Cells at Work!! Review


It’s time to look at the next installment in the Cells at Work series. Season 2 focuses more on the side characters like Normal Cell so it serves to expand on how well you know the cast. It is not quite as explosive as season 1 though and you will miss Red and Neutrophil when they aren’t around. You can tell the production values have dropped as well. Since the show is a slice of life title it’s not like you could call this a filler season but it does feel like that a bit since nothing big happens until near the end of the season. The climax is really solid though and ultimately this is a good title even if it isn’t a great one.

The general premise of the show is that all of the blood cells in a person’s body are sentient. They go around making sure that everything works and this is how you stay alive. Red blood cells move the nutrients around and the White blood cells take out the germ intruders. It all makes for a smooth operation and so you see their day to day lives. Near the end of the season the big villain known as Cancer makes his return to kick things into high gear. Can the heroes stop him?

This is a rather short season with only 8 episodes in it so the whole thing goes by pretty fast. The cast may not be the strongest out there but they’re still nice enough. Lets get the weak points of the show out of the way first. As with the first season I do find that the backgrounds can feel a bit repetitive because there’s only so much you can do while being inside of a body. It limits the show to an extent because the average slice of life has a lot of fun outdoor backdrops and elements to keep things fresh. With that out of the question here the characters have to do the heavy lifting.

Some of the characters are pretty fun so that works out well enough but at the same time I wouldn’t say that this is a series with top tier humor. Titles like Bleach and Noragami would be funnier. As a comedy it’s probably a little below average and the action is only standard. In a lot of ways that is the best way to describe the show. It’s not particularly weak in too many areas but it’s not strong in any of them so it only ends up being a rather standard show that isn’t too remarkable in any way.

From the soundtrack there is one theme that I liked a lot in season 1 and it returns here but barely. Felt like it didn’t get used to much this time which is too bad. The rest of the themes are okay but not really memorable. The animation also isn’t all that impressive. The first season had a lot of really intense, fast paced action scenes while this one has those very rarely. The battle with cancer at the end is probably the only one that felt like it had a lot of really good shots.

Now onto the good stuff. Neutrophil is still one of the best characters here. I like his drive to always protect the body and help the others out. He doesn’t waver in his goal and just keeps on going while also being reasonable. He did help the normal cell with hiding the other germs at one point and isn’t the automatic killing machine that everyone thinks he is. All you have to do is watch how he always supports Red to see that he’s a nice guy. Whenever he was the focus of an episode that was a good thing.

Red really gets the shaft here so don’t expect to see her a lot. She’s still a fun enough character but in a way she got bumped from being one of the 2 lead characters to a very minor supporting role. She makes the most of her moments but it would have been cool to have seen her do more. Maybe not a fight per say but some kind of support role.

Killer T is a fun character as always. He can be a little stern and rough around the edges but that’s just how he rolls. He still put in a ton of effort in order to master his super attack and won’t give up on his friends. He can be a bit much but Killer T will still land in the positive section every time. Meanwhile Regulatory T Cell definitely took a heavy hit here. She ultimately crumbled when the going got tough and that’s not easy for me to forget. She was on the wrong side and used a technicality as an excuse.

By the time she turned things around she had already done a ton of harm. There was no way to get on board with her character after all of that. She quickly sunk to being one of my least favorite cells here and there’s no real way to climb up again. At least realistically I don’t see that happening. She really enjoyed dishing out the pain against her friends too. It’s not like there was any hesitation, she just went right to it. You can’t make mistakes like that.

As for the normal cell, well he’s decent enough I guess. He was a bit annoying in his first main episode though where he is making fun of the white blood cells and all. I get that he’s jealous but the guy was insanely petty the whole time. You should be showing a little more respect to the guys who are keeping you alive right? Without them the germs would have infested the planet and that would be it for them all.

The first episode is mainly about the little cells who go around building bridges and being generally helpful. I liked their coach who got to appear since she was a strict teacher who ultimately helped them all out. It was a low key but fun way to kick things off. The second episode reminded me why the Memory Cell is still one of the worst though. He never comes through when the heroes actually need him to and when your weakness is your memory then you know you’re doomed. How could you start thinking you know about the future?

