Christmas Carol (1938) Review


Time for another Christmas Carol adventure. This is one of the earlier ones from 1938 and is definitely still a classic. The story has aged well even if Scrooge himself can be a bit cheesy with the quick turnaround here. Of course he does have to turn good sooner or later so might as well have this occur early on. It’s easy to see why the story got so big as it’s a well rounded adventure.

The movie starts off with Fred getting ready to visit his Uncle Scrooge. Scrooge isn’t big on Christmas though and is still being rather rude to everyone. He has earned himself quite the reputation so everyone knows to avoid Scrooge. Fred is unable to convince Scrooge to come over for Christmas so he heads on home. Scrooge fired his assistant Bob on Christmas Eve which shows just how cruel he can be. Well, 3 ghosts have appeared and they are going to show Scrooge the past, present, and future in order to get him back into Christmas shape. Will Scrooge see the light or will he keep yelling Humbug?

The cast is fairly small here so each character gets a good amount of development. You can quickly see each of their personalities from the jump and that provides all the context you need for the story. Like Fred is instantly shown to be a really happy guy who loves Christmas. That’s who he is and makes for a great foil to Scrooge. It’s clear that Fred is someone who will be having a lot of fun all of the time and his family was certainly doing well too with their party.

Then you have Bob who is an honest worker and is just trying to make enough money to pay the bills. It seems like there aren’t a whole lot of jobs in this town given that the only option was to work for Scrooge. I would say Bob is extremely timid but when you absolutely need a job and there no union at the ready, it’s understandable that he would be walking on eggshells the whole time. It’s a shame that he had to get canned on Christmas Eve just for having a bit of fun.

As for Scrooge, well he is the ultimate Penny pincher. The guy is as rich as can be but he still doesn’t want to pay a living wage and won’t even put wood in the fireplace to keep it warm. Scrooge even goes as far as to completely shun the people trying to raise money for the poor. Scrooge is doing his best to play the role of the Grinch and ruin Christmas but that’s when the 3 ghosts come in. They try all of the routines, being nice, scaring Scrooge into submission, or even letting him feel like he’s in control.

Before the 3 ghosts though we do get to see good ole Marley. He’s always an interesting character because he was also a very successful businessman but someone who was also generous. Somehow Scrooge didn’t even know about this so I feel like Marley must have been exceptional at business for this not to have been apparent. Still, it didn’t go very well for him since he was in chains. Was he just not good enough? In a lot of Christmas Carol versions he was shown to be just as bad as Scrooge so it made sense why he was shacked and trying to tell Scrooge not to make the same mistakes. In this version he seemed decent from the start but maybe he was still stingy to an extent and that was his downfall. It’s a small thing but something to think about.

The first ghost is the nice one who shows him the past. She has good speed and reaction times with how she was able to teleport away from his grab in the end. From the 3 visions the first is never as strong as the other two since the first is about his childhood days. Not a lot going on there but we do see how he managed to push everyone away. If he had just gone to play with the other kids then it could have been all good but I don’t think that was possible for a kid his age.

Then we have the second ghost who is the father of many. He has a lot of fun mind controlling the people which is always a bit iffy. It’s why you rarely see heroes using mind control since even using it for the right reasons seems like a bit much. You’ll never know which characters are being good or mind controlled. Nice enough guy though and by this point Scrooge had totally bought in to the spirit of Christmas. You feel like the third ghost didn’t even need to appear but I guess you might as well go for the full combo at that point.

Finally we get to the last ghost who isn’t very talkative. It’s rather late by this point so the ghost probably wanted to get this done and head out. We see the bleak futures of what could be if Scrooge had stayed in his ways. He certainly would have left quite a lot of loss in his wake. It shows how powerfully rich he was in the end. With his fortune he could really make a difference in the town.

The Christmas Carol is a fun film with good pacing and writing. There aren’t any real weaknesses to the story so you should have a good time even if you have seen the story told many times before. In this particular version it felt like Scrooge turned good a little too quickly which would be my only note. It just made the third ghost feel a bit unnecessary which I don’t think was the intention. Usually you want all 3 to play a good role.

