as well and I haven’t completed any other main titles at the moment. The characters are good and the plot is engaging. You’ll be breezing through the game because it’s hard to take yourself away from it. It also has a great opening cutscene that is similar to a Kingdom Hearts intro. Even the little dance by everyone at the end is fairly intriguing since you’ll rarely get to see Cloud outshine everyone on the dance floor. If you haven’t picked up the game yet because you’re worried about the Chibi style or just dread playing long games, I’d recommend getting it anyway. It’s fine if you don’t play the post script since the normal ending is actually quite great since it’s so unexpected.

Overall 9/10

Spyro Shadow Legacy Review

cover_eu_large
Ah…this game was definitely intriguing. I’ve got to say that it’s probably the glitchiest game that I’ve ever played and I can’t help but feel that the developers didn’t spend a whole lot of time on it. The game must have been rushed or just made for some easy $$$ because the creators could have done better. The core game is actually pretty fun, but suffers from a variety of issues.

The plot is fairly light. The Shadow Realm has been claiming the inhabitants of the entire world so it’s up to Spyro to use a crystal to travel between the world and the Shadow World. You free 3-9 people in each area, rinse and repeat. It’s possible that Red is behind this, but Spyro thinks that the true mastermind may be someone who’s even stronger and possibly more deadly. He’s in for the fight of his life!

The interesting thing about this Spyro game is that it’s basically an RPG so it’s quite different from the other Spyro games. You obtain level ups and complete a lot of side quests to advance the main story and earn easy EXP. Grinding out level ups can take a long time with enemies so the quests are important and a lot of them are necessary to complete the game anyway. By the end, I had completed every side quest, but that’s where the tragic part of the game comes into play.

I made it all the way to the final boss, but I didn’t have enough emblems to fight him. No matter, I’ll go and beat the mandatory side quests to get the final emblems right? Wrong! The instant I left the final boss island, my fate was sealed. There’s no way to get back since the airship that took me there the first time was no longer in service. I was now stranded on the regular island and the ironic thing is that I can’t even beat the side quest with the orb because I need to buy something from the final islands. I doubt this was an intentional level of risk to the game so it just speaks to the lazy game developing once again. I’ve heard of games with game breaking bugs, but this is quite sad.

Supposedly, the only way to avoid this is to make contact with the teleporting pad on the final island so that it’s activated, but I had activated it (Which is how I used it the first time) but it simply stopped working. It seems like the pads go dead after a while since most of them don’t show up on my map even though they did on the walkthrough that I saw. Was my copy also glitched individually aside from the well known game break? I don’t know, but either way it’s not how I wanted to end my experience. I was running around the game for hours trying to figure out where it all went wrong and this is what I get in return.

It’s a shame because the game was mostly enjoyable otherwise. It did have a terribly slow start, I’ll grant you that. The game didn’t explain anything all that well so there was a lot of trial and error at first as you had to teach yourself everything. Once I was mostly done with the first world (Out of 3) I had finally gotten the hang of it all and that’s when I finally began to enjoy the game a lot. Leveling up and completing the fairly simple quests was a blast. I learned each area like the back of my hand and things were going well.

The graphics are sub par though and I’ve seen better looking Game Boy Advance games like Sonic Advance or Mario World. Everyone is really pixelated in this game so I think the character models must have been too big or something. The soundtrack is also a little laughable since there are like 2-3 themes in the entire game and whenever you are in the Shadow World it is just one theme. The same one for the entire game, which is more than a little iffy. They can afford more tunes…right?

As I mentioned earlier, there are quite a few glitches aside from the game ending one. You’ll constantly find yourself falling through the ground or through the sky. You’ll die for no reason or enemies will become invincible. It happens quite often to the point where you actually grow used to it. It’s still no excuse though and it’s part of the reason why this game, which should have gotten an easy 7 drops all the way to a 5. Partially also because I was pretty salted about having to end the game right before the final boss. That’s just such a sad way to go.

Naturally, there is no replay value since you can’t actually make it to the end anyway! If not for the glitch, you could spend some time getting the final level ups and beating the final quests, but that wouldn’t last very long. The actual game is of a decent length though and it should last you around 5-10 hours I’d say. It depends on how quickly you figure everything out for yourself.

