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Streets of Rage 2 Review


Classic beat em up titles can feel like a dime a dozen from the old days so it’s really important to have something that helps you stand out. In this game’s case I thought it would be the extra continues that come as part of the game but unfortunately they are finite which hurts the second half a bit. It’s a fun game but yeah without much of a story or anything like that, I don’t see it doing much that other games haven’t already done.

There’s barely even a story here. You have the opening cutscene and then nothing until the very end. I would have liked a little more than that. Ah well, the controls are of course fairly basic. You have your normal hits and then your power moves. The power moves deal a lot of damage but the price for using them is very high. See, every time you use a power move, it drains part of your health bar. So that’s extremely risky and I would only recommend using it if you are fully surrounded. In this game the minions actually use a lot of teamwork so being in the middle is a bad idea.

For example, there’s one enemy who will restrict your arms while the others start punching you. Others will rush in with a quick sneak attack so while you’re punching one minion, he breaks your combo and then the original one hits you. It’s actually impressive of the A.I. I’d say. So the game gets progressively harder and harder as you go through it. There are a few cheesy enemies here though. Whenever I am in the middle of a combo and the enemy activates super armor and hits me anyway…I’m a little skeptical. There’s no way to block or dodge mid combo so that means you have to eat the hit. It doesn’t really seem fair. Then your only option is to go for single aerial hits that can’t be stopped midway but it means beating the level will take forever.

So that shouldn’t be happening. The flying enemies on the jetpack are also a bit much. Your normal attacks can’t reach them so you’re always having to jump up to try and land a blow but it’s just not easy. These enemies are a bit annoying so I’d rather we stay to ground based opponents. You could also just say that the execution was a bit off since otherwise I really wouldn’t have much of a problem with these guys.

The graphics are okay. I wouldn’t say they are anything special but the game was at least trying something as opposed to phoning it in. Then the soundtrack is more on the generic side. So nothing bad but nothing to really write home about either. The game’s length is fairly short. There are 8 levels although each level is longer than the average beat em up title. You’ll have it beat in maybe 80-90 minutes or so. Add or remove time based on how good you are at the game. The initial lives lasted me all the way to level 6 but after that I had to start busting out the rewinds and everything.

There are just so many enemies and they get so good by the end. It’s hard to see how you can get past them on your own. The final boss as well since he is so fast and is always shooting bullets everywhere. He was fairly unique as you would have to get behind him but your character can’t run and is very slow. So you have to try to get to the corner early but that’s how villains end up taking you out. There’s definitely a lot of strategy here.

Overall, Streets of Rage 2 is a decent game but one that still has a big pet peeve of mine. The fact that when you lose you have to go all the way back to the beginning of the game. That’s something that I can never condone. I feel like you should be able to play through the whole title and if you get a game over, you restart from where you left off. Maybe it means that your score resets or something but give me the option to continue. There’s no way I would let myself go back to level 1 and just try to restart again without some kind of progression. So if you have the Nintendo Switch Online, give this one a quick view. It may not change your life but it’s still a fun playthrough.

Overall 6/10

Pulseman Review


All right it’s time for one of the stronger Genesis titles. Pulseman has aged really well as a quality platformer with a lot of life to it. The levels feel a lot like a Mega Man title but then you have the fun Pokemon soundtrack going along with it. It’s a fun title that feels like a hybrid of 2 of the most popular video game series of all time. You’re definitely going to be satisfied with your playthrough here.

Similar to the Mega Man titles you are given the option of choosing which stage you want to start with. You have 3 options in this one and when you clear them, another 3 stages appear. Once you beat them all then you end up fighting the big boss and the true conspirator behind all of this. Each level is unique and they fit the theme of the villain that you’re fighting. Some levels involve a lot of running, others a lot of fighting, etc. It definitely keeps you on your toes at all times.

So what makes this game so solid? Well, in the first place the fast paced nature of the gameplay is a very good thing. You’re always on the go here as you run around trying to charge your energy. Your main weapon is your energy punch but when you run for a while you build up energy. This allows you to fire off your energy blast or turn into a thunder ball and zoom around the area. The latter is what you will be using most of the time to solve puzzles and get to the end. Some bosses can only be damaged by the thunder ball form as well so you want to keep that in mind.

The thunder ball can’t be controlled but it always moves in the same angles so you can definitely use that to time it. It moves in a diaganal direction and upwards. You can cancel it at any time so that’s something to keep in mind. Usually you want to reach a place that’s very high up so you want to cancel this as soon as you are above the platform. If the object is too high, intentionally bouncing against a wall will increase your height and let you get up there. It’s simpler than it sounds.

Against enemies, well it’s really the same principle. At most it can just be tricky to build up enough running room with enemies around you. The punch will work well against most bosses anyway though. One of them I’m pretty sure I did not beat the way that the devs intended though. I just walked up to the boss and started punching. Somehow all of his hits would go over my head so I didn’t have to move at all. No way that’s intentional but hey…we take those.

The game is definitely difficult though. It’s not one of the toughest that I’ve played on the console because some of these have been super insane but it’s definitely still really intense. There’s one level that’s even a full blown maze so you can easily die many times by falling back o to the same enemies over and over again. Additionally it just takes time since you are given many options and basically have to find the right exit through trial and error. Expect to be here a while and then things will go a lot smoother.

As I mentioned before, the soundtrack is excellent. It’s really got a lot of those classic Pokemon vibes to it while still keeping the Megaman techno vibe. It’s really great and gives the game a very unique identity. The graphics are also very colorful and detailed. The artstyle is really what helps to keep this high up because it is timeless. So even 50 years from now it will still look good.

Overall, Pulseman is a very good game and I definitely recommend playing it. I would say that the game even feels ahead of its time in some ways as it plays like a very modern platformer. Everything about this game was well executed and the developers really did not hold back here. Hopefully it can make a comeback at some point. Yes, it will have to endure being called a Mega Man ripoff for a while but that’s not a big deal since Capcom refuses to do anything with that franchise anyway. In fact, maybe this can get them to finally make more games!

