Star Wars The Clone Wars: Republic Heroes Stats and Records

Stats time!

21/50 Trophies
Droids Destroyed as Jedi 1315
Droids Destroyed as Clone 669
Falls 112
Challenges 3
Deaths 141
Destroyed Battle Droids 1270
Destroyed Super Battle Droids 363
Destroyed Destroyer Droid 48
Destroyed Spider Droid 68
Destroyed Crab Droid 36
Destroyed Chameleon Droid 85
Destroyed Sabotage Droid 76
Destroyed Magna Guard 28
Destroyed Vulture Guard 5
Destroyed Octuptarra Droid 4
Jumps 1848
Droid Jumps 85
Actor Jumps 4
Boost Jumps 17
Melee Attacks 1370
Rounds Fired 4768
Grenades 83
Rockets 41
Force Points 152160
Run Distance 46495
Hover Distance 551

Star Wars The Clone Wars: Republic Heroes Review


It’s time for another title set in the Clone Wars. Republic Heroes may be the first Star Wars game that I’ve played on the PS3, but it ended up being the weakest installment in this saga. I don’t know why, but it just couldn’t hang with the others. I blame it on the game’s poor gameplay mechanics and lackluster plot. It’s still a solid game that will last you for a reasonable amount of time, but I was expecting a little more since we are now in the modern era.

The game has you split up into several groups. It appears that Count Dooku is up to something again and he sends Ventress off to cause some havoc. Cad and Kul are also fighting over a weapon of mass destruction. I don’t think we ever actually learn what it does to be honest. Well, Anakin and Ahsoka go to check things out while Obi Wan and a Jedi master I’m not familiar with head to a space station. Two other Jedi Mastered investigate the canyons and along the way the Clone soldiers do their best to help out as well. The heroes have spread themselves rather thin, but they’re always ready for danger. Hopefully they are prepared!

Here’s why the plot sags behind the others…there are no hype moments. The original Wii game was a blast because of the stellar soundtrack and the tough talk between all of the characters. It worked really well as a result. The DS game worked because of the fun gameplay and I really enjoyed the Shadow sisters as villains. The problem with this game is that none of the villains are particularly interesting. They don’t feel like threats either. Cad is a guy with a gun…so he shouldn’t last long. Kul is a robot who has a lot of weapons, but it seems like it’d be an easy matter for the Jedi to swing him around. That just leaves Ventress and Dooku but since they lose in all of the games I don’t think we’re meant to take them too seriously anymore. The banter between the characters can still be pretty fun and the characters aren’t bad, but the plot could use a little work.

The gameplay is 3D hack and slash. You have to fight your way through large armies of droids as you try to keep your wits about you. There is a lot of variety as you will play as both Jedi and Clones as well as ride hovercraft and large robots. You can also jump onto any enemy to control it and force others to try and oppose it. You can use your Force abilities or go in close for the lightsaber. The Force is incredibly overpowered here so the game got that part down pat. To make up for this, it doesn’t give you all that much money so if you want to buy a lot of stuff in the shop you should stick to close quarters combat. I was able to buy everything anyway at the end and I used a lot of The Force so money isn’t a huge issue. Even if you don’t have enough by the end you can probably just replay a level and you’ll be good to go.

It’s fun to mow down legions of enemies with your blade. The game can feel like a mini beat em up at times due to this. That’s also why the Force waves are fun as you can send about 6-10 enemies flying with a single hit. Unfortunately the gameplay can also be a weakness. The title uses an odd auto jump system where your character will lock on to an object and try to land in a controlled arc when you jump. The problem is that the character can’t decide what to do right away so a lot of times he unlocks right as you jump and you plunge to your death. You always have to wait a second before jumping to make sure that you don’t flal. It feels rather odd and it’s a weird part of the game. I had a ton of deaths that way.

Fortunately, there are no real deaths here. Each character has infinite lives and even if both die at the same time, you’re still fine. I am playing on the first difficulty though so maybe that changes later. I wasn’t about to start the campaign on hard after all. It’s pretty useful I admit even if it maybe does make the game a little too easy. I did die over 140 times according to the stats though so I probably got sloppy thanks to it as well. The game just doesn’t explain things too well at times like how to defeat the large droids. That kind of messed me up at times and those bosses would take ages. Just remember to jump on the enemy when in doubt since it automatically destroys most of them.

