Harvest Moon Review


I know what you’re thinking…skill issue?? Well Harvest Moon may be one of the most difficult games that I have ever played but it does so in a very artificial way that doesn’t make you feel fulfilled or satisfied at all. Seriously this is a game that will have you shaking your head the whole time because it just wasn’t meant to be this way. I was looking forward to taking names and raising a great village but in the end it wasn’t to be. Harvestella destroys this one and I can’t say I’m hyped for the next Harvest Moon titles. This one has to take the very dubious honor of being my least favorite game of all time. Granted, something had to take that spot right?

The plot involves you moving to a nearby town and now it’s time for you to start up your own farm. There’s a bit more to the story than that but that’s the general premise and you have to get to work The only problem? I never made it to my actual farm. Yeah that may sound crazy but I spent a few hours on this one and couldn’t get past the tutorial. That was brutal. It seems like you need to talk to a bunch of folks to get through but I talked to everyone and it didn’t work. I was just stuck and couldn’t press on forward. How could this happen to meeeee?

Seriously I tried pretty hard on this one. I talked to everyone many times over and I ran around the whole map so many times. Ultimately I realized there was just no getting out of this. I had a theory that maybe I needed to talk to everyone multiple times in a row because sometimes they would say something different but it still didn’t work. Unless I missed someone since I thought about that a little later in the playthrough. Then you also have the issue of the guys telling me to find my tools but I couldn’t find them anywhere. Maybe that’s what I needed?

The point though is that the game was not very clear at all. I can’t picture most people being able to solve this case at least. It really stumped me at least. You could say that I was on the back foot the whole time. Because of that it definitely does impact the score because it meant that the game ended up being very boring. Seriously I could barely last a few hours in this one because it was just so repetitive. Imagine being stuck in the tutorial in any game. It’s exactly as brutal as you’re thinking.

Now I’m not giving this game a 0 or even a 1 because it does have some redeeming qualities about it. For example I think the graphics are actually rather solid. It may not be top grade stuff but it has aged very well from the SNES era. Additionally the music is quite an peaceful enough to work out well. I like the overall town atmosphere and I can see someone having a little bit of fun here. Ultimately it will be tough to get to that fun which is the problem.

If you can’t leave the tutorial then what can you really do right? At least in a game like Casper’s Scare School you jump right into the events. The game may be over in 12 minutes but you actually got to do something. That’s not the case here…that’s not the case at all. Oh noooo!!! I’m even struggling to get this review any longer because there’s not much more to say when I ended so early into the campaign. I guess that’s a knock in itself though. This has never happened to me before. Now perhaps there was some kind of glitch at play here. I would be surprised given the positive rep for the game everywhere but I do tend to be unlucky with glitches sometimes so it does happen.

I’ll definitely play more life simulations in the future though so we’ll see if another one can do better. Animal Crossing for example will probably be added at some point and I’m interested in trying that one out. Lets face it, it should definitely beat this one for me. Ultimately Harvest Moon didn’t really do it for me but at least I will never forget it. It has a lot of fans and I know a lot of effort was put into the game so I’ll still give it that level of props at least. Throw in some action gameplay and I may make it back for one of the sequels.

Overall, Harvest Moon is really not as good as I was expecting it to be. Trust me I wasn’t expecting it to be great either way but this was really going to be a game that I could play for a long while with a big smile on my face and that just didn’t happen which was disappointing. I like the concept behind the game so I think nowadays you could pull it off a little better. That said, it’s still not really my genre of game. They can be fun on the side but I tend to prefer the more action packed titles. If you have the Switch Online you should check it out though since it’s free at that point. No real downside to checking it out.

Overall 2/10

Astria Ascending Review


This is one of those RPGs I hadn’t really heard of until I happened to see it online during a sale. Why not pick it up right? More times than not any RPG will end up being a fun game since you get used to the characters and have a fun time with them. In general this isn’t one of the strongest ones in terms of story but it did have full voice acting which I appreciated and makes for a fun experience. It took me over 25 hours to complete so the size is fairly good too.

The game starts off with a bunch of people being chosen as the 333rd generation of demi gods. This is seen as a great honor as you defend the planet. The catch is that you are now fated to die very shortly. I forget if you have 3 months to live or 3 years but once your term is up then you die. Definitely a rotten deal most would agree but you gotta do what you gotta do. The world is usually in harmony so this is an easy task but not this year. A villain group seeks to disrupt the current state of things by granting people free will but with dangerous methods. The heroes must stop the villains…but do they have a point?