Overall 7/10

Earthworm Jim Review


It’s time to delve into the world of Earthworm Jim. Unfortunately I would not say that this one holds up very well. It plays around with too many different gimmicks and control schemes which unfortunately means that there is less time to make the platforming as good as it can be. It can be a little rough when you’re running around and constantly bumping into all kinds of traps.

The concept is still interesting as you play as a worm type of creature. It’s definitely not exactly what you would be expecting in a platformer like this although a while back I did get to play the sequel so I was more ready than I usually would be. I don’t think this one is quite as good though and you can feel the growing pains here. For starters, the level designs are rather convoluted. You sometimes have to spend more time wondering where you are going which is definitely not intended. Or if it is then I would argue that it wasn’t a good design choice. You get punished for moving too quickly.

The platforming is also really tricky with the jumps because if you get the angle even slightly wrong then you will fall to your doom and lose a ton of progress. When you factor in the enemies that you will encounter as well, it’s very likely that you will lose a life there. I died so many times here because the enemies are numerous and they move so fast. You really need to have lightning fast reflexes to even stand a chance. It’s definitely not easy by any means.

There are some creative things here though like some levels where you get separated from your body and have to keep up while jumping away from obstacles. It’s a pretty good challenge without feeling unfair. Then you have the high speed chase levels between the platforming ones. Those are definitely rather tricky as it’s hard not to bump into a boulder at some point but these levels are at least fairly fun. They help give you a change of pace from the platforming.

The game’s not even that long, it’s a little over an hour I’d say so it really should not drag at all. The fact that it does by any metric is the real problem here. A game should always be really enjoyable while you’re playing it and it should never drag unless the game is over 10 hours in which case it’s reasonable to have a slow chapter or two. Again it goes back to being stopped constantly when you’re trying to run through the levels which is a real problem. It’s something that happens in 2D Sonic games as well but they have more positives to offset that.

I will say that the graphics are good though. The game is really creative with the enemies and the level visuals so I do give it full credit there. The soundtrack is also reasonably good. On a technical level it’s good, but the gameplay is what holds it back and that’s easily the most important factor in a game so you can’t really survive with that part lacking. It’s just not going to work.

Overall, Earthworm Jim is a decent game but not one that I had a great time with. I think you could do a lot better in just about every genre. There are many platformers that would be ahead of this one as well. It’s worth checking out if you have the Switch Online but it is nowhere near the top of my list. I don’t think it really has much to offer here and while a modern remake could be a lot of fun, I do think that it needs to do something to really differentiate itself from the older title. Just give me some fun run and gun levels and we should be good.

Overall 5/10

Demon Slayer Season 3: Swordsmith Village Arc Review


It’s time for the big return of Demon Slayer. The series has been on an upwards track so far but would season 3 be able to sustain this? The Mugen Train arc I consider to be much better than this one after all but at the same time just because that is the case in the manga, doesn’t mean it will track that way in the anime. I preferred the Cell Saga to the Buu saga in the DBZ manga while it’s the opposite in the anime so these things can happen. Either way with only 11 episodes this season goes by extremely fast.

This time it’s the Tanjiro show from start to finish as his two teammates are sidelined the whole time. Tanjiro needs a new sword and heads over to the Swordsmith Village where there are 2 other Hashira hanging around. That’s definitely really handy because Muzan sends his troops over to start murdering everyone. Tanjiro will have to try and stop the demons again but does he really have the ability needed to stop them?

One thing you always have to give Demon Slayer is that there’s not a lot of downtime. We get the intro episodes to set the stage and then from there it’s a nonstop climax. Basically from episode 3 and all the way through to the final episode 11, it’s a bunch of nonstop fights. Ufotable is at the helm so the fights all look spectacular. This is definitely a true spectacle show and I’m always up for that. I think it also helps to mask Demon Slayer’s weaknesses and focus on the strengths.

To me, the series does have one of the weaker casts. Tanjiro is nice and all but he’s not a very entertaining main character. Outside of battle he has no real fire in his soul. He’s a nice guy but that feels like most of his character. There isn’t a ton of fun banter between the characters and so the between arc stuff can feel a bit boring. The first two episodes for example aren’t downright bad or anything but any scene of just hanging around the village can be rather boring. I don’t think the show tends to succeed with its humor or non action shenanigans. Fortunately like I said, this isn’t here for long anyway so it’s not really a big concern.

As to the animation, it’s as great as ever. While it’s fair to say that none of the fights match the highs of season 2, they still look great. It’s not that the animation has dipped at all but just that those fights were even more special. This season has more villains who are using run and gun tactics or long range abilities so there isn’t as much chance to have the kind of brutal close quarters combat that you saw in season 2. So have no fear, this show is still giving maximum effort at all times.

The soundtrack is also great. The opening is another high tier song even if it can’t beat some of the previous ones. It’s definitely catchy all the way through. There are also some great emotional tunes like the one that plays in the final episode and of course you have the usual action ones. The soundtrack is very well balanced all the way through. The technical elements never fail to impress and support the main story.

This is the first season where you start to think that Muzan may not be very smart though. The hints were always there but this one definitely sells it. He’s got all of these powerful demons at the ready and he still hasn’t finished off the Hashira? It’s well established at this point that the demons are way more powerful than the Demon Slayers. If they all rushed in at once then the heroes would be doomed. So why not have the demons attack a town as normal. When the Slayers send a single Hashira as they always do, murder him and wait for the next one. Rinse and repeat a few times since there are only 8-10 Hashira and then you’ve won the war.

At the very end of the season Muzan gets real happy because he’s close to his goal and you just feel like he should have been doing things sooner rather than constantly murdering his own men and hurling threats around. He’s an imposing figure to be sure but definitely not a strategist. I look forward to seeing him finally take the stage even if you feel like the heroes should not even remotely stand a chance. One of the strongest Hashira couldn’t take on one of the top 10 and Muzan should be many leagues stronger than that.

The series has been using each arc to develop the Hashira so lets talk about the ones in this arc. First up we have Mitsuri who even now I would say has one of the smaller roles in the franchise from the group. Still, she does get to take down some giant monsters and helps out in the climax. She may lack some of the raw power that the other members have but her weapon itself is very memorable. Its sheer agility makes it hard to dodge while still being sharp. She’s a good character though so I look forward to seeing more of her.

