Digimon World Next Order Review


It’s time for the big, hyped return to the Digimon franchise! I’ve been waiting for Digimon to make its return to the big screen for quite a while at this point. Unfortunately, I can’t say that the Digimon World series is my favorite from what I’ve heard. The idea of growing and raising Digimon just doesn’t strike my fancy. That being said, World 4 was pretty hype so surely this would be hype as well right? Unfortunately, it is the worst Digimon game so far. It has its moments, but the overall gameplay mechanics are just bad.

Lets start from the top since there is definitely a lot to discuss at this point. The plot is about a kid who finds himself in the Digi world for some reason. The actual reason isn’t important and the game doesn’t really address it either. “Stuff happens” is the best explanation really and it’s all because the kid entered a Digi tournament and came in the top 5. The other contestants also made it to the Digi World, but it seems like the top ranked fighter is evil. The other top fighter might also be a traitor. Luckily, Terry (That’s what I called the main character anyway) still has two other friends to help him out. The problem is that one of them is always bragging about herself and the other guy has self confidence issues. Terry basically has to defend the world on his own. To do that, we need to find a lot of Digimon and force them to move to our town. After we’re confident enough, then we can head for the villain stronghold.

Here’s where the problems start off. The actual gameplay revolves around you walking through various habitats and recruiting Digimon. Some of them will join you instantly while others will have you find sticks and stones, or other materials. Others will have you fight them, but most will just tell you to back off and you have to wait until you’re progressed further in the game. The kicker is that you can’t progress further without getting more Digimon so you’ll spend a good amount of time just looking around. The exploration is big in this game like with Legend of Zelda. The problem is that you can’t actually take your time since you have Digimon partners.

The game really tries its best to make the Digimon like realistic kids, but they went too far. They can’t go 5 minutes without yelling at you to bring them food, take them to a toilet, or that they want to go to sleep. If you don’t have the items on hand, then they’ll refuse to fight in order to spite you or they’ll get sick. Once they get sick, you have to spend a bunch of money to make them better again and that’s only if the Hospital is open. You probably won’t get that for the first 20+ hours though so good luck until then. Another issue is that your Digimon are constantly dying all of the time which reverts all of their stats back and you have to train them from the beginning. The whole system is made to be as aggravating as possible.

Now, I think the intent of this game was to feel like Shantae or Breath of the Wild. Everything is difficult at first, but as you progress through the game it feels a lot better since you have upgrades which are effectively quality of life upgrades to the game. The problem is that the whole Digimon death system works against that to a solid extent. While you can get upgrades later on that extent their life a bit and help them regain some stats through each reincarnation, you’ll still have to waste hours in the gym powering them up. The gym is as tedious as you’d expect since it is just about mashing the X button. You also can’t train for very long before your Digimon get tired and take a break, get hungry, or get sleepy. You have to listen to them since you need their Digibond for EXE fusion.

Did I mention that this game does a terrible job of explaining everything? I learned about most of the techniques and tricks online. The game never even tells you about EXE fusion. I’m sure an NPC mentions it somewhere, but I never ran across it. Without EXE, beating the game would be really difficult. It is only possible when you have maxed out your bonds with both of your partners, have 1 Mega, and both have 150 Order Points. It basically makes you invincible. Granted, I only got to use it once, but it was awesome. For the final boss, I just spent a whole generation fishing until I had 3 million bucks and then I did the gym and bought food at the Restaurant for 10 days. By that time, the final boss went down without even putting up a struggle so I didn’t need to bother with EXE. It was a glaring change from how tough the rest of the game was.

Once you’re in combat, you have to watch as your Digimon try and attack. You can give them orders to attack or block which helps, but they don’t listen to you if they don’t feel like it. Also, they may obey your order once they’re out of range so the attack will miss or they’ll block, but let it go before the attack lands. I definitely prefer to control the Digimon myself or to at least have a proper turn based system instead. The gameplay is absolutely not my cup of tea. To be clear, it’s not bad though, it just could be a whole lot better. The game could have easily gotten a 7 in spite of it had the rest of the game been good.