This is where the story doesn’t really go as far as it should. The theme of the villains potentially being right isn’t really explored at all. Lets look at the context here though. In the current world everyone has to keep on heating this fruit called the harmony fruit. The more you eat it, the more you fall in line and so all of the different races are kept apart and everyone is happy. The villains believe that this is a false happiness and one that is actually enslaving them so they have decided not to eat the fruits.

The main characters disagree with this but it does seem like the fruit is actually hurting the heroes. Of course the game wasn’t tryin to get too morally gray so the villains start murdering people and so they have to be stopped. I would have liked an ending where the characters agree to stop having people eat the fruits or something. At least address it, but that doesn’t end up happening this time. Ah well, the story we get is still good with a lot of different villains and even a bit of a body count. The situation is definitely very serious right from the jump.

As for the gameplay, it’s effectively your classic turn based system. You can use 4 party members at a time. If they lose during battle but you still have one member out, you can swap them out for your other allies in storage. It’s a pretty cool idea in theory but the health points in this game can be low so using up a turn to summon these guys would usually have them down in an instant. I would recommend just buffing up your main four fighters as much as possible.

You do this through level ups but also by using your earned special points to unlock new moves and power ups. this part can be tricky because you don’t get much SP during normal battles. So there is one helpful thing to do and that is to go back to the colosseum and defeat the boss all over again. You can beat him in 2-3 turns as you get stronger and he will always get you 25SP. That’s like completing 10 normal battles which take a lot longer than this boss. So that’s what I did for many hours and finally powered up enough circles to beat the final boss. Without that I would have definitely not had a chance. Those guys hit like a truck.

Personally I advise using almost every upgrade on health, just one or two on MP will be enough. That’s because later on you will learn skills that cut MP consumption in half which is absolutely crucial. You will be glad you had the health later on since it helps you survive the powerful blows later on. Additionally if you use Kress in your party, she has an attack that converts your health points into pure magic power. Trust me that is also really good in a pinch. Each character has some really strong attacks so use them wisely. Especially since some bosses are immune to a bunch of different attacks so you just have to figure out what to hit him with.

You’ve also got super attacks, summons and such so this is just the tip of the iceberg. The gameplay is reasonably deep which is why I recommend playing around with the characters and finding out what your style is. There’s also some basic platforming here but for the most part it’s just around for kicks so you don’t need to practice for it or anything. There’s a very random dice game of sorts that is in but there’s only one battle required for story mode and you can skip the rest of them.

The graphics are definitely solid here. It’s going for a bit of a retro feel but the illustrations are on point and I like all of the designs. The soundtrack is more on the forgettable side though. I couldn’t really tell you any of the tunes at this point. They all just go in one ear and out the other. I feel like a lot more effort could have been put into those. The rest of the effort could have gone into balancing the EXP and SP gained. It just didn’t feel very well balanced at all and the fact that I grinded for hours and hours but never got close to filling out the tree isn’t a great sign. At least it does feel satisfying to see yourself getting stronger and stronger.

Overall, Astria Ascending is definitely a pretty fun game. The story is good even if a whole lot of meat is left on the bone. You still get to enjoy the big battles and of course the gameplay is really solid which helps as well. It could use a little balancing but ultimately you have the freedom to go in a whole lot of different routes on your own which is good. No two battles will end up being the same as a result. The voice acting is still a really big plus as well and you’re getting a lot of bang for your buck so there’s a lot to enjoy here. Definitely worth a purchase.

Overall 7/10

Downtown Nekketsu March Super-Awesome Field Day Review


This is probably one of the most random games that I’ve played. It really is like a track and field game where you just run and run and run some more. The problem? There is only one stage that keeps on repeating so it gets boring extremely quickly. Running isn’t very intuitive. Even once I figured it out, I couldn’t do it as smoothly as the computers and only won once after playing the level probably 20-30 times. It’s fairly quick, each match is about 5 minutes but there’s no variety to it. I need some variety, this barely feels like a game. It wasn’t translated but I don’t blame Nintendo this time.

I mean there is really nothing to this game. There’s no story mode nor are there any other story options. The character models are all pretty much the same but with different pants. What was Nintendo cooking with this game? I just don’t know. The graphics are okay I guess but the soundtrack is very forgettable. I already talked about how limited the game is in terms of content and the shame is that the core gameplay could be okay.