While the series has always been rather spectacular in terms of avoiding fanservice, the show does indulge a bit for when she appears. It’s a rather quick moment at least so on the whole I would say the show is still really solid in this area. Mitsuri gets an origin story and it’s probably the only one that’s not particularly tragic. Almost everyone has an origin involving a demon murdering their whole family or something like that. I’m glad that she was at least able to avoid that.

Then we have Muichiro who has a big role here. This guy doesn’t really like working with a team and values his life above others since he’s a Hashira. Basically he’s a complete jerk to the point where he beats up anyone who gets in his way. Again this is where Tanjiro loses points for me because he just stands there and takes it. How many times does someone have to beat him up before he fights back in a serious way. A lot of leads wouldn’t put up with half of the stuff that Tanjiro allows and it’s really what holds him back in a significant way.

Back in the day Tanjiro and Deku were compared a lot when talking about how much nicer the modern Shonen leads are but the difference is that I do feel Deku would actually stand up for himself a lot more. Yeah he would put up with a bit extra but he still has a tipping point while it feels like Tanjiro really doesn’t sometimes. Obviously if someone else is in trouble then that is a different story but when it’s just him? Game over man. We see why Muichiro turned out this way from his origin story and by the end he is doing better.

He feels a bit weaker than the average Hashira but the battles had some circumstances including poison. In theory he will look a lot better in the future battles coming up. Then we have Genya, another big jerk. This guy can turn part monster if he eats a part of a demon which is a really handy ability. Unfortunately he’s another slayer who can’t play well with others. Yeah he’s also got a super tragic backstory and everything although if anything he’s the one who ends up looking bad in that one since his brother did the best he could. Genya gets some development here as well but to be honest part of his problem is that I find him weak as well.

That fancy gun of his doesn’t work nearly as well as a classic gun would. It’s fortunate that he has regenerative abilities or he would have been bumped off early. This arc basically has the weakest assortment of Hashira and weaker fighters. While I wasn’t a big fan of Tengen, he was extremely powerful. I’d probably take him in a 2 v 1 fight against the Hashira in this season. His stats were just so far through the roof.

Then we have Kotetsu who does his best to look out for the swords but he gets beat up by Muichiro. He helps train Tanjiro although maybe overdoes it with starving him the whole time. It’s not the most extreme that I’ve seen for training though so it’s not crazy. The kid goes through a lot that’s for sure, you definitely feel bad for him in the season. The guy’s got a ton of determination though because he keeps on trying even after getting stabbed when he’s not even a trained fighter like that.

Hotaru could learn a thing or two from this guy because he’s completely unreliable. He’s mad at Tanjiro the whole time because he blames the lead for his sword breaking. That’s illogical on every level. As the guy who made the sword, it’s obviously on him if the sword breaks. Blaming the guy who used it is incredibly petty to me. He eventually gets over himself and makes the sword but yeah I definitely didn’t like this guy.

Nezuko does well as always here. Her fighting abilities are still really impressive and she is certainly able to hold her own really well even against top level demons. Ultimately they are too much for her but the fact that she can deal damage saves Tanjiro and the others quite a bit. The downside to having regen like this is that she does tend to take the most damage though and always goes through the most violence here. The amount of painful injuries that Nezuko takes is absolutely crazy. She has the most emotional moment in the series near the end for sure. Also the implications from this could be a little worrisome so after finishing the season you wonder how that will go.

Gyokko is the main villain here and he’s definitely one of the more annoying ones. He tends to rely on cheap tricks and running around. His own pride is also what keeps him from murdering the swordsmith when he had the chance. So the guy is not efficient and he’s also not one of the strongest members. That’s just great. He definitely has fun picking on opponents who can’t fight back and for a sleazy villain that’s in character but it does mean that there is no reason to really like him all that much.

The other villain Hantengu is way better. That guy actually can fight a lot and then of course he can split into a lot of other demons. All of the split demons have their own special abilities, names, and personalities. It is definitely one of the more expansive splits I’ve seen in a character. I’m used to characters being able to multiply and everything but becoming unique characters like this? It’s really a lot of fun and is part of why the climax went on so long. He would just keep changing over and over. Then he can also absorb everyone and become super powerful again.

It’s a loop that is super hard to fight against and it’s why it took many fighters to defeat him. His rank is definitely very justified within the demon organization since he should clear most of the fighters in the verse. One on One I dare say that there is likely no member of the Hashira who would be able to defeat him. That’s how impressive this guy is. The heroes really had to rely on sheer numbers and a lot of strategy here. The guy definitely left a lasting impression and I won’t be forgetting him anytime soon.

As in previous seasons I would say the only thing that really holds the show back from being higher is that the violence can still be on the excessive side at times. The origin stories are bleak as always with families being murdered or characters being forced to murder their family because they were turned into demons. The demon system still really feels more like vampires to be honest as it’s practically the same thing. A lot of noncombatants are always thrown into the mix as well which definitely makes you feel bad for them.

Even for the combatants the fighting always gets real intense. I tend to have a bit of a higher threshold there as long as they don’t overdo it, but man does Demon Slayer take this close to the brink. Like in Bleach you always wonder why they aren’t all just dying of blood loss by this point. With the demons having high speed regeneration and everything it’s also why you still can’t picture the humans ever winning. It just seems like an absolutely impossible fight all the way through.

Overall, Demon Slayer continues with its nonstop action here. I really do like how the series just locks in every season with massive fights that span many episodes. In that way it feels like a classic action title like DBZ where the fights would really last a while. I look forward to seeing what comes next even if the next season seems like it could be a little lighter on the action. Until it actually comes out, you never know though. Either way we are slowly getting close to the end here.

Overall 6/10

Mashle Review


It’s time to dive into the world of Mashle. A lot of comparisons were drawn to One Punch Man when this came out because the series is about a guy who is extremely powerful physically to the point of having a lot of absurd feats. I would even say his feats start holding their own against Saitama for a little while there but aside from that general part of the premise, it’s not actually all that similar. The blend of humor and action work really well here.