The problem is that it isn’t. I can’t stress enough just how bad the Digimon death system is. It gets incredibly tedious during the early part of the game. You’ll also have to just let the Digimon die sometimes because you know that they won’t get strong enough in the end. At least one good thing is that your Tamer upgrades are permanent since he never dies. His EXP is based on how far you walk and for how long you stayed out. The best EXP trick is to then just walk in circles over and over again and you’ll be getting level ups in no time. It’s cheesy and feels cheesy as well, but you can’t deny the results.

Also, make sure that you pick the easy difficulty setting. It doesn’t actually affect the enemy strength or anything. The only real change is that training in the gym is a lot quicker so Normal mode is literally just in existence to make the game more of a grind. I don’t see any reason to ever even consider playing that mode. As it is you’ll be grinding a lot for materials, training, and just general walking around. This review’s been pretty negative since I want to make sure you understand what’s limiting the game. It’s hard to really do it justice even now as you have to play the game to really understand. Now let’s talk about the positives.

The graphics are decently good. They’re not quite PS4 level, but they don’t look bad either. I’m guessing they just couldn’t make the graphics look too good because of how many character models are in the game or something. Either way, they suffice. The levels all look pretty clear and the character designs are good. The soundtrack is okay. Cyber Sleuth certainly spoiled me on that, but it goes well enough with the scenes. I would have liked one hype lyrical song, but maybe for next time.

I do have to say that the plot ends in one of the worst ways possible. It always felt like the story was just something added so it could have one, but wasn’t the main focus. There’s not much to it, but there was always that feeling in the back of your mind that something hype was gonna happen. After all, most RPGs take a while to really get going. The problem here is that there’s no payoff. The final twists with the main villain don’t make any sense and actually just hurt the character. I didn’t want a sympathetic villain, I just wanted a tough one! It just eliminated the hype. The post story boss was pretty fun though. I wasn’t initially planning to do any of the post game stories, but my Digimon were so overpowered at the end that I couldn’t resist. I went and fought Diaboromon along with quite a few bonus quests to help out the stat sheet at the end.

That’s actually where the game comes full circle and I have to admit that it can be addicting. It’s strange since on the surface, it sounds like the game wasn’t all that good right? Maybe it’s just one of those “Time sink” issues but I did grow attached to it by the end. The beginning of the game was very brutal. Nothing’s worse than playing for an hour or two and not really accomplishing. On the other hand, once you do start to accomplish in the game, you don’t want to start. How I see it, the game really gets going once you are near the end of the game. That may seem to be a bit late, but from there on, the game works quite well. The quality of life improvements are just that massive. Your Digimon will finally get stronger at a rapid pace and you will be able to keep them alive for a very long time due to the new partners that you can recruit. The whole thing is time consuming and the game never stops being a grindfest but you can’t help but want to play the game again. I even briefly entertained the thought of getting the Platinum here. My Digimon are certainly strong enough now and I just need to keep extending their lives and they’ll live forever. Still, it’s not something that I’d be doing anytime soon, it would just take too long.

Overall, This is one of those games where you have to be prepared to invest a whole lot of time into it. You won’t be completing this game in under 40 hours or at least it’s not very likely. Of those 40+ hours, probably around 10 will be on the story and the rest will be side quests and grinding. You’ll want to keep completing the side quests though because every Digimon that you recruit has a unique ability and helps your city become a better place. Furthermore, you can’t beat the game without getting your town’s reputation to 100+. Each Digimon that you recruit gives you an extra 2-3 reputation. There’s enough replay value here to last you around 80+ hours as well so it’s certainly worth the money. Know what you’re getting yourself into and you’ll enjoy the game more. The final half and the post game segment isn’t enough for me to give the game a positive score, but it’s certainly a very deep game. I could play it for 20 more hours and still not quite understand all of the mechanics. You’ll have to tear yourself away at the end if you can survive the first 30 hours. I’d recommend just playing Cyber Sleuth if you want a game that’s dynamite from start to finish.

Overall 5/10

Ratchet and Clank Full Frontal Assault Stats and Records

Stats time!

