Dora Sasaki vs Batsu Ichimonji



Dora Sasaki is a tough fighter who was able to get by without having any magic or super special abilities. He had determination and heart. Even without his demon partner mode he would be able to put up a good fight here although Batsu would probably have the edge in that case with his fire element moves. They just won’t be enough to compensate for the difference in overall ability here. Dora Sasaki wins.

Morihito Otogi vs Samaritan (Mythos)



The Samaritan has some super strength and is reasonably powerful but he’s still not going to be doing much against Morihito. Morihito is stronger and faster while also having more stamina. He should be able to win this one rather quickly even without advanced tactics. Samaritan has no real options in this fight beyond his strength so that means he is quite doomed here. Morihito Otogi wins.

Woltekamui vs Valkenhayn R. Hellsing



Woltekamui is an incredibly powerful fighter with staggering speed and almost limitless strength. It will be difficult for Hellsing to really stand in this guy’s way when a single hit at the speed of light would take him out in an instant. Woltekamui is closer to being a DBZ character than one of the monsters that Hellsing tends to deal with. Hellsing would need some significant power ups to change the tides of this battle. Woltekamui wins.

Artemisia vs Edelgard



Edelgard is an excellent tactician, field leader, and combatant. She can certainly hold her own against most fighters but up against one of the 5 dragon lords she would be no match. Artemisia’s time manipulation is on point and even aside from that she has tremendous attack power and defense. Edelgard will have a hard time dealing any significant damage when you factor in the high speed regeneration as well. There is just no path to victory. Artemisia wins.

Shibuya Aoi vs Ragna (Crimson)



Shibuya may do his best to protect Anzu in his series but the guy lacks drive and often deals with confidence issues. Ragna has been through much more difficult circumstances and always goes out swinging. He has true determination and has grown stronger due to his efforts. There’s no way Shibuya would be able to hold his own here and so ultimately he would definitely be going down real quick. Ragna (Crimson) wins.

Miko Yotsuya vs Nemo



Miko Yotsuya may be afraid of ghosts and such but at the end of the day you can always count on her to try and help you out of a tough spot. I don’t think Nemo would intimidate her all that much and she should be able to take him down in a snap. Nemo doesn’t have the physical strength or durability needed to keep her at bay for very long. So ultimately she should be able to catch him and then that’s game over. Miko Yotsuya wins.

Kilik vs Ido



Kilik is an excellent fighter with a spear and he can use a variety of weapons. If he gets up close then he could deal a lot of damage and pierce Ido’s armor but he has no long range options to deal with him. Ido’s stats are booster to the point where he should be able to stay at a safe distance and blast away at Kilik or dominate him in close quarters combat. Either way I don’t see Kilik being able to hold his own for very long. Ido wins.

Ancient Ogre vs Marrina Smallwood



The Ancient Ogre is a powerful foe and he looked quite good in the Bloodlines show. This is not someone that you want to underestimate by any means. While Marrina has a monster form of her own and some decent strength, she doesn’t have the sheer technique to keep up with this guy. He would completely overwhelm her in combat and this is why the guy is feared across the cosmos. Ancient Ogre wins.

Jun Kazama vs Rooster Cogburn



Rooster is a good shot and a very tough guy who doesn’t give up but ultimately I don’t think that will be enough to take Jun down. She taught Jin well and was an excellent fighter. What she lacked in raw power she more than made up for in technique. Rooster would really be on the back foot here and his gun skills would not be quick enough to tag her. Ultimately he would be going down for the count here. Jun Kazama wins.

Driv3r Review


The Driver series seems to have peaked with the first one so far because it has been wayyyyy better than the two sequels. You can’t even compare them but granted, the first I played on Playstation while the next two have been on GBA. These editions leave a lot to be desired and this game in particular was a lot weaker than I had expected. Personally I just thought that it was going to be a lot better than the final product. It’s not a game I would really be recommending to people.