I can see you grabbing a few friends over and having fun sabotaging each other as you run to the goal. A lot of potential there but that potential is wasted with there only being one stage. I feel like minimal effort was put into this one and I hope the price wasn’t too bad. Imagine paying like $50 or more on the game? That would have been absolutely brutal and you’d regret it really quickly. In the future we’d see other games do this concept a whole lot better even though the track and field element was thrown away.

Games like the GBA X-Men where you fight waves of enemies while running around were fun with the variety and everything. You had action and a story but this one just has running. What are you going to be able to do with a bunch of running? You can find pipes and such lying on the ground but it’s never worth it to pick one up because then someone will pass you on the race. You can throw it afterwards, but again that is time that you just wasted when every second counts. You can lift opponents up, punch them, elbow them (Which was pretty funny when I got hit once) but in the end these things aren’t enough. Your goal is to run and often times that is the best option you have available. That’s just the way that it goes I suppose.

Now can I give the game any props to separate it from the pack? Something that it did right? Well the only thing I can think of is that having the levels be interactive with a lot of things to grab and use was probably pretty ahead of its time. I don’t think a ton of games were doing that at the time so that’s impressive. It’s why if you turned this into a fighting game then it would have been so much better. Or a co-op adventure where you team up with a friend to fight off a bunch of gangs. It would have been so awesome! But alas it was not to be.

Overall, This game I’d actually say was just not good. There are some things I can excuse for when a game is so long but having only 1 level isn’t one of them. The game wasn’t very polished and there are some places where if you fall then you can’t get up again and have to reset the game. Without the rewind feature that would absolutely be brutal so I don’t know what they were cooking there. I’d be curious to hear from anyone who really enjoyed this game back in the day because to me it just seems like a rare L. It has to be one of the weakest Nintendo games that I’ve played.

Overall 4/10

Joy Mech Fight Review


So I like a good fighting game as much as the next guy. This one even has a plot which is cool so I would have been pretty satisfied if I got this back when it first came out. That being said, it’s a shame that Nintendo didn’t translate this one. Seriously would that have been so hard? The game has an impressive amount of battles in the story and while it will be tough to beat them all in one batch, I appreciate the replay value since you get a decent bang for your buck if you had bought the game.

The basic plot appears to be similar to Mega Man where two doctors have created a bunch of robots but one of them turns evil. So you play as the main character and every time you beat an enemy robot, the heroic scientist mind controls it so it joins your side. You rinse and repeat this until you’ve beaten all 8 robot masters. You then jump to the next planet and do the same thing. You beat all of them…then you go to the 3rd planet. It just keeps on going and going and going. The robots actually do change a bit, some are color swaps while others actually swap parts a bit. They’re mainly similar but I liked how creative the devs were here.

My only issue is that you can’t unlock these robots so that’s a bit of a tease. I beat the first two worlds and stopped at the 3rd one. There appears to be 4 worlds and every fight is a best of 5 set so this actually takes some time. You’re basically looking at 40 battles per world so over 100 in the game. Again, the value here is pretty good. I won’t say the gameplay is extremely polished and everything but it’s fun enough. It should remind you of the old Street Fighter days where you would spam the hadouken to keep on hitting enemies for as long as possible. That would just keep them at bay over and over again.

Well I did that here with my main projectile attack and it was great. I would then use a flying kick and take the win. I never even needed to rewind which was cool although it was starting to get really close in the last world so I was probably pretty close to that point. The game would be a lot more difficult without spamming since the attacks can be hard to dodge. Like you think it’ll hit a certain area but then it hits you somehow instead. The hit boxes may not be perfect but granted it can also just be that the designs are all a bit different and take some getting used to.

The graphics aren’t bad but not super clean. I’d say for NES standards they’re a little below average. They make up for that with the colors and the interesting designs though. You won’t forget some of these robots very quickly so I give the devs credit for that. Again I also give them credit for having an actual story since that’s pretty awesome and you don’t see it very often.

Overall, This is a decent mech fighting game. To be honest there is little reason to play it more nowadays with so many other fighters on the block but it doesn’t take away from the fact that a decent amount of effort was put into this one. Certainly more than I would have expected based on the box art and how the game’s never gotten popular. As long as you have the Switch Online you should play the game. It’s got a multiplayer mode as well so you can definitely play that for a long while before getting bored. It’s yet another game that I would consider a good proof of concept for something that could be a lot grander with a modern remake.

