SPRay Review


It’s time for another Wii cash in. I’m afraid that you can’t really expect too much from this game. It has a pretty interesting premise with regard to the gameplay but it isn’t very polished so there are quite a few bugs and issues with the gameplay. It gets off to a decently good start and has a nice end, but the middle of the game can be tricky with some levels that don’t always feel very fair. It’s a decently good game but one that could have certainly been a whole lot better.

The plot revolves around a Prince. His kingdom has been taken over by sludge monsters led by a giant monster. His father may have been murdered in the process as now he is a ghost with no form. He tells the hero to call and slay all of the monsters while grabbing all of the jewels so he can save the kingdom. He is given two guides to help with that. One of them is a mean guy who fights with vomit and the other is a nice girl who attacks with water. With these dependable allies at his side, the Prince is ready to make some waves.

You don’t gain any new members during the game, but you do get more powers. Soon you are able to shoot out sticky material, ice, and even the powers of Darkness which can open up portals. It’s important that you understand what each power does since they will all be necessary to complete the game. Each world has 6 levels and there are 5 worlds in total. The levels start out pretty basic and gradually get harder by the end. At one point, the levels were taking me close to an hour to beat each one. Once I got the hang of the abilities and missions though, I greatly reduced the time and could even beat some missions in around 15 minutes. It just really depends on if you know what you’re doing. There is a compass, but it tends to be pointing in the wrong direction half the time so you really can’t get used to trusting it. Fortunately you’ll notice that the levels basically start to repeat themselves or are at least very similar by the end.

The graphics are okay. The colors all look different so you can always tell what is happening and the game is able to keep the colors that you’ve already shot on the board so that’s good. It’ll remember your colors even if you go to a different world and come back. There isn’t really a soundtrack to speak of so that area of the game is significantly less impressive. It can’t quite match up to the graphics at any rate. Throw in the glitches and this game isn’t ready for the big time. You’ll fall through walls quite a lot and you’ll randomly slam to the ground in other moments. See, the main character has a ground pound technique which you can use by double tapping the jump button but it often happens on its own which is kind of rigged.

Naturally the gameplay is hampered by the Wii remote. The game would be a lot smoother with a proper controller. It’s like Mario Sunshine or De Blob in a way with you shooting paint everywhere but the other two games just handled the concept a lot better. I like 3D platformers in general so I still had a good time. There aren’t many bosses here, maybe only 3-4. You really have to figure out to handle them on your own since the game naturally won’t even give you much of a hint. Once you figure it out though, the bosses become child’s play to defeat. You’ll have them down in no time.

The story’s pretty forgettable but make sure you pay attention to the ending. It hints at a sequel and even hints that the main character’s mother may have been the main villain. It’ll give you some doubts about your supposed father since it’s not as if we ever see the guy right? It raises a bunch of questions so it’s really a shame that a sequel is likely never going to happen. I’m sure that the gameplay would have been a lot more polished as well so it would have been nice. I guess we’ll just have to rely on fan theories for this one.

The game is pretty long to be honest. It lasted me over 10 hours and that’s always a reasonable time. There really isn’t much to do in the way of post game content though since you had to get all of the jewels to challenge the final boss. There’s no real multiplayer either so this is definitely one of those games where you beat the main campaign and then call it a day. At 10 hours that is reasonable and the going price is really cheap last time I checked.

One thing the game did pretty well was its use of the dynamic levels. As mentioned earlier, it’s sort of like Mario 64 where you have one level and then multiple objectives within it. This game goes into even greater depth as the level grows for each level as you unlock new paths and it keeps track of what you’ve done in it. This means that the level will be a mystery at first, but by the 3rd and 4th levels you’ll really have the place’s layout down and can progress a lot faster. The levels aren’t being reused in a lazy way, but a progressive style where you really feel like you’re accomplishing. This is probably one of the main reasons why the game got a positive score in the end.

The other is that at the end of the day it is pretty fun to shoot the elements all around. In particular I liked the ice ability as moving around at top speeds was just really great. Once you got a new power, it became hard to think about how you used to go on without it. The abilities are just necessary. Fighting enemies could be annoying as they kept respawning over and over again and some were too durable, but the annoyance wasn’t too bad. The controls are tougher than the enemies after all.