Neutrophil did well in the other part of that episode to stop the invaders. The 3rd episode has two segments as well. In one of them the Mast cell struggles with being liked vs doing her job. It’s a bit messy since the others don’t appreciate her. Ultimately she finds a balance here but I can’t say that I was a big fan of hers either way. The other segment had one of the more intense fights here as Neutrophil had to fight for the hair. The fact that thousands of his comrades died in this fight makes things surprisingly dark for a minute there. This villain really had a good setup going to stop the heroes each time. Kind of a shame that none of the others ever messaged for backup before though. You’d think that some of them would have done that.

Then we get to the mini arc of the normal cell watching out for a bunch of little creatures. Its nice and wholesome to an extent but at the same time you just feel like he’s not handling things very well. Being mean to the white blood cells is never cool and how is this guy so clueless about the world as a whole? He basically has to grow copies of himself all day so he can’t leave his room. Why not use that time t read or learn about the world? It might be fair to say that the world has no real educational books like that but in that case he should try asking around. Normal cell wants to be a hero but ultimately it just isn’t working out for him.

Finally we get to the Cancer Cell plot and this one is definitely fun. It also brings up some deep questions like Cancer Cell asking why he has to be murdered just for being born. The interesting part of making every cell’s job automatic while also making them sentient is that it can bring up dilemmas like this. White blood cells have to murder germs and cancer cells. That’s the law of this reality and yet as this cancer cell points out, that means its unfair to his group. From the instant they are born, they are slated for destruction. Even if they stopped their activities they would have to be destroyed.

Neutrophil doesn’t really have an answer for that either. He just explains they have to finish this and proceeds. Cancer Cell is a villain so don’t get that mixed up but his points were worth thinking about. He also mentions why they have to risk the lives of trillions of cells and lose them in many fights to protect one body. Why not just take out the body so they can all die together or just ignore it until it eventually shuts down. It’s not an option that’s sustainable in any way but sacrificing trillions of lives for one does seem a bit lopsided.

So you can always count on the cancer cell to really get you thinking. He’ also got a cool design and really solid powers. It took all of the strongest fighters teaming up to take him down for the count. NK cell got to appear again and she did really well in the fight. She’s another really solid character for sure and works well with the others.

As for my final thoughts on Cancer’s questions on just destroying cells because of their type, I agree with him that it’s not right but I can’t think of many ways around that. The characters are very limited in what they can do because of the setting and in his case he was already acting aggressively evil. Maybe there’s some kind of prison that can hold them. At the very least I was glad that Neutrophil didn’t hesitate and just rushed in. If you don’t have the answer then there’s no point in dragging it out. Just get out there and take care of business. Maybe one day he will be able to get his happy ending if they can find a cell that cures other cells.

The stakes were high and cancer is a fitting final boss so it was a good way to wrap up season 2. It always feels odd to finish a show that’s less than 12 episodes because it feels short. We still got the final saga to be a two part event though which was neat. You’ll have a good time here and you might even pick up a few things. It’s very science based like last time so you may recall some more scientific names than you did to start the show but at the same time there are so many names that you may forget them just as easily.

If we ever get a season 3 I think a good idea would be to get them out of the body somehow. That, or make it a time skip where the body now looks like a city. That would make for some fun new dynamics and even having the human shrink and appear in there would be cool. It would be tough to make that work but it would spice things up. Assuming we need to keep things reasonably similar then just bringing the animation budget back up to season 1 levels would be good for all of the fights. It’s hard to know how you can possibly top Cancer as a final boss though.

Overall, Cells at Work!! is a fun sequel. If you wanted to see the characters again then this definitely does the trick there. It should feel nostalgic seeing all of the characters again. It’s definitely got the same vibe as last time and due to its nature you can jump in on almost any episode and know what’s going on the whole time. It’s very accessible for casual watching and makes for a solid experience. There wasn’t a ton to say here compared to many shows since there isn’t a lot to theory craft or a huge cast to discuss but ultimately I’d say I covered the main points. If you checked out season 1 then you’ll want to watch this as well.

Overall 6/10

Final Fantasy Tactics Advance Review


Final Fantasy Tactics Advance has to be one of the oldest games that I’ve had on the back burner for many years. It’s been patiently waiting it’d turn and now it was time to see what this game was all about. It definitely goes all in on the tactical gameplay and there’s a lot of customization here but other parts of the game have not aged well which ends up holding the experience back.

The game starts with our hero Marche having a snowball fight with all of the other kids at the school. At first glance it seems to be going okay but everyone is actually dealing with something. The kids are actually targeting his friend Mewt a lot. Marche’s brother can’t walk so he isn’t able to have fun with the gang and the main heroine Riza is very self conscious about her hair being white so she dyes it every day. There’s quite a lot of unhappiness in the air and for Marche the main point is that he’s a pushover and doesn’t stick up for himself.