The main campaign has around 35-40 levels and each of them is about 5-10 minutes long. That will last you for a good amount of time and getting all of the PS3 trophies will add in some replay value as well. There are a lot of collectibles to grab so keep a sharp eye while in the levels. The more that you grab now, the less that you’ll have to worry about in the future right? I grabbed as many as I could, but I believe that I may still be missing around 30 or so.

I wouldn’t say that the graphics are all that good. They look like a Wii game rather than a PS3 one. They haven’t really aged well I’ll admit. It’s not like they’re awful or anything though, they’re still good enough. The blasters and attacks look good at any rate. The soundtrack is rather limited. It uses a lot of the same themes from the other two games. Surprisingly, the only good theme in the game was the end credits tune. That one was surprisingly amazing so I’m a little sad that they saved it for the credits. It should have been used for the actual game if you ask me.

I’ll give the game credit for handling the Force well though. This game probably had the best application of it from all the games that I’ve played so far. It was actually very useful the whole time and didn’t feel like a tacked on feature. There were also no artificial moments made to make the game longer. Every level was direct and to the point. I can definitely appreciate the game’s honesty there. I’ll take a 6 hour game with no repeating levels than a 30 hour one where it is just the same level over and over again.

Overall, Star Wars Republic Heroes is a good game. It could have easily been a great game if the gameplay was smoother and the story was more interesting, but it tripped up there. There’s no way I’d die 140+ times if the gameplay had been smooth. It feels a bit like a cash in at times, but you can tell that some effort was still put into the game. It at least feels like a real game and the levels go by fairly quick. The developers certainly had a bunch of ideas as the game introduces new features even near the end of the game. It’s interesting to see a tutorial message pop up when you’re in the final act. It may not have all worked and they should have used some more time to refine the actual platforming element of the game, but it’s a nice package overall. I’d recommend getting it. It’s not the best Star Wars game on the market, but it’ll introduce you to all of the core concepts.

Overall 7/10

Star Wars: The Clone Wars Jedi Alliance Stats and Records

Stats time!

Level Stats

Sedawan 2/10 Medals
Rodia 3/10 Medals
Coruscant 4/10 Medals
Rodia 3/10 Medals
Christophsis 4/10 Medals
Dathomir 2/10 Medals
Christophsis 3/10 Medals
Dathomir 2/10 Medals
Devastation 3/10 Medals

Star Wars: The Clone Wars Jedi Alliance Review


After a long break, it’s finally time to take a look at the next Star Wars game. This title keeps us in the Clone Wars which is the best era in the Star Wars mythos. I know what you’re thinking…how can the prequels have the best timeline? I’ve thought about that myself and it all boils down to the fact that it felt more like a cool Sci-Fi franchise back then. There were a ton of Sith and Jedi fighting it out along with a bunch of other factions who could use light sabers. In Episode IV and beyond, there aren’t really Jedi or Sith anymore so we don’t get a bunch of fights. There are less variables and pieces on the board. That’s why I like this part of the series. Starting from when Anakin became a Jedi to when Darth Vader was in his early days. That’s the best period in the series even if it wasn’t handled too well in the movies.

The Nightsisters have stolen important cargo from the Jedi. It’s a power source that uses the Force and they are going to put it in a weapon that can destroy entire worlds. The Jedi council decides to do something about it so they send in Anakin and Obi Wan. Moreover, they bring in a few other Jedi to assist them when they learn that Count Dooku and other Sith members are involved. It’s a decently large cast and each of the 3 main villains are a serious threat. The leader of the Nightsisters ends up being the most formidable threat as she decides to blow up the planet on her own. Dooku gets some hype since he stays standing after her attack, but he did run off rather quickly.

The game’s cutscenes are a little cheesy when the narrator explains what’s happening. I could have done without him so be honest since he has absolutely no enthusiasm for the game. The actual cutscenes were pretty good though. It’s impressive that the game had voice acting and it helped make the story feel more real. I also thought the actual plot was a lot of fun. Whether these Nightsisters are created for the game or exist in the comics/TV show as well, they were great antagonists. Their designs were really cool and they got a lot of solid lines. Their leader is probably one of my favorite Star Wars villains. I guess I’d put her 4th behind Darth Vader, Boba Fett, and Jango Fett. It’ll be hard to defeat those 3. She gained my respect when even Anakin and Mace didn’t want to risk a confrontation with her.