Overall, SPray is another game that fell well below the radar. I can understand why as it clearly didn’t get the same amount of effort a AAA title has, but it isn’t bad either. It has some good ideas and while the execution isn’t on point all the time, the game really grows on you. By the end you’ll almost wish it could have had a few more levels. For a sequel the game mainly just needs to fix the compass or make the levels a little more straight forward. In particular, tracking down the invisible enemies was always a real hassle. It’s just hard to keep track of them in the giant levels. I’d recommend checking the game out for a unique experience.

Overall 6/10

Pirate’s Quest: Hunt for Blackbeard’s Booty Review


It’s time for another Wii party game. It’s actually been quite a while since I got to play one so this was nostalgic. The actual games are better than most in this genre although that is fought back by the limited content in this game. Seriously, the game only has 5-6 minigames which is significantly less than pretty much any other party game. Name a title that has less minigames, I’ll wait. I give the game some kudos for actually getting a story together with actual cutscenes though. It’s not much but it shows that this game has more of a budget than the rest.

So the main mode is story mode of course. You can also just play the minigames freely in multiplayer mode as well which is where you’ll likely spend most of your time after beating the game. After all, there is nothing else to do. The main story mode has 3 worlds which each have the 5-6 minigames. It’s just the same ones that get recycled so this is an obvious ploy to extend the game without actually coming up with new content. It’s a little sloppy and forced if I’m being honest, but at least it’s only 3 worlds so it could have been much worse. The cutscenes explain how Blackbeard found his treasure. They’re fairly low budget, but not half bad. The story should last you for a full 2 hours. Multiplayer can be infinite but considering that you’ll likely switch to Mario Party before long, I doubt you’ll be sticking around. There’s really almost nothing to do in this game so buying it at full price would have been crazy. For only around 2 dollars though, it’s really not a terrible bargain.

The graphics are pretty underwhelming but what else is new right? It’s what I’d expect from a Wii game of this caliber. There isn’t much of a soundtrack either so just focus on the minigames. On a technical level the game does not surpass expectations and merely meets them half heartedly. So far this review has been pretty tough on the game eh? It’s time for the actual games then to see if they can save the title. First off is Poloball which is actually my favorite. It’s like Golf, but actually exciting and with more stakes. Essentially you have to hit a ball through about 10-16 checkpoints. Once you cross them all, then you get a poison ball and want to hit all of the other balls. Whoever gets the poison ball first naturally has a huge advantage over the others. The game can theoretically take a long time if everyone is good though. This is because the gates are narrow and if you bump another ball then you can shoot it far away. As a result, everyone could keep shooting each other’s balls away for a while which would make for a big stalemate. Hopefully that doesn’t happen.

The swordfighting game is probably the weakest one. It’s about swinging your Wii remote as the sword so you can see why this didn’t work out too well. The remote just won’t listen to you half of the time and it feels like the computer always has the edge. You’ll just want to keep swinging and hope for the best, but it doesn’t make for a very balanced minigame. It was generic at best. We had the tag team boat racing where one character controls the cannons while the other steers. This one is pretty fun although I don’t like the fact that if you get too far ahead of the opponent he is brought up to where you are. Kind of defeats the whole purpose of the minigame don’t you think? That felt like a big flaw.

Another minigame is treasure hunting. It’s also 2 on 2 which the game seemed to love. You have to dig for chests while the other team tries to whack you on the head. Then you switch placed after a certain amount of time or it happens instantly if they get both of you at the same time. This game has a lot of strategy behind it and I definitely enjoyed the game. You really have to try and stay one step ahead of your opponent throughout the game. Teamwork is also important because if both players go after one person then the other one has free reign. It’s pretty well done for the game. As you can see, in general the minigames are actually pretty good. They’re just really limited and you can only play a minigame for so long before you grow tired of it. I doubt I’d want to play too many games of poloball back to back after all.

Technically there are a bunch of a costumes, weapons, and characters to unlock. You’ll just notice very quickly that they don’t make for much of an incentive to grab them all. I was happy to grab some along the way with the in game currency but they’re way too pricey. I would have to play the game for a very long time to get them all and I’m not willing to make such an investment in time. Not on this game anyway and especially without any trophies for my efforts.