The story starts by introducing us to a world where just about everyone has some kind of magic. If you somehow don’t get this then you will be in a lot of trouble and unfortunately Mash is one such kid. Fortunately as a baby he is taken in by a kind man who raises him for year, Regro. He has done his best to raise Mash in an isolated cabin since then so they are away from the outside world but one day the cops catch on. Mash will now have to enter magic school and pass the exams to become a Divine Visionary. It’s the only way to keep him and pops safe, but how can he compete with these students who all have crazy magical abilities? Well, that’s where the strength comes in!

So with that part it starts to sound a bit more like Black Clover and that’s probably the best series to use as a comparison. No wonder this series is so good right? A lot of the magical abilities are also very creative and powerful so by extension when Mash is taking them on, it makes him look even stronger as well. One thing I’d note right away though is that Mash is never presented as being unbeatable or anything like that. He is super strong but gets damaged and comes close to losing a few different times. He’s always able to think of something in the end but it does ensure that the stakes are high throughout. Mash can be destroyed if he isn’t careful.

There’s also the social stakes of everyone finding out that he doesn’t actually have magic but that’s more for the comedic element. Mash isn’t the smartest guy around and is a terrible liar so more often than not he is practically giving that secret away anyway. He also makes friends rather easily and so they aren’t about to give the secret up. So many people know the secret as each episode flies by that you figure it may not matter as much as everyone thought it would anyway.

What I like about the humor for Mashle is that it’s quite quick witted. There are a lot of great physical gags with Mash doing things that shouldn’t be humanly possible but then you also have the more out of the blue ones that tend to involve creampuffs. One is that no matter what Mash cooks or what ingredients he uses, it always ends up becoming a creampuff. It’s like a curse, but a beneficial one since that’s his favorite food anyway. The gags tend to be really funny with this one and there is a good variety of jokes to be had here so it never gets repetitive or anything like that either.

The show tends to lean a bit harder on the action than the comedy but it executes both really well which is the important thing. When the show wants to get serious, it definitely nails the tone. The fights are really solid and very creative with the abilities like I mentioned before. Mash may occasionally undercut the tone with a gag but for the most part if it’s a serious fight then it’ll really stay that way.

Fortunately the animation is up to the task. I wouldn’t call this a particularly high budget show for the most part but they knew their priorities. For example the average scene of standing around or moving through different locations won’t look great. The animation tends to be a tad spotty there but all of the important fights quickly dial up the intensity quite a lot. Any plot important fight will generally look great so the show knows how to turn it up when necessary. That’s important because you need to look good to properly convey the serious feats happening here.

Then for the soundtrack, that part’s a little more forgettable. I wasn’t a big fan of the opening. I feel like it was trying to feel like One Punch Man to encourage discussions and comparisons but it just didn’t work. It wasn’t particularly catchy. Then the show itself had some decent tunes but none that really stood out. I’d like to see the soundtrack improve in season 2 because I do think of it as a bit of a weak point right now. Nothing that would seriously hurt the show of course but it’s certainly not helping it either.

One of Mashle’s strengths is how each character really stands out. Part of what makes them so memorable are the striking colors for each one. While the animation may not always be super sharp, the colors always stand out. The character designs are on point and the show is just very bright. It has an early 2000s vibe to it with everything being so vibrant and the show is really easy to watch. It’s the kind of title you can pick up and play at any time, although it’s not like there are a ton of episodes so it’s not something you can watch too often for now unless you want to really get it played out.

Now let talk about the characters. First I do have to note that a lot of characters get off a bit too easy here Yeah forgive and forget is all nice and good sometimes but these guys go very far. Like Brad, one of the police officers was definitely going to murder Regro and would have murdered Mash if he wasn’t so weak. The guy has clearly been abusing his power for a long time now and so he should be in jail after that. Ultimately the show is more comedic in nature so these things tend to get overlooked but when you really think about it….it just doesn’t work. I can’t say I ever liked Brad much. He sticks around as a supporting character but never gets better if you ask me.

Regro doesn’t get to do much but he gets a lot of points for looking after Mash for so many years. He’s a good guy and really did his best. That’s the whole reason Mash is so motivated in trying to succeed at the magic academy. Meanwhile Mash is a solid lead. He may not be quite as charismatic as some other Shonen leads and isn’t exactly the most fired up character that you will see. However, his gags do tend to be funny and he has a solid amount of rage moments for when it’s time to protect his friends and I can always appreciate that.

Then we have another petty character in Claude. Again, the show could have been harsher with this guy. He was actively blackmailing a student and then kept trying to get in Mash’s way. He’s a straight up villain the whole time and I’m not super convinced that he is suddenly going to be a big hero going forward. I just don’t get those vibes from him but hey I could be wrong.

The main heroine of the show is Lemon but she never actually gets a super big role. She doesn’t look good initially as she makes the wrong calls but ultimately she gets better…at least a little bit. The problem is that her main personality trait is that she’s in love with Mash and that’s about it. So that doesn’t really make for much of a complete character. It just means that she will be really one note for most of the adventure and she also can’t really fight that well which knocks her out of most situations.

The same can be said for Finn who is a support mage at best. He’s always really nervous and can’t keep up with the other characters’ shenanigans. He’s just not my kind of character. I prefer to see characters with a whole lot of unwavering confidence who grin in the face of evil. Characters who aren’t afraid to mix it up with the villains and all of that. You know that they’re building something up for Finn but it’s going to take a while and so right now he’s on the lower end of the cast.

We’ve got another petty bully character in Lloyd. In a way that’s how you can describe all 3 of the first villains. This guy likes picking on the weak and that’s about it so as you can imagine Mash makes short work of him. There’s not much to like about this guy and he’s fairly forgettable. Fortunately the villains get better as the show goes on because that’s definitely a rocky start. Another villain who is more on the annoying side is Lauren. She basically uses her magic to make guys fall for her before Silva goes and knocks them out. It’s definitely not a magic that will work on most of the stronger fighters in the verse so that really knocks her out of the running early on. Nothing particularly interesting about her either.