Well, one day Marche wakes up only to find himself in a fantastic kingdom ruled by Mewt. It’s effectively a palace like in Persona as it is created by his wishes. Marche figures it isn’t healthy to life in a made up reality like this and he decides he has to destroy the world. The other kids are not in agreement though and will do everything they can to stop him. Can Marche finally find his inner confidence and take the win here?

Interestingly Marche can almost feel like the main villain here in some respects. Think about it, to the creatures living in this world, the place is very real. All of a sudden you have this guy showing up to try and destroy the world because he says its fake. You’d assume this guy is insane and I can see why they were all fighting against him. You also have to ask yourself on whether these guys have become sentient and in a way is Marche actually destroying everyone? If all of the monsters will revert to townfolk similar to how everyone here is a distortion then that helps with making it okay in the end but it’s definitely an interesting concept.

Not really one that the game goes into all that much but it does make you double think what you are doing the whole time. The main focus on the story though is Marche trying to convince everyone that this world isn’t better. Sure they have super powers and live a life of wealth and prosperity here but Marche says that since they know it isn’t real, it’s like they’re running away from the real thing. I thought the game did a good job of not having all of the kids suddenly agree with him or anything like that. It was handled as more of a slow burn which was good so the kids had a chance to explain their side. All in all it may not have been constant end of the world stakes or anything like that but things do get cosmic in the end and the story was fun.

As for the gameplay, it’s your classic tactics style with a few changes here. So if you know tactics gameplay then you remember that it’s all about getting the right angles. You want to attack from the sides of behind an enemy for better damage as well as a better percentage chance of hitting the opponent. You can attack, guard, use a special move, or an item. You can control up to 6 fighters here and the enemy team will typically have around as many. It’s fun to think out your moves and try to get to the win as efficiently as possible. If this was played straight with no gimmicks then there would be no issue.

The gameplay can be a little slow with all of the animations and everything being unskippable but it would still work pretty well. The main issue comes with the law system that is unique to this game. Basically when you start a level there will be a random law that says you cannot do something during the battle. Sometimes it will be that you can’t attack, can’t heal, can’t use fire, etc. As the game goes on there will be 2 laws at once and then three. The big issue with adding RNG into the mix like this is that you can’t just make a plan and stick to it. You have to adjust your combat based on the law for the battle and there is no way to see it before starting the level. What that means is that if it’s a law you can’t hope to overcome then you have to reset the game.

After that you can walk around a bit (Since each step counts as a day and switches the law) and then head back. It’s quite a few extra steps that aren’t needed. Additionally there are random minions running around all the time and if you bump into one then you have to start another long fight. The level up system is also a bit different than the others as each action gets you some XP rather than a total at the end of a level. This is fairly unique for RPG titles but for tactical fighters I’ve seen this in the past so it makes sense. It’s not my favorite style but it is what it is.

There’s also perma death which is active on any desert level. If any of your members dies here and you don’t revive them before the match is up, the member is lost forever. There goes your equipment and level ups. I’m not a fan of perma death in any game. It’s way too harsh and just serves as a big punishment if you end up losing. There’s also a jail system here in case you break the laws in a level. Two strikes takes you to jail while one acts a a fine and your character suffers a penalty. To remove the card you have to play a few battles without the character but at the speed in which the battles are, that’s a fairly long commitment so it’s often better to just reset the game whenever you do that by mistake.

Then you’ve got some quality of life features that aren’t present. One of the big ones is that it’s very difficult to see which equipment is the best one to attach to your character. You can only see the stats for one piece at a time and can’t compare it so you have to remember the numbers as you check each piece one by one. That just seems like something which should have been easier. It’s also odd that you have to actually set the items to your character’s ability slots or you can’t use any at all. I think that’s a bit much and there’s no indication of when they have learned a new ability so you have to manually check everyone every time there’s a level up. Same with ability mastery to learn new classes.

So what I’m saying is the gameplay is held back by a whole ton of features ranging from just about every area you can think of. It’s definitely a problem. The graphics are good though. I thought the character designs were on point and the levels were good. Meanwhile the soundtrack was more on the unimpressive side as none of the tunes were all that good. It was going for a rather calm feel to it but give me rock or metal any day so I can really feel the tunes at all times.