Overall, This game ranks up there with Casper as one of the shorter games. Perhaps the campaign is longer than the others since it is 2 hours, but in terms of actual content this one is way shorter than that. The lack of minigames just can’t be ignored. While there are unlockables they seem purely cosmetic so it’s not as if they really add a dimension to the game. If you find this title for 2 dollars then you should probably snag it but otherwise I’d advise getting a better party game instead. There is no shortage of other options to be honest as even the newest Mario Parties are better games than this one. Sorry Blackbeard, but my treasure is in another title.

Overall 5/10

Kawasaki Quad Bikes Review


It’s time for a racing game that has really fallen to the side of the road. Nobody really knows about this game and that includes me. I just happened to run across it at Gamestop one day and thought that I should pick it up. It was only two dollars after all so that sounded like a steal to me. It plays out as you’d expect with really choppy Wii sensor controls but I can live with that. It’s pretty basic but you’ll quickly find that it has some replay value.

There as really two main modes, Tournament, and Free Play. Fortunately the game is multiplayer enabled so you can ride the tracks with a friend. It’s not 4 player so you can already feel the budget limitations. There are also a very limited amount of stages. There are 3 Cups with 8 races each but instead of 24 levels, a bunch of them are reused. I didn’t count them all since the screencaps are deceptively similar to each other to prevent you from even trying to undertake this task. Once you complete all of the tournament cups, you can try to do so again under a different difficulty setting. I didn’t bother with that since you can easily earn enough money to unlock the extra characters from the first three, but if you really like the game then that’s a good option.

You won’t be playing this game for very long, but the content is fairly reasonable. Multiplayer already adds replay value and the different difficulties should last you a while. The computers are fairly good even on default, but they tend to crash into the obstacles. Assuming that they don’t in the other levels, it’ll be extremely hard to beat them. This is partially due to their skill and partially due to the level designs and controls.

As I mentioned, the controls are rough. In the game you are constantly shaking since the ground is riddled with holes and bumps. You will barely be able to keep going straight during this time and turns are really tough without slowing down. If you go too fast or too slow during a hill then you’re probably going to lose valuable seconds from crashing. If the game doesn’t want you to crash just yet, you’ll simply get stuck. That happened to me a few times and it certainly gets pretty intense. I didn’t ask for this….but it’s how it goes. I like the concept of the game and bikes always make for a very dynamic gameplay style. This title just didn’t really make use of that.

However, while the gameplay is pretty bad, it’s bad in a fun way. I never had a problem replaying the levels because they are all pretty short. You can also restart a level as many times as it takes to win it so if you’re worried about having to restart a tournament from the beginning if you lose the last level, don’t be worried. Just replay the level (Before you cross the goal line though or the trick won’t work) and you’re all set. It’s a nice little trick that makes the game a whole lot better. Without this trick the game could have certainly gotten very dicey.

The graphics are all right. They’re certainly nothing special of course, but they’re not as bad as you may have expected. The soundtrack is also pretty bland but what else is new right? You’ll definitely need to be playing this game for the gameplay or just to laugh at it. Regardless of what your plan is, the game should be reasonably enjoyable for a weekend. You won’t be playing it long-term but what could you get that will last you for hours on a 2 dollar budget? It’s a pretty good deal for the price.

One addition that would have been fun for the game would be more bikes. There are only 6 bikes if I can recall them correctly and you unlock the extra ones almost instantly. That leaves nothing else to use your stars on so they quickly become pointless. Even if they were just color swaps, I would have liked to have gotten a bunch of other bikes to spice up the gameplay.

Overall, The name of this game is hard to recall and people may not really remember it, but I think the game’s about as good as you could expect. It’s certainly not going to worry the Need for Speed developers anytime soon, but I like to think that this game will inspire other companies to give the bike genre a shot. The main thing to learn from this is to have an even ground. The game would probably get a 7 if the path was smooth since that is really the main obstacle that hurts the game. So many things would be fixed if they just did this. I’d recommend picking the game up if you see it although odds are that you’ll be in the same room as a better racing game.

Overall 6/10

Pokemon: Race to Danger Review


It’s time for another Pokemon story. This one was pretty ironic right from the start. Remember how in the last book Tracy joined up since Brock left and they were about to have some fun adventures? Well, since this is a few volumes later, it starts off with the aftermath of Tracy leaving and Brock suddenly returning. It’s all pretty surreal and would have been really funny if these volumes were actually back to back. It just ended up being pretty funny because of the circumstances.