PS3 Trophy% 25%
Skill Points 39/117
Medals 10/13
Rank: Legend
Weapon Pods 8

Level Stats

Markazia 3/3 Medals 0/5 Gold Bolts 2/7 Gears
Ebaro 2/3 Medals 2/5 Gold Bolts 1/7 Gears
Proteus VII 2/3 Medals 0/5 Gold Bolts 1/7 Gears
Ebaro (Snow Storm) 2/3 Medals 1/5 Gold Bolts 2/7 Gears
Zurgo’s Lair of Doom 1/3 Medals 0/2 Gears
Enemies Killed 886

Ratchet and Clank Full Frontal Assault Review


The Ratchet and Clank marathon continued as I dive into the big anniversary game. Full Frontal Assault decided to take a gamble and completely switch up the game design. It didn’t work if I’m being honest although this is the kind of game that would be perfect for online death matches. A nice Call of Duty kind of mode where you have to breach your opponent’s network of weapons and security could be awesome. After all, Full Frontal Assault is essentially a capture the Flag game and those are always best with a multiplayer option. Still, the game is fun enough.

Someone has finally grown tired of Captain Qwark always betraying the universe and being accepted back so gracefully. This kid decides to do something about it and sneaks out of his basement to hatch his evil plan. He has a wide array of tech at his disposal and also has a lot of resources. None of this makes any sense, but lets roll with it. Qwark asks Ratchet for help and the duo have to quickly defend the universe against this new nemesis. Can they do it!?

So the gameplay is a mix of the usual Ratchet and Clank games with the Locke’s quest dynamic. You start the level in your stronghold. Once you obtain money from nearby crates and enemies, you can set up landmines, cannons, and barriers to protect yourself. You then go out into enemy territory and conquer all of their forts. You’ll want to go back to your base from time to time to keep it strong and prevent enemies from destroying it all. No worries, you are given alerts when enemies are approaching and even a graphic that shows how close they are. Since you have your rocket boots, catching up is never a problem. Still, I wouldn’t cut it too close if I were you. No matter how many defenses you have, the enemies will certainly bust through them at some point. Luckily, taking them down is fairly easy tbh.

Naturally, the 3D shooting is as good as ever. I’d actually say that it’s significantly better than the last game so that part’s fun. The weapons are limited again, but all of the good ones are back. I naturally went for the machine gun weapon right away since it’s so good, but you should definitely check out the rest. Apparently the metal blades are really handy as well. Having the boots from the start is definitely another great asset to have.

The graphics are pretty good as always. Ratchet and Clank has always had a good reputation in that area so I’m glad that they aren’t slacking off. The explosions are a treat to see and while it may not have the best graphics in the series, that just speaks to how good the older ones were. Unfortunately, the soundtrack is fairly mild and I can’t think of any good tunes. Ah well, so it goes.

One problem with the game is that it is very short. I beat the game in around 2.5 hours which is a little sad. The levels weren’t downright easy, but I did clear them without any real difficulty. As I mentioned earlier, it’s easy to beat the enemies to the base and at that point you’ve as good as won the whole set. They just won’t be able to deal with your skills. Even the wrench is surprisingly powerful in this game although you’d have to be really desperate to take that out. The guns are just so much more effective. I was able to get 2/3 medals in just about all of the stages and all 3 in one of them. I’m definitely going to gun for the Platinum at some point since it really seems achievable. There aren’t many trophies as it is and the Platinum is supposed to only take another 6-8 hours. Probably less since I already have a bunch. The replay value will help justify the current price, but I would have been pretty disappointed if I had bought it at launch.

I think the low content is enough to chop a star off of the score. That in turn with the weak plot and tower system. The Capture the Flag concept was still a good idea. It may need a little fine tuning, but since you got to keep the 3D combat, I was pretty well satisfied. The game could have messed up by making the opponents too durable. As it is, the tank perfectly fulfilled its role as taking that thing down is incredibly difficult. Man, it sure does have a lot of health doesn’t it?