As for the replay value here, there are a ton of missions to complete so that’ll help on that end. There are 300 missions in the game and you’ll probably end up beating around 100 before you finish the game. The missions have several categories including combat and dispatch. Dispatch missions are ones your allies will complete on their own and either take a few days or just some extra battles without you. So choose who you send out on a mission wisely since you never want to be without your best fighter for very long.

Overall, Final Fantasy Tactics Advance would be one of the weaker Final Fantasy games. It has some pretty good ideas and so the story ends up being the strong point here but the gameplay mechanics are what ended up bringing it down. If anything the game’s just trying to be too intricate and having way too many things going on at once. We’ll see if the sequel can dial things back a notch, removing laws entirely would definitely be a great start. If not, maybe there’s a way to just make them better. This is a really long game so make sure you really enjoy the tactics style before picking it up.

Overall 5/10

Kobachi Osaragi vs Grace Harper



This is a tribute to Terminator: Dark Fate. Grace has super strength and can fight against a Terminator for a while thanks to her enhancements. The time limit is a bit of a drawback but it won’t come into play here since she should beat Osaragi way before that becomes an issue. Kobachi isn’t able to really fight so she wouldn’t have a chance to take down an opponent like this. Grace Harper wins.

Harvester Queen vs Dr Strange



This is a tribute to Dr. Strange and the Multiverse of Madness. Dr Strange looked pretty good here as he always had a plan and kept on fighting through to the end. A barrier will not be a big deal for him to get across and he definitely has the firepower to pull it off. The Harvester Queen is quite large but in this case that is a disadvantage as Dr Strange can just light her up with energy attacks and she will have no way to dodge. Dr Strange wins.

Kirby vs Wigglytuff



Suggested by Destroyer This fight goes in a very similar way to the Clefairy battle. Wigglytuff is strong and has a lot of techniques but lacks the speed needed to close in during the battle. Without speed you just won’t go far and Kirby certainly won’t let Wigglytuff get close enough to land any mega punches. Kirby’s Warp Star is really his secret weapon here and it’s quite effective. Kirby wins.

Kirby vs Clefairy



Suggested by Destroyer This is another tough battle for Kirby. Clefairy has a wide range of attacks up his sleeve but isn’t super fast either. Kirby should be able to dodge while on the Warp Star and counter using a lot of different techniques. Clefairy can hang in there for a while but ultimately I think this is Kirby’s fight to win or lose. He has the spirit and the drive to stay ahead in this battle. Kirby wins.

Mecha Sonic vs Kirby



Suggested by Destroyer Mecha Sonic is very well known thanks to Super Mario Bros Z but in the actual games and comics he isn’t nearly as impressive. The gap between him and Metal Sonic is quite considerable but the real question is if this is still enough for him to pull out a win. I think it’ll definitely be close, Kirby has better travel speed but of course Mecha Sonic dominates in combat. I would need to see just a bit more out of him though so for now Kirby would be able to tank his hits long enough to counter. Kirby wins.

Destoroyah vs Kirby



Suggested by Destroyer Destoroyah is a fierce Kaiju and one of those guys that you absolutely do not want to mess with. That said, Kirby is well equipped to handle him. That’s because Kirby has a large arsenal of abilities and techniques at his disposal. He can seriously pull out just about anything to take this guy down for the count. Not talking about one shots here but Kirby can keep attacking until he wins since Destoroyah will have no opportunity to counter attack. Kirby’s just too fast. Kirby wins.

Leon (Resident Evil) vs Gill Man



Suggested by Destroyer So the Gill Man is a fiercesome foe that goes around choking people and generally racking up wins. The guy shouldn’t be underestimated but at the same time it’s also fair to say that he has absolutely no shot here. He just won’t be able to catch Leon and the guy isn’t bullet proof against the more powerful guns that Leon has. It’ll just be an ordinary day for the guy as it’s like fighting a zombie. Leon (Resident Evil) wins.

Harvester Queen vs Brood Queen



Suggested by Sonic It’s time for the Harvester Queen to make her debut and the result of this fight may even be a bit surprising. The Brood Queen is strong and she has to be in order to lead the Brood but we haven’t seen a whole lot of impressive moments out of her. Meanwhile the Harvester Queen has shields that can even block powerful bombs. She is much, much larger than the Brood Queen and could overwhelm her in close quarters combat. Size isn’t everything since you can sometimes dodge with speed but the Brood Queen isn’t fast enough for that. Harvester Queen wins.