Overall 6/10

F-Zero 99 Review


Nintendo likes to keep you guessing with new titles appearing out of nowhere and so it was finally F-Zero’s turn. I’d been waiting a long while for this franchise to be revived although admittedly I didn’t picture it in this context. It’s a pretty fun title to be sure but at the same time it’s not exactly the next big thing. It’s worth a quick play. You’ll have some fun here but the limitations quickly start to show themselves as this game becomes repetitive very quickly. I don’t think it lends itself as well to the format as say Mario or Tetris does. Both of those were basically built for the genre!

When you start the game you have to play through 4 tutorial races which feels like a bit much to me because the gameplay isn’t exactly hard to grasp. You’re driving through the course and just have to watch out for the other racers. You do a race where it’s just you, then with 10 people, then with 50 people, and then with 100. So a bit excessive but maybe they really thought people would be a little unsure of what to do afterwards. I won’t fault them for it but I would have definitely lessened this.

Once you finish that there are 3 modes to play from here. Quick race, special race, and grand prix. Grand prix is only active at some points which is 3-5 races in a row against opponents and boosting up your score. The special race can cost you a flag and you get points too. For now I don’t see much incentive to play those instead of normal race but I wouldn’t be surprised if you unlock more collectibles that way. I ended up unlocking 2-3 through level ups but you can check the requirements for each collectible in the shop. Some are about boosting a lot, racing a lot, just playing a lot, etc. Getting all of them should take you a very long time. I saw one that doesn’t unlock until you reach level 90 which is serious stuff.

I do like the collectibles though because it gives you a reason to keep on playing past the initial hour or two. If these weren’t there then there would seriously be no incentive to keep on playing. At the end of the day it will be based on how much you like the gameplay but even then, it’s very limited so that can’t be enough to keep you satisfied forever. Put it this way, there are around 5-6 courses right now. Sure they will probably add more as the game goes on but that means you will be playing on the same maps over and over again very quickly. In my brief time I already played on the same stage 4-5 times and I didn’t play all that long.

Also with the pure craziness of 100 racers on screen at the same time, you can expect a whole lot of bumping and shoving so you are very rarely able to race without interruption. It is fun at first of course since that’s the whole novelty factor but very quickly you will be wishing that you could just race and have fun on your own. That feeling of getting past everyone and just having the skies to yourself? Not going to happen for any period of time in this game since all of the cars are the same speed. Even if you make it to first temporarily, someone will get a super boost and speed away on the road above you.

Your skill is still rewarded of course as saving time around the corners and maximizing your boosts is crucial. You can expect RNG to hurt you sometimes but not enough where it matters. I was averaging spots in the top 40 and I imagine experienced F Zero players will probably be able to reach top 20 consistently. It’s all about learning the ins and outs of the game after all. The controls may be simple to learn but mastering them will be another story.

I am curious to see how long this game lasts. I can’t picture it having the huge success of titles like Fortnite or Among Us but hopefully it does well enough for Nintendo to keep on going for a while. Then we can get the AAA F-Zero game that I’ve been waiting for. So I’m rooting for this title even if I probably won’t be lasting too long on this one. It’s a fun game and the graphics are nice and retro. If I was more hooked on the gameplay then I’d probably be all in but I feel like the most addicting gameplay styles come in later on. For example picture Booksquirm 99 from Mario Party? That would be so much fun.

Overall, F-Zero 99 is a fun game and it’s cool that Nintendo just suddenly dropped it on everyone. That said, I still want a true F-Zero sequel to replace the old one so this better not take that place. There’s so much you could do with a futuristic racer like this after all and I need to see the end result of that. Jump into F-Zero 99 while you can because these 99 games tend to just vanish after a while. If you have the Switch Online there’s no reason not to jump into this free adventure.

Overall 6/10

Madden 24 Review


Madden is one of those series that is always a blast to play. It definitely has not changed much over the years but the core gameplay is so good that you can just jump in and have a blast anyway. To date it’s still one of my favorite video game series for pure enjoyment and this one is no different. If it were to ever come out for the Switch where I could make use of the online features all the time….watch out!

There’s a free demo going around for this weekend so I took the chance to download the full game and give it a spin. Right off the bat you can see how crispy the graphics are. Everything looks fully modern and with a whole lot of time and energy put into it. Considering how massive the download was, that makes sense. A whole lot of time is put into the technicals of the game like the graphics and sound even if fans would probably prefer they put some of that time into new modes and improvements. I don’t blame them and imagine this becomes more and more evident as you get into the competitive scene but as a casual player I’m having a great deal of fun either way.