Overall, You have to keep in mind that this is a spinoff game. It’s not nearly as packed with content or as engaging as the others. The main villain is complete comic relief and there’s barely even a plot. Still, it’s a fundamentally sound game when you look at the gameplay and the graphics. I had a blast during the game which is why I was able to beat it all in one playthrough. It’s just that kind of game and it can still hold its own against any platformer…you know…until it ends. I’d recommend checking this game out and since it is only around 10 bucks you won’t be losing a lot of money anyway. They better work on making sure that the next games are longer though. At the very least, I saw that All 4 One is back to a more standard length of 12+ hours so that’s a good thing. I’ll try to play that one soon, but the disc kept freezing on me. Ah well, then it might be time for Jak!

Overall 7/10

Ratchet & Clank Into The Nexus Stats and Records

Stats time!

PS3 Trophy% 15%
Skill Points 3/40
Bolts 9979

World Stats

Igliak 96%
Kragg 57%
Yerek 97%
Silox 96%
Thram 18%

Weapon Stats

Dual Omniblasters 100%
Fusion Bomb 100%
Quantum Repulsor 18%
Winterizer 0%
Nightmare Box 0%
Mr. Zurkon 13%
Warmonger 66%
Nether Blades 28%

Ratchet & Clank Into The Nexus Review


It’s been a while since I really got to enjoy a Ratchet and Clank game. I tried playing All 4 One a while back, but the game kept freezing on me. I suppose it’s bound to happen when you buy as many games as I do, but that one along with Rayman advance not working definitely stung a little. I get the chills just thinking about those games. Into The Nexus was always notable for being very short and I can see why. You really breeze through the game. Considering that I took it down in a few hours while managing to die at least once in every level…it’s very short. I mainly just kept dying because I would forget about certain gimmicks. There were a lot of controls and no manual in the game so if you forgot how to do something…it becomes button mashing time. Still, it is a very solid game despite the length and there is a reasonable amount of replay value to be found here as well.

Ratchet and Clank are serving as escorts for a pair of dangerous villains that need to be brought to jail. Unfortunately, they break free and murder two of Ratchet and Clank’s friends as they head off to destroy the universe. Ratchet decides to disobey orders to retreat back to home base and pursues the villains. This time it’s personal and Ratchet isn’t playing games. He’s armed to the teeth and is ready to make the hard calls. With the whole universe in the balance, Ratchet may learn that sometimes you need to have a backup weapon at the ready. Luckily, Ratchet always has a bunch of guns.

While the gameplay appears to be the same as always on the surface, it’s less polished. You’ll quickly get used to the 3D shooting style as it’s made to be easy to pick up and play. I love 3D games and Ratchet & Clank has always nailed it. That being said, this one is missing a lock-on feature. You can use L1 to “focus” which is like locking on, but it won’t follow the enemy. You always have to manually aim while fighting. It’s not a big deal, but it can be a little inconvenient if you’re used to having a lock-on at the ready. Due to the size of the game, the weapon selection is also a lot more limited. You have less than half of the weapons that an average Ratchet & Clank game has along with half the gadgets. They each only have 3 base levels as well so you’ll max out the weapons quite easily. It seems like there are an extra 3 levels that pop up later on though so that helps. This makes the Platinum Trophy easier I suppose, but it still sounds reasonably difficult.

The weapons that we do get are pretty good though. They’ll all old I believe so don’t expect anything new, but all of the good weapons made it back. All you’ll really need are the bombs and machine gun, but I do recommend buying the missiles and metal discs once you are able to as well. Earning money certainly isn’t hard in this game and just enter a few tournaments if you want some quick cash. It’s definitely worth the trouble. There are 5-6 worlds in the game and each one can be completed in under an hour. The tournament planet was probably the shortest plot-wise, but since there are bonus tournaments, it ends up lasting a little longer.

As always, the graphics were definitely on point here. The animations were very smooth and the character designs were as sharp as you could expect. The energy attacks all look really good and I enjoyed the level designs as well. The game did a good job of grabbing the classic stage traits like a City level and a forest one as well. That’s definitely a good thing since every Ratchet game should have at least one City world. Those always look fantastic. The soundtrack never really stood out to me though and I couldn’t recall a single tune afterwards. Music is probably one of the only areas that isn’t a strength for this series.