The graphics aren’t amazing, but few DS games are. To this day, Mario 64 DS, One of the Kingdom Heart titles, or Ghost Trick probably leads in this category. Still, it looks reasonable and the game excels during the actual combat. The sword swings are handled pretty well when you engage opponents and the level designs aren’t bad either. This title shines even more with the soundtrack. It has some recycled themes from the other Star Wars Clone Wars games, but also some original one. The cool rock theme that plays when you infiltrate the Nightsister base is really good and gave the level an epic feel. It was my favorite level for that reason and it certainly one of the most hype moments in a Star Wars game.

What hurts the game a bit is the gameplay. The actual platforming can be a little boring since the characters move very slowly. Imagine walking in a Mario game without being allowed to run. That’s their max walking speed in this game and you can’t go any faster. This makes going from place to place a little tedious or at least more than it should have been. There are little minigames that you play to deactivate computers and such like connecting the symbols and connect the circles. They were all right. I don’t think the game needed them, but they were short enough to not really get in the way.

The actual combat is all right although it’s a little repetitive. You keep tapping the screen to hit your opponent and you tap high or low depending where you want to hit. The computer will block everything 100% of the time so you just have to swing until he/she gets tired. Then you actually land some damage and repeat the process. It makes for a fun visual with the constant attacks and I found it to be reasonably enjoyable. It’s just very limited. You have Force abilities but don’t actually use them in combat except for certain bosses who are impervious to any other attack. That was a bit of a missed opportunity since I love wielding the light sabers.

I should mention that you always control the characters through the touch screen. I prefer moving with the control pad myself. This only becomes a problem during the quick time events. Yes, the game actually has a bunch of quick time events which is extremely impressive. I can’t think of any other game that implemented them. Unfortunately, the screen doesn’t always work well. I think this was more on my console than the game as the screen is likely pretty bruised by now. Still, having to repeat an entire section a bunch of times because of that can be a little annoying.

There is some very mild replay value here but not much. You can replay the levels to earn medals, but I don’t really know how you even get the medals. They’re related to challenges in the level I suppose like defeating a certain amount of enemies or something. I can’t say that I’m too interested in trying that. The game’s story was of a reasonable length though. It’ll last you a few good hours and the price is low so it’s not a bad buy.

Overall, The game was pretty fun. It was ahead of its time in some ways, but that also meant that the gameplay styles could be a little rusty like the Quick Time Events. The sword clashing was interesting and while it may not have been the best, it was fun for a while. The game likely benefits from not being too long or the repetition could have begun to really show. I’d definitely recommend buying this Star Wars game. It has likely flown under the radar compared to the more popular titles, but it can hold its own with the solid story it presents and the fun soundtrack that accompanies it. It’s a well made game.

Overall 7/10

Star Wars Lost Stars


This manga is off to a great start. I hear that the original novel is also quite excellent so that’ll be fun to read at some point as well. The main character is already so much better than Luke, Rey, and Anakin from the films. I look forward to seeing where the manga goes from here and I’ll review it once the series finishes.

Overall 8/10

Star Wars The Clone Wars: Lightsaber Duels Review


The Star Wars marathon continues. I’m finally into the TV show continuity so that takes me one step closer to the original films. It’s been a fun marathon, but it is almost time to put it on hold since my Birthday is quickly approaching and that means that Legend of Zelda is on the horizon. Still, Star Wars will be back and this is a really solid game to have as the latest title. A Star Wars fighting game makes perfect sense and the series certainly took its time before coming to this conclusion.

The plot adapts classic fights from the movie and the show. Most of the levels are relatively stand alone in that sense as they skip you from fight to fight and it works as a nice abridged version. Honestly, the plot was pretty exciting as a result since the fights just kept on coming. It’s the kind of editing that would work well for many other titles as well. Imagine a DBZ adaption where it skipped all of the set up and just threw you into the fights? To an extent, Tenkaichi already did that, but it included a lot of minor fights while this one only kept the best.

One strike against the game is that it’s incredibly short. There are only 9 levels and each level will take you about as long as your average Street Fighter match. Maybe a little longer if your opponent starts to block a lot, but it’s still nice and quick. This game would probably not even last you two hours so it’d probably be sad to have gotten this game at full price. It’s not as if there is no replay value though. You can play challenge mode to unlock the final fighters. I tried one of the challenges which was to not use any force abilities, but it’s hard to not do this accidentally. I would have preferred that the game just disable those attacks so you can button mash at will. If you really want the characters then it’s worth trying out, but I can’t say that it nabbed my attention.