There were 2 boss fights before the final battle. They were interesting because the game turns a little 3D, which came out of nowhere, but did help to capture the epic scope of these fights. These bosses weren’t playing around and were a blast to fight. It’s too bad that the game didn’t have more bosses since they were actually created with a lot of detail and dedication. It’s a shame that the whole game couldn’t have that.

To use magic in this game, you have to draw on the screen with the stylus, but it’s very picky so you’ll be drawing the same object many times. It’s a little annoying, but not as bad as the fact that you have to teleport around the place a little bit at a time and usually run out of magic energy so then you have to find some enemies to beat. Otherwise, you can run from area to area, but you can spend a good 15-20 minutes just getting somewhere, which is tedious. Again, if you can teleport anywhere in most versions, then this isn’t an issue. Maybe my game was glitched. If not, then this is just bad game design if you ask me.

I didn’t really touch on the gameplay right? It’s overhead and you can ram opponents, whack them, or shoot fire. You can glide and you’ll get stronger throughout the game. It’s fun since you’ll get abilities that are actually very useful and you’ll wonder how you survived without them. Trust me, they save you a lot of heartache and grief.

Overall, Spyro Shadow Legacy is the kind of game that can break a person’s heart. It had a lot of potential to be good and by all accounts it should have been great. Unfortunately, that’s simply not what happened. Instead, glitches completely destroyed this game and made it create sad memories instead of happy ones. It could have brought a whole new direction to Spyro, but instead it will forever be remembered as the worst game in the series by a long shot. The others were all great, but Shadow Legacy will simply be forgotten. If you want a good RPG, play Final Fantasy instead. Shadow Legacy does have a legacy all right, just not the right one!

Overall 5/10

Slayers Next Review

MVD7027_Slayers_Next_Collection_ps
I have now finished the second installment in the Slayers franchise. The previous title managed to be a pretty good anime as it was a pretty unique title with a main character who wasn’t afraid to deal with collateral damage. The concept may not seem unique to older anime viewers, but there aren’t many fantasy titles that take place in the olden days like this one anymore so it was pretty fresh for me. Slayers Next definitely takes most of the aspects from the first show and brings them to new heights. This works as a double edged blade, but it is definitely another anime worth watching.

The series takes place shortly after the climax of the series finale as Lina and Gourry have split up from the rest of the party. They seem to just be wandering around without much of a goal, but they meet up with Amelia and Zelgadis. Zelgadis still wants to be turned back into a human so he is working for some corrupt dealers. Lina quickly sets him straight and the 4 heroes decide to search for some manuscripts to the Claire Bible. The Claire Bible is supposed to have unlimited knowledge so that should help Zelgadis in his quest. This artifact becomes more and more crucial to their quest as some strong monsters start showing up to destroy Lina. Lina Inverse begins to suspect why they are after her and let’s just say that there are some planetary ramifications involved. The heroes are going to have to grow even stronger if they want to counter this new threat.

Now, you can argue that the Claire Bible arc is the entire show or you can divide it up by having the search for it be the first half while the battle against the monsters is the second half. It’s debatable I suppose, but it’s really just all one arc in my mind. A mysterious figure by the name of Xellos helps to distinguish these parts as he leads them on a lot of wild (filler) goose chases to various parts of the planet in the first half of the series. Also, we can’t forget that this is still Slayers. There are quite a few filler episodes where the cast gets to help liberate kingdoms and solve mysteries as they take a break from the serious dealings with the monsters. Sometimes, a filler episode will even squeeze in a moment or two to add some details to the real plot as they go on their journey.

The series is still pretty light as with the first title with only a quick scene or two where the violence gets ramped up. It never goes overboard as the show keeps it real and that makes the scenes even more surprising. As with the first show, this only occurs at the very end when the climax starts. The body count begins to rise and you can tell that the main villains mean business. Slayers does a good job of knowing when to get serious and when to keep the mood happy and light.

I also have to give the writers credit for their depiction of Lina Inverse. It would have been easy to pull a 1st Hokage or Goku/Gohan where they are always very nice, but instantly become feared amongst their allies when they get serious. I never liked that aspect of a character since it’s okay to intimidate a villain, but your allies shouldn’t fear you. Doesn’t that basically just make you the next villain? Lina’s pals never fear her except for comic relief scenes where they back away. That’s more acceptable since it’s just for laughs anyway and you can tell that they aren’t serious.