I went right into the online head to head mode first since this bypasses the need for PSN during the demo. It was a great way to start because I smoked my first opponent 31-1 (I ended up trying to get too fancy during a two point conversion attempt and got wrecked so he got a point there) and the guy quickly disconnected. It wouldn’t always play out like that though as I lost in my next match by a lot. I won the third though so at least I had a winning record.

Part of the fun in online is fighting such a wide variety of opponents. It also does underscore some flaws of the Madden system. The main element that the series still hasn’t figured out is the passing game. It was great up through Madden 13 but after that it really went down the tubes. The reason being that defensive players are a little too powerful right now. They jump out of nowhere swiping balls left and right. If you throw the ball in the air the cornerback will always be the one to make the grab which really doesn’t make sense. You’d at least expect the receiver to give you 50/50 odds so you are incentivized to run the ball instead.

Even the strongest of opponents will have a hard time stopping you from running because of how strong your O-line is. At least while playing as the Cowboys that was the cast. I was pretty much guaranteed to get 3-4 yards per play and sometimes I would break out into a large run. So that works if you’re willing to play the hard ground game but I just prefer throwing the ball so it’s always tempting to start slinging it even if that gets me into trouble. If I’m in a bit of a trolling mood then I’ll slowly run the ball and burn as much time off the clock as possible. It can be a bit obnoxious to the opponent though so you shouldn’t do this too often.

There are a lot of different modes as expected here. You can play in practice mode, live games, franchise, online, offline, drills, etc. There is no shortage of modes so you will definitely find something to have fun with. After all at its core this is all about Football so as long as you like playing the sport then you should be good. There are also a lot of customizations you can do to make the game even more fun. For example, I much prefer playing offense to defense. So online of course you have to play the full game but when playing vs the computers I select offense only. It makes the games quicker but also skips the plays that I don’t have as much fun with. I do wish there was a way to keep in the kick returns though because I really do enjoy those but I suppose you can’t have it all.

There is also so much depth to the game that I do think it would be hard to pick up if I hadn’t been playing the Madden games for so long. I’m used to it so I probably take for granted just how many different controls there are. You could spend hours and hours going over all of the plays and different variations. So my advice would just be to focus on the basics. You’ll get to all of the advanced stuff in time but as long as your fundamentals are good then you should be in business. Just avoid getting hit too hard so sometimes I’d advise just diving to the ground before the opponent hits you. You may lose a yard or two but it’s better than a fumble right? There is a button to secure the ball but I couldn’t figure out what it is in this version. If you do that then the diving won’t be necessary.

Unfortunately getting the trophies in this game can be really difficult so don’t expect the Platinum to be a walk in the park. Some of the trophies aren’t even so hard as they are time consuming like the career ones. To get even close to those you will need to play multiple seasons and let me tell you that can really take a whole lot of time. I’m working on a trophy in one of the older Madden games and I’ve already had to play through two seasons worth and have more work to do. Don’t get this one for the trophies, you should only buy it if you really enjoy the game.

Overall, Madden 24 is definitely an elite game. This is one I would give a 9 star ranking too with ease because it just does so many things right. I do acknowledge that the game has basically stagnated at this point with nothing new going on but when your game is already this good it’s not like you need to change. They can keep the game the same forever with new numbering and I admit that I’ll still be there buying it every time. They’ve got me as a lifelong customer at this point and I’m always ready to mix it up with different opponents online. Football is just too good to stop.

Overall 9/10

Mystery Tower Review


Mystery Tower is one of those games that’s really unique so I have to give it a lot of credit there. That said, I don’t think it’s a game that would remain fun for too long. I played a decent amount of levels and the puzzles can be fun but after a point you’re just ready for the next thing. On one hand it’s impressive that they made a whole game where you basically just use one button but on the other hand that means the gameplay will inevitably be rather limited. There’s only so much you can do with that after all so eventually you just have to press on.

Basically what happens is in each level you have to get to a door which lead you into the next level. To do that you have to arrange blocks just right. You can spin and move them, also you can cause large domino effects by moving the bottom block from a tower. If they fall into an abyss then that’s game over. Additionally you die if any enemy comes into contact with you. So that’s simple enough right? Just move around and eventually you will have the right block in place.

Of course this wouldn’t be a full game if it was that easy right? So it’s a lot harder than it sounds. To give you an example, you’ll have a door high in the air and have to stack the boxes up just fight. You can only jump up one level at a time so if you lift the box from the wrong side then you won’t be able to jump up because each box has an awkward lant where only one side is jumpable. Then there is another issue on top of that, if you make the wrong choice then you’re done for the level. You can end up being soft locked out and will need to rewind or just let an enemy bump into you.