As mentioned, there is some decent replay value. Getting all of the trophies will take some time and that helps make the game worth the price. Even without the replay value, I think the game goes for around 10 dollars now. That’s certainly not a lot of money for an AAA title. The plot may not be as grandiose as the others, but it’s still engaging. As far as the platformers go, it destroys most of the competition. Only Jak can really keep up with it consistently and I’d still give Ratchet and Clank the edge.

One thing that I can definitely get behind for this game is that the level up system is so smooth. Aside from your weapons, you can also level Ratchet up. It’s not particularly long or time consuming to power up, but you still don’t have to unless you want too. The bosses are definitely beatable if you want to go straight for them. There are also constant check points so even if you lose, you never have a long way to go. I think the phrase that I’m looking for is “Quality of Life” mechanics for this game. You never get lost for hours and hours like LoZ and you never have to go back through a long area with unskippable cutscenes like Orphen. Into The Nexus is a game that’s made with the gamer’s needs as top priority and it’s something that I’d like to see more games achieve. It’s easy to see why the series is known as one of the all time greats.

Overall, This felt like a little treat for Ratchet & Clank fans to hold them over until the next full installment. I’d think of this as more of a spinoff than a full fledged game. Think of it as the mini adventure to keep you ready for the next big title like what Kingdom Hearts does. Of course, KH spinoffs are still typically at least 20 hours long, but we’ll let that slide for now. It’s short, but that doesn’t mean that Into The Nexus is any less of a good game than you’d expect. While it’s not as polished and complete as the others, I still had a blast playing it. The time really flies when you’re blasting the opponents. I’m definitely looking forward to playing the next game although I hear that it switches up the format a little. Hopefully it keeps in the fun and intensity of this game.

Overall 8/10

Alter Echo Review

This is one of those games that I knew next to nothing about, but decided to buy on a whim. Lets face it, a cool cover and solid gameplay is enough to warrant a purchase. It’s why I like surfing Amazon’s retro games once in a while to find the hidden gems. Alter Echo’s definitely quite a lot of fun. It’s not quite on the same level as Eve of Extinction and Oni as those games were phenomenal, but it’s another good entry for the PS2 that holds up really well. The plot is certainly original.

So, humanity has gone pretty far. We now have telepaths to an extent who can reshape things. One day, a group of humans stumble upon a planet where they had sent a few others many years ago. It seems like their time in space has turned Paavo’s expedition evil so they now want to wipe out humanity. Our 3 proud heroes decide to stop them, but they are split up when landing. Nevin decides to find them and get off the planet while he can. He meets with an artificial intelligence that is the actual planet and it begs Nevin to help him stop Paavo. Nevin declines whole heartedly and gives this entity a hard time throughout the game, but it finally gets personal when the body count starts to rise and he realizes that there will be nowhere to escape to if Earth is destroyed. He reluctantly agrees to help and fortunately, the entity gives him a power suit and an assortment of weapons to bolster his abilities.

The plot is definitely going all in with the science fiction. That’s a smart move since it makes everything cooler. The opponents that you’re fighting are technically entities made of telepathic energies and all, but you can think of them as aliens. The designs are really cool and Nevin’s suit is also like something out of Iron-Man. The gameplay is pretty straight forward. It’s a 3D action title where you’ll be doing a lot of fighting. In standard mode, it plays out like a Link title. You swing at anything that moves. You have a beast mode which lets you climb onto objects and enemies alike. Finally, there’s Gun mode, where you turn into a large mecha and start blasting away. You’ll find that human mode is the most reliable, but you’ll have to use them all since some enemies are impervious to your different forms.

There’s an aspect of platforming to this game as well. You’ll need to activate nodes across the levels at times or get from one place to another with your acrobatics. There are also some puzzles for when you are deciphering a node. Don’t worry, they’re the good kind of puzzles. It’s all about reaction times as you must make the right turn. This also happens when you use your time manipulation to strike at enemies. It’s a really handy ability that I recommend using whenever possible since it gives you extra currency to spend on upgrades. I maxed out all of my powers and bought some combos as well, but you won’t really find yourself needing the combos. Button mashing works well enough on all of the opponents.