Lina starts to question her use of the dark magic from the Lord of Nightmares after she sees a vision, which unfortunately hampers her ability to fight towards the end. At least she still pulls through when the chips are down, but I disagreed with her hesitation from the start. The world may blow up, but it wouldn’t matter anyway since the villain would bring a lot of ruin to the planet as well. Lina is primarily a thief, but she always gets tangled up in these wars since she is a mage of world wide renown and she does have a sense of justice deep down. (Although she doesn’t admit it, which is a plus) The heroes are lucky that she is around since Lina is vastly superior to all of her allies in terms of raw power. We rarely see a main character shooting off blasts that can level cities so casually. (We also see proof of this as seen when she does blow up towns and mountains as opposed to Goku who can’t afford to blow up a planet so the doubters still have a little bit of wiggle room there)
Chevalier
Sadly, the anime does use Lina as an excuse for some fanservice now and again. (For once, I wouldn’t actually blame Lina’s character for it since it’s usually people insulting her, which is hardly her fault) It’s not drastic since Lina’s character is meant to purposely not be able to give us a lot of fanservice so it’s mostly just a lot of chest comments from villains that Lina quickly decimates. Martina is usually the one who initiates this and she also gives us some more fanservice. I’d say that Next definitely has more of this overall than the first season, but it’s still reasonably light compared to most shows. As mentioned, the fanservice is mostly audio based as opposed to the standard visual. (There’s only one or two hot spring scenes that would beg to differ) I’d say that this is preferable, but they are naturally both uncalled for and I’m just glad that they aren’t heavily featured here. It should be noted that there are some brief romance elements to be found here. From the parody Sylphiel to the filler princes, Slayers Next does include a bit of it. The final episode also has a quick moment, but luckily the characters realized that they just panicked and pretended that the whole thing never happened. Forget and Forget is their motto and it worked pretty well.

Gourry is about as likable as he was in the first show. This means that he is a great character 90% of the time, but he still can’t help, but make insulting remarks about Lina’s chest, which quickly drops him down as a character. To be a truly good character, you must be good at least 99% of the time. Gourry is always a little slow on the ball when it comes to just about anything, but it arguably gets even worse in Slayers Next for him. A scene that captures his personality perfectly is when the heroes go to the hot springs. Gourry takes so long to change out of his clothes that everyone is already leaving when he’s getting there. He tries to tell Zelgadis to wait up since he was just about to go in, but he doesn’t listen so Gourry is forced to enjoy the hot springs by himself. It’s hard to tell whether you should cry or laugh since it’s just so sad for the guy. You also have to wonder how long it took him to change since you’d think that the heroes had already been in the hot springs for a while.

Gourry’s also fairly outmatched in this series by just about everyone. Unfortunately, he doesn’t know how to use magic, which is pretty dangerous in this world. He has the famous Sword of Light, but it feels like anyone can just block it or dodge the strikes. So, Gourry doesn’t look very good when it’s battle time, but you do have to admire his determination. He’s typically the first guy to attack and the final one to fall. That speaks highly of his durability and his actual swordsmanship is great. We get a glimpse of how strong Gourry could be if he was serious during the final batch of episodes and he looks very impressive there. If he could learn to fight at that level consciously, he would be a real threat. Technically, the Sword of Light is great since it’s unbreakable and it can block any magical blast. (Within reason) It protects him from all projectiles and one good hit can destroy any monster. Gourry’s main drawback is that he is only a human so it’s hard to block a blast if he’s not prepared for it and he can’t fly. Gourry can only move at normal speeds as well. When he was “awakened” Gourry’s reaction times were the critical change as he could block just about every blast and his raw power seemed to go up. So, his overall ability was not altered very much, he was just able to utilize his abilities to their fullest extent. If he could do that every time…I’m confident that he would be one of the top tier fighters here. At least, he could be the second strongest hero! (Behind Lina)