You also can’t afford to try too much trial and error because the amount of times you can lift something in one level is limited. If you try to exceed that limit then you end up losing a life. Now you’re seeing where the difficulty lies eh? I had to restart the levels over and over again in order to get as far as I did and even then I was unable to make it even halfway through the game. It would definitely take a lot of time and serious dedication to actually make it all the way. I’d say that would be something to really consider at some point but only once I was really done with every game and every post game. So effectively never to be honest.

The graphics aren’t bad. They look pretty decent for a NES title. Nothing spectacular or anything but they work well enough with what you’ve got here. It’s always clear what is going on in the game so you’re not confused. The soundtrack is definitely a lot more bland and not particularly memorable but it’s fine. So on the technical aspects the game is certainly acceptable, I really didn’t have any problems there.

One thing the game is lacking is a real story. That’s the kind of thing that can easily enhance any title. Throw in some kind of story here with a few text cutscenes every few levels and it would give me a massive incentive to actually go ahead and play through all the levels. Don’t underestimate how effective a good story mode is to taking a game to the next level. Yes that would have been excellent!

Overall, Magical Tower is an interesting game to give a spin for a little while. If you have the Nintendo Switch Online then there is definitely no reason not to play it. That said, I just don’t see it ending up as one of the all time big titles. It really couldn’t keep my attention for more than an hour. I can respect the puzzles here because nothing is hidden. They’re all just brain teasers that you have to figure out but beyond that there isn’t anything extra to the game. The puzzles are literally the only feature around and so that’s just not going to do it. Maybe if they ever make a big budget remake of this it could be a little better.

Overall 5/10

Fifa 20 Review


It’s time for another Fifa title but I have to admit that this one doesn’t really have anything super new and exciting. It’s basically the same as Fifa 19 although I suppose you could say that for pretty much any sport game with its sequels. They just don’t innovate much so you either love what they have in store for you or you don’t. I’d still like to see a more dynamic level of gameplay like Mario strikers but a lot of people do like these games so they’re doing something right.

There are a ton of modes here as expected from training to minigames and of course the actual thing. I went right into the main game mode to try my luck and at least I did force a pretty solid 0-0 loss in sudden death, a 3-1 win, and then a 1-5 loss. So the results varied quite a bit, it’s hard for me to recreate any of my goals. I would say I haven’t yet mastered the patterns so I would need some serious training in Blue Lock to actually get to that point. Still, I gotta say that scoring feels pretty good so that’s better than in some of the previous games where I couldn’t score at all.

One thing I definitely do like a lot about the game is how during the loading screens you can practice your shooting and running. It gives you something to do while the actual match is being prepared and absolutely destroys having a traditional loading screen. This is really the way to go without a doubt. Even in the drills I found it hard to score though. I’d say my main issue with the game is it’s very much simulation style but for that reason you can’t turn and move the ball as you would want too. I’d like to be able to turn on a dime and really control where I’ve got the ball.

The older games all feel a lot smoother on this even if perhaps they were less realistic. This one just takes things too far into the other direction. Ah well, there is a lot of depth to the gameplay with the controls so you can absolutely get better and better if you put the time in. Train hard enough and learn all of the moves and you should be in a really good spot. It’s just no walk in the park so you will definitely need to apply yourself if you want to pull this off.

The graphics are naturally very solid. You can tell right away that this is a very modern game with top of the line visuals. There isn’t much of a memorable soundtrack at all but that’s fine for a sports title. You will be totally focused on the match itself anyway. So I would say that EA did not hold back on the technical elements and to their credit, they never really do. They always go all out with the sport titles and in exchange they get tons of sales so it is truly a win/win for all parties involved. That’s the best way to go.

We’ll see if Fifa 21 shakes things up. I’m definitely a few years behind on this franchise but I always like waiting a few years on these compared to Madden which I like to get a lot sooner. There’s just less of a rush and it’s a huge incentive to be able to get a game for around 5-10 bucks instead of 60 right? I suppose in a way I’m supporting these games in churning out more by doing this but ultimately it’s super negligible since I’m really just picking up a used copy which someone else already got. If they ever make a true Mario strikers that plays like the original? Then that would definitely be a different story!