Multiplayer is where the real replay value is at. The gameplay is surprisingly fun considering that it’s heavily motion based. You wave your Wii remote around like a sword and try to take names. It may not be quite as epic as the Bleach game for Wii, but few are. You won’t hurt your wrist the same way that the Bleach game weakened it so that’s a nice trade off. The controls are easy to learn, but hard to master which is always a good balance. It’s the best way to develop a game because then casual gamers can get into the fun and people who take it seriously won’t have to hit a skill ceiling too quickly. I’d say that I’m still a casual in this game as I basically stuck to button mashing and trying to figure out what combos to use in the meantime. I learned a little about Force attacks and would randomly throw them out during the fight. It worked and I beat all of the foes so that’ll suffice. There are higher difficulties for you to play the levels in as well which should give you a real challenge based on the normal difficulty setting.

The graphics are pretty good. At times, I couldn’t tell which parts were from the game and which were the clips. It’s all pretty smooth and having cutscenes with action inside of them was a nice treat as well. I feel like this game actually got a pretty reasonable budget which is nice to see. Imagine how cool this game could be with Gamecube controller support. I dare say that it would have been one of the Wii’s top tier titles. The soundtrack is rather bland. We have a decent “previously” music theme that plays a few times, but the others aren’t very notable at all. You’ll likely forget them as soon as you finish playing.

The cast of characters are all pretty likable in this game. From Dooku to the Killer Droid, everyone brings something to the table. I especially love all of the overconfidence that emanates from everyone. The amount of trash talking in this game is impressive and the stream of comments just never stops. It’s safe to say that Anakin is my favorite character in this game as expected, but the Killer Droid probably had the best design. A robot wielding Lightsabers just makes sense. I really want to see more wielders in Episode VIII because these games keep reminding me how much I miss those battles. High octane Lightsaber battles is what Star Wars is all about.

Overall, Lightsaber duels is actually one of the better Star War titles although the bar is already quite high so that might be misleading. It’s certainly not as good as Episode III and Bounty Hunter, but I dare say that it’s better than all of the small console titles and maybe even the two Gamecube flying ones. It’s a tough call, but being a pure fighting game can do wonders for you. I do wish that the game had been longer and contained more characters though. That keeps it a little lower than I would have liked the game to be at. Next up is the DS Clone Wars game so it’ll be interesting to see how that one plays out. If it’s essentially a portable version of the same fighting style, then I think we’ve got a real winner here folks.

Overall 7/10

Star Wars Episode II: Attack of the Clones Stats and Records

The game uses an old password save file system so there are no stats. That being said, the main game wouldn’t have had any either since there are no collectibles or anything like that.

Star Wars Episode II: Attack of the Clones Review


It’s time to take a look at the latest Star Wars game that I managed to beat. This game’s really short as it’s only about an hour long tops. That being said, the game’s poor level designs will ensure that the game could take you a little longer. Several levels took me more than one try, but there is one big trick that will save you a bunch of time once you learn it. Read on and I’ll explain it towards the middle of the review.

The game’s plot covers the second film. Good luck figuring out what’s happening from the cutscenes though. It’s not as if you’ll get confused or anything, but you’ll never get all that invested. You just see guys with swords fighting each other and that’s not a bad premise, but the story certainly isn’t trying very hard to be exciting. This is one of those games that you’re really supposed to be playing for the gameplay anyway. The title couldn’t even be bothered to give us any really cool screencaps in the mean time.

This game is a classic 2D beat em up. Think of the old X-Men games from back in the day and you’ll get the idea. Most levels consist of you beating up on robots and other enemies so you can move forward. Naturally, you’ll just get stopped by another group of enemies and you have to fight them as well. You need to really like the gameplay in order to be content. Honestly, I thought that the gameplay itself was pretty good. Blocking and reflecting energy blasts was a lot easier than I would have expected. The transition between attacking and reflecting is typically smooth and the only part that doesn’t work well is turning around. Do so at your own peril.

You can use a super jump when you have enough meter and you have to obtain energy orbs to use any other force abilities. You can learn the Force Push for example, but it takes a lot of energy. So, here’s the trick. Enemies will only give you force energy when you defeat them if you’re not maxed out yet. They’ll only give you health once you force is maxed out. The trick is to simply never use your Force abilities. Several levels require them and there will be moments where you need the super jump, but if you can resist the urge to use them otherwise, then you’re set. See, the tough levels were the ones where robots would constantly attack you and your health would be whittled down. It’s incredibly difficult to defeat them all without being hit after a while.