Ash and friends are trying to have a good time when they see a bully picking on a girl whose balloon was shot down. It turns out that Team Rocket are the ones who actually sabotaged her, but it matters not at the moment. Ash challenges the bully, but gets steamrolled by his impressive Fearow. Ash’s friends quickly insult him for this and Ash almost cries so they decide to take revenge by entering the balloon challenge and helping the girl overcome the bully. It’ll be tough, but Ash knows that he can pull through in the end.

The whole book is basically the race. It’s a pretty short chapter book like the others so you’ll be able to read through it right away. Because of this, the book wastes no time in getting straight to the action. The actual race is pretty rigged though and I feel bad for most of the contestants because they just go down so easily. Team Rocket actually looks competent for once as they technically eliminate almost all of the teams. Nobody seems to care much either as Ash and friends think about what is happening but none of the other teams ever do anything about it. They’ve all accepted their fates which is actually rather tragic if you overthink the whole situation. Why didn’t they put up more of an effort to fight back? They all have Pokemon so that shouldn’t be too hard. Maybe they figured a ref was watching them so they couldn’t make a move. It makes sense then why only the bully and Team Rocket were doing anything, they called the tournament’s bluff and that proved to be successful. I’m not sure about giving away Pokemon as a prize though, but that’s a topic for another day. For now I’ll assume that Dratini was a pretty chill Pokemon who just went with the wind.

Ash had a bit of a confidence issue in this book, but at least he gained it all back by the end. I also like how he pointed out that he never lost his confidence and it was just hanging around the entire time. That’s why Ash is a pro, he rolls with the punches and even has a few good bluffs to help himself out. I do wish he could have beaten the bully though as that would have just been a lot more satisfying than the result we got. Bullies should never have the last laugh. Sure, he didn’t win the race but he will still go on thinking that he is one tough customer.

This book had more action than the last one and felt more like a classic Kanto adventure. I’d definitely say that it has aged well and was probably a pretty fun episode back in the day. I can’t really say that I remember it all that well at this point, but it certainly has been a while since I watched the original episodes back in the day. I’d definitely recommend checking it out whether you’re a Pokemon fan or not. It’s a solid book for all ages and since you can read it in under 30 minutes it’s not a big time investment either. We’ll see if the next Pokemon book can keep up the positive trend that we have so far of getting better and better. Also, this book confirmed that Ash can understand Pokemon speech.

Overall 7/10

Pokemon: Journey to the Orange Islands Review


It’s time for another quick Pokemon chapter book. This one brings us back to the beginning of the Orange Island adventures. Ash may have conquered the Pokemon League or at least that’s what you’d assume from how he talks about it in this book, but there is a new challenge around the corner that he cannot resist. Before starting the tournament he runs into a Lapras who is in need or a rescue and a Professor who may be in over her head with research. Ash is ready to save them all, but can he also stop Team Rocket from kidnapping Pikachu?

It’s always nostalgic to take a look at the good ole days of Pokemon. The newer adventures are fun enough (Although Sun and Moon is a downgrade) but the classics are classic for a reason. It’s great to see Ash just show up and take down 3 bullies in a single blow. He didn’t have time for one liners or panic attacks, Ash just got the job done. That’s why he’s the hero of legends. Ash doesn’t play games when it comes to cleaning up shop and I wouldn’t expect him too. Ash is also pretty straight forward here as he openly cringes depending on the situation. I’m not kidding, on page 2 he cringed and that’s when I knew that I was in for quite the ride. It was a good way to start things off.

There are really two main adventures here although they continue into each other pretty seamlessly. The first adventure has the kids stop by Professor Ivy’s lab to pick up the GS ball. For some reason it is impervious to teleportation so they are supposed to bring it to Professor Oak. Brock decides to stay with Ivy so he can become an official Pokemon breeder. Ash and Misty are pretty okay with this and head off, but Team Rocket tricks them and they get launched pretty far away. That’s when Ash notices the bullies and takes them down. A kid named Tracy shows up to join the crew and Oak allows Ash to forget about the GS ball so he can just have fun entering the league. Oak’s a pretty nice guy. The adventure is On!