Okay now we get to the bigger characters. First up we have Lance who is a pretty strong rival type of character. He challenges Lance early on and gives him a really good fight. It’s probably the first time in the series that Mash has a really solid challenge in combat. His character’s gimmick of being obsessed with his sister is definitely overplayed and annoying though. It’s his one bad trait and otherwise he’s one of the most intense characters in the series. You can always count on him dealing serious damage and all of his fights are a blast. Definitely one of the standout characters in the series to be sure.

Then you have Dot who is a lot more talkative and rather loud but unfortunately he is very easy to trick. The guy lowers his guard a whole lot and tends to feel really bad for himself. I’d definitely like to see him man up a bit more often. He does get his big moments of course but they are usually outnumbered by him being humiliating. He is one of the funnier characters which works in his benefit but definitely expect him to eat a lot of Ls. It’s too bad because he’s the character with the fire type magic so you could say that he takes up that lot there.

Another hero is Rayne although he doesn’t show up until later. Also, he’s one of those guys who doesn’t like those without magic to the point where you could argue that it basically makes him a villain as well. He was absolutely ready to take Mash down and would have if he was stronger. He’s the kind of guy that’s great to have around to fight the villains but you can’t trust him at all.

Then there is the headmaster of the school Wahlberg, but I can’t give him too much credit. Part of the problem with this guy is that he’s a nice enough guy but he still has people that he answers to. This means that he will make compromises even if he knows that it’s not the right thing to do. It’s a big issue in any series because in my mind you have to follow justice no matter what. If that means disobeying direct orders and such…well so be it. That’s just how it has to go.

His evil counterpart Innocent Zero gets a lot of hype but doesn’t really do anything in this season. You can definitely see that they’re building up to a big confrontation like an All Might vs All For One kind of deal so that will be fun. Likewise one of his top subordinates is a guy called Cell War who hasn’t had a chance to do a ton but in his brief screentime we see that he is incredibly powerful. Another true threat to Mash so the hero will definitely have to watch out. The season ends with a lot of intrigue for part 2 so you definitely want to stick around.

For the villains who are in this season though, Silva is a pretty solid one. He’s definitely a villain who plays dirty and uses every trick to win but he’s also very powerful. Even without his cheap tricks he would be able to defeat a lot of opponents. That’s part of what helps him stick out. If he was weak then he would come off as more petty than anything but like this the guy is on point. He leaves a real impression on you. Anser is another decently solid villain. The guy is the brainy type although that is also used against him as the guy’s main gag. I enjoyed his fight a good deal he ends up being a villain who can stand out. He’s not one of the most powerful by any means but he can hold his own.

Then we have Abel who is a really big deal. The guy’s ability to use many puppets at once is really impressive and he’s actually someone who did give Mash a run for his money. The guy looks great right from the start and also lasts for a little while which makes him stand out more. He’s got his own reasons for fighting and ultimately while he is a villain from the start, he’s fun to watch. He even plays off of Mash’s gags a bit here and there.

Abyss comes in later and strength wise is easily one of the most impressive. He can use arrows in the air much like Medusa to speed himself up and he can also use them to mess with his opponent’s movements. It’s an incredibly difficult spell to work around because you will be really disoriented the whole time. All it takes is one big mistake and then you are gone. Almost any fighter except for Mash would have lost this battle which just proves that point. Abyss is a very complete villain with a lot of solid development.

For some more minor villains who were pretty hype, next up is Shuen. I ultimately thought he was fun. The guy even made his opponent Dot jealous because of how good he is. That’s a fight he probably should have won too, I had my doubts on Dot really being able to turn things around there. He may not really get to do anything going forward but he made for a good villain. Likewise Jon was solid with his kitchen themed attacks. A good gimmick goes a long way so even though he may not return to do anything, it was a good appearance nonetheless.

Love, Wirth, and Milo fall into this camp as well. Each one appears for a quick fight and looks good. I liked their designs and overall confidence. They may be very minor villains almost by definition but they definitely trounce the average oneshot villain. Mashle really excels when it comes to making enjoyable characters like this. There are other characters but these are the main ones. The show has already done a lot of solid worldbuilding and set things up well for the second season so we’re in good hands.

Overall, Mashle was definitely great. It’s the kind of show that just feels good to watch with a lot of quality humor and good action scenes. You will definitely never be bored watching this one and the action is always a lot of fun. If you were worried about having to compare it to One Punch Man, you should still check it out anyway. Obviously I’m on Team One Punch Man overall but both shows definitely have their place here and I look forward to seeing more of Mash’s adventures soon!

Overall 8/10

Joker: One Operation Joker Review


The title feels a bit redundant. I’m used to just saying One Operation Joker but everyone seems to list it this way so I suppose I’ll follow suit. It’s a fun miniseries, I don’t think it’s quite as good as some of the other superhero mini titles I’ve read like Superman’s food adventures and the Spider-Man Fake Red title but you’ll have fun here. I think there was even a lot of potential here for future developments if they had made this a long running title but not every series is meant to stick around forever. At the end of the day, this one still explored the concept fairly well.

The story starts with Batman and Joker fighting as always but a freak accident happens during the fight and Batman regresses back to being a baby. He has no memories now and Joker can’t let the situation stay like this. He really believes that his role as a villain is pointless without a Batman to fight against and so he vows to raise the baby back into being Batman until he can find a cure. It’ll be difficult since he is such a villain but the Joker is nothing if not determined. He will be the greatest role model that Batman could ever have. Will the baby grow up into the famous crime fighter though or will be turn out differently?

One of the more interesting angles here is of course that this happens in the present. It’s not an AU or any time travel involved so to the rest of the world Batman just vanished randomly. Of course the same is true of Bruce Wayne as well and so we have Alfred and Robin having to wonder what happened. At least in the background, they don’t show up until we near the end of the series. Crime is likely back on the rise as well although with Joker not committing many crimes, it tends to balance itself out a bit.

What will be the make or break point for this manga in terms of how much you enjoy it will of course be the humor. This is really a slice of life title with the main gag being that Joker is super serious but always has to do responsible things. He will be thinking about bombing a bank and then suddenly he has to worry about getting Bruce to daycare instead. He’ll think about beating someone up but instead bows/apologizes to someone. This kind of thing happens a lot to the point where the gag will be appearing in just about every chapter. It’s a core part of the gimmick of the series after all.