Zelgadis has certainly changed a lot since his days in the original series. He’s totally used for comedy now and he’s barely serious at all. He’s also shown to be significantly weaker than Lina at this point so he can’t really help when it comes down to a fight. Ironically, he did get a cool new sword, but it’s no Sword of Light and the villains tend to be too fast for him. All of this doesn’t bode too well for him, but you could argue that these developments were not downright terrible for him. No, the worst part is that Zelgadis completely turns against his friends just because he believes that someone can cure him. He betrays them without a second thought even though he knows that he’s working for an evil person. I have to admit that this was going pretty far and while he may have joined up with Lina’s team on good terms by the end…it was a little too late for him. He just went way too far in his quest.
slayers-next-the-complete-second-season-boxset-20080122112847228-000
Xellos is easily one of the worst characters in the series. He’s played off as a mysterious fighter who is also incredibly strong, but it worked better for Blues. (Proto Man) Xellos has an extremely nasal voice to continue the franchise’s interesting ensemble of voices, but it’s not enough to make him likable. He likes to troll the heroes, which isn’t terrible in itself, but he does it in an evil way. You can tell that he’s a villain, but the anime tries to play it off like he’s just above such disputes. He humiliates Zelgadis and typically just gets the heroes into trouble, but they still allow him to tag along on the journey. He also makes random romantic advances to keep people quiet, which also makes him pretty tedious. He has a few twists and we discover just how powerful he is, but he still manages to look terrible. After all of the hype, he can barely take on a minion (He needs Lina’s help) and he gets utterly wrecked by the first real villain that he encounters. Sure, he took on an army in a flashback, but flashbacks are like banana peels. They used to be good and now they’ve just spoiled our image of what things could have been. whenever Xellos appeared, I would hope that someone would take him out. The heroes never really tried to do anything about him so it was up to the other villains.

Amelia has stayed pretty true to form in this sequel. As with Gourry and Lina, she really hasn’t changed at all and that’s a good thing. The first episode was a change of pace since she seemed to be more confident in her role as a princess as well as her combat abilities. She may be a little more aggressive and eager to fight here, which can only help her character. She is still a hero of justice and Amelia is easily the most heroic member of the party. (Gourry may be a close second, but Amelia really just wants to help people out. It doesn’t get more heroic than that!) She is the first fighter to finally enhance her hand to hand skills with spirit energy, which is a classic Shonen technique. She can’t really match up against the villains so she is forced to watch on the sidelines with Sylphiel and Zelgadis for the majority of the series. Her determination is simply not enough to close the gap, but she’s still a pretty great character.

Martina has quickly become one of the main characters of the series, but she’s only good in a parodyish way. Sometimes it can be hard not to root for her to defeat Lina so that she can finally have a win, but usually you are just hoping that she will go away. She crushes on people pretty quickly and she worships a made up monster that she thought up during her desperate hours. I do admire the fact that she is always going after Lina, whether it means going through a den of monsters or burning one of the Claire Bible manuscripts. I think the series should think twice before making her a permanent member of the team, but she’s still better than some of the party members that we’ve seen in other series.

I have to wonder what happened to Sylphiel. I’m thinking that the writers must have forgotten about her and how skilled she looked in her debut in the original series. Sylphiel started out her anime history by blocking one of Rezo’s ultimate blasts with a barrier. Not even Lina and Zelgadis’ combined efforts were enough to block this, yet Sylphiel stopped the blast with ease. After that, she has never managed to pull off a decent magic feat again. For most of this series, she just provides the heroes with moral support. Sylphiel does get one good moment where we find out that she knows how to use the Dragon Slave (City Buster) attack, which was a great improvement, but her other abilities are still below average. She is mainly a healer and it seems like she will be sticking to that. I think the writers dropped the ball here since she could have been the ultimate defense fighter with her powerful barriers and healing magic. She’s still a decent character, but she’s probably a little less likable than she could have been. Also, she says “Dear Gourry” instead of “Gourry dear” in this show a lot. I guess it’s because Gourry isn’t usually around, but it’s hard to get used too. She means well, but I’m not sure what she can really bring to the table when a fight draws near. Lina has some healing magic to use in a pinch as well.

Gaav is one of the big villains in this series and he’s pretty great. He’s a villain who relies on his physical attributes while also utilizing his energy blasts. Think of him as an evil Goku and you’ll have the right idea. He’s easily the best villain in the franchise so far and I don’t see him dropping anytime soon. He doesn’t appear until the series is almost over, but he makes his presence known. His end is pretty unsatisfying, but I think it was better than some of the alternate ways that the show could have gone about it.