The game is fairly easy although the final boss will give you a run for your money. He has two phases and if you lose at any point, you must start again. Luckily, while I did die against the first phase 2-3 times, I never lost to the final one. That would have been demoralizing. It was very tense though since I won at the very end of my health bar. I always give my clutch factor some credit there along with the developers since nothing is more satisfying than winning at the very end like that. The same thing happened to me in Breath of the Wild and Kingdom Hearts II. It’s a good feeling. For the final boss phase 2, I recommend just baiting out his attacks and then punishing them. It’s a fool proof plan.

Alter Echo also ends with a big cliffhanger although a sequel is unlikely. Spoilers are present for this paragraph to skip it if you must. You ready? Well, it would appear that the entity is also evil and the heroine lives after all. She had seemingly died a while back so it’s good to see that she survived. That being said, she’ll probably be turned evil or not given a choice so that’s too bad for her. The other villains are also alive as well. The sequel probably would have been a blast so it’s a shame that it didn’t happen. The plot wasn’t particularly strong, but it still would have been enjoyable.

The graphics are good. They aren’t anything special, but the levels are fun to look at since the space theme is good. I will admit that all of the levels look the same though. There is no real variety to speak of since all of the levels are on the planet and in the caverns. This was a little lazy on the side of the developers so that’s something that could be fixed in a sequel. The time stop attacks look really good with purple energy all around. As for the soundtrack, it’s also really good. The themes are all really fast paced and increase the intensity of the levels. I’d definitely like to see the tunes return in a sequel.

Unfortunately, there is no replay value here. Once you beat the game, you cannot replay the levels to get the extra power ups. Your only option is to replay the game and that would purely be just to have fun. It’s a game that you complete and then put back on the shelf. The playthrough is good though so this isn’t a bad thing, but I always like to have some replay value. It gives the game an extra boost if you ask me.

While the game is good, there are clearly some negatives since I’m only giving it a 7. As I mentioned, the story isn’t great. It’s not bad and showed signs of promise like whenever the two friends would appear. It just suffered from some slow parts where nothing would really happen during some levels. The gameplay could also be a little repetitious since you would have to keep shifting forms to deal with various enemies. It wasn’t a big deal though and I still enjoyed the gameplay. These are just elements that hold it from being an 8. I did enjoy the puzzle system for the time stop attacks though and I’d definitely keep that for the sequel.

Overall, Alter Echo is a solid game and one that I would definitely recommend. It’s fairly short and won’t last you too long, but the gameplay is on point. The soundtrack is solid and the plot isn’t bad either. It’s the kind of game that nobody has heard of so it’ll also earn you some brownie points with other gamers when you mention that you’ve played such an obscure game. It had some issues like the levels being repetitious along with the gameplay to an extent, but that’s where the short length actually came in handy. Hopefully we get more space games soon, but I doubt that’ll be a problem. Space games are always going to be seen as cool.

Overall 7/10

Little Big Planet Stats and Records

Stats time!

PS3 Trophy% 15%

Level Stats

The Canyons
Boom Town 35%
The Mines 28%
Serpent Shrine 16%

The Wedding
The Darkness 7%
Skulldozer 0%
The Wedding Reception 23%

The Savannah
The Meerkat Kingdom 6%
Burning Forest 4%
Swinging Safari 29%

The Temples
Great Magician’s Palace 34%
The Dancers’ Court 20%
Elephant Temple 13%

The Islands
Endurance Dojo 26%
Sensei’s Lost Castle 28%
The Terrible Oni’s Volcano 20%

The Wilderness
The Frozen Tundra 35%
The Bunker 23%
The Collector’s Lair 44%
The Collector 100%

The Gardens
Get a Grip 23%
Skate to Victory 18%
First Steps 100%

The Metropolis
Subway 25%
The Construction Site 18%
Lowrider 21%

Little Big Planet Review


It’s time to take a look at Little Big Planet! This game was fairly big when it came out and it took me a while to finally get it. Many people started comparing it to Mario and it was supposed to be Sony’s big answer. Well if that is the case, then it is safe to say that Nintendo won this round by a mile. LBP’s gameplay is decently solid, but the whole game tries to be very “art house” and meta instead of focusing on just being fun and easy to get into. The plot’s also rather lackluster, but what else is new for platformers?