Tanner is back and this time he has to go undercover in Miami to grab some bad guys and find out about car transactions. The plot has a very Fast and the Furious feel to it but the abridged version. It feels like the game grabs screenshots from the home console games and then picks some text to go with it. As a result you get a very fragmented version of the story. Additionally there is nothing to show who is talking so half the time they keep changing the person who is talking in the cutscene but you have no idea who is saying what.

The story ends up being a bit bland as a result. It doesn’t help that the game only has one musical theme that plays for every cutscene. The game is definitely on the low budget side that’s for sure. I was never really able to get all that invested into the story so then the gameplay has to hold its own. There are good and bad things about the gameplay though so that’s why it wasn’t up to the task of carrying the whole game on its back. First off the game can’t process most of the background items.

What that means is you’ll be driving when suddenly a car appears in front of you and knocks the wind right out. A single crash can often mean that you will lose a level, particularly if it’s a head to head collision. There are a lot of high speed chases and such but with this it makes the game a little tougher than it would be otherwise. Particularly when it’s a long level then replaying the whole thing is a hassle. The final level in the game involves 3 checkpoint races in a row and yes if you lose any of them then you start all 3 again.

There is a new mechanic in this game which is that you can actually fight on foot. You get out of your car and start firing shots but there is a big catch to this. See, it was actually going to be a really fun mode but what ruins it is how quickly you can run out of bullets. If you run out of bullets then you have no way to fight back so you just have to lose to the opponent. An additional penalty is that dying takes you back to before the mission and often means that you will have to drive halfway across the city to get back to where you were. Every time you die it’s a huge time delay. I appreciate that the game’s hub world is so big but there should be a quick travel option somewhere. That would have helped out a great deal.

Then getting more ammo is a hassle. (You lose any ammo you used even if you die by the way) You have to find some packs scattered across the massive hub world which is difficult or you have to beat all sub missions of a color which will get you a new weapon. This will come with some ammo. It’s worth unlocking the weapons anyway though because they are considerably more powerful than the starting weapon that you get. Always keep your most powerful weapon equipped as well since ammo you pick up will then go to that one.

Completing the game without the latter weapons will be nearly impossible so make sure you complete the missions. Most of the missions can be a lot of fun at least and they’re short. I didn’t feel bothered at playing them and they would often beat some of the story missions. In the story I mostly don’t like when you have to tail someone, just let me go full blast in a race or something instead.

I do like the combat though and driving can be fun when you’re allowed to go all lout. You can move at really high speeds and while this often causes the game to lag a whole lot, it still feels nice. Surprisingly there is no police mechanic here so you can bump into everyone with no problem. I missed that a bit since it was such a big part of the original Driver game. Maybe they just couldn’t figure it out for GBA or something like that.

The graphics are okay but I would say below average. It didn’t seem like a whole lot of effort was put into this one compared to the bigger titles. It almost looks and feels like some kind of cash-in. I already noted how the soundtrack is basically nonexistent as well so don’t expect any really big tunes there. This is definitely not that kind of title. At least the main theme isn’t bad. That’s good because you’ll be hearing it a whole lot.

Ultimately at its core this game just needed a lot of quality of life upgrades. For starts you should get some ammo when you revive and you need a better way of getting more. Whether that means buying ammo or spawning it in more places, it shouldn’t take forever to get it. I nearly died against the final boss who was a real bullet sponge and if I lost there that would have been disheartening because it took so long to get those bullets in the first place. Then we need quick travel and losing a mission should give you the option to retry it rather than having to drive all the way there again. That would have at least given the game a fighting chance instead of making the levels needlessly exhausting at times.

Overall, Driv3r is not a very good game. I thought it would be better than it was. The gameplay is just good enough to keep me from calling it a bad title but there is almost no reason to get it. There are much better car games to buy as well as shooters. If you have the original Playstation or a PS2 then I would say to just buy the original and play it again. It’s way better and really executes on the potential and possibilities of the franchise. This one isn’t trying nearly as hard. I do still have high hopes for the PS3 title though because we’ll be back on the home consoles and it should have a good budget. If that one is no good then I don’t know what to say at that point. It would be a bit odd.

Overall 5/10