The Lord of Nightmares is a supremely powerful being who is capable of doing just about anything. She is above all of the other cosmic beings so she can be used as a Deux Ex Machina whenever the need arises. She is known to be a really evil and dangerous figure by reputation, but we find out that she’s not really a bad person. She blows up galaxies and star systems, but she doesn’t do it for any petty reasons. It’s just the natural cycle of life. She will alter her plans if she wishes to do so. She gets a bit of a role in the climax and I was glad that she lived up to the hype. I doubt we’ll ever get to see her seriously fight since it would be impossible for another fighter to match her, but I’ll take this over nothing. She’s easily one of the better cosmic beings since she is at least a reasonable person and she doesn’t drone on about how we can’t change the inevitable.

Phibrizzo is the final villain of the series and he’s definitely a force to be reckoned with. His true form seems like it would have been cool, but we don’t really get to see it in action. Phibrizzo makes the intriguing decision to fight the heroes as a little kid and I can’t say that I appreciate the gesture. This means that we can’t really look forward to any close combat situations with him. He likes to terminate his opponents from afar by simply willing it to be. He has power over death, which makes him very powerful, but not very fun to watch. I didn’t like him as a villain from the get go. As I mentioned, he’s very tough, but that doesn’t make him likable. As far as final bosses go, Slayers could do better. If only Gaav had been the final antagonist..now he was a villain!

Kanzel and Magenta are two of the monsters who challenged Lina and her friends during one of the mini arcs. They were actually relevant to the plot by the end since they had orders to get Lina, but their episodes tended to feel like filler. No matter, these guys were pretty tough and especially Kanzel. Both of them could have easily defeated Lina’s group if they had fought seriously from the beginning. The battle with Kanzel was pretty fun to watch since he could spam his teleporting ability and his defensive capabilities were unbelievable. He was able to take on a Ragna Blade and a Dragon Slave. His design is also pretty great when he enters his super form. Both of these villains were actually pretty likable and I would take them over Phibrizzo.
Gaav
Halciform is a villain who gets a pretty minor role, but his immortality gives him a fighting chance against Lina. I always felt like anime writers gave immortality a little too much credit. Even if a villain is immortal, they are still vulnerable unless they have instant regeneration. At one point, Gourry slashes Halciform, which destroys him until he regenerates. It takes him a few seconds and they could have gone for a more serious injury that would have slowed him down some more. He also has some magic spells, but it’s nothing that will really be able to take Lina down. I didn’t find Halciform to be that likable, but he was a decent threat as far as one shot villains go.

Zangulus only gets to appear briefly for about 2-3 episodes, but he arrives at a pretty crucial moment. He looks pretty good here as he just wants to fight Gourry and he’s more of a rival than a villain now. He doesn’t resort to cheap tricks and he just wants to have a fair one on one fight. I can’t say that I really cared for him in the previous show, but he’s much better here. It can be a little hard to take him seriously since he’s outclassed powerwise, but he still puts up a good effort. His sword certainly comes in handy as well. His screentime may be limited, but Zangulus certainly makes the most out of it.

Seigram is actually one of the biggest villains in the show. He’s technically just a minion to Gaav, but his abilities speak for themselves. He was strong enough to give Zellos a good fight and he was also outclassing Lina and her friends. It’s hard to land a hit against him since he’s constantly teleporting. It’s sort of like Tobi’s trick from Naruto. He’s a cunning and resourceful villain and I became a fan by the end. He reminds me of The Other from Avengers. He has a cool mask and epic powers so that’s basically all that I needed from him. He’ll probably just be known as one of the more obscure villains as the franchise goes on without him, but he was pretty cool.

The soundtrack is decently good. I’m still not going to say that it’s great, but it fits the fantasy setting that the show is in. You’re certainly going to remember a few tunes by the end of it and they won’t annoy you, which is always a good thing. I’m still not crazy about the theme songs since they do feel rather dated (In terms of sound), but you can tell that the budget for them was also a lot higher than the original show. The characters look very sharp and the openings also have more action, which is great. (There should have been 2 openings since this is a 26 episode show though…)

The animation is also a noticeable step up from the first show. Some episodes may look a little bit like the original, but the climax as well as the first episodes can really show you how the animation has advanced. The colors are a lot brighter/sharper and JC Staff has once again showed us that they are ahead of the curve. Mixing that in with the DBZ effects just makes it incredibly enjoyable to behold. Slayers is able to keep that 90’s feel while bringing in some animation that looks like it’s in the latter 2000’s era.