That’s where the health drops come in handy. If you haven’t been using your Force abilities, then the enemies will be dropping a lot of hearts for you to pick up. That results in an endless supply of health. If I had known about this from the start, I would have breezed through the game a lot faster. It won’t help much for some levels as the second to last one has a one hit KO attack for example. Still, it is of great value if you ask me. Don’t be intimidated by the final boss either, he looks like he’s tough stuff, but he’s actually not that bad. Hold the A button and keep alternating between low and middle strikes. Do it fast enough and he’ll be virtually helpless. This is also a good time to use your Force abilities if you haven’t done so already.

While most of the levels have the same format, there are 2-3 levels where the game turns into a 3D racer. It was a nice change of pace, but it was hard to keep up with what was going on. I just kept on turning and somehow made it to victory. On the last race I don’t even know how I won, but I guess my missile hit a weak spot or something since the win screen came up almost immediately. We take those. There are 11 levels total and each one is only a few minutes even if some feel much longer. There is absolutely no replay value since there isn’t anything to collect or achieve. The game uses a very old password based system so you don’t even get to keep a save file. This game gives you about an hour of entertainment so you really have to think about whether or not it’s worth the money.

One issue I have with the game is that there are no checkpoints. If you die, then you go all the way back to the beginning. That may not sound all that bad since the levels are short, but it’s very annoying. Keep in mind that some of the levels have you on a roller or in a set path where you have to wait for the enemies. You could end up waiting for a minute or two as you roll around in boredom. The levels like to start slow and ramp up later on which doesn’t work very well the second time around. Checkpoints would have made the game so much better and I dare say that it would have bumped the game up to a 7. It’s bold, but it definitely could have worked.

I do like beat em ups for the most part. Hyrule Warriors was amazing and I really enjoyed Devil Kings as well. I haven’t played as many 2D ones, but the X-Men game was entertaining. These titles also tend to be pretty difficult so I was ready for it. Without the health trick, I’m not sure if I could have beaten the level with the winged creatures. It was a really long one and I had to stop and grind out the health several times. I applaud anyone who can get through the level without it. The game really needed to lighten up on the repetition with these levels. If the gameplay had been worse, it could have severely hurt the game. As it stands, I enjoy taking down scores of enemies over and over again.

The graphics weren’t bad. The 3D levels tried to cram in too many things at once so the graphics did suffer quite a lot in this set up. The beat em up segments were a lot better though. While the Stormtroopers looked a lot chunkier than usual, there was a noticeable improvement here. Likewise, the soundtrack wasn’t half bad. The game over screen certainly had a pretty thematic feel to it and since we got very well acquainted during the course of the game, I was glad that it wasn’t a boring tune. I do think the developers put in some real effort to these areas of the game so I can appreciate that.

Overall, This is one of those games that you buy for a single playthrough and then it vanishes…never to be seen again. I can’t imagine buying this on launch day for 20-30 dollars, but for a few bucks? I’d say that it’s worth it. Some parts of the game are clearly low budget, but others age fairly well. The final boss was pretty neat even if it could have been annoying if I had lost more times since I’d have to replay the whole level. Luckily, button mashing never fails in this kind of game. I have a feeling that the next Star Wars game will be better or at the very least, longer. Still, this game was fun in the end and that’s what counts.

Overall 6/10

Star Wars Episode III: Revenge of the Sith Stats and Records

Stats time!

Stage Stats: Secrets Found

Level 1 1/3
Level 2 0/4
Level 3 1/3
Level 4 1/2
Level 5 0/3
Level 6 0/2
Level 7 1/3
Level 8 1/4
Level 9 2/2
Level 10 0/2
Level 11 1/5
Level 12 0/2
Level 13 0/4
Level 14 2/5
Level 15 2/6
Level 16 –

Star Wars Episode III: Revenge of the Sith Review


The Star Wars marathon continues! The last game was exceptionally good and set the bar quite high. Unfortunately, this one is not able to quite reach the same level when it comes to the pure gameplay, but the exciting story and multiplayer turn the tables. There are some obvious problems with the gameplay that hold it back just a bit, but it overcomes those odds. While it could be more polished, the rough gameplay actually helps to make the multiplayer mode more interesting. Just press some buttons and hope for the best!