You play as Sackboy. It is heavily implied that the characters know that you the player are controlling Sackboy. The game constantly tries to be meta like this and all of the characters are actually paper cutouts. They are all being manipulated by a mysterious villain known as the Collector so you have to go around saving them all and proving that the Little Big Planet is more resilient than the villain thinks. Honestly, the story would have been much better if it wasn’t constantly trying to remind you that the whole thing was fake. The main villain even cries at the end and quickly turns good so fast that you had to wonder what was going on.

As a result of the game trying to go for a very indie feel, the graphics were actually pretty bad. Honestly, they looked worse than the average PS2 game and I’d take good ole N64 and PS1 games over it. The graphics just weren’t my style and the fact that they were all made of paper just seemed like it was an easy way to save some money on the budget. It was all pretty iffy if you ask me. The soundtrack was fairly decent I suppose, but certainly not memorable. There are no tunes that you’ll be humming to yourself afterwards.

As I mentioned at the beginning, the plot just isn’t good. You have to ignore the graphics and the story and just focus on the gameplay. That’s the only way to really enjoy Little Big Planet. Even then, it is a lot choppier than Mario. Possibly to reinforce the fact that they’re all paper, it’s easy for Sackboy to get stuck to objects or jump a little too far. I died quite a few times in the thunder level because it was hard to control where I was going. It didn’t feel like it would have been much of a challenge if the game had Mario’s level of refinement. It’s just so much smoother than this title.

All right, this has been a pretty negative review so far. Keep in mind that the gameplay is still good, but it’s more at the level of Flip’s Twisted World than Mario. It feels a lot more like an Indie game than a AAA title and maybe it is I suppose. Regardless, it didn’t quite live up to my expectations. I was expecting a very different game than what I got, but that’s the price of not really looking up a game until you buy it. Just as some will be better than expected, others end up turning out worse.

There is a lot of replay value here to help hold the game up. After completing the game, you are only around halfway done at best. There are plenty of other levels to complete and stickers to assemble. Along the way you can aim for the Platinum Trophy which seems fairly reasonable to obtain. It would take a long while though and you’ll need to master the controls along the way. They definitely do get easier to use the more that you play the game. Doing all of this will definitely extend the play time of the game. The actual story is reasonably short and you can complete it in a few hours, but the Platinum should easily take you to around 20 hours if not longer.

There were boss battles in the worlds, which were fun as well. Most of them were pretty easy, but the fights were well thought out. I also think that all Platforming games should have bosses of some kind to change up the gameplay and to just provide a nice challenge. It at least offers the semblance of a story. I guess this game should be described as more of an experience than anything else. You get to run through various levels like a desert or a haunted house. The haunted house was definitely the most tense and atmospheric level while others like the Canyons were fairly generic. There is a great contrast between the various worlds and I suppose that’s a good thing. You can also create levels in this game which is a fairly big deal, but I skipped that part. Maybe I’ll go back to it someday, but with Mario Maker in existence, there’s no real reason to use any other title for level creation.

Overall, Little Big Planet may have not been the platformer that I wanted, but it’s definitely the one that I deserved after not giving him fights on my blog for so long. The game was disappointing which had an impact on making this review so negative, but keep in mind that it is still a decently good game. There is a lot to do here and the gameplay was decently well thought out. I always talk about how gameplay is really the bottom line for a video game and this title is the perfect example of that. The execution wasn’t perfect, but the game did try to give you as much control over Sackboy as it could. You can change his facial expressions, make him give a thumbs up, and a lot of other customization. You can dress him up any way you see fit and that can make the levels a little more entertaining. I don’t imagine that I’ll be buying the sequel anytime soon, but if you’re looking for a good platformer to spend some time on, this one will work as well as any.

Overall 6/10

Assault Suit Leynos Review


I ended up printing out a coupon for 5 dollars off a new game instead of 10 dollars off of a pre owned one at Gamestop by mistake the other day so I went looking for a new title that I could get for cheap. Leynos showed up and this game always looked pretty interesting. I’d only come across it once or twice in the past, but I like Arcade style games well enough. A modern port is always appreciated since it adds continue points and a saving feature. It’s a fun game and while it is fairly short, the trophies help to add in some replay value. Considering that it’s only 15 dollars new and probably even less used, I’d say that it deserves to be picked up.