One area that could come back to bite Slayers are the power levels in the series. Lina continues to learn new spells, but physically she is still just a human. This affects the whole cast since it doesn’t matter how much they train their offensive capabilities if their speed and durability to not improve. As it stands, the heroes get nervous whenever a monster shows up. If a normal monster can give them a good fight, then it’s even harder to see how they can stand up to the higher ups. They were lucky that Phibrizzo decided to take their ultimate attack and that the Lord of Nightmares found the heroes intriguing because things could have gotten very dangerous otherwise. Lina’s attacks deal damage over a pretty wide area, but that’s still not going to cut it against enemies who move at high speeds. We saw Zellos take on one of the commanders in a hyper speed battle and Lina’s group couldn’t even see them half of the time. The heroes simply wouldn’t stand a chance and the opponent wasn’t even one of the high ranking villains. This series certainly had a decent amount of plot hax, but it wasn’t spectacularly obvious. All shows have some plot hax to a degree, but it’s all about minimizing these scenes.

Slayers definitely deserves a lot of credit for the character roster. We have some pretty likable heroes and villains. Since the show lacks some of the advantages that other titles have, it has to make up for it with strong writing and solid characters. (For example, Sword Art Online started out with a huge budget, top notch voice actors, and an amazing soundtrack. Slayers has to start off without any of that) The voices are still a little retro in an unintentional way, but they can make the characters a little more humorous as well. One way to tell whether the characters are really good or not is to pay attention to the filler episodes. There are plenty of them to be found here (Dragon Fishing, Tennis matches, mysteries, etc) and a filler episode can hold up well if the characters as good. If they’re boring or can’t hold their own episodes with a bad plot, (Like Naruto and DBZ without the Saiyans) then they may not be as good as you think. Some of the filler episodes weren’t that good, but the characters always stayed in character and they weren’t as bad as the filler that I am used too.
x240-uVN
Overall, Slayers Next is a pretty solid show. I’d basically say that it’s the very definition of a good/fun anime. It was slightly better than the first show, but it’s pretty close. This one had more action, but some of the filler episodes as well as Xellos’ character as a whole kept this from being a stomp. That being said, we’ve moved away from the days of the random mobs and monsters as real threats are always around now. Slayers Next also had a little more fanservice humor, but it was not overdone, which was a very good thing. The soundtrack can hold its own and the animation has improved. As long as Lina and Gourry are the two main characters, we can look forward to fun episodes since they can really hold their own stories. Their interactions are always fun and the voice acting keeps you entertained. I recommend this title to all fantasy fans and viewers who want to see a traditional RPG styled title.

Overall 7/10

White Knight Chronicles International Edition Review

white_knight_chron_ie_esrb
I’m always up for a good RPG. I don’t tend to buy as many of them as your typical action, fighting, or sports game because of how long it takes to beat one. That being said, all of the RPGs that I’ve played lately have been great. The Last Story, Final Fantasy XIII and XIII-2, Kingdom Hearts II, etc. I can’t say that I had outrageously high hopes for White Knight Chronicles at first, but this is also part of the RPG style of thinking. I usually don’t really get into it until the plot is underway. Because of this, White Knight Chronicles has been in my backlog for possibly over 2 years. I died instantly in the first level and never went back. Now, I finally got around to going back and completing it. White Knight Chronicles is certainly an RPG that I’d recommend to anyone and it’s one of the best that I’ve experienced.

The plot in White Knight Chronicles is surprisingly basic for an RPG. Of course, there are many subplots and other plots introduced to make the game longer, but I am covering the game as a whole so it’s pretty basic from the way that I am discussing it. Leonard, Terry, and Yulie deliver some wine to a castle during a party, but they are late as per usual. That’s when another army attacks and monsters invade the place. They are driven off, but not before the Black Knight murders the King. Much more importantly, the princess is kidnapped and Leonard quickly goes to protect her. The heroes ultimately lose the Princess and now the three of them must team up with a strange man named Eldore to rescue her. The adventure takes them through many areas and there are several plot twists. Seriously, there are about a dozen twists in the final few cutscenes.

The plot is fun enough and the open world feeling of the game makes it all cool. It’s typically sunny out so the game is actually very light hearted despite the calamities and the deaths. We have a subplot where a few guards are sad about this and go on a journey, but this goes nowhere. The end of the game shows that they are still walking so that unsubtlely hints that it would be covered in the sequel. The concept of saving the princess may be pretty old at this point, but it’s still good enough. There is also the fact that Leonard has the power of the White Knight within him and he can transform. There are 5 Knights in the prophecy and the heroes need to make sure that none of them fall into the hands of the villains. Let the games begin!