I do think the series can be a bit repetitive on this angle mainly because there are only so many ways that you can approach it. That’s how it is in most titles like this though. There’s a Detective Conan spinoff about the world’s worst murderer who wants to be a criminal but never succeeds. That title replays the same gag over and over as well. There are plenty of titles that hitch the wagon to a single gag so it’s not out of the ordinary, it just means that the gag itself ends up becoming super important to how much you enjoy the series.

For me it’s fun enough. The series never gets laugh out loud funny or anything like that but it’s harmless. The series actually avoids the easy crude humor type jokes which I really appreciated. I also think the Joker makes for a good main character. I’d have liked it if he kept a little more of his edge though. Have him still be happy and goofy around Bruce but make it so he still has a scary aura to everyone around him. I think that contrast would probably have made the gags more effective. His transformation into actually being more of a decent person does lead into the climax of the series but I’d just have tweaked that a bit.

As this is more of a comedy title, there aren’t a lot of fights anyway but you sort of wish Joker could have done better near the end. Now while the series is light hearted, there can be some dark moments. I was pretty surprised at how beaten up Robin got once the Riddler showed up. The Riddler is probably the most imposing that I’ve ever seen him. Definitely a far cry from his portrayal in the latest movie. He does really well here and I was glad to have a real villain at the end. That’s the part of the climax that I would have extended though. Also, I’d like to have seen some more actions from the aftermath but I guess we’ll have to just imagine how it would have played out.

Robin looks good here even if he doesn’t do great in the fights. His loyalty is always impressive and the guy did his best in finding a lead. Alfred also looks really impressive here as he connects quite a few dots on his own. Ultimately he overthinks things but his instincts were on point. On the Joker’s side, we naturally had Harley Quinn show up as well. Playing family is something you figure she’d be into, so naturally this situation works for her rather quickly. Even Joker’s minions are okay with this since a lot of them have families too and now they won’t really be in danger of getting murdered so quickly.

The artwork for the series is actually really solid. There’s a lot of detail all the time and whenever they throw together a scary moment, I have to say that it looks really impressive. The artist would clearly be able to really nail a serious action title. You’re not likely to forget the big splash pages that are scattered within the title. The few fights that we do get also end up looking really solid.

There’s a time skip that happens near the end of the series and I would have liked to have seen more from that era. I actually think it lends itself even better to a lot of shenanigans and fun plot scenarios because at that point Bruce is actually old enough to talk and everything. You could have a reverse Spy Family situation set up where the Joker is a responsible parent by day and a villain by night. It would fit in fairly well as a dark humor kind of plot that you would expect here.

Overall, This Joker manga was fun. It can be a bit repetitive so that keeps it from reaching the next level but the series is also fairly short so it’s not like it’s dragging on for a long time or anything like that. There’s certainly more positives than negatives here either way. The core premise is so out there that you’re just curious how it’ll work out and the series gets very wholesome. You naturally have to overlook the fact that the Joker’s still evil but regardless it’s still fun to read. Definitely check this out if you want to see the very surreal image of Joker trying his best to be the best Dad ever.

Overall 6/10

Castlevania: Bloodlines Review


Time for a stroll back into the world of Castlevania! I played the mobile game not too long ago which was pretty fun. It did have some of the usual Gatcha type issues though. In terms of pure gameplay I would say this one definitely wins although of course the story isn’t quite as involved this time around. It’s aged very well with how smooth everything is though so I would definitely say that this is on the higher end for Genesis titles.

The basic plot starts with Dracula rising again and the heroes have to stop him. For some reason Dracula keeps on resurrecting but the Belmont clan is always ready. You have a choice between two characters to fight him with. One has the traditional whip and the other one has a lance type weapon. I went with the latter because I like using long range weapons. Gives you more options in combat after all. You can pick up sub weapons as you go through the levels including axes, holy water, and a cool energy bomb attack. The latter is the bet one by far so it is the rarest but they’re all actually helpful.

One thing I like about the game is that it’s difficult, but it’s not crazy. The enemies don’t have much durability, the danger is that there are just so many of them. No matter where you go, there is an enemy ready to take you down. Some of the zombies will keep on respawning endlessly so you want to knock them out and just start running. The toughest enemies to deal with are easily the flying ones. If you mistime your attack then you will take serious damage. The damage thing is tricky because as far as I could see there are absolutely no health items in the game. Additionally, each level is broken up into 11 areas which typically has around 2-3 bosses in them. That means you have to play it carefully and try to stay with a lot of health because otherwise you are going to be in some real trouble.

There are 6 levels but with the areas that comes out to almost 70 total which isn’t bad. The actual game is still fairly short at a little over an hour, but that’s not bad for the Genesis. There may not be much in the way of replay value but you will have had a fun time which is the important part. The gameplay is smooth like I said and I definitely liked the graphics quite a lot. It’s very colorful and expressive which is something you don’t always see here. I can tell that a lot of budget went into this one. Additionally the soundtrack is pretty solid as well. There are a good variety of themes in here and they sound good.

The game also goes all out with the final bosses. It feels more like an RPG with how many different forms and phases they have. You basically go through a boss rush of all the old bosses in the game and then have to fight a lady with super speed. That boss is tricky because you don’t do any damage unless you land a lot of hits within a certain amount of time. Miss one hit and your entire combo is nullified so she keeps her full health. That was definitely interesting.

Also one thing to note is that your sub weapon actually runs out of ammo after a while. So even though it’s an axe that you are throwing, you just can’t throw them after a while. It’s hard to tell when it runs out because I couldn’t see any ammo meter so just keep that in mind. It can be really tempting to spam the sub weapon but you want to make sure you still have it for the boss fights. They tend to appear throughout the stage though so still have fun using it, just don’t waste it when you don’t need to.

Overall, Castlevania: Bloodlines is a very balanced game. There’s a lot to enjoy in every aspect of it. I can see why the series ended up getting so big with titles like this one. As long as you have the Nintendo Switch Online you should definitely check it out. This is a game that you just don’t want to miss out on. I’m slowly starting to get to the end of the Genesis games so they will be missed but no worries there are definitely still more on the way!