Overall, Fifa 20 may not change anything up but it’s still a fairly high effort soccer game. There’s enough of a foundation here where it probably doesn’t have to add anything for 20 years and it will still be getting tons of sales and recognition. That’s just how big Fifa is as a brand and how effective it is. Nothing is stopping EA at this point. It’s still not super fun for me against computers but I think playing some live games would be entertaining enough even if I would probably get smoked. I like to think I would absorb some good techniques from playing a real opponent as there’s only so much you can learn from a CPU. The game is really cheap so you may as well check it out.

Overall 6/10

Kirby’s Star Stacker Review


It’s always neat to play a new Kirby game and especially when there’s one that you hadn’t even heard of before. I definitely didn’t know anything about this game but I have to say that it holds up pretty well. I do wish it was translated though because it can be hard to find the mode that you want to play. I ended up spending most of my time in some kind of unlimited survival mode. I made it all the way past 600 matches there which was cool but naturally the story mode is more fun.

It’s hard to say what the plot is per say but it seems like some kind of dark spirit is taking over all of Kirby’s friends. The young hero must now defeat each and every one of them in order to bring them back to their senses. It won’t exactly be an easy feat and yet it is something that has to be done. Without the powers of Kirby the world is doomed. Are you ready to put your matching skills to the test?

I’d always have a bit of a hard time describing exactly what the gameplay is but the best way for me to describe it is that it’s sort of like Tetris but instead of fitting shapes together, you’re matching blocks based on color. They are all in the same shape though. The more connections you make, the higher your opponent’s tower goes. Whoever is unable to keep up with the rise and has the tower go past the top of the screen first loses. This is definitely not for the faint of heart for that reason as the speed will continue to increase as the game goes on. There is no safe area! You really have to make sure you keep up.

The soundtrack is pleasant and charming enough as you go through the game. I feel like Nintendo kept giving this their A game even though it’s not exactly one of the mainstream titles. Additionally the visuals are solid and have held up well over the years. I definitely had no issues there.

In theory you’ll easily complete this game since you can rewind and use access points but the rounds are fast enough where you never feel tempted to do so. With all the RNG running around and how much of a good time you will be having regardless, you’re just ready to dive in and have some fun. One thing to note is that in the Kirby version of this gameplay there are stars running around in addition to the usual colors. Think of the stars as a wild card, they can help you connect to any color. So if you have two reds, if you have a star in the middle it will connect them for you.

It’s a bit of a tricky dynamic to get used to compared to the normal rules but it does help this one stand out. There are also bombs around but personally I actually found those to make things a little more difficult. They would ruin combos I was getting ready to use rather than actually helping me out of a pinch. That’s the way that I saw it at least. Still, just go for those combos and ignore the gimmicks around you. Eventually you’ll be where you want to be, at the top of the rankings taking down all opponents!

Overall, Kirby’s Star Stacker is a pretty fun game. There isn’t a whole lot to say about a game like this because it’s all pretty straight forward but that doesn’t take away from the experience. I had a good time with it and it would be even better if the game was translated. I can’t believe this didn’t come to America sooner. If it was in the mobile age then I think things would have been different because this kind of game sells really well on the phone. The gameplay is easy and addictive so all you need is a quick story and you’re set. There’s a good amount of content here and since it’s free if you already have the Switch Online, I recommend checking it out.

Overall 7/10

Temtem Review


It’s time for another super long Switch game in Temtem. This one’s basically a Pokemon homage for the modern audience. In some ways it definitely surpasses Pokemon like the fact that the story can get a lot more out there but on the other hand it does have some extra issues like endless battles that do bog it down somewhat. So it’s a good game but not nearly as good as it could have been.

The game starts off simply enough with your character getting his first Temtem. He can finally travel the world and fight all of the Dojo Masters. Unfortunately his journey is interrupted by the fact that a big terrorist organization is making a move on the planet. They are building some kind of super Temtem to take over the world. The lead will have to stop these guys while also improving his skills, but what can one kid do?

Basically this is like the plot of the original Pokemon game but with a few additions and twists. Additionally the game definitely has fun being really self aware about the whole thing. You are often given 3 dialogue options, usually a nice one, a mean one, and a random one. I certainly had fun playing around with the responses. Note that this doesn’t actually change the story or anything like that but at the same time it does give the lead some personality. Also the characters do actually react to what you’re saying which is nice. In Harvestella this didn’t really happen as the two options were almost always pretty much identical.