Leonard is the main character of the game and I can’t say that I really cared for him. He definitely wasn’t a bad character, but he didn’t have much of a personality and it was hard to root for him. Luckily, his worst scene was reversed as there was a plot twist behind it. He wants to rescue Princess Cisna and he’s earnest about it, but he’s more into romance than most leads. I just couldn’t really take him seriously and it got worse when he constantly let the villains get away with murder (literally) and never stops them. Why is Leonard so slow when it counts? (This also applies to the rest of the heroes for the most part)

Kara is introduced at around the middle of the story or perhaps a little earlier. She’s really serious compared to the rest of the cast and she is always exchanging hostility with Eldore. The party members may not always get along, but at least Kara isn’t petty about it. She usually just sticks to glaring as the group goes about their business. She’s skilled with a sword and also comes attached with a sad origin. She’s a good member of the group and definitely more likable than some of the others as she can fight pretty well.

Terry is easily the best character in the game, but that goes without saying. Terry is the avatar that you create and add into the story. Not only was Terry a whole lot stronger than the other heroes, but his design was incredible. He had a beard and he looked as if he was in his 70’s instead of being a teenager. Terry really stole the show for me and he towered over the other characters. It’s just too bad that he couldn’t talk.

Cisna is the main reason as to why the game lasted so long. It’s a classic save the Princess story and Cisna takes it all pretty well. She gets friendly with Leonard a little too quickly I’m afraid, but I suppose that it was inevitable. Cisna vaguely has some abilities, but unfortunately, she doesn’t have any real attack magic. It would have come in handy in so many different scenes, but I suppose that it was just not meant to be. I wasn’t a fan of Cisna, but she wasn’t a bad character either. She just didn’t get enough screen time to actually get a substantial personality

Yulie is one of the main characters, but her role is very minimal. She gets a smaller role because she doesn’t have any big plot twist moments and doesn’t contribute to the plot. She has her own subplot as she’s sad that Leonard is being more distant lately, but there are no time for friendships during war. She is all right, but Yulie really didn’t get much of a personality as the game went on.

Eldore is one of the original members in White Knight Chronicles and he’s around from the start. He always sounds like he’s very tired or just completely bored so I can’t say that he was one of the more likable characters. I really could have done without him and Eldore is always very vague even when he doesn’t have to be. He can fight, but one has to wonder how much help he will be since he’s so advanced in age. Eldore isn’t a bad character, but as with some of the others, he’s not really a good character either.

Caesar joins the group a little later into the story, but he definitely lightens the atmosphere. He’s always talking and his skills are very impressive. He never really backs down when the villains appear and he’s brimming with confidence. Caesar isn’t the best member of the group, but he’s much better than what I had been expecting when he first appeared. He was very useful and he had a strong personality.

Grazel is the main villain and he actually gets introduced pretty late into the story. He is really the only good villain in the entire series who doesn’t hide his identity. He wants to be ruler of all and he’s very direct about this. His abilities are solid and one can understand his motivations. He may not be a villain that I’ll find very memorable in the long run, but he’s infinitely more interesting than most of the other characters. Grazel can also back up his tough talk, which is always an added bonus.

The Black Knight is a mysterious figure who appears throughout the story. After he took out the King, it was safe to say that few could match his incredible power. The Black Knight is one of the few characters who takes the heroes seriously at first and he gives it his all. The Black Knight reminded me a little of Darth Vader. I guess the big question is who’s behind the mask? It’s a question that you will be wondering about as the Black Knight faces off with the heroes from time to time. They never get a break! He’s definitely a pretty solid villain and someone who you can root for.

Belcitane is one of the big villains and he always acts like he’s in charge even if that assumption could be fatal. He’s definitely not likable as he can hardly fight and he’s really just an overweight politician who has gotten in over his head. He’s seriously not my kind of villain and there’s nothing menacing about him. He could have been cut out of the villain and nobody would be any the wiser.

Shapur is the right hand man of Grazel and he doesn’t do a whole lot in this game. I assume that he will do a lot more in the sequel to explain what his purpose is and why he has some interesting powers. Grazel should definitely watch his back whenever Shapur is around. Shapur makes for a cool boss fight design wise even if he wasn’t much of a challenge. I’m definitely waiting for an explanation as to how Shapur could obtain that form because it may have looked cool, but it didn’t make sense. Shapur isn’t really likable, but it’s always good to have more villains.