Overall 7/10

Injustice: Gods Among Us Review


This game was definitely a pretty big deal when it came out. Part of that was due to the great story in there and then you also had the people who were thrilled to finally have a big DC fighting game. Marvel has always had the Vs Capcom series but DC didn’t really have anything on that level. This was finally a game that could hold its own and the competitive scene for it was really solid. I can definitely say that it holds up really well after finally getting to check it out.

The story starts with Superman murdering Joker after the villain destroyed Metropolis and caused the death of Lois and her baby. Superman finally decided that this was the tipping point and rules over planet Earth. All who opposed him have been destroyed so the remaining heroes serve him out of fear or misguided loyalty. This is revealed to be a parallel Earth and then members of the main Justice League are pulled into a portal to enter this world. Can they convince the corrupt Superman to change his ways or will they quickly be defeated?

An evil Superman is always a very scary prospect. Nowadays we’ve had a ton of different evil Superman versions so the concept isn’t quite as novel but it wasn’t nearly as oversaturated when this game came out. It’s still considered one of the better stories with this premise. I would say the Justice Lords is still the best story to show an evil Superman as it made the most sense as to how he would realistically become a villain. Still, this one at least has more nuance than some other versions…although I say that lightly. He’s so far gone here that it can be hard to actually think of him as Superman at all. Certain other characters like Wonder Woman and Cyborg are also incredibly brainwashed at this point.

You have to just accept that these are alternate universe characters though so even if it all seems out of character for them…well they really are different characters all the way through. It definitely feels great once we finally get to see the main Superman step into the picture. He’s just as heroic as always and his power means that he is a one man army. He can change the entire tide of the war with his presence alone. There are no other characters who can say that. None at all.

The gameplay is your classic 2D fighter. One of the trickier things about it though is that the game goes old school. There are no “Auto combos” like in most modern fighters. (Marvel vs Capcom, Dragon Ball FighterZ, Naruto Ninja Storm, etc.) You can’t just click on the square button and unleash a devastating combo. You have to figure out which attacks link into other ones the old fashioned way and it is different for each character. The story has you cycle through a bunch of them so you really get to experiment with the different fighting styles. For the characters where I couldn’t really discover any combos, it made winning a lot more difficult.

It’s a good incentive to actually learn the game. I can definitely see how this game would have a pretty steep learning curve. I also liked that they brought back the interactive maps which you don’t see as much nowadays. You can punch someone through a wall and end up in a completely different stage. That’s definitely really cool. You can also throw a lot of objects in the background, leap off of others to reset your position, etc. Of course you have your final smash attack for each character and a lot of the animations there are pretty fun. Superman’s and Flash’s in particular stand out. There are a few like Green Arrow that are a bit underwhelming but I guess it was probably hard to think of something real flashy for him.

The graphics are really solid here. I’m not super crazy about the artstyle though, which can make the game look a bit older than it is. It seems to be a similar engine to the Mortal Kombat titles so everyone looks rather gruff. It helps to achieve that somber tone for the game but at the same time, everyone just looks sort of ugly. It reflects the jaded world but give me an artstyle more like Marvel vs Capcom 2 any time. The soundtrack is a bit more on the forgettable side though. It certainly doesn’t have any rocking tunes like Tekken in it.

So this game is really standing on the excellent gameplay and great story. Fortunately for it, at the end of the day those are the two most important elements anyway. The story isn’t too long, you should have it beat in a few hours but of course there are missions, tutorials, and a ton of trophies to try and unlock. Additionally this is a fighting game so there is endless replay value in just battling other fighters and having a good time. The only thing holding this one back is that there is a sequel so most likely you will want to be playing that one more. So after the story you would probably upgrade which makes sense. Still a lot of content to enjoy here though.

Overall, Injustice: Gods Among Us is a great game. It’s really a lot of fun to play as all of the DC characters and they really went to a lot of good effort on the story mode. I love how cinematic it is with the constant cutscenes and the story is well crafted. It feels like you are playing an interactive movie to an extent. The sequel will have to try hard to keep up with the pace here but I’m definitely eager to see how that plays out. There are certainly many different directions you can take the story in.

Overall 8/10

Tekken 7 Review


All right, it’s time to dive into one of the biggest fighting game series around. It’s been so many years since I played Tekken 6 and 7 definitely throws you right back into the mix. I really like how strong the continuity is in this series. The events from Tekken 6 play a massive part in this one and it’s why Jin is basically out of commission the whole time. This is definitely a great game that you will absolutely want to have some fun with.

The story mainly focuses on Heihachi as the main character this time around. He has returned to lead the Mishima Zaibatsu once again. With Jin temporarily incapacitated, it is his chance to finally take down Kazuya/G Corporation and rule the world. The game even teases a tournament briefly but that is more of a fun little moment for fans. This deep into the story I feel like it’s unlikely that we will ever get such a big tournament again. There are ways you could definitely write that in but I don’t love its odds. Meanwhile you have the main character of 6 (Lars) getting some screentime as well.

It’s pretty fun to still be getting more information on what happened with Heihachi and Kazuya even this deep into the series. I can definitely say that Kazumi is a very interesting character now to be sure. Her arc definitely went into a bit of a different direction than I was expecting but it does make a whole lot of sense based on what we know about Kazuya. The bloodline had to turn at some point after all. It also does make Heihachi a much more tragic figure than he used to be.

This game might be a bit heavy handed in trying to make you feel bad for him though. Like I’m not completely convinced since in the older games he was so antagonistic. Sure it all could be a front but I just have the feeling that this origin wasn’t fully in mind back in the day. Maybe it was since certain story elements do go back that far but I’m 50/50 on it. Either way Heihachi is still a villain either way, sympathetic motives or not. It was fun to have a game from his POV though.

The only part of the story that I think should have been cut out was the reporter. Each chapter starts with this guy monologuing about stuff but he does it in the most bored voice possible. Even when he says stuff like “I was shocked!” he says it in a super deadpan way. I don’t feel like these moments added to the story at all and the whole time I’m just getting ready to go back to the good parts. It doesn’t help that these moments tend to just be illustrations with no actual animation.