The plot is that a bunch of people were sent into space back in the day. Then World War 4 showed up (Yes, not 3. That was off screen) and all of our technology went out the window. We finally rebuilt our civilization and united the world in peace, but we told the space explorers to fend for themselves. They didn’t like that and created their own robot army in order to claim revenge. Can we defeat our own people…and should we? It is life or death as they intend to destroy Earth so I think that ultimately ends up answering the question. We certainly will not go down easily!

The gameplay plays out like a 2D Gundam game. You can equip up to 6 parts on your robot. You can choose to load him up with various guns and rockets or you can equip some boosters and extra armor. I personally went with 3 armors, my Machine Gun, and two sets of rockets. I definitely recommend the Machine Gun and the Armors are great since they add a whole new life bar for each one that you equip. They’re a real life savor. You can also fly if you have the booster and you can aim the guns up and down with the control stick as you go through the levels. You can also punch, but aside from a trophy that you can get for it…why would you ever punch? It’s a joke move in there just for fun I believe.

There are two different modes in the game, Arcade Mode and Classic Mode. Ironically, Classic Mode is the actual one from the arcade game as you play through the whole game and take it down a few pegs. There are less cutscenes and bosses and it feels retro. Naturally, I played the Arcade Mode instead. This one’s a little more modernized with extra features and all the new gadgets. I’ll try the other one out soon for a trophy though so no worries on that. I’ve heard that it’s tougher, but that’s what the save feature is for right? There are 8 levels in each mode and each one can be defeated in a few minutes. The game isn’t very long as a result, but the difficulty level should ensure that you replay some of them a few times which adds to the overall length.

There also is some replay value here since you’ll want to nab the Platinum trophy. It doesn’t sound too difficult, but will certainly take some 2D skills to achieve. For example, one level will have you win without using any guns, that one definitely sounds like it’ll be a pain. I’ll need to equip my best armors for that. Without the trophies, this game probably would have gotten bumped down to a 6. After all, the gameplay may be entertaining, but there’s no multiplayer. That would mean that there are only 8 levels to play and nothing more to gain from replaying it so the game would have sunk due to the fact that it just didn’t have much content. It’s why I am such a big fan of Sony’s trophy system. It really helps all games and certainly adds replay value.

The graphics are fairly retro as they’re supposed to be. The game is clear and you can always tell what is happening though. I’d actually say that they look better than Frogger: The Great Quest despite how much older this one was when it first came out. Some of the level designs will even remind you of Mega Man X. Of course, it would be neat to get a full PS4 sequel for this game with the latest graphics. That would be a lot of fun so hopefully this one sold well enough. The music is also pretty sound. It may not be the most impressive soundtrack of all, but it works well and adds a little more intensity to the campaign.

There’s not much to say about the actual story. It’s pretty decent and hits all of the usual mecha notes. We have the emotional death, the emotionless main character, the emotional heroine, and even the “sympathetic” villain who just wants revenge and to destroy the whole world. It’s good enough for me to still believe that it was good to have the story in the game, but it just serves the bare minimum of what a story should be. It adds context to the battles and gives you something to look forward to after each level. The final level was handled really well with that as you got to fight 4-5 bosses back to back to back. It took me quite a few tries to take that one down, but all bosses fall eventually right?

Overall, Assault Suit Leynos is a good game. It’s fundamentally sound and arcade gamers from the olden days will probably be able to appreciate this even more. It’s not a game that I could see myself playing for too long as I’d get burned out at replaying the same level too much, but it’s good for a quick run through. I don’t have time to stick around and replay many of my games anymore regardless so as long as it’s fun for the first run through, then I’m set. If the game got a sequel, I’m confident that I would check it out. I’m still a little behind in Gundam games, but maybe this will spur me on to get one in the near future. I’m always up for any more robot games that aren’t called Armored Core. If you hadn’t heard of this game before this review, then hopefully I helped give you some extra knowledge so you could decide if you want to purchase it or not.

Overall 7/10