I wouldn’t say that most of the characters are all that memorable but I did like the final boss because of how insane he got and I also enjoyed the general. The rival Max started out good but basically fell off a cliff. Where the game gets a bit dicey is it tries to be as edgy and modern as possible which works in some ways like this game having a body count and you getting to fight unwinnable battles. Where it doesn’t work is with the game getting rather PC and shoving a bunch of iffy romances at your face. The game constantly trying to ship me with the rival was pretty awful. At least there’s always an option for you to tell him to back off or just be really mean to keep it from happening but making that a main plot point was definitely not a good idea. A ton of the NPCs you beat up also have romance drama going on, at least two being story plots you can’t skip so the game wanted you to absolutely know where it stood on the gender politics. It’d be nice if all of that could have been sidelined so I can focus on the actual game!

To the rest of the plot, at least the lead actually has real character and can talk. That’s a big departure from the classic Pokemon games where this was absolutely not the case. Even now Pokemon doesn’t really do that and I think it will be years before it’s ready to be more of a full RPG the way this one was. The game doesn’t want to invite too many comparisons to Pokemon beyond all of the inevitable ones so it does go and switch all of the type advantages. Because of this it took me forever to learn them and even by the end I was mostly working off of memory from when I fought the Temtems. I still couldn’t tell you most of the types.

As this is one of those games where you are always online, the game is constantly saving. That’s good because the game crashed several times where I definitely would have lost some data but fortunately in this game when you restart it takes you to the exact point where it crashed. Literally if you’re mid battle you will respawn on the same turn within the same battle. So that was definitely cool. You also have a portable Pokemon center of sorts which you can use to recover all of your health once after every poke center visit. This is huge because otherwise I would have to be going there constantly.

As I mentioned earlier there are tons and tons of fights and they generally keep really close pace with your Temtem. So you can probably beat maybe 2 of them before you have to go and heal. So with this item you can do 4 fights before you have to reset. There is no EXP share or anything like that so most likely by the end of the game you will have 2 super powerful Temtem and the other 4 would be fodders. I basically resorted to just catching my last ones in the wild since they would at least be level 70 that way but my main two were both over level 90. This made the final fight tough since there’s a timer and I had to keep on reviving the main two but it worked out.

You need to watch out for the fact that money is hard to come by from Pokemon encounters though. In fact I think you don’t get any money from those so you need to fight with trainers a lot and that money goes really quickly. It makes losing really high stakes since the game saves so often and then you don’t have enough cash to buy more revives. You can always grind out more levels of course if it gets to be too much though. Fortunately I didn’t have to much after the first chunk of the game, for the most part it stays manageable. Just pick your main two Temtem carefully so that you have a balanced form of attack. I used a thunder type and a bug type which covers most matchups.

The soundtrack is a bit more on the forgettable side so you likely won’t be remembering too many themes. The graphics are also not super impressive, they do the job but ultimately I wouldn’t say that they’re high tier or anything. This could pass for a much older game than on the Switch but it feels like it’s an indie title to an extent so this isn’t exactly coming with a Mario budget or anything like that. It could have probably put some more effort into it, but it’s not bad at least.

One thing this game really lacked was a better fast travel system. There are large parts of the game where you’re running from place to place and it just takes a very long time. Being able to teleport to a town once you have been there would be huge. The main Pokemon games have always done this so Temtem deciding not to bring that feature along was a big mistake. Maybe they thought it would feel too similar but there are tons of ways around that and most RPGs have fast travel so it shouldn’t have been a big deal. In short, this game’s biggest weakness is easily that it is missing a ton of quality of life features. It feels a lot grindier than it needs to be with all of the constant fighting and that means there is less time to just enjoy the story even if the story could have also been better. There are a lot of elements that I liked but also things left on the table. For example the climax is a huge missed opportunity. Lets just say that you’re expecting one more huge battle at the end the whole time and then it just doesn’t happen. I was really surprised about that. It may have also been a budget thing but it was absolutely not a good idea.

Overall, Temtem is a good game. It’s held back a bit by how hard the game is being drawn out towards the end though. There are just so many battles. They may not be super tough but you still have to go back to the healing station each time after fighting them and this gets old quick. Especially because the minion spawn rate is rather high too so you have to be running away a lot. This is a game where you will need to have a book or something with you while you are playing for all of the dead time. It’s a turn based combat game after all so there are a lot of animations and the battles tend to be a little on the long side. It could use some Asdivine Hearts quality of life features to cut out animations and speed things up if you ask me. Still if you want a Pokemon type game with a story that can go a bit harder than the main games then this should be right up your alley. It’s not like there are a ton of Pokemon type games out there either so you need to grab each one that you see.

Overall 6/10