The game covers the events of the third movie. Anakin and Obi Wan continue to do their best to stop the Sith forces and all of the other villains who are around. The main problem is that the head of the Republic is also evil so the heroes have to watch out for threats from both sides and one of their ranks allows the pull of the Dark side to sway him. This game covers the birth of Darth Vader!

I have to say that playing this game again reminded me why Episode III is still the most epic and exciting Star Wars film to date. It may not be the best, but it does make sense why it would be the coolest. This was back in the days where there were many Jedi warriors and lightsaber battles were commonplace. The film had a bunch of awesome fight scenes within and the game adapts them all and then some. It’s something that all of the movies since have lacked and I’m hoping that Episode VIII gives us a bunch of hype battles. I could definitely get behind that and I’m expecting great things from it.

This game starts off rather slow, but quickly picks up once Anakin joins the dark side. Suddenly you’re fighting other Jedi warriors instead of mindless droids. This makes for more enjoyable battles and also an engaging plot. The banter between the characters is brilliant during the fights and you’ll actually like some of the characters more than you did in the film. One warrior who showed up and confidently took on Anakin is safely one of the cooler Jedi warriors. It was a quick moment, but one that separated her from the common masses who were all dying in an instant.

The game didn’t adapt the cool scene where Palpatine took down the 3 warriors though. I had to quickly watch that scene myself and saw a cool video explaining why the Jedi masters lost so quickly. It was simple, they lacked the speed needed to defeat Palpatine. Apparently that is his strongest skill and he can strike so fast that he barely appears at all. Mace was only able to hold his own because he used a forbidden technique that granted him the power of the Dark as well so it was definitely an interesting watch. Needless to say, despite the video hinting otherwise, I’d still take Anakin over them even at his current level.

There are 16 levels like in the other Star Wars game. In addition, there are 4-5 bonus levels and you can unlock Darth Vader for multiplayer mode. That will be your main source of replay value since fighting friends never gets old, but you can also go back to the levels and grab the secrets. Each level has secret health and Force power ups which permanently increase the size of each. I found a bunch of them by breaking things so I imagine that’s how you find them all. The campaign is only around 3 hours long, but couple it with these other factors and I’d say that the game has a fair length. It’s just a lot easier than the last game so it goes by a lot quicker.

The gameplay is purely about hand to hand combat. It may be more accurate to call it Lightsaber combat. You have standard slashes and power moves. There are also your Force abilities of course, which allow you to lift opponents, stun them, and even push them away. I didn’t properly learn how to use the force until the final 2 levels so I recommend trying to learn it a little sooner. Boss fights in this game are quite difficult as they will block or parry just about anything that you throw at them. Ironically, the final boss is easily the weakest one in the game as he refuses to block just about anything. For the others, I recommend whacking them a few times and then going off to heal. (Yes, you can heal yourself in this game) Then rinse and repeat until the job is done. You can usually run fast enough to get this strategy to work. Alternately, you can master the rock, paper, scissors gameplay, but it didn’t make much sense the whole time so I just reverted to classic button mashing. It’s never failed me before so I have always trusted this legendary technique. Your character will gain experience after each level and you can use it to improve your force abilities (Like healing. I highly recommend focusing on that one) and physical abilities. By the end of the game, your character will be close to being maxed out.

The graphics look quite good. The lightsabers really stand out the whole time and they did a good job with the blasts getting deflected off of the swords. It’s aged pretty well and I can definitely see why this game would be thought of as an older Force Unleashed. There are a lot of similarities to be found here and I look forward to trying that game out at some point. The soundtrack is just as good. It has all of the classic Star Wars themes that you may wish for and the battle themes are all intense. It’s definitely a rock solid game on a technical level.

Overall, Episode III may have gotten off to a rough start initially, but it really grows on you. I was sure that it would only be getting a 7 at first, but the plot really picked up and the gameplay is definitely a lot more fun when you’re fighting actual sword fighters. There is a lot less variety when it comes to the gameplay compared to the other title, but how can you not like a classic 3D sword-fighter styled gameplay? It never gets old and none of the levels are painfully long so that also helps a great deal. It’s the kind of gameplay where I also wouldn’t have pictured a multiplayer mode so it’s really cool that it was featured. The cast could be longer, but I guess we’ll save that for an official Star Wars fighting game. The series certainly has enough characters for it by now. I definitely recommend checking out this title. My Star Wars marathon will likely go on a brief break here since I’ll be getting some new games for Christmas, but it’ll be back at some point.

Overall 8/10