The gameplay for White Knight Chronicles is very similar to the .Hack series. Essentially, it’s a turn based system like Pokemon, but you can get into big battles of 10 against 3. When it is your turn to attack, you need to be close enough to hit your target or you can also use the turn to heal or transform. You are able to run around during battles and fleeing requires you do run far away from the battle that is taking place. I still prefer the typical RPG (Pokemon) style gameplay, but this one can be very fun as well. I have played the game for over 30 hours and I’m still ready for more. The gameplay doesn’t really get old during combat and you can fight for a long time without getting bored. I plan on getting the trophy for beating 3000 enemies and I likely wouldn’t try if the gameplay wasn’t fun. Outside of combat, you run from area to area and some of the locations can be long. That is really my only complaint and I wish that they could have shrunk the areas a bit. It is simply this large so that you can take your time getting through the levels and it can be fun, but not when you’re in a hurry. Still, the negatives could have been a lot worse so I’d say that this is ok.

In terms of the soundtrack, the game isn’t as good as you may expect. There were no really memorable tunes in the game and even the boss fight themes weren’t that good if they were around at all. I really only recall the minion theme and that’s about it. It’s definitely possible that the game just didn’t have a wide selection of music to play and that’s why I can’t remember them.

White Knight Chronicles’ graphics are not extremely impressive, but they will have to do. We get a few large scale CGI cutscenes that look impressive and get to show off what the game can do when it’s serious. We don’t get a whole lot of them, but they aren’t bad. Most of the cutscenes are really just the gameplay models moving around, which is still good, but not great. The characters aren’t very detailed, but look good enough so that the transformation scenes never get old. This is good because you’ll have to experience them a bunch of times. I do give the animators props in that we get quite a few battles in the cutscenes. They may not look amazing, but I’m still glad to have them. The graphics are certainly bearable and won’t take away from the experience.

One area where White Knight Chronicles excels in is replay value. It’s almost unlimited and you could end up playing this game for months or even a year if you tried to do everything. After completing the story mode, (Which took me 30 hours) you can complete it again. This is recommended because you can get some extremely impressive gear. After that, you are ready to enter the world of 50+ missions. The first few are decently easy once you are at around level 30. After that, the missions get pretty tough. I’ve only completed around 5-6 missions and the rest are mostly beyond me at this point. Without all of the legendary gear that you could have obtained online, it’s very difficult. Still, you can keep on leveling up and rebirthing until you have mastered all roles and have a very impressive fighter at your side. Just doing this will likely take weeks unless you get to some tough missions where you get a whole lot of exp. Just going to the stores and trying to get all of the gear to upgrade them to bind more gear will take hours as you have to keep going back and forth unless you get a checklist. (Highly recommended) Most of the missions can take anywhere from 20-50 minutes and you need to hope that you beat them off the bat. Either way, time is not an issue in this game and you can be certain that you got a lot of content for the price that you paid. (9 dollars in my case)

Of course, another factor involved in replay value are the PS3 Trophies. Unfortunately, this is one of those games where the trophies aren’t really well done. It’s all a matter of perspective of course, but there aren’t enough of them and you should at least get one trophy for completing the game. Completing the game and not getting any story related trophies is a little dicey. I got a decent amount of trophies considering that many of them are really made when considering that you would be in a group. The trophies are just too time consuming and some are borderline impossible at this point. I’m not going to spend the hundreds of hours needed to get the final trophies. It’s just not worth it to me. Of course, that is a lot of replay value so I suppose that it can be seen as a positive.

Overall, this was an excellent game and it was fairly close to getting a 9. Transforming into the Knight form is always fun and it really increases your attack power. The gameplay stays fun throughout the whole game and the plot is nice and light. It’s fun to experience the world and there aren’t many boring moments. There are definitely a few of them scattered around, but nothing too drastic. The heroes can get very annoying as they constantly watch in horror as the villains murder their friends or just let them escape to fight another day. The game ends rather abruptly on a cliffhanger, which is great news for those who plan on buying the sequel. Having such large amounts of replay value is great as well and I definitely recommend this to all RPG fans. You’ll love it and get hooked right away as the plot thickens.

Overall 8/10