The gameplay is a lot of fun as always. To date no series has made the attack sound effects quite as brutal and intense as Tekken. In this game you really feel every punch and kick. I love the electric type effects that accompany every blow as well. It really helps take things to the next level and the movement is very crisp. When you execute on a good combo you really feel good. You can also see how the skill ceiling for this game would be absolutely immense.

For the most part the story mode isn’t super tough but the final boss really goes crazy. You have to beat someone 3 times and on that last attempt he has complete super armor the whole time. It’s super hard to play around that because he can and will counter everything that you do. It took me a lot of tries but hey I eventually pulled through! So you just gotta keep it up and eventually you will make it through. I recommend just doing a lot of blocking which is something I wasn’t doing for most of the game. At least for phase 2 you absolutely need to do it because he loses his super armor after launching the final smash attack.

Meanwhile the graphics are definitely top tier here. This is a very high end PS4 title that looks like a PS5 game. A lot of effort clearly went into both the big CG cutscenes as well as the gameplay. The title was confident enough to even have cutscenes that lead straight into the gameplay. Of course there is a difference but it’s not super massive and still looks really good on both ends. Then you have the soundtrack which is definitely great. In particular the final boss theme is incredible. It’s super memorable and is a song that I’ll definitely be adding to my playlist. It really works well as the end to an era. (Although of course 8 will possibly be the true ending)

I also have to give the game a shoutout for actually making a crossover character really relevant. The fact that Akuma actually does stuff here as opposed to just being in vs mode is incredibly impressive. That means no matter what, he will always be a part of the mythos. He also gets a good amount of respect. Yeah he’s not good at finishing the job to be honest but in a fight we see that he is the strongest. Nobody’s touching that guy which makes sense. He’s always virtually unbeatable in the Street Fighter series and I’d expect the same to be true here as well. Just look at Asura’s Wrath for evidence on just how busted this guy is.

In terms of length, the main campaign is fairly short. I’d say probably about 3 hours or so, a bit less if you don’t die as many times as I did near the end. However there is a ton of replay value here like with the Arcade mode, character stories, and trying to get the Platinum trophy. Additionally this is a fighting game which means that it already has unlimited replay value in the vs mode. That’s always going to be a massive perk of any fighting game title. It’s really hard to beat that and when the gameplay is top tier like this, even more so.

Overall, Tekken 7 is a must buy not only for Tekken fans but for any fighting game enthusiast. It’s incredibly well polished with a whole lot of content to have fun with. There are so many possible combos and different attacks to play around with. I never really got the hang of using the final smashes because the button combinations are rather difficult but that just shows that you really need to stick with this one for a while.

Overall 8/10

My Hero: One’s Justice Review


My Hero Academia is a pretty huge franchise so it was only a matter of time before it got a big fighting game like this one. I was glad to finally get it, but it is safe to say that the game isn’t super high budget. So it delivers on getting you a fun fighting experience but you aren’t likely to be picking this one up over its rivals anytime soon.

The game starts off with Deku being trained by Gran Torino. He has to use his One for All abilities more efficiently and this is the way to do it. He will have to move very quickly though because the villains are on the move. They aim to kidnap one of the students and then destroy All Might. If the Symbol of Peace goes down then we could be entering a new era of darkness. Can Deku really stop the madness??

So the gameplay is your classic 3D fighter type. You have your standard attacks, power moves, unblockable moves, super attacks, and your assist moves. There are a decent amount of moves but most tend to just be worse than the basic combo. There’s not much need to ever touch some of those attacks but granted I’m not sure how things look at the highest levels of competition. It could be very different there. The balancing just seems a bit off. Like Deku’s standard combo is close to 10 hits long and does a ton of damage while Bakugo’s just lands like 5 hits without nearly as much damage. It’s an odd combination to be sure.

As far as the graphics go, this is one where I think the game did pretty good. I like how bright the colors are and in particular All Might really stands out. They aced his costume here and the guy feels powerful to play as. He’s basically a stronger version of Deku here. There are a lot of fun special effects to the environment and buildings as you fight and there are even some fighting cutscenes where we see the fighters go at it. Again it’s not what I’d call a very high budget title but it looks good enough.

The soundtrack may be limited but the tunes are really good. I definitely liked the main danger theme quite a lot and fortunately it plays a ton of times. In terms of replay value, there is a good amount here. The actual story mode is only about 2 hours long, but there are a ton of side stories. Over double that of the main campaign in terms of levels since you have the villain story on top of that. So all together you’re probably looking at 5-6 hours for completing all of the story mode missions and then after that you still have mission mode and the classic vs mode. Certainly a good amount of stuff considering that the game is super cheap.

I think the game should have been dubbed since that would have made things more exciting but I was glad that the story mode was fully voice acted at least. That was a pretty nice decision. Instead of the comic panel format though, I would have preferred full cutscenes all the way, even if it meant just showing scenes from the anime or something. I’ll be curious just how similar the second game looks. If it’s almost identical to this one or if it goes for something a lot different.

Either way though, finally getting a big video game is an important step. Of course it has quite a few mobile titles and the free to play online one but a console fighter is always a good idea. A lot of titles don’t necessarily start out with the best one out of the gate and things should only get better from here. 3D fighters may not always be the most popular form of gameplay but I’ve played a ton of really great ones so I can definitely tell you that it’s possible.

In a way this game will take you back to a more nostalgic time of the Gamecube/PS2 fighters. A fairly simple fighting game with a limited roster but one you can have a good time with. At the end of the day you want a game that is entertaining and this one definitely does achieve its goal there. You’ll get an extra bump of excitement if you’re a huge MHA fan but as long as you like a good fighting game then you’re set either way.

Overall, One’s Justice is a pretty good game. It’s definitely not great though. The combat itself is a bit sluggish and more limited than the average 3D fighter. You wind up spamming the same moves over and over again. After all, why bother risking your chance at an ultimate move when your standard hit combo does around the same damage with far less risk? Still, I always enjoy a good fighter and there is a decent amount of side content here. That’s definitely something to keep in mind. I look forward to seeing how the sequel goes.

Overall 7/10