Overall, A Christmas Carol is as good a story as it ever was. You get to see what a town experience may have looked like so many years ago and the cast is enjoyable to watch. It would be quite exciting if you could visit your own past as a sort of “Greatest Hits” montage. I could probably go without seeing the future though to avoid any time loops. You never know what ripple effects you might end up creating which will just cause a whole lot of trouble. If you haven’t seen this one yet then it’s worth checking out. Of course there are so many different versions which are all usually solid so you don’t really have to watch this one in particular.

Overall 7/10

Mega Man X Dive Update


I have finally reached Level 100! This has definitely proven to be a mobile game that I’ve stuck with. It’s just way too fun to turn away from. The max level in the game is 160 so we’ll see how long it takes for me to get there. I’ll keep you posted!

Sleepy Princess in the Demon Castle


This manga certainly has a very unique premise as the main heroine just wants to sleep. I have to give the series credit for sticking to this premise the whole time but I have to wonder if it can really keep this up for the entire run. It is a slice of life with each adventure being mostly stand alone, but I’d like a big plot soon. Still, it’s not bad and I’ll have a review for it up when I’ve finished it.

Overall 5/10

Tonkachi vs Goku



Tonkachi may be a good builder and has a degree of super strength, but I don’t think that’s enough to put him on Goku’s level. Ultimately Goku is the kind of guy who can destroy whole universes and move faster than light. Tonkachi hasn’t shown that he has anywhere near that level of ability and that’s why he will have to hold this L. Building houses didn’t prepare him to fight a Saiyan. Goku wins.

Build King Review


Build King is a very interesting manga because of how out there it is. You aren’t likely to find a title quite like this one even if you search very hard. The concept is just way too unique and to its credit, the series goes all the way with it. It does have a very…verrrry rocky beginning though so I can see why it was cancelled. By the time things get going, it just feels like it must have been too late in the polls. A shame though since the series was just hitting its groove.

Well, we’re introduced to this world which is a place where people aside to be builders and carpenters. The world is filled with house monsters and the strongest ones of legend are known as the Build Kings. They are so mighty that nothing can stop them and they even pose a threat to the planet. The two main characters are Tonkachi and Renga. They live on a remote island inhabited by monsters and build houses to protect the innocent creatures. Your skills at building houses are directly proportionate to your rank and ability. Renga is a skilled builder and has done well on the island but his big brother Tonkachi seems to have no skill for it.

Every building Tonkachi builds shatters in an instant. But he does have abnormally high levels of strength and has a hammer which zaps his life force in exchange for boosting this power even further. Tonkachi says that if he can’t build houses then he will build peace by stopping the monsters himself. This has worked out well enough for the heroes but they are ready to leave the island and really test their mettle. Fortunately a guy named Nana shows up on a runaway house one day and that’s their ticket out of here. If the two characters can pass the building equivalent of the Hunter’s Exam, they will finally be pros and can do what they want. It will allow them to locate their mysterious master: Shovel, who told them to come find him once they had gotten stronger.

Right away you can tell Shovel is a very old school kind of master. He reminds me of Piccolo with how he just ditched these kids on an island of monsters and told them to figure it out. Considering that he never came back, the guy really did leave them to their own devices. He doesn’t appear again until the very last chapter or two of the series but admittedly it is a very epic way to end things off. Of course since the series was cancelled they had to rush it but otherwise I’m betting he wouldn’t have appeared for a very long time. He has style though that’s for sure.

So of course I mentioned how the series has a bit of a rough beginning right? Well, it all comes down to the fact that it’s trying to be more of a crazy comedic adventure at first. Think early Toriko or classic Dragon Ball. Thing is, I wouldn’t say I was a fan of either of those. Toriko didn’t get really good until the fight scenes occurred. I just think comedy isn’t this author’s strong suit. There is a whole lot of crude humor and crude humor type jokes. It’s not funny and won’t even get a smile out of you.

The artwork is great for fights. This guy has years of experience so that makes sense. The final chapters of this series? They look amazing. It’s like he never left and all the characters have quality designs. The issue is for comedy the author loves his exaggerated faces but it can get old quick. Comedy just wasn’t working for this series and that’s likely why it was canned so soon. I can tell you right now what I would have done differently is build this up as an action series from the jump. Put more emphasis on Tonkachi and his vitality hammer. Explain the different vitalities and building energies.

It seems to me like the author wanted to develop a really unique power level system here and I say go for it. It was well thought out and there’s a lot you can do with that. The building fights are as unique as they get. I feel like it would be a big burden on the author to have to draw this weekly but it would look great. Ironically I would say the human battles are the highlight but the buildings are the selling point so you have to keep them. Just make that one switch to being action oriented and this could have worked.

Lets go back to the story though with Nana and that runaway house. Nana’s one of those characters who is technically tough but I can’t take him seriously. How could you with that as an entrance right? I’ll give him this though, he does have the funniest scene in the series when he gives his introduction twice since the main characters were spacing out. Now that’s a humor style that worked really well. If the author had more gags like that I think it would have worked out really well.

The series is at a bit of a disadvantage with these two main characters too. The issue is that none of them are all that good. Renga is the skilled one who starts out at a higher floor than Tonkachi but quickly hits his limit. He’s supposed to be the good builder but is effectively out of luck early on in the series. Without the ability to fight physically you kind of expected that he wouldn’t be doing so well by the end though. It’s not a surprise but that’s likely of little comfort to him.

As for Tonkachi, well he’s not a very smart character. He reminds me of a Tarzan type character. He can hit things with his hammer but that’s the extent of it. He’s not very smart and will compromise on his ideals for a gag like when he sells out 2 by 4. This character just didn’t click with me and isn’t my kind of lead. Not to take away from his skills of course. His hammer is the real deal and I like how the effects depend based on which side he hits you with. It’s a unique weapon and he has good abilities but as a character I just didn’t care for him.

So the heroes end up landing on a little island that is rife with bandits and vampires. It’s an interesting little island and the heroes finally get a little exposure to the great outdoors. The first adventure lasts through the first 10 chapters so almost half the series is here. The heroes have to fix an upside down house and ultimately Tonkachi can do this by smashing it a bunch of times. It’s certainly not an action arc and we’re still in the adventure phase. You can probably tell that the author is a big fan of the environment because a lot of this adventure is just seeing the impressive greenery and landscapes. The buildings look really solid as well.

I can’t stress enough how good the art is. This is the work of a veteran, but that doesn’t help the story. The main heroine Cork has the worst debut appearance I’ve ever seen for the main girl. Her first appearance is her hanging upside down and forgetting that she wasn’t wearing pants. What kind of intro is that? It’s just artificial fanservice here and Cork never gets to do anything in the series. It’s not a stretch to say that there is no point to her character. She doesn’t do anything after this island either so I shouldn’t even call her the main heroine I suppose.

From there we start the tournament where a bunch of new characters appear. So many in fact that you are unlikely to remember most of them. It’s impressive to be sure and if the series had lasted then this is a great way to expand the case. Since it didn’t though, you just can’t retain all of that info. Taurus is the strong guy but Tonkachi immediately humiliates him in strength so you won’t be taking him seriously after that. If you’re that much weaker than the main character right off the bat then that’s it. (He tries his best punch on Tonkachi and the lead doesn’t even feel anything)

Shizuka gets some hype at least. He’s trying to be the really stoic rival character who doesn’t let anything faze him. He is tough so I’ll give him that and I like how he’s focused on clearing the exam even when characters are messing up the planet all around him. The guy has dedication so I have to give him that. The test proctor Smith is also not too bad. I mean he gets drunk easy and isn’t a good role model but he is memorable.

Then we get a whole bunch of villains that attack the tournament and more heroes jump in so it gets crazy. While you might not remember most of the characters, I do like how largescale this all gets. We enter Toriko type territory right away. Not in terms of feats but just with how much action there is. Again, if the action had come sooner that could have helped a lot. The tournament/exam is easily the best arc here and keeps on going to the end. The various events were fun enough but things really got going once the villains started attacking. That’s when your attention will really be on every page.

The leader of the villains is a guy named Bill. The name might not stand out but as a character he is the real deal. His quantum vigor ability seems really broken with how he’s in multiple realities. It’s hard to see how the heroes would beat him but that’s likely not something that would have occurred for a very long time anyway. As it is, we only get to see him for a chapter or two but he leaves a good impression. He reminds me a bit of Midora.

As for the buildings, I feel like the series does cheat a bit here. The first buildings we see look like normal buildings so it makes for fun and creepy visuals when they start walking around. Later on the more powerful ones just straight up look like robots. It’s cool of course but feels like it’s going against the point of seeing buildings fighting each other. As mentioned we also get a lot of human fights which is basically just Toriko 2.0. When those are the best fights around, it makes you wonder if the series should have just ditched the buildings if they weren’t going to be used a whole lot anyway. Just play itself up as a Shonen action series with exams like Hunter X Hunter and this could have gone far.

Having a slow beginning is just putting yourself at a disadvantage when you need good ratings right off the bat. By the time the setup is completed, it’s just too late. I’ve often thought it might be worth it for an author to release 8-10 chapters online first or more for free on a different site that take place before the official chapter 1. That way you can skip some of the exposition and world building and jump right into the action. It would be risky but then big time fans can always look them up and it might allow you to hit the ground running. It’s possible the magazine wouldn’t allow this but it would be interesting if it worked.

I would say one thing Build King does have going for it is that it’s an easy read. Even with the slow beginning, the art is good enough where you can read through the series quickly. I don’t think it would have been quite as much fun weekly, but at least this way you are blasting through the weaker chapters very quickly to the point where they are gone in an instant. That’s definitely the way to go about things.

My final complement to the series is that despite all of its weaknesses, it’s clear that there was a ton of potential with the whole buildings setup. The world itself was interesting to find out about. How would giant, sentient buildings change the world as we know it? Just answering that question alone could take 10+ volumes as we see the world. You start to get those answers as the series goes on and it’s all very surreal. Imagine living inside of a house that could eat you at any moment? It’s going for a Pokemon vibe with the relationship between humans and their buildings but with the evil ones running around I’m sure there would be tragedies in the future. The mysteries of the Build Kings doesn’t get to be explored and so you leave with as many questions as answers.

Overall, Build King had a very slow start. The first half just doesn’t grab you. There isn’t a lot going on and the character cast is really weak. Fortunately the exam really starts to help the series find its footing. The battles are great and nonstop once they start happening. The extra chapters for the volume release may not remove the cliffhangers but it means more chapters of action and world building which is always good. Plus it covers some more of the crazy battles which was the best part of the series. This second half of hype is enough to give the series an extra star and ultimately I give it a positive rating. It’d be nice to see the series revived at some point now that it has a focus but I suppose it was all just a little too late.

Overall 6/10

Miden Tower Review


Miden is the latest Kemco game and goes back to the roots of their original rpgs. It has all of the solid gameplay customizations at the ready like skipping battles you don’t need and things like that. I’ll go into it more later but mix that in with one of the best plots I’ve seen in a while and you definitely have a winner here. This is one of those games that would be nice to see a sequel for.

The story starts with a village being burned to the ground as most of these RPGs seem to start off with. The government in this game appears to be on the evil side as they slaughter everyone and so the last remnants of humanity quickly build a tower and hide in there. Using teleportation technology and magic to prevent people from warping in, the people have lived in peace for a while now. Well, one day the villains start appearing in the tower. Peace is no longer a guarantee and so the heroes must find the villains and the source of their entrance to put a stop to this.

We then cut to our main character who is quite unique. Valen had to personally watch his friends and family get destroyed, he has sworn revenge on the army. Every day he heads out to destroy a bunch of them and head home. His entire motivation and reason for existing is revenge which is definitely not healthy. One day he bites off more than he can chew and comes near death only to be saved when he summons a sentient wall to save him. Her name is Leila and she is different from most magic creatures in this land. See, most of them have to listen to the summoner at all times and don’t have creative thoughts or the ability to resist. None of that applies to Leila though. She has control of her own and makes her own choices. Still, she does want to protect Valen even if she does not agree with his whole quest for revenge. She aims to get him to mellow out by the end of all this.

The graphics are classic Kemco from start to finish. You have a lot of bright character designs and different level designs. They all appear very familiar so I wouldn’t be surprised if they are starting to reuse assets from previous games. I can’t really blame them if that is the case though since it’s efficient and ultimately it doesn’t affect the story. As long as the story is good that’s the important thing and the graphics are solid either way.

As for the soundtrack it’s nothing all that special but the tunes are always fun. These games always have a very specific style to them where you can recognize the music immediately. That’s the case with this game as well so you feel rather pumped to be starting on the adventure. The soundtrack isn’t large but we do get a new theme for the final boss which was nice. All in all the game succeeds massively on the technical side as expected.

As for the gameplay, there isn’t a lot to explain here. It’s your classic turn based RPG. You attack with physical blows, magic, or special skills. You keep on fighting until you take the opponents down. On the hub world you run around until you get to the very end. You also have a pot where you can throw ingredients in to get other items from time to time. There are several trophies for making a lot of items so I recommend always having a bunch cooking at the same time since it helps a lot for later on. Ultimately you’re doing this more for the trophies than for its effects.

Now I mentioned the gameplay customization before. So here’s how it goes, first off you can turn off battle effects. When you have to level grind, it can feel a bit long to see the attacks over and over again in each battle. When you turn the effects off, you just see a flash for every attack but they keep on attacking. That saves a lot of time right off the bat. Then you can also increase the speed of combat from X1 all the way to X3. That makes a difference too. Following up on that, you can turn off battles against enemies that are weaker than you. You know how in most RPGs you have to keep getting encounters with level 1 monsters and beating them is only a formality since the victor is never in doubt? You don’t have to worry about those here.

These are gameplay improvements I’d like to see more games pull off but Kemco seems like the only ones who have done this to date. It’s why I consider them as masters of the RPG genre. There are also orbs in each area that you can activate after beating it to stop encounters all together. Need to back track for treasure chests? Well at least you won’t have monsters jumping out at you all the time. Considering that one trophy is for walking 50,000 steps, I thought this was a very considerate option of the game since it at least makes this feat rather painless. Otherwise that would just take forever. Even now that is one of the only trophies left that I haven’t obtained for that reason.

Then what really helped the game get to the next level for me was the solid story. Lately some of the Kemco games have had more down to Earth stories with slightly smaller stakes. Well, this one goes back to being a grand story. The character development for Valen is good as he goes from only wanting revenge to being more of a reasonable guy. It’s an effective character arc. Now some scenes can be a bit cheesy with him but at the end of the day he does his best. The origin is also quite sad so you can see how he became so revenge driven.

Leila is also a good character and I thought she handled the situation well. She didn’t suddenly jump in and tell Valen to start saving everyone but gradually got him to escape from the cycle of violence. It’s very Naruto style with how the characters point out that murdering people will just continue the cycle. Ultimately this allows Valen to be the bigger man here and look the other way when it comes time to make a choice.

As for length, the game is a bit on the shorter side. I would definitely say it is one of Kemco’s shorter titles as you should blast right through it. There isn’t much of a post game as you should have that beaten in about an hour or so. Granted, it went by so fast in part because I grinded my character levels to over 500 so I was able to beat most opponents in an instant. The secret ending is good though and way more satisfying than the normal one. That wouldn’t have been a great way to end the adventure. The platinum trophy is quite easy to get so I recommend trying to give it a go.

Overall, Miden Tower is definitely a very solid game. I think it’s the closest we’ve gotten to a game on the Asdivine Hearts series. That is still my all time favorite from Kemco but this would certainly be in second. It’s just got a great story and of course a lot of amazing video game mechanics. Kemco certainly brought out the A team here and I look forward to seeing which adventure they churn out next. If you don’t have this game yet, I’d recommend purchasing it asap!

Overall 8/10

Vivi (Hungry Joker) vs Tome (Hard-Boiled Cop)



Vivi has the ability to slice through her opponents with her mercury form and can move through the air at high speeds. Tome can also move quickly with her unique martial arts style but we haven’t seen her have the same kind of feats. Vivi’s gone up against much more powerful opponents and come out on top. It’s just hard to see Tome keeping up here and ultimately she would just fall to Vivi’s power as Tome has no hax abilities that would turn the tides. Vivi (Hungry Joker) wins.

Haiji (Hungry Joker) vs Kat (Gravity Rush)



This is a battle of gravity fighters. Kat uses gravity to amp up her physical abilities and move at super speeds while Haiji usually uses it more for projectiles. Although Haiji can use it physically as well and was even able to lift an entire chunk of a building. He just seems to be able to use it at a much higher level than what we’ve seen Kat do. While she may be able to put up a decent fight at first, the match is over once Haiji uses his Hungry Joker form. Haiji (Hungry Joker) wins.

Alan Blackman vs Jed Walker



Alan is one of those guys who isn’t eager to fight but he can do so as needed. Jed may be a genius but he doesn’t have the physical abilities needed to take on someone who has mastered sound. Alan can make his sound work in such an offensive manner that it can shatter monsters. There’s no way Jed can get out of earshot so one hit will take him out here. Jed would need a big sci-fi boost to have any kind of chance here. Alan Blackman wins.