Naturally this was a pretty big moment in the anime since Brock had been around for so many episodes. That being said, he was always the worst of Ash’s friends as he never kept his head in the game and was always holding the team back. He may have been the team’s cook, but I couldn’t get around to missing him. His replacement wasn’t exactly a fan favorite though as Tracy can be extreme in his own way. He notices some kids bullying Lapras and decides not to do anything about it because he’s busy sketching. That’s very shady right off the bat and he basically forced his way into Ash’s inner circle. Ash was totally against having Tracy on board but the decision was taken out of his hands. It was all pretty sudden. Tracy will have some work to do to get past his initial appearance and since he isn’t much of a fighter, that’ll be tough. Misty doesn’t do much here, but I’m sure she’ll have more of a role in the next few volumes…possibly. Technically Ash’s Pikachu is really the only Pokemon to get a big role. Ash doesn’t even use his others. Jigglypuff looks pretty good as she shows up to take names. I really miss the days when she would come out of the blue and just start singing. That was a quality running gag.

One thing I have to wonder is if the author has to recap what everything is at the beginning of every book or just for each region. For example, we’re reminded what a Pokedex is and the author describes everything as if we’re seeing it for the first time. The book’s fairly short and even then these scenes are really quick, but it does seem like you’ll lose valuable page space this way. In the end, I have no real complaints with the pacing though. The book flies by and it’s an engaging read from cover to cover. If I had any small complaint, it would be that this book is light on action. Pikachu’s one hit win and Geodude’s one hit win were basically the only battles in the book. Props to Team Rocket for tricking the heroes the same way twice in a row. Since the book cuts out the filler it almost literally occurs back to back. At least Ash didn’t go down without yelling for his food first.

Overall, This was a good volume of Pokemon. It could get a little dark like with the Lapras chapter and it’s easy to forget that the stakes used to be so high. Even Ivy almost died because of Pokemon spores gone wild. I have a feeling they’ve been nerfed to just knock you out in newer episodes. That being said, Ash is even more intense than usual in this volume and it’s just nice to have the old gang back. The show really had a lot of depth and emotion at this point. I still prefer almost all of the other regions to Orange Islands, but I like to just think of them as the lost episodes of Kanto. Think of it like an epilogue story and it works a whole lot better. No Gary this time, but he’ll return soon enough. If you haven’t read the book yet, now’s a good time to do so. It’s a pretty nice way to read through two episodes and it covers all of the important parts so it’s a quicker way of getting caught up with the anime.

Overall 7/10

Frieza vs Tatsumi




Suggested by Random Frieza is incredibly powerful and Resurrection F improved his powers even further. Tatsumi has some good strength and speed stats of his own, but they aren’t even in the same universe when it comes to ability. Frieza could destroy the universe in a single blow while Tatsumi would have trouble with a planet. This match will be over the instant that it begins. Frieza wins.

Combustion Man vs Misaka


Combustion_Man
WRAW_Toaru_Kagaku_no_Railgun_S_-_07_h264-720pA3FA4CA1_001_33730
The Combustion Man is a powerful fighter. He has a lot of raw strength in addition to his mastery over fire. That being said, Misaka is quite fast and she has mastered all applications of her electric abilities. Her Railgun is stronger than any of Combustion Man’s attacks and she will be able to zap away at his health in small chunks or keep going for finishing blows. Her supply of electricity will last long enough for victory to be guaranteed. Misaka wins.

Haru Glory vs Bass


140870-haru_super

Haru Glory is fast and strong. He’s an expert with a sword and can take down many powerful adversaries. That being said, he is certainly out of his league against Bass. Bass is known as the strongest being in all of media and he’s earned that title time and time again. He can simply power up and his barrier will block any attack that Haru tries to dish out. Try as he might, Haru won’t be able to land a single blow. Bass wins.

Sonic vs Rodan




Suggested by Anonymous Rodan is one of the proudest Kaiju out there. He always carries himself with dignity and poise befitting such a powerful monster. That being said, I don’t think he will be ready to challenge Sonic. I believe that Rodan’s top speed is only Mach 5 while Sonic can go faster than the speed of light. For those of you who don’t know advanced physics, I can safely confirm that this is a huge gap. Rodan won’t be able to see Sonic move, much less dodge his attacks